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authorBrian Paul <brianp@vmware.com>2011-07-21 09:55:22 -0600
committerBrian Paul <brianp@vmware.com>2011-07-21 09:57:37 -0600
commitc534f11164bbecf25eb2b1e697f9511eceb0c86f (patch)
tree9514aec5d678796b6d8bd4bcb888c90e1107b91d /src/gallium/drivers/softpipe/sp_quad_fs.c
parent3dde6be908d827f4d6d54e0968ae83c2c4dfa87c (diff)
softpipe: implement fragment shader variants
We'll need shader variants to accomodate the new polygon stipple utility.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_fs.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_fs.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
index 90f4787d599..d74d6d4914e 100644
--- a/src/gallium/drivers/softpipe/sp_quad_fs.c
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -74,7 +74,7 @@ shade_quad(struct quad_stage *qs, struct quad_header *quad)
struct tgsi_exec_machine *machine = softpipe->fs_machine;
/* run shader */
- return softpipe->fs->run( softpipe->fs, machine, quad );
+ return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad );
}
@@ -140,10 +140,10 @@ shade_begin(struct quad_stage *qs)
{
struct softpipe_context *softpipe = qs->softpipe;
- softpipe->fs->prepare( softpipe->fs,
- softpipe->fs_machine,
- (struct tgsi_sampler **)
- softpipe->tgsi.frag_samplers_list );
+ softpipe->fs_variant->prepare( softpipe->fs_variant,
+ softpipe->fs_machine,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.frag_samplers_list );
qs->next->begin(qs->next);
}