diff options
author | Lionel Landwerlin <lionel.g.landwerlin@intel.com> | 2020-10-08 14:44:55 +0300 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2021-02-02 13:25:55 +0000 |
commit | b5f32e948f6290ca2d5cd6941f03af58c682fe67 (patch) | |
tree | 240e26602b33b6f816e343ac5fe9dcb6aa095b9c /src/intel | |
parent | 5d0886089e3b60a6a14326e038b0cb9ec6adfaf5 (diff) |
intel/perf: update files from IGT
IGT has received a bunch of updates, this is resyncing the files with
it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ĺšlusarz <marcin.slusarz@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6518>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/perf/oa-bdw.xml | 1164 | ||||
-rw-r--r-- | src/intel/perf/oa-bxt.xml | 861 | ||||
-rw-r--r-- | src/intel/perf/oa-cflgt2.xml | 1004 | ||||
-rw-r--r-- | src/intel/perf/oa-cflgt3.xml | 1004 | ||||
-rw-r--r-- | src/intel/perf/oa-chv.xml | 920 | ||||
-rw-r--r-- | src/intel/perf/oa-ehl.xml | 134 | ||||
-rw-r--r-- | src/intel/perf/oa-glk.xml | 858 | ||||
-rw-r--r-- | src/intel/perf/oa-hsw.xml | 224 | ||||
-rw-r--r-- | src/intel/perf/oa-icl.xml | 51 | ||||
-rw-r--r-- | src/intel/perf/oa-kblgt2.xml | 1004 | ||||
-rw-r--r-- | src/intel/perf/oa-kblgt3.xml | 1004 | ||||
-rw-r--r-- | src/intel/perf/oa-sklgt2.xml | 1500 | ||||
-rw-r--r-- | src/intel/perf/oa-sklgt3.xml | 1000 | ||||
-rw-r--r-- | src/intel/perf/oa-sklgt4.xml | 1000 | ||||
-rw-r--r-- | src/intel/perf/oa-tgl.xml | 3986 |
15 files changed, 9925 insertions, 5789 deletions
diff --git a/src/intel/perf/oa-bdw.xml b/src/intel/perf/oa-bdw.xml index 71b8d10aa7d..85bbc67f0b9 100644 --- a/src/intel/perf/oa-bdw.xml +++ b/src/intel/perf/oa-bdw.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1525360313" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen8" chipset="BDW" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="b541bd57-0e0f-4154-b4c0-5858010a2bf7" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -380,7 +380,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -432,7 +432,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -445,7 +445,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -458,7 +458,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -471,7 +471,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -484,7 +484,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -592,7 +592,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -973,7 +973,7 @@ chipset="BDW" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="35fbc9b2-a891-40a6-a38d-022bb7057552" > <counter name="GPU Time Elapsed" @@ -986,7 +986,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -999,7 +999,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -1013,7 +1013,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -1027,7 +1027,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -1040,7 +1040,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1053,7 +1053,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1066,7 +1066,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1079,7 +1079,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1092,7 +1092,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1105,7 +1105,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1119,7 +1119,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -1133,7 +1133,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -1147,7 +1147,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1161,7 +1161,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1175,7 +1175,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1189,7 +1189,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1203,7 +1203,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1217,7 +1217,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1230,7 +1230,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1243,7 +1243,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1256,7 +1256,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1269,7 +1269,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1282,7 +1282,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1295,7 +1295,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1308,7 +1308,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1321,7 +1321,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1334,7 +1334,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1348,7 +1348,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1362,7 +1362,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1375,7 +1375,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1388,7 +1388,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1402,7 +1402,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1415,7 +1415,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1429,7 +1429,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1443,7 +1443,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1457,7 +1457,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1471,7 +1471,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1485,7 +1485,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1499,7 +1499,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA" @@ -1716,7 +1716,7 @@ chipset="BDW" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="233d0544-fff7-4281-8291-e02f222aff72" > <counter name="GPU Time Elapsed" @@ -1783,7 +1783,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1796,7 +1796,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1809,7 +1809,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1822,7 +1822,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1835,7 +1835,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1848,7 +1848,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1889,7 +1889,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1902,7 +1902,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1915,7 +1915,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1928,7 +1928,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1941,7 +1941,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1954,7 +1954,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1967,7 +1967,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -2020,7 +2020,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2034,7 +2034,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2060,7 +2060,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -2074,7 +2074,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2087,7 +2087,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -2102,7 +2102,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -2117,7 +2117,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -2132,7 +2132,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -2147,7 +2147,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -2162,7 +2162,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -2177,7 +2177,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -2192,7 +2192,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -2207,7 +2207,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -2222,7 +2222,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -2237,7 +2237,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -2252,7 +2252,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -2265,7 +2265,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2278,7 +2278,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2291,7 +2291,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2304,7 +2304,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2317,7 +2317,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2471,7 +2471,7 @@ chipset="BDW" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="2b255d48-2117-4fef-a8f7-f151e1d25a2c" > <counter name="GPU Time Elapsed" @@ -2538,7 +2538,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2551,7 +2551,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2564,7 +2564,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2577,7 +2577,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2590,7 +2590,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2603,7 +2603,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2644,7 +2644,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2657,7 +2657,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2670,7 +2670,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2683,7 +2683,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2696,7 +2696,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2709,7 +2709,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2722,7 +2722,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2762,7 +2762,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2776,7 +2776,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2802,7 +2802,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2815,7 +2815,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO" + mdapi_supported_apis="VK OGL4 OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -2829,7 +2829,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2868,7 +2868,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2881,7 +2881,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2894,7 +2894,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2907,7 +2907,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2920,7 +2920,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2933,7 +2933,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -3124,7 +3124,7 @@ chipset="BDW" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="f7fd3220-b466-4a4d-9f98-b0caf3f2394c" > <counter name="GPU Time Elapsed" @@ -3191,7 +3191,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -3204,7 +3204,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -3217,7 +3217,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -3230,7 +3230,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -3243,7 +3243,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3256,7 +3256,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3297,7 +3297,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3310,7 +3310,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3323,7 +3323,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3336,7 +3336,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3349,7 +3349,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3362,7 +3362,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3375,7 +3375,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3415,7 +3415,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3429,7 +3429,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3455,7 +3455,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3469,7 +3469,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3482,7 +3482,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3508,7 +3508,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3521,7 +3521,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3534,7 +3534,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3547,7 +3547,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3560,7 +3560,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3573,7 +3573,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3763,7 +3763,7 @@ chipset="BDW" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="e99ccaca-821c-4df9-97a7-96bdb7204e43" > <counter name="GPU Time Elapsed" @@ -3941,7 +3941,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4988,7 +4988,7 @@ chipset="BDW" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="27a364dc-8225-4ecb-b607-d6f1925598d9" > <counter name="GPU Time Elapsed" @@ -5001,7 +5001,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -5014,7 +5014,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -5028,7 +5028,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -5042,7 +5042,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -5055,7 +5055,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5068,7 +5068,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5081,7 +5081,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5094,7 +5094,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5107,7 +5107,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5120,7 +5120,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5134,7 +5134,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -5148,7 +5148,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -5162,7 +5162,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -5176,7 +5176,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OCL OGL IO BB" + mdapi_supported_apis="VK OCL OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -5190,7 +5190,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OCL OGL IO BB" + mdapi_supported_apis="VK OCL OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -5204,7 +5204,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -5218,7 +5218,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -5232,7 +5232,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -5246,7 +5246,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -5260,7 +5260,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -5274,7 +5274,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -5288,7 +5288,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -5302,7 +5302,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -5316,7 +5316,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -5330,7 +5330,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5343,7 +5343,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5356,7 +5356,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5369,7 +5369,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5382,7 +5382,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5395,7 +5395,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5408,7 +5408,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5421,7 +5421,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5434,7 +5434,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -5447,7 +5447,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -5461,7 +5461,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5475,7 +5475,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5488,7 +5488,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -5501,7 +5501,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -5514,7 +5514,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ C 2 READ C 3 READ B 6 READ B 7 READ UADD UADD UADD UADD UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -5527,7 +5527,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5541,7 +5541,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -5555,7 +5555,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5568,7 +5568,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -5582,7 +5582,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -5596,7 +5596,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -5610,7 +5610,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -5624,7 +5624,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 10 Accesses" @@ -5638,7 +5638,7 @@ availability="$SliceMask 0x02 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 11 Accesses" @@ -5652,7 +5652,7 @@ availability="$SliceMask 0x02 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 12 Accesses" @@ -5666,7 +5666,7 @@ availability="$SliceMask 0x02 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 13 Accesses" @@ -5680,7 +5680,7 @@ availability="$SliceMask 0x02 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -5694,7 +5694,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -5708,7 +5708,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 10 IC Accesses" @@ -5722,7 +5722,7 @@ availability="$SliceMask 0x02 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 10 IC Hits" @@ -5736,7 +5736,7 @@ availability="$SliceMask 0x02 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -5750,7 +5750,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -5764,7 +5764,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -5778,7 +5778,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -5920,7 +5920,7 @@ chipset="BDW" symbol_name="DataPortReadsCoalescing" underscore_name="data_port_reads_coalescing" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="857fc630-2f09-4804-85f1-084adfadd5ab" > <counter name="GPU Time Elapsed" @@ -5973,7 +5973,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5986,7 +5986,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5999,7 +5999,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6012,7 +6012,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6025,7 +6025,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6550,7 +6550,7 @@ chipset="BDW" symbol_name="DataPortWritesCoalescing" underscore_name="data_port_writes_coalescing" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="343ebc99-4a55-414c-8c17-d8e259cf5e20" > <counter name="GPU Time Elapsed" @@ -6603,7 +6603,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6616,7 +6616,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6629,7 +6629,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6642,7 +6642,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6655,7 +6655,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7215,8 +7215,8 @@ chipset="BDW" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="7bdafd88-a4fa-4ed5-bc09-1a977aa5be3e" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="78490af2-10fa-430b-ae3c-94ec04d5214e" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7282,7 +7282,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7295,7 +7295,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7308,7 +7308,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7321,7 +7321,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7334,7 +7334,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7347,7 +7347,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7403,7 +7403,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7417,7 +7417,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7431,7 +7431,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7445,7 +7445,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7459,7 +7459,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7473,7 +7473,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7487,7 +7487,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7500,7 +7500,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7513,7 +7513,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7526,7 +7526,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7539,7 +7539,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7552,7 +7552,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7565,7 +7565,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7578,7 +7578,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7618,7 +7618,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7632,7 +7632,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7658,7 +7658,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7669,10 +7669,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7792,6 +7792,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x105C0232" /> @@ -7891,6 +7906,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x418014A4" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -7917,8 +7933,8 @@ chipset="BDW" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="9385ebb2-f34f-4aa5-aec5-7e9cbbea0f0b" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="c0abdd97-3b13-4cad-814c-bd178804e02c" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7984,7 +8000,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7997,7 +8013,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8010,7 +8026,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8023,7 +8039,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8036,7 +8052,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8049,7 +8065,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8105,7 +8121,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8119,7 +8135,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8133,7 +8149,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8147,7 +8163,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8161,7 +8177,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8175,7 +8191,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8189,7 +8205,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8202,7 +8218,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8215,7 +8231,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8228,7 +8244,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8241,7 +8257,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8254,7 +8270,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8267,7 +8283,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8280,7 +8296,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8320,7 +8336,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8334,7 +8350,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8360,7 +8376,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8371,10 +8387,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8450,6 +8466,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x10BF03DA" /> @@ -8542,6 +8573,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800060" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -8582,8 +8614,8 @@ chipset="BDW" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="446ae59b-ff2e-41c9-b49e-0184a54bf00a" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="ad665281-a7cf-483a-bd10-0e07c43f61c7" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8649,7 +8681,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8662,7 +8694,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8675,7 +8707,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8688,7 +8720,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8701,7 +8733,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8714,7 +8746,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8770,7 +8802,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8784,7 +8816,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8798,7 +8830,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8812,7 +8844,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8826,7 +8858,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8840,7 +8872,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8854,7 +8886,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8867,7 +8899,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8880,7 +8912,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8893,7 +8925,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8906,7 +8938,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8919,7 +8951,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8932,7 +8964,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8945,7 +8977,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8958,7 +8990,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -8985,7 +9017,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8999,7 +9031,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9025,7 +9057,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9036,10 +9068,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9115,6 +9147,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x103F03DA" /> @@ -9194,6 +9241,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800060" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -9234,8 +9282,8 @@ chipset="BDW" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="84a7956f-1ea4-4d0d-837f-e39a0376e38c" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="930a15aa-4300-4fce-a9ba-edb0b9e880be" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9301,7 +9349,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9314,7 +9362,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9327,7 +9375,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9340,7 +9388,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9353,7 +9401,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9366,7 +9414,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9422,7 +9470,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9436,7 +9484,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9450,7 +9498,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9464,7 +9512,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9478,7 +9526,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9492,7 +9540,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9506,7 +9554,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9519,7 +9567,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9532,7 +9580,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9545,7 +9593,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9558,7 +9606,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9571,7 +9619,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9584,7 +9632,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9597,7 +9645,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9637,7 +9685,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9651,7 +9699,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9677,7 +9725,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9688,10 +9736,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9767,6 +9815,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x121B0340" /> @@ -9862,6 +9925,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800045" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -9902,8 +9966,8 @@ chipset="BDW" symbol_name="L3_4" underscore_name="l3_4" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="92b493d9-df18-4bed-be06-5cac6f2a6f5f" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="d7793b26-b5e3-4f0f-ad78-7ebc9d0b4c7d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9969,7 +10033,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9982,7 +10046,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9995,7 +10059,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -10008,7 +10072,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -10021,7 +10085,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -10034,7 +10098,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -10090,7 +10154,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -10104,7 +10168,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -10118,7 +10182,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -10132,7 +10196,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -10146,7 +10210,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -10160,7 +10224,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -10174,7 +10238,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -10187,7 +10251,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -10200,7 +10264,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -10213,7 +10277,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -10226,7 +10290,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -10239,7 +10303,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -10252,7 +10316,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -10265,7 +10329,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -10305,7 +10369,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -10319,7 +10383,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -10345,7 +10409,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -10356,10 +10420,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -10435,6 +10499,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x121A0340" /> @@ -10529,6 +10608,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800044" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -10569,8 +10649,8 @@ chipset="BDW" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="14345c35-cc46-40d0-bb04-6ed1fbb43679" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="da0f7875-1143-4d73-a39c-9128a951c46a" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -10636,7 +10716,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -10649,7 +10729,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -10662,7 +10742,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -10675,7 +10755,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -10688,7 +10768,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -10701,7 +10781,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -10757,7 +10837,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -10771,7 +10851,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -10785,7 +10865,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -10799,7 +10879,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -10813,7 +10893,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -10827,7 +10907,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -10841,7 +10921,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -10854,7 +10934,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -10867,7 +10947,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -10880,7 +10960,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -10893,7 +10973,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -10906,7 +10986,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -10919,7 +10999,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -10932,7 +11012,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -10972,7 +11052,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -10986,7 +11066,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -11012,7 +11092,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -11023,10 +11103,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -11192,6 +11272,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x143B000E" /> @@ -11307,6 +11402,7 @@ <register type="NOA" address="0x00009888" value="0x3F800000" /> <register type="NOA" address="0x00009888" value="0x41800840" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -11343,8 +11439,8 @@ chipset="BDW" symbol_name="Sampler_1" underscore_name="sampler_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="f0c6ba37-d3d3-4211-91b5-226730312a54" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="52c186e4-39e3-4534-87cd-41bd47763df9" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -11410,7 +11506,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -11423,7 +11519,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -11436,7 +11532,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -11449,7 +11545,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -11462,7 +11558,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -11475,7 +11571,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -11531,7 +11627,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -11545,7 +11641,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -11559,7 +11655,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -11573,7 +11669,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -11587,7 +11683,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -11601,7 +11697,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -11615,7 +11711,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -11628,7 +11724,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -11641,7 +11737,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -11654,7 +11750,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -11667,7 +11763,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -11680,7 +11776,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -11693,7 +11789,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -11706,7 +11802,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -11746,7 +11842,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -11760,7 +11856,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -11786,7 +11882,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -11797,10 +11893,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -11906,6 +12002,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x18921400" /> @@ -12033,6 +12144,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800C02" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -12063,8 +12175,8 @@ chipset="BDW" symbol_name="Sampler_2" underscore_name="sampler_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="30bf3702-48cf-4bca-b412-7cf50bb2f564" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="edcb8c31-764d-451a-9ecd-c9c89fb54f8d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -12130,7 +12242,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -12143,7 +12255,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -12156,7 +12268,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -12169,7 +12281,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -12182,7 +12294,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -12195,7 +12307,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -12251,7 +12363,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -12265,7 +12377,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -12279,7 +12391,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -12293,7 +12405,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -12307,7 +12419,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -12321,7 +12433,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -12335,7 +12447,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -12348,7 +12460,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -12361,7 +12473,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -12374,7 +12486,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -12387,7 +12499,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -12400,7 +12512,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -12413,7 +12525,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -12426,7 +12538,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -12466,7 +12578,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -12480,7 +12592,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -12506,7 +12618,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -12517,10 +12629,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -12626,6 +12738,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x18121400" /> @@ -12741,6 +12868,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800C02" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -12771,8 +12899,8 @@ chipset="BDW" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="238bec85-df05-44f3-b905-d166712f2451" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="729fc3f4-ccff-4902-be6b-f1a22cc92c02" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -12838,7 +12966,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -12851,7 +12979,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -12864,7 +12992,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -12877,7 +13005,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -12890,7 +13018,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -12903,7 +13031,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -12959,7 +13087,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -12973,7 +13101,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -12987,7 +13115,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -13001,7 +13129,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -13015,7 +13143,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -13029,7 +13157,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -13043,7 +13171,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -13056,7 +13184,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -13069,7 +13197,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -13082,7 +13210,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -13095,7 +13223,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -13108,7 +13236,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -13121,7 +13249,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -13134,7 +13262,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -13174,7 +13302,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -13188,7 +13316,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -13214,7 +13342,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -13225,10 +13353,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -13424,6 +13552,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x16154D60" /> @@ -13576,6 +13719,7 @@ <register type="NOA" address="0x00009888" value="0x3F8014A4" /> <register type="NOA" address="0x00009888" value="0x41801042" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -13612,8 +13756,8 @@ chipset="BDW" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="24bf02cd-8693-4583-981c-c4165b33da01" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="29598975-4785-43ab-a981-1dfa58d0e835" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -13679,7 +13823,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -13692,7 +13836,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -13705,7 +13849,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -13718,7 +13862,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -13731,7 +13875,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -13744,7 +13888,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -13800,7 +13944,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -13814,7 +13958,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -13828,7 +13972,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -13842,7 +13986,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -13856,7 +14000,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -13870,7 +14014,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -13884,7 +14028,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -13897,7 +14041,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -13910,7 +14054,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -13923,7 +14067,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -13936,7 +14080,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -13949,7 +14093,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -13962,7 +14106,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -13975,7 +14119,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -14015,7 +14159,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -14029,7 +14173,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -14055,7 +14199,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -14066,10 +14210,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -14265,6 +14409,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x16150000" /> @@ -14421,6 +14580,7 @@ <register type="NOA" address="0x00009888" value="0x3F800002" /> <register type="NOA" address="0x00009888" value="0x41800C62" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -14457,7 +14617,7 @@ chipset="BDW" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="8fb61ba2-2fbb-454c-a136-2dec5a8a595e" > <counter name="GPU Time Elapsed" @@ -14904,7 +15064,7 @@ chipset="BDW" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="0a9eb7be-feee-4275-a139-6d9cedf0fdb0" > <counter name="GPU Time Elapsed" @@ -15087,7 +15247,7 @@ chipset="BDW" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="d6de6f55-e526-4f79-a6a6-d7315c09044e" > <counter name="GPU Time Elapsed" @@ -15293,7 +15453,7 @@ chipset="BDW" symbol_name="STC_PmaStall" underscore_name="stc__pma_stall" - mdapi_supported_apis="OGL OGL4 IO BB" + mdapi_supported_apis="VK OGL OGL4 IO BB" hw_config_guid="e713f347-953e-4d8c-b02f-6be31df2db2b" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-bxt.xml b/src/intel/perf/oa-bxt.xml index ed7a3d9baab..3acaaf6dc9f 100644 --- a/src/intel/perf/oa-bxt.xml +++ b/src/intel/perf/oa-bxt.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1522878593" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="BXT" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="22b9519a-e9ba-4c41-8b54-f4f8ca14fa0a" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -829,7 +829,7 @@ chipset="BXT" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="012d72cf-82a9-4d25-8ddf-74076fd30797" > <counter name="GPU Time Elapsed" @@ -842,7 +842,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -855,7 +855,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -869,7 +869,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -883,7 +883,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -896,7 +896,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -909,7 +909,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -922,7 +922,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -935,7 +935,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -948,7 +948,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -961,7 +961,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -975,7 +975,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -989,7 +989,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -1003,7 +1003,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1017,7 +1017,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1031,7 +1031,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1045,7 +1045,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1059,7 +1059,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1073,7 +1073,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1086,7 +1086,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1099,7 +1099,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1112,7 +1112,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1125,7 +1125,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1138,7 +1138,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1151,7 +1151,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1164,7 +1164,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1177,7 +1177,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1190,7 +1190,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1204,7 +1204,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1218,7 +1218,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1231,7 +1231,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1244,7 +1244,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1255,10 +1255,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1271,7 +1271,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1285,7 +1285,7 @@ equation="B 0 READ B 1 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1299,7 +1299,7 @@ equation="B 3 READ B 4 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1313,7 +1313,7 @@ equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1327,7 +1327,7 @@ equation="C 1 READ C 2 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1341,7 +1341,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1355,7 +1355,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1454,7 +1454,7 @@ chipset="BXT" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="ce416533-e49e-4211-80af-ec513590a914" > <counter name="GPU Time Elapsed" @@ -1521,7 +1521,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1534,7 +1534,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1547,7 +1547,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1560,7 +1560,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1573,7 +1573,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1586,7 +1586,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1627,7 +1627,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1640,7 +1640,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1653,7 +1653,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1666,7 +1666,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1679,7 +1679,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1692,7 +1692,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1705,7 +1705,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1745,7 +1745,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1759,7 +1759,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1785,7 +1785,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1796,10 +1796,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1812,7 +1812,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1827,7 +1827,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1842,7 +1842,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1857,7 +1857,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1872,7 +1872,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1887,7 +1887,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1902,7 +1902,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1917,7 +1917,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1932,7 +1932,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1947,7 +1947,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1962,7 +1962,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1977,7 +1977,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1990,7 +1990,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2003,7 +2003,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2016,7 +2016,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2029,7 +2029,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2042,7 +2042,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2179,7 +2179,7 @@ chipset="BXT" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="398e2452-18d7-42d0-b241-e4d0a9148ada" > <counter name="GPU Time Elapsed" @@ -2246,7 +2246,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2259,7 +2259,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2272,7 +2272,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2285,7 +2285,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2298,7 +2298,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2311,7 +2311,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2352,7 +2352,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2365,7 +2365,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2378,7 +2378,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2391,7 +2391,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2404,7 +2404,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2417,7 +2417,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2430,7 +2430,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2470,7 +2470,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2484,7 +2484,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2510,7 +2510,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2523,7 +2523,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2562,7 +2562,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2575,7 +2575,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2588,7 +2588,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2601,7 +2601,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2614,7 +2614,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2627,7 +2627,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2816,7 +2816,7 @@ chipset="BXT" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="d324a0d6-7269-4847-a5c2-6f71ddc7fed5" > <counter name="GPU Time Elapsed" @@ -2883,7 +2883,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2896,7 +2896,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2909,7 +2909,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2922,7 +2922,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2935,7 +2935,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2948,7 +2948,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2989,7 +2989,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3002,7 +3002,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3015,7 +3015,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3028,7 +3028,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3041,7 +3041,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3054,7 +3054,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3067,7 +3067,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3107,7 +3107,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3121,7 +3121,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3147,7 +3147,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3158,10 +3158,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3174,7 +3174,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3200,7 +3200,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3213,7 +3213,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3226,7 +3226,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3239,7 +3239,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3252,7 +3252,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3265,7 +3265,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3454,7 +3454,7 @@ chipset="BXT" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="caf3596a-7bb1-4dec-b3b3-2a080d283b49" > <counter name="GPU Time Elapsed" @@ -3494,7 +3494,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3710,7 +3710,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4096,7 +4096,7 @@ chipset="BXT" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="49b956e2-d5b9-47e0-9d8a-cee5e8cec527" > <counter name="GPU Time Elapsed" @@ -4109,7 +4109,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4122,7 +4122,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4136,7 +4136,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4150,7 +4150,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4163,7 +4163,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4176,7 +4176,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4189,7 +4189,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4202,7 +4202,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4215,7 +4215,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4228,7 +4228,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4242,7 +4242,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4256,7 +4256,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4270,7 +4270,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4284,7 +4284,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4298,7 +4298,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4312,7 +4312,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4326,7 +4326,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4340,7 +4340,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4354,7 +4354,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4368,7 +4368,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4382,7 +4382,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4396,7 +4396,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4410,7 +4410,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4424,7 +4424,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4438,7 +4438,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4451,7 +4451,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4464,7 +4464,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4477,7 +4477,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4490,7 +4490,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4503,7 +4503,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4516,7 +4516,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4529,7 +4529,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4542,7 +4542,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4555,7 +4555,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4568,7 +4568,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4582,7 +4582,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4596,7 +4596,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4609,7 +4609,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4622,7 +4622,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4635,7 +4635,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4648,7 +4648,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4662,7 +4662,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4673,10 +4673,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4690,7 +4690,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4703,7 +4703,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4717,7 +4717,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4731,7 +4731,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4745,7 +4745,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4759,7 +4759,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4773,7 +4773,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4787,7 +4787,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4801,7 +4801,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4815,7 +4815,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4829,7 +4829,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4932,8 +4932,8 @@ chipset="BXT" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="f64ef50a-bdba-4b35-8f09-203c13d8ee5a" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="ad9d9bc2-ccb7-4f5d-adbb-b4e67e615efd" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4999,7 +4999,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5012,7 +5012,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5025,7 +5025,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5038,7 +5038,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5051,7 +5051,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5064,7 +5064,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5120,7 +5120,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5134,7 +5134,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5148,7 +5148,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5162,7 +5162,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5176,7 +5176,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5190,7 +5190,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5204,7 +5204,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5217,7 +5217,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5230,7 +5230,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5243,7 +5243,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5256,7 +5256,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5269,7 +5269,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5282,7 +5282,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5295,7 +5295,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5335,7 +5335,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5349,7 +5349,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5375,7 +5375,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5386,10 +5386,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5449,7 +5449,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5518,8 +5534,8 @@ chipset="BXT" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="00ad5a41-7eab-4f7a-9103-49d411c67219" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="bde7b434-349c-4aad-8596-eb23c0352168" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5585,7 +5601,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5598,7 +5614,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5611,7 +5627,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5624,7 +5640,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5637,7 +5653,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5650,7 +5666,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5706,7 +5722,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5720,7 +5736,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5734,7 +5750,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5748,7 +5764,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5762,7 +5778,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5776,7 +5792,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5790,7 +5806,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5803,7 +5819,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5816,7 +5832,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5829,7 +5845,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5842,7 +5858,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5855,7 +5871,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5868,7 +5884,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5881,7 +5897,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5921,7 +5937,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5935,7 +5951,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5961,7 +5977,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5972,10 +5988,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6051,10 +6067,26 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA" availability="$SkuRevisionId 0x03 UGTE" priority="0" > + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12643400" /> <register type="NOA" address="0x00009888" value="0x12653400" /> @@ -6137,6 +6169,7 @@ availability="$SkuRevisionId 0x03 ULT" priority="0" > + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14640340" /> <register type="NOA" address="0x00009888" value="0x14650340" /> @@ -6254,8 +6287,8 @@ chipset="BXT" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="46dc44ca-491c-4cc1-a951-e7b3e62bf02b" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f3d845e6-bfc3-4ffe-b0e5-dddc80c21f07" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6321,7 +6354,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6334,7 +6367,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6347,7 +6380,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6360,7 +6393,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6373,7 +6406,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6386,7 +6419,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6442,7 +6475,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6456,7 +6489,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6470,7 +6503,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6484,7 +6517,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6498,7 +6531,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6512,7 +6545,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6526,7 +6559,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6539,7 +6572,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6552,7 +6585,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6565,7 +6598,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6578,7 +6611,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6591,7 +6624,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6604,7 +6637,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6617,7 +6650,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6657,7 +6690,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6671,7 +6704,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6697,7 +6730,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6708,10 +6741,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6802,7 +6835,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102D7800" /> <register type="NOA" address="0x00009888" value="0x122D79E0" /> @@ -6872,8 +6921,8 @@ chipset="BXT" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="8364e2a8-af63-40af-b0d5-42969a255654" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="a53d620b-c14e-49df-bd27-e076b3fb98f3" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6939,7 +6988,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6952,7 +7001,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6965,7 +7014,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6978,7 +7027,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6991,7 +7040,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7004,7 +7053,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7060,7 +7109,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7074,7 +7123,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7088,7 +7137,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7102,7 +7151,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7116,7 +7165,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7130,7 +7179,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7144,7 +7193,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7157,7 +7206,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7170,7 +7219,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7183,7 +7232,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7196,7 +7245,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7209,7 +7258,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7222,7 +7271,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7235,7 +7284,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7275,7 +7324,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7289,7 +7338,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7315,7 +7364,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7326,10 +7375,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7435,7 +7484,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x121300A0" /> <register type="NOA" address="0x00009888" value="0x141600AB" /> @@ -7559,8 +7624,8 @@ chipset="BXT" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="175c8092-cb25-4d1e-8dc7-b4fdd39e2d92" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="8a44b172-6e1d-445f-8937-c06cc487ba39" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7626,7 +7691,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7639,7 +7704,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7652,7 +7717,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7665,7 +7730,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7678,7 +7743,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7691,7 +7756,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7747,7 +7812,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7761,7 +7826,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7775,7 +7840,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7789,7 +7854,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7803,7 +7868,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7817,7 +7882,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7831,7 +7896,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7844,7 +7909,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7857,7 +7922,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7870,7 +7935,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7883,7 +7948,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7896,7 +7961,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7909,7 +7974,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7922,7 +7987,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7962,7 +8027,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7976,7 +8041,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8002,7 +8067,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8013,10 +8078,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8122,7 +8187,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A0000" /> <register type="NOA" address="0x00009888" value="0x143A0000" /> @@ -8245,8 +8326,8 @@ chipset="BXT" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="d260f03f-b34d-4b49-a44e-436819117332" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9d4643f8-aa05-482e-8193-070a8ab0d117" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8312,7 +8393,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8325,7 +8406,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8338,7 +8419,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8351,7 +8432,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8364,7 +8445,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8377,7 +8458,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8433,7 +8514,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8447,7 +8528,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8461,7 +8542,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8475,7 +8556,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8489,7 +8570,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8503,7 +8584,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8517,7 +8598,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8530,7 +8611,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8543,7 +8624,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8556,7 +8637,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8569,7 +8650,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8582,7 +8663,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8595,7 +8676,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8608,7 +8689,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8648,7 +8729,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8662,7 +8743,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8688,7 +8769,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8699,10 +8780,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8808,7 +8889,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A026B" /> <register type="NOA" address="0x00009888" value="0x143A0173" /> @@ -8891,7 +8988,7 @@ chipset="BXT" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="fa6ecf21-2cb8-4d0b-9308-6e4a7b4ca87a" > <counter name="GPU Time Elapsed" @@ -9024,7 +9121,7 @@ chipset="BXT" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="c9f5fa3a-d14f-400c-a89a-211206b00ee7" > <counter name="GPU Time Elapsed" @@ -9184,7 +9281,7 @@ chipset="BXT" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="5ee72f5c-092f-421e-8b70-225f7c3e9612" > <counter name="GPU Time Elapsed" @@ -9388,7 +9485,7 @@ chipset="BXT" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="d49cd0d8-8c7f-4465-94fc-51e08c9050bc" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-cflgt2.xml b/src/intel/perf/oa-cflgt2.xml index fce59331aa8..65b9ac53cbc 100644 --- a/src/intel/perf/oa-cflgt2.xml +++ b/src/intel/perf/oa-cflgt2.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959549" merge_md5=""> +<metrics version="1582124705" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="CFLGT2" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="7fa796a4-0c7a-4201-afc6-cff0b2f528a2" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -816,8 +816,8 @@ chipset="CFLGT2" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" - hw_config_guid="dc8cf7ea-26b4-4478-ac93-dab174f92ac0" + mdapi_supported_apis="VK OGL4 OCL IO BB" + hw_config_guid="a4985100-5f76-4822-8ca7-67908cb26274" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -829,7 +829,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -842,7 +842,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -856,7 +856,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -870,7 +870,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -883,7 +883,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -896,7 +896,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -909,7 +909,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -922,7 +922,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -935,7 +935,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -948,7 +948,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -962,7 +962,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -976,7 +976,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -990,7 +990,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1004,7 +1004,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1018,7 +1018,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1032,7 +1032,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1046,7 +1046,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1060,7 +1060,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1073,7 +1073,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1086,7 +1086,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1099,7 +1099,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1112,7 +1112,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1125,7 +1125,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1138,7 +1138,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1151,7 +1151,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1164,7 +1164,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1177,7 +1177,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1191,7 +1191,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1205,7 +1205,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1218,7 +1218,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1231,7 +1231,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1242,10 +1242,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1258,7 +1258,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1272,7 +1272,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1286,7 +1286,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1300,7 +1300,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1314,7 +1314,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1328,7 +1328,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1342,7 +1342,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1439,7 +1439,7 @@ <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> - <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> + <register type="FLEX" address="0x0000E65C" value="0x00222222" /> </register_config> </set> @@ -1447,7 +1447,7 @@ chipset="CFLGT2" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="2221e4d5-ed7b-445e-b2cc-3de1b97f4d42" > <counter name="GPU Time Elapsed" @@ -1514,7 +1514,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1527,7 +1527,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1540,7 +1540,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1553,7 +1553,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1566,7 +1566,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1579,7 +1579,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1620,7 +1620,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1633,7 +1633,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1646,7 +1646,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1659,7 +1659,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1672,7 +1672,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1685,7 +1685,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1698,7 +1698,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1738,7 +1738,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1752,7 +1752,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1778,7 +1778,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1789,10 +1789,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1805,7 +1805,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1820,7 +1820,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1835,7 +1835,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1850,7 +1850,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1865,7 +1865,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1880,7 +1880,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1895,7 +1895,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1910,7 +1910,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1925,7 +1925,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1940,7 +1940,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1955,7 +1955,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1970,7 +1970,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1983,7 +1983,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -1996,7 +1996,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2009,7 +2009,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2022,7 +2022,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2035,7 +2035,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2192,7 +2192,7 @@ chipset="CFLGT2" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="82096a90-e2fa-4f38-ac14-562b2496933a" > <counter name="GPU Time Elapsed" @@ -2259,7 +2259,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2272,7 +2272,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2285,7 +2285,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2298,7 +2298,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2311,7 +2311,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2324,7 +2324,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2365,7 +2365,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2378,7 +2378,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2391,7 +2391,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2404,7 +2404,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2417,7 +2417,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2430,7 +2430,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2443,7 +2443,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2483,7 +2483,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2497,7 +2497,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2523,7 +2523,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2536,7 +2536,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2575,7 +2575,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2588,7 +2588,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2601,7 +2601,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2614,7 +2614,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2627,7 +2627,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2640,7 +2640,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2832,7 +2832,7 @@ chipset="CFLGT2" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="9f638880-02e9-4a8d-896a-7670a3bf0d35" > <counter name="GPU Time Elapsed" @@ -2899,7 +2899,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2912,7 +2912,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2925,7 +2925,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2938,7 +2938,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2951,7 +2951,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2964,7 +2964,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3005,7 +3005,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3018,7 +3018,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3031,7 +3031,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3044,7 +3044,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3057,7 +3057,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3070,7 +3070,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3083,7 +3083,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3123,7 +3123,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3137,7 +3137,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3163,7 +3163,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3174,10 +3174,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3190,7 +3190,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3216,7 +3216,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3229,7 +3229,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3242,7 +3242,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3255,7 +3255,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3268,7 +3268,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3281,7 +3281,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3473,7 +3473,7 @@ chipset="CFLGT2" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="8d4ad934-7c16-43d5-845a-51067a4c8e2f" > <counter name="GPU Time Elapsed" @@ -3513,7 +3513,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3729,7 +3729,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4094,7 +4094,7 @@ chipset="CFLGT2" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="4389cf07-1424-4963-b2d2-64fcec75406d" > <counter name="GPU Time Elapsed" @@ -4107,7 +4107,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4120,7 +4120,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4134,7 +4134,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4148,7 +4148,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4161,7 +4161,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4174,7 +4174,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4187,7 +4187,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4200,7 +4200,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4213,7 +4213,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4226,7 +4226,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4240,7 +4240,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4254,7 +4254,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4268,7 +4268,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4282,7 +4282,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4296,7 +4296,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4310,7 +4310,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4324,7 +4324,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4338,7 +4338,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4352,7 +4352,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4366,7 +4366,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4380,7 +4380,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4394,7 +4394,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4408,7 +4408,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4422,7 +4422,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4436,7 +4436,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4449,7 +4449,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4462,7 +4462,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4475,7 +4475,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4488,7 +4488,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4501,7 +4501,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4514,7 +4514,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4527,7 +4527,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4540,7 +4540,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4553,7 +4553,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4566,7 +4566,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4580,7 +4580,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4594,7 +4594,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4607,7 +4607,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4620,7 +4620,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4633,7 +4633,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4646,7 +4646,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4660,7 +4660,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4671,10 +4671,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4688,7 +4688,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4701,7 +4701,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4715,7 +4715,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4729,7 +4729,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4743,7 +4743,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4757,7 +4757,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4771,7 +4771,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4785,7 +4785,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4799,7 +4799,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4813,7 +4813,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4827,7 +4827,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4922,8 +4922,8 @@ chipset="CFLGT2" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="1c003bbe-ca7f-49d0-bb0f-2f0096147a00" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="ac544b3a-ff78-46ea-9808-ee6fef0978b4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4989,7 +4989,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5002,7 +5002,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5015,7 +5015,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5028,7 +5028,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5041,7 +5041,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5054,7 +5054,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5110,7 +5110,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5124,7 +5124,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5138,7 +5138,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5152,7 +5152,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5166,7 +5166,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5180,7 +5180,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5194,7 +5194,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5207,7 +5207,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5220,7 +5220,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5233,7 +5233,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5246,7 +5246,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5259,7 +5259,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5272,7 +5272,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5285,7 +5285,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5325,7 +5325,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5339,7 +5339,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5365,7 +5365,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5376,10 +5376,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5454,7 +5454,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5535,8 +5551,8 @@ chipset="CFLGT2" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="2a208cb2-0f82-4518-844d-c4c4699659a1" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="a35c5867-0ab8-4d45-8fc1-eb0906f0eff5" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5602,7 +5618,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5615,7 +5631,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5628,7 +5644,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5641,7 +5657,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5654,7 +5670,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5667,7 +5683,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5723,7 +5739,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5737,7 +5753,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5751,7 +5767,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5765,7 +5781,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5779,7 +5795,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5793,7 +5809,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5807,7 +5823,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5820,7 +5836,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5833,7 +5849,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5846,7 +5862,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5859,7 +5875,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5872,7 +5888,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5885,7 +5901,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5898,7 +5914,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5938,7 +5954,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5952,7 +5968,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5978,7 +5994,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5989,10 +6005,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6068,7 +6084,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> <register type="NOA" address="0x00009888" value="0x166C0020" /> @@ -6180,8 +6212,8 @@ chipset="CFLGT2" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="bf38efc7-7a5c-4cc9-87ff-cbb4b954b4ec" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="bb4bcce9-2cbb-4818-9e49-67ce2c99cd25" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6247,7 +6279,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6260,7 +6292,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6273,7 +6305,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6286,7 +6318,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6299,7 +6331,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6312,7 +6344,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6368,7 +6400,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6382,7 +6414,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6396,7 +6428,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6410,7 +6442,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6424,7 +6456,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6438,7 +6470,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6452,7 +6484,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6465,7 +6497,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6478,7 +6510,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6491,7 +6523,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6504,7 +6536,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6517,7 +6549,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6530,7 +6562,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6543,7 +6575,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6583,7 +6615,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6597,7 +6629,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6623,7 +6655,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6634,10 +6666,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6683,7 +6715,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> <register type="NOA" address="0x00009888" value="0x146C0001" /> @@ -6760,8 +6808,8 @@ chipset="CFLGT2" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="a9cf8100-606e-4cb1-a509-e69f8588c050" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9e1229f8-d87f-4f44-b067-3544e17195aa" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6827,7 +6875,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6840,7 +6888,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6853,7 +6901,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6866,7 +6914,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6879,7 +6927,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6892,7 +6940,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6948,7 +6996,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6962,7 +7010,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6976,7 +7024,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6990,7 +7038,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7004,7 +7052,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7018,7 +7066,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7032,7 +7080,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7045,7 +7093,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7058,7 +7106,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7071,7 +7119,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7084,7 +7132,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7097,7 +7145,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7110,7 +7158,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7123,7 +7171,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7163,7 +7211,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7177,7 +7225,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7203,7 +7251,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7214,10 +7262,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7263,7 +7311,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> @@ -7339,8 +7403,8 @@ chipset="CFLGT2" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="4905b811-fbb0-4f51-aacd-3d46555aad3d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="3e91908a-1c70-4004-b2ab-a10ef14f24f9" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7406,7 +7470,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7419,7 +7483,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7432,7 +7496,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7445,7 +7509,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7458,7 +7522,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7471,7 +7535,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7527,7 +7591,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7541,7 +7605,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7555,7 +7619,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7569,7 +7633,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7583,7 +7647,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7597,7 +7661,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7611,7 +7675,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7624,7 +7688,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7637,7 +7701,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7650,7 +7714,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7663,7 +7727,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7676,7 +7740,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7689,7 +7753,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7702,7 +7766,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7742,7 +7806,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7756,7 +7820,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7782,7 +7846,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7793,10 +7857,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7887,7 +7951,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> <register type="NOA" address="0x00009888" value="0x144D0500" /> @@ -7947,8 +8027,8 @@ chipset="CFLGT2" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="00defd09-c283-4d34-a3c5-e2c4f9120adf" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9a6ba957-7955-4a09-a8ce-083030ba3c1f" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8014,7 +8094,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8027,7 +8107,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8040,7 +8120,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8053,7 +8133,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8066,7 +8146,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8079,7 +8159,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8135,7 +8215,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8149,7 +8229,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8163,7 +8243,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8177,7 +8257,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8191,7 +8271,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8205,7 +8285,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8219,7 +8299,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8232,7 +8312,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8245,7 +8325,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8258,7 +8338,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8271,7 +8351,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8284,7 +8364,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8297,7 +8377,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8310,7 +8390,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8350,7 +8430,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8364,7 +8444,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8390,7 +8470,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8401,10 +8481,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8510,7 +8590,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> <register type="NOA" address="0x00009888" value="0x16150005" /> @@ -8610,8 +8706,8 @@ chipset="CFLGT2" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="87b33db5-ad38-4a08-a9e7-5f807dee1a45" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="c54e7ca3-c60c-4396-ac3d-f9899c9a6ee4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8677,7 +8773,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8690,7 +8786,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8703,7 +8799,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8716,7 +8812,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8729,7 +8825,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8742,7 +8838,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8798,7 +8894,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8812,7 +8908,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8826,7 +8922,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8840,7 +8936,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8854,7 +8950,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8868,7 +8964,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8882,7 +8978,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8895,7 +8991,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8908,7 +9004,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8921,7 +9017,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8934,7 +9030,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8947,7 +9043,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8960,7 +9056,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8973,7 +9069,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9013,7 +9109,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9027,7 +9123,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9053,7 +9149,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9064,10 +9160,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9173,7 +9269,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12120000" /> <register type="NOA" address="0x00009888" value="0x12320000" /> @@ -9278,8 +9390,8 @@ chipset="CFLGT2" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="fbf2fbc7-c1ce-4b7a-8f32-cf60eb947fa5" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="e438cd5d-1da7-46c6-9823-4780f370d11d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9345,7 +9457,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9358,7 +9470,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9371,7 +9483,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9384,7 +9496,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9397,7 +9509,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9410,7 +9522,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9466,7 +9578,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9480,7 +9592,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9494,7 +9606,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9508,7 +9620,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9522,7 +9634,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9536,7 +9648,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9550,7 +9662,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9563,7 +9675,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9576,7 +9688,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9589,7 +9701,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9602,7 +9714,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9615,7 +9727,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9628,7 +9740,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9641,7 +9753,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9681,7 +9793,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9695,7 +9807,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9721,7 +9833,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9732,10 +9844,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9841,7 +9953,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> <register type="NOA" address="0x00009888" value="0x12322E60" /> @@ -9908,7 +10036,7 @@ chipset="CFLGT2" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="5f679fb0-909e-4c0e-b4b2-8e801f83e71b" > <counter name="GPU Time Elapsed" @@ -10269,7 +10397,7 @@ chipset="CFLGT2" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="e2f162ae-5732-4af0-8b11-69510f57094a" > <counter name="GPU Time Elapsed" @@ -10433,7 +10561,7 @@ chipset="CFLGT2" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="74fb4902-d3d3-4237-9e90-cbdc68d0a446" > <counter name="GPU Time Elapsed" @@ -10638,7 +10766,7 @@ chipset="CFLGT2" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="5ccbf9fb-6bf2-456b-a749-bdff7b1aff13" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-cflgt3.xml b/src/intel/perf/oa-cflgt3.xml index 31a5661740f..2a568f480d7 100644 --- a/src/intel/perf/oa-cflgt3.xml +++ b/src/intel/perf/oa-cflgt3.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959550" merge_md5=""> +<metrics version="1582124705" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="CFLGT3" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="b316bcab-212f-4228-97de-af6b5a1a2ea1" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -829,8 +829,8 @@ chipset="CFLGT3" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" - hw_config_guid="607f9cc8-e026-4d5f-bfad-45c77eabc150" + mdapi_supported_apis="VK OGL4 OCL IO BB" + hw_config_guid="d2eec5b1-4dd8-4170-ae83-9531abd0692f" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -842,7 +842,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -855,7 +855,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -869,7 +869,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -883,7 +883,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -896,7 +896,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -909,7 +909,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -922,7 +922,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -935,7 +935,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -948,7 +948,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -961,7 +961,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -975,7 +975,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -989,7 +989,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -1003,7 +1003,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1017,7 +1017,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1031,7 +1031,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1045,7 +1045,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1059,7 +1059,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1073,7 +1073,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1086,7 +1086,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1099,7 +1099,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1112,7 +1112,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1125,7 +1125,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1138,7 +1138,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1151,7 +1151,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1164,7 +1164,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1177,7 +1177,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1190,7 +1190,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1204,7 +1204,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1218,7 +1218,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1231,7 +1231,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1244,7 +1244,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1255,10 +1255,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1271,7 +1271,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1285,7 +1285,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1299,7 +1299,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1313,7 +1313,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1327,7 +1327,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1341,7 +1341,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1355,7 +1355,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1452,7 +1452,7 @@ <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> - <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> + <register type="FLEX" address="0x0000E65C" value="0x00222222" /> </register_config> </set> @@ -1460,7 +1460,7 @@ chipset="CFLGT3" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="9875e050-b1bc-45e6-a6ab-665594601df9" > <counter name="GPU Time Elapsed" @@ -1527,7 +1527,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1540,7 +1540,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1553,7 +1553,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1566,7 +1566,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1579,7 +1579,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1592,7 +1592,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1633,7 +1633,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1646,7 +1646,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1659,7 +1659,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1672,7 +1672,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1685,7 +1685,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1698,7 +1698,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1711,7 +1711,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1751,7 +1751,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1765,7 +1765,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1791,7 +1791,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1802,10 +1802,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1818,7 +1818,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1833,7 +1833,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1848,7 +1848,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1863,7 +1863,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1878,7 +1878,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1893,7 +1893,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1908,7 +1908,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1923,7 +1923,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1938,7 +1938,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1953,7 +1953,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1968,7 +1968,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1983,7 +1983,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1996,7 +1996,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2009,7 +2009,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2022,7 +2022,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2035,7 +2035,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2048,7 +2048,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2205,7 +2205,7 @@ chipset="CFLGT3" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="49c65f34-e625-4ca4-86b7-88693e624d4c" > <counter name="GPU Time Elapsed" @@ -2272,7 +2272,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2285,7 +2285,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2298,7 +2298,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2311,7 +2311,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2324,7 +2324,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2337,7 +2337,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2378,7 +2378,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2391,7 +2391,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2404,7 +2404,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2417,7 +2417,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2430,7 +2430,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2443,7 +2443,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2456,7 +2456,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2496,7 +2496,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2510,7 +2510,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2536,7 +2536,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2549,7 +2549,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2588,7 +2588,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2601,7 +2601,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2614,7 +2614,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2627,7 +2627,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2640,7 +2640,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2653,7 +2653,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2845,7 +2845,7 @@ chipset="CFLGT3" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="45c9e8ee-2998-4d83-88e8-9cb7e03287bf" > <counter name="GPU Time Elapsed" @@ -2912,7 +2912,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2925,7 +2925,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2938,7 +2938,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2951,7 +2951,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2964,7 +2964,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2977,7 +2977,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3018,7 +3018,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3031,7 +3031,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3044,7 +3044,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3057,7 +3057,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3070,7 +3070,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3083,7 +3083,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3096,7 +3096,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3136,7 +3136,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3150,7 +3150,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3176,7 +3176,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3187,10 +3187,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3203,7 +3203,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3229,7 +3229,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3242,7 +3242,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3255,7 +3255,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3268,7 +3268,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3281,7 +3281,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3294,7 +3294,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3486,7 +3486,7 @@ chipset="CFLGT3" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="bac415ce-d7a2-4f8d-9b16-834deba7330e" > <counter name="GPU Time Elapsed" @@ -3526,7 +3526,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3742,7 +3742,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4107,7 +4107,7 @@ chipset="CFLGT3" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="a8cfca44-0e74-4338-9e57-3daad98957dd" > <counter name="GPU Time Elapsed" @@ -4120,7 +4120,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4133,7 +4133,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4147,7 +4147,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4161,7 +4161,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4174,7 +4174,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4187,7 +4187,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4200,7 +4200,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4213,7 +4213,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4226,7 +4226,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4239,7 +4239,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4253,7 +4253,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4267,7 +4267,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4281,7 +4281,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4295,7 +4295,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4309,7 +4309,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4323,7 +4323,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4337,7 +4337,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4351,7 +4351,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4365,7 +4365,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4379,7 +4379,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4393,7 +4393,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4407,7 +4407,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4421,7 +4421,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4435,7 +4435,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4449,7 +4449,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4462,7 +4462,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4475,7 +4475,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4488,7 +4488,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4501,7 +4501,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4514,7 +4514,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4527,7 +4527,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4540,7 +4540,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4553,7 +4553,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4566,7 +4566,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4579,7 +4579,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4593,7 +4593,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4607,7 +4607,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4620,7 +4620,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4633,7 +4633,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4646,7 +4646,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4659,7 +4659,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4673,7 +4673,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4684,10 +4684,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4701,7 +4701,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4714,7 +4714,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4728,7 +4728,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4742,7 +4742,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4756,7 +4756,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4770,7 +4770,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4784,7 +4784,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4798,7 +4798,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4812,7 +4812,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4826,7 +4826,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4840,7 +4840,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4935,8 +4935,8 @@ chipset="CFLGT3" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="3d9acca5-8d39-4c34-89ee-f921848d8562" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="c4bee67c-0de6-4bc2-9900-5388dcc8adca" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5002,7 +5002,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5015,7 +5015,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5028,7 +5028,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5041,7 +5041,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5054,7 +5054,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5067,7 +5067,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5123,7 +5123,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5137,7 +5137,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5151,7 +5151,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5165,7 +5165,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5179,7 +5179,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5193,7 +5193,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5207,7 +5207,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5220,7 +5220,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5233,7 +5233,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5246,7 +5246,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5259,7 +5259,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5272,7 +5272,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5285,7 +5285,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5298,7 +5298,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5338,7 +5338,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5352,7 +5352,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5378,7 +5378,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5389,10 +5389,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5467,7 +5467,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5549,8 +5565,8 @@ chipset="CFLGT3" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="93e582ea-de69-46e3-81b5-73386164c047" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="2f77a650-54a6-4777-98dc-e49000c13ceb" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5616,7 +5632,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5629,7 +5645,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5642,7 +5658,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5655,7 +5671,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5668,7 +5684,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5681,7 +5697,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5737,7 +5753,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5751,7 +5767,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5765,7 +5781,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5779,7 +5795,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5793,7 +5809,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5807,7 +5823,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5821,7 +5837,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5834,7 +5850,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5847,7 +5863,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5860,7 +5876,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5873,7 +5889,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5886,7 +5902,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5899,7 +5915,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5912,7 +5928,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5952,7 +5968,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5966,7 +5982,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5992,7 +6008,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6003,10 +6019,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6082,7 +6098,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> <register type="NOA" address="0x00009888" value="0x166C0020" /> @@ -6194,8 +6226,8 @@ chipset="CFLGT3" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="6e3680f3-8347-4e26-b930-3900d18d1322" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="61cf6b31-9ddd-4deb-bae5-7339dd1f63b3" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6261,7 +6293,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6274,7 +6306,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6287,7 +6319,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6300,7 +6332,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6313,7 +6345,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6326,7 +6358,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6382,7 +6414,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6396,7 +6428,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6410,7 +6442,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6424,7 +6456,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6438,7 +6470,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6452,7 +6484,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6466,7 +6498,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6479,7 +6511,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6492,7 +6524,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6505,7 +6537,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6518,7 +6550,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6531,7 +6563,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6544,7 +6576,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6557,7 +6589,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6597,7 +6629,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6611,7 +6643,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6637,7 +6669,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6648,10 +6680,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6697,7 +6729,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> <register type="NOA" address="0x00009888" value="0x146C0001" /> @@ -6774,8 +6822,8 @@ chipset="CFLGT3" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="1f513186-11d6-422d-a879-be86f2d08414" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="1421ea8b-a4c9-4383-922a-60ba96c42f24" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6841,7 +6889,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6854,7 +6902,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6867,7 +6915,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6880,7 +6928,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6893,7 +6941,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6906,7 +6954,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6962,7 +7010,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6976,7 +7024,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6990,7 +7038,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7004,7 +7052,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7018,7 +7066,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7032,7 +7080,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7046,7 +7094,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7059,7 +7107,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7072,7 +7120,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7085,7 +7133,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7098,7 +7146,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7111,7 +7159,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7124,7 +7172,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7137,7 +7185,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7177,7 +7225,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7191,7 +7239,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7217,7 +7265,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7228,10 +7276,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7277,7 +7325,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> @@ -7353,8 +7417,8 @@ chipset="CFLGT3" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="d37d4266-b749-48b2-9652-c24b91784fc6" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="6e1f0a90-c65f-4da9-86d0-c79b3c0063f6" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7420,7 +7484,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7433,7 +7497,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7446,7 +7510,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7459,7 +7523,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7472,7 +7536,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7485,7 +7549,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7541,7 +7605,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7555,7 +7619,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7569,7 +7633,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7583,7 +7647,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7597,7 +7661,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7611,7 +7675,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7625,7 +7689,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7638,7 +7702,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7651,7 +7715,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7664,7 +7728,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7677,7 +7741,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7690,7 +7754,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7703,7 +7767,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7716,7 +7780,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7756,7 +7820,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7770,7 +7834,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7796,7 +7860,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7807,10 +7871,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7901,7 +7965,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> <register type="NOA" address="0x00009888" value="0x144D0500" /> @@ -7961,8 +8041,8 @@ chipset="CFLGT3" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="5951c1d7-feef-4981-b0b5-4e4983023119" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="7cb05eab-0857-4189-93bc-09326d298637" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8028,7 +8108,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8041,7 +8121,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8054,7 +8134,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8067,7 +8147,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8080,7 +8160,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8093,7 +8173,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8149,7 +8229,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8163,7 +8243,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8177,7 +8257,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8191,7 +8271,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8205,7 +8285,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8219,7 +8299,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8233,7 +8313,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8246,7 +8326,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8259,7 +8339,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8272,7 +8352,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8285,7 +8365,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8298,7 +8378,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8311,7 +8391,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8324,7 +8404,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8364,7 +8444,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8378,7 +8458,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8404,7 +8484,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8415,10 +8495,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8524,7 +8604,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> <register type="NOA" address="0x00009888" value="0x16150005" /> @@ -8624,8 +8720,8 @@ chipset="CFLGT3" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="bf279ed6-b3dd-43f3-9810-cb55cb78fc62" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="05a06d02-0c12-486b-bb1d-9be053848980" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8691,7 +8787,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8704,7 +8800,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8717,7 +8813,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8730,7 +8826,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8743,7 +8839,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8756,7 +8852,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8812,7 +8908,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8826,7 +8922,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8840,7 +8936,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8854,7 +8950,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8868,7 +8964,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8882,7 +8978,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8896,7 +8992,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8909,7 +9005,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8922,7 +9018,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8935,7 +9031,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8948,7 +9044,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8961,7 +9057,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8974,7 +9070,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8987,7 +9083,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9027,7 +9123,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9041,7 +9137,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9067,7 +9163,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9078,10 +9174,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9187,7 +9283,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12120000" /> <register type="NOA" address="0x00009888" value="0x12320000" /> @@ -9292,8 +9404,8 @@ chipset="CFLGT3" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="a70c3fa2-e705-4f5a-8883-2ebd0feef1d2" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="cddbd1dc-41a2-4fe4-8b05-3d2773120814" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9359,7 +9471,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9372,7 +9484,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9385,7 +9497,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9398,7 +9510,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9411,7 +9523,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9424,7 +9536,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9480,7 +9592,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9494,7 +9606,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9508,7 +9620,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9522,7 +9634,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9536,7 +9648,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9550,7 +9662,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9564,7 +9676,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9577,7 +9689,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9590,7 +9702,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9603,7 +9715,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9616,7 +9728,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9629,7 +9741,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9642,7 +9754,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9655,7 +9767,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9695,7 +9807,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9709,7 +9821,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9735,7 +9847,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9746,10 +9858,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9855,7 +9967,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> <register type="NOA" address="0x00009888" value="0x12322E60" /> @@ -9922,7 +10050,7 @@ chipset="CFLGT3" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="e61ae394-9d9e-4204-a735-1dad7e44d953" > <counter name="GPU Time Elapsed" @@ -10314,7 +10442,7 @@ chipset="CFLGT3" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="22b7e0c2-cade-425f-b099-34479768c72a" > <counter name="GPU Time Elapsed" @@ -10500,7 +10628,7 @@ chipset="CFLGT3" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="577e8e2c-3fa0-4875-8743-3538d585e3b0" > <counter name="GPU Time Elapsed" @@ -10705,7 +10833,7 @@ chipset="CFLGT3" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="c11af8d1-858b-4f8b-98fb-8d683ba8bda0" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-chv.xml b/src/intel/perf/oa-chv.xml index a1c6c3d6ca1..2f13447e4c0 100644 --- a/src/intel/perf/oa-chv.xml +++ b/src/intel/perf/oa-chv.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1508420698" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen8LP" chipset="CHV" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="9d8a3af5-c02c-4a4a-b947-f1672469e0fb" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -334,7 +334,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="subslice" /> <counter name="Sampler 1 Bottleneck" @@ -350,7 +350,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="subslice" /> <counter name="Samples Written" @@ -363,7 +363,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -376,7 +376,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -415,7 +415,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -428,7 +428,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -441,7 +441,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -454,7 +454,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -467,7 +467,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -481,7 +481,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -495,7 +495,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -521,7 +521,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -562,7 +562,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -589,7 +589,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -603,7 +603,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -617,7 +617,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -789,7 +789,7 @@ chipset="CHV" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="f522a89c-ecd1-4522-8331-3383c54af5f5" > <counter name="GPU Time Elapsed" @@ -802,7 +802,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -815,7 +815,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -829,7 +829,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -843,7 +843,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -856,7 +856,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -869,7 +869,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -882,7 +882,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -895,7 +895,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -908,7 +908,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -921,7 +921,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -935,7 +935,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -949,7 +949,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -963,7 +963,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -977,7 +977,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -991,7 +991,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1005,7 +1005,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1019,7 +1019,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1033,7 +1033,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1046,7 +1046,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1059,7 +1059,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1072,7 +1072,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1085,7 +1085,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1098,7 +1098,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1111,7 +1111,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1124,7 +1124,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1137,7 +1137,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1150,7 +1150,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1164,7 +1164,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1178,7 +1178,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1191,7 +1191,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1204,7 +1204,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1218,7 +1218,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1231,7 +1231,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1245,7 +1245,7 @@ equation="B 0 READ B 1 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1259,7 +1259,7 @@ equation="B 2 READ B 3 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1273,7 +1273,7 @@ equation="B 4 READ B 5 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1287,7 +1287,7 @@ equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1301,7 +1301,7 @@ equation="C 0 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1315,7 +1315,7 @@ equation="C 1 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Ring Throughput" @@ -1329,7 +1329,7 @@ equation="C 2 READ 128 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read-Only Stall" @@ -1343,7 +1343,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GTI" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read-Write Stall" @@ -1357,7 +1357,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GTI" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1426,7 +1426,7 @@ chipset="CHV" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="a9ccc03d-a943-4e6b-9cd6-13e063075927" > <counter name="GPU Time Elapsed" @@ -1493,7 +1493,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1506,7 +1506,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1519,7 +1519,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1532,7 +1532,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1545,7 +1545,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1558,7 +1558,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1599,7 +1599,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1612,7 +1612,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1625,7 +1625,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1638,7 +1638,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1651,7 +1651,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1664,7 +1664,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1677,7 +1677,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -1730,7 +1730,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1744,7 +1744,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1770,7 +1770,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1784,7 +1784,7 @@ equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1797,7 +1797,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1812,7 +1812,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1827,7 +1827,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1842,7 +1842,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1857,7 +1857,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1872,7 +1872,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1887,7 +1887,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1902,7 +1902,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1917,7 +1917,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1932,7 +1932,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1947,7 +1947,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1962,7 +1962,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1975,7 +1975,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -1988,7 +1988,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2001,7 +2001,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2014,7 +2014,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2027,7 +2027,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2151,8 +2151,8 @@ chipset="CHV" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="2cf0c064-68df-4fac-9b3f-57f51ca8a069" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="33af8252-7a51-4aa3-b0ba-1b946f209d7b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -2218,7 +2218,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2231,7 +2231,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2244,7 +2244,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2257,7 +2257,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2270,7 +2270,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2283,7 +2283,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2339,7 +2339,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -2353,7 +2353,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -2367,7 +2367,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -2381,7 +2381,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -2395,7 +2395,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -2409,7 +2409,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -2423,7 +2423,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -2436,7 +2436,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2449,7 +2449,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2462,7 +2462,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2475,7 +2475,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2488,7 +2488,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2501,7 +2501,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2514,7 +2514,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2554,7 +2554,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2568,7 +2568,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2594,7 +2594,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -2605,10 +2605,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2728,6 +2728,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x105C0232" /> @@ -2827,6 +2842,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x418014A4" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -2853,8 +2869,8 @@ chipset="CHV" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="78a87ff9-543a-49ce-95ea-26d86071ea93" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="78f52900-5317-4417-8067-966fbf215a1f" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -2920,7 +2936,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2933,7 +2949,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2946,7 +2962,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2959,7 +2975,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2972,7 +2988,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2985,7 +3001,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3041,7 +3057,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -3055,7 +3071,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -3069,7 +3085,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -3083,7 +3099,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -3097,7 +3113,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -3111,7 +3127,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -3125,7 +3141,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -3138,7 +3154,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3151,7 +3167,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3164,7 +3180,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3177,7 +3193,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3190,7 +3206,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3203,7 +3219,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3216,7 +3232,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3256,7 +3272,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3270,7 +3286,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3296,7 +3312,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3307,10 +3323,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3386,6 +3402,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x10BF03DA" /> @@ -3478,6 +3509,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800060" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -3518,8 +3550,8 @@ chipset="CHV" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="9f2cece5-7bfe-4320-ad66-8c7cc526bec5" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="0db4fe4a-2648-4064-bd6a-89c06d0c27b3" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -3585,7 +3617,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -3598,7 +3630,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -3611,7 +3643,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -3624,7 +3656,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -3637,7 +3669,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3650,7 +3682,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3706,7 +3738,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -3720,7 +3752,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -3734,7 +3766,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -3748,7 +3780,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -3762,7 +3794,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -3776,7 +3808,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -3790,7 +3822,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -3803,7 +3835,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3816,7 +3848,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3829,7 +3861,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3842,7 +3874,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3855,7 +3887,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3868,7 +3900,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3881,7 +3913,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3921,7 +3953,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3935,7 +3967,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3961,7 +3993,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3972,10 +4004,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4051,6 +4083,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x103F03DA" /> @@ -4130,6 +4177,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800060" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -4170,8 +4218,8 @@ chipset="CHV" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="d890ef38-d309-47e4-b8b5-aa779bb19ab0" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="0de6539e-33b4-4aee-83c4-9ab45a579b94" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4237,7 +4285,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4250,7 +4298,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4263,7 +4311,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4276,7 +4324,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4289,7 +4337,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4302,7 +4350,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4358,7 +4406,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -4372,7 +4420,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -4386,7 +4434,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -4400,7 +4448,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -4414,7 +4462,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -4428,7 +4476,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -4442,7 +4490,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4455,7 +4503,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4468,7 +4516,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4481,7 +4529,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4494,7 +4542,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4507,7 +4555,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4520,7 +4568,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4533,7 +4581,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4573,7 +4621,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4587,7 +4635,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4613,7 +4661,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4624,10 +4672,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4703,6 +4751,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x121B0340" /> @@ -4798,6 +4861,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800045" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -4838,8 +4902,8 @@ chipset="CHV" symbol_name="L3_4" underscore_name="l3_4" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="5fdff4a6-9dc8-45e1-bfda-ef54869fbdd4" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="be74c9d6-268f-4d7f-b2e8-8d91d4441883" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4905,7 +4969,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4918,7 +4982,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4931,7 +4995,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4944,7 +5008,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4957,7 +5021,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4970,7 +5034,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5026,7 +5090,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5040,7 +5104,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5054,7 +5118,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5068,7 +5132,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5082,7 +5146,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5096,7 +5160,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5110,7 +5174,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5123,7 +5187,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5136,7 +5200,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5149,7 +5213,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5162,7 +5226,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5175,7 +5239,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5188,7 +5252,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5201,7 +5265,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5241,7 +5305,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5255,7 +5319,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5281,7 +5345,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5292,10 +5356,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5371,6 +5435,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x121A0340" /> @@ -5465,6 +5544,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800044" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -5505,8 +5585,8 @@ chipset="CHV" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="2c0e45e1-7e2c-4a14-ae00-0b7ec868b8aa" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="31bc1ff3-8d09-4497-9d79-59c4f943b502" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5572,7 +5652,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5585,7 +5665,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5598,7 +5678,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5611,7 +5691,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5624,7 +5704,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5637,7 +5717,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5693,7 +5773,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5707,7 +5787,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5721,7 +5801,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5735,7 +5815,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5749,7 +5829,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5763,7 +5843,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5777,7 +5857,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5790,7 +5870,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5803,7 +5883,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5816,7 +5896,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5829,7 +5909,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5842,7 +5922,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5855,7 +5935,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5868,7 +5948,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5908,7 +5988,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5922,7 +6002,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5948,7 +6028,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5959,10 +6039,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6128,6 +6208,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x143B000E" /> @@ -6243,6 +6338,7 @@ <register type="NOA" address="0x00009888" value="0x3F800000" /> <register type="NOA" address="0x00009888" value="0x41800840" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -6279,8 +6375,8 @@ chipset="CHV" symbol_name="Sampler_1" underscore_name="sampler_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="71148d78-baf5-474f-878a-e23158d0265d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="05450fec-bb5c-4b0a-8995-e03631168a34" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6346,7 +6442,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6359,7 +6455,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6372,7 +6468,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6385,7 +6481,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6398,7 +6494,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6411,7 +6507,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6467,7 +6563,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6481,7 +6577,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6495,7 +6591,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6509,7 +6605,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6523,7 +6619,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6537,7 +6633,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6551,7 +6647,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6564,7 +6660,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6577,7 +6673,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6590,7 +6686,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6603,7 +6699,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6616,7 +6712,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6629,7 +6725,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6642,7 +6738,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6682,7 +6778,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6696,7 +6792,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6722,7 +6818,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6733,10 +6829,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6842,6 +6938,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x18921400" /> @@ -6969,6 +7080,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800C02" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -6999,8 +7111,8 @@ chipset="CHV" symbol_name="Sampler_2" underscore_name="sampler_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="b996a2b7-c59c-492d-877a-8cd54fd6df84" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="883c8a56-8767-4de8-beec-a99462c6674b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7066,7 +7178,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7079,7 +7191,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7092,7 +7204,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7105,7 +7217,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7118,7 +7230,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7131,7 +7243,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7187,7 +7299,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7201,7 +7313,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7215,7 +7327,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7229,7 +7341,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7243,7 +7355,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7257,7 +7369,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7271,7 +7383,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7284,7 +7396,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7297,7 +7409,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7310,7 +7422,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7323,7 +7435,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7336,7 +7448,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7349,7 +7461,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7362,7 +7474,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7402,7 +7514,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7416,7 +7528,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7442,7 +7554,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7453,10 +7565,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7562,6 +7674,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x18121400" /> @@ -7677,6 +7804,7 @@ <register type="NOA" address="0x00009888" value="0x4F800000" /> <register type="NOA" address="0x00009888" value="0x41800C02" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -7707,8 +7835,8 @@ chipset="CHV" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="eb2fecba-b431-42e7-8261-fe9429a6e67a" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="eb97e523-d9ac-48a9-b7f8-9cc909ddbf14" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7774,7 +7902,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7787,7 +7915,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7800,7 +7928,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7813,7 +7941,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7826,7 +7954,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7839,7 +7967,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7895,7 +8023,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7909,7 +8037,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7923,7 +8051,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7937,7 +8065,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7951,7 +8079,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7965,7 +8093,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7979,7 +8107,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7992,7 +8120,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8005,7 +8133,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8018,7 +8146,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8031,7 +8159,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8044,7 +8172,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8057,7 +8185,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8070,7 +8198,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8110,7 +8238,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8124,7 +8252,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8150,7 +8278,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8161,10 +8289,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8360,6 +8488,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x16154D60" /> @@ -8512,6 +8655,7 @@ <register type="NOA" address="0x00009888" value="0x3F8014A4" /> <register type="NOA" address="0x00009888" value="0x41801042" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -8548,8 +8692,8 @@ chipset="CHV" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="60749470-a648-4a4b-9f10-dbfe1e36e44d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="dff6158e-8409-452c-be76-91c9946330bd" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8615,7 +8759,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8628,7 +8772,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8641,7 +8785,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8654,7 +8798,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8667,7 +8811,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8680,7 +8824,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8736,7 +8880,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8750,7 +8894,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8764,7 +8908,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8778,7 +8922,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8792,7 +8936,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8806,7 +8950,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8820,7 +8964,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8833,7 +8977,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8846,7 +8990,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8859,7 +9003,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8872,7 +9016,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8885,7 +9029,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8898,7 +9042,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8911,7 +9055,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8951,7 +9095,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8965,7 +9109,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8991,7 +9135,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9002,10 +9146,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9201,6 +9345,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x16150000" /> @@ -9357,6 +9516,7 @@ <register type="NOA" address="0x00009888" value="0x3F800002" /> <register type="NOA" address="0x00009888" value="0x41800C62" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -9393,7 +9553,7 @@ chipset="CHV" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="4a534b07-cba3-414d-8d60-874830e883aa" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-ehl.xml b/src/intel/perf/oa-ehl.xml index ff06a85b40f..96e5ca9fb3e 100644 --- a/src/intel/perf/oa-ehl.xml +++ b/src/intel/perf/oa-ehl.xml @@ -1,11 +1,11 @@ <?xml version="1.0"?