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authorKeith Whitwell <keithw@vmware.com>2009-07-22 15:08:42 +0100
committerKeith Whitwell <keithw@vmware.com>2009-07-22 15:08:42 +0100
commitf911c3b9897b90132c8621a72bfeb824eb3b01e5 (patch)
tree61243e5d616101304ffa36ad982b7c6e6da2e7b6 /src/gallium/drivers/softpipe/sp_tile_cache.c
parent13e2d35764e0c8de3356ee663885568fc00424f0 (diff)
softpipe: shortcircuit repeated lookups of the same tile
The sp_tile_cache is often called repeatedly to look up the same tile. Add a cache (to the cache) of the single tile most recently retreived and make a quick inline check to see if this matches the subsequent request. Add a tile_address bitfield struct to make this check easier.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_tile_cache.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_tile_cache.c153
1 files changed, 65 insertions, 88 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.c b/src/gallium/drivers/softpipe/sp_tile_cache.c
index 79b1e036be8..06d9c6a80ab 100644
--- a/src/gallium/drivers/softpipe/sp_tile_cache.c
+++ b/src/gallium/drivers/softpipe/sp_tile_cache.c
@@ -40,36 +40,6 @@
#include "sp_texture.h"
#include "sp_tile_cache.h"
-#define NUM_ENTRIES 50
-
-
-/** XXX move these */
-#define MAX_WIDTH 2048
-#define MAX_HEIGHT 2048
-
-
-struct softpipe_tile_cache
-{
- struct pipe_screen *screen;
- struct pipe_surface *surface; /**< the surface we're caching */
- struct pipe_transfer *transfer;
- void *transfer_map;
-
- struct pipe_texture *texture; /**< if caching a texture */
- unsigned timestamp;
-
- struct softpipe_cached_tile entries[NUM_ENTRIES];
- uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
- float clear_color[4]; /**< for color bufs */
- uint clear_val; /**< for z+stencil, or packed color clear value */
- boolean depth_stencil; /**< Is the surface a depth/stencil format? */
-
- struct pipe_transfer *tex_trans;
- void *tex_trans_map;
- int tex_face, tex_level, tex_z;
-
- struct softpipe_cached_tile tile; /**< scratch tile for clears */
-};
/**
@@ -124,9 +94,9 @@ sp_create_tile_cache( struct pipe_screen *screen )
if (tc) {
tc->screen = screen;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
- tc->entries[pos].x =
- tc->entries[pos].y = -1;
+ tc->entries[pos].addr.bits.invalid = 1;
}
+ tc->last_tile = &tc->entries[0]; /* any tile */
}
return tc;
}
@@ -244,7 +214,7 @@ sp_tile_cache_validate_texture(struct softpipe_tile_cache *tc)
uint i;
_debug_printf("INV %d %d\n", tc->timestamp, spt->timestamp);
for (i = 0; i < NUM_ENTRIES; i++) {
- tc->entries[i].x = -3;
+ tc->entries[i].addr.bits.invalid = 1;
}
tc->timestamp = spt->timestamp;
@@ -281,7 +251,7 @@ sp_tile_cache_set_texture(struct softpipe_tile_cache *tc,
/* mark as entries as invalid/empty */
/* XXX we should try to avoid this when the teximage hasn't changed */
for (i = 0; i < NUM_ENTRIES; i++) {
- tc->entries[i].x = -1;
+ tc->entries[i].addr.bits.invalid = 1;
}
tc->tex_face = -1; /* any invalid value here */
@@ -411,18 +381,22 @@ sp_flush_tile_cache(struct softpipe_tile_cache *tc)
/* caching a drawing transfer */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
- if (tile->x >= 0) {
+ if (!tile->addr.bits.invalid) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
- tile->x = tile->y = -1; /* mark as empty */
+ tile->addr.bits.invalid = 1; /* mark as empty */
inuse++;
}
}
@@ -434,7 +408,7 @@ sp_flush_tile_cache(struct softpipe_tile_cache *tc)
else if (tc->texture) {
/* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
- tc->entries[pos].x = -1;
+ tc->entries[pos].addr.bits.invalid = 1;
}
tc->tex_face = -1;
}
@@ -453,34 +427,34 @@ struct softpipe_cached_tile *
sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y)
{
struct pipe_transfer *pt = tc->transfer;
-
+
/* tile pos in framebuffer: */
- const int tile_x = x & ~(TILE_SIZE - 1);
- const int tile_y = y & ~(TILE_SIZE - 1);
-
+ union tile_address addr = tile_address( x, y, 0, 0, 0 );
/* cache pos/entry: */
const int pos = CACHE_POS(x, y);
struct softpipe_cached_tile *tile = tc->entries + pos;
- if (tile_x != tile->x ||
- tile_y != tile->y) {
+ if (addr.value != tile->addr.value) {
- if (tile->x >= 0) {
+ if (tile->addr.bits.invalid == 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
- tile->x = tile_x;
- tile->y = tile_y;
+ tile->addr = addr;
if (is_clear_flag_set(tc->clear_flags, x, y)) {
/* don't get tile from framebuffer, just clear it */
@@ -496,12 +470,16 @@ sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y)
/* get new tile data from transfer */
if (tc->depth_stencil) {
pipe_get_tile_raw(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_get_tile_rgba(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
@@ -519,36 +497,31 @@ sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y)
* XXX There's probably lots of ways in which we can improve this.
