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authorTimothy Arceri <timothy.arceri@collabora.com>2016-11-20 23:05:42 +1100
committerTimothy Arceri <timothy.arceri@collabora.com>2017-01-23 14:48:04 +1100
commitfc707f570f918ab0defd33405c8c82f307196d17 (patch)
tree3f03a4e3416f8940ed09819ca0006e1535cb3dcd /src/compiler/glsl/glsl_to_nir.cpp
parentf86d15ed94df59e4b3cdb4099d69cdd81f52fc27 (diff)
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
There are some line wrapping violations here but those lines will get deleted in the following patch. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index faf62100120..fde6a018750 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -169,8 +169,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
- shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
- shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;