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authorBrian Paul <brianp@vmware.com>2016-04-15 15:30:34 -0600
committerBrian Paul <brianp@vmware.com>2016-04-25 09:45:16 -0600
commit464d6080c60e6f97d286b16f5b09fde94ab37cfc (patch)
treec4febe68f4228829c0d63ef636573cea5abdb4b0 /src/gallium/drivers/svga/svga_pipe_vertex.c
parentb87856d25d1be1953dea30814994fc40cac5e573 (diff)
svga: separate HUD counters for state objects
Count depth/stencil, blend, sampler, etc. state objects separately but just report the sum for the HUD. This change lets us use gdb to see the breakdown of state objects in more detail. Also, count sampler views too. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_vertex.c')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_vertex.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_vertex.c b/src/gallium/drivers/svga/svga_pipe_vertex.c
index b932c568f53..99757e4e135 100644
--- a/src/gallium/drivers/svga/svga_pipe_vertex.c
+++ b/src/gallium/drivers/svga/svga_pipe_vertex.c
@@ -275,7 +275,7 @@ svga_create_vertex_elements_state(struct pipe_context *pipe,
}
}
- svga->hud.num_state_objects++;
+ svga->hud.num_vertexelement_objects++;
return velems;
}
@@ -318,7 +318,7 @@ svga_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
}
FREE(velems);
- svga->hud.num_state_objects--;
+ svga->hud.num_vertexelement_objects--;
}
void svga_cleanup_vertex_state( struct svga_context *svga )