*/
static INLINE uint
-tex_cache_pos(int x, int y, int z, int face, int level)
+tex_cache_pos( union tile_address addr )
{
- uint entry = x + y * 9 + z * 3 + face + level * 7;
+ uint entry = (addr.bits.x +
+ addr.bits.y * 9 +
+ addr.bits.z * 3 +
+ addr.bits.face +
+ addr.bits.level * 7);
+
return entry % NUM_ENTRIES;
}
-
/**
* Similar to sp_get_cached_tile() but for textures.
* Tiles are read-only and indexed with more params.
*/
const struct softpipe_cached_tile *
-sp_get_cached_tile_tex(struct softpipe_tile_cache *tc,
- int x, int y, int z,
- int face, int level)
+sp_find_cached_tile_tex(struct softpipe_tile_cache *tc,
+ union tile_address addr )
{
struct pipe_screen *screen = tc->screen;
- /* tile pos in framebuffer: */
- const int tile_x = x & ~(TILE_SIZE - 1);
- const int tile_y = y & ~(TILE_SIZE - 1);
- /* cache pos/entry: */
- const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z,
- face, level);
- struct softpipe_cached_tile *tile = tc->entries + pos;
+ struct softpipe_cached_tile *tile;
+
+ tile = tc->entries + tex_cache_pos( addr );
- if (tile_x != tile->x ||
- tile_y != tile->y ||
- z != tile->z ||
- face != tile->face ||
- level != tile->level) {
+ if (addr.value != tile->addr.value) {
/* cache miss. Most misses are because we've invaldiated the
* texture cache previously -- most commonly on binding a new
@@ -559,14 +532,14 @@ sp_get_cached_tile_tex(struct softpipe_tile_cache *tc,
_debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n"
" tile %u: x=%d y=%d z=%d face=%d level=%d\n",
pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
- pos, tile->x, tile->y, tile->z, tile->face, tile->level);
+ pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level);
#endif
/* check if we need to get a new transfer */
if (!tc->tex_trans ||
- tc->tex_face != face ||
- tc->tex_level != level ||
- tc->tex_z != z) {
+ tc->tex_face != addr.bits.face ||
+ tc->tex_level != addr.bits.level ||
+ tc->tex_z != addr.bits.z) {
/* get new transfer (view into texture) */
if (tc->tex_trans) {
@@ -579,28 +552,32 @@ sp_get_cached_tile_tex(struct softpipe_tile_cache *tc,
tc->tex_trans = NULL;
}
- tc->tex_trans = screen->get_tex_transfer(screen, tc->texture, face, level, z,
- PIPE_TRANSFER_READ, 0, 0,
- tc->texture->width[level],
- tc->texture->height[level]);
+ tc->tex_trans =
+ screen->get_tex_transfer(screen, tc->texture,
+ addr.bits.face,
+ addr.bits.level,
+ addr.bits.z,
+ PIPE_TRANSFER_READ, 0, 0,
+ tc->texture->width[addr.bits.level],
+ tc->texture->height[addr.bits.level]);
+
tc->tex_trans_map = screen->transfer_map(screen, tc->tex_trans);
- tc->tex_face = face;
- tc->tex_level = level;
- tc->tex_z = z;
+ tc->tex_face = addr.bits.face;
+ tc->tex_level = addr.bits.level;
+ tc->tex_z = addr.bits.z;
}
/* get tile from the transfer (view into texture) */
pipe_get_tile_rgba(tc->tex_trans,
- tile_x, tile_y, TILE_SIZE, TILE_SIZE,
+ addr.bits.x * TILE_SIZE,
+ addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
- tile->x = tile_x;
- tile->y = tile_y;
- tile->z = z;
- tile->face = face;
- tile->level = level;
+ tile->addr = addr;
}
+ tc->last_tile = tile;
return tile;
}
@@ -633,6 +610,6 @@ sp_tile_cache_clear(struct softpipe_tile_cache *tc, const float *rgba,
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
- tile->x = tile->y = -1;
+ tile->addr.bits.invalid = 1;
}
}