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author | Eric Anholt <eric@anholt.net> | 2017-11-24 22:34:12 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2017-12-01 15:37:28 -0800 |
commit | 230e646a4013ed5d9c80c54d48ef0ac9ee4edbb0 (patch) | |
tree | acce4e972a5a5573bf71e93673eaa05bde96dc21 /src/gallium/drivers/vc4/vc4_cl.c | |
parent | fefff74b0d1d7a308dafe5079f67fc07baa15f11 (diff) |
broadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.
No significant difference in the minetest replay, but it should reduce
overhead by not requiring that we write quad indices to index buffers that
we repeatedly re-upload (and making the draw packet smaller, as well).
Over the course of the series the actual game seems to be up by 1-2 fps.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_cl.c')
0 files changed, 0 insertions, 0 deletions