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authorDylan Baker <dylan@pnwbakers.com>2017-10-10 15:25:07 -0700
committerDylan Baker <dylan@pnwbakers.com>2017-10-16 16:32:43 -0700
commit3b209e9304b88ecad5c49694a98deb8f28f4c5f7 (patch)
tree30f5292633d490ec5845dc31c761e9a207235bb8 /meson_options.txt
parent9e779e59b20ea9510801a4484613d33d8a8e4c3e (diff)
meson: Add switch for texture float
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'meson_options.txt')
-rw-r--r--meson_options.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/meson_options.txt b/meson_options.txt
index abd5135742a..e0a162a0b82 100644
--- a/meson_options.txt
+++ b/meson_options.txt
@@ -52,3 +52,5 @@ option('valgrind', type : 'boolean', value : true,
description : 'Build with valgrind support if possible')
option('build-tests', type : 'boolean', value : false,
description : 'Build unit tests. Currently this will build *all* unit tests, which may build more than expected.')
+option('texture-float', type : 'boolean', value : false,
+ description : 'Enable floating point textures and renderbuffers. This option may be patent encumbered, please read docs/patents.txt and consult with your lawyer before turning this on.')