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authorNeil Roberts <nroberts@igalia.com>2020-09-29 17:22:37 +0200
committerNeil Roberts <nroberts@igalia.com>2020-10-04 15:29:54 +0200
commite2f037e96cb40be4412544551d10376ddc211bf3 (patch)
tree989c5230ea47af350f7f45bafea64133756e8e87 /src/gallium/drivers/v3d/v3d_context.h
parentd25504dae01eadf02a5364fc75bfcf490bc3831a (diff)
v3d: Split the creating of TEXTURE_SHADER_STATE into a helper function
This extracts the part of v3d_create_sampler_view that creates and fills in the buffer for the TEXTURE_SHADER_STATE record into a helper function. This will be used in a later patch to update the record when the information changes. v2: Also put the part that creates the buffer into the helper function so that it won’t override the contents of an inflight buffer. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index baf58d924ea..05b9ed8fc1e 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -706,6 +706,9 @@ float v3d_get_real_line_width(struct v3d_context *v3d);
void v3d_flag_dirty_sampler_state(struct v3d_context *v3d,
enum pipe_shader_type shader);
+void v3d_create_texture_shader_state_bo(struct v3d_context *v3d,
+ struct v3d_sampler_view *so);
+
#ifdef v3dX
# include "v3dx_context.h"
#else