> -<metrics version="1572425295" merge_md5=""> +<metrics version="1582124706" merge_md5=""> <set name="Render Metrics Basic Gen11" chipset="EHL" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="807f52f4-e457-4da4-b2b6-9a7b6dc2b1ed" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="a95112cc-804a-4c80-b57b-2870e56cc240" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -651,8 +651,8 @@ chipset="EHL" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="5706829a-b9f3-4d0f-aa88-420f452540bf" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="54449e8a-196b-4c43-8ecd-540b0504b5c1" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -1160,7 +1160,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="events" semantic_type="throughput" - equation="B 4 READ B 5 READ UADD 2 UDIV $EuSubslicesTotalCount UMUL" + equation="B 4 READ B 5 READ FADD 2 FDIV $EuSubslicesTotalCount FMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_supported_apis="" @@ -1327,8 +1327,8 @@ chipset="EHL" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" - hw_config_guid="2ab52087-3700-4db4-8dda-f73b77edfd93" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" + hw_config_guid="05700b63-f044-4c79-b8ae-676972114745" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -1400,7 +1400,7 @@ <counter name="Typed Atomics 00" symbol_name="TypedAtomics00" underscore_name="typed_atomics00" - description="Slice 0 Dualsubslice 0 typed atomics." + description="Slice 0 Subslice group 0 typed atomics." data_type="uint64" units="messages" semantic_type="event" @@ -1414,7 +1414,7 @@ <counter name="Typed Reads 00" symbol_name="TypedReads00" underscore_name="typed_reads00" - description="Slice 0 Dualsubslice 0 typed reads." + description="Slice 0 Subslice group 0 typed reads." data_type="uint64" units="messages" semantic_type="event" @@ -1428,7 +1428,7 @@ <counter name="Typed Writes 00" symbol_name="TypedWrites00" underscore_name="typed_writes00" - description="Slice 0 Dualsubslice 0 typed writes." + description="Slice 0 Subslice group 0 typed writes." data_type="uint64" units="messages" semantic_type="event" @@ -1442,7 +1442,7 @@ <counter name="Untyped Reads 00" symbol_name="UntypedReads00" underscore_name="untyped_reads00" - description="Slice 0 Dualsubslice 0 untyped reads (including SLM reads)." + description="Slice 0 Subslice group 0 untyped reads (including SLM reads)." data_type="uint64" units="messages" semantic_type="event" @@ -1456,7 +1456,7 @@ <counter name="Untyped Writes 00" symbol_name="UntypedWrites00" underscore_name="untyped_writes00" - description="Slice 0 Dualsubslice 0 untyped writes (including SLM writes)." + description="Slice 0 Subslice group 0 untyped writes (including SLM writes)." data_type="uint64" units="messages" semantic_type="event" @@ -1470,7 +1470,7 @@ <counter name="Eu Typed Reads 00" symbol_name="EuTypedReads00" underscore_name="eu_typed_reads00" - description="Slice0 Dualsubslice 0 Eu Typed Reads" + description="Slice0 Subslice group 0 Eu Typed Reads" data_type="uint64" units="messages" semantic_type="event" @@ -1484,7 +1484,7 @@ <counter name="Eu Typed Writes 00" symbol_name="EuTypedWrites00" underscore_name="eu_typed_writes00" - description="Slice0 Dualsubslice 0 Eu Typed Writes" + description="Slice0 Subslice group 0 Eu Typed Writes" data_type="uint64" units="messages" semantic_type="event" @@ -1498,7 +1498,7 @@ <counter name="Eu Typed Atomics 00" symbol_name="EuTypedAtomics00" underscore_name="eu_typed_atomics00" - description="Slice0 Dualsubslice 0 Eu Typed Atomics" + description="Slice0 Subslice group 0 Eu Typed Atomics" data_type="uint64" units="messages" semantic_type="event" @@ -1512,7 +1512,7 @@ <counter name="Eu A32 Untyped Reads 00" symbol_name="EuA32UntypedReads00" underscore_name="eu_a32_untyped_reads00" - description="Slice0 Dualsubslice 0 Eu A32 Untyped Reads" + description="Slice0 Subslice group 0 Eu A32 Untyped Reads" data_type="uint64" units="messages" semantic_type="event" @@ -1526,7 +1526,7 @@ <counter name="Eu A32 Untyped Writes 00" symbol_name="EuA32UntypedWrites00" underscore_name="eu_a32_untyped_writes00" - description="Slice0 Dualsubslice 0 Eu A32 Untyped Writes" + description="Slice0 Subslice group 0 Eu A32 Untyped Writes" data_type="uint64" units="messages" semantic_type="event" @@ -1540,7 +1540,7 @@ <counter name="Eu 64 Untyped Reads 00" symbol_name="EuA64UntypedReads00" underscore_name="eu_a64_untyped_reads00" - description="Slice0 Dualsubslice 0 Eu 64 Untyped Reads" + description="Slice0 Subslice group 0 Eu 64 Untyped Reads" data_type="float" units="messages" semantic_type="event" @@ -1554,7 +1554,7 @@ <counter name="Eu A64 Untyped Writes 00" symbol_name="EuA64UntypedWrites00" underscore_name="eu_a64_untyped_writes00" - description="Slice0 Dualsubslice 0 Eu A64 Untyped Writes" + description="Slice0 Subslice group 0 Eu A64 Untyped Writes" data_type="uint64" units="messages" semantic_type="event" @@ -1762,8 +1762,8 @@ chipset="EHL" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="498aa71d-ae5c-4523-a246-33fb2769a386" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="89e1f7ae-1100-4b4f-92f3-0caf88e3d833" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -2630,8 +2630,8 @@ chipset="EHL" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="045dbb74-1e1a-499c-9a50-bac498e34699" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="7bfa0a68-c327-46e8-a556-cfa7b4651071" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -3342,8 +3342,8 @@ chipset="EHL" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="63af815c-30f9-4dd5-81fa-351ad6b69b4b" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="697eadd2-bc54-459f-b634-fcb3d4a2d627" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -3815,10 +3815,10 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> - <counter name="Slice0 Dualsubslice0 Non-sampler Shader Access Stalled On L3" + <counter name="Slice0 Subslice group 0 Non-sampler Shader Access Stalled On L3" symbol_name="NonSamplerShader00AccessStalledOnL3" underscore_name="non_sampler_shader00_access_stalled_on_l3" - description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice0)" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 0)" data_type="float" max_equation="100" units="percent" @@ -3829,10 +3829,10 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> - <counter name="Slice0 Dualsubslice1 Non-sampler Shader Access Stalled On L3" + <counter name="Slice0 Subslice group 1 Non-sampler Shader Access Stalled On L3" symbol_name="NonSamplerShader01AccessStalledOnL3" underscore_name="non_sampler_shader01_access_stalled_on_l3" - description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice1)" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 1)" data_type="float" max_equation="100" units="percent" @@ -3843,10 +3843,10 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> - <counter name="Slice0 Dualsubslice2 Non-sampler Shader Access Stalled On L3" + <counter name="Slice0 Subslice group 2 Non-sampler Shader Access Stalled On L3" symbol_name="NonSamplerShader02AccessStalledOnL3" underscore_name="non_sampler_shader02_access_stalled_on_l3" - description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice2)" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 2)" data_type="float" max_equation="100" units="percent" @@ -3857,10 +3857,10 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> - <counter name="Slice0 Dualsubslice3 Non-sampler Shader Access Stalled On L3" + <counter name="Slice0 Subslice group 3 Non-sampler Shader Access Stalled On L3" symbol_name="NonSamplerShader03AccessStalledOnL3" underscore_name="non_sampler_shader03_access_stalled_on_l3" - description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice3)" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 3)" data_type="float" max_equation="100" units="percent" @@ -4002,8 +4002,8 @@ chipset="EHL" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="20df0e83-535f-457f-a08b-76aee88c1e0e" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="5cda6ba5-f3b7-43a4-8027-8d0958a263c4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4712,8 +4712,8 @@ chipset="EHL" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="c7d3dc5c-975d-4d3a-a4c8-86fb0085743b" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="834bfd76-48d7-4552-81fa-ba1f21d6014c" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5410,8 +5410,8 @@ chipset="EHL" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" - hw_config_guid="04003388-30ef-45d6-ae89-86f71ee596f4" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" + hw_config_guid="f3da54bc-da93-4008-bafc-daebdd79ab40" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5863,8 +5863,8 @@ chipset="EHL" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" - hw_config_guid="12f706a4-3761-4448-83dc-63495da010ff" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" + hw_config_guid="fb4664db-4a4b-4d45-8f38-ceab6eac078c" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6316,8 +6316,8 @@ chipset="EHL" symbol_name="L3_4" underscore_name="l3_4" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" - hw_config_guid="b03ae6f7-fdc0-4879-9e65-5b221ac9625f" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" + hw_config_guid="0092ff25-7595-4671-b21a-d7d94a19a38b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6798,8 +6798,8 @@ chipset="EHL" symbol_name="L3_5" underscore_name="l3_5" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" - hw_config_guid="cdec4315-3c8d-416f-b3ae-33f7590e1439" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" + hw_config_guid="079c833a-21cb-4832-bc9a-3ea6fc42f516" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7280,8 +7280,8 @@ chipset="EHL" symbol_name="Sampler_1" underscore_name="sampler_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="377c06c4-5f41-465a-bf2e-60d95200ba94" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="bf151068-b27b-4851-b46c-627c132f1cb4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8071,8 +8071,8 @@ chipset="EHL" symbol_name="Sampler_2" underscore_name="sampler_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="58326100-b3e7-4554-b612-592e16dc6fd1" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="5e64ae48-92a7-49b3-b7d8-af36b32ee866" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8822,8 +8822,8 @@ chipset="EHL" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="4c71735a-dfbf-4ebe-9df3-6c3db344a466" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="d1725c84-80c6-4488-9867-82b44c88fea6" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9726,8 +9726,8 @@ chipset="EHL" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="80e75f86-f8bc-4903-bf0f-38fd26cca636" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="47e27fcf-9904-4fc0-a661-636dffeafe7d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -10470,8 +10470,8 @@ chipset="EHL" symbol_name="TDL_3" underscore_name="tdl_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="9c517add-e263-4cbe-b7f8-9986f737e68a" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="98154f5e-cf17-423c-a096-e696f87c2906" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -11376,8 +11376,8 @@ chipset="EHL" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" - hw_config_guid="c3103887-8c7c-482a-b923-3d68dd340598" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" + hw_config_guid="85254749-e937-4205-9b40-5df8847c9ee8" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -11517,20 +11517,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> - <counter name="Posh Ring Busy" - symbol_name="PoshEngineBusy" - underscore_name="posh_engine_busy" - description="The percentage of time when posh command streamer was busy." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="GPU" - mdapi_usage_flags="System Frame Batch" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -11598,8 +11584,8 @@ chipset="EHL" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="82b6b321-f93e-445a-a285-f30391ef1dc5" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9dace73d-0364-45bc-9a22-f27c2acda706" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" diff --git a/src/intel/perf/oa-glk.xml b/src/intel/perf/oa-glk.xml index a10d7014606..38d9a172df6 100644 --- a/src/intel/perf/oa-glk.xml +++ b/src/intel/perf/oa-glk.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1522878594" merge_md5=""> +<metrics version="1582124705" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="GLK" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="d72df5c7-5b4a-4274-a43f-00b0fd51fc68" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -826,7 +826,7 @@ chipset="GLK" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="814285f6-354d-41d2-ba49-e24e622714a0" > <counter name="GPU Time Elapsed" @@ -839,7 +839,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -852,7 +852,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -866,7 +866,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -880,7 +880,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -893,7 +893,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -906,7 +906,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -919,7 +919,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -932,7 +932,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -945,7 +945,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -958,7 +958,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -972,7 +972,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -986,7 +986,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -1000,7 +1000,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1014,7 +1014,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1028,7 +1028,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1042,7 +1042,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1056,7 +1056,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1070,7 +1070,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1083,7 +1083,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1096,7 +1096,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1109,7 +1109,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1122,7 +1122,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1135,7 +1135,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1148,7 +1148,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1161,7 +1161,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1174,7 +1174,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1187,7 +1187,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1201,7 +1201,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1215,7 +1215,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1228,7 +1228,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1241,7 +1241,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1252,10 +1252,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1268,7 +1268,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1282,7 +1282,7 @@ equation="B 0 READ B 1 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1296,7 +1296,7 @@ equation="B 3 READ B 4 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1310,7 +1310,7 @@ equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1324,7 +1324,7 @@ equation="C 1 READ C 2 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1338,7 +1338,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1352,7 +1352,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1451,7 +1451,7 @@ chipset="GLK" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="07d397a6-b3e6-49f6-9433-a4f293d55978" > <counter name="GPU Time Elapsed" @@ -1518,7 +1518,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1531,7 +1531,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1544,7 +1544,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1557,7 +1557,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1570,7 +1570,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1583,7 +1583,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1624,7 +1624,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1637,7 +1637,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1650,7 +1650,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1663,7 +1663,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1676,7 +1676,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1689,7 +1689,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1702,7 +1702,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1742,7 +1742,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1756,7 +1756,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1782,7 +1782,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1793,10 +1793,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1809,7 +1809,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1824,7 +1824,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1839,7 +1839,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1854,7 +1854,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1869,7 +1869,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1884,7 +1884,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1899,7 +1899,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1914,7 +1914,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1929,7 +1929,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1944,7 +1944,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1959,7 +1959,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1974,7 +1974,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1987,7 +1987,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2000,7 +2000,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2013,7 +2013,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2026,7 +2026,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2039,7 +2039,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2176,7 +2176,7 @@ chipset="GLK" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="1a356946-5428-450b-a2f0-89f8783a302d" > <counter name="GPU Time Elapsed" @@ -2243,7 +2243,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2256,7 +2256,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2269,7 +2269,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2282,7 +2282,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2295,7 +2295,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2308,7 +2308,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2349,7 +2349,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2362,7 +2362,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2375,7 +2375,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2388,7 +2388,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2401,7 +2401,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2414,7 +2414,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2427,7 +2427,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2467,7 +2467,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2481,7 +2481,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2507,7 +2507,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2520,7 +2520,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2559,7 +2559,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2572,7 +2572,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2585,7 +2585,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2598,7 +2598,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2611,7 +2611,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2624,7 +2624,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2813,7 +2813,7 @@ chipset="GLK" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="5299be9d-7a61-4c99-9f81-f87e6c5aaca9" > <counter name="GPU Time Elapsed" @@ -2880,7 +2880,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2893,7 +2893,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2906,7 +2906,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2919,7 +2919,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2932,7 +2932,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2945,7 +2945,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2986,7 +2986,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2999,7 +2999,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3012,7 +3012,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3025,7 +3025,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3038,7 +3038,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3051,7 +3051,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3064,7 +3064,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3104,7 +3104,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3118,7 +3118,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3144,7 +3144,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3155,10 +3155,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3171,7 +3171,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3197,7 +3197,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3210,7 +3210,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3223,7 +3223,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3236,7 +3236,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3249,7 +3249,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3262,7 +3262,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3451,7 +3451,7 @@ chipset="GLK" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="bc9bcff2-459a-4cbc-986d-a84b077153f3" > <counter name="GPU Time Elapsed" @@ -3491,7 +3491,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3707,7 +3707,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4093,7 +4093,7 @@ chipset="GLK" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="88ec931f-5b4a-453a-9db6-a61232b6143d" > <counter name="GPU Time Elapsed" @@ -4106,7 +4106,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4119,7 +4119,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4133,7 +4133,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4147,7 +4147,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4160,7 +4160,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4173,7 +4173,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4186,7 +4186,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4199,7 +4199,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4212,7 +4212,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4225,7 +4225,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4239,7 +4239,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4253,7 +4253,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4267,7 +4267,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4281,7 +4281,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4295,7 +4295,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4309,7 +4309,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4323,7 +4323,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4337,7 +4337,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4351,7 +4351,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4365,7 +4365,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4379,7 +4379,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4393,7 +4393,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4407,7 +4407,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4421,7 +4421,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4435,7 +4435,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4448,7 +4448,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4461,7 +4461,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4474,7 +4474,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4487,7 +4487,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4500,7 +4500,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4513,7 +4513,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4526,7 +4526,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4539,7 +4539,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4552,7 +4552,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4565,7 +4565,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4579,7 +4579,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4593,7 +4593,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4606,7 +4606,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4619,7 +4619,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4632,7 +4632,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4645,7 +4645,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4659,7 +4659,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4670,10 +4670,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4687,7 +4687,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4700,7 +4700,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4714,7 +4714,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4728,7 +4728,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4742,7 +4742,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4756,7 +4756,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4770,7 +4770,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4784,7 +4784,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4798,7 +4798,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4812,7 +4812,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4826,7 +4826,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4929,8 +4929,8 @@ chipset="GLK" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="530d176d-2a18-4014-adf8-1500c6c60835" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="0329ea02-ebb8-43f1-bf89-c5bdcccd3eb4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4996,7 +4996,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5009,7 +5009,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5022,7 +5022,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5035,7 +5035,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5048,7 +5048,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5061,7 +5061,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5117,7 +5117,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5131,7 +5131,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5145,7 +5145,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5159,7 +5159,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5173,7 +5173,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5187,7 +5187,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5201,7 +5201,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5214,7 +5214,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5227,7 +5227,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5240,7 +5240,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5253,7 +5253,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5266,7 +5266,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5279,7 +5279,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5292,7 +5292,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5332,7 +5332,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5346,7 +5346,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5372,7 +5372,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5383,10 +5383,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5446,7 +5446,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5515,8 +5531,8 @@ chipset="GLK" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="fdee5a5a-f23c-43d1-aa73-f6257c71671d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="5e57a25a-1d18-4e94-b84b-08ea66751b8c" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5582,7 +5598,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5595,7 +5611,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5608,7 +5624,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5621,7 +5637,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5634,7 +5650,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5647,7 +5663,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5703,7 +5719,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5717,7 +5733,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5731,7 +5747,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5745,7 +5761,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5759,7 +5775,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5773,7 +5789,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5787,7 +5803,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5800,7 +5816,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5813,7 +5829,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5826,7 +5842,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5839,7 +5855,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5852,7 +5868,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5865,7 +5881,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5878,7 +5894,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5918,7 +5934,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5932,7 +5948,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5958,7 +5974,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5969,10 +5985,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6048,7 +6064,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12643400" /> <register type="NOA" address="0x00009888" value="0x12653400" /> @@ -6166,8 +6198,8 @@ chipset="GLK" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="6617623e-ca73-4791-b2b7-ddedd0846a0c" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f0652373-d361-426f-b36d-9ffec288bdc6" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6233,7 +6265,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6246,7 +6278,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6259,7 +6291,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6272,7 +6304,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6285,7 +6317,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6298,7 +6330,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6354,7 +6386,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6368,7 +6400,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6382,7 +6414,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6396,7 +6428,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6410,7 +6442,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6424,7 +6456,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6438,7 +6470,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6451,7 +6483,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6464,7 +6496,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6477,7 +6509,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6490,7 +6522,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6503,7 +6535,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6516,7 +6548,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6529,7 +6561,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6569,7 +6601,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6583,7 +6615,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6609,7 +6641,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6620,10 +6652,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6714,7 +6746,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102D7800" /> <register type="NOA" address="0x00009888" value="0x122D79E0" /> @@ -6784,8 +6832,8 @@ chipset="GLK" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="f3b2ea63-e82e-4234-b418-44dd20dd34d0" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="6ac97d12-ce13-428a-b20c-6902bde2608b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6851,7 +6899,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6864,7 +6912,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6877,7 +6925,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6890,7 +6938,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6903,7 +6951,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6916,7 +6964,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6972,7 +7020,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6986,7 +7034,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7000,7 +7048,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7014,7 +7062,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7028,7 +7076,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7042,7 +7090,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7056,7 +7104,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7069,7 +7117,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7082,7 +7130,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7095,7 +7143,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7108,7 +7156,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7121,7 +7169,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7134,7 +7182,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7147,7 +7195,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7187,7 +7235,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7201,7 +7249,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7227,7 +7275,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7238,10 +7286,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7347,7 +7395,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x121300A0" /> <register type="NOA" address="0x00009888" value="0x141600AB" /> @@ -7471,8 +7535,8 @@ chipset="GLK" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="14411d35-cbf6-4f5e-b68b-190faf9a1a83" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="59ea703a-9a35-4aed-a985-0d9ab7aceaba" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7538,7 +7602,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7551,7 +7615,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7564,7 +7628,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7577,7 +7641,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7590,7 +7654,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7603,7 +7667,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7659,7 +7723,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7673,7 +7737,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7687,7 +7751,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7701,7 +7765,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7715,7 +7779,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7729,7 +7793,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7743,7 +7807,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7756,7 +7820,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7769,7 +7833,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7782,7 +7846,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7795,7 +7859,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7808,7 +7872,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7821,7 +7885,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7834,7 +7898,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7874,7 +7938,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7888,7 +7952,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7914,7 +7978,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7925,10 +7989,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8034,7 +8098,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A0000" /> <register type="NOA" address="0x00009888" value="0x143A0000" /> @@ -8157,8 +8237,8 @@ chipset="GLK" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="ffa3f263-0478-4724-8c9f-c911c5ec0f1d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f2d6d718-e7b1-48f4-9624-45230d2fe2a0" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8224,7 +8304,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8237,7 +8317,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8250,7 +8330,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8263,7 +8343,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8276,7 +8356,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8289,7 +8369,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8345,7 +8425,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8359,7 +8439,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8373,7 +8453,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8387,7 +8467,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8401,7 +8481,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8415,7 +8495,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8429,7 +8509,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8442,7 +8522,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8455,7 +8535,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8468,7 +8548,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8481,7 +8561,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8494,7 +8574,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8507,7 +8587,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8520,7 +8600,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8560,7 +8640,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8574,7 +8654,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8600,7 +8680,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8611,10 +8691,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8720,7 +8800,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x141A026B" /> <register type="NOA" address="0x00009888" value="0x143A0173" /> @@ -8803,7 +8899,7 @@ chipset="GLK" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="15274c82-27d2-4819-876a-7cb1a2c59ba4" > <counter name="GPU Time Elapsed" @@ -8936,7 +9032,7 @@ chipset="GLK" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="dd3fd789-e783-4204-8cd0-b671bbccb0cf" > <counter name="GPU Time Elapsed" @@ -9140,7 +9236,7 @@ chipset="GLK" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="e6868953-fb47-431d-a060-f785916558fc" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-hsw.xml b/src/intel/perf/oa-hsw.xml index 80bb7a3cda5..b3ba90bb3cf 100644 --- a/src/intel/perf/oa-hsw.xml +++ b/src/intel/perf/oa-hsw.xml @@ -1,11 +1,11 @@ <?xml version="1.0"?> -<metrics version="1520266058" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen7.5" chipset="HSW" symbol_name="RenderBasic" underscore_name="render_basic" mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="403d8832-1a27-4aa6-a64e-f5389ce7b212" + hw_config_guid="a490e9d2-55b3-4db0-8dab-53011032c5f3" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -818,6 +818,49 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> + <counter name="LLC GPU Accesses" + symbol_name="LlcAccesses" + underscore_name="llc_accesses" + description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT1 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Hits" + symbol_name="LlcHits" + underscore_name="llc_hits" + description="The total number of successful LLC cache lookups done from the GPU." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT2 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Throughput" + symbol_name="LlcGpuThroughput" + underscore_name="llc_gpu_throughput" + description="The total number of GPU memory bytes transferred between GPU and LLC." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + units="bytes" + semantic_type="throughput" + equation="PERFCNT1 READ_REG C 7 READ USUB 64 UMUL" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <counter name="FS Duration" symbol_name="PsDuration" underscore_name="ps_duration" @@ -987,6 +1030,8 @@ <register type="NOA" address="0x00025424" value="0x1284A420" /> <register type="NOA" address="0x0002541C" value="0x00000000" /> <register type="NOA" address="0x00025428" value="0x00042049" /> + <register type="NOA" address="0x000091BC" value="0xE0400000" /> + <register type="NOA" address="0x000091C4" value="0xE4500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002724" value="0x00800000" /> <!--OASTARTTRIG6 --> @@ -1001,7 +1046,7 @@ symbol_name="ComputeBasic" underscore_name="compute_basic" mdapi_supported_apis="OGL4 OCL IO BB" - hw_config_guid="39ad14bc-2380-45c4-91eb-fbcb3aa7ae7b" + hw_config_guid="b344c8cb-a291-4cbf-aa9c-b40213bfc96f" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -1681,6 +1726,34 @@ mdapi_supported_apis="OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> + <counter name="LLC GPU Accesses" + symbol_name="LlcAccesses" + underscore_name="llc_accesses" + description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT1 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Hits" + symbol_name="LlcHits" + underscore_name="llc_hits" + description="The total number of successful LLC cache lookups done from the GPU." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT2 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x000253A4" value="0x00000000" /> @@ -1715,6 +1788,8 @@ <register type="NOA" address="0x00025424" value="0x06820C83" /> <register type="NOA" address="0x0002541C" value="0x00000000" /> <register type="NOA" address="0x00025428" value="0x00000C03" /> + <register type="NOA" address="0x000091BC" value="0xE0400000" /> + <register type="NOA" address="0x000091C4" value="0xE4500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> @@ -1741,7 +1816,7 @@ symbol_name="ComputeExtended" underscore_name="compute_extended" mdapi_supported_apis="OGL4 OCL IO BB" - hw_config_guid="3865be28-6982-49fe-9494-e4d1b4795413" + hw_config_guid="480f9795-cf6a-4204-a9e3-cd7015515f8d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -2003,6 +2078,34 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="LLC GPU Accesses" + symbol_name="LlcAccesses" + underscore_name="llc_accesses" + description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT1 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Hits" + symbol_name="LlcHits" + underscore_name="llc_hits" + description="The total number of successful LLC cache lookups done from the GPU." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT2 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x0002681C" value="0x3EB00800" /> @@ -2020,6 +2123,8 @@ <register type="NOA" address="0x00025424" value="0x00000000" /> <register type="NOA" address="0x0002541C" value="0x00000000" /> <register type="NOA" address="0x00025428" value="0x00000000" /> + <register type="NOA" address="0x000091BC" value="0xE0400000" /> + <register type="NOA" address="0x000091C4" value="0xE4500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002724" value="0xF0800000" /> <!--OASTARTTRIG6 --> @@ -2050,7 +2155,7 @@ symbol_name="MemoryReads" underscore_name="memory_reads" mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="bb5ed49b-2497-4095-94f6-26ba294db88a" + hw_config_guid="399d3001-97d6-4240-b065-4fb843138e17" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -2776,6 +2881,34 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> + <counter name="LLC GPU Accesses" + symbol_name="LlcAccesses" + underscore_name="llc_accesses" + description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT1 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Hits" + symbol_name="LlcHits" + underscore_name="llc_hits" + description="The total number of successful LLC cache lookups done from the GPU." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT2 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x000253A4" value="0x34300000" /> @@ -2796,6 +2929,8 @@ <register type="NOA" address="0x00025424" value="0x00008421" /> <register type="NOA" address="0x0002541C" value="0x00000000" /> <register type="NOA" address="0x00025428" value="0x00000000" /> + <register type="NOA" address="0x000091BC" value="0xE0400000" /> + <register type="NOA" address="0x000091C4" value="0xE4500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002724" value="0xF0800000" /> <!--OASTARTTRIG6 --> @@ -2834,7 +2969,7 @@ symbol_name="MemoryWrites" underscore_name="memory_writes" mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="3358d639-9b5f-45ab-976d-9b08cbfc6240" + hw_config_guid="f3c1ff4b-d0da-4ffa-8780-2c6b98f3f2d5" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -3547,6 +3682,49 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> + <counter name="LLC GPU Accesses" + symbol_name="LlcAccesses" + underscore_name="llc_accesses" + description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT1 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Hits" + symbol_name="LlcHits" + underscore_name="llc_hits" + description="The total number of successful LLC cache lookups done from the GPU." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT2 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Throughput" + symbol_name="LlcGpuThroughput" + underscore_name="llc_gpu_throughput" + description="The total number of GPU memory bytes transferred between GPU and LLC." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + units="bytes" + semantic_type="throughput" + equation="PERFCNT1 READ_REG $LlcWrAccesses USUB 64 UMUL $LlcWrAccesses 32 UMUL UADD" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x000253A4" value="0x34300000" /> @@ -3567,6 +3745,8 @@ <register type="NOA" address="0x00025424" value="0x00008421" /> <register type="NOA" address="0x0002541C" value="0x00000000" /> <register type="NOA" address="0x00025428" value="0x00000000" /> + <register type="NOA" address="0x000091BC" value="0xE0400000" /> + <register type="NOA" address="0x000091C4" value="0xE4500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002724" value="0xF0800000" /> <!--OASTARTTRIG6 --> @@ -3605,7 +3785,7 @@ symbol_name="SamplerBalance" underscore_name="sampler_balance" mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="bc274488-b4b6-40c7-90da-b77d7ad16189" + hw_config_guid="e111cda4-19c3-41ee-b326-f99ac44ebf78" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4349,6 +4529,34 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="LLC GPU Accesses" + symbol_name="LlcAccesses" + underscore_name="llc_accesses" + description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT1 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> + <counter name="LLC GPU Hits" + symbol_name="LlcHits" + underscore_name="llc_hits" + description="The total number of successful LLC cache lookups done from the GPU." + data_type="uint64" + units="messages" + semantic_type="event" + equation="PERFCNT2 READ_REG" + availability="true $QueryMode &&" + mdapi_group="LLC" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x0002EB9C" value="0x01906400" /> @@ -4391,6 +4599,8 @@ <register type="NOA" address="0x00025424" value="0x00008620" /> <register type="NOA" address="0x0002541C" value="0x00000000" /> <register type="NOA" address="0x00025428" value="0x0004A54A" /> + <register type="NOA" address="0x000091BC" value="0xE0400000" /> + <register type="NOA" address="0x000091C4" value="0xE4500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> <!--OAREPORTTRIG1 --> diff --git a/src/intel/perf/oa-icl.xml b/src/intel/perf/oa-icl.xml index 3953ead1b03..4a6e7132305 100644 --- a/src/intel/perf/oa-icl.xml +++ b/src/intel/perf/oa-icl.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1572342629" merge_md5=""> +<metrics version="1582124705" merge_md5=""> <set name="Render Metrics Basic Gen11" chipset="ICL" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="193093b2-da24-49bf-b407-442c213b71b4" > <counter name="GPU Time Elapsed" @@ -436,7 +436,7 @@ data_type="uint64" units="messages" semantic_type="event" - equation="C 4 READ C 5 READ UADD 8 UMUL" + equation="C 4 READ C 5 READ UADD 2 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" mdapi_supported_apis="" @@ -652,8 +652,8 @@ chipset="ICL" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="5c99b520-174d-4e94-a95e-5392e9b2a944" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="12ca7e9c-55cb-45cd-9f87-4fc821488e6d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -1161,7 +1161,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="events" semantic_type="throughput" - equation="B 4 READ B 5 READ UADD 2 UDIV $EuSubslicesTotalCount UMUL" + equation="B 4 READ B 5 READ FADD 2 FDIV $EuSubslicesTotalCount FMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_supported_apis="" @@ -1319,6 +1319,7 @@ <register type="OA" address="0x00002724" value="0x00800000" /> </register_config> <register_config type="FLEX"> + <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> <register type="FLEX" address="0x0000E458" value="0x00005004" /> <register type="FLEX" address="0x0000E558" value="0x00000003" /> <register type="FLEX" address="0x0000E658" value="0x00002001" /> @@ -1330,7 +1331,7 @@ chipset="ICL" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" hw_config_guid="43eb7fc1-dc5e-45e2-a90a-0053f5397271" > <counter name="GPU Time Elapsed" @@ -1766,7 +1767,7 @@ chipset="ICL" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="05d5e01f-0800-4975-b36b-7b169cad3fab" > <counter name="GPU Time Elapsed" @@ -2440,7 +2441,7 @@ data_type="uint64" units="messages" semantic_type="event" - equation="B 7 READ B 6 READ UADD 8 UMUL A 32 READ UADD" + equation="B 7 READ B 6 READ UADD 2 UMUL A 32 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" mdapi_supported_apis="" @@ -2454,7 +2455,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="64 B 7 READ B 6 READ UADD 8 UMUL UMUL" + equation="64 B 7 READ B 6 READ UADD 2 UMUL UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -2598,7 +2599,7 @@ chipset="ICL" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="03c7a167-2abc-4ba6-878a-f1d80082abca" > <counter name="GPU Time Elapsed" @@ -3324,7 +3325,7 @@ chipset="ICL" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="c5cbc488-6569-41dd-9128-42bf6f0d317c" > <counter name="GPU Time Elapsed" @@ -3984,7 +3985,7 @@ chipset="ICL" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="0316ce4f-e03f-4738-8262-13528fce8eea" > <counter name="GPU Time Elapsed" @@ -4697,7 +4698,7 @@ chipset="ICL" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="21d69ec3-91e1-48a8-acd6-c0c4ec6e819a" > <counter name="GPU Time Elapsed" @@ -5395,7 +5396,7 @@ chipset="ICL" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" hw_config_guid="e60e9155-6830-4aec-baf2-1c3c15a73869" > <counter name="GPU Time Elapsed" @@ -5848,7 +5849,7 @@ chipset="ICL" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" hw_config_guid="47c364d5-1799-4d17-9447-add9358c6451" > <counter name="GPU Time Elapsed" @@ -6301,7 +6302,7 @@ chipset="ICL" symbol_name="L3_4" underscore_name="l3_4" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" hw_config_guid="e5ab5c08-3130-4469-8eaf-b23d3dc817d4" > <counter name="GPU Time Elapsed" @@ -6783,7 +6784,7 @@ chipset="ICL" symbol_name="L3_5" underscore_name="l3_5" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" hw_config_guid="6cdf23c1-f725-414c-959a-c90fa5571b1f" > <counter name="GPU Time Elapsed" @@ -7265,7 +7266,7 @@ chipset="ICL" symbol_name="Sampler_1" underscore_name="sampler_1" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="51a2eb6d-9fad-4489-8f22-ab845fe7882a" > <counter name="GPU Time Elapsed" @@ -8064,7 +8065,7 @@ chipset="ICL" symbol_name="Sampler_2" underscore_name="sampler_2" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="afc0f021-8c33-4d60-803d-93487f96c7c1" > <counter name="GPU Time Elapsed" @@ -8830,7 +8831,7 @@ chipset="ICL" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="eddc2f32-b196-4a72-9bf8-21770e35f8bd" > <counter name="GPU Time Elapsed" @@ -9757,7 +9758,7 @@ chipset="ICL" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="c6d3af7b-037b-4656-95e1-4f838f0a2c14" > <counter name="GPU Time Elapsed" @@ -10513,7 +10514,7 @@ chipset="ICL" symbol_name="TDL_3" underscore_name="tdl_3" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="fd25ec19-3ed1-40c9-8648-1d2387449a92" > <counter name="GPU Time Elapsed" @@ -11439,7 +11440,7 @@ chipset="ICL" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="40dc79f2-88c8-47c6-8f86-f509e39fbe5d" > <counter name="GPU Time Elapsed" @@ -11666,7 +11667,7 @@ chipset="ICL" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="3c0bf614-5d67-4326-887f-a24eb8a58244" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-kblgt2.xml b/src/intel/perf/oa-kblgt2.xml index cafe0ab1f88..5db53751ae2 100644 --- a/src/intel/perf/oa-kblgt2.xml +++ b/src/intel/perf/oa-kblgt2.