summaryrefslogtreecommitdiff
path: root/src/intel
diff options
context:
space:
mode:
authorLucas Stach <l.stach@pengutronix.de>2023-03-17 17:25:11 +0100
committerMarge Bot <emma+marge@anholt.net>2023-03-27 14:03:53 +0000
commit9df5a2bd627beea465f7968e0fd2ead6a0052cd0 (patch)
tree1ec5356b1553763a36cbb1ab0efd827838c14af4 /src/intel
parent77ab87e5a71d71d9e0cbb5df5eb84df443a03fa5 (diff)
etnaviv: fix texture barrier implementationHEADmain
The current implementation has a number of issues: - it doesn't flush the depth cache, even though this can also be changed due to fragment shader operations and thus is included in the definition of glTextureBarrier - it doesn't flush the vertex sampler cache - it doesn't stall the pipeline until the flushes are done Fix those issues and drop the comment, as it's pretty clear from the code what is being done. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22104>
Diffstat (limited to 'src/intel')
0 files changed, 0 insertions, 0 deletions