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authorErik Faye-Lund <erik.faye-lund@collabora.com>2020-06-12 20:09:42 +0200
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+Introduction
+============
+
+The Mesa project began as an open-source implementation of the
+`OpenGL <https://www.opengl.org/>`__ specification - a system for
+rendering interactive 3D graphics.
+
+Over the years the project has grown to implement more graphics APIs,
+including `OpenGL ES <https://www.khronos.org/opengles/>`__ (versions 1,
+2, 3), `OpenCL <https://www.khronos.org/opencl/>`__,
+`OpenMAX <https://www.khronos.org/openmax/>`__,
+`VDPAU <https://en.wikipedia.org/wiki/VDPAU>`__, `VA
+API <https://en.wikipedia.org/wiki/Video_Acceleration_API>`__,
+`XvMC <https://en.wikipedia.org/wiki/X-Video_Motion_Compensation>`__ and
+`Vulkan <https://www.khronos.org/vulkan/>`__.
+
+A variety of device drivers allows the Mesa libraries to be used in many
+different environments ranging from software emulation to complete
+hardware acceleration for modern GPUs.
+
+Mesa ties into several other open-source projects: the `Direct Rendering
+Infrastructure <https://dri.freedesktop.org/>`__ and
+`X.org <https://x.org>`__ to provide OpenGL support on Linux, FreeBSD
+and other operating systems.
+
+Project History
+---------------
+
+The Mesa project was originally started by Brian Paul. Here's a short
+history of the project.
+
+August, 1993: I begin working on Mesa in my spare time. The project has
+no name at that point. I was simply interested in writing a simple 3D
+graphics library that used the then-new OpenGL API. I was partially
+inspired by the *VOGL* library which emulated a subset of IRIS GL. I had
+been programming with IRIS GL since 1991.
+
+November 1994: I contact SGI to ask permission to distribute my
+OpenGL-like graphics library on the internet. SGI was generally
+receptive to the idea and after negotiations with SGI's legal
+department, I get permission to release it.
+
+February 1995: Mesa 1.0 is released on the internet. I expected that a
+few people would be interested in it, but not thousands. I was soon
+receiving patches, new features and thank-you notes on a daily basis.
+That encouraged me to continue working on Mesa. The name Mesa just
+popped into my head one day. SGI had asked me not to use the terms
+*"Open"* or *"GL"* in the project name and I didn't want to make up a
+new acronym. Later, I heard of the Mesa programming language and the
+Mesa spreadsheet for NeXTStep.
+
+In the early days, OpenGL wasn't available on too many systems. It even
+took a while for SGI to support it across their product line. Mesa
+filled a big hole during that time. For a lot of people, Mesa was their
+first introduction to OpenGL. I think SGI recognized that Mesa actually
+helped to promote the OpenGL API, so they didn't feel threatened by the
+project.
+
+1995-1996: I continue working on Mesa both during my spare time and
+during my work hours at the Space Science and Engineering Center at the
+University of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me
+do this because Mesa is now being using for the
+`Vis5D <https://www.ssec.wisc.edu/%7Ebillh/vis.html>`__ project.
+
+October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1
+specification.
+
+March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo
+graphics card via the Glide library. It's the first really popular
+hardware OpenGL implementation for Linux.
+
+September 1998: Mesa 3.0 is released. It's the first publicly-available
+implementation of the OpenGL 1.2 API.
+
+March 1999: I attend my first OpenGL ARB meeting. I contribute to the
+development of several official OpenGL extensions over the years.
+
+September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
+component of 3D hardware acceleration in the new DRI project for
+XFree86. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon
+follow.
+
+October 2001: Mesa 4.0 is released. It implements the OpenGL 1.3
+specification.
+
+November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
+Jens Owen, David Dawes and Frank LaMonica. Tungsten Graphics was
+acquired by VMware in December 2008.
+
+November 2002: Mesa 5.0 is released. It implements the OpenGL 1.4
+specification.
+
+January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
+specification as well as the GL_ARB_vertex_program and
+GL_ARB_fragment_program extensions.
+
+June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1
+specification and OpenGL Shading Language.
+
+2008: Keith Whitwell and other Tungsten Graphics employees develop
+`Gallium <https://en.wikipedia.org/wiki/Gallium3D>`__ - a new GPU
+abstraction layer. The latest Mesa drivers are based on Gallium and
+other APIs such as OpenVG are implemented on top of Gallium.
+
+February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0
+specification and version 1.30 of the OpenGL Shading Language.
+
+July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and
+initial support for Vulkan for Intel GPUs. Plus, there's another gallium
+software driver ("swr") based on LLVM and developed by Intel.
+
+Ongoing: Mesa is the OpenGL implementation for devices designed by
+Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
+VirGL virtual GPUs. There's also several software-based renderers:
+swrast (the legacy Mesa rasterizer), softpipe (a gallium reference
+driver), llvmpipe (LLVM/JIT-based high-speed rasterizer) and swr
+(another LLVM-based driver).
+
+Work continues on the drivers and core Mesa to implement newer versions
+of the OpenGL, OpenGL ES and Vulkan specifications.
