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authorTimothy Arceri <timothy.arceri@collabora.com>2016-10-13 11:41:23 +1100
committerTimothy Arceri <timothy.arceri@collabora.com>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_meta_blit.c8
-rw-r--r--src/amd/vulkan/radv_meta_blit2d.c8
-rw-r--r--src/amd/vulkan/radv_meta_buffer.c28
-rw-r--r--src/amd/vulkan/radv_meta_bufimage.c14
-rw-r--r--src/amd/vulkan/radv_meta_clear.c8
-rw-r--r--src/amd/vulkan/radv_meta_decompress.c6
-rw-r--r--src/amd/vulkan/radv_meta_fast_clear.c4
-rw-r--r--src/amd/vulkan/radv_meta_resolve.c6
-rw-r--r--src/amd/vulkan/radv_meta_resolve_cs.c14
-rw-r--r--src/amd/vulkan/radv_pipeline.c8
10 files changed, 52 insertions, 52 deletions
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c
index dfba8a897d5..bfbf880dce4 100644
--- a/src/amd/vulkan/radv_meta_blit.c
+++ b/src/amd/vulkan/radv_meta_blit.c
@@ -38,7 +38,7 @@ build_nir_vertex_shader(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
@@ -70,7 +70,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
- b.shader->info.name = ralloc_strdup(b.shader, shader_name);
+ b.shader->info->name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
@@ -124,7 +124,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
- b.shader->info.name = ralloc_strdup(b.shader, shader_name);
+ b.shader->info->name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
@@ -178,7 +178,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
- b.shader->info.name = ralloc_strdup(b.shader, shader_name);
+ b.shader->info->name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c
index 52e142f687b..6e92f80dc16 100644
--- a/src/amd/vulkan/radv_meta_blit2d.c
+++ b/src/amd/vulkan/radv_meta_blit2d.c
@@ -439,7 +439,7 @@ build_nir_vertex_shader(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
@@ -574,7 +574,7 @@ build_nir_copy_fragment_shader(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
@@ -603,7 +603,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
@@ -632,7 +632,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c
index adea25e02fb..05c49716678 100644
--- a/src/amd/vulkan/radv_meta_buffer.c
+++ b/src/amd/vulkan/radv_meta_buffer.c
@@ -10,17 +10,17 @@ build_buffer_fill_shader(struct radv_device *dev)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill");
- b.shader->info.cs.local_size[0] = 64;
- b.shader->info.cs.local_size[1] = 1;
- b.shader->info.cs.local_size[2] = 1;
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill");
+ b.shader->info->cs.local_size[0] = 64;
+ b.shader->info->cs.local_size[1] = 1;
+ b.shader->info->cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
- b.shader->info.cs.local_size[0],
- b.shader->info.cs.local_size[1],
- b.shader->info.cs.local_size[2], 0);
+ b.shader->info->cs.local_size[0],
+ b.shader->info->cs.local_size[1],
+ b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
@@ -60,17 +60,17 @@ build_buffer_copy_shader(struct radv_device *dev)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy");
- b.shader->info.cs.local_size[0] = 64;
- b.shader->info.cs.local_size[1] = 1;
- b.shader->info.cs.local_size[2] = 1;
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy");
+ b.shader->info->cs.local_size[0] = 64;
+ b.shader->info->cs.local_size[1] = 1;
+ b.shader->info->cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
- b.shader->info.cs.local_size[0],
- b.shader->info.cs.local_size[1],
- b.shader->info.cs.local_size[2], 0);
+ b.shader->info->cs.local_size[0],
+ b.shader->info->cs.local_size[1],
+ b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index 287ab3f2570..c9dd07232d4 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -14,10 +14,10 @@ build_nir_itob_compute_shader(struct radv_device *dev)
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
- b.shader->info.cs.local_size[0] = 16;
- b.shader->info.cs.local_size[1] = 16;
- b.shader->info.cs.local_size[2] = 1;
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs");
+ b.shader->info->cs.local_size[0] = 16;
+ b.shader->info->cs.local_size[1] = 16;
+ b.shader->info->cs.local_size[2] = 1;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
@@ -31,9 +31,9 @@ build_nir_itob_compute_shader(struct radv_device *dev)
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
- b.shader->info.cs.local_size[0],
- b.shader->info.cs.local_size[1],
