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authorJesse Natalie <jenatali@ntdev.microsoft.com>2020-04-25 16:26:56 -0400
committerErik Faye-Lund <erik.faye-lund@collabora.com>2020-11-18 11:18:37 +0100
commitbe4475c4a73dc71c8868f5508064feb6bdec0a22 (patch)
tree6d38f808e0647cf7715521186a40464ddd30c7c6 /src/gallium/winsys/d3d12
parente74b3e570a6a4d42577912e9d37ca60771df2c9d (diff)
d3d12: Implement winsys framebuffer
Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
Diffstat (limited to 'src/gallium/winsys/d3d12')
-rw-r--r--src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp198
-rw-r--r--src/gallium/winsys/d3d12/wgl/d3d12_wgl_public.h5
-rw-r--r--src/gallium/winsys/d3d12/wgl/d3d12_wgl_winsys.c2
-rw-r--r--src/gallium/winsys/d3d12/wgl/meson.build2
4 files changed, 205 insertions, 2 deletions
diff --git a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
new file mode 100644
index 00000000000..b625e6dd7e4
--- /dev/null
+++ b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
@@ -0,0 +1,198 @@
+/*
+ * Copyright © Microsoft Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "d3d12_wgl_public.h"
+
+#include <Windows.h>
+#include <dxgi1_4.h>
+#include <d3d12.h>
+#include <wrl.h>
+
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "frontend/api.h"
+#include "frontend/winsys_handle.h"
+
+#include "stw_device.h"
+#include "stw_pixelformat.h"
+#include "stw_winsys.h"
+
+#include "d3d12/d3d12_format.h"
+#include "d3d12/d3d12_screen.h"
+
+using Microsoft::WRL::ComPtr;
+
+struct d3d12_wgl_framebuffer {
+ struct stw_winsys_framebuffer base;
+
+ struct d3d12_screen *screen;
+ enum pipe_format pformat;
+ HWND window;
+ ComPtr<IDXGISwapChain3> swapchain;
+};
+
+static struct d3d12_wgl_framebuffer *
+d3d12_wgl_framebuffer(struct stw_winsys_framebuffer *fb)
+{
+ return (struct d3d12_wgl_framebuffer *)fb;
+}
+
+static void
+d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer *fb)
+{
+ FREE(fb);
+}
+
+static void
+d3d12_wgl_framebuffer_resize(stw_winsys_framebuffer *fb,
+ pipe_context *ctx,
+ pipe_resource *templ)
+{
+ struct d3d12_wgl_framebuffer *framebuffer = d3d12_wgl_framebuffer(fb);
+ struct d3d12_screen *screen = framebuffer->screen;
+
+ DXGI_SWAP_CHAIN_DESC1 desc = {};
+ desc.BufferCount = 2;
+ desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
+ desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
+ desc.Format = d3d12_get_format(templ->format);
+ desc.Width = templ->width0;
+ desc.Height = templ->height0;
+ desc.SampleDesc.Count = 1;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+
+ framebuffer->pformat = templ->format;
+
+ if (!framebuffer->swapchain) {
+ ComPtr<IDXGISwapChain1> swapchain1;
+ if (FAILED(screen->factory->CreateSwapChainForHwnd(
+ screen->cmdqueue,
+ framebuffer->window,
+ &desc,
+ nullptr,
+ nullptr,
+ &swapchain1))) {
+ debug_printf("D3D12: failed to create swapchain");
+ return;
+ }
+
+ swapchain1.As(&framebuffer->swapchain);
+ }
+ else {
+ struct pipe_fence_handle *fence = NULL;
+
+ /* Ensure all resources are flushed */
+ ctx->flush(ctx, &fence, PIPE_FLUSH_HINT_FINISH);
+ if (fence) {
+ ctx->screen->fence_finish(ctx->screen, ctx, fence, PIPE_TIMEOUT_INFINITE);
+ ctx->screen->fence_reference(ctx->screen, &fence, NULL);
+ }
+
+ if (FAILED(framebuffer->swapchain->ResizeBuffers(2, desc.Width, desc.Height, desc.Format, desc.Flags))) {
+ debug_printf("D3D12: failed to resize swapchain");
+ }
+ }
+}
+
+static boolean
+d3d12_wgl_framebuffer_present(stw_winsys_framebuffer *fb)
+{
+ auto framebuffer = d3d12_wgl_framebuffer(fb);
+ if (!framebuffer->swapchain) {
+ debug_printf("D3D12: Cannot present; no swapchain");
+ return false;
+ }
+
+ if (stw_dev->swap_interval < 1)
