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authorJoakim Sindholt <opensource@zhasha.com>2011-08-04 15:14:06 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: David Heidelberg <david@ixit.cz>
-rw-r--r--configure.ac37
-rw-r--r--include/D3D9/d3d9.h1858
-rw-r--r--include/D3D9/d3d9caps.h387
-rw-r--r--include/D3D9/d3d9types.h1797
-rw-r--r--include/d3dadapter/d3dadapter9.h101
-rw-r--r--include/d3dadapter/drm.h44
-rw-r--r--include/d3dadapter/present.h136
-rw-r--r--src/gallium/Makefile.am4
-rw-r--r--src/gallium/auxiliary/target-helpers/inline_sw_helper.h28
-rw-r--r--src/gallium/state_trackers/nine/Makefile.am13
-rw-r--r--src/gallium/state_trackers/nine/Makefile.sources71
-rw-r--r--src/gallium/state_trackers/nine/README78
-rw-r--r--src/gallium/state_trackers/nine/adapter9.c1091
-rw-r--r--src/gallium/state_trackers/nine/adapter9.h137
-rw-r--r--src/gallium/state_trackers/nine/authenticatedchannel9.c78
-rw-r--r--src/gallium/state_trackers/nine/authenticatedchannel9.h65
-rw-r--r--src/gallium/state_trackers/nine/basetexture9.c504
-rw-r--r--src/gallium/state_trackers/nine/basetexture9.h138
-rw-r--r--src/gallium/state_trackers/nine/cryptosession9.c115
-rw-r--r--src/gallium/state_trackers/nine/cryptosession9.h86
-rw-r--r--src/gallium/state_trackers/nine/cubetexture9.c274
-rw-r--r--src/gallium/state_trackers/nine/cubetexture9.h79
-rw-r--r--src/gallium/state_trackers/nine/device9.c3458
-rw-r--r--src/gallium/state_trackers/nine/device9.h801
-rw-r--r--src/gallium/state_trackers/nine/device9ex.c400
-rw-r--r--src/gallium/state_trackers/nine/device9ex.h149
-rw-r--r--src/gallium/state_trackers/nine/device9video.c62
-rw-r--r--src/gallium/state_trackers/nine/device9video.h57
-rw-r--r--src/gallium/state_trackers/nine/guid.c66
-rw-r--r--src/gallium/state_trackers/nine/guid.h36
-rw-r--r--src/gallium/state_trackers/nine/indexbuffer9.c218
-rw-r--r--src/gallium/state_trackers/nine/indexbuffer9.h88
-rw-r--r--src/gallium/state_trackers/nine/iunknown.c126
-rw-r--r--src/gallium/state_trackers/nine/iunknown.h153
-rw-r--r--src/gallium/state_trackers/nine/nine_debug.c104
-rw-r--r--src/gallium/state_trackers/nine/nine_debug.h135
-rw-r--r--src/gallium/state_trackers/nine/nine_defines.h55
-rw-r--r--src/gallium/state_trackers/nine/nine_dump.c813
-rw-r--r--src/gallium/state_trackers/nine/nine_dump.h52
-rw-r--r--src/gallium/state_trackers/nine/nine_ff.c2257
-rw-r--r--src/gallium/state_trackers/nine/nine_ff.h32
-rw-r--r--src/gallium/state_trackers/nine/nine_helpers.c100
-rw-r--r--src/gallium/state_trackers/nine/nine_helpers.h176
-rw-r--r--src/gallium/state_trackers/nine/nine_lock.c3319
-rw-r--r--src/gallium/state_trackers/nine/nine_lock.h51
-rw-r--r--src/gallium/state_trackers/nine/nine_pdata.h45
-rw-r--r--src/gallium/state_trackers/nine/nine_pipe.c410
-rw-r--r--src/gallium/state_trackers/nine/nine_pipe.h568
-rw-r--r--src/gallium/state_trackers/nine/nine_quirk.c49
-rw-r--r--src/gallium/state_trackers/nine/nine_quirk.h36
-rw-r--r--src/gallium/state_trackers/nine/nine_shader.c2959
-rw-r--r--src/gallium/state_trackers/nine/nine_shader.h142
-rw-r--r--src/gallium/state_trackers/nine/nine_state.c1489
-rw-r--r--src/gallium/state_trackers/nine/nine_state.h234
-rw-r--r--src/gallium/state_trackers/nine/nineexoverlayextension.c46
-rw-r--r--src/gallium/state_trackers/nine/nineexoverlayextension.h49
-rw-r--r--src/gallium/state_trackers/nine/pixelshader9.c172
-rw-r--r--src/gallium/state_trackers/nine/pixelshader9.h82
-rw-r--r--src/gallium/state_trackers/nine/query9.c358
-rw-r--r--src/gallium/state_trackers/nine/query9.h83
-rw-r--r--src/gallium/state_trackers/nine/resource9.c230
-rw-r--r--src/gallium/state_trackers/nine/resource9.h107
-rw-r--r--src/gallium/state_trackers/nine/stateblock9.c533
-rw-r--r--src/gallium/state_trackers/nine/stateblock9.h71
-rw-r--r--src/gallium/state_trackers/nine/surface9.c711
-rw-r--r--src/gallium/state_trackers/nine/surface9.h181
-rw-r--r--src/gallium/state_trackers/nine/swapchain9.c871
-rw-r--r--src/gallium/state_trackers/nine/swapchain9.h135
-rw-r--r--src/gallium/state_trackers/nine/swapchain9ex.c113
-rw-r--r--src/gallium/state_trackers/nine/swapchain9ex.h61
-rw-r--r--src/gallium/state_trackers/nine/texture9.c342
-rw-r--r--src/gallium/state_trackers/nine/texture9.h75
-rw-r--r--src/gallium/state_trackers/nine/vertexbuffer9.c223
-rw-r--r--src/gallium/state_trackers/nine/vertexbuffer9.h76
-rw-r--r--src/gallium/state_trackers/nine/vertexdeclaration9.c518
-rw-r--r--src/gallium/state_trackers/nine/vertexdeclaration9.h89
-rw-r--r--src/gallium/state_trackers/nine/vertexshader9.c177
-rw-r--r--src/gallium/state_trackers/nine/vertexshader9.h89
-rw-r--r--src/gallium/state_trackers/nine/volume9.c604
-rw-r--r--src/gallium/state_trackers/nine/volume9.h141
-rw-r--r--src/gallium/state_trackers/nine/volumetexture9.c253
-rw-r--r--src/gallium/state_trackers/nine/volumetexture9.h75
-rw-r--r--src/gallium/targets/d3dadapter9/Makefile.am131
-rw-r--r--src/gallium/targets/d3dadapter9/d3d.pc.in11
-rw-r--r--src/gallium/targets/d3dadapter9/d3dadapter9.sym6
-rw-r--r--src/gallium/targets/d3dadapter9/drm.c327
-rw-r--r--src/gallium/targets/d3dadapter9/getproc.c47
87 files changed, 32748 insertions, 0 deletions
diff --git a/configure.ac b/configure.ac
index 8aa070d2125d8..33cbf227ddc69 100644
--- a/configure.ac
+++ b/configure.ac
@@ -669,6 +669,11 @@ AC_ARG_ENABLE([gbm],
[enable gbm library @<:@default=auto@:>@])],
[enable_gbm="$enableval"],
[enable_gbm=auto])
+AC_ARG_ENABLE([nine],
+ [AS_HELP_STRING([--enable-nine],
+ [enable build of the nine Direct3D9 API @<:@default=no@:>@])],
+ [enable_nine="$enableval"],
+ [enable_nine=no])
AC_ARG_ENABLE([xvmc],
[AS_HELP_STRING([--enable-xvmc],
@@ -742,6 +747,7 @@ esac
if test "x$enable_opengl" = xno -a \
"x$enable_gles1" = xno -a \
"x$enable_gles2" = xno -a \
+ "x$enable_nine" = xno -a \
"x$enable_openvg" = xno -a \
"x$enable_xa" = xno -a \
"x$enable_xvmc" = xno -a \
@@ -1395,6 +1401,24 @@ fi
AM_CONDITIONAL(HAVE_ST_VA, test "x$enable_va" = xyes)
dnl
+dnl Nine Direct3D9 configuration
+dnl
+if test "x$enable_nine" = xyes; then
+ if ! echo "$with_gallium_drivers" | grep -q 'swrast'; then
+ AC_MSG_ERROR([nine requires the gallium swrast driver])
+ fi
+ if test "x$with_gallium_drivers" == xswrast; then
+ AC_MSG_ERROR([nine requires at least one non-swrast gallium driver])
+ fi
+ if test "x$enable_dri3" = xno; then
+ AC_MSG_WARN([using nine together with wine requires DRI3 enabled system])
+ fi
+
+ enable_gallium_loader=$enable_shared_pipe_drivers
+fi
+AM_CONDITIONAL(HAVE_ST_NINE, test "x$enable_nine" = xyes)
+
+dnl
dnl OpenCL configuration
dnl
@@ -1768,6 +1792,13 @@ AC_ARG_WITH([va-libdir],
[VA_LIB_INSTALL_DIR="${libdir}/dri"])
AC_SUBST([VA_LIB_INSTALL_DIR])
+AC_ARG_WITH([d3d-libdir],
+ [AS_HELP_STRING([--with-d3d-libdir=DIR],
+ [directory for the D3D modules @<:@${libdir}/d3d@:>@])],
+ [D3D_DRIVER_INSTALL_DIR="$withval"],
+ [D3D_DRIVER_INSTALL_DIR="${libdir}/d3d"])
+AC_SUBST([D3D_DRIVER_INSTALL_DIR])
+
dnl
dnl Gallium helper functions
dnl
@@ -2052,6 +2083,9 @@ AM_CONDITIONAL(HAVE_X86_ASM, test "x$asm_arch" = xx86 -o "x$asm_arch" = xx86_64)
AM_CONDITIONAL(HAVE_X86_64_ASM, test "x$asm_arch" = xx86_64)
AM_CONDITIONAL(HAVE_SPARC_ASM, test "x$asm_arch" = xsparc)
+AC_SUBST([NINE_MAJOR], 1)
+AC_SUBST([NINE_MINOR], 0)
+
AC_SUBST([VDPAU_MAJOR], 1)
AC_SUBST([VDPAU_MINOR], 0)
@@ -2121,6 +2155,7 @@ AC_CONFIG_FILES([Makefile
src/gallium/state_trackers/clover/Makefile
src/gallium/state_trackers/dri/Makefile
src/gallium/state_trackers/glx/xlib/Makefile
+ src/gallium/state_trackers/nine/Makefile
src/gallium/state_trackers/omx/Makefile
src/gallium/state_trackers/osmesa/Makefile
src/gallium/state_trackers/va/Makefile
@@ -2128,6 +2163,8 @@ AC_CONFIG_FILES([Makefile
src/gallium/state_trackers/vega/Makefile
src/gallium/state_trackers/xa/Makefile
src/gallium/state_trackers/xvmc/Makefile
+ src/gallium/targets/d3dadapter9/Makefile
+ src/gallium/targets/d3dadapter9/d3d.pc
src/gallium/targets/dri/Makefile
src/gallium/targets/egl-static/Makefile
src/gallium/targets/gbm/Makefile
diff --git a/include/D3D9/d3d9.h b/include/D3D9/d3d9.h
new file mode 100644
index 0000000000000..f872be79b9ec1
--- /dev/null
+++ b/include/D3D9/d3d9.h
@@ -0,0 +1,1858 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
+
+#ifndef _D3D9_H_
+#define _D3D9_H_
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+typedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9;
+typedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX;
+typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION;
+typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9;
+typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9;
+typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9;
+typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9;
+typedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9;
+typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX;
+typedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO;
+typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9;
+typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9;
+typedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9;
+typedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9;
+typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9;
+typedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9;
+typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9;
+typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX;
+typedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9;
+typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9;
+typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9;
+typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9;
+typedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9;
+typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9;
+
+#ifdef __cplusplus
+
+extern "C" const GUID IID_IDirect3D9;
+extern "C" const GUID IID_IDirect3D9Ex;
+extern "C" const GUID IID_IDirect3D9ExOverlayExtension;
+extern "C" const GUID IID_IDirect3DAuthenticatedChannel9;
+extern "C" const GUID IID_IDirect3DBaseTexture9;
+extern "C" const GUID IID_IDirect3DCryptoSession9;
+extern "C" const GUID IID_IDirect3DCubeTexture9;
+extern "C" const GUID IID_IDirect3DDevice9;
+extern "C" const GUID IID_IDirect3DDevice9Ex;
+extern "C" const GUID IID_IDirect3DDevice9Video;
+extern "C" const GUID IID_IDirect3DIndexBuffer9;
+extern "C" const GUID IID_IDirect3DPixelShader9;
+extern "C" const GUID IID_IDirect3DQuery9;
+extern "C" const GUID IID_IDirect3DResource9;
+extern "C" const GUID IID_IDirect3DStateBlock9;
+extern "C" const GUID IID_IDirect3DSurface9;
+extern "C" const GUID IID_IDirect3DSwapChain9;
+extern "C" const GUID IID_IDirect3DSwapChain9Ex;
+extern "C" const GUID IID_IDirect3DTexture9;
+extern "C" const GUID IID_IDirect3DVertexBuffer9;
+extern "C" const GUID IID_IDirect3DVertexDeclaration9;
+extern "C" const GUID IID_IDirect3DVertexShader9;
+extern "C" const GUID IID_IDirect3DVolume9;
+extern "C" const GUID IID_IDirect3DVolumeTexture9;
+
+struct IDirect3D9 : public IUnknown
+{
+ virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0;
+ virtual UINT WINAPI GetAdapterCount() = 0;
+ virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0;
+ virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
+ virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
+ virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
+ virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
+ virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
+ virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0;
+ virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0;
+ virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0;
+ virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0;
+};
+
+struct IDirect3D9Ex : public IDirect3D9
+{
+ virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0;
+ virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0;
+ virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
+ virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0;
+ virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0;
+};
+
+struct IDirect3D9ExOverlayExtension : public IUnknown
+{
+ virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0;
+};
+
+struct IDirect3DResource9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
+ virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
+ virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
+ virtual DWORD WINAPI GetPriority() = 0;
+ virtual void WINAPI PreLoad() = 0;
+ virtual D3DRESOURCETYPE WINAPI GetType() = 0;
+};
+
+struct IDirect3DBaseTexture9 : public IDirect3DResource9
+{
+ virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0;
+ virtual DWORD WINAPI GetLOD() = 0;
+ virtual DWORD WINAPI GetLevelCount() = 0;
+ virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0;
+ virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0;
+ virtual void WINAPI GenerateMipSubLevels() = 0;
+};
+
+struct IDirect3DCryptoSession9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0;
+ virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0;
+ virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0;
+ virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0;
+ virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0;
+ virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0;
+ virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0;
+ virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0;
+ virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0;
+};
+
+struct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9
+{
+ virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
+ virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
+ virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
+};
+
+struct IDirect3DDevice9 : public IUnknown
+{
+ virtual HRESULT WINAPI TestCooperativeLevel() = 0;
+ virtual UINT WINAPI GetAvailableTextureMem() = 0;
+ virtual HRESULT WINAPI EvictManagedResources() = 0;
+ virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0;
+ virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0;
+ virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0;
+ virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0;
+ virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0;
+ virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0;
+ virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0;
+ virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0;
+ virtual UINT WINAPI GetNumberOfSwapChains() = 0;
+ virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
+ virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0;
+ virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
+ virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0;
+ virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0;
+ virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
+ virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
+ virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0;
+ virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0;
+ virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0;
+ virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0;
+ virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
+ virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
+ virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0;
+ virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0;
+ virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0;
+ virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0;
+ virtual HRESULT WINAPI BeginScene() = 0;
+ virtual HRESULT WINAPI EndScene() = 0;
+ virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
+ virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
+ virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
+ virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
+ virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0;
+ virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0;
+ virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0;
+ virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0;
+ virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0;
+ virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0;
+ virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
+ virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0;
+ virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0;
+ virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0;
+ virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
+ virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
+ virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0;
+ virtual HRESULT WINAPI BeginStateBlock() = 0;
+ virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0;
+ virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0;
+ virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0;
+ virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0;
+ virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
+ virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0;
+ virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
+ virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0;
+ virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
+ virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0;
+ virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0;
+ virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0;
+ virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
+ virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
+ virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0;
+ virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0;
+ virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0;
+ virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0;
+ virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
+ virtual float WINAPI GetNPatchMode() = 0;
+ virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
+ virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
+ virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
+ virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
+ virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
+ virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0;
+ virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0;
+ virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0;
+ virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
+ virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0;
+ virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
+ virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
+ virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0;
+ virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
+ virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
+ virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
+ virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex) = 0;
+ virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
+ virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0;
+ virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0;
+ virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0;
+ virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0;
+};
+
+struct IDirect3DDevice9Ex : public IDirect3DDevice9
+{
+ virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0;
+ virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0;
+ virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
+ virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0;
+ virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0;
+ virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0;
+ virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0;
+ virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
+ virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0;
+ virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0;
+ virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
+ virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
+ virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
+ virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0;
+ virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
+};
+
+struct IDirect3DDevice9Video : public IUnknown
+{
+ virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0;
+ virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0;
+ virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0;
+};
+
+struct IDirect3DIndexBuffer9 : public IDirect3DResource9
+{
+ virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI Unlock() = 0;
+ virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0;
+};
+
+struct IDirect3DPixelShader9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
+};
+
+struct IDirect3DQuery9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual D3DQUERYTYPE WINAPI GetType() = 0;
+ virtual DWORD WINAPI GetDataSize() = 0;
+ virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0;
+ virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
+};
+
+struct IDirect3DStateBlock9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI Capture() = 0;
+ virtual HRESULT WINAPI Apply() = 0;
+};
+
+struct IDirect3DSurface9 : public IDirect3DResource9
+{
+ virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
+ virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockRect() = 0;
+ virtual HRESULT WINAPI GetDC(HDC *phdc) = 0;
+ virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0;
+};
+
+struct IDirect3DSwapChain9 : public IUnknown
+{
+ virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
+ virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0;
+ virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
+ virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0;
+ virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
+};
+
+struct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9
+{
+ virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0;
+ virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0;
+ virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
+};
+
+struct IDirect3DTexture9 : public IDirect3DBaseTexture9
+{
+ virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
+ virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockRect(UINT Level) = 0;
+ virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
+};
+
+struct IDirect3DVertexBuffer9 : public IDirect3DResource9
+{
+ virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI Unlock() = 0;
+ virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0;
+};
+
+struct IDirect3DVertexDeclaration9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0;
+};
+
+struct IDirect3DVertexShader9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
+};
+
+struct IDirect3DVolume9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
+ virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
+ virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
+ virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockBox() = 0;
+};
+
+#else /* __cplusplus */
+
+extern const GUID IID_IDirect3D9;
+extern const GUID IID_IDirect3D9Ex;
+extern const GUID IID_IDirect3D9ExOverlayExtension;
+extern const GUID IID_IDirect3DAuthenticatedChannel9;
+extern const GUID IID_IDirect3DBaseTexture9;
+extern const GUID IID_IDirect3DCryptoSession9;
+extern const GUID IID_IDirect3DCubeTexture9;
+extern const GUID IID_IDirect3DDevice9;
+extern const GUID IID_IDirect3DDevice9Ex;
+extern const GUID IID_IDirect3DDevice9Video;
+extern const GUID IID_IDirect3DIndexBuffer9;
+extern const GUID IID_IDirect3DPixelShader9;
+extern const GUID IID_IDirect3DQuery9;
+extern const GUID IID_IDirect3DResource9;
+extern const GUID IID_IDirect3DStateBlock9;
+extern const GUID IID_IDirect3DSurface9;
+extern const GUID IID_IDirect3DSwapChain9;
+extern const GUID IID_IDirect3DSwapChain9Ex;
+extern const GUID IID_IDirect3DTexture9;
+extern const GUID IID_IDirect3DVertexBuffer9;
+extern const GUID IID_IDirect3DVertexDeclaration9;
+extern const GUID IID_IDirect3DVertexShader9;
+extern const GUID IID_IDirect3DVolume9;
+extern const GUID IID_IDirect3DVolumeTexture9;
+
+typedef struct IDirect3D9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3D9 *This);
+ ULONG (WINAPI *Release)(IDirect3D9 *This);
+ /* IDirect3D9 */
+ HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction);
+ UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This);
+ HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format);
+ HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter);
+ HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
+} IDirect3D9Vtbl;
+struct IDirect3D9
+{
+ IDirect3D9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9 macros */
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+
+typedef struct IDirect3D9ExVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3D9Ex *This);
+ ULONG (WINAPI *Release)(IDirect3D9Ex *This);
+ /* IDirect3D9 */
+ HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction);
+ UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This);
+ HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format);
+ HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter);
+ HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
+ /* IDirect3D9Ex */
+ UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
+ HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
+ HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+ HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+ HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID);
+} IDirect3D9ExVtbl;
+struct IDirect3D9Ex
+{
+ IDirect3D9ExVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9 macros */
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+/* IDirect3D9Ex macros */
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
+
+typedef struct IDirect3D9ExOverlayExtensionVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This);
+ ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This);
+ /* IDirect3D9ExOverlayExtension */
+ HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps);
+} IDirect3D9ExOverlayExtensionVtbl;
+struct IDirect3D9ExOverlayExtension