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959549" merge_md5=""> +<metrics version="1582124705" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="KBLGT2" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="99c1a40e-a090-4354-86e3-4d068bb1917e" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -816,8 +816,8 @@ chipset="KBLGT2" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" - hw_config_guid="e17fc42a-e614-41b6-90c4-1074841a6c77" + mdapi_supported_apis="VK OGL4 OCL IO BB" + hw_config_guid="12994724-3a5a-4303-bb3c-ba0175d2c200" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -829,7 +829,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -842,7 +842,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -856,7 +856,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -870,7 +870,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -883,7 +883,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -896,7 +896,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -909,7 +909,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -922,7 +922,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -935,7 +935,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -948,7 +948,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -962,7 +962,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -976,7 +976,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -990,7 +990,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1004,7 +1004,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1018,7 +1018,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1032,7 +1032,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1046,7 +1046,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1060,7 +1060,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1073,7 +1073,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1086,7 +1086,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1099,7 +1099,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1112,7 +1112,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1125,7 +1125,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1138,7 +1138,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1151,7 +1151,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1164,7 +1164,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1177,7 +1177,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1191,7 +1191,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1205,7 +1205,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1218,7 +1218,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1231,7 +1231,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1242,10 +1242,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1258,7 +1258,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1272,7 +1272,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1286,7 +1286,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1300,7 +1300,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1314,7 +1314,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1328,7 +1328,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1342,7 +1342,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1439,7 +1439,7 @@ <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> - <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> + <register type="FLEX" address="0x0000E65C" value="0x00222222" /> </register_config> </set> @@ -1447,7 +1447,7 @@ chipset="KBLGT2" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="d7a17a3a-ca71-40d2-a919-ace80d50633f" > <counter name="GPU Time Elapsed" @@ -1514,7 +1514,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1527,7 +1527,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1540,7 +1540,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1553,7 +1553,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1566,7 +1566,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1579,7 +1579,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1620,7 +1620,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1633,7 +1633,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1646,7 +1646,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1659,7 +1659,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1672,7 +1672,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1685,7 +1685,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1698,7 +1698,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1738,7 +1738,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1752,7 +1752,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1778,7 +1778,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1789,10 +1789,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1805,7 +1805,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1820,7 +1820,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1835,7 +1835,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1850,7 +1850,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1865,7 +1865,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1880,7 +1880,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1895,7 +1895,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1910,7 +1910,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1925,7 +1925,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1940,7 +1940,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1955,7 +1955,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1970,7 +1970,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1983,7 +1983,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -1996,7 +1996,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2009,7 +2009,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2022,7 +2022,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2035,7 +2035,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2192,7 +2192,7 @@ chipset="KBLGT2" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="57b59202-172b-477a-87de-33f85572c589" > <counter name="GPU Time Elapsed" @@ -2259,7 +2259,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2272,7 +2272,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2285,7 +2285,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2298,7 +2298,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2311,7 +2311,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2324,7 +2324,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2365,7 +2365,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2378,7 +2378,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2391,7 +2391,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2404,7 +2404,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2417,7 +2417,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2430,7 +2430,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2443,7 +2443,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2483,7 +2483,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2497,7 +2497,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2523,7 +2523,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2536,7 +2536,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2575,7 +2575,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2588,7 +2588,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2601,7 +2601,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2614,7 +2614,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2627,7 +2627,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2640,7 +2640,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2832,7 +2832,7 @@ chipset="KBLGT2" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="3addf8ef-8e9b-40f5-a448-3dbb5d5128b0" > <counter name="GPU Time Elapsed" @@ -2899,7 +2899,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2912,7 +2912,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2925,7 +2925,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2938,7 +2938,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2951,7 +2951,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2964,7 +2964,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3005,7 +3005,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3018,7 +3018,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3031,7 +3031,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3044,7 +3044,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3057,7 +3057,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3070,7 +3070,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3083,7 +3083,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3123,7 +3123,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3137,7 +3137,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3163,7 +3163,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3174,10 +3174,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3190,7 +3190,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3216,7 +3216,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3229,7 +3229,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3242,7 +3242,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3255,7 +3255,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3268,7 +3268,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3281,7 +3281,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3473,7 +3473,7 @@ chipset="KBLGT2" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="4af0400a-81c3-47db-a6b6-deddbd75680e" > <counter name="GPU Time Elapsed" @@ -3513,7 +3513,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3729,7 +3729,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4094,7 +4094,7 @@ chipset="KBLGT2" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="0e22f995-79ca-4f67-83ab-e9d9772488d8" > <counter name="GPU Time Elapsed" @@ -4107,7 +4107,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4120,7 +4120,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4134,7 +4134,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4148,7 +4148,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4161,7 +4161,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4174,7 +4174,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4187,7 +4187,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4200,7 +4200,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4213,7 +4213,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4226,7 +4226,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4240,7 +4240,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4254,7 +4254,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4268,7 +4268,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4282,7 +4282,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4296,7 +4296,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4310,7 +4310,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4324,7 +4324,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4338,7 +4338,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4352,7 +4352,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4366,7 +4366,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4380,7 +4380,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4394,7 +4394,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4408,7 +4408,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4422,7 +4422,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4436,7 +4436,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4449,7 +4449,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4462,7 +4462,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4475,7 +4475,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4488,7 +4488,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4501,7 +4501,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4514,7 +4514,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4527,7 +4527,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4540,7 +4540,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4553,7 +4553,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4566,7 +4566,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4580,7 +4580,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4594,7 +4594,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4607,7 +4607,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4620,7 +4620,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4633,7 +4633,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4646,7 +4646,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4660,7 +4660,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4671,10 +4671,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4688,7 +4688,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4701,7 +4701,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4715,7 +4715,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4729,7 +4729,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4743,7 +4743,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4757,7 +4757,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4771,7 +4771,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4785,7 +4785,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4799,7 +4799,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4813,7 +4813,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4827,7 +4827,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4922,8 +4922,8 @@ chipset="KBLGT2" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="bc2a00f7-cb8a-4ff2-8ad0-e241dad16937" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="fb149d66-fad2-4230-b0d7-4d689b9116d3" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4989,7 +4989,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5002,7 +5002,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5015,7 +5015,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5028,7 +5028,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5041,7 +5041,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5054,7 +5054,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5110,7 +5110,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5124,7 +5124,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5138,7 +5138,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5152,7 +5152,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5166,7 +5166,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5180,7 +5180,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5194,7 +5194,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5207,7 +5207,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5220,7 +5220,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5233,7 +5233,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5246,7 +5246,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5259,7 +5259,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5272,7 +5272,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5285,7 +5285,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5325,7 +5325,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5339,7 +5339,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5365,7 +5365,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5376,10 +5376,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5454,7 +5454,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5535,8 +5551,8 @@ chipset="KBLGT2" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="d2bbe790-f058-42d9-81c6-cdedcf655bc2" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f889f8cc-4c93-4ac8-b75f-551c0b9b87f7" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5602,7 +5618,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5615,7 +5631,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5628,7 +5644,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5641,7 +5657,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5654,7 +5670,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5667,7 +5683,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5723,7 +5739,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5737,7 +5753,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5751,7 +5767,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5765,7 +5781,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5779,7 +5795,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5793,7 +5809,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5807,7 +5823,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5820,7 +5836,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5833,7 +5849,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5846,7 +5862,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5859,7 +5875,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5872,7 +5888,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5885,7 +5901,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5898,7 +5914,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5938,7 +5954,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5952,7 +5968,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5978,7 +5994,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5989,10 +6005,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6068,7 +6084,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> <register type="NOA" address="0x00009888" value="0x166C0020" /> @@ -6180,8 +6212,8 @@ chipset="KBLGT2" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="2f8e32e4-5956-46e2-af31-c8ea95887332" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="6d344efd-8e9e-42d4-a29e-1011c29f82c2" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6247,7 +6279,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6260,7 +6292,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6273,7 +6305,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6286,7 +6318,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6299,7 +6331,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6312,7 +6344,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6368,7 +6400,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6382,7 +6414,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6396,7 +6428,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6410,7 +6442,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6424,7 +6456,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6438,7 +6470,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6452,7 +6484,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6465,7 +6497,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6478,7 +6510,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6491,7 +6523,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6504,7 +6536,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6517,7 +6549,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6530,7 +6562,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6543,7 +6575,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6583,7 +6615,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6597,7 +6629,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6623,7 +6655,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6634,10 +6666,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6683,7 +6715,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> <register type="NOA" address="0x00009888" value="0x146C0001" /> @@ -6760,8 +6808,8 @@ chipset="KBLGT2" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="ca046aad-b5fb-4101-adce-6473ee6e5b14" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="e3b386ae-c195-47d5-af29-8a1afa0ae2bf" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6827,7 +6875,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6840,7 +6888,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6853,7 +6901,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6866,7 +6914,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6879,7 +6927,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6892,7 +6940,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6948,7 +6996,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6962,7 +7010,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6976,7 +7024,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6990,7 +7038,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7004,7 +7052,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7018,7 +7066,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7032,7 +7080,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7045,7 +7093,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7058,7 +7106,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7071,7 +7119,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7084,7 +7132,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7097,7 +7145,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7110,7 +7158,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7123,7 +7171,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7163,7 +7211,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7177,7 +7225,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7203,7 +7251,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7214,10 +7262,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7263,7 +7311,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> @@ -7339,8 +7403,8 @@ chipset="KBLGT2" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="605f388f-24bb-455c-88e3-8d57ae0d7e9f" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f9954679-a055-4862-9f57-9d66e3ebf81c" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7406,7 +7470,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7419,7 +7483,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7432,7 +7496,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7445,7 +7509,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7458,7 +7522,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7471,7 +7535,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7527,7 +7591,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7541,7 +7605,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7555,7 +7619,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7569,7 +7633,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7583,7 +7647,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7597,7 +7661,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7611,7 +7675,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7624,7 +7688,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7637,7 +7701,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7650,7 +7714,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7663,7 +7727,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7676,7 +7740,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7689,7 +7753,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7702,7 +7766,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7742,7 +7806,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7756,7 +7820,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7782,7 +7846,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7793,10 +7857,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7887,7 +7951,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> <register type="NOA" address="0x00009888" value="0x144D0500" /> @@ -7947,8 +8027,8 @@ chipset="KBLGT2" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="31dd157c-bf4e-4bab-bf2b-f5c8174af1af" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="4ed5e27e-fd1a-4f11-ad8f-9374e128c697" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8014,7 +8094,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8027,7 +8107,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8040,7 +8120,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8053,7 +8133,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8066,7 +8146,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8079,7 +8159,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8135,7 +8215,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8149,7 +8229,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8163,7 +8243,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8177,7 +8257,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8191,7 +8271,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8205,7 +8285,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8219,7 +8299,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8232,7 +8312,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8245,7 +8325,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8258,7 +8338,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8271,7 +8351,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8284,7 +8364,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8297,7 +8377,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8310,7 +8390,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8350,7 +8430,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8364,7 +8444,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8390,7 +8470,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8401,10 +8481,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8510,7 +8590,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> <register type="NOA" address="0x00009888" value="0x16150005" /> @@ -8610,8 +8706,8 @@ chipset="KBLGT2" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="105db928-5542-466b-9128-e1f3c91426cb" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9eaf384d-8f53-41b8-a71d-108308780fbc" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8677,7 +8773,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8690,7 +8786,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8703,7 +8799,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8716,7 +8812,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8729,7 +8825,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8742,7 +8838,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8798,7 +8894,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8812,7 +8908,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8826,7 +8922,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8840,7 +8936,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8854,7 +8950,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8868,7 +8964,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8882,7 +8978,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8895,7 +8991,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8908,7 +9004,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8921,7 +9017,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8934,7 +9030,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8947,7 +9043,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8960,7 +9056,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8973,7 +9069,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9013,7 +9109,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9027,7 +9123,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9053,7 +9149,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9064,10 +9160,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9173,7 +9269,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12120000" /> <register type="NOA" address="0x00009888" value="0x12320000" /> @@ -9278,8 +9390,8 @@ chipset="KBLGT2" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="03db94d2-b37f-4c58-a791-0d2067b013bb" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="a00cbdf2-eabd-4240-9a89-86e2ac1ca1e4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9345,7 +9457,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9358,7 +9470,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9371,7 +9483,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9384,7 +9496,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9397,7 +9509,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9410,7 +9522,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9466,7 +9578,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9480,7 +9592,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9494,7 +9606,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9508,7 +9620,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9522,7 +9634,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9536,7 +9648,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9550,7 +9662,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9563,7 +9675,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9576,7 +9688,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9589,7 +9701,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9602,7 +9714,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9615,7 +9727,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9628,7 +9740,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9641,7 +9753,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9681,7 +9793,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9695,7 +9807,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9721,7 +9833,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9732,10 +9844,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9841,7 +9953,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> <register type="NOA" address="0x00009888" value="0x12322E60" /> @@ -9908,7 +10036,7 @@ chipset="KBLGT2" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="aa7a3fb9-22fb-43ff-a32d-0ab6c13bbd16" > <counter name="GPU Time Elapsed" @@ -10269,7 +10397,7 @@ chipset="KBLGT2" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="6c66fe6e-2988-454a-bfae-7fca3bbcbec2" > <counter name="GPU Time Elapsed" @@ -10433,7 +10561,7 @@ chipset="KBLGT2" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="baa3c7e4-52b6-4b85-801e-465a94b746dd" > <counter name="GPU Time Elapsed" @@ -10638,7 +10766,7 @@ chipset="KBLGT2" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="b49aa434-4958-4d98-9e6f-443ff27ca74d" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-kblgt3.xml b/src/intel/perf/oa-kblgt3.xml index de27ac1c076..1a7e29a83e8 100644 --- a/src/intel/perf/oa-kblgt3.xml +++ b/src/intel/perf/oa-kblgt3.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959549" merge_md5=""> +<metrics version="1582124705" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="KBLGT3" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="17b4f3e0-d578-4ae3-b7a8-98d756d1e0df" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -829,8 +829,8 @@ chipset="KBLGT3" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" - hw_config_guid="9823aaa1-b06f-40ce-884b-cd798c79f0c2" + mdapi_supported_apis="VK OGL4 OCL IO BB" + hw_config_guid="a5dc0bc5-d6fa-4f3a-9979-d3248c786042" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -842,7 +842,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -855,7 +855,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -869,7 +869,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -883,7 +883,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -896,7 +896,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -909,7 +909,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -922,7 +922,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -935,7 +935,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -948,7 +948,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -961,7 +961,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -975,7 +975,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -989,7 +989,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -1003,7 +1003,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1017,7 +1017,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1031,7 +1031,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1045,7 +1045,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1059,7 +1059,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1073,7 +1073,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1086,7 +1086,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1099,7 +1099,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1112,7 +1112,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1125,7 +1125,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1138,7 +1138,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1151,7 +1151,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1164,7 +1164,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1177,7 +1177,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1190,7 +1190,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1204,7 +1204,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1218,7 +1218,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1231,7 +1231,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1244,7 +1244,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1255,10 +1255,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1271,7 +1271,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1285,7 +1285,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1299,7 +1299,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1313,7 +1313,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1327,7 +1327,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1341,7 +1341,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1355,7 +1355,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1452,7 +1452,7 @@ <register type="FLEX" address="0x0000E758" value="0x00778008" /> <register type="FLEX" address="0x0000E45C" value="0x00088078" /> <register type="FLEX" address="0x0000E55C" value="0x00808708" /> - <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> + <register type="FLEX" address="0x0000E65C" value="0x00222222" /> </register_config> </set> @@ -1460,7 +1460,7 @@ chipset="KBLGT3" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="c7c735f3-ce58-45cf-aa04-30b183f1faff" > <counter name="GPU Time Elapsed" @@ -1527,7 +1527,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1540,7 +1540,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1553,7 +1553,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1566,7 +1566,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1579,7 +1579,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1592,7 +1592,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1633,7 +1633,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1646,7 +1646,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1659,7 +1659,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1672,7 +1672,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1685,7 +1685,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1698,7 +1698,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1711,7 +1711,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1751,7 +1751,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1765,7 +1765,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1791,7 +1791,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1802,10 +1802,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1818,7 +1818,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1833,7 +1833,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1848,7 +1848,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1863,7 +1863,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1878,7 +1878,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1893,7 +1893,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1908,7 +1908,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1923,7 +1923,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1938,7 +1938,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1953,7 +1953,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1968,7 +1968,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1983,7 +1983,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1996,7 +1996,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2009,7 +2009,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2022,7 +2022,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2035,7 +2035,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2048,7 +2048,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2205,7 +2205,7 @@ chipset="KBLGT3" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="96ec2219-040b-428a-856a-6bc03363a057" > <counter name="GPU Time Elapsed" @@ -2272,7 +2272,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2285,7 +2285,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2298,7 +2298,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2311,7 +2311,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2324,7 +2324,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2337,7 +2337,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2378,7 +2378,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2391,7 +2391,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2404,7 +2404,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2417,7 +2417,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2430,7 +2430,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2443,7 +2443,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2456,7 +2456,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2496,7 +2496,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2510,7 +2510,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2536,7 +2536,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2549,7 +2549,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2588,7 +2588,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2601,7 +2601,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2614,7 +2614,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2627,7 +2627,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2640,7 +2640,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2653,7 +2653,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2845,7 +2845,7 @@ chipset="KBLGT3" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="03372b64-4996-4d3b-aa18-790e75eeb9c2" > <counter name="GPU Time Elapsed" @@ -2912,7 +2912,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2925,7 +2925,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2938,7 +2938,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2951,7 +2951,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2964,7 +2964,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2977,7 +2977,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3018,7 +3018,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3031,7 +3031,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3044,7 +3044,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3057,7 +3057,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3070,7 +3070,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3083,7 +3083,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3096,7 +3096,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3136,7 +3136,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3150,7 +3150,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3176,7 +3176,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3187,10 +3187,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3203,7 +3203,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3229,7 +3229,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3242,7 +3242,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3255,7 +3255,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3268,7 +3268,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3281,7 +3281,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3294,7 +3294,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3486,7 +3486,7 @@ chipset="KBLGT3" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="31b4ce5a-bd61-4c1f-bb5d-f2e731412150" > <counter name="GPU Time Elapsed" @@ -3526,7 +3526,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3742,7 +3742,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4107,7 +4107,7 @@ chipset="KBLGT3" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="2ce0911a-27fc-4887-96f0-11084fa807c3" > <counter name="GPU Time Elapsed" @@ -4120,7 +4120,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4133,7 +4133,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4147,7 +4147,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4161,7 +4161,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4174,7 +4174,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4187,7 +4187,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4200,7 +4200,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4213,7 +4213,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4226,7 +4226,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4239,7 +4239,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4253,7 +4253,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4267,7 +4267,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4281,7 +4281,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4295,7 +4295,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4309,7 +4309,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4323,7 +4323,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4337,7 +4337,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4351,7 +4351,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4365,7 +4365,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4379,7 +4379,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4393,7 +4393,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4407,7 +4407,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4421,7 +4421,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4435,7 +4435,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4449,7 +4449,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4462,7 +4462,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4475,7 +4475,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4488,7 +4488,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4501,7 +4501,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4514,7 +4514,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4527,7 +4527,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4540,7 +4540,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4553,7 +4553,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4566,7 +4566,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4579,7 +4579,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4593,7 +4593,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4607,7 +4607,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4620,7 +4620,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4633,7 +4633,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4646,7 +4646,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4659,7 +4659,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4673,7 +4673,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4684,10 +4684,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4701,7 +4701,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4714,7 +4714,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4728,7 +4728,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4742,7 +4742,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4756,7 +4756,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4770,7 +4770,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4784,7 +4784,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4798,7 +4798,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4812,7 +4812,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4826,7 +4826,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4840,7 +4840,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4935,8 +4935,8 @@ chipset="KBLGT3" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="546c4c1d-99b8-42fb-a107-5aaabb5314a8" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="b128f45f-bfa2-4991-aadc-05be7898e398" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5002,7 +5002,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5015,7 +5015,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5028,7 +5028,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5041,7 +5041,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5054,7 +5054,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5067,7 +5067,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5123,7 +5123,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5137,7 +5137,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5151,7 +5151,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5165,7 +5165,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5179,7 +5179,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5193,7 +5193,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5207,7 +5207,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5220,7 +5220,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5233,7 +5233,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5246,7 +5246,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5259,7 +5259,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5272,7 +5272,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5285,7 +5285,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5298,7 +5298,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5338,7 +5338,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5352,7 +5352,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5378,7 +5378,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5389,10 +5389,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5467,7 +5467,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5549,8 +5565,8 @@ chipset="KBLGT3" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="4e93d156-9b39-4268-8544-a8e0480806d7" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f3566b55-9c13-47bf-8327-4a887af75262" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5616,7 +5632,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5629,7 +5645,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5642,7 +5658,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5655,7 +5671,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5668,7 +5684,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5681,7 +5697,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5737,7 +5753,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5751,7 +5767,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5765,7 +5781,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5779,7 +5795,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5793,7 +5809,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5807,7 +5823,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5821,7 +5837,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5834,7 +5850,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5847,7 +5863,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5860,7 +5876,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5873,7 +5889,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5886,7 +5902,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5899,7 +5915,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5912,7 +5928,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5952,7 +5968,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5966,7 +5982,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5992,7 +6008,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6003,10 +6019,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6082,7 +6098,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> <register type="NOA" address="0x00009888" value="0x166C0020" /> @@ -6194,8 +6226,8 @@ chipset="KBLGT3" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="de1bec86-ca92-4b43-89fa-147653221cc0" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="7b21aa68-9076-4ab4-8a84-e45a06c8eac6" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6261,7 +6293,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6274,7 +6306,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6287,7 +6319,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6300,7 +6332,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6313,7 +6345,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6326,7 +6358,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6382,7 +6414,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6396,7 +6428,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6410,7 +6442,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6424,7 +6456,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6438,7 +6470,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6452,7 +6484,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6466,7 +6498,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6479,7 +6511,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6492,7 +6524,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6505,7 +6537,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6518,7 +6550,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6531,7 +6563,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6544,7 +6576,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6557,7 +6589,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6597,7 +6629,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6611,7 +6643,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6637,7 +6669,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6648,10 +6680,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6697,7 +6729,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> <register type="NOA" address="0x00009888" value="0x146C0001" /> @@ -6774,8 +6822,8 @@ chipset="KBLGT3" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="e63537bb-10be-4d4a-92c4-c6b0c65e02ef" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="71b4b9dd-ae28-48ce-9a1a-5431e1f23afd" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6841,7 +6889,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6854,7 +6902,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6867,7 +6915,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6880,7 +6928,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6893,7 +6941,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6906,7 +6954,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6962,7 +7010,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6976,7 +7024,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6990,7 +7038,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7004,7 +7052,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7018,7 +7066,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7032,7 +7080,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7046,7 +7094,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7059,7 +7107,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7072,7 +7120,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7085,7 +7133,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7098,7 +7146,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7111,7 +7159,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7124,7 +7172,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7137,7 +7185,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7177,7 +7225,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7191,7 +7239,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7217,7 +7265,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7228,10 +7276,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7277,7 +7325,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> @@ -7353,8 +7417,8 @@ chipset="KBLGT3" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="7a03a9f8-ec5e-46bb-8b67-1f0ff1476281" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="52c646ca-52da-4853-877e-8645e73ed330" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7420,7 +7484,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7433,7 +7497,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7446,7 +7510,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7459,7 +7523,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7472,7 +7536,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7485,7 +7549,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7541,7 +7605,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7555,7 +7619,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7569,7 +7633,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7583,7 +7647,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7597,7 +7661,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7611,7 +7675,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7625,7 +7689,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7638,7 +7702,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7651,7 +7715,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7664,7 +7728,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7677,7 +7741,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7690,7 +7754,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7703,7 +7767,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7716,7 +7780,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7756,7 +7820,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7770,7 +7834,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7796,7 +7860,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7807,10 +7871,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7901,7 +7965,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> <register type="NOA" address="0x00009888" value="0x144D0500" /> @@ -7961,8 +8041,8 @@ chipset="KBLGT3" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="b25d2ebf-a6e0-4b29-96be-a9b010edeeda" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="c4bb682f-677c-4875-990b-005230be87b4" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8028,7 +8108,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8041,7 +8121,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8054,7 +8134,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8067,7 +8147,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8080,7 +8160,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8093,7 +8173,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8149,7 +8229,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8163,7 +8243,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8177,7 +8257,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8191,7 +8271,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8205,7 +8285,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8219,7 +8299,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8233,7 +8313,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8246,7 +8326,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8259,7 +8339,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8272,7 +8352,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8285,7 +8365,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8298,7 +8378,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8311,7 +8391,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8324,7 +8404,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8364,7 +8444,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8378,7 +8458,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8404,7 +8484,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8415,10 +8495,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8524,7 +8604,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> <register type="NOA" address="0x00009888" value="0x16150005" /> @@ -8624,8 +8720,8 @@ chipset="KBLGT3" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="469a05e5-e299-46f7-9598-7b05f3c34991" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="ade8521b-5e72-45d4-8c25-d9f0da774899" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8691,7 +8787,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8704,7 +8800,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8717,7 +8813,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8730,7 +8826,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8743,7 +8839,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8756,7 +8852,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8812,7 +8908,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8826,7 +8922,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8840,7 +8936,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8854,7 +8950,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8868,7 +8964,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8882,7 +8978,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8896,7 +8992,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8909,7 +9005,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8922,7 +9018,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8935,7 +9031,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8948,7 +9044,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8961,7 +9057,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8974,7 +9070,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8987,7 +9083,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9027,7 +9123,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9041,7 +9137,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9067,7 +9163,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9078,10 +9174,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9187,7 +9283,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12120000" /> <register type="NOA" address="0x00009888" value="0x12320000" /> @@ -9292,8 +9404,8 @@ chipset="KBLGT3" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="52f925c6-786a-4ec6-86ce-cba85c83453a" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9df2815d-4e9e-417f-bde1-3788dc6e1ea1" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9359,7 +9471,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9372,7 +9484,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9385,7 +9497,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9398,7 +9510,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9411,7 +9523,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9424,7 +9536,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9480,7 +9592,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9494,7 +9606,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9508,7 +9620,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9522,7 +9634,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9536,7 +9648,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9550,7 +9662,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9564,7 +9676,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9577,7 +9689,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9590,7 +9702,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9603,7 +9715,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9616,7 +9728,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9629,7 +9741,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9642,7 +9754,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9655,7 +9767,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9695,7 +9807,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9709,7 +9821,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9735,7 +9847,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9746,10 +9858,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9855,7 +9967,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> <register type="NOA" address="0x00009888" value="0x12322E60" /> @@ -9922,7 +10050,7 @@ chipset="KBLGT3" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="efc497ac-884e-4ee4-a4a8-15fba22aaf21" > <counter name="GPU Time Elapsed" @@ -10314,7 +10442,7 @@ chipset="KBLGT3" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="b55ecba1-2aa9-422e-89ff-b9e30f03d447" > <counter name="GPU Time Elapsed" @@ -10500,7 +10628,7 @@ chipset="KBLGT3" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="f1792f32-6db2-4b50-b4b2-557128f1688d" > <counter name="GPU Time Elapsed" @@ -10705,7 +10833,7 @@ chipset="KBLGT3" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="85bc2e4f-2563-4388-921b-dc0dad879cf3" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-sklgt2.xml b/src/intel/perf/oa-sklgt2.xml index 83c290e2e2f..1354a3cf45c 100644 --- a/src/intel/perf/oa-sklgt2.xml +++ b/src/intel/perf/oa-sklgt2.