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authorBrian Paul <brianp@vmware.com>2015-05-25 10:18:35 -0600
committerBrian Paul <brianp@vmware.com>2015-05-26 10:02:59 -0600
commitc6184f84b7227e1548947e42bca3ff3ddb7e379c (patch)
treee00c2d135718381de9f2b34a8012045436b55a55 /docs/devinfo.html
parentd959885b9109878acc427b9321e46d8c6d133d1a (diff)
docs: update the coding style information
This hasn't been updated in a long time and from recent discussion on the mailing list, it's not always clear what's expected. Hopefully, this will help a bit. v2: document function brace placement, per Thomas Helland. Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
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<h2 id="style">Coding Style</h2>
<p>
-Mesa's code style has changed over the years. Here's the latest.
+Mesa is over 20 years old and the coding style has evolved over time.
+Some old parts use a style that's a bit out of date.
+If the guidelines below don't cover something, try following the format of
+existing, neighboring code.
</p>
<p>
-Comment your code! It's extremely important that open-source code be
-well documented. Also, strive to write clean, easily understandable code.
+Basic formatting guidelines
</p>
-<p>
-3-space indentation
-</p>
-
-<p>
-If you use tabs, set them to 8 columns
-</p>
+<ul>
+<li>3-space indentation, no tabs.
+<li>Limit lines to 78 or fewer characters. The idea is to prevent line
+wrapping in 80-column editors and terminals. There are exceptions, such
+as if you're defining a large, static table of information.
+<li>Opening braces go on the same line as the if/for/while statement.
+For example:
+<pre>
+ if (condition) {
+ foo;
+ } else {
+ bar;
+ }
+</pre>
-<p>
-Line width: the preferred width to fill comments and code in Mesa is 78
-columns. Exceptions are sometimes made for clarity (e.g. tabular data is
-sometimes filled to a much larger width so that extraneous carriage returns
-don't obscure the table).
-</p>
+<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
+and not <tt>a=b+c;</tt>
-<p>
-Brace example:
-</p>
+<li>This GNU indent command generally does the right thing for formatting:
<pre>
- if (condition) {
- foo;
- }
- else {
- bar;
- }
-
- switch (condition) {
- case 0:
- foo();
- break;
-
- case 1: {
- ...
- break;
- }
-
- default:
- ...
- break;
- }
+ indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
-<p>
-Here's the GNU indent command which will best approximate my preferred style:
-(Note that it won't format switch statements in the preferred way)
-</p>
+<li>Use comments wherever you think it would be helpful for other developers.
+Several specific cases and style examples follow. Note that we roughly
+follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
+<br>
+<br>
+Single-line comments:
<pre>
- indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
+ /* null-out pointer to prevent dangling reference below */
+ bufferObj = NULL;
+</pre>
+Or,
+<pre>
+ bufferObj = NULL; /* prevent dangling reference below */
+</pre>
+Multi-line comment:
+<pre>
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+</pre>
+We try to quote the OpenGL specification where prudent:
+<pre>
+ /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
+ *
+ * "An INVALID_OPERATION error is generated for any of the following
+ * conditions:
+ *
+ * * <length> is zero."
+ *
+ * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
+ * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
+ * either.
+ */
+</pre>
+Function comment example:
+<pre>
+ /**
+ * Create and initialize a new buffer object. Called via the
+ * ctx->Driver.CreateObject() driver callback function.
+ * \param name integer name of the object
+ * \param type one of GL_FOO, GL_BAR, etc.
+ * \return pointer to new object or NULL if error
+ */
+ struct gl_object *
+ _mesa_create_object(GLuint name, GLenum type)
+ {
+ /* function body */
+ }
</pre>
+<li>Put the function return type and qualifiers on one line and the function
+name and parameters on the next, as seen above. This makes it easy to use
+<code>grep ^function_name dir/*</code> to find function definitions. Also,
+the opening brace goes on the next line by itself (see above.)
-<p>
-Local variable name example: localVarName (no underscores)
-</p>
-
-<p>
-Constants and macros are ALL_UPPERCASE, with _ between words
-</p>
-
-<p>
-Global variables are not allowed.
-</p>
-
-<p>
-Function name examples:
-</p>
+<li>Function names follow various conventions depending on the type of function:
<pre>
- glFooBar() - a public GL entry point (in glapi_dispatch.c)
- _mesa_FooBar() - the internal immediate mode function
- save_FooBar() - retained mode (display list) function in dlist.c
- foo_bar() - a static (private) function
- _mesa_foo_bar() - an internal non-static Mesa function
+ glFooBar() - a public GL entry point (in glapi_dispatch.c)
+ _mesa_FooBar() - the internal immediate mode function
+ save_FooBar() - retained mode (display list) function in dlist.c
+ foo_bar() - a static (private) function
+ _mesa_foo_bar() - an internal non-static Mesa function
</pre>
-<p>
-Places that are not directly visible to the GL API should prefer the use
-of <tt>bool</tt>, <tt>true</tt>, and
+<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
+words.
+<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
+while gallium typically uses underscores (Ex: "local_var_name").
+<li>Global variables are almost never used because Mesa should be thread-safe.
+
+<li>Booleans. Places that are not directly visible to the GL API
+should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
-</p>
+
+</ul>
<h2 id="submitting">Submitting patches</h2>