+{
+ IDirect3D9ExOverlayExtensionVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9ExOverlayExtension macros */
+#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
+
+typedef struct IDirect3DAuthenticatedChannel9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This);
+ ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This);
+ /* IDirect3DAuthenticatedChannel9 */
+ HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize);
+ HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate);
+ HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData);
+ HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput);
+ HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput);
+} IDirect3DAuthenticatedChannel9Vtbl;
+struct IDirect3DAuthenticatedChannel9
+{
+ IDirect3DAuthenticatedChannel9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DAuthenticatedChannel9 macros */
+#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
+#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
+#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
+#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
+#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
+
+typedef struct IDirect3DBaseTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
+} IDirect3DBaseTexture9Vtbl;
+struct IDirect3DBaseTexture9
+{
+ IDirect3DBaseTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+
+typedef struct IDirect3DCryptoSession9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This);
+ ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This);
+ /* IDirect3DCryptoSession9 */
+ HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize);
+ HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate);
+ HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData);
+ HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV);
+ HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV);
+ HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch);
+ HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize);
+ HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This);
+ HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize);
+} IDirect3DCryptoSession9Vtbl;
+struct IDirect3DCryptoSession9
+{
+ IDirect3DCryptoSession9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DCryptoSession9 macros */
+#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
+#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
+#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
+#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
+#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
+#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
+#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
+#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
+#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
+
+typedef struct IDirect3DCubeTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
+ /* IDirect3DCubeTexture9 */
+ HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
+ HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
+ HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
+ HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
+ HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect);
+} IDirect3DCubeTexture9Vtbl;
+struct IDirect3DCubeTexture9
+{
+ IDirect3DCubeTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/* IDirect3DCubeTexture9 macros */
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+
+typedef struct IDirect3DDevice9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This);
+ ULONG (WINAPI *Release)(IDirect3DDevice9 *This);
+ /* IDirect3DDevice9 */
+ HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This);
+ UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
+ HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
+ void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags);
+ BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow);
+ HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
+ HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
+ UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+ HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs);
+ void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
+ void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
+ HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
+ HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
+ HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
+ HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
+ HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
+ HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
+ HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil);
+ HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface);
+ HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
+ HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
+ HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable);
+ HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane);
+ HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane);
+ HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value);
+ HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
+ HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
+ HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
+ HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses);
+ HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
+ HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
+ HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect);
+ HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect);
+ HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware);
+ BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
+ float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
+ HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
+ HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
+ HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl);
+ HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF);
+ HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF);
+ HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
+ HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
+ HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
+ HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
+ HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
+ HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
+ HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex);
+ HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
+ HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
+ HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
+ HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle);
+ HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
+} IDirect3DDevice9Vtbl;
+struct IDirect3DDevice9
+{
+ IDirect3DDevice9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9 macros */
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+
+typedef struct IDirect3DDevice9ExVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This);
+ ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This);
+ /* IDirect3DDevice9 */
+ HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This);
+ UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
+ HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
+ void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags);
+ BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow);
+ HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
+ HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
+ UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+ HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs);
+ void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
+ void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
+ HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
+ HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
+ HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
+ HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
+ HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
+ HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
+ HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil);
+ HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface);
+ HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
+ HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
+ HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable);
+ HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane);
+ HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane);
+ HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value);
+ HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue);
+ HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
+ HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
+ HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses);
+ HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
+ HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
+ HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect);
+ HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect);
+ HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware);
+ BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
+ float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
+ HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
+ HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
+ HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl);
+ HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF);
+ HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF);
+ HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
+ HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
+ HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
+ HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
+ HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
+ HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
+ HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex);
+ HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
+ HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
+ HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
+ HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle);
+ HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
+ /* IDirect3DDevice9Ex */
+ HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns);
+ HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
+ HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
+ HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority);
+ HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority);
+ HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain);
+ HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources);
+ HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);
+ HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency);
+ HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow);
+ HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
+ HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
+ HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
+ HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
+ HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+} IDirect3DDevice9ExVtbl;
+struct IDirect3DDevice9Ex
+{
+ IDirect3DDevice9ExVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9 macros */
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9Ex_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+/* IDirect3DDevice9Ex macros */
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
+
+typedef struct IDirect3DDevice9VideoVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This);
+ ULONG (WINAPI *Release)(IDirect3DDevice9Video *This);
+ /* IDirect3DDevice9Video */
+ HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps);
+ HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle);
+ HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle);
+} IDirect3DDevice9VideoVtbl;
+struct IDirect3DDevice9Video
+{
+ IDirect3DDevice9VideoVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9Video macros */
+#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
+#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
+#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
+
+typedef struct IDirect3DIndexBuffer9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This);
+ ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This);
+ void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This);
+ /* IDirect3DIndexBuffer9 */
+ HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
+ HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This);
+ HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc);
+} IDirect3DIndexBuffer9Vtbl;
+struct IDirect3DIndexBuffer9
+{
+ IDirect3DIndexBuffer9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DIndexBuffer9 macros */
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+
+typedef struct IDirect3DPixelShader9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This);
+ ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This);
+ /* IDirect3DPixelShader9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData);
+} IDirect3DPixelShader9Vtbl;
+struct IDirect3DPixelShader9
+{
+ IDirect3DPixelShader9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DPixelShader9 macros */
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+
+typedef struct IDirect3DQuery9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This);
+ ULONG (WINAPI *Release)(IDirect3DQuery9 *This);
+ /* IDirect3DQuery9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
+ D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This);
+ DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This);
+ HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags);
+ HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags);
+} IDirect3DQuery9Vtbl;
+struct IDirect3DQuery9
+{
+ IDirect3DQuery9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DQuery9 macros */
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+
+typedef struct IDirect3DResource9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DResource9 *This);
+ ULONG (WINAPI *Release)(IDirect3DResource9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This);
+ void (WINAPI *PreLoad)(IDirect3DResource9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This);
+} IDirect3DResource9Vtbl;
+struct IDirect3DResource9
+{
+ IDirect3DResource9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+
+typedef struct IDirect3DStateBlock9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This);
+ ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This);
+ /* IDirect3DStateBlock9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This);
+ HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This);
+} IDirect3DStateBlock9Vtbl;
+struct IDirect3DStateBlock9
+{
+ IDirect3DStateBlock9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DStateBlock9 macros */
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+
+typedef struct IDirect3DSurface9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This);
+ ULONG (WINAPI *Release)(IDirect3DSurface9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This);
+ void (WINAPI *PreLoad)(IDirect3DSurface9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This);
+ /* IDirect3DSurface9 */
+ HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer);
+ HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc);
+ HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
+ HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This);
+ HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc);
+ HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc);
+} IDirect3DSurface9Vtbl;
+struct IDirect3DSurface9
+{
+ IDirect3DSurface9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DSurface9 macros */
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+
+typedef struct IDirect3DSwapChain9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This);
+ ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This);
+ /* IDirect3DSwapChain9 */
+ HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+} IDirect3DSwapChain9Vtbl;
+struct IDirect3DSwapChain9
+{
+ IDirect3DSwapChain9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DSwapChain9 macros */
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+
+typedef struct IDirect3DSwapChain9ExVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This);
+ ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This);
+ /* IDirect3DSwapChain9 */
+ HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+ /* IDirect3DSwapChain9Ex */
+ HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount);
+ HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics);
+ HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+} IDirect3DSwapChain9ExVtbl;
+struct IDirect3DSwapChain9Ex
+{
+ IDirect3DSwapChain9ExVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DSwapChain9 macros */
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+/* IDirect3DSwapChain9Ex macros */
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
+
+typedef struct IDirect3DTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
+ /* IDirect3DTexture9 */
+ HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
+ HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel);
+ HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
+ HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level);
+ HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
+} IDirect3DTexture9Vtbl;
+struct IDirect3DTexture9
+{
+ IDirect3DTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/* IDirect3DTexture9 macros */
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+
+typedef struct IDirect3DVertexBuffer9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This);
+ void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This);
+ /* IDirect3DVertexBuffer9 */
+ HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
+ HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This);
+ HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc);
+} IDirect3DVertexBuffer9Vtbl;
+struct IDirect3DVertexBuffer9
+{
+ IDirect3DVertexBuffer9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DVertexBuffer9 macros */
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+
+typedef struct IDirect3DVertexDeclaration9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This);
+ /* IDirect3DVertexDeclaration9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements);
+} IDirect3DVertexDeclaration9Vtbl;
+struct IDirect3DVertexDeclaration9
+{
+ IDirect3DVertexDeclaration9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DVertexDeclaration9 macros */
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+
+typedef struct IDirect3DVertexShader9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This);
+ /* IDirect3DVertexShader9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData);
+} IDirect3DVertexShader9Vtbl;
+struct IDirect3DVertexShader9
+{
+ IDirect3DVertexShader9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DVertexShader9 macros */
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+
+typedef struct IDirect3DVolume9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVolume9 *This);
+ /* IDirect3DVolume9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid);
+ HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer);
+ HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc);
+ HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
+ HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This);
+} IDirect3DVolume9Vtbl;
+struct IDirect3DVolume9
+{
+ IDirect3DVolume9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DVolume9 macros */
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+
+typedef struct IDirect3DVolumeTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
+ /* IDirect3DVolumeTexture9 */
+ HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc);
+ HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel);
+ HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
+ HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level);
+ HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox);
+} IDirect3DVolumeTexture9Vtbl;
+struct IDirect3DVolumeTexture9
+{
+ IDirect3DVolumeTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/* IDirect3DVolumeTexture9 macros */
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+
+#endif /* __cplusplus */
+
+#ifdef _WIN32
+
+IDirect3D9 *WINAPI
+Direct3DCreate9( UINT SDKVersion );
+
+HRESULT WINAPI
+Direct3DCreate9Ex( UINT SDKVersion,
+ IDirect3D9Ex **ppD3D9 );
+
+void *WINAPI
+Direct3DShaderValidatorCreate9( void );
+
+int WINAPI
+D3DPERF_BeginEvent( D3DCOLOR color,
+ LPCWSTR name );
+
+int WINAPI
+D3DPERF_EndEvent( void );
+
+DWORD WINAPI
+D3DPERF_GetStatus( void );
+
+void WINAPI
+D3DPERF_SetOptions( DWORD options );
+
+BOOL WINAPI
+D3DPERF_QueryRepeatFrame( void );
+
+void WINAPI
+D3DPERF_SetMarker( D3DCOLOR color,
+ LPCWSTR name );
+
+void WINAPI
+D3DPERF_SetRegion( D3DCOLOR color,
+ LPCWSTR name );
+
+void WINAPI
+DebugSetMute( void );
+
+#endif
+
+#endif /* _D3D9_H_ */
diff --git a/include/D3D9/d3d9caps.h b/include/D3D9/d3d9caps.h
new file mode 100644
index 0000000000000..0cce5d3f689fb
--- /dev/null
+++ b/include/D3D9/d3d9caps.h
@@ -0,0 +1,387 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3D9CAPS_H_
+#define _D3D9CAPS_H_
+
+#include "d3d9types.h"
+
+/* Caps flags */
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
+#define D3DCAPS2_RESERVED 0x02000000
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
+#define D3DCAPS2_CANSHARERESOURCE 0x80000000
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
+#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
+#define D3DCAPS3_DXVAHD 0x00000400
+#define D3DCAPS3_RESERVED 0x8000001F
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DCURSORCAPS_COLOR 0x00000001
+#define D3DCURSORCAPS_LOWRES 0x00000002
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
+#define D3DDEVCAPS_PUREDEVICE 0x00100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
+#define D3DDEVCAPS_RTPATCHES 0x00400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
+#define D3DDEVCAPS_NPATCHES 0x01000000
+
+#define D3DPMISCCAPS_MASKZ 0x00000002
+#define D3DPMISCCAPS_CULLNONE 0x00000010
+#define D3DPMISCCAPS_CULLCW 0x00000020
+#define D3DPMISCCAPS_CULLCCW 0x00000040
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
+#define D3DPMISCCAPS_BLENDOP 0x00000800
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
+#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
+#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
+#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
+
+#define D3DPCMPCAPS_NEVER 0x00000001
+#define D3DPCMPCAPS_LESS 0x00000002
+#define D3DPCMPCAPS_EQUAL 0x00000004
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008
+#define D3DPCMPCAPS_GREATER 0x00000010
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
+#define D3DPCMPCAPS_ALWAYS 0x00000080
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
+#ifndef D3D_DISABLE_9EX
+# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
+# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
+#endif
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
+#define D3DPTEXTURECAPS_POW2 0x00000002
+#define D3DPTEXTURECAPS_ALPHA 0x00000004
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+
+#define D3DPTADDRESSCAPS_WRAP 0x00000001
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004
+#define D3DPTADDRESSCAPS_BORDER 0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
+
+#define D3DLINECAPS_TEXTURE 0x00000001
+#define D3DLINECAPS_ZTEST 0x00000002
+#define D3DLINECAPS_BLEND 0x00000004
+#define D3DLINECAPS_ALPHACMP 0x00000008
+#define D3DLINECAPS_FOG 0x00000010
+#define D3DLINECAPS_ANTIALIAS 0x00000020
+
+#define D3DSTENCILCAPS_KEEP 0x00000001
+#define D3DSTENCILCAPS_ZERO 0x00000002
+#define D3DSTENCILCAPS_REPLACE 0x00000004
+#define D3DSTENCILCAPS_INCRSAT 0x00000008
+#define D3DSTENCILCAPS_DECRSAT 0x00000010
+#define D3DSTENCILCAPS_INVERT 0x00000020
+#define D3DSTENCILCAPS_INCR 0x00000040
+#define D3DSTENCILCAPS_DECR 0x00000080
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
+#define D3DFVFCAPS_PSIZE 0x00100000
+
+#define D3DTEXOPCAPS_DISABLE 0x00000001
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004
+#define D3DTEXOPCAPS_MODULATE 0x00000008
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020
+#define D3DTEXOPCAPS_ADD 0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
+#define D3DTEXOPCAPS_LERP 0x02000000
+
+#define D3DVTXPCAPS_TEXGEN 0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
+#define D3DVTXPCAPS_TWEENING 0x00000040
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
+
+#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
+#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
+
+#define D3DDTCAPS_UBYTE4 0x00000001
+#define D3DDTCAPS_UBYTE4N 0x00000002
+#define D3DDTCAPS_SHORT2N 0x00000004
+#define D3DDTCAPS_SHORT4N 0x00000008
+#define D3DDTCAPS_USHORT2N 0x00000010
+#define D3DDTCAPS_USHORT4N 0x00000020
+#define D3DDTCAPS_UDEC3 0x00000040
+#define D3DDTCAPS_DEC3N 0x00000080
+#define D3DDTCAPS_FLOAT16_2 0x00000100
+#define D3DDTCAPS_FLOAT16_4 0x00000200
+
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+#define D3DVS20CAPS_PREDICATION (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
+#define D3DPS20CAPS_PREDICATION (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+/* Structs */
+typedef struct _D3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
+
+typedef struct _D3DCAPS9 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+ DWORD DevCaps2;
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
+
+typedef struct _D3DCONTENTPROTECTIONCAPS {
+ DWORD Caps;
+ GUID KeyExchangeType;
+ UINT BufferAlignmentStart;
+ UINT BlockAlignmentSize;
+ ULONGLONG ProtectedMemorySize;
+} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
+
+typedef struct _D3DOVERLAYCAPS {
+ UINT Caps;
+ UINT MaxOverlayDisplayWidth;
+ UINT MaxOverlayDisplayHeight;
+} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
+
