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author | Daniil Tatianin <99danilt@gmail.com> | 2022-11-20 14:26:36 +0300 |
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committer | Marge Bot <emma+marge@anholt.net> | 2022-11-21 10:00:32 +0000 |
commit | 089ae08ab1f2c8035680013fe267b049777c2d1b (patch) | |
tree | ebc60e3069c4bc0df47ac13acb51bc2194dbf577 /src/gallium | |
parent | c82775e3c726792ca7b3e98fc7a8b0eeea3c8e8d (diff) |
intel_batch_decoder: disasm shaders when decoding states besides VS
Previously only 'decode_vs_state' would dump the referenced shader,
which meant we completely ignored every other shader when decoding
the '3DSTATE_PIPELINED_POINTERS' command.
Move the program disassembly logic from 'decode_vs_state' into a
common 'disasm_program_from_group' helper and call it from every
other decode_*_state function, too.
Signed-off-by: Daniil Tatianin <99danilt@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19880>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions