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authorJesse Natalie <jenatali@microsoft.com>2024-01-26 14:20:55 -0800
committerMarge Bot <emma+marge@anholt.net>2024-05-01 21:55:20 +0000
commit894f7f438745f4f76ea21391a89752ce601f7e2d (patch)
tree45d936f545bf20114bbb9bd3281109bd3d60a494 /src/gallium/auxiliary/driver_trace/tr_dump_state.h
parenta24ed1146de94d3bf0d06aacc28ca78a24f606b6 (diff)
nir_opt_algebraic: Add a couple optimizations for lowered unpack(pack())HEADmain
I noticed some unnecessary 64-bit ints in shaders that were using doubles. Perhaps there's a different missing optimization that should run on the actual pack/unpack instructions before they're lowered, or maybe I'm just lowering them too early, but these seem simple enough that we might want them even for hand-rolled pack/unpack pairs. Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27314>
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