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authorKenneth Graunke <kenneth@whitecape.org>2011-03-26 23:37:09 -0700
committerKenneth Graunke <kenneth@whitecape.org>2011-04-02 20:11:10 -0700
commitb39603e00849e3e99d2ef9bc6b409898a03ad79b (patch)
tree3816e9927343e3a3258b5c8ec3e80c4260fb11ab /docs/RELNOTES-3.5
parent73f7453318633f2c5685c10f7bebce91e6e1868f (diff)
glsl: Accept precision qualifiers on sampler types, but only in ES.
GLSL 1.30 states clearly that only float and int are allowed, while the GLSL ES specification's issues section states that sampler types may take precision qualifiers. Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0. (cherry-picked from commit 8752824f27c979986ae855667337e89637b005fb)
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