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authorRob Clark <robdclark@gmail.com>2018-03-26 18:45:07 -0400
committerRob Clark <robdclark@gmail.com>2018-03-27 08:17:11 -0400
commit1e0a06000bae17e1791f55127e7527946e9b6793 (patch)
tree0d2c46ba0e38f64e7bffa4083a1f94cc6d4b79b5 /src/compiler/glsl_types.cpp
parent41cf30b8bc55fdf36adac3311002dc32b6715949 (diff)
glsl_types: fix build break with intel/msvc compiler
The VECN() macro was taking advantage of a GCC specific feature that is not available on lesser compilers, mostly for the purposes of avoiding a macro that encoded a return statement. But as suggested by Ian, we could just have the macro produce the entire method body and avoid the need for this. So let's do that instead. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105740 Fixes: f407edf3407396379e16b0be74b8d3b85d2ad7f0 Cc: Emil Velikov <emil.velikov@collabora.com> Cc: Timothy Arceri <tarceri@itsqueeze.com> Cc: Roland Scheidegger <sroland@vmware.com> Cc: Ian Romanick <idr@freedesktop.org> Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/compiler/glsl_types.cpp')
-rw-r--r--src/compiler/glsl_types.cpp107
1 files changed, 24 insertions, 83 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index b8caddb4066..9d853caf721 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -509,89 +509,30 @@ glsl_type::vec(unsigned components, const glsl_type *const ts[])
return ts[n - 1];
}
-#define VECN(components, sname, vname) ({ \
- static const glsl_type *const ts[] = { \
- sname ## _type, vname ## 2_type, \
- vname ## 3_type, vname ## 4_type, \
- vname ## 8_type, vname ## 16_type, \
- }; \
- glsl_type::vec(components, ts); \
- })
-
-const glsl_type *
-glsl_type::vec(unsigned components)
-{
- return VECN(components, float, vec);
-}
-
-const glsl_type *
-glsl_type::f16vec(unsigned components)
-{
- return VECN(components, float16_t, f16vec);
-}
-
-const glsl_type *
-glsl_type::dvec(unsigned components)
-{
- return VECN(components, double, dvec);
-}
-
-const glsl_type *
-glsl_type::ivec(unsigned components)
-{
- return VECN(components, int, ivec);
-}
-
-const glsl_type *
-glsl_type::uvec(unsigned components)
-{
- return VECN(components, uint, uvec);
-}
-
-const glsl_type *
-glsl_type::bvec(unsigned components)
-{
- return VECN(components, bool, bvec);
-}
-
-const glsl_type *
-glsl_type::i64vec(unsigned components)
-{
- return VECN(components, int64_t, i64vec);
-}
-
-
-const glsl_type *
-glsl_type::u64vec(unsigned components)
-{
- return VECN(components, uint64_t, u64vec);
-}
-
-const glsl_type *
-glsl_type::i16vec(unsigned components)
-{
- return VECN(components, int16_t, i16vec);
-}
-
-
-const glsl_type *
-glsl_type::u16vec(unsigned components)
-{
- return VECN(components, uint16_t, u16vec);
-}
-
-const glsl_type *
-glsl_type::i8vec(unsigned components)
-{
- return VECN(components, int8_t, i8vec);
-}
-
-
-const glsl_type *
-glsl_type::u8vec(unsigned components)
-{
- return VECN(components, uint8_t, u8vec);
-}
+#define VECN(components, sname, vname) \
+const glsl_type * \
+glsl_type:: vname (unsigned components) \
+{ \
+ static const glsl_type *const ts[] = { \
+ sname ## _type, vname ## 2_type, \
+ vname ## 3_type, vname ## 4_type, \
+ vname ## 8_type, vname ## 16_type, \
+ }; \
+ return glsl_type::vec(components, ts); \
+}
+
+VECN(components, float, vec)
+VECN(components, float16_t, f16vec)
+VECN(components, double, dvec)
+VECN(components, int, ivec)
+VECN(components, uint, uvec)
+VECN(components, bool, bvec)
+VECN(components, int64_t, i64vec)
+VECN(components, uint64_t, u64vec)
+VECN(components, int16_t, i16vec)
+VECN(components, uint16_t, u16vec)
+VECN(components, int8_t, i8vec)
+VECN(components, uint8_t, u8vec)
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)