+ return S_OK == framebuffer->swapchain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
+ else
+ return S_OK == framebuffer->swapchain->Present(stw_dev->swap_interval, 0);
+}
+
+static struct pipe_resource *
+d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer,
+ st_attachment_type statt)
+{
+ auto framebuffer = d3d12_wgl_framebuffer(pframebuffer);
+ auto pscreen = &framebuffer->screen->base;
+
+ if (!framebuffer->swapchain)
+ return nullptr;
+
+ UINT index = framebuffer->swapchain->GetCurrentBackBufferIndex();
+ if (statt == ST_ATTACHMENT_FRONT_LEFT)
+ index = !index;
+
+ ID3D12Resource *res;
+ framebuffer->swapchain->GetBuffer(index, IID_PPV_ARGS(&res));
+ if (!res)
+ return nullptr;
+
+ struct winsys_handle handle;
+ memset(&handle, 0, sizeof(handle));
+ handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
+ handle.com_obj = res;
+
+ D3D12_RESOURCE_DESC res_desc = res->GetDesc();
+
+ struct pipe_resource templ;
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = framebuffer->pformat;
+ templ.width0 = res_desc.Width;
+ templ.height0 = res_desc.Height;
+ templ.depth0 = 1;
+ templ.array_size = res_desc.DepthOrArraySize;
+ templ.nr_samples = res_desc.SampleDesc.Count;
+ templ.last_level = res_desc.MipLevels - 1;
+ templ.bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = 0;
+
+ return pscreen->resource_from_handle(pscreen, &templ, &handle,
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
+}
+
+struct stw_winsys_framebuffer *
+d3d12_wgl_create_framebuffer(struct pipe_screen *screen,
+ HDC hDC,
+ int iPixelFormat)
+{
+ const struct stw_pixelformat_info *pfi =
+ stw_pixelformat_get_info(iPixelFormat);
+ if (!(pfi->pfd.dwFlags & PFD_DOUBLEBUFFER))
+ return NULL;
+
+ struct d3d12_wgl_framebuffer *fb = CALLOC_STRUCT(d3d12_wgl_framebuffer);
+ if (!fb)
+ return NULL;
+
+ fb->window = WindowFromDC(hDC);
+ fb->screen = d3d12_screen(screen);
+ fb->base.destroy = d3d12_wgl_framebuffer_destroy;
+ fb->base.resize = d3d12_wgl_framebuffer_resize;
+ fb->base.present = d3d12_wgl_framebuffer_present;
+ fb->base.get_resource = d3d12_wgl_framebuffer_get_resource;
+
+ return &fb->base;
+}
diff --git a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_public.h b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_public.h
index c24e111e1b0..aa0191274ea 100644
--- a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_public.h
+++ b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_public.h
@@ -46,6 +46,11 @@ d3d12_wgl_present(struct pipe_screen *screen,
unsigned
d3d12_wgl_get_pfd_flags(struct pipe_screen *screen);
+struct stw_winsys_framebuffer *
+d3d12_wgl_create_framebuffer(struct pipe_screen *screen,
+ HDC hDC,
+ int iPixelFormat);
+
#ifdef __cplusplus
}
#endif
diff --git a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_winsys.c b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_winsys.c
index 7e84501f780..cf098daa738 100644
--- a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_winsys.c
+++ b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_winsys.c
@@ -53,5 +53,5 @@ unsigned
d3d12_wgl_get_pfd_flags(struct pipe_screen *screen)
{
(void)screen;
- return stw_pfd_gdi_support;
+ return stw_pfd_gdi_support | stw_pfd_double_buffer;
}
diff --git a/src/gallium/winsys/d3d12/wgl/meson.build b/src/gallium/winsys/d3d12/wgl/meson.build
index 9f41560b811..8f05beeb885 100644
--- a/src/gallium/winsys/d3d12/wgl/meson.build
+++ b/src/gallium/winsys/d3d12/wgl/meson.build
@@ -22,7 +22,7 @@
libd3d12winsys = static_library(
'd3d12winsys',
- files('d3d12_wgl_winsys.c'),
+ files('d3d12_wgl_framebuffer.cpp', 'd3d12_wgl_winsys.c'),
include_directories : [inc_src, inc_wgl, inc_include, inc_gallium, inc_gallium_aux, inc_gallium_drivers],
gnu_symbol_visibility : 'hidden',
)