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authorKarol Herbst <karolherbst@gmail.com>2017-08-25 19:22:03 +0200
committerIlia Mirkin <imirkin@alum.mit.edu>2019-02-07 21:51:45 -0500
commit6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (patch)
treee6ef9c540c336e1b8ea36eff34cccc0baed1fe29 /src/gallium/drivers/i915
parent738346fa238e458fc82c5c6b5c8287a071140565 (diff)
gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components, but only have up to 124 varying-interpolated input components. We add a new cap to express this cleanly. For most drivers, this will have the same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader. Fixes KHR-GL45.limits.max_fragment_input_components Signed-off-by: Karol Herbst <karolherbst@gmail.com> [imirkin: rebased, improved docs/commit message] Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/gallium/drivers/i915')
-rw-r--r--src/gallium/drivers/i915/i915_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c
index a7b4a43c015..78707c66e62 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -402,6 +402,8 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
return 0;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 10;
case PIPE_CAP_VENDOR_ID:
return 0x8086;