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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2014-12-11 23:34:13 +0100
committerIago Toral Quiroga <itoral@igalia.com>2015-01-13 12:19:32 +0100
commit8e49a3e028b9526d2ab7662a9f6683a72b6b6787 (patch)
treec525c2de1c6b757fdca86e0b46cb99d53d99666e /CleanSpec.mk
parentc260d61e768065aa779954aaf63dd84fdf519d55 (diff)
main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL value
Return the proper value for two-dimensional array texture and three-dimensional textures. From OpenGL ES 3.0 spec, chapter 6.1.13 "Framebuffer Object Queries", page 234: "If pname is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER and the texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a layer of a three-dimensional texture or a two-dimensional array texture, then params will contain the number of the texture layer which contains the attached im- age. Otherwise params will contain the value zero." Furthermore, FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is an alias of FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT. This patch fixes dEQP test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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