diff options
author | Karol Herbst <karolherbst@gmail.com> | 2017-08-25 19:22:03 +0200 |
---|---|---|
committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2019-02-07 21:51:45 -0500 |
commit | 6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (patch) | |
tree | e6ef9c540c336e1b8ea36eff34cccc0baed1fe29 /src/gallium/drivers/i915 | |
parent | 738346fa238e458fc82c5c6b5c8287a071140565 (diff) |
gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.
Fixes KHR-GL45.limits.max_fragment_input_components
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/gallium/drivers/i915')
-rw-r--r-- | src/gallium/drivers/i915/i915_screen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c index a7b4a43c015..78707c66e62 100644 --- a/src/gallium/drivers/i915/i915_screen.c +++ b/src/gallium/drivers/i915/i915_screen.c @@ -402,6 +402,8 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap) return 0; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; + case PIPE_CAP_MAX_VARYINGS: + return 10; case PIPE_CAP_VENDOR_ID: return 0x8086; |