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959547" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="SKLGT2" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="07b25942-d9fd-4fce-bd58-e29abd66b7de" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -819,7 +819,7 @@ chipset="SKLGT2" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="00b80b4c-d215-4378-9015-da3dda3b61ea" > <counter name="GPU Time Elapsed" @@ -832,7 +832,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -845,7 +845,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -859,7 +859,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -873,7 +873,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -886,7 +886,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -899,7 +899,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -912,7 +912,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -925,7 +925,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -938,7 +938,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -951,7 +951,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -965,7 +965,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -979,7 +979,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -993,7 +993,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1007,7 +1007,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1021,7 +1021,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1035,7 +1035,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1049,7 +1049,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1063,7 +1063,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1076,7 +1076,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1089,7 +1089,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1102,7 +1102,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1115,7 +1115,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1128,7 +1128,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1141,7 +1141,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1154,7 +1154,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1167,7 +1167,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1180,7 +1180,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1194,7 +1194,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1208,7 +1208,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1221,7 +1221,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1234,7 +1234,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1245,10 +1245,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1261,7 +1261,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1275,7 +1275,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1289,7 +1289,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1303,7 +1303,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1317,7 +1317,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1331,7 +1331,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1345,7 +1345,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA" @@ -1535,7 +1535,7 @@ chipset="SKLGT2" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="2a0c0933-37e7-427c-9951-ded42a78bb27" > <counter name="GPU Time Elapsed" @@ -1602,7 +1602,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1615,7 +1615,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1628,7 +1628,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1641,7 +1641,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1654,7 +1654,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1667,7 +1667,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1708,7 +1708,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1721,7 +1721,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1734,7 +1734,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1747,7 +1747,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1760,7 +1760,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1773,7 +1773,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1786,7 +1786,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1826,7 +1826,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1840,7 +1840,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1866,7 +1866,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1877,10 +1877,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1893,7 +1893,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1908,7 +1908,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1923,7 +1923,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1938,7 +1938,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1953,7 +1953,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1968,7 +1968,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1983,7 +1983,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1998,7 +1998,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -2013,7 +2013,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -2028,7 +2028,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -2043,7 +2043,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -2058,7 +2058,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -2071,7 +2071,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2084,7 +2084,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2097,7 +2097,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2110,7 +2110,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2123,7 +2123,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA" @@ -2404,7 +2404,7 @@ chipset="SKLGT2" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="246b35f1-44e0-4d03-8936-e452e291d064" > <counter name="GPU Time Elapsed" @@ -2471,7 +2471,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2484,7 +2484,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2497,7 +2497,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2510,7 +2510,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2523,7 +2523,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2536,7 +2536,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2577,7 +2577,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2590,7 +2590,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2603,7 +2603,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2616,7 +2616,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2629,7 +2629,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2642,7 +2642,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2655,7 +2655,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2695,7 +2695,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2709,7 +2709,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2735,7 +2735,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2748,7 +2748,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2787,7 +2787,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2800,7 +2800,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2813,7 +2813,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2826,7 +2826,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2839,7 +2839,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2852,7 +2852,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -3177,7 +3177,7 @@ chipset="SKLGT2" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="e0d3da02-00bf-4a96-9795-b48158c73a68" > <counter name="GPU Time Elapsed" @@ -3244,7 +3244,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -3257,7 +3257,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -3270,7 +3270,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -3283,7 +3283,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -3296,7 +3296,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3309,7 +3309,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3350,7 +3350,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3363,7 +3363,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3376,7 +3376,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3389,7 +3389,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3402,7 +3402,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3415,7 +3415,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3428,7 +3428,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3468,7 +3468,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3482,7 +3482,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3508,7 +3508,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3519,10 +3519,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3535,7 +3535,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3561,7 +3561,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3574,7 +3574,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3587,7 +3587,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3600,7 +3600,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3613,7 +3613,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3626,7 +3626,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3992,7 +3992,7 @@ chipset="SKLGT2" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="c26b1fda-2752-4a33-a448-4c8718366846" > <counter name="GPU Time Elapsed" @@ -4032,7 +4032,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4248,7 +4248,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4617,7 +4617,7 @@ chipset="SKLGT2" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="9fb22842-e708-43f7-9752-e0e41670c39e" > <counter name="GPU Time Elapsed" @@ -4630,7 +4630,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4643,7 +4643,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4657,7 +4657,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4671,7 +4671,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4684,7 +4684,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4697,7 +4697,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4710,7 +4710,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4723,7 +4723,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4736,7 +4736,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4749,7 +4749,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4763,7 +4763,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4777,7 +4777,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4791,7 +4791,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4805,7 +4805,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4819,7 +4819,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4833,7 +4833,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4847,7 +4847,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4861,7 +4861,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4875,7 +4875,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4889,7 +4889,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4903,7 +4903,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4917,7 +4917,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4931,7 +4931,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4945,7 +4945,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4959,7 +4959,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4972,7 +4972,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4985,7 +4985,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4998,7 +4998,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5011,7 +5011,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5024,7 +5024,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5037,7 +5037,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5050,7 +5050,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -5063,7 +5063,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5076,7 +5076,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -5089,7 +5089,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -5103,7 +5103,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5117,7 +5117,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5130,7 +5130,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -5143,7 +5143,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -5156,7 +5156,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -5169,7 +5169,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -5183,7 +5183,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5194,10 +5194,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -5211,7 +5211,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5224,7 +5224,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -5238,7 +5238,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -5252,7 +5252,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -5266,7 +5266,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -5280,7 +5280,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -5294,7 +5294,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -5308,7 +5308,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -5322,7 +5322,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -5336,7 +5336,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -5350,7 +5350,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -5446,8 +5446,8 @@ chipset="SKLGT2" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="5378e2a1-4248-4188-a4ae-da25a794c603" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="b4aa5e13-2d25-418f-827d-421f5cc4c43b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5513,7 +5513,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5526,7 +5526,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5539,7 +5539,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5552,7 +5552,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5565,7 +5565,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5578,7 +5578,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5634,7 +5634,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5648,7 +5648,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5662,7 +5662,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5676,7 +5676,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5690,7 +5690,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5704,7 +5704,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5718,7 +5718,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5731,7 +5731,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5744,7 +5744,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5757,7 +5757,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5770,7 +5770,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5783,7 +5783,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5796,7 +5796,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5809,7 +5809,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5849,7 +5849,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5863,7 +5863,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5889,7 +5889,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5900,10 +5900,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5978,6 +5978,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> @@ -6034,6 +6049,7 @@ <register type="NOA" address="0x00009888" value="0x45900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -6060,8 +6076,8 @@ chipset="SKLGT2" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="f42cdd6a-b000-42cb-870f-5eb423a7f514" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="504000e8-64f2-4aac-8301-51b81aa60d45" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6127,7 +6143,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6140,7 +6156,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6153,7 +6169,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6166,7 +6182,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6179,7 +6195,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6192,7 +6208,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6248,7 +6264,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6262,7 +6278,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6276,7 +6292,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6290,7 +6306,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6304,7 +6320,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6318,7 +6334,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6332,7 +6348,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6345,7 +6361,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6358,7 +6374,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6371,7 +6387,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6384,7 +6400,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6397,7 +6413,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6410,7 +6426,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6423,7 +6439,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6463,7 +6479,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6477,7 +6493,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6490,7 +6506,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -6503,7 +6519,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6514,10 +6530,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6593,6 +6609,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> @@ -6666,6 +6697,7 @@ <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x45900040" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -6706,8 +6738,8 @@ chipset="SKLGT2" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="b9bf2423-d88c-4a7b-a051-627611d00dcc" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="f542479b-6685-4670-ad8e-9fe282a2eb5b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6773,7 +6805,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6786,7 +6818,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6799,7 +6831,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6812,7 +6844,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6825,7 +6857,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6838,7 +6870,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6894,7 +6926,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6908,7 +6940,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6922,7 +6954,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6936,7 +6968,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6950,7 +6982,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6964,7 +6996,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6978,7 +7010,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6991,7 +7023,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7004,7 +7036,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7017,7 +7049,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7030,7 +7062,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7043,7 +7075,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7056,7 +7088,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7069,7 +7101,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7109,7 +7141,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7123,7 +7155,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7149,7 +7181,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7160,10 +7192,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7209,6 +7241,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> @@ -7255,6 +7302,7 @@ <register type="NOA" address="0x00009888" value="0x45900000" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -7287,8 +7335,8 @@ chipset="SKLGT2" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="2414a93d-d84f-406e-99c0-472161194b40" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="1cbf1e9f-c2de-4cc2-8d1c-2c33c25a2332" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7354,7 +7402,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7367,7 +7415,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7380,7 +7428,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7393,7 +7441,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7406,7 +7454,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7419,7 +7467,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7475,7 +7523,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7489,7 +7537,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7503,7 +7551,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7517,7 +7565,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7531,7 +7579,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7545,7 +7593,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7559,7 +7607,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7572,7 +7620,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7585,7 +7633,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7598,7 +7646,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7611,7 +7659,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7624,7 +7672,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7637,7 +7685,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7650,7 +7698,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7690,7 +7738,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7704,7 +7752,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7730,7 +7778,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7741,10 +7789,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7790,6 +7838,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> @@ -7835,6 +7898,7 @@ <register type="NOA" address="0x00009888" value="0x45900002" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -7867,8 +7931,8 @@ chipset="SKLGT2" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="53a45d2d-170b-4cf5-b7bb-585120c8e2f5" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="b4e54cc8-a3a0-4ccd-9990-65d3184e5a38" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7934,7 +7998,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7947,7 +8011,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7960,7 +8024,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7973,7 +8037,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7986,7 +8050,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7999,7 +8063,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8055,7 +8119,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8069,7 +8133,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8083,7 +8147,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8097,7 +8161,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8111,7 +8175,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8125,7 +8189,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8139,7 +8203,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8152,7 +8216,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8165,7 +8229,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8178,7 +8242,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8191,7 +8255,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8204,7 +8268,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8217,7 +8281,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8230,7 +8294,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8270,7 +8334,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8284,7 +8348,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8310,7 +8374,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8321,10 +8385,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8415,6 +8479,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> @@ -8448,6 +8527,7 @@ <register type="NOA" address="0x00009888" value="0x45900001" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -8476,8 +8556,8 @@ chipset="SKLGT2" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="b4cff514-a91e-4798-a0b3-426ca13fc9c1" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="efe7eba4-fd9e-4a09-a92b-334970b5de57" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8543,7 +8623,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8556,7 +8636,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8569,7 +8649,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8582,7 +8662,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8595,7 +8675,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8608,7 +8688,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8664,7 +8744,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8678,7 +8758,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8692,7 +8772,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8706,7 +8786,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8720,7 +8800,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8734,7 +8814,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8748,7 +8828,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8761,7 +8841,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8774,7 +8854,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8787,7 +8867,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8800,7 +8880,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8813,7 +8893,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8826,7 +8906,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8839,7 +8919,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8879,7 +8959,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8893,7 +8973,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8919,7 +8999,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8930,10 +9010,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9039,6 +9119,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> @@ -9110,6 +9205,7 @@ <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x45900060" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -9140,8 +9236,8 @@ chipset="SKLGT2" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="7821d13b-9b8b-4405-9618-78cd56b62cce" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="e9bd0bbb-c7b7-4a26-a27a-246987354776" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9207,7 +9303,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9220,7 +9316,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9233,7 +9329,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9246,7 +9342,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9259,7 +9355,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9272,7 +9368,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9328,7 +9424,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9342,7 +9438,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9356,7 +9452,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9370,7 +9466,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9384,7 +9480,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9398,7 +9494,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9412,7 +9508,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9425,7 +9521,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9438,7 +9534,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9451,7 +9547,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9464,7 +9560,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9477,7 +9573,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9490,7 +9586,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9503,7 +9599,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9543,7 +9639,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9557,7 +9653,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9583,7 +9679,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9594,10 +9690,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9703,6 +9799,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x12120000" /> @@ -9773,6 +9884,7 @@ <register type="NOA" address="0x00009888" value="0x53900000" /> <register type="NOA" address="0x00009888" value="0x45900040" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -9809,8 +9921,8 @@ chipset="SKLGT2" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="893f1a4d-919d-4388-8cb7-746d73ea7259" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="0a7accbf-8c55-455f-9984-23e9fb0b826d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9876,7 +9988,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9889,7 +10001,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9902,7 +10014,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9915,7 +10027,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9928,7 +10040,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9941,7 +10053,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9997,7 +10109,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -10011,7 +10123,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -10025,7 +10137,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -10039,7 +10151,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -10053,7 +10165,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -10067,7 +10179,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -10081,7 +10193,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -10094,7 +10206,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -10107,7 +10219,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -10120,7 +10232,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -10133,7 +10245,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -10146,7 +10258,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -10159,7 +10271,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -10172,7 +10284,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -10212,7 +10324,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -10226,7 +10338,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -10252,7 +10364,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -10263,10 +10375,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -10372,6 +10484,21 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> <register type="NOA" address="0x00009840" value="0x000000A0" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> @@ -10416,6 +10543,7 @@ <register type="NOA" address="0x00009888" value="0x45900040" /> <register type="NOA" address="0x00009888" value="0x33900000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> </register_config> <register_config type="OA"> <register type="OA" address="0x00002740" value="0x00000000" /> @@ -10440,7 +10568,7 @@ chipset="SKLGT2" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="41a24047-7484-4ead-ae37-de907e5ff2b2" > <counter name="GPU Time Elapsed" @@ -10801,7 +10929,7 @@ chipset="SKLGT2" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="c44a5cf7-886d-477b-bebd-2d738923e4c3" > <counter name="GPU Time Elapsed" @@ -10961,11 +11089,509 @@ </register_config> </set> + <set name="FF Bottlenecks" + chipset="SKLGT2" + symbol_name="FfBottlenecks" + underscore_name="ff_bottlenecks" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="e0b2aae4-9b8f-4211-8df0-f8e8cb203209" + > + <counter name="GPU Time Elapsed" + symbol_name="GpuTime" + underscore_name="gpu_time" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + units="ns" + semantic_type="duration" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Core Clocks" + symbol_name="GpuCoreClocks" + underscore_name="gpu_core_clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + units="cycles" + semantic_type="event" + equation="GPU_CLOCK 0 READ" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="AVG GPU Core Frequency" + symbol_name="AvgGpuCoreFrequency" + underscore_name="avg_gpu_core_frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + units="hz" + semantic_type="event" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + symbol_name="GpuBusy" + underscore_name="gpu_busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + symbol_name="VsThreads" + underscore_name="vs_threads" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 1 READ" + mdapi_group="EU Array/Vertex Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + symbol_name="HsThreads" + underscore_name="hs_threads" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 2 READ" + mdapi_group="EU Array/Hull Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + symbol_name="DsThreads" + underscore_name="ds_threads" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 3 READ" + mdapi_group="EU Array/Domain Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + symbol_name="GsThreads" + underscore_name="gs_threads" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 5 READ" + mdapi_group="EU Array/Geometry Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS Threads Dispatched" + symbol_name="PsThreads" + underscore_name="ps_threads" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 6 READ" + mdapi_group="EU Array/Fragment Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS Threads Dispatched" + symbol_name="CsThreads" + underscore_name="cs_threads" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 4 READ" + mdapi_group="EU Array/Compute Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + symbol_name="RasterizedPixels" + underscore_name="rasterized_pixels" + description="The total number of rasterized pixels." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 21 READ 4 UMUL" + mdapi_group="3D Pipe/Rasterizer" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Early Hi-Depth Test Fails" + symbol_name="HiDepthTestFails" + underscore_name="hi_depth_test_fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 22 READ 4 UMUL" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Early Depth Test Fails" + symbol_name="EarlyDepthTestFails" + underscore_name="early_depth_test_fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 23 READ 4 UMUL" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + symbol_name="SamplesKilledInPs" + underscore_name="samples_killed_in_ps" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 24 READ 4 UMUL" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Pixels Failing Tests" + symbol_name="PixelsFailingPostPsTests" + underscore_name="pixels_failing_post_ps_tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 25 READ 4 UMUL" + mdapi_group="3D Pipe/Output Merger" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Written" + symbol_name="SamplesWritten" + underscore_name="samples_written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 26 READ 4 UMUL" + mdapi_group="3D Pipe/Output Merger" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + symbol_name="SamplesBlended" + underscore_name="samples_blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + units="pixels" + semantic_type="event" + equation="A 27 READ 4 UMUL" + mdapi_group="3D Pipe/Output Merger" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Active" + symbol_name="EuActive" + underscore_name="eu_active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + symbol_name="EuStall" + underscore_name="eu_stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Both FPU Pipes Active" + symbol_name="EuFpuBothActive" + underscore_name="eu_fpu_both_active" + description="The percentage of time in which both EU FPU pipelines were actively processing." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Pipes" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Thread Occupancy" + symbol_name="EuThreadOccupancy" + underscore_name="eu_thread_occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="8 A 17 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU0 Pipe Active" + symbol_name="VsFpu0Active" + underscore_name="vs_fpu0_active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Vertex Shader" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU1 Pipe Active" + symbol_name="VsFpu1Active" + underscore_name="vs_fpu1_active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Vertex Shader" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU0 Pipe Active" + symbol_name="PsFpu0Active" + underscore_name="ps_fpu0_active" + description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Pixel Shader" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS FPU1 Pipe Active" + symbol_name="PsFpu1Active" + underscore_name="ps_fpu1_active" + description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Pixel Shader" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS is sending vertices to CL" + symbol_name="VsClBypass" + underscore_name="vs_cl_bypass" + description="The percentage of time in which VS is sending vertices to CL bypassing other pipeline stages." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 0 READ B 4 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="3D Pipe/Vertex Shader" + mdapi_usage_flags="Frame Batch Draw Tier3" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Bottleneck" + symbol_name="HsBottleneck" + underscore_name="hs_bottleneck" + description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." + low_watermark="3" + high_watermark="9" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="3D Pipe/Hull Shader" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Bottleneck" + symbol_name="DsBottleneck" + underscore_name="ds_bottleneck" + description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." + low_watermark="5" + high_watermark="15" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 1 READ B 5 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="3D Pipe/Domain Shader" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="TE Bottleneck" + symbol_name="TeBottleneck" + underscore_name="te_bottleneck" + description="The percentage of time in which tesselation pipeline stage was slowing down the 3D pipeline." + low_watermark="5" + high_watermark="15" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 2 READ B 6 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="3D Pipe/Geometry Shader" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Bottleneck" + symbol_name="GsBottleneck" + underscore_name="gs_bottleneck" + description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." + low_watermark="5" + high_watermark="15" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="3D Pipe/Geometry Shader" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00009840" value="0x00000080" /> + <register type="NOA" address="0x00009888" value="0x11850019" /> + <register type="NOA" address="0x00009888" value="0x11860007" /> + <register type="NOA" address="0x00009888" value="0x19867C00" /> + <register type="NOA" address="0x00009888" value="0x01870000" /> + <register type="NOA" address="0x00009888" value="0x15880000" /> + <register type="NOA" address="0x00009888" value="0x01898000" /> + <register type="NOA" address="0x00009888" value="0x0B898000" /> + <register type="NOA" address="0x00009888" value="0x0D890C00" /> + <register type="NOA" address="0x00009888" value="0x0D808000" /> + <register type="NOA" address="0x00009888" value="0x118A8000" /> + <register type="NOA" address="0x00009888" value="0x1B8A2000" /> + <register type="NOA" address="0x00009888" value="0x1D8A0003" /> + <register type="NOA" address="0x00009888" value="0x1F810002" /> + <register type="NOA" address="0x00009888" value="0x0982C000" /> + <register type="NOA" address="0x00009888" value="0x0D824000" /> + <register type="NOA" address="0x00009888" value="0x05833000" /> + <register type="NOA" address="0x00009888" value="0x07831000" /> + <register type="NOA" address="0x00009888" value="0x0D848000" /> + <register type="NOA" address="0x00009888" value="0x0D850080" /> + <register type="NOA" address="0x00009888" value="0x01850000" /> + <register type="NOA" address="0x00009888" value="0x09860080" /> + <register type="NOA" address="0x00009888" value="0x0D860080" /> + <register type="NOA" address="0x00009888" value="0x07870C80" /> + <register type="NOA" address="0x00009888" value="0x0B870C80" /> + <register type="NOA" address="0x00009888" value="0x01880032" /> + <register type="NOA" address="0x00009888" value="0x0B888032" /> + <register type="NOA" address="0x00009888" value="0x11880000" /> + <register type="NOA" address="0x00009888" value="0x07888000" /> + <register type="NOA" address="0x00009888" value="0x1D930010" /> + <register type="NOA" address="0x00009888" value="0x1D950013" /> + <register type="NOA" address="0x00009888" value="0x0DE58000" /> + <register type="NOA" address="0x00009888" value="0x05924000" /> + <register type="NOA" address="0x00009888" value="0x0B928000" /> + <register type="NOA" address="0x00009888" value="0x0D92C000" /> + <register type="NOA" address="0x00009888" value="0x0F92C000" /> + <register type="NOA" address="0x00009888" value="0x11928000" /> + <register type="NOA" address="0x00009888" value="0x01981000" /> + <register type="NOA" address="0x00009888" value="0x07984000" /> + <register type="NOA" address="0x00009888" value="0x0998A000" /> + <register type="NOA" address="0x00009888" value="0x0B985000" /> + <register type="NOA" address="0x00009888" value="0x0D982000" /> + <register type="NOA" address="0x00009888" value="0x13904000" /> + <register type="NOA" address="0x00009888" value="0x21904000" /> + <register type="NOA" address="0x00009888" value="0x23904000" /> + <register type="NOA" address="0x00009888" value="0x25904000" /> + <register type="NOA" address="0x00009888" value="0x27904000" /> + <register type="NOA" address="0x00009888" value="0x29904000" /> + <register type="NOA" address="0x00009888" value="0x2B904000" /> + <register type="NOA" address="0x00009888" value="0x2D908000" /> + <register type="NOA" address="0x00009888" value="0x11900000" /> + <register type="NOA" address="0x00009888" value="0x51900000" /> + <register type="NOA" address="0x00009888" value="0x41900020" /> + <register type="NOA" address="0x00009888" value="0x55900000" /> + <register type="NOA" address="0x00009888" value="0x45900000" /> + <register type="NOA" address="0x00009888" value="0x47900400" /> + <register type="NOA" address="0x00009888" value="0x57900000" /> + <register type="NOA" address="0x00009888" value="0x49900000" /> + <register type="NOA" address="0x00009888" value="0x37900000" /> + <register type="NOA" address="0x00009888" value="0x33900000" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x00002740" value="0x00000000" /> + <register type="OA" address="0x00002710" value="0x00000000" /> + <register type="OA" address="0x00002714" value="0x00800000" /> + <register type="OA" address="0x00002720" value="0x00000000" /> + <register type="OA" address="0x00002724" value="0x00800000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00000011" /> + <register type="FLEX" address="0x0000E758" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00000008" /> + </register_config> + </set> + <set name="MDAPI testing set Gen9" chipset="SKLGT2" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="1651949f-0ac0-4cb1-a06f-dafd74a407d1" > <counter name="GPU Time Elapsed" @@ -11169,7 +11795,7 @@ chipset="SKLGT2" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="27871149-2fa9-40ba-aa73-350d60c03a09" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-sklgt3.xml b/src/intel/perf/oa-sklgt3.xml index 46b095426f8..1ce6c40657b 100644 --- a/src/intel/perf/oa-sklgt3.xml +++ b/src/intel/perf/oa-sklgt3.