path: root/src/intel
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authorLucas Stach <>2023-03-17 17:25:11 +0100
committerMarge Bot <>2023-03-27 14:03:53 +0000
commit9df5a2bd627beea465f7968e0fd2ead6a0052cd0 (patch)
tree1ec5356b1553763a36cbb1ab0efd827838c14af4 /src/intel
parent77ab87e5a71d71d9e0cbb5df5eb84df443a03fa5 (diff)
etnaviv: fix texture barrier implementationHEADmain
The current implementation has a number of issues: - it doesn't flush the depth cache, even though this can also be changed due to fragment shader operations and thus is included in the definition of glTextureBarrier - it doesn't flush the vertex sampler cache - it doesn't stall the pipeline until the flushes are done Fix those issues and drop the comment, as it's pretty clear from the code what is being done. Signed-off-by: Lucas Stach <> Reviewed-by: Christian Gmeiner <> Part-of: <>
Diffstat (limited to 'src/intel')
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