diff options
author | Eric Anholt <eric@anholt.net> | 2016-11-10 17:47:34 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2016-11-16 19:45:01 -0800 |
commit | 7f27ad55974d0bdac4c94a4523a4d42cc75334d5 (patch) | |
tree | 33ace14da8827227a06899a4e7f98a3aaabddd54 /src/gallium/drivers/vc4/vc4_simulator.c | |
parent | 45c022f2b06967196516f0616a9e4959ddcd14da (diff) |
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Multithreaded fragment shaders let us hide texturing latency by a
hyperthreading-style switch to another fragment shader. This gets us up
to 20% framerate improvements on glmark2 tests.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_simulator.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_simulator.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c index 815898329b3..9565c49efb7 100644 --- a/src/gallium/drivers/vc4/vc4_simulator.c +++ b/src/gallium/drivers/vc4/vc4_simulator.c @@ -613,6 +613,7 @@ vc4_simulator_get_param_ioctl(int fd, struct drm_vc4_get_param *args) switch (args->param) { case DRM_VC4_PARAM_SUPPORTS_BRANCHES: case DRM_VC4_PARAM_SUPPORTS_ETC1: + case DRM_VC4_PARAM_SUPPORTS_THREADED_FS: args->value = true; return 0; |