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author | Jesse Natalie <jenatali@microsoft.com> | 2024-01-26 14:20:55 -0800 |
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committer | Marge Bot <emma+marge@anholt.net> | 2024-05-01 21:55:20 +0000 |
commit | 894f7f438745f4f76ea21391a89752ce601f7e2d (patch) | |
tree | 45d936f545bf20114bbb9bd3281109bd3d60a494 /src/gallium/auxiliary/driver_trace/tr_dump_state.h | |
parent | a24ed1146de94d3bf0d06aacc28ca78a24f606b6 (diff) |
I noticed some unnecessary 64-bit ints in shaders that were using doubles.
Perhaps there's a different missing optimization that should run on the
actual pack/unpack instructions before they're lowered, or maybe I'm just
lowering them too early, but these seem simple enough that we might want
them even for hand-rolled pack/unpack pairs.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27314>
Diffstat (limited to 'src/gallium/auxiliary/driver_trace/tr_dump_state.h')
0 files changed, 0 insertions, 0 deletions