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authorDaniil Tatianin <99danilt@gmail.com>2022-11-20 14:26:36 +0300
committerMarge Bot <emma+marge@anholt.net>2022-11-21 10:00:32 +0000
commit089ae08ab1f2c8035680013fe267b049777c2d1b (patch)
treeebc60e3069c4bc0df47ac13acb51bc2194dbf577 /src/gallium
parentc82775e3c726792ca7b3e98fc7a8b0eeea3c8e8d (diff)
intel_batch_decoder: disasm shaders when decoding states besides VS
Previously only 'decode_vs_state' would dump the referenced shader, which meant we completely ignored every other shader when decoding the '3DSTATE_PIPELINED_POINTERS' command. Move the program disassembly logic from 'decode_vs_state' into a common 'disasm_program_from_group' helper and call it from every other decode_*_state function, too. Signed-off-by: Daniil Tatianin <99danilt@gmail.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19880>
Diffstat (limited to 'src/gallium')
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