+#endif /* _D3D9CAPS_H_ */
diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h
new file mode 100644
index 0000000000000..0a8f9e5804ae4
--- /dev/null
+++ b/include/D3D9/d3d9types.h
@@ -0,0 +1,1797 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3D9TYPES_H_
+#define _D3D9TYPES_H_
+
+#ifdef _WIN32
+#include <windows.h>
+#else /* _WIN32 */
+#include <stdint.h>
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+/********************************************************
+ * Windows types *
+ ********************************************************/
+/* Function macros */
+#define FAILED(x) ((HRESULT)(x) < 0)
+#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
+
+#define MAKE_HRESULT(sev,fac,code) \
+ ( \
+ ((HRESULT)(sev) << 31) | \
+ ((HRESULT)(fac) << 16) | \
+ (HRESULT)(code) \
+ )
+
+/* Windows errors */
+#define E_OUTOFMEMORY MAKE_HRESULT(1, 0x007, 14)
+#define E_NOINTERFACE MAKE_HRESULT(1, 0x000, 0x4002)
+#define E_POINTER MAKE_HRESULT(1, 0x000, 0x4003)
+
+#define S_OK ((HRESULT)0)
+#define S_FALSE ((HRESULT)1)
+
+/* WORD types */
+typedef uint8_t BYTE;
+typedef uint16_t WORD;
+typedef uint32_t DWORD;
+
+/* Renamed types */
+typedef int BOOL;
+#ifndef FALSE
+#define FALSE 0
+#define TRUE (!FALSE)
+#endif
+
+typedef uint32_t UINT32;
+typedef uint64_t UINT64;
+
+typedef unsigned short USHORT;
+typedef unsigned int UINT;
+typedef unsigned int ULONG;
+typedef unsigned long long ULONGLONG;
+
+typedef short SHORT;
+typedef int INT;
+typedef int LONG;
+typedef long long LONGLONG;
+typedef float FLOAT;
+
+/* Windows types */
+typedef void *HANDLE;
+typedef int32_t HRESULT;
+typedef HANDLE HWND;
+typedef HANDLE HMONITOR;
+typedef HANDLE HDC;
+
+/* Unions */
+typedef union {
+ struct {
+ DWORD LowPart;
+ LONG HighPart;
+ };
+
+ struct {
+ DWORD LowPart;
+ LONG HighPart;
+ } u;
+
+ LONGLONG QuadPart;
+} LARGE_INTEGER, *LPLARGE_INTEGER;
+
+/* Structs */
+
+typedef struct _GUID {
+ DWORD Data1;
+ WORD Data2;
+ WORD Data3;
+ BYTE Data4[8];
+} GUID, IID, *LPGUID, *REFGUID, *REFIID;
+
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID, *LPLUID, *PLUID;
+
+typedef struct _PALETTEENTRY {
+ BYTE peRed;
+ BYTE peGreen;
+ BYTE peBlue;
+ BYTE peFlags;
+} PALETTEENTRY, *LPPALETTEENTRY;
+
+typedef struct _POINT {
+ LONG x;
+ LONG y;
+} POINT, *LPPOINT;
+
+typedef struct _RECT {
+ LONG left;
+ LONG top;
+ LONG right;
+ LONG bottom;
+} RECT, *LPRECT;
+
+typedef struct _RGNDATAHEADER {
+ DWORD dwSize;
+ DWORD iType;
+ DWORD nCount;
+ DWORD nRgnSize;
+ RECT rcBound;
+} RGNDATAHEADER, *LPRGNDATAHEADER;
+
+typedef struct _RGNDATA {
+ RGNDATAHEADER rdh;
+ char Buffer[1];
+} RGNDATA, *LPRGNDATA;
+#endif /* _WIN32 */
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(a, b, c, d) \
+ ( \
+ (DWORD)(BYTE)(a) | \
+ ((DWORD)(BYTE)(b) << 8) | \
+ ((DWORD)(BYTE)(c) << 16) | \
+ ((DWORD)(BYTE)(d) << 24) \
+ )
+#endif /* MAKEFOURCC */
+
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
+#define D3DPRESENTFLAG_DEVICECLIP 0x00000004
+#define D3DPRESENTFLAG_VIDEO 0x00000010
+#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020
+#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
+#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
+#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
+#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
+
+
+#ifdef WINAPI
+#undef WINAPI
+#endif /* WINAPI*/
+
+#if defined(__x86_64__) || defined(_M_X64)
+#define WINAPI __attribute__((ms_abi))
+#else /* x86_64 */
+#define WINAPI __attribute__((__stdcall__))
+#endif /* x86_64 */
+
+/* Implementation caps */
+#define D3DPRESENT_BACK_BUFFERS_MAX 3
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
+
+/* Functions */
+#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, 0x876, code)
+#define MAKE_D3DSTATUS(code) MAKE_HRESULT(0, 0x876, code)
+
+/* SDK version */
+#define D3D_SDK_VERSION 32
+
+/* Adapter */
+#define D3DADAPTER_DEFAULT 0
+
+/********************************************************
+ * Return codes *
+ ********************************************************/
+#define D3D_OK S_OK
+#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+
+/********************************************************
+ * Bitmasks *
+ *******************************************************/
+/* IDirect3DDevice9::Clear */
+#define D3DCLEAR_TARGET 0x00000001
+#define D3DCLEAR_ZBUFFER 0x00000002
+#define D3DCLEAR_STENCIL 0x00000004
+
+/* Usage */
+/* http://msdn.microsoft.com/en-us/library/ee416659(VS.85).aspx */
+#define D3DUSAGE_RENDERTARGET 0x00000001
+#define D3DUSAGE_DEPTHSTENCIL 0x00000002
+#define D3DUSAGE_WRITEONLY 0x00000008
+#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010
+#define D3DUSAGE_DONOTCLIP 0x00000020
+#define D3DUSAGE_POINTS 0x00000040
+#define D3DUSAGE_RTPATCHES 0x00000080
+#define D3DUSAGE_NPATCHES 0x00000100
+#define D3DUSAGE_DYNAMIC 0x00000200
+#define D3DUSAGE_AUTOGENMIPMAP 0x00000400
+#ifndef D3D_DISABLE_9EX
+#define D3DUSAGE_RESTRICTED_CONTENT 0x00000800
+#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
+#define D3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
+#endif
+#define D3DUSAGE_DMAP 0x00004000
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
+#define D3DUSAGE_QUERY_SRGBREAD 0x00010000
+#define D3DUSAGE_QUERY_FILTER 0x00020000
+#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
+#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
+#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000
+#ifndef D3D_DISABLE_9EX
+#define D3DUSAGE_NONSECURE 0x00800000
+#define D3DUSAGE_TEXTAPI 0x10000000
+#endif
+
+/* Buffer locking */
+/* http://msdn.microsoft.com/en-us/library/ee416503(VS.85).aspx */
+#define D3DLOCK_READONLY 0x00000010
+#define D3DLOCK_NOSYSLOCK 0x00000800
+#define D3DLOCK_NOOVERWRITE 0x00001000
+#define D3DLOCK_DISCARD 0x00002000
+#define D3DLOCK_DONOTWAIT 0x00004000
+#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000
+
+/* FVF */
+/* http://msdn.microsoft.com/en-us/library/ee416490(VS.85).aspx */
+/* http://msdn.microsoft.com/en-us/library/ms791638.aspx */
+#define D3DFVF_XYZ 0x00000002
+#define D3DFVF_XYZRHW 0x00000004
+#define D3DFVF_XYZB1 0x00000006
+#define D3DFVF_XYZB2 0x00000008
+#define D3DFVF_XYZB3 0x0000000A
+#define D3DFVF_XYZB4 0x0000000C
+#define D3DFVF_XYZB5 0x0000000E
+#define D3DFVF_XYZW 0x00004002
+#define D3DFVF_POSITION_MASK 0x0000400E
+
+#define D3DFVF_NORMAL 0x00000010
+#define D3DFVF_PSIZE 0x00000020
+#define D3DFVF_DIFFUSE 0x00000040
+#define D3DFVF_SPECULAR 0x00000080
+
+#define D3DFVF_TEX0 0x00000000
+#define D3DFVF_TEX1 0x00000100
+#define D3DFVF_TEX2 0x00000200
+#define D3DFVF_TEX3 0x00000300
+#define D3DFVF_TEX4 0x00000400
+#define D3DFVF_TEX5 0x00000500
+#define D3DFVF_TEX6 0x00000600
+#define D3DFVF_TEX7 0x00000700
+#define D3DFVF_TEX8 0x00000800
+#define D3DFVF_TEXCOUNT_MASK 0x00000F00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEXTUREFORMAT1 0x00000003
+#define D3DFVF_TEXTUREFORMAT2 0x00000000
+#define D3DFVF_TEXTUREFORMAT3 0x00000001
+#define D3DFVF_TEXTUREFORMAT4 0x00000002
+
+#define D3DFVF_POSITION_MASK 0x0000400E
+#define D3DFVF_TEXCOUNT_MASK 0x00000F00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+
+#define D3DFVF_LASTBETA_UBYTE4 0x00001000
+#define D3DFVF_LASTBETA_D3DCOLOR 0x00008000
+
+#define D3DFVF_RESERVED0 0x00000001
+#define D3DFVF_RESERVED2 0x00006000
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_TEMP 0x00000005
+#define D3DTA_CONSTANT 0x00000006
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+
+#define D3DSPD_IUNKNOWN 0x00000001
+
+#define D3DPRESENT_DONOTWAIT 0x00000001
+#define D3DPRESENT_LINEAR_CONTENT 0x00000002
+
+#define D3DCREATE_FPU_PRESERVE 0x00000002
+#define D3DCREATE_MULTITHREADED 0x00000004
+#define D3DCREATE_PUREDEVICE 0x00000010
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
+#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
+
+#define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
+/********************************************************
+ * Function macros *
+ *******************************************************/
+
+/* Colors */
+#define D3DCOLOR_ARGB(a,r,g,b) \
+ ((D3DCOLOR)( \
+ (((a) & 0xFF) << 24) | \
+ (((r) & 0xFF) << 16) | \
+ (((g) & 0xFF) << 8) | \
+ ((b) & 0xFF) \
+ ))
+
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xFF,r,g,b)
+#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
+
+#define D3DCOLOR_COLORVALUE(r,g,b,a) \
+ D3DCOLOR_RGBA( \
+ (DWORD)((r) * 255.0f), \
+ (DWORD)((g) * 255.0f), \
+ (DWORD)((b) * 255.0f), \
+ (DWORD)((a) * 255.0f) \
+ )
+
+/* Shaders */
+#define D3DDECL_END() { 0xFF, 0, D3DDECLTYPE_UNUSED, 0, 0, 0 }
+
+/*****************************************************************************
+ * Typedefs *
