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authorKeith Whitwell <keith@tungstengraphics.com>2003-02-23 21:04:25 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2003-02-23 21:04:25 +0000
commit12acb24b608fdb4f01d5cf4aaf68344fade7581d (patch)
treee03a454dfc0e586a4a1a4062d9fb6d921ae6f226 /progs
parentb4bc6375d1dba4dd1ea18da16166266a3663a976 (diff)
Subset isosurf
Diffstat (limited to 'progs')
-rw-r--r--progs/demos/isosurf.c124
1 files changed, 34 insertions, 90 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
index 12125aac965..950622ef53a 100644
--- a/progs/demos/isosurf.c
+++ b/progs/demos/isosurf.c
@@ -1,4 +1,4 @@
-/* $Id: isosurf.c,v 1.15 2002/10/18 17:47:35 kschultz Exp $ */
+/* $Id: isosurf.c,v 1.15.4.1 2003/02/23 21:04:25 keithw Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@@ -484,7 +484,7 @@ static void draw_surface( unsigned int with_state )
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
glBegin( GL_TRIANGLES );
for (k = 0 ; k < nr ; k++) {
- glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
+ glColor3fv( &compressed_data[tri_indices[i+k]][3] );
glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
}
glEnd();
@@ -492,7 +492,7 @@ static void draw_surface( unsigned int with_state )
} else {
glBegin( GL_TRIANGLES );
for (i = 0 ; i < num_tri_verts ; i++) {
- glNormal3fv( &compressed_data[tri_indices[i]][3] );
+ glColor3fv( &compressed_data[tri_indices[i]][3] );
glVertex3fv( &compressed_data[tri_indices[i]][0] );
}
glEnd();
@@ -506,7 +506,7 @@ static void draw_surface( unsigned int with_state )
*/
glBegin( GL_POINTS );
for ( i = 0 ; i < numuniq ; i++ ) {
- glNormal3fv( &compressed_data[i][3] );
+ glColor3fv( &compressed_data[i][3] );
glVertex3fv( &compressed_data[i][0] );
}
glEnd();
@@ -515,7 +515,7 @@ static void draw_surface( unsigned int with_state )
case (GLVERTEX|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
- glNormal3fv( &data[i][3] );
+ glColor3fv( &data[i][0] );
glVertex3fv( &data[i][0] );
}
glEnd();
@@ -595,24 +595,24 @@ static void InitMaterials(void)
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
static float lmodel_twoside[] = {GL_FALSE};
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
+/* glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); */
+/* glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); */
+/* glLightfv(GL_LIGHT0, GL_POSITION, position0); */
+/* glEnable(GL_LIGHT0); */
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
+/* glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); */
+/* glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); */
+/* glLightfv(GL_LIGHT1, GL_POSITION, position1); */
+/* glEnable(GL_LIGHT1); */
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+/* glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); */
+/* glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); */
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
+/* glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); */
+/* glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); */
+/* glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); */
- glPolygonStipple (halftone);
+/* glPolygonStipple (halftone); */
}
@@ -736,65 +736,6 @@ static void ModeMenu(int m)
print_flags("primitive", state & PRIMITIVE_MASK);
print_flags("render style", state & RENDER_STYLE_MASK);
- if ((state & PRIMITIVE_MASK) != STRIPS &&
- ((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
- (state & RENDER_STYLE_MASK) == ARRAY_ELT ||
- (state & PRIMITIVE_MASK) == POINTS))
- {
- fprintf(stderr, "enabling small arrays\n");
- /* Rendering any primitive with draw-element/array-element
- * --> Can't do strips here as ordering has been lost in
- * compaction process...
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
- compressed_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
- &compressed_data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numuniq );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
- (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
- fprintf(stderr, "enabling big arrays\n");
- /* Only get here for TRIANGLES and drawarrays
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- expanded_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- &expanded_data[0][3]);
-
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, (numverts-2)*3 );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else {
- fprintf(stderr, "enabling normal arrays\n");
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numverts );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
-
}
#endif
@@ -827,9 +768,9 @@ static void Init(int argc, char *argv[])
plane[3] = 0.0;
glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_VERTEX_ARRAY_EXT );
- glEnable( GL_NORMAL_ARRAY_EXT );
+/* glEnable( GL_DEPTH_TEST ); */
+/* glEnable( GL_VERTEX_ARRAY_EXT ); */
+/* glEnable( GL_NORMAL_ARRAY_EXT ); */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -837,24 +778,24 @@ static void Init(int argc, char *argv[])
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
+/* glClipPlane(GL_CLIP_PLANE0, plane); */
InitMaterials();
set_matrix();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+/* glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */
+/* glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */
/* Green fog is easy to see */
- glFogi(GL_FOG_MODE,GL_EXP2);
- glFogfv(GL_FOG_COLOR,fogColor);
- glFogf(GL_FOG_DENSITY,0.15);
- glHint(GL_FOG_HINT,GL_DONT_CARE);
+/* glFogi(GL_FOG_MODE,GL_EXP2); */
+/* glFogfv(GL_FOG_COLOR,fogColor); */
+/* glFogf(GL_FOG_DENSITY,0.15); */
+/* glHint(GL_FOG_HINT,GL_DONT_CARE); */
{
static int firsttime = 1;
@@ -872,7 +813,7 @@ static void Init(int argc, char *argv[])
}
ModeMenu(SHADE_SMOOTH|
- LIT|
+ UNLIT|
POINT_FILTER|
NO_USER_CLIP|
NO_MATERIALS|
@@ -1121,6 +1062,9 @@ int main(int argc, char **argv)
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Display);
+/* Benchmark(5,0); */
+/* Benchmark(5,0); */
+/* Benchmark(5,0); */
glutMainLoop();
return 0;
}