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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2020-11-05 12:52:21 -0500 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-12-17 15:47:30 +0000 |
commit | 4d47b22bf007413274cabac264122ab7e428fe7d (patch) | |
tree | bd4e6ad35b1510f7d9390f8e1409001f448ed586 /src/compiler | |
parent | 7880faccc51b68391390071c872f5fea45e41fee (diff) |
glsl/float64: make this compatible with glsl 330
just a minor tweak
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7483>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/float64.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl index 5509b8946df..dd20a3170ee 100644 --- a/src/compiler/glsl/float64.glsl +++ b/src/compiler/glsl/float64.glsl @@ -40,7 +40,7 @@ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#version 430 +#version 330 #extension GL_ARB_gpu_shader_int64 : enable #extension GL_ARB_shader_bit_encoding : enable #extension GL_EXT_shader_integer_mix : enable @@ -1655,7 +1655,7 @@ __fround64(uint64_t __a) if (unbiasedExp < 20) { if (unbiasedExp < 0) { if ((aHi & 0x80000000u) != 0u && aLo == 0u) { - return 0; + return 0ul; } aHi &= 0x80000000u; if ((a.y & 0x000FFFFFu) == 0u && a.x == 0u) { |