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authorRob Clark <robclark@freedesktop.org>2014-02-21 14:36:11 -0500
committerRob Clark <robclark@freedesktop.org>2014-02-23 14:58:23 -0500
commitbb255fdf06caa7fcf9af7c65524beb28a3a4faf5 (patch)
treeb3967396f05f0ff78b3c5702961ddf0b647a58e7 /src/gallium/drivers/freedreno/a2xx/fd2_program.h
parent1c953b7cda8169c1132259d83efff4df7afbf74a (diff)
freedreno/a3xx: drop hand-coded blit/solid shaders
Instead in the common code, construct these shaders from TGSI. For now we let a2xx keep it's hand coded shaders, as it's compiler isn't quite up to the job yet. All the same it is a net drop in code size and gets rid of special cases. Signed-off-by: Rob Clark <robclark@freedesktop.org>
Diffstat (limited to 'src/gallium/drivers/freedreno/a2xx/fd2_program.h')
-rw-r--r--src/gallium/drivers/freedreno/a2xx/fd2_program.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/a2xx/fd2_program.h b/src/gallium/drivers/freedreno/a2xx/fd2_program.h
index 393cb616f63..170b22abee0 100644
--- a/src/gallium/drivers/freedreno/a2xx/fd2_program.h
+++ b/src/gallium/drivers/freedreno/a2xx/fd2_program.h
@@ -77,6 +77,5 @@ void fd2_program_emit(struct fd_ringbuffer *ring,
void fd2_program_validate(struct fd_context *ctx);
void fd2_prog_init(struct pipe_context *pctx);
-void fd2_prog_fini(struct pipe_context *pctx);
#endif /* FD2_PROGRAM_H_ */