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authorIlia Mirkin <imirkin@alum.mit.edu>2021-01-08 01:37:35 -0500
committerMarge Bot <eric+marge@anholt.net>2021-01-11 20:06:44 +0000
commitec668e2fd142db27dfa9ea1084005db328889721 (patch)
tree6ba419f463479e7422d2aad937486859a5bc918a /src/gallium/drivers/nouveau/nv50/nv50_surface.c
parentf763d0f1952151e0fcae596e85600e7f391ea442 (diff)
nv50,nvc0: serialize between before/after using a zeta surface as color
This happens during "3d" blit operations, where we must reinterpret it as color in order to support stencil/depth masking. However the hardware isn't necessarily amused by this, esp when multiple draws are queued up. Throw in serialize calls in order to get it to flush out previous draws. This was noticeable in the test dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil, although 3d blit operation had to be forced on nvc0 where it's much rarer. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8396>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50/nv50_surface.c')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_surface.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
index 2b39c2592e0..b133997641a 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
@@ -1373,6 +1373,16 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
nv50_state_validate_3d(nv50, ~0);
+ /* When flipping a surface from zeta <-> color "mode", we have to wait for
+ * the GPU to flush its current draws.
+ */
+ struct nv50_miptree *mt = nv50_miptree(dst);
+ bool serialize = util_format_is_depth_or_stencil(info->dst.format);
+ if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+ BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
+ PUSH_DATA (push, 0);
+ }
+
x_range = (float)info->src.box.width / (float)info->dst.box.width;
y_range = (float)info->src.box.height / (float)info->dst.box.height;
@@ -1475,6 +1485,12 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
PUSH_DATA (push, 1);
+ /* mark the surface as reading, which will force a serialize next time it's
+ * used for writing.
+ */
+ if (serialize)
+ mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
nv50_blitctx_post_blit(blit);
}