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authorDave Airlie <airlied@gmail.com>2012-11-03 20:53:33 +1000
committerDave Airlie <airlied@redhat.com>2012-11-10 06:20:46 +1000
commiteb44c36df842af010269eda1be77c4aea8ebe736 (patch)
tree33fa9c3c55a6e29f6d05c464fad5bc69b5d34278 /src/gallium/drivers/r600/r600_shader.h
parente9cf40142d43e8a757cf6485329882c7e1c3a1d3 (diff)
r600g: add initial cube map array support (v2)
This contains the evergreen support. Support is possible on rv670 upwards and the code in here should work, but it doesn't and I haven't debugged it to figure out why. Beyond just adding support for the cube map array sampling, r600 resinfo isn't conformant with the GL specification, which states the number of layers should be returned for the textureSize, so we have to track in an external constant buffer the layers for each sampler if we need them in the shader. v2: only update the sampler constants if the sampler views have changed, as suggested by Marek. Reviewed-by: Marek Olšák <maraeo@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
-rw-r--r--src/gallium/drivers/r600/r600_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index f76d5915281..b58a58ab4db 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -60,6 +60,7 @@ struct r600_shader {
/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
boolean vs_out_misc_write;
boolean vs_out_point_size;
+ boolean has_txq_cube_array_z_comp;
};
struct r600_shader_key {