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authorEric Anholt <eric@anholt.net>2018-07-06 15:48:46 -0700
committerEric Anholt <eric@anholt.net>2018-07-09 11:48:32 -0700
commitbeeb94402f9d33081147c88de2b9d4c4ea24e842 (patch)
tree16b9c11668b6a0fe39c667b229aebceb8dfd2a01 /src/gallium/drivers/v3d/v3d_context.h
parent4b4795be9de7a73ebc89916753d18a2d0f2ef7a3 (diff)
v3d: Implement noperspective varyings on V3D 4.x.
Fixes a bunch of piglit interpolation tests, and reduces my concern about some MSAA blit shaders with noperspective varyings.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index dea9f9f3d2c..5822ca9f7f8 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -81,6 +81,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
#define VC5_DIRTY_STREAMOUT (1 << 27)
#define VC5_DIRTY_OQ (1 << 28)
#define VC5_DIRTY_CENTROID_FLAGS (1 << 29)
+#define VC5_DIRTY_NOPERSPECTIVE_FLAGS (1 << 30)
#define VC5_MAX_FS_INPUTS 64