diff options
author | Charmaine Lee <charmainel@vmware.com> | 2019-03-05 19:36:48 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2019-03-08 07:40:34 -0700 |
commit | daf567f79745dc0bdfa34966fed646cabd5bf563 (patch) | |
tree | 357c2735258394c8d468e9a0059d6df4d099a703 /src/gallium/drivers/svga/svga_pipe_gs.c | |
parent | ac6b33a50da7d0a46e9981dcc7f6b78bd94741e8 (diff) |
svga: add svga shader type in the shader variant
With this patch, the svga shader type will be saved in the shader variant,
and there is no need to pass in the shader type to the define/destroy
variant functions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_gs.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_gs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_gs.c b/src/gallium/drivers/svga/svga_pipe_gs.c index cee92a0005b..edc03f6b6e1 100644 --- a/src/gallium/drivers/svga/svga_pipe_gs.c +++ b/src/gallium/drivers/svga/svga_pipe_gs.c @@ -120,7 +120,7 @@ svga_delete_gs_state(struct pipe_context *pipe, void *shader) svga->state.hw_draw.gs = NULL; } - svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, variant); + svga_destroy_shader_variant(svga, variant); } FREE((void *)gs->base.tokens); |