diff options
author | Alyssa Rosenzweig <alyssa@rosenzweig.io> | 2022-12-19 14:41:36 -0500 |
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committer | Alyssa Rosenzweig <alyssa@rosenzweig.io> | 2023-01-05 11:48:13 -0500 |
commit | d31a9cf3aea8643ad1e865bd72d6a72d8fe5cec2 (patch) | |
tree | 1e6d09d8fca8248bd363775997c34be1371e1c4c /docs | |
parent | 21a35b58bac4b6174cdf3411ccb3422cb7a2c5cc (diff) |
asahi: Check box implement NV_conditional_render
Use the freedreno lowering. It'll be slow but I don't know of any apps that
actually use this and it's required for GL 3.0.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/features.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/features.txt b/docs/features.txt index 97d7b6bf4fe..ce1a0438d4f 100644 --- a/docs/features.txt +++ b/docs/features.txt @@ -39,7 +39,7 @@ Feature Status GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost glBindFragDataLocation, glGetFragDataLocation DONE - GL_NV_conditional_render (Conditional rendering) DONE () + GL_NV_conditional_render (Conditional rendering) DONE (asahi) GL_ARB_map_buffer_range (Map buffer subranges) DONE (v3d, vc4, lima, asahi) GL_ARB_color_buffer_float (Clamping controls) DONE (v3d, vc4, lima, asahi) GL_ARB_texture_float (Float textures, renderbuffers) DONE (v3d, asahi) |