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authorMarek Olšák <maraeo@gmail.com>2012-03-29 17:51:50 +0200
committerMarek Olšák <maraeo@gmail.com>2012-10-31 00:55:13 +0100
commite73bf3b805de78299f1a652668ba4e6eab9bac94 (patch)
tree11839d343c6aad3a8fb5c594cadf961288adbea0 /src/gallium/drivers/llvmpipe/lp_surface.c
parenta7c5be098aee3a8228cbd95558bac29cb7ff6a3d (diff)
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_surface.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_surface.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_surface.c b/src/gallium/drivers/llvmpipe/lp_surface.c
index a4789b4f5c3..e42f4c838e9 100644
--- a/src/gallium/drivers/llvmpipe/lp_surface.c
+++ b/src/gallium/drivers/llvmpipe/lp_surface.c
@@ -204,8 +204,7 @@ static void lp_blit(struct pipe_context *pipe,
/* XXX turn off occlusion and streamout queries */
- util_blitter_save_vertex_buffers(lp->blitter, lp->num_vertex_buffers,
- lp->vertex_buffer);
+ util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);