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authorMarek Olšák <marek.olsak@amd.com>2020-01-23 21:01:56 -0500
committerMarek Olšák <marek.olsak@amd.com>2020-02-10 19:02:33 -0500
commit01443dc7383f4634e4a66fa194ed51db74186128 (patch)
treee7b1bbf6412331e92e940824e7b5aafeed4680aa /src/glx/dri2_glx.c
parent1082e6fcb87d723986b640b5c077d05692df3511 (diff)
glx: print FPS with 2 decimal places
useful if FPS is low. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3590> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3590>
Diffstat (limited to 'src/glx/dri2_glx.c')
-rw-r--r--src/glx/dri2_glx.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glx/dri2_glx.c b/src/glx/dri2_glx.c
index 9c222d81312..f7e306e5dbc 100644
--- a/src/glx/dri2_glx.c
+++ b/src/glx/dri2_glx.c
@@ -776,7 +776,7 @@ static void show_fps(struct dri2_drawable *draw)
if (draw->previous_time + interval * 1000000 <= current_time) {
if (draw->previous_time) {
- fprintf(stderr, "libGL: FPS = %.1f\n",
+ fprintf(stderr, "libGL: FPS = %.2f\n",
((uint64_t)draw->frames * 1000000) /
(double)(current_time - draw->previous_time));
}