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author | Lucas Stach <l.stach@pengutronix.de> | 2023-03-17 17:25:11 +0100 |
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committer | Marge Bot <emma+marge@anholt.net> | 2023-03-27 14:03:53 +0000 |
commit | 9df5a2bd627beea465f7968e0fd2ead6a0052cd0 (patch) | |
tree | 1ec5356b1553763a36cbb1ab0efd827838c14af4 /src/intel | |
parent | 77ab87e5a71d71d9e0cbb5df5eb84df443a03fa5 (diff) |
The current implementation has a number of issues:
- it doesn't flush the depth cache, even though this can also be changed
due to fragment shader operations and thus is included in the definition
of glTextureBarrier
- it doesn't flush the vertex sampler cache
- it doesn't stall the pipeline until the flushes are done
Fix those issues and drop the comment, as it's pretty clear from the
code what is being done.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22104>
Diffstat (limited to 'src/intel')
0 files changed, 0 insertions, 0 deletions