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authorKenneth Graunke <kenneth@whitecape.org>2016-05-18 11:38:32 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-05-20 14:30:00 -0700
commit6e5d86c07af920fa52afbe075a04116b9ebb3cc3 (patch)
tree2411eaeef7535a69548fe88ee9464ea4fbb4c455 /src/compiler/nir/nir_lower_wpos_center.c
parent12ab7fc6ac1ca785afb1126607bb95ea26473e06 (diff)
nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers.
nir_lower_wpos_ytransform() is great for OpenGL, which allows applications to choose whether their coordinate system's origin is upper left/lower left, and whether the pixel center should be on integer/half-integer boundaries. Vulkan, however, has much simpler requirements: the pixel center is always half-integer, and the origin is always upper left. No coordinate transform is needed - we just need to add <0.5, 0.5>. This means that we can avoid using (and setting up) a uniform. I thought about adding more options to nir_lower_wpos_ytransform(), but making a new pass that never even touched uniforms seemed simpler. v2: Use normal iterator rather than _safe variant (noticed by Matt). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'src/compiler/nir/nir_lower_wpos_center.c')
-rw-r--r--src/compiler/nir/nir_lower_wpos_center.c107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_wpos_center.c b/src/compiler/nir/nir_lower_wpos_center.c
new file mode 100644
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+++ b/src/compiler/nir/nir_lower_wpos_center.c
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+/*
+ * Copyright © 2015 Red Hat
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "program/prog_instruction.h"
+
+/**
+ * This pass adds <0.5, 0.5> to all uses of gl_FragCoord.
+ *
+ * Run before nir_lower_io().
+ *
+ * For a more full featured pass, consider using nir_lower_wpos_ytransform(),
+ * which can handle pixel center integer / half integer, and origin lower
+ * left / upper left transformations.
+ *
+ * This simple pass is primarily intended for use by Vulkan drivers on
+ * hardware which provides an integer pixel center. Vulkan mandates that
+ * the pixel center must be half-integer, and also that the coordinate
+ * system's origin must be upper left. This means that there's no need
+ * for a uniform - we can always just add a constant.
+ */
+
+static void
+add_half_to_fragcoord(nir_builder *b, nir_intrinsic_instr *intr)
+{
+ nir_ssa_def *wpos = &intr->dest.ssa;
+
+ assert(intr->dest.is_ssa);
+
+ b->cursor = nir_after_instr(&intr->instr);
+
+ wpos = nir_fadd(b, wpos, nir_imm_vec4(b, 0.5f, 0.5f, 0.0f, 0.0f));
+
+ nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(wpos),
+ &intr->instr);
+}
+
+static bool
+lower_wpos_center_block(nir_builder *b, nir_block *block)
+{
+ bool progress = false;
+
+ nir_foreach_instr(instr, block) {
+ if (instr->type == nir_instr_type_intrinsic) {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic == nir_intrinsic_load_var) {
+ nir_deref_var *dvar = intr->variables[0];
+ nir_variable *var = dvar->var;
+
+ if (var->data.mode == nir_var_shader_in &&
+ var->data.location == VARYING_SLOT_POS) {
+ /* gl_FragCoord should not have array/struct deref's: */
+ assert(dvar->deref.child == NULL);
+ add_half_to_fragcoord(b, intr);
+ progress = true;
+ }
+ }
+ }
+ }
+
+ return progress;
+}
+
+bool
+nir_lower_wpos_center(nir_shader *shader)
+{
+ bool progress = false;
+ nir_builder b;
+
+ assert(shader->stage == MESA_SHADER_FRAGMENT);
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_builder_init(&b, function->impl);
+
+ nir_foreach_block(block, function->impl) {
+ progress = lower_wpos_center_block(&b, block) || progress;
+ }
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+
+ return progress;
+}