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authorAlex Smith <asmith@feralinteractive.com>2018-12-05 09:45:26 +0000
committerAlex Smith <asmith@feralinteractive.com>2018-12-05 10:52:48 +0000
commitc1b6cb068c4dfe49c309624610e8610b3f0b27c3 (patch)
tree9ec64fc88ce0155a3add738034c2001590332c03 /include
parent824cfc1ee5e0aba15b676b9363ff32046d96eb42 (diff)
radv: Flush before vkCmdWriteTimestamp() if needed
As done for vkCmdBeginQuery() already. Prevents timestamps from being overwritten by previous vkCmdResetQueryPool() calls if the shader path was used to do the reset. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108925 Fixes: a41e2e9cf5 ("radv: allow to use a compute shader for resetting the query pool") Signed-off-by: Alex Smith <asmith@feralinteractive.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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