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authorChad Versace <chad.versace@intel.com>2011-01-11 18:24:17 -0800
committerChad Versace <chad.versace@intel.com>2011-01-17 09:41:25 -0800
commit1eb0f17fa4aa548779cb7d8ffbd86de3523d6796 (patch)
tree69eaae682db49312aa1e0219a04b10f8ac88b0d9 /src/glsl/ast_type.cpp
parent8faaa4a672c1062e486eda2525287715b554342d (diff)
glsl: Check that 'centroid in' does not occur in vertex shader
The check is performed only in GLSL versions >= 1.30. From section 4.3.4 of the GLSL 1.30 spec: "It is an error to use centroid in in a vertex shader." Fixes Piglit test spec/glsl-1.30/compiler/storage-qualifiers/vs-centroid-in-01.vert
Diffstat (limited to 'src/glsl/ast_type.cpp')
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