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authorMarek Olšák <maraeo@gmail.com>2012-03-29 17:51:50 +0200
committerMarek Olšák <maraeo@gmail.com>2012-10-31 00:55:13 +0100
commite73bf3b805de78299f1a652668ba4e6eab9bac94 (patch)
tree11839d343c6aad3a8fb5c594cadf961288adbea0 /src/gallium/drivers/r600/r600_blit.c
parenta7c5be098aee3a8228cbd95558bac29cb7ff6a3d (diff)
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index a19248da3a2..085108d3709 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -55,9 +55,7 @@ static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op
r600_suspend_nontimer_queries(rctx);
- util_blitter_save_vertex_buffers(rctx->blitter,
- util_last_bit(rctx->vertex_buffer_state.enabled_mask),
- rctx->vertex_buffer_state.vb);
+ util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,