- b.shader->info.cs.local_size[2], 0);
+ b.shader->info->cs.local_size[0],
+ b.shader->info->cs.local_size[1],
+ b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index 7e3e5f4b514..34b318afdd6 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -56,8 +56,8 @@ build_color_shaders(struct nir_shader **out_vs,
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
- fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
+ vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
+ fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
const struct glsl_type *position_type = glsl_vec4_type();
const struct glsl_type *color_type = glsl_vec4_type();
@@ -458,8 +458,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
- fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
+ vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
+ fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
const struct glsl_type *position_type = glsl_vec4_type();
nir_variable *vs_in_pos =
diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c
index 0ba6bd07541..47ef64dbbcb 100644
--- a/src/amd/vulkan/radv_meta_decompress.c
+++ b/src/amd/vulkan/radv_meta_decompress.c
@@ -46,7 +46,7 @@ build_nir_vs(void)
nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@@ -68,8 +68,8 @@ build_nir_fs(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_asprintf(b.shader,
- "meta_depth_decomp_noop_fs");
+ b.shader->info->name = ralloc_asprintf(b.shader,
+ "meta_depth_decomp_noop_fs");
return b.shader;
}
diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c
index 15c9bbcb1e4..f79c634a33b 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -46,7 +46,7 @@ build_nir_vs(void)
nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@@ -68,7 +68,7 @@ build_nir_fs(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_asprintf(b.shader,
+ b.shader->info->name = ralloc_asprintf(b.shader,
"meta_fast_clear_noop_fs");
return b.shader;
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index da813eb565a..697a26448f8 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -49,7 +49,7 @@ build_nir_vs(void)
nir_variable *v_tex_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@@ -83,8 +83,8 @@ build_nir_fs(void)
nir_variable *f_color; /* vec4, fragment output color */
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_asprintf(b.shader,
- "meta_resolve_fs");
+ b.shader->info->name = ralloc_asprintf(b.shader,
+ "meta_resolve_fs");
v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_tex_position");
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
index c6525b6f364..126823bb8f4 100644
--- a/src/amd/vulkan/radv_meta_resolve_cs.c
+++ b/src/amd/vulkan/radv_meta_resolve_cs.c
@@ -47,10 +47,10 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl
GLSL_TYPE_FLOAT);
snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : "float");
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
- b.shader->info.cs.local_size[0] = 16;
- b.shader->info.cs.local_size[1] = 16;
- b.shader->info.cs.local_size[2] = 1;
+ b.shader->info->name = ralloc_strdup(b.shader, name);
+ b.shader->info->cs.local_size[0] = 16;
+ b.shader->info->cs.local_size[1] = 16;
+ b.shader->info->cs.local_size[2] = 1;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
@@ -64,9 +64,9 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
- b.shader->info.cs.local_size[0],
- b.shader->info.cs.local_size[1],
- b.shader->info.cs.local_size[2], 0);
+ b.shader->info->cs.local_size[0],
+ b.shader->info->cs.local_size[1],
+ b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 78efbbe1c74..d92fbf81d93 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -224,7 +224,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
}
/* Vulkan uses the separate-shader linking model */
- nir->info.separate_shader = true;
+ nir->info->separate_shader = true;
// nir = brw_preprocess_nir(compiler, nir);
@@ -370,8 +370,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
unsigned code_size = 0;
if (module->nir)
- _mesa_sha1_compute(module->nir->info.name,
- strlen(module->nir->info.name),
+ _mesa_sha1_compute(module->nir->info->name,
+ strlen(module->nir->info->name),
module->sha1);
radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key);
@@ -1216,7 +1216,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
+ fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}