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959548" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="SKLGT3" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="21fef15a-83f4-4ffa-bb81-7da6e38b8e4b" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -367,7 +367,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -380,7 +380,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -393,7 +393,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -406,7 +406,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -419,7 +419,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -432,7 +432,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -445,7 +445,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -498,7 +498,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -512,7 +512,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -538,7 +538,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -589,10 +589,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -619,7 +619,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -633,7 +633,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -647,7 +647,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -829,7 +829,7 @@ chipset="SKLGT3" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="4320492b-fd03-42ac-922f-dbe1ef3b7b58" > <counter name="GPU Time Elapsed" @@ -842,7 +842,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -855,7 +855,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -869,7 +869,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -883,7 +883,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -896,7 +896,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -909,7 +909,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -922,7 +922,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -935,7 +935,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -948,7 +948,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -961,7 +961,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -975,7 +975,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -989,7 +989,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -1003,7 +1003,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1017,7 +1017,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1031,7 +1031,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1045,7 +1045,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1059,7 +1059,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1073,7 +1073,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1086,7 +1086,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1099,7 +1099,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1112,7 +1112,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1125,7 +1125,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1138,7 +1138,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1151,7 +1151,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1164,7 +1164,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1177,7 +1177,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1190,7 +1190,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1204,7 +1204,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1218,7 +1218,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1231,7 +1231,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1244,7 +1244,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1255,10 +1255,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1271,7 +1271,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1285,7 +1285,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1299,7 +1299,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1313,7 +1313,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1327,7 +1327,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1341,7 +1341,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1355,7 +1355,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1460,7 +1460,7 @@ chipset="SKLGT3" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="bd2d9cae-b9ec-4f5b-9d2f-934bed398a2d" > <counter name="GPU Time Elapsed" @@ -1527,7 +1527,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1540,7 +1540,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1553,7 +1553,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1566,7 +1566,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1579,7 +1579,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1592,7 +1592,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1633,7 +1633,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1646,7 +1646,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1659,7 +1659,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1672,7 +1672,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1685,7 +1685,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1698,7 +1698,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1711,7 +1711,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1751,7 +1751,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1765,7 +1765,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1791,7 +1791,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1802,10 +1802,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1818,7 +1818,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1833,7 +1833,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1848,7 +1848,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1863,7 +1863,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1878,7 +1878,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1893,7 +1893,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1908,7 +1908,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1923,7 +1923,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1938,7 +1938,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1953,7 +1953,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1968,7 +1968,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1983,7 +1983,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1996,7 +1996,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2009,7 +2009,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2022,7 +2022,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2035,7 +2035,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2048,7 +2048,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2205,7 +2205,7 @@ chipset="SKLGT3" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="4ca0f3fe-7fd3-4924-98cb-1807d9879767" > <counter name="GPU Time Elapsed" @@ -2272,7 +2272,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2285,7 +2285,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2298,7 +2298,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2311,7 +2311,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2324,7 +2324,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2337,7 +2337,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2378,7 +2378,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2391,7 +2391,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2404,7 +2404,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2417,7 +2417,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2430,7 +2430,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2443,7 +2443,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2456,7 +2456,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2496,7 +2496,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2510,7 +2510,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2536,7 +2536,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2549,7 +2549,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2588,7 +2588,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2601,7 +2601,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2614,7 +2614,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2627,7 +2627,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2640,7 +2640,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2653,7 +2653,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2845,7 +2845,7 @@ chipset="SKLGT3" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="a0c0172c-ee13-403d-99ff-2bdf6936cf14" > <counter name="GPU Time Elapsed" @@ -2912,7 +2912,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2925,7 +2925,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2938,7 +2938,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2951,7 +2951,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2964,7 +2964,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2977,7 +2977,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3018,7 +3018,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3031,7 +3031,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3044,7 +3044,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3057,7 +3057,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3070,7 +3070,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3083,7 +3083,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3096,7 +3096,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3136,7 +3136,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3150,7 +3150,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3176,7 +3176,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3187,10 +3187,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3203,7 +3203,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3229,7 +3229,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3242,7 +3242,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3255,7 +3255,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3268,7 +3268,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3281,7 +3281,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3294,7 +3294,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3486,7 +3486,7 @@ chipset="SKLGT3" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="52435e0b-f188-42ea-8680-21a56ee20dee" > <counter name="GPU Time Elapsed" @@ -3526,7 +3526,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3742,7 +3742,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4107,7 +4107,7 @@ chipset="SKLGT3" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="27076eeb-49f3-4fed-8423-c66506005c63" > <counter name="GPU Time Elapsed" @@ -4120,7 +4120,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4133,7 +4133,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4147,7 +4147,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4161,7 +4161,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4174,7 +4174,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4187,7 +4187,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4200,7 +4200,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4213,7 +4213,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4226,7 +4226,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4239,7 +4239,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4253,7 +4253,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4267,7 +4267,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4281,7 +4281,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4295,7 +4295,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4309,7 +4309,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4323,7 +4323,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4337,7 +4337,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4351,7 +4351,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4365,7 +4365,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4379,7 +4379,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4393,7 +4393,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4407,7 +4407,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4421,7 +4421,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4435,7 +4435,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4449,7 +4449,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4462,7 +4462,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4475,7 +4475,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4488,7 +4488,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4501,7 +4501,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4514,7 +4514,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4527,7 +4527,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4540,7 +4540,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4553,7 +4553,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4566,7 +4566,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4579,7 +4579,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4593,7 +4593,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4607,7 +4607,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4620,7 +4620,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4633,7 +4633,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4646,7 +4646,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4659,7 +4659,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4673,7 +4673,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4684,10 +4684,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4701,7 +4701,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4714,7 +4714,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4728,7 +4728,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4742,7 +4742,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4756,7 +4756,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4770,7 +4770,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4784,7 +4784,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4798,7 +4798,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4812,7 +4812,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4826,7 +4826,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4840,7 +4840,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4935,8 +4935,8 @@ chipset="SKLGT3" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="8071b409-c39a-4674-94d7-32962ecfb512" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="a1b8363b-b986-47b6-929a-847afde3dec8" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5002,7 +5002,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5015,7 +5015,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5028,7 +5028,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5041,7 +5041,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5054,7 +5054,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5067,7 +5067,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5123,7 +5123,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5137,7 +5137,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5151,7 +5151,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5165,7 +5165,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5179,7 +5179,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5193,7 +5193,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5207,7 +5207,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5220,7 +5220,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5233,7 +5233,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5246,7 +5246,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5259,7 +5259,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5272,7 +5272,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5285,7 +5285,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5298,7 +5298,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5338,7 +5338,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5352,7 +5352,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5378,7 +5378,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5389,10 +5389,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5467,7 +5467,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5548,8 +5564,8 @@ chipset="SKLGT3" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="5e0b391e-9ea8-4901-b2ff-b64ff616c7ed" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="fa857069-7f95-44c9-a3e0-cb8ccbc35abb" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5615,7 +5631,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5628,7 +5644,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5641,7 +5657,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5654,7 +5670,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5667,7 +5683,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5680,7 +5696,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5736,7 +5752,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5750,7 +5766,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5764,7 +5780,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5778,7 +5794,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5792,7 +5808,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5806,7 +5822,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5820,7 +5836,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5833,7 +5849,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5846,7 +5862,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5859,7 +5875,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5872,7 +5888,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5885,7 +5901,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5898,7 +5914,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5911,7 +5927,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5951,7 +5967,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5965,7 +5981,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5991,7 +6007,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6002,10 +6018,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6081,7 +6097,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> <register type="NOA" address="0x00009888" value="0x166C0020" /> @@ -6193,8 +6225,8 @@ chipset="SKLGT3" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="25dc828e-1d2d-426e-9546-a1d4233cdf16" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="9830a5f3-a5e2-4773-a49d-6371407c382a" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6260,7 +6292,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6273,7 +6305,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6286,7 +6318,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6299,7 +6331,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6312,7 +6344,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6325,7 +6357,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6381,7 +6413,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6395,7 +6427,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6409,7 +6441,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6423,7 +6455,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6437,7 +6469,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6451,7 +6483,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6465,7 +6497,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6478,7 +6510,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6491,7 +6523,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6504,7 +6536,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6517,7 +6549,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6530,7 +6562,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6543,7 +6575,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6556,7 +6588,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6596,7 +6628,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6610,7 +6642,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6636,7 +6668,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6647,10 +6679,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6696,7 +6728,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> <register type="NOA" address="0x00009888" value="0x146C0001" /> @@ -6773,8 +6821,8 @@ chipset="SKLGT3" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="3dba9405-2d7e-4d70-8199-e734e82fd6bf" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="59452ceb-24bb-4878-87ec-87aab7b4f9db" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6840,7 +6888,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6853,7 +6901,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6866,7 +6914,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6879,7 +6927,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6892,7 +6940,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6905,7 +6953,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6961,7 +7009,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6975,7 +7023,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6989,7 +7037,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7003,7 +7051,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7017,7 +7065,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7031,7 +7079,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7045,7 +7093,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7058,7 +7106,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7071,7 +7119,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7084,7 +7132,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7097,7 +7145,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7110,7 +7158,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7123,7 +7171,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7136,7 +7184,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7176,7 +7224,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7190,7 +7238,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7216,7 +7264,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7227,10 +7275,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7276,7 +7324,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> @@ -7352,8 +7416,8 @@ chipset="SKLGT3" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="76935d7b-09c9-46bf-87f1-c18b4a86ebe5" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="d2249ff7-34b4-4203-b474-7c11546f9dae" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7419,7 +7483,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7432,7 +7496,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7445,7 +7509,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7458,7 +7522,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7471,7 +7535,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7484,7 +7548,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7540,7 +7604,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7554,7 +7618,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7568,7 +7632,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7582,7 +7646,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7596,7 +7660,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7610,7 +7674,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7624,7 +7688,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7637,7 +7701,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7650,7 +7714,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7663,7 +7727,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7676,7 +7740,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7689,7 +7753,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7702,7 +7766,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7715,7 +7779,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7755,7 +7819,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7769,7 +7833,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7795,7 +7859,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7806,10 +7870,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7900,7 +7964,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> <register type="NOA" address="0x00009888" value="0x144D0500" /> @@ -7960,8 +8040,8 @@ chipset="SKLGT3" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="1b34c0d6-4f4c-4d7b-833f-4aaf236d87a6" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="c9cf7c63-0065-4226-941e-98590bad8f75" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8027,7 +8107,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8040,7 +8120,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8053,7 +8133,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8066,7 +8146,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8079,7 +8159,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8092,7 +8172,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8148,7 +8228,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8162,7 +8242,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8176,7 +8256,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8190,7 +8270,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8204,7 +8284,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8218,7 +8298,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8232,7 +8312,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8245,7 +8325,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8258,7 +8338,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8271,7 +8351,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8284,7 +8364,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8297,7 +8377,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8310,7 +8390,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8323,7 +8403,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8363,7 +8443,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8377,7 +8457,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8403,7 +8483,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8414,10 +8494,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8523,7 +8603,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> <register type="NOA" address="0x00009888" value="0x16150005" /> @@ -8623,8 +8719,8 @@ chipset="SKLGT3" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="b375c985-9953-455b-bda2-b03f7594e9db" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="e3bb1501-89ca-43fb-8668-9d96159e10a2" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8690,7 +8786,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8703,7 +8799,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8716,7 +8812,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8729,7 +8825,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8742,7 +8838,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8755,7 +8851,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8811,7 +8907,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8825,7 +8921,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8839,7 +8935,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8853,7 +8949,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8867,7 +8963,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8881,7 +8977,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8895,7 +8991,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8908,7 +9004,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8921,7 +9017,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8934,7 +9030,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8947,7 +9043,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8960,7 +9056,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8973,7 +9069,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8986,7 +9082,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9026,7 +9122,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9040,7 +9136,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9066,7 +9162,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9077,10 +9173,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9186,7 +9282,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12120000" /> <register type="NOA" address="0x00009888" value="0x12320000" /> @@ -9291,8 +9403,8 @@ chipset="SKLGT3" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="3e2be2bb-884a-49bb-82c5-2358e6bd5f2d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="29194a55-7e75-4152-a71f-ef34b1ae4cca" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9358,7 +9470,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9371,7 +9483,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9384,7 +9496,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9397,7 +9509,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9410,7 +9522,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9423,7 +9535,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9479,7 +9591,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9493,7 +9605,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9507,7 +9619,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9521,7 +9633,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9535,7 +9647,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9549,7 +9661,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9563,7 +9675,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9576,7 +9688,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9589,7 +9701,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9602,7 +9714,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9615,7 +9727,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9628,7 +9740,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9641,7 +9753,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9654,7 +9766,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9694,7 +9806,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9708,7 +9820,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9734,7 +9846,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9745,10 +9857,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9854,7 +9966,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> <register type="NOA" address="0x00009888" value="0x12322E60" /> @@ -9921,7 +10049,7 @@ chipset="SKLGT3" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="2d80a648-7b5a-4e92-bbe7-3b5c76f2e221" > <counter name="GPU Time Elapsed" @@ -10313,7 +10441,7 @@ chipset="SKLGT3" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="0c5058ff-fdf4-4e0d-81fb-c0310fb76525" > <counter name="GPU Time Elapsed" @@ -10500,7 +10628,7 @@ chipset="SKLGT3" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="2b985803-d3c9-4629-8a4f-634bfecba0e8" > <counter name="GPU Time Elapsed" @@ -10705,7 +10833,7 @@ chipset="SKLGT3" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="c889fd93-8dc7-4ba5-9451-de34a8b5ea3f" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-sklgt4.xml b/src/intel/perf/oa-sklgt4.xml index d8ed378e853..3197ce82a90 100644 --- a/src/intel/perf/oa-sklgt4.xml +++ b/src/intel/perf/oa-sklgt4.xml @@ -1,10 +1,10 @@ <?xml version="1.0"?> -<metrics version="1553959548" merge_md5=""> +<metrics version="1582124704" merge_md5=""> <set name="Render Metrics Basic Gen9" chipset="SKLGT4" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="95322a71-bb05-4437-bc27-f7dd7b27d136" > <counter name="GPU Time Elapsed" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -192,7 +192,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -206,7 +206,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -220,7 +220,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -234,7 +234,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -248,7 +248,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -262,7 +262,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -276,7 +276,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler 0 Busy" @@ -350,7 +350,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -363,7 +363,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -376,7 +376,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -389,7 +389,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -402,7 +402,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -415,7 +415,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -428,7 +428,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -481,7 +481,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -495,7 +495,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -521,7 +521,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Lookup Accesses w/o IC" @@ -572,10 +572,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -602,7 +602,7 @@ equation="B 6 READ B 7 READ UADD 64 UMUL" mdapi_group="GTI/3D Pipe" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Depth Throughput" @@ -616,7 +616,7 @@ equation="C 0 READ C 1 READ UADD 64 UMUL" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI RCC Throughput" @@ -630,7 +630,7 @@ equation="C 2 READ C 3 READ UADD 64 UMUL" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI L3 Throughput" @@ -823,7 +823,7 @@ chipset="SKLGT4" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="7277228f-e7f3-4743-945a-6a2049d11377" > <counter name="GPU Time Elapsed" @@ -836,7 +836,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -849,7 +849,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -863,7 +863,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -877,7 +877,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -890,7 +890,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -903,7 +903,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -916,7 +916,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -929,7 +929,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -942,7 +942,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -955,7 +955,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -969,7 +969,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -983,7 +983,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -997,7 +997,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -1011,7 +1011,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -1025,7 +1025,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -1039,7 +1039,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -1053,7 +1053,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Thread Occupancy" @@ -1067,7 +1067,7 @@ equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -1080,7 +1080,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1093,7 +1093,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1106,7 +1106,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1119,7 +1119,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1132,7 +1132,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1145,7 +1145,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1158,7 +1158,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO OCL BB" + mdapi_supported_apis="VK OGL IO OCL BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1171,7 +1171,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -1184,7 +1184,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -1198,7 +1198,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1212,7 +1212,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1225,7 +1225,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1238,7 +1238,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1249,10 +1249,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1265,7 +1265,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Read" @@ -1279,7 +1279,7 @@ equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Typed Bytes Written" @@ -1293,7 +1293,7 @@ equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Bytes Read" @@ -1307,7 +1307,7 @@ equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Untyped Writes" @@ -1321,7 +1321,7 @@ equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -1335,7 +1335,7 @@ equation="C 4 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1349,7 +1349,7 @@ equation="C 5 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1454,7 +1454,7 @@ chipset="SKLGT4" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="463c668c-3f60-49b6-8f85-d995b635b3b2" > <counter name="GPU Time Elapsed" @@ -1521,7 +1521,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1534,7 +1534,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1547,7 +1547,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1560,7 +1560,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1573,7 +1573,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1586,7 +1586,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1627,7 +1627,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1640,7 +1640,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1653,7 +1653,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1666,7 +1666,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1679,7 +1679,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1692,7 +1692,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1705,7 +1705,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1745,7 +1745,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1759,7 +1759,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1785,7 +1785,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -1796,10 +1796,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1812,7 +1812,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VF Bottleneck" @@ -1827,7 +1827,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1842,7 +1842,7 @@ equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1857,7 +1857,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1872,7 +1872,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1887,7 +1887,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1902,7 +1902,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1917,7 +1917,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1932,7 +1932,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1947,7 +1947,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Bottleneck" @@ -1962,7 +1962,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1977,7 +1977,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1990,7 +1990,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -2003,7 +2003,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -2016,7 +2016,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -2029,7 +2029,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -2042,7 +2042,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -2199,7 +2199,7 @@ chipset="SKLGT4" symbol_name="MemoryReads" underscore_name="memory_reads" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="3ae6e74c-72c3-4040-9bd0-7961430b8cc8" > <counter name="GPU Time Elapsed" @@ -2266,7 +2266,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2279,7 +2279,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2292,7 +2292,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2305,7 +2305,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2318,7 +2318,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2331,7 +2331,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2372,7 +2372,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2385,7 +2385,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2398,7 +2398,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2411,7 +2411,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2424,7 +2424,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2437,7 +2437,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2450,7 +2450,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2490,7 +2490,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2504,7 +2504,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2530,7 +2530,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2543,7 +2543,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryReads" @@ -2582,7 +2582,7 @@ equation="B 1 READ" mdapi_group="GTI/3D Pipe/Vertex Fetch" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryReads" @@ -2595,7 +2595,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryReads" @@ -2608,7 +2608,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryReads" @@ -2621,7 +2621,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryReads" @@ -2634,7 +2634,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryReads" @@ -2647,7 +2647,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryReads" @@ -2839,7 +2839,7 @@ chipset="SKLGT4" symbol_name="MemoryWrites" underscore_name="memory_writes" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="055f256d-4052-467c-8dec-6064a4806433" > <counter name="GPU Time Elapsed" @@ -2906,7 +2906,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2919,7 +2919,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2932,7 +2932,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2945,7 +2945,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2958,7 +2958,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2971,7 +2971,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3012,7 +3012,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -3025,7 +3025,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -3038,7 +3038,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -3051,7 +3051,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -3064,7 +3064,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -3077,7 +3077,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -3090,7 +3090,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3130,7 +3130,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3144,7 +3144,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3170,7 +3170,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -3181,10 +3181,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3197,7 +3197,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiCmdStreamerMemoryWrites" @@ -3223,7 +3223,7 @@ equation="B 2 READ" mdapi_group="GTI/3D Pipe/Stream Output" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRccMemoryWrites" @@ -3236,7 +3236,7 @@ equation="B 3 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMscMemoryWrites" @@ -3249,7 +3249,7 @@ equation="B 4 READ" mdapi_group="GTI/Color Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiHizMemoryWrites" @@ -3262,7 +3262,7 @@ equation="B 5 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiStcMemoryWrites" @@ -3275,7 +3275,7 @@ equation="B 6 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiRczMemoryWrites" @@ -3288,7 +3288,7 @@ equation="B 7 READ" mdapi_group="GTI/Depth Cache" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GtiMemoryWrites" @@ -3480,7 +3480,7 @@ chipset="SKLGT4" symbol_name="ComputeExtended" underscore_name="compute_extended" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="753972d4-87cd-4460-824d-754463ac5054" > <counter name="GPU Time Elapsed" @@ -3520,7 +3520,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3736,7 +3736,7 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" mdapi_supported_apis="" @@ -4101,7 +4101,7 @@ chipset="SKLGT4" symbol_name="ComputeL3Cache" underscore_name="compute_l3_cache" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="4e4392e9-8f73-457b-ab44-b49f7a0c733b" > <counter name="GPU Time Elapsed" @@ -4114,7 +4114,7 @@ equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Core Clocks" @@ -4127,7 +4127,7 @@ equation="GPU_CLOCK 0 READ" mdapi_group="GPU" mdapi_usage_flags="Tier1 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="AVG GPU Core Frequency" @@ -4141,7 +4141,7 @@ equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -4155,7 +4155,7 @@ equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Tier1 Overview System Frame" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Threads Dispatched" @@ -4168,7 +4168,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4181,7 +4181,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4194,7 +4194,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4207,7 +4207,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4220,7 +4220,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4233,7 +4233,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4247,7 +4247,7 @@ equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Stall" @@ -4261,7 +4261,7 @@ equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Both FPU Pipes Active" @@ -4275,7 +4275,7 @@ equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Pipe Active" @@ -4289,7 +4289,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Pipe Active" @@ -4303,7 +4303,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU AVG IPC Rate" @@ -4317,7 +4317,7 @@ equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" mdapi_group="EU Array" mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Send Pipe Active" @@ -4331,7 +4331,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Hybrid Instruction" @@ -4345,7 +4345,7 @@ equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Hybrid Instruction" @@ -4359,7 +4359,7 @@ equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Ternary Instruction" @@ -4373,7 +4373,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Ternary Instruction" @@ -4387,7 +4387,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Binary Instruction" @@ -4401,7 +4401,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Binary Instruction" @@ -4415,7 +4415,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU0 Move Instruction" @@ -4429,7 +4429,7 @@ equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU FPU1 Move Instruction" @@ -4443,7 +4443,7 @@ equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pipes/Instructions" mdapi_usage_flags="Tier4 System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -4456,7 +4456,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -4469,7 +4469,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -4482,7 +4482,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -4495,7 +4495,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -4508,7 +4508,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -4521,7 +4521,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -4534,7 +4534,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Accesses" @@ -4547,7 +4547,7 @@ equation="A 28 READ" mdapi_group="Sampler" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -4560,7 +4560,7 @@ equation="A 28 READ 4 UMUL" mdapi_group="Sampler/Sampler Input" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels Misses" @@ -4573,7 +4573,7 @@ equation="A 29 READ 4 UMUL" mdapi_group="Sampler/Sampler Cache" mdapi_usage_flags="Tier3 Batch Frame Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Read" @@ -4587,7 +4587,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -4601,7 +4601,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -4614,7 +4614,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -4627,7 +4627,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Accesses" @@ -4640,7 +4640,7 @@ equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Misses" @@ -4653,7 +4653,7 @@ equation="C 4 READ C 5 READ UADD" mdapi_group="L3/TAG" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Sampler Throughput" @@ -4667,7 +4667,7 @@ equation="A 29 READ 64 UMUL" mdapi_group="L3/Sampler" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -4678,10 +4678,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Total Throughput" @@ -4695,7 +4695,7 @@ equation="$L3Accesses 64 UMUL" mdapi_group="L3" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -4708,7 +4708,7 @@ equation="A 35 READ" mdapi_group="EU Array/Barrier" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Bank 00 Accesses" @@ -4722,7 +4722,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 01 Accesses" @@ -4736,7 +4736,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 02 Accesses" @@ -4750,7 +4750,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 03 Accesses" @@ -4764,7 +4764,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Accesses" @@ -4778,7 +4778,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="L3 Bank 00 IC Hits" @@ -4792,7 +4792,7 @@ availability="$SliceMask 0x01 AND" mdapi_group="L3/IC" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="slice" /> <counter name="GTI L3 Throughput" @@ -4806,7 +4806,7 @@ equation="C 4 READ C 5 READ UADD 64 UMUL" mdapi_group="GTI/L3" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Read Throughput" @@ -4820,7 +4820,7 @@ equation="C 6 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -4834,7 +4834,7 @@ equation="C 7 READ 64 UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -4929,8 +4929,8 @@ chipset="SKLGT4" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="730d95dd-7da8-4e1c-ab8d-c0eb1e4c1805" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="75f56991-b149-4122-ade9-d9c0c80c733b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -4996,7 +4996,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5009,7 +5009,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5022,7 +5022,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5035,7 +5035,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5048,7 +5048,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5061,7 +5061,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5117,7 +5117,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5131,7 +5131,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5145,7 +5145,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5159,7 +5159,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5173,7 +5173,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5187,7 +5187,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5201,7 +5201,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5214,7 +5214,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5227,7 +5227,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5240,7 +5240,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5253,7 +5253,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5266,7 +5266,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5279,7 +5279,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5292,7 +5292,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5332,7 +5332,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5346,7 +5346,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5372,7 +5372,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5383,10 +5383,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -5461,7 +5461,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x104F0232" /> <register type="NOA" address="0x00009888" value="0x124F4640" /> @@ -5542,8 +5558,8 @@ chipset="SKLGT4" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="d9e86d70-462b-462a-851e-fd63e8c13d63" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="0d4cda70-da83-466f-b61e-7a064fe6a232" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -5609,7 +5625,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5622,7 +5638,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5635,7 +5651,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5648,7 +5664,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5661,7 +5677,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5674,7 +5690,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5730,7 +5746,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -5744,7 +5760,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -5758,7 +5774,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -5772,7 +5788,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -5786,7 +5802,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -5800,7 +5816,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -5814,7 +5830,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -5827,7 +5843,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -5840,7 +5856,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -5853,7 +5869,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -5866,7 +5882,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -5879,7 +5895,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -5892,7 +5908,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -5905,7 +5921,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -5945,7 +5961,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -5959,7 +5975,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -5985,7 +6001,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -5996,10 +6012,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6075,7 +6091,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C7B40" /> <register type="NOA" address="0x00009888" value="0x166C0020" /> @@ -6187,8 +6219,8 @@ chipset="SKLGT4" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="52200424-6ee9-48b3-b7fa-0afcf1975e4d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="20137ace-b110-4341-883f-1094c820093c" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6254,7 +6286,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6267,7 +6299,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6280,7 +6312,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6293,7 +6325,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6306,7 +6338,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6319,7 +6351,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6375,7 +6407,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6389,7 +6421,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6403,7 +6435,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6417,7 +6449,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -6431,7 +6463,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -6445,7 +6477,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -6459,7 +6491,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -6472,7 +6504,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -6485,7 +6517,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -6498,7 +6530,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -6511,7 +6543,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -6524,7 +6556,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -6537,7 +6569,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -6550,7 +6582,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -6590,7 +6622,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -6604,7 +6636,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -6630,7 +6662,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -6641,10 +6673,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -6690,7 +6722,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C02E0" /> <register type="NOA" address="0x00009888" value="0x146C0001" /> @@ -6767,8 +6815,8 @@ chipset="SKLGT4" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="1988315f-0a26-44df-acb0-df7ec86b1456" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="d3a6b05e-46ef-44a8-96c3-9bd3e58acbe6" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -6834,7 +6882,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6847,7 +6895,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6860,7 +6908,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6873,7 +6921,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6886,7 +6934,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6899,7 +6947,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6955,7 +7003,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -6969,7 +7017,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -6983,7 +7031,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -6997,7 +7045,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7011,7 +7059,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7025,7 +7073,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7039,7 +7087,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7052,7 +7100,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7065,7 +7113,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7078,7 +7126,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7091,7 +7139,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7104,7 +7152,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7117,7 +7165,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7130,7 +7178,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7170,7 +7218,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7184,7 +7232,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7210,7 +7258,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7221,10 +7269,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7270,7 +7318,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x126C4E80" /> <register type="NOA" address="0x00009888" value="0x146C0000" /> @@ -7346,8 +7410,8 @@ chipset="SKLGT4" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="f1f17ca7-286e-4ae5-9d15-9fccad6c665d" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="4081b948-63f1-4b1a-abaa-6017cb77a63b" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -7413,7 +7477,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7426,7 +7490,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7439,7 +7503,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7452,7 +7516,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7465,7 +7529,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7478,7 +7542,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7534,7 +7598,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -7548,7 +7612,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -7562,7 +7626,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -7576,7 +7640,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -7590,7 +7654,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -7604,7 +7668,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -7618,7 +7682,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -7631,7 +7695,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -7644,7 +7708,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -7657,7 +7721,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -7670,7 +7734,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -7683,7 +7747,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -7696,7 +7760,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -7709,7 +7773,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -7749,7 +7813,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -7763,7 +7827,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -7789,7 +7853,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -7800,10 +7864,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -7894,7 +7958,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x102F3800" /> <register type="NOA" address="0x00009888" value="0x144D0500" /> @@ -7954,8 +8034,8 @@ chipset="SKLGT4" symbol_name="Sampler" underscore_name="sampler" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="00a9e0fb-3d2e-4405-852c-dce6334ffb3b" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="eae6bbb1-0e2b-478d-bd9e-f10ded2178f9" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8021,7 +8101,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8034,7 +8114,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8047,7 +8127,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8060,7 +8140,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8073,7 +8153,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8086,7 +8166,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8142,7 +8222,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8156,7 +8236,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8170,7 +8250,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8184,7 +8264,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8198,7 +8278,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8212,7 +8292,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8226,7 +8306,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8239,7 +8319,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8252,7 +8332,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8265,7 +8345,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8278,7 +8358,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8291,7 +8371,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8304,7 +8384,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8317,7 +8397,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -8357,7 +8437,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -8371,7 +8451,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -8397,7 +8477,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -8408,10 +8488,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -8517,7 +8597,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x14152C00" /> <register type="NOA" address="0x00009888" value="0x16150005" /> @@ -8617,8 +8713,8 @@ chipset="SKLGT4" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="13dcc50a-7ec0-409b-99d6-a3f932cedcb3" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="1bba4bd2-81d4-45ec-847f-bc363e17e14d" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8684,7 +8780,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8697,7 +8793,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8710,7 +8806,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8723,7 +8819,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8736,7 +8832,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8749,7 +8845,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -8805,7 +8901,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -8819,7 +8915,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -8833,7 +8929,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -8847,7 +8943,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -8861,7 +8957,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -8875,7 +8971,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -8889,7 +8985,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -8902,7 +8998,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -8915,7 +9011,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -8928,7 +9024,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -8941,7 +9037,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -8954,7 +9050,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -8967,7 +9063,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -8980,7 +9076,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9020,7 +9116,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9034,7 +9130,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9060,7 +9156,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9071,10 +9167,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9180,7 +9276,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12120000" /> <register type="NOA" address="0x00009888" value="0x12320000" /> @@ -9285,8 +9397,8 @@ chipset="SKLGT4" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="97875e21-6624-4aee-9191-682feb3eae21" + mdapi_supported_apis="VK OGL OCL IO BB" + hw_config_guid="a4b3106c-cfec-49f5-8e26-470470379e66" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -9352,7 +9464,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -9365,7 +9477,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -9378,7 +9490,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -9391,7 +9503,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 IO BB" + mdapi_supported_apis="VK OGL4 IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -9404,7 +9516,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -9417,7 +9529,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -9473,7 +9585,7 @@ equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS FPU1 Pipe Active" @@ -9487,7 +9599,7 @@ equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="VS Send Pipe Active" @@ -9501,7 +9613,7 @@ equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU0 Pipe Active" @@ -9515,7 +9627,7 @@ equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS FPU1 Pipe Active" @@ -9529,7 +9641,7 @@ equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="PS Send Pipeline Active" @@ -9543,7 +9655,7 @@ equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array/Pixel Shader" mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="FS Both FPU Active" @@ -9557,7 +9669,7 @@ equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Rasterized Pixels" @@ -9570,7 +9682,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -9583,7 +9695,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -9596,7 +9708,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -9609,7 +9721,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -9622,7 +9734,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -9635,7 +9747,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -9648,7 +9760,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="OGL IO BB" + mdapi_supported_apis="VK OGL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -9688,7 +9800,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -9702,7 +9814,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -9728,7 +9840,7 @@ equation="A 34 READ" mdapi_group="L3/Data Port/Atomics" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="L3 Shader Throughput" @@ -9739,10 +9851,10 @@ max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" units="bytes" semantic_type="throughput" - equation="A 30 READ A 31 READ $ShaderMemoryAccesses 64 UMUL UADD UADD" + equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -9848,7 +9960,23 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> + <counter name="SQ is full" + symbol_name="GTRequestQueueFull" + underscore_name="gt_request_queue_full" + description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="PERFCNT1 READ_REG 100 UMUL $GpuCoreClocks FDIV" + availability="true $QueryMode &&" + mdapi_group="GTI" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="VK OGL4 OCL" + mdapi_hw_unit_type="gpu" + /> <register_config type="NOA"> + <register type="NOA" address="0x000091BC" value="0xE0500000" /> <register type="NOA" address="0x00009840" value="0x00000080" /> <register type="NOA" address="0x00009888" value="0x12124D60" /> <register type="NOA" address="0x00009888" value="0x12322E60" /> @@ -9915,7 +10043,7 @@ chipset="SKLGT4" symbol_name="ComputeExtra" underscore_name="compute_extra" - mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_supported_apis="VK OGL4 OCL IO BB" hw_config_guid="a5aa857d-e8f0-4dfa-8981-ce340fa748fd" > <counter name="GPU Time Elapsed" @@ -10336,7 +10464,7 @@ chipset="SKLGT4" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO BB" hw_config_guid="4e5b1599-5b01-4b3d-89fa-6b26a25fe02b" > <counter name="GPU Time Elapsed" @@ -10523,7 +10651,7 @@ chipset="SKLGT4" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO BB" hw_config_guid="882fa433-1f4a-4a67-a962-c741888fe5f5" > <counter name="GPU Time Elapsed" @@ -10728,7 +10856,7 @@ chipset="SKLGT4" symbol_name="PMA_Stall" underscore_name="pma__stall" - mdapi_supported_apis="OGL OGL4 OCL IO MEDIA" + mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" hw_config_guid="befe9fd6-474e-4a3d-b98e-cd793715cf91" > <counter name="GPU Time Elapsed" diff --git a/src/intel/perf/oa-tgl.xml b/src/intel/perf/oa-tgl.xml index c3b1e9e921a..1c6ee712c06 100644 --- a/src/intel/perf/oa-tgl.xml +++ b/src/intel/perf/oa-tgl.xml @@ -1,11 +1,11 @@ <?xml version="1.0"?> -<metrics version="1568234084" merge_md5=""> +<metrics version="1585732834" merge_md5=""> <set name="Render Metrics Basic Gen12" chipset="TGL" symbol_name="RenderBasic" underscore_name="render_basic" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="519a832e-a682-4ef6-a7ac-b12d68116fd7" + mdapi_supported_apis="VK OGL OCL IO" + hw_config_guid="daf004fb-fc9f-45e0-b842-1770e6d273c2" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -57,7 +57,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -70,7 +70,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -83,7 +83,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -96,7 +96,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -109,7 +109,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -122,7 +122,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="GPU Busy" @@ -147,7 +147,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -161,7 +161,21 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Thread Occupancy" + symbol_name="EuThreadOccupancy" + underscore_name="eu_thread_occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -209,7 +223,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -222,7 +236,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -235,7 +249,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -248,7 +262,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -261,7 +275,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -274,7 +288,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -287,7 +301,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -327,7 +341,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -341,7 +355,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -354,7 +368,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -381,7 +395,7 @@ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -408,7 +422,7 @@ equation="64 C 5 READ C 4 READ UADD C 3 READ UADD C 2 READ UADD UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="IO" + mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -422,226 +436,6 @@ equation="64 C 1 READ C 0 READ UADD UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="IO" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS Send Pipe Active" - symbol_name="VsSendActive" - underscore_name="vs_send_active" - description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS EM Pipe Active" - symbol_name="VsEmActive" - underscore_name="vs_em_active" - description="The percentage of time in which EU EM pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS Both FPU Active" - symbol_name="PsEuBothFpuActive" - underscore_name="ps_eu_both_fpu_active" - description="The percentage of time in which fragment shaders were processed actively on the both FPUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="3D Pipe/Fragment Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS EM Pipe Active" - symbol_name="PsEmActive" - underscore_name="ps_em_active" - description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 16 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS FPU Pipe Active" - symbol_name="PsFpuActive" - underscore_name="ps_fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 15 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS FPU Pipe Active" - symbol_name="VsFpuActive" - underscore_name="vs_fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS AVG Stall per Thread" - symbol_name="PsEuStallPerThread" - underscore_name="ps_eu_stall_per_thread" - description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." - data_type="uint64" - units="cycles" - semantic_type="event" - equation="A 20 READ A 6 READ UDIV" - mdapi_group="EU Array/Fragment Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS AVG Stall per Thread" - symbol_name="VsEuStallPerThread" - underscore_name="vs_eu_stall_per_thread" - description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." - data_type="uint64" - units="cycles" - semantic_type="event" - equation="A 14 READ A 1 READ UDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS Send Pipeline Active" - symbol_name="PsSendActive" - underscore_name="ps_send_active" - description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 17 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS AVG Active per Thread" - symbol_name="PsEuActivePerThread" - underscore_name="ps_eu_active_per_thread" - description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." - data_type="uint64" - units="cycles" - semantic_type="event" - equation="A 19 READ A 6 READ UDIV" - mdapi_group="EU Array/Fragment Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS EU Active" - symbol_name="PsEuActive" - underscore_name="ps_eu_active" - description="The percentage of time in which fragment shaders were processed actively on the EUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Fragment Shader" - mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS EU Stall" - symbol_name="PsEuStall" - underscore_name="ps_eu_stall" - description="The percentage of time in which fragment shaders were stalled on the EUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 20 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Fragment Shader" - mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS EU Active" - symbol_name="VsEuActive" - underscore_name="vs_eu_active" - description="The percentage of time in which vertex shaders were processed actively on the EUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS EU Stall" - symbol_name="VsEuStall" - underscore_name="vs_eu_stall" - description="The percentage of time in which vertex shaders were stalled on the EUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 14 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS AVG Active per Thread" - symbol_name="VsEuActivePerThread" - underscore_name="vs_eu_active_per_thread" - description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." - data_type="uint64" - units="cycles" - semantic_type="event" - equation="A 13 READ A 1 READ UDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> @@ -704,16 +498,15 @@ <register type="OA" address="0x0000D910" value="0x00000000" /> <register type="OA" address="0x0000D914" value="0x00800000" /> <register type="OA" address="0x0000DC40" value="0x00000000" /> - <register type="OA" address="0x00002B2C" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00010003" /> - <register type="FLEX" address="0x0000E658" value="0x00012011" /> - <register type="FLEX" address="0x0000E758" value="0x00015014" /> - <register type="FLEX" address="0x0000E45C" value="0x00051050" /> - <register type="FLEX" address="0x0000E55C" value="0x00053052" /> - <register type="FLEX" address="0x0000E65C" value="0x00055054" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> + <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> </register_config> </set> @@ -721,8 +514,8 @@ chipset="TGL" symbol_name="ComputeBasic" underscore_name="compute_basic" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="c46cfe86-469f-4499-8452-f44012b68dab" + mdapi_supported_apis="VK OGL OCL IO" + hw_config_guid="e6bdd317-fe1c-406a-afc7-781e88f57bd7" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -788,7 +581,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -801,7 +594,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -814,7 +607,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -827,7 +620,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -840,7 +633,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -853,7 +646,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -864,7 +657,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -878,7 +671,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -892,7 +685,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 13 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -908,7 +701,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -921,7 +714,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -934,7 +727,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -947,7 +740,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -960,7 +753,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -973,7 +766,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -986,7 +779,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1026,7 +819,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1040,7 +833,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1053,7 +846,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1080,7 +873,7 @@ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1107,7 +900,7 @@ equation="64 C 7 READ C 6 READ UADD C 5 READ UADD C 4 READ UADD UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="IO" + mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> <counter name="GTI Write Throughput" @@ -1121,76 +914,6 @@ equation="64 C 3 READ C 2 READ UADD UMUL" mdapi_group="GTI" mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" - mdapi_supported_apis="IO" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU AVG IPC Rate" - symbol_name="EuAvgIpcRate" - underscore_name="eu_avg_ipc_rate" - description="The average rate of IPC calculated for 2 FPU pipelines." - data_type="float" - max_equation="2" - units="number" - semantic_type="ratio" - equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" - mdapi_group="EU Array" - mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EM Pipe Active" - symbol_name="EmActive" - underscore_name="em_active" - description="The percentage of time in which EU EM pipeline was actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU FPU Pipe Active" - symbol_name="FpuActive" - underscore_name="fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU Send Pipe Active" - symbol_name="EuSendActive" - underscore_name="eu_send_active" - description="The percentage of time in which EU send pipeline was actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> @@ -1235,10 +958,13 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00000003" /> - <register type="FLEX" address="0x0000E658" value="0x00002001" /> - <register type="FLEX" address="0x0000E758" value="0x00000008" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> + <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> </register_config> </set> @@ -1246,7 +972,7 @@ chipset="TGL" symbol_name="RenderPipeProfile" underscore_name="render_pipe_profile" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO" hw_config_guid="77ae98cf-9a9e-4e35-be85-597b09ffbe53" > <counter name="GPU Time Elapsed" @@ -1313,7 +1039,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -1326,7 +1052,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -1339,7 +1065,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -1352,7 +1078,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -1365,7 +1091,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -1378,7 +1104,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -1389,7 +1115,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -1403,7 +1129,21 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Thread Occupancy" + symbol_name="EuThreadOccupancy" + underscore_name="eu_thread_occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -1419,7 +1159,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -1432,7 +1172,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -1445,7 +1185,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -1458,7 +1198,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -1471,7 +1211,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -1484,7 +1224,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -1497,7 +1237,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -1537,7 +1277,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -1551,7 +1291,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -1564,7 +1304,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -1591,7 +1331,7 @@ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -1620,7 +1360,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Input Assembler" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="VS Bottleneck" @@ -1636,7 +1376,7 @@ equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Vertex Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Bottleneck" @@ -1652,7 +1392,7 @@ equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Bottleneck" @@ -1668,7 +1408,7 @@ equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Bottleneck" @@ -1684,7 +1424,7 @@ equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Geometry Shader" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="SO Bottleneck" @@ -1700,7 +1440,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Clipper Bottleneck" @@ -1716,7 +1456,7 @@ equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Strip-Fans Bottleneck" @@ -1732,7 +1472,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Hi-Depth Bottleneck" @@ -1748,7 +1488,7 @@ equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="BC Bottleneck" @@ -1764,7 +1504,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" mdapi_usage_flags="Tier3 Indicate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Stall" @@ -1778,7 +1518,7 @@ equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Hull Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Stall" @@ -1792,7 +1532,7 @@ equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Domain Shader" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="SO Stall" @@ -1806,7 +1546,7 @@ equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Stream Output" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CL Stall" @@ -1820,7 +1560,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Clipper" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="SF Stall" @@ -1834,7 +1574,7 @@ equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="3D Pipe/Rasterizer/Strip-Fans" mdapi_usage_flags="Tier4 Correlate Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -1991,7 +1731,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -1999,7 +1744,7 @@ chipset="TGL" symbol_name="HDCAndSF" underscore_name="hdc_and_sf" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO" hw_config_guid="dedd95cd-1bd4-4e65-be7f-1fd7aa43fe12" > <counter name="GPU Time Elapsed" @@ -2066,7 +1811,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2079,7 +1824,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2092,7 +1837,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2105,7 +1850,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2118,7 +1863,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2131,7 +1876,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2142,7 +1887,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -2156,7 +1901,21 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Thread Occupancy" + symbol_name="EuThreadOccupancy" + underscore_name="eu_thread_occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -2172,7 +1931,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2185,7 +1944,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2198,7 +1957,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2211,7 +1970,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2224,7 +1983,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2237,7 +1996,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2250,7 +2009,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -2290,7 +2049,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -2304,7 +2063,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -2317,7 +2076,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -2344,7 +2103,7 @@ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -2464,118 +2223,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> - <counter name="VS Send Pipe Active" - symbol_name="VsSendActive" - underscore_name="vs_send_active" - description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS EM Pipe Active" - symbol_name="VsEmActive" - underscore_name="vs_em_active" - description="The percentage of time in which EU EM pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS Both FPU Active" - symbol_name="PsEuBothFpuActive" - underscore_name="ps_eu_both_fpu_active" - description="The percentage of time in which fragment shaders were processed actively on the both FPUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="3D Pipe/Fragment Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS EM Pipe Active" - symbol_name="PsEmActive" - underscore_name="ps_em_active" - description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 16 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS FPU Pipe Active" - symbol_name="PsFpuActive" - underscore_name="ps_fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 15 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS FPU Pipe Active" - symbol_name="VsFpuActive" - underscore_name="vs_fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS Send Pipeline Active" - symbol_name="PsSendActive" - underscore_name="ps_send_active" - description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 17 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -2697,11 +2344,12 @@ <register type="OA" address="0x0000DC34" value="0x0000FFBF" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00010003" /> - <register type="FLEX" address="0x0000E658" value="0x00012011" /> - <register type="FLEX" address="0x0000E45C" value="0x00051050" /> - <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -2709,7 +2357,7 @@ chipset="TGL" symbol_name="RasterizerAndPixelBackend" underscore_name="rasterizer_and_pixel_backend" - mdapi_supported_apis="OGL OCL IO BB" + mdapi_supported_apis="VK OGL OCL IO" hw_config_guid="a889ccb3-5ebd-437f-b5c6-e951fba822f5" > <counter name="GPU Time Elapsed" @@ -2776,7 +2424,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -2789,7 +2437,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -2802,7 +2450,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -2815,7 +2463,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -2828,7 +2476,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -2841,7 +2489,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -2852,7 +2500,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -2866,7 +2514,21 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Thread Occupancy" + symbol_name="EuThreadOccupancy" + underscore_name="eu_thread_occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -2882,7 +2544,7 @@ equation="A 21 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Hi-Depth Test Fails" @@ -2895,7 +2557,7 @@ equation="A 22 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Early Depth Test Fails" @@ -2908,7 +2570,7 @@ equation="A 23 READ 4 UMUL" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Killed in FS" @@ -2921,7 +2583,7 @@ equation="A 24 READ 4 UMUL" mdapi_group="3D Pipe/Fragment Shader" mdapi_usage_flags="Tier4 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Pixels Failing Tests" @@ -2934,7 +2596,7 @@ equation="A 25 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Written" @@ -2947,7 +2609,7 @@ equation="A 26 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Samples Blended" @@ -2960,7 +2622,7 @@ equation="A 27 READ 4 UMUL" mdapi_group="3D Pipe/Output Merger" mdapi_usage_flags="Tier3 Overview Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="Sampler Texels" @@ -3000,7 +2662,7 @@ equation="A 30 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="SLM Bytes Written" @@ -3014,7 +2676,7 @@ equation="A 31 READ 64 UMUL" mdapi_group="L3/Data Port/SLM" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Memory Accesses" @@ -3027,7 +2689,7 @@ equation="A 32 READ" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Atomic Memory Accesses" @@ -3054,7 +2716,7 @@ equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" mdapi_group="L3/Data Port" mdapi_usage_flags="Tier2 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO" mdapi_hw_unit_type="gpu" /> <counter name="Shader Barrier Messages" @@ -3254,118 +2916,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="gpu" /> - <counter name="VS Send Pipe Active" - symbol_name="VsSendActive" - underscore_name="vs_send_active" - description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS EM Pipe Active" - symbol_name="VsEmActive" - underscore_name="vs_em_active" - description="The percentage of time in which EU EM pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="FS Both FPU Active" - symbol_name="PsEuBothFpuActive" - underscore_name="ps_eu_both_fpu_active" - description="The percentage of time in which fragment shaders were processed actively on the both FPUs." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="3D Pipe/Fragment Shader" - mdapi_usage_flags="Tier4 Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS EM Pipe Active" - symbol_name="PsEmActive" - underscore_name="ps_em_active" - description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 16 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS FPU Pipe Active" - symbol_name="PsFpuActive" - underscore_name="ps_fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 15 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="VS FPU Pipe Active" - symbol_name="VsFpuActive" - underscore_name="vs_fpu_active" - description="The percentage of time in which EU FPU pipeline was actively processing a vertex shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Vertex Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="PS Send Pipeline Active" - symbol_name="PsSendActive" - underscore_name="ps_send_active" - description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 17 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pixel Shader" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -3485,11 +3035,12 @@ <register type="OA" address="0x0000DC0C" value="0x0000FFE7" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00010003" /> - <register type="FLEX" address="0x0000E658" value="0x00012011" /> - <register type="FLEX" address="0x0000E45C" value="0x00051050" /> - <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -3497,7 +3048,7 @@ chipset="TGL" symbol_name="L3_1" underscore_name="l3_1" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="feee2629-03a8-4d31-ab4d-7d16572163fb" > <counter name="GPU Time Elapsed" @@ -3562,7 +3113,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -3576,7 +3127,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -3590,7 +3141,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -3606,7 +3157,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -3619,7 +3170,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -3632,7 +3183,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -3645,7 +3196,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -3658,7 +3209,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3671,7 +3222,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="Slice0 L3 Bank0 Input Available" @@ -3734,20 +3285,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -3844,8 +3381,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -3853,7 +3394,7 @@ chipset="TGL" symbol_name="L3_2" underscore_name="l3_2" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="5266f235-1711-4eef-9493-ebdf0238d512" > <counter name="GPU Time Elapsed" @@ -3920,7 +3461,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -3933,7 +3474,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -3946,7 +3487,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -3959,7 +3500,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -3972,7 +3513,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -3985,7 +3526,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -3996,7 +3537,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4010,7 +3551,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4024,7 +3565,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4090,20 +3631,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -4201,8 +3728,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -4210,7 +3741,7 @@ chipset="TGL" symbol_name="L3_3" underscore_name="l3_3" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="9c2cd379-bf93-4ded-b481-f64efd534c4a" > <counter name="GPU Time Elapsed" @@ -4277,7 +3808,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4290,7 +3821,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4303,7 +3834,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4316,7 +3847,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4329,7 +3860,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4342,7 +3873,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4353,7 +3884,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4367,7 +3898,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4381,7 +3912,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4417,20 +3948,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -4478,8 +3995,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -4487,7 +4008,7 @@ chipset="TGL" symbol_name="L3_4" underscore_name="l3_4" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="6a68185d-0056-4891-a5f6-29aa1e1d81ae" > <counter name="GPU Time Elapsed" @@ -4554,7 +4075,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4567,7 +4088,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4580,7 +4101,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4593,7 +4114,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4606,7 +4127,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4619,7 +4140,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4630,7 +4151,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4644,7 +4165,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4658,7 +4179,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4694,20 +4215,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -4755,8 +4262,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -4764,7 +4275,7 @@ chipset="TGL" symbol_name="L3_5" underscore_name="l3_5" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="3f17a326-ae8b-4869-9f5a-3bccf793e287" > <counter name="GPU Time Elapsed" @@ -4831,7 +4342,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -4844,7 +4355,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -4857,7 +4368,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -4870,7 +4381,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -4883,7 +4394,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -4896,7 +4407,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -4907,7 +4418,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4921,7 +4432,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4935,7 +4446,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -4971,20 +4482,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -5032,8 +4529,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -5041,7 +4542,7 @@ chipset="TGL" symbol_name="L3_6" underscore_name="l3_6" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="d312c40a-9fb7-489a-9a1a-9cd80aac6d61" > <counter name="GPU Time Elapsed" @@ -5108,7 +4609,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5121,7 +4622,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5134,7 +4635,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5147,7 +4648,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5160,7 +4661,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5173,7 +4674,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5184,7 +4685,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5198,7 +4699,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5212,7 +4713,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5248,20 +4749,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="slice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -5309,8 +4796,12 @@ <register type="OA" address="0x0000DC40" value="0x00000000" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -5318,7 +4809,7 @@ chipset="TGL" symbol_name="Sampler_1" underscore_name="sampler_1" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="f0f255a4-535c-43ed-9d6b-85958cef6c1c" > <counter name="GPU Time Elapsed" @@ -5385,7 +4876,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5398,7 +4889,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5411,7 +4902,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5424,7 +4915,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5437,7 +4928,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5450,7 +4941,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5461,7 +4952,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5475,7 +4966,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5489,7 +4980,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5585,20 +5076,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="dualsubslice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -5758,8 +5235,12 @@ <register type="OA" address="0x0000DC2C" value="0x0000F3FF" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -5767,7 +5248,7 @@ chipset="TGL" symbol_name="Sampler_2" underscore_name="sampler_2" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="f47c6b97-fc10-4962-bb67-d623e9d6219b" > <counter name="GPU Time Elapsed" @@ -5834,7 +5315,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -5847,7 +5328,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -5860,7 +5341,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -5873,7 +5354,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -5886,7 +5367,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -5899,7 +5380,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -5910,7 +5391,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5924,7 +5405,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -5938,7 +5419,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -6034,20 +5515,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="subslice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -6209,8 +5676,12 @@ <register type="OA" address="0x0000DC2C" value="0x0000F3FF" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -6218,7 +5689,7 @@ chipset="TGL" symbol_name="TDL_1" underscore_name="tdl_1" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="2e49d25e-93e8-4e2b-b91b-51731f5fb315" > <counter name="GPU Time Elapsed" @@ -6285,7 +5756,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6298,7 +5769,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6311,7 +5782,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6324,7 +5795,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6337,7 +5808,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6350,7 +5821,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6361,7 +5832,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -6375,7 +5846,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -6389,7 +5860,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -6635,20 +6106,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="dualsubslice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -6818,8 +6275,12 @@ <register type="OA" address="0x0000DC3C" value="0x00000FFF" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -6827,7 +6288,7 @@ chipset="TGL" symbol_name="TDL_2" underscore_name="tdl_2" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="2a42ff25-99b1-4048-a121-f0664ed42c90" > <counter name="GPU Time Elapsed" @@ -6894,7 +6355,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -6907,7 +6368,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -6920,7 +6381,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -6933,7 +6394,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -6946,7 +6407,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -6959,7 +6420,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -6970,7 +6431,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -6984,7 +6445,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -6998,7 +6459,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -7169,20 +6630,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="dualsubslice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -7363,8 +6810,12 @@ <register type="OA" address="0x0000DC34" value="0x00000FFF" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -7372,7 +6823,7 @@ chipset="TGL" symbol_name="TDL_3" underscore_name="tdl_3" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="b763fa13-834e-4468-bba6-5f0d40db9813" > <counter name="GPU Time Elapsed" @@ -7439,7 +6890,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -7452,7 +6903,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -7465,7 +6916,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -7478,7 +6929,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -7491,7 +6942,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -7504,7 +6955,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="EU Active" @@ -7515,7 +6966,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -7529,7 +6980,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -7543,7 +6994,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -7774,20 +7225,6 @@ mdapi_supported_apis="" mdapi_hw_unit_type="dualsubslice" /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> <register_config type="NOA"> <register type="NOA" address="0x00000D04" value="0x00000200" /> <register type="NOA" address="0x00009840" value="0x00000000" /> @@ -7927,8 +7364,12 @@ <register type="OA" address="0x0000DC14" value="0x0000FF0F" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> </register_config> </set> @@ -7936,7 +7377,7 @@ chipset="TGL" symbol_name="GpuBusyness" underscore_name="gpu_busyness" - mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + mdapi_supported_apis="VK OGL OCL MEDIA IO" hw_config_guid="cc935a3e-8d96-4b47-bc46-3d84247e9a3a" > <counter name="GPU Time Elapsed" @@ -8001,7 +7442,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -8015,7 +7456,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -8029,7 +7470,7 @@ max_equation="100" units="percent" semantic_type="duration" - equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + equation="8 A 15 READ A 16 READ FADD A 17 READ FADD A 18 READ FADD FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" mdapi_group="EU Array" mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" mdapi_supported_apis="" @@ -8045,7 +7486,7 @@ equation="A 1 READ" mdapi_group="EU Array/Vertex Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="HS Threads Dispatched" @@ -8058,7 +7499,7 @@ equation="A 2 READ" mdapi_group="EU Array/Hull Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="DS Threads Dispatched" @@ -8071,7 +7512,7 @@ equation="A 3 READ" mdapi_group="EU Array/Domain Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="GS Threads Dispatched" @@ -8084,7 +7525,7 @@ equation="A 5 READ" mdapi_group="EU Array/Geometry Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="FS Threads Dispatched" @@ -8097,7 +7538,7 @@ equation="A 6 READ" mdapi_group="EU Array/Fragment Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL IO" mdapi_hw_unit_type="gpu" /> <counter name="CS Threads Dispatched" @@ -8110,7 +7551,7 @@ equation="A 4 READ" mdapi_group="EU Array/Compute Shader" mdapi_usage_flags="Tier3 Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="VK OGL OCL IO MEDIA" mdapi_hw_unit_type="gpu" /> <counter name="Render Ring Busy" @@ -8166,7 +7607,7 @@ equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="System Frame Batch" - mdapi_supported_apis="" + mdapi_supported_apis="IO" mdapi_hw_unit_type="gpu" /> <counter name="Vebox Ring Busy" @@ -8180,7 +7621,7 @@ equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="System Frame Batch" - mdapi_supported_apis="" + mdapi_supported_apis="IO" mdapi_hw_unit_type="gpu" /> <counter name="Vdbox0 Ring Busy" @@ -8194,7 +7635,7 @@ equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="System Frame Batch" - mdapi_supported_apis="" + mdapi_supported_apis="IO" mdapi_hw_unit_type="gpu" /> <counter name="Vdbox1 Ring Busy" @@ -8208,7 +7649,7 @@ equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="System Frame Batch" - mdapi_supported_apis="" + mdapi_supported_apis="IO" mdapi_hw_unit_type="gpu" /> <counter name="Render and compute engines are simultaneously busy" @@ -8236,21 +7677,7 @@ equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" mdapi_group="GPU" mdapi_usage_flags="Frame Batch Draw" - mdapi_supported_apis="" - mdapi_hw_unit_type="gpu" - /> - <counter name="EU FPU And EM Pipes Active" - symbol_name="EuFpuEmActive" - underscore_name="eu_fpu_em_active" - description="The percentage of time in which EU FPU and EM pipelines were actively processing." - data_type="float" - max_equation="100" - units="percent" - semantic_type="duration" - equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" - mdapi_group="EU Array/Pipes" - mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" - mdapi_supported_apis="" + mdapi_supported_apis="IO" mdapi_hw_unit_type="gpu" /> <register_config type="NOA"> @@ -8339,8 +7766,2610 @@ <register type="OA" address="0x0000DC0C" value="0x000001FF" /> </register_config> <register_config type="FLEX"> - <register type="FLEX" address="0x0000E458" value="0x00005004" /> - <register type="FLEX" address="0x0000E558" value="0x00008003" /> + <register type="FLEX" address="0x0000E458" value="0x00804704" /> + <register type="FLEX" address="0x0000E558" value="0x00A04904" /> + <register type="FLEX" address="0x0000E658" value="0x00805705" /> + <register type="FLEX" address="0x0000E758" value="0x00A05905" /> + <register type="FLEX" address="0x0000E45C" value="0x00808708" /> + <register type="FLEX" address="0x0000E55C" value="0x00A08908" /> + </register_config> + </set> + + <set name="EuActivity1" + chipset="TGL" + symbol_name="EuActivity1" + underscore_name="eu_activity1" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO" + hw_config_guid="0732e7e2-e09a-401c-92bc-8af9bf6000bb" + > + <counter name="GPU Time Elapsed" + symbol_name="GpuTime" + underscore_name="gpu_time" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + units="ns" + semantic_type="duration" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Core Clocks" + symbol_name="GpuCoreClocks" + underscore_name="gpu_core_clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + units="cycles" + semantic_type="event" + equation="GPU_CLOCK 0 READ" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" 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mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Compute Ring Busy" + symbol_name="ComputeBusy" + underscore_name="compute_busy" + description="The percentage of time when render command streamer was busy." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="System Frame Batch" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Render and compute engines are simultaneously busy" + symbol_name="RenderAndComputeBusy" + underscore_name="render_and_compute_busy" + description="The percentage of time when render and compute engines are simultaneously busy" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter 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symbol_name="VsEmActive" + underscore_name="vs_em_active" + description="The percentage of time in which EU EM pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Vertex Shader" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS EM Pipe Active" + symbol_name="PsEmActive" + underscore_name="ps_em_active" + description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 11 READ A 12 READ FADD A 13 READ FADD A 14 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Pixel Shader" + 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the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + symbol_name="VsThreads" + underscore_name="vs_threads" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 1 READ" + mdapi_group="EU Array/Vertex Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + symbol_name="HsThreads" + underscore_name="hs_threads" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 2 READ" + mdapi_group="EU Array/Hull 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UDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + symbol_name="GpuBusy" + underscore_name="gpu_busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + symbol_name="VsThreads" + underscore_name="vs_threads" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 1 READ" + mdapi_group="EU Array/Vertex Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + symbol_name="HsThreads" + underscore_name="hs_threads" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 2 READ" + mdapi_group="EU Array/Hull Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + symbol_name="DsThreads" + underscore_name="ds_threads" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 3 READ" + mdapi_group="EU Array/Domain Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + symbol_name="GsThreads" + underscore_name="gs_threads" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 5 READ" + mdapi_group="EU Array/Geometry Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS Threads Dispatched" + symbol_name="PsThreads" + underscore_name="ps_threads" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 6 READ" + mdapi_group="EU Array/Fragment Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS Threads Dispatched" + symbol_name="CsThreads" + underscore_name="cs_threads" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + units="threads" + semantic_type="event" + equation="A 4 READ" + mdapi_group="EU Array/Compute Shader" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Render Ring Busy" + symbol_name="RenderBusy" + underscore_name="render_busy" + description="The percentage of time when render command streamer was busy." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="System Frame Batch" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Compute Ring Busy" + symbol_name="ComputeBusy" + underscore_name="compute_busy" + description="The percentage of time when render command streamer was busy." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="System Frame Batch" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="Render and compute engines are simultaneously busy" + symbol_name="RenderAndComputeBusy" + underscore_name="render_and_compute_busy" + description="The percentage of time when render and compute engines are simultaneously busy" + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="GPU" + mdapi_usage_flags="Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Read Throughput" + symbol_name="GtiReadThroughput" + underscore_name="gti_read_throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + units="bytes" + semantic_type="throughput" + equation="64 C 7 READ C 6 READ UADD C 5 READ UADD C 4 READ UADD UMUL" + mdapi_group="GTI" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Write Throughput" + symbol_name="GtiWriteThroughput" + underscore_name="gti_write_throughput" + description="The total number of GPU memory bytes written to GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + units="bytes" + semantic_type="throughput" + equation="64 C 3 READ C 2 READ UADD UMUL" + mdapi_group="GTI" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Send Pipe Active" + symbol_name="DsSendActive" + underscore_name="ds_send_active" + description="The percentage of time in which EU send pipeline was actively processing a domain shader instruction." + data_type="float" + max_equation="100" + units="percent" + semantic_type="duration" + equation="A 7 READ A 8 READ FADD A 9 READ FADD A 10 READ FADD $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + mdapi_group="EU Array/Domain Shader" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_supported_apis="" + mdapi_hw_unit_type="gpu" + /> + <register_config 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value="0x0000FCFF" /> + <register type="OA" address="0x0000DC00" value="0x00001802" /> + <register type="OA" address="0x0000DC04" value="0x0000FCFF" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00832732" /> + <register type="FLEX" address="0x0000E558" value="0x00A32932" /> </register_config> </set> @@ -8348,8 +10377,8 @@ chipset="TGL" symbol_name="TestOa" underscore_name="test_oa" - mdapi_supported_apis="OGL OCL IO BB" - hw_config_guid="80a833f0-2504-4321-8894-e9277844ce7b" + mdapi_supported_apis="VK OGL OCL IO" + hw_config_guid="30801299-fe7b-40ba-8a6c-64c6196f3748" > <counter name="GPU Time Elapsed" symbol_name="GpuTime" @@ -8592,6 +10621,9 @@ <register type="OA" address="0x0000DC38" value="0x00100001" /> <register type="OA" address="0x0000DC3C" value="0x0000FFE7" /> </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> + </register_config> </set> 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