diff options
author | Timothy Arceri <timothy.arceri@collabora.com> | 2016-11-20 23:05:42 +1100 |
---|---|---|
committer | Timothy Arceri <timothy.arceri@collabora.com> | 2017-01-23 14:48:04 +1100 |
commit | fc707f570f918ab0defd33405c8c82f307196d17 (patch) | |
tree | 3f03a4e3416f8940ed09819ca0006e1535cb3dcd /src/compiler/glsl/glsl_to_nir.cpp | |
parent | f86d15ed94df59e4b3cdb4099d69cdd81f52fc27 (diff) |
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
There are some line wrapping violations here but those lines will get
deleted in the following patch.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index faf62100120..fde6a018750 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -169,8 +169,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) shader->info->label = ralloc_strdup(shader, shader_prog->Label); - shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; - shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; shader->info->has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; |