diff options
author | Jason Ekstrand <jason@jlekstrand.net> | 2019-06-06 11:37:32 -0500 |
---|---|---|
committer | Jason Ekstrand <jason@jlekstrand.net> | 2019-06-19 20:28:52 +0000 |
commit | f0920e266c152044cb05892f3aea5a17a163cc02 (patch) | |
tree | c713093793366ea4cc4681c8a1aac539822facdf /src/compiler/glsl_types.cpp | |
parent | 21a7e6d569700812cdd127551a6f8ce24cf6201a (diff) |
glsl/types: Rename is_integer to is_integer_32
It only accepts 32-bit integers so it should have a more descriptive
name. This patch should not be a functional change.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Diffstat (limited to 'src/compiler/glsl_types.cpp')
-rw-r--r-- | src/compiler/glsl_types.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index b47e126e950..2e84d6ea72c 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -1633,7 +1633,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired, return false; /* int and uint can be converted to float. */ - if (desired->is_float() && this->is_integer()) + if (desired->is_float() && this->is_integer_32()) return true; /* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int @@ -1654,7 +1654,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired, if ((!state || state->has_double()) && desired->is_double()) { if (this->is_float()) return true; - if (this->is_integer()) + if (this->is_integer_32()) return true; } |