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authorDave Airlie <airlied@redhat.com>2017-08-08 13:13:03 +1000
committerDave Airlie <airlied@redhat.com>2017-11-10 08:39:34 +1000
commit2a06423c0094749126afced82c400380221fadac (patch)
tree8db61915cc7b39eebf5562b345af9d903de2e22a /src/gallium/drivers/nouveau/nv30/nv30_screen.c
parent24baca6e75b97bd7bf920b9efbc6461c067c9d6b (diff)
gallium: add CAPs to support HW atomic counters. (v3)
This looks like an evergreen specific feature, but with atomic counters AMD have hw specific counters they use instead of operating on buffers directly. These are separate to the buffer atomics, so require different limits and code paths. I've left the CAP for atomic type extensible in case someone else has a variant on this sort of thing (freedreno maybe?) and needs to change it. This adds all the CAPs required to add support for those atomic counters, along with a related CAP for limiting the number of output resources. I'd like to land this and the st patch then I can start to upstream the evergreen support for these and other GL4.x features. v2: drop the ATOMIC_COUNTER_MODE cap, just use the return from the HW counters. If 0 we use the current mode. v3: fix some rebase errors (Gert Wollny) Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-By: Gert Wollny <gw.fossdev@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv30/nv30_screen.c')
-rw-r--r--src/gallium/drivers/nouveau/nv30/nv30_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
index 81733335c48..37f6cf63453 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
@@ -329,6 +329,8 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
default:
debug_printf("unknown vertex shader param %d\n", param);