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authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>2020-11-05 12:52:21 -0500
committerMarge Bot <eric+marge@anholt.net>2020-12-17 15:47:30 +0000
commit4d47b22bf007413274cabac264122ab7e428fe7d (patch)
treebd4e6ad35b1510f7d9390f8e1409001f448ed586 /src/compiler
parent7880faccc51b68391390071c872f5fea45e41fee (diff)
glsl/float64: make this compatible with glsl 330
just a minor tweak Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7483>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/float64.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
index 5509b8946df..dd20a3170ee 100644
--- a/src/compiler/glsl/float64.glsl
+++ b/src/compiler/glsl/float64.glsl
@@ -40,7 +40,7 @@
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#version 430
+#version 330
#extension GL_ARB_gpu_shader_int64 : enable
#extension GL_ARB_shader_bit_encoding : enable
#extension GL_EXT_shader_integer_mix : enable
@@ -1655,7 +1655,7 @@ __fround64(uint64_t __a)
if (unbiasedExp < 20) {
if (unbiasedExp < 0) {
if ((aHi & 0x80000000u) != 0u && aLo == 0u) {
- return 0;
+ return 0ul;
}
aHi &= 0x80000000u;
if ((a.y & 0x000FFFFFu) == 0u && a.x == 0u) {