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authorMarek Olšák <marek.olsak@amd.com>2019-10-30 20:18:05 -0400
committerMarek Olšák <marek.olsak@amd.com>2019-11-01 19:19:03 -0400
commit86adce4fef170ad13e4dc7e341de241bd673993f (patch)
tree6bb913be70669df8230914b3eee5394ce11fa413 /src/compiler/glsl_types.cpp
parent21d2fbb8c3e0bfaec1b6896e117df4ae3161d677 (diff)
glsl: encode vector_elements and matrix_columns better
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Diffstat (limited to 'src/compiler/glsl_types.cpp')
-rw-r--r--src/compiler/glsl_types.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 017b84a9bda..16cc79445e2 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -2578,9 +2578,9 @@ union packed_type {
struct {
unsigned base_type:5;
unsigned interface_row_major:1;
- unsigned vector_elements:6;
- unsigned matrix_columns:4;
- unsigned _pad:16;
+ unsigned vector_elements:3;
+ unsigned matrix_columns:3;
+ unsigned _pad:20;
} basic;
struct {
unsigned base_type:5;
@@ -2619,6 +2619,8 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
encoded.basic.interface_row_major = type->interface_row_major;
+ assert(type->vector_elements < 8);
+ assert(type->matrix_columns < 8);
encoded.basic.vector_elements = type->vector_elements;
encoded.basic.matrix_columns = type->matrix_columns;
blob_write_uint32(blob, encoded.u32);