+
+Major Versions
+--------------
+
+This is a summary of the major versions of Mesa. Mesa's major version
+number has been incremented whenever a new version of the OpenGL
+specification is implemented.
+
+Version 12.x features
+~~~~~~~~~~~~~~~~~~~~~
+
+Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
+support OpenGL 4.3.
+
+Initial support for Vulkan is also included.
+
+Version 11.x features
+~~~~~~~~~~~~~~~~~~~~~
+
+Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
+support OpenGL 4.1.
+
+Version 10.x features
+~~~~~~~~~~~~~~~~~~~~~
+
+Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
+support OpenGL 3.3.
+
+Version 9.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 9.x of Mesa implements the OpenGL 3.1 API. While the driver for
+Intel Sandy Bridge and Ivy Bridge is the only driver to support OpenGL
+3.1, many developers across the open-source community contributed
+features required for OpenGL 3.1. The primary features added since the
+Mesa 8.0 release are GL_ARB_texture_buffer_object and
+GL_ARB_uniform_buffer_object.
+
+Version 9.0 of Mesa also included the first release of the Clover state
+tracker for OpenCL.
+
+Version 8.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 8.x of Mesa implements the OpenGL 3.0 API. The developers at
+Intel deserve a lot of credit for implementing most of the OpenGL 3.0
+features in core Mesa, the GLSL compiler as well as the i965 driver.
+
+Version 7.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature of
+OpenGL 2.x is the OpenGL Shading Language.
+
+Version 6.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 6.x of Mesa implements the OpenGL 1.5 API with the following
+extensions incorporated as standard features:
+
+- GL_ARB_occlusion_query
+- GL_ARB_vertex_buffer_object
+- GL_EXT_shadow_funcs
+
+Also note that several OpenGL tokens were renamed in OpenGL 1.5 for the
+sake of consistency. The old tokens are still available.
+
+::
+
+ New Token Old Token
+ ------------------------------------------------------------
+ GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+ GL_FOG_COORD GL_FOG_COORDINATE
+ GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+ GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+ GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+ GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+ GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+ GL_SRC0_RGB GL_SOURCE0_RGB
+ GL_SRC1_RGB GL_SOURCE1_RGB
+ GL_SRC2_RGB GL_SOURCE2_RGB
+ GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+ GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+
+See the `OpenGL
+specification <https://www.opengl.org/documentation/spec.html>`__ for
+more details.
+
+Version 5.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 5.x of Mesa implements the OpenGL 1.4 API with the following
+extensions incorporated as standard features:
+
+- GL_ARB_depth_texture
+- GL_ARB_shadow
+- GL_ARB_texture_env_crossbar
+- GL_ARB_texture_mirror_repeat
+- GL_ARB_window_pos
+- GL_EXT_blend_color
+- GL_EXT_blend_func_separate
+- GL_EXT_blend_logic_op
+- GL_EXT_blend_minmax
+- GL_EXT_blend_subtract
+- GL_EXT_fog_coord
+- GL_EXT_multi_draw_arrays
+- GL_EXT_point_parameters
+- GL_EXT_secondary_color
+- GL_EXT_stencil_wrap
+- GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
+- GL_SGIS_generate_mipmap
+
+Version 4.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 4.x of Mesa implements the OpenGL 1.3 API with the following
+extensions incorporated as standard features:
+
+- GL_ARB_multisample
+- GL_ARB_multitexture
+- GL_ARB_texture_border_clamp
+- GL_ARB_texture_compression
+- GL_ARB_texture_cube_map
+- GL_ARB_texture_env_add
+- GL_ARB_texture_env_combine
+- GL_ARB_texture_env_dot3
+- GL_ARB_transpose_matrix
+
+Version 3.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 3.x of Mesa implements the OpenGL 1.2 API with the following
+features:
+
+- BGR, BGRA and packed pixel formats
+- New texture border clamp mode
+- glDrawRangeElements()
+- standard 3-D texturing
+- advanced MIPMAP control
+- separate specular color interpolation
+
+Version 2.x features
+~~~~~~~~~~~~~~~~~~~~
+
+Version 2.x of Mesa implements the OpenGL 1.1 API with the following
+features.
+
+- Texture mapping:
+
+ - glAreTexturesResident
+ - glBindTexture
+ - glCopyTexImage1D
+ - glCopyTexImage2D
+ - glCopyTexSubImage1D
+ - glCopyTexSubImage2D
+ - glDeleteTextures
+ - glGenTextures
+ - glIsTexture
+ - glPrioritizeTextures
+ - glTexSubImage1D
+ - glTexSubImage2D
+
+- Vertex Arrays:
+
+ - glArrayElement
+ - glColorPointer
+ - glDrawElements
+ - glEdgeFlagPointer
+ - glIndexPointer
+ - glInterleavedArrays
+ - glNormalPointer
+ - glTexCoordPointer
+ - glVertexPointer
+
+- Client state management:
+
+ - glDisableClientState
+ - glEnableClientState
+ - glPopClientAttrib
+ - glPushClientAttrib
+
+- Misc:
+
+ - glGetPointer
+ - glIndexub
+ - glIndexubv
+ - glPolygonOffset