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authorAndreas Boll <andreas.boll.dev@gmail.com>2012-06-12 09:05:15 +0200
committerBrian Paul <brianp@vmware.com>2012-06-12 08:03:29 -0600
commit703a662c1582794a5a0b29bb2ff5a5e04149a3e6 (patch)
tree440bfc7f7b362c6fd1462a4ea21734346027c299 /docs/versions.html
parentecd5c7ceb8e4c8841b2708e5ab7efa145583f8c2 (diff)
docs: escape special html chars
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/versions.html')
-rw-r--r--docs/versions.html22
1 files changed, 11 insertions, 11 deletions
diff --git a/docs/versions.html b/docs/versions.html
index c28eff6d5af..8ada33724bd 100644
--- a/docs/versions.html
+++ b/docs/versions.html
@@ -127,7 +127,7 @@ Bug fixes:
<li>X/Mesa incorrect default clear color and drawing color
<li>more robust X MIT-SHM support in X/Mesa
<li>glTexImage( format=GL_LUMINANCE ) didn't work
-<li>GL_LINE mode polygons with line width > 1.0 could cause a crash
+<li>GL_LINE mode polygons with line width &gt; 1.0 could cause a crash
<li>numerous feedback bugs
<li>glReadPixels() from depth buffer was wrong
<li>error prone depth and stencil buffer allocation
@@ -390,7 +390,7 @@ Bug fixes:
<li>using 24-bit color on some X servers resulted in garbage rendering
<li>32-bit per pixel mode for XFree86 now works
<li>glRotate(a,0,0,0) gave unpredictable results
-<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
+<li>GL_LINE_STRIP with &gt; 480 vertices had occasional clipping problems
<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
@@ -504,7 +504,7 @@ Changes:
<li>many 3Dfx driver updates
<li>cygnus Makefiles now included
<li>updated DOS driver
-<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
+<li>made a few changes to dosmesa.c and wmesa.c (VB-&gt;Unclipped)
<li>internally, colors now stored in GLubytes, not GLfixed
<li>optimized changing of GL_SHININESS parameter
</ul>
@@ -605,7 +605,7 @@ Bug fixes:
<li>fixed clipping bug when using 3Dfx driver
<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
<li>fixed a texture filter bug in 3Dfx/Glide driver
-<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
+<li>fixed bug in 3Dfx/Glide driver involving depth mask &amp; clearing
<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
<li>non-identity texture matrices didn't work with linux-386 configs
<li>glGenTextures() didn't reserve the returned texture IDs
@@ -620,7 +620,7 @@ Changes:
<ul>
<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
<li>converted a few old glaux/gltk demos to GLUT
-<li>renamed directories: demos -> xdemos, gdemos -> demos
+<li>renamed directories: demos -&gt; xdemos, gdemos -&gt; demos
</ul>
@@ -1136,12 +1136,12 @@ Bug fixes:
<li>glDraw/ReadPixels didn't catch all the errors that they should have
<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
-<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+<li>Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
<li>glColorMask as sometimes effecting glXSwapBuffers()
<li>fixed a potential bug in XMesaGarbageCollect()
<li>N threads rendering into one window didn't work reliably
<li>glCopyPixels didn't work for deep color channels
-<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
+<li>improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
<li>glPopAttrib() didn't correctly restore user clip planes
<li>user clip planes failed for some perspective projections (Chromium)
</ul>
@@ -1179,7 +1179,7 @@ Bug fixes:
Changes:
<ul>
<li>lots of C++ (g++) code clean-ups
-<li>lots of T&L updates for the Radeon DRI driver
+<li>lots of T&amp;L updates for the Radeon DRI driver
</ul>
Known bugs:
<ul>
@@ -1379,7 +1379,7 @@ Changes:
New:
<ul>
<li>reorganized directory tree
-<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+<li>GL_ARB_vertex/fragment_program extensions (Michal Krol &amp; Karl Rasche)
<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
<li>GL_SGI_texture_color_table extension (Eric Plante)
<li>GL_NV_fragment_program extension
@@ -1455,7 +1455,7 @@ Bug fixes:
<li>fixed build problems on OpenBSD
<li>omit CVS directories from tarballs
<li>glGetTexImage(GL_COLOR_INDEX) was broken
-<li>fixed an infinite loop in t&l module
+<li>fixed an infinite loop in t&amp;l module
<li>silenced some valgrind warnings about using unitialized memory
<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
<li>glBindProgram wasn't getting compiled into display lists
@@ -1513,7 +1513,7 @@ Bug fixes:
<li>sampling an incomplete texture in a fragment program would segfault
<li>glTexImage was missing a few error checks
<li>fixed some minor glGetTexParameter glitches
-<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+<li>GL_INTENSITY was mistakenly accepted as a &lt;format&gt; to glTexImage
<li>fragment program writes to RC/HC register were broken
<li>fixed a few glitches in GL_HP_occlusion_test extension
<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists