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authorEric Anholt <eric@anholt.net>2017-11-24 22:34:12 -0800
committerEric Anholt <eric@anholt.net>2017-12-01 15:37:28 -0800
commit230e646a4013ed5d9c80c54d48ef0ac9ee4edbb0 (patch)
treeacce4e972a5a5573bf71e93673eaa05bde96dc21 /src/gallium/drivers/vc4/vc4_cl.c
parentfefff74b0d1d7a308dafe5079f67fc07baa15f11 (diff)
broadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.
No significant difference in the minetest replay, but it should reduce overhead by not requiring that we write quad indices to index buffers that we repeatedly re-upload (and making the draw packet smaller, as well). Over the course of the series the actual game seems to be up by 1-2 fps.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_cl.c')
0 files changed, 0 insertions, 0 deletions