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authorEric Anholt <eric@anholt.net>2015-07-28 10:20:10 -0700
committerEric Anholt <eric@anholt.net>2015-07-28 19:35:26 -0700
commit1f5e070dd7ddd344a913f2f5daddebb4c51abb8a (patch)
treedf946fe4d40be76a32b2822a168ae1a027da6ee0 /src/gallium/drivers/vc4/vc4_simulator.c
parent044f7bbda077ea7029fb1004183b29127307bd84 (diff)
vc4: Simplify vc4_use_bo and make sure it's not a shader.
Since the conversion to keeping validated shaders around for the BO's lifetime, we haven't been checking that rendering doesn't happen to shaders. Make vc4_use_bo check that always, and just don't use it for the VC4_MODE_SHADER case (so now modes are unused)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_simulator.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_simulator.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c
index 4097dce28a7..7cfd236349d 100644
--- a/src/gallium/drivers/vc4/vc4_simulator.c
+++ b/src/gallium/drivers/vc4/vc4_simulator.c
@@ -74,7 +74,7 @@ vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_exec_info *exec)
struct vc4_bo **bos = vc4->bo_pointers.base;
exec->bo_count = args->bo_handle_count;
- exec->bo = calloc(exec->bo_count, sizeof(struct vc4_bo_exec_state));
+ exec->bo = calloc(exec->bo_count, sizeof(void *));
for (int i = 0; i < exec->bo_count; i++) {
struct vc4_bo *bo = bos[i];
struct drm_gem_cma_object *obj = vc4_wrap_bo_with_cma(dev, bo);
@@ -87,7 +87,7 @@ vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_exec_info *exec)
vc4_bo_map(bo);
memcpy(obj->vaddr, bo->map, bo->size);
- exec->bo[i].bo = obj;
+ exec->bo[i] = obj;
/* The kernel does this validation at shader create ioctl
* time.
@@ -105,7 +105,7 @@ static int
vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
{
for (int i = 0; i < exec->bo_count; i++) {
- struct drm_gem_cma_object *obj = exec->bo[i].bo;
+ struct drm_gem_cma_object *obj = exec->bo[i];
struct vc4_bo *bo = to_vc4_bo(&obj->base)->bo;
memcpy(bo->map, obj->vaddr, bo->size);