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author | Jason Ekstrand <jason@jlekstrand.net> | 2020-09-25 16:29:23 -0500 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-10-02 07:30:49 +0000 |
commit | 57e7c5f05eb15adf8e4d51a7536d8267e9ff0d2d (patch) | |
tree | 65e174ffa0b75f8296b5e96e0aaf616073644b25 /REVIEWERS | |
parent | f6667cb0ce828a8e4bc57e182ab1526fdd7a5e35 (diff) |
nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
Without this, it was checking bit size compatibility with bit sizes such
as 96 which is clearly invalid.
No shader-db changes on Ice Lake
Fixes: ce9205c03bd20d "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
Diffstat (limited to 'REVIEWERS')
0 files changed, 0 insertions, 0 deletions