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authorMarek Olšák <marek.olsak@amd.com>2024-02-01 11:46:34 -0500
committerMarge Bot <emma+marge@anholt.net>2024-02-07 09:19:42 +0000
commit47c1f389ed35340d920ebeec4f71f96297d3e06a (patch)
treebb318fd84ee3b407cd843076ccaa3985e4e71f55 /src/gallium/auxiliary/util/u_blitter.c
parentb23f52b7e45385bab7e3381fcd6a01da225507cd (diff)
gallium: remove take_ownership from set_vertex_buffers, assume it's true
This removes the take_ownership parameter and defines the behavior as if take_ownership was always true, which is the fast path. This way, we don't have to have 2 codepaths in set_vertex_buffers of every driver. The old behavior is optionally available through util_set_vertex_buffers. It also documents a new constraint that count in set_vertex_buffers must be equal to the number of vertex buffers referenced by vertex elements or 0. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27492>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index e5d52f11e89..ed3abbd07b2 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -650,7 +650,7 @@ void util_blitter_restore_vertex_states(struct blitter_context *blitter)
/* Vertex buffer. */
if (ctx->base.saved_num_vb) {
- pipe->set_vertex_buffers(pipe, ctx->base.saved_num_vb, true,
+ pipe->set_vertex_buffers(pipe, ctx->base.saved_num_vb,
ctx->base.saved_vertex_buffers);
memset(ctx->base.saved_vertex_buffers, 0,
sizeof(ctx->base.saved_vertex_buffers[0]) * ctx->base.saved_num_vb);
@@ -1412,7 +1412,7 @@ static void blitter_draw(struct blitter_context_priv *ctx,
u_upload_unmap(pipe->stream_uploader);
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
- pipe->set_vertex_buffers(pipe, 1, true, &vb);
+ pipe->set_vertex_buffers(pipe, 1, &vb);
pipe->bind_vs_state(pipe, get_vs(&ctx->base));
if (ctx->base.use_index_buffer) {
@@ -2634,7 +2634,7 @@ void util_blitter_clear_buffer(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe,
ctx->velem_state_readbuf[num_channels-1]);
- pipe->set_vertex_buffers(pipe, 1, true, &vb);
+ pipe->set_vertex_buffers(pipe, 1, &vb);
bind_vs_pos_only(ctx, num_channels);
if (ctx->has_geometry_shader)