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author | Kenneth Graunke <kenneth@whitecape.org> | 2011-03-26 23:37:09 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2011-04-02 20:11:10 -0700 |
commit | b39603e00849e3e99d2ef9bc6b409898a03ad79b (patch) | |
tree | 3816e9927343e3a3258b5c8ec3e80c4260fb11ab /docs/RELNOTES-3.5 | |
parent | 73f7453318633f2c5685c10f7bebce91e6e1868f (diff) |
glsl: Accept precision qualifiers on sampler types, but only in ES.
GLSL 1.30 states clearly that only float and int are allowed, while the
GLSL ES specification's issues section states that sampler types may
take precision qualifiers.
Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0.
(cherry-picked from commit 8752824f27c979986ae855667337e89637b005fb)
Diffstat (limited to 'docs/RELNOTES-3.5')
0 files changed, 0 insertions, 0 deletions