diff options
author | Emma Anholt <emma@anholt.net> | 2021-09-17 10:50:32 -0700 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2021-09-20 17:41:24 +0000 |
commit | 4474c46f5f3fde1e5699bb03347074a1bb32c40a (patch) | |
tree | 4c0ca1f4a7f2f29425657ee5a7171c2db3955f75 /src/gallium/drivers/i915 | |
parent | 346a2950bb736aa1bf0d107473f1dd5e79de386c (diff) |
mesa/st: Allow loops in GLSL when NIR is enabled, even if the HW can't.
The jump lowering enabled by EmitNoLoops breaks GLSL's loop unrolling on
various obviously unrollable loops, resulting in a lot of deqp-gles2 and
piglit failures. NIR will help unroll whatever GLSL doesn't, so we can
trust the driver to apply that after GLSL's unrolling, so no need to ask
GLSL to lower all loops.
Fixes: #4979
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12917>
Diffstat (limited to 'src/gallium/drivers/i915')
-rw-r--r-- | src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt | 106 | ||||
-rw-r--r-- | src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt | 32 | ||||
-rw-r--r-- | src/gallium/drivers/i915/ci/traces-i915.yml | 2 |
3 files changed, 6 insertions, 134 deletions
diff --git a/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt b/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt index c7c219958d3..4cd540a76e1 100644 --- a/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt +++ b/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt @@ -50,118 +50,32 @@ dEQP-GLES2.functional.rasterization.primitives.lines_wide,Fail # https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 dEQP-GLES2.functional.shaders.builtin_variable.frontfacing,Fail -dEQP-GLES2.functional.shaders.discard.function_static_loop_always,Fail -dEQP-GLES2.functional.shaders.discard.function_static_loop_dynamic,Fail -dEQP-GLES2.functional.shaders.discard.function_static_loop_texture,Fail -dEQP-GLES2.functional.shaders.discard.function_static_loop_uniform,Fail -dEQP-GLES2.functional.shaders.discard.static_loop_always,Fail -dEQP-GLES2.functional.shaders.discard.static_loop_dynamic,Fail -dEQP-GLES2.functional.shaders.discard.static_loop_texture,Fail -dEQP-GLES2.functional.shaders.discard.static_loop_uniform,Fail dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment,Fail -dEQP-GLES2.functional.shaders.functions.control_flow.return_after_break_fragment,Fail dEQP-GLES2.functional.shaders.functions.control_flow.return_after_continue_fragment,Fail -dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_fragment,Fail dEQP-GLES2.functional.shaders.functions.control_flow.return_in_loop_if_fragment,Fail dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_loop_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_write_dynamic_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.uniform_array.float_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.uniform_array.vec2_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.uniform_array.vec4_static_loop_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.float_static_loop_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.float_static_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_static_write_static_loop_read,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_fragment,Fail + dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_component_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_fragment,Fail +dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_component_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_subscript_read_fragment,Fail dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_subscript_read_fragment,Fail -dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_static_loop_subscript_read_fragment,Fail + dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_highp_float_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_highp_int_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_lowp_float_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_lowp_int_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_mediump_float_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_mediump_int_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.compound_statement_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_body_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_break_fragment,Fail dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_continue_fragment,Fail dEQP-GLES2.functional.shaders.loops.for_constant_iterations.double_continue_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_inout_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_return_fragment,Fail dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.no_iterations_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.post_increment_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.pre_increment_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.sequence_statement_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.single_iteration_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.single_statement_fragment,Fail -dEQP-GLES2.functional.shaders.loops.for_constant_iterations.unconditional_continue_fragment,Fail + dEQP-GLES2.functional.shaders.random.all_features.fragment.22,Fail dEQP-GLES2.functional.shaders.random.all_features.fragment.32,Fail dEQP-GLES2.functional.shaders.random.all_features.fragment.34,Fail @@ -180,15 +94,8 @@ dEQP-GLES2.functional.shaders.random.trigonometric.fragment.42,Fail dEQP-GLES2.functional.shaders.random.trigonometric.fragment.45,Fail dEQP-GLES2.functional.shaders.random.trigonometric.fragment.52,Fail dEQP-GLES2.functional.shaders.random.trigonometric.fragment.81,Fail -dEQP-GLES2.functional.shaders.return.return_in_static_loop_dynamic_fragment,Fail -dEQP-GLES2.functional.shaders.return.return_in_static_loop_never_fragment,Fail -dEQP-GLES2.functional.shaders.struct.local.loop_assignment_fragment,Fail -dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_fragment,Fail -dEQP-GLES2.functional.shaders.struct.local.loop_struct_array_fragment,Fail -dEQP-GLES2.functional.shaders.struct.local.nested_loop_assignment_fragment,Fail + dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_dynamic_index_fragment,Fail -dEQP-GLES2.functional.shaders.struct.uniform.loop_nested_struct_array_fragment,Fail -dEQP-GLES2.functional.shaders.struct.uniform.loop_struct_array_fragment,Fail dEQP-GLES2.functional.shaders.struct.uniform.nested_struct_array_dynamic_index_fragment,Fail # Need to port the DP3 trick for all_equal from st_glsl_to_tgsi. @@ -274,9 +181,6 @@ KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_com # https://gitlab.freedesktop.org/mesa/mesa/-/issues/4979 # Non-unrolled loops, but they should be unrollable. -KHR-GLES2.shaders.aggressive_optimizations.cos_float_frag,Fail -KHR-GLES2.shaders.aggressive_optimizations.cos_vec2_frag,Fail -KHR-GLES2.shaders.aggressive_optimizations.cos_vec3_frag,Fail KHR-GLES2.shaders.aggressive_optimizations.sin_vec2_frag,Fail KHR-GLES2.shaders.aggressive_optimizations.sin_vec3_frag,Fail diff --git a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt b/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt index 93854b76a20..42b01068324 100644 --- a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt +++ b/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt @@ -186,11 +186,6 @@ spec@!opengl 1.4@tex-miplevel-selection-lod,Fail spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail spec@!opengl 1.5@depth-tex-compare,Fail -# testcase bug: -# "Failed to link: error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 110" -spec@!opengl 2.0@max-samplers,Fail -spec@!opengl 2.0@max-samplers border,Fail - # Need to be able to report 0 OQ bits, since there are no HW OQs. spec@!opengl 2.0@occlusion-query-discard,Fail @@ -773,7 +768,6 @@ spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail -spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-2,Fail # No derivatives support in the HW. spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail @@ -802,11 +796,8 @@ spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail -spec@glsl-1.10@execution@glsl-fs-functions-5,Fail -spec@glsl-1.10@execution@glsl-fs-functions-6,Fail spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail -spec@glsl-1.10@execution@glsl-texcoord-array-2,Fail spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail @@ -827,25 +818,9 @@ spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-break,Fail - -# error: looping not supported i915 fragment shaders, all loops must be statically unrollable. -# but it's a static 0-10 loop and should unroll. -spec@glsl-1.10@execution@loops@glsl-fs-loop-const-decr,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-const-incr,Fail spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-ge,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-gt,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-le,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-lt,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-nested-if,Fail spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-two-counter-01,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-two-counter-02,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-two-counter-03,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-two-counter-04,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-zero-iter,Fail spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail @@ -886,7 +861,6 @@ spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-wr,Fail spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail -spec@glsl-1.10@execution@variable-indexing@vs-output-array-float-index-wr,Fail spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail @@ -924,10 +898,6 @@ spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail -# error: looping not supported i915 fragment shaders, all loops must be statically unrollable. -# but it's a static 0-4 loop and should unroll. -spec@glsl-1.10@linker@fs-loop-unrolled-divide-by-zero,Fail - spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail @@ -1052,7 +1022,6 @@ spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail spec@glsl-1.20@execution@fs-const-array-of-struct,Fail spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail -spec@glsl-1.20@execution@fs-mix-1.0,Fail spec@glsl-1.20@execution@fs-nan-builtin-max,Fail spec@glsl-1.20@execution@fs-nan-builtin-min,Fail spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail @@ -1120,7 +1089,6 @@ spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-w spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail -spec@glsl-es-1.00@execution@unroll-do-while-false-loop-only-once,Fail spec@intel_performance_query@intel_performance_query-issue_2235,Fail spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail diff --git a/src/gallium/drivers/i915/ci/traces-i915.yml b/src/gallium/drivers/i915/ci/traces-i915.yml index da9fded88dd..f8ee679d474 100644 --- a/src/gallium/drivers/i915/ci/traces-i915.yml +++ b/src/gallium/drivers/i915/ci/traces-i915.yml @@ -12,7 +12,7 @@ traces: - path: gputest/plot3d.trace expectations: - device: i915-g33 - checksum: 6a3f62f1c6cc57c91188f93f37ebf9b4 + checksum: 4731890d1f782c106dd9c12af77b3607 - path: gputest/triangle.trace expectations: # Weird white bar behind Tux's head. |