+ *****************************************************************************/
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Enums *
+ *****************************************************************************/
+typedef enum D3DDISPLAYROTATION {
+ D3DDISPLAYROTATION_IDENTITY = 1,
+ D3DDISPLAYROTATION_90 = 2,
+ D3DDISPLAYROTATION_180 = 3,
+ D3DDISPLAYROTATION_270 = 4
+} D3DDISPLAYROTATION;
+
+typedef enum D3DSCANLINEORDERING {
+ D3DSCANLINEORDERING_UNKNOWN = 0,
+ D3DSCANLINEORDERING_PROGRESSIVE = 1,
+ D3DSCANLINEORDERING_INTERLACED = 2
+} D3DSCANLINEORDERING;
+
+typedef enum _D3DAUTHENTICATEDCHANNELTYPE {
+ D3DAUTHENTICATEDCHANNEL_D3D9 = 1,
+ D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2,
+ D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3
+} D3DAUTHENTICATEDCHANNELTYPE;
+
+typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE {
+ PROCESSIDTYPE_UNKNOWN = 0,
+ PROCESSIDTYPE_DWM = 1,
+ PROCESSIDTYPE_HANDLE = 2
+} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE;
+
+typedef enum _D3DBACKBUFFER_TYPE {
+ D3DBACKBUFFER_TYPE_MONO = 0,
+ D3DBACKBUFFER_TYPE_LEFT = 1,
+ D3DBACKBUFFER_TYPE_RIGHT = 2
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE {
+ D3DBASIS_BEZIER = 0,
+ D3DBASIS_BSPLINE = 1,
+ D3DBASIS_CATMULL_ROM = 2
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_BLENDFACTOR = 14,
+ D3DBLEND_INVBLENDFACTOR = 15,
+ D3DBLEND_SRCCOLOR2 = 16,
+ D3DBLEND_INVSRCCOLOR2 = 17
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5
+} D3DBLENDOP;
+
+typedef enum _D3DBUSTYPE {
+ D3DBUSTYPE_OTHER = 0x00000000,
+ D3DBUSTYPE_PCI = 0x00000001,
+ D3DBUSTYPE_PCIX = 0x00000002,
+ D3DBUSTYPE_PCIEXPRESS = 0x00000003,
+ D3DBUSTYPE_AGP = 0x00000004,
+ D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
+ D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
+ D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
+ D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
+ D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
+ D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000
+} D3DBUSTYPE;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8
+} D3DCMPFUNC;
+
+typedef enum _D3DCOMPOSERECTSOP{
+ D3DCOMPOSERECTS_COPY = 1,
+ D3DCOMPOSERECTS_OR = 2,
+ D3DCOMPOSERECTS_AND = 3,
+ D3DCOMPOSERECTS_NEG = 4
+} D3DCOMPOSERECTSOP;
+
+typedef enum _D3DCUBEMAP_FACES {
+ D3DCUBEMAP_FACE_POSITIVE_X = 0,
+ D3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ D3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ D3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ D3DCUBEMAP_FACE_NEGATIVE_Z = 5
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+ D3DDMT_ENABLE = 0,
+ D3DDMT_DISABLE = 1
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDECLMETHOD {
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU = 1,
+ D3DDECLMETHOD_PARTIALV = 2,
+ D3DDECLMETHOD_CROSSUV = 3,
+ D3DDECLMETHOD_UV = 4,
+ D3DDECLMETHOD_LOOKUP = 5,
+ D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} D3DDECLMETHOD;
+
+typedef enum _D3DDECLTYPE {
+ D3DDECLTYPE_FLOAT1 = 0,
+ D3DDECLTYPE_FLOAT2 = 1,
+ D3DDECLTYPE_FLOAT3 = 2,
+ D3DDECLTYPE_FLOAT4 = 3,
+ D3DDECLTYPE_D3DCOLOR = 4,
+ D3DDECLTYPE_UBYTE4 = 5,
+ D3DDECLTYPE_SHORT2 = 6,
+ D3DDECLTYPE_SHORT4 = 7,
+ D3DDECLTYPE_UBYTE4N = 8,
+ D3DDECLTYPE_SHORT2N = 9,
+ D3DDECLTYPE_SHORT4N = 10,
+ D3DDECLTYPE_USHORT2N = 11,
+ D3DDECLTYPE_USHORT4N = 12,
+ D3DDECLTYPE_UDEC3 = 13,
+ D3DDECLTYPE_DEC3N = 14,
+ D3DDECLTYPE_FLOAT16_2 = 15,
+ D3DDECLTYPE_FLOAT16_4 = 16,
+ D3DDECLTYPE_UNUSED = 17
+} D3DDECLTYPE;
+
+typedef enum _D3DDECLUSAGE {
+ D3DDECLUSAGE_POSITION = 0,
+ D3DDECLUSAGE_BLENDWEIGHT = 1,
+ D3DDECLUSAGE_BLENDINDICES = 2,
+ D3DDECLUSAGE_NORMAL = 3,
+ D3DDECLUSAGE_PSIZE = 4,
+ D3DDECLUSAGE_TEXCOORD = 5,
+ D3DDECLUSAGE_TANGENT = 6,
+ D3DDECLUSAGE_BINORMAL = 7,
+ D3DDECLUSAGE_TESSFACTOR = 8,
+ D3DDECLUSAGE_POSITIONT = 9,
+ D3DDECLUSAGE_COLOR = 10,
+ D3DDECLUSAGE_FOG = 11,
+ D3DDECLUSAGE_DEPTH = 12,
+ D3DDECLUSAGE_SAMPLE = 13
+} D3DDECLUSAGE;
+
+typedef enum _D3DDEGREETYPE {
+ D3DDEGREE_LINEAR = 1,
+ D3DDEGREE_QUADRATIC = 2,
+ D3DDEGREE_CUBIC = 3,
+ D3DDEGREE_QUINTIC = 5
+} D3DDEGREETYPE;
+
+typedef enum _D3DDEVTYPE {
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3,
+ D3DDEVTYPE_NULLREF = 4
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+ D3DFMT_UNKNOWN = 0,
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_A8B8G8R8 = 32,
+ D3DFMT_X8B8G8R8 = 33,
+ D3DFMT_G16R16 = 34,
+ D3DFMT_A2R10G10B10 = 35,
+ D3DFMT_A16B16G16R16 = 36,
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_A2W10V10U10 = 67,
+ D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
+ D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
+ D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+ D3DFMT_D16 = 80,
+ D3DFMT_D32F_LOCKABLE = 82,
+ D3DFMT_D24FS8 = 83,
+ D3DFMT_D32_LOCKABLE = 84,
+ D3DFMT_S8_LOCKABLE = 85,
+ D3DFMT_L16 = 81,
+ D3DFMT_VERTEXDATA = 100,
+ D3DFMT_INDEX16 = 101,
+ D3DFMT_INDEX32 = 102,
+ D3DFMT_Q16W16V16U16 = 110,
+ D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
+ D3DFMT_R16F = 111,
+ D3DFMT_G16R16F = 112,
+ D3DFMT_A16B16G16R16F = 113,
+ D3DFMT_R32F = 114,
+ D3DFMT_G32R32F = 115,
+ D3DFMT_A32B32G32R32F = 116,
+ D3DFMT_CxV8U8 = 117,
+ D3DFMT_A1 = 118,
+ D3DFMT_A2B10G10R10_XR_BIAS = 119,
+ D3DFMT_BINARYBUFFER = 199,
+ D3DFMT_DF16 = MAKEFOURCC('D', 'F', '1', '6'),
+ D3DFMT_DF24 = MAKEFOURCC('D', 'F', '2', '4'),
+ D3DFMT_INTZ = MAKEFOURCC('I', 'N', 'T', 'Z'),
+ D3DFMT_NULL = MAKEFOURCC('N', 'U', 'L', 'L'),
+ D3DFMT_NV11 = MAKEFOURCC('N', 'V', '1', '1'),
+ D3DFMT_NV12 = MAKEFOURCC('N', 'V', '1', '2'),
+ D3DFMT_Y210 = MAKEFOURCC('Y', '2', '1', '0'),
+ D3DFMT_Y216 = MAKEFOURCC('Y', '2', '1', '6'),
+ D3DFMT_Y410 = MAKEFOURCC('Y', '4', '1', '0')
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_NONMASKABLE = 1,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+ D3DPATCHEDGE_DISCRETE = 0,
+ D3DPATCHEDGE_CONTINUOUS = 1
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+ D3DPOOL_DEFAULT = 0,
+ D3DPOOL_MANAGED = 1,
+ D3DPOOL_SYSTEMMEM = 2,
+ D3DPOOL_SCRATCH = 3
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DQUERYTYPE {
+ D3DQUERYTYPE_VCACHE = 4,
+ D3DQUERYTYPE_RESOURCEMANAGER = 5,
+ D3DQUERYTYPE_VERTEXSTATS = 6,
+ D3DQUERYTYPE_EVENT = 8,
+ D3DQUERYTYPE_OCCLUSION = 9,
+ D3DQUERYTYPE_TIMESTAMP = 10,
+ D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ D3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ D3DQUERYTYPE_PIPELINETIMINGS = 13,
+ D3DQUERYTYPE_INTERFACETIMINGS = 14,
+ D3DQUERYTYPE_VERTEXTIMINGS = 15,
+ D3DQUERYTYPE_PIXELTIMINGS = 16,
+ D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ D3DQUERYTYPE_CACHEUTILIZATION = 18,
+ D3DQUERYTYPE_MEMORYPRESSURE = 19
+} D3DQUERYTYPE;
+
+#define D3DISSUE_BEGIN (1 << 1)
+#define D3DISSUE_END (1 << 0)
+#define D3DGETDATA_FLUSH (1 << 0)
+
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7,
+ D3DRS_FILLMODE = 8,
+ D3DRS_SHADEMODE = 9,
+ D3DRS_ZWRITEENABLE = 14,
+ D3DRS_ALPHATESTENABLE = 15,
+ D3DRS_LASTPIXEL = 16,
+ D3DRS_SRCBLEND = 19,
+ D3DRS_DESTBLEND = 20,
+ D3DRS_CULLMODE = 22,
+ D3DRS_ZFUNC = 23,
+ D3DRS_ALPHAREF = 24,
+ D3DRS_ALPHAFUNC = 25,
+ D3DRS_DITHERENABLE = 26,
+ D3DRS_ALPHABLENDENABLE = 27,
+ D3DRS_FOGENABLE = 28,
+ D3DRS_SPECULARENABLE = 29,
+ D3DRS_FOGCOLOR = 34,
+ D3DRS_FOGTABLEMODE = 35,
+ D3DRS_FOGSTART = 36,
+ D3DRS_FOGEND = 37,
+ D3DRS_FOGDENSITY = 38,
+ D3DRS_RANGEFOGENABLE = 48,
+ D3DRS_STENCILENABLE = 52,
+ D3DRS_STENCILFAIL = 53,
+ D3DRS_STENCILZFAIL = 54,
+ D3DRS_STENCILPASS = 55,
+ D3DRS_STENCILFUNC = 56,
+ D3DRS_STENCILREF = 57,
+ D3DRS_STENCILMASK = 58,
+ D3DRS_STENCILWRITEMASK = 59,
+ D3DRS_TEXTUREFACTOR = 60,
+ D3DRS_WRAP0 = 128,
+ D3DRS_WRAP1 = 129,
+ D3DRS_WRAP2 = 130,
+ D3DRS_WRAP3 = 131,
+ D3DRS_WRAP4 = 132,
+ D3DRS_WRAP5 = 133,
+ D3DRS_WRAP6 = 134,
+ D3DRS_WRAP7 = 135,
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_POINTSIZE = 154,
+ D3DRS_POINTSIZE_MIN = 155,
+ D3DRS_POINTSPRITEENABLE = 156,
+ D3DRS_POINTSCALEENABLE = 157,
+ D3DRS_POINTSCALE_A = 158,
+ D3DRS_POINTSCALE_B = 159,
+ D3DRS_POINTSCALE_C = 160,
+ D3DRS_MULTISAMPLEANTIALIAS = 161,
+ D3DRS_MULTISAMPLEMASK = 162,
+ D3DRS_PATCHEDGESTYLE = 163,
+ D3DRS_DEBUGMONITORTOKEN = 165,
+ D3DRS_POINTSIZE_MAX = 166,
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168,
+ D3DRS_TWEENFACTOR = 170,
+ D3DRS_BLENDOP = 171,
+ D3DRS_POSITIONDEGREE = 172,
+ D3DRS_NORMALDEGREE = 173,
+ D3DRS_SCISSORTESTENABLE = 174,
+ D3DRS_SLOPESCALEDEPTHBIAS = 175,
+ D3DRS_ANTIALIASEDLINEENABLE = 176,
+ D3DRS_MINTESSELLATIONLEVEL = 178,
+ D3DRS_MAXTESSELLATIONLEVEL = 179,
+ D3DRS_ADAPTIVETESS_X = 180,
+ D3DRS_ADAPTIVETESS_Y = 181,
+ D3DRS_ADAPTIVETESS_Z = 182,
+ D3DRS_ADAPTIVETESS_W = 183,
+ D3DRS_ENABLEADAPTIVETESSELLATION = 184,
+ D3DRS_TWOSIDEDSTENCILMODE = 185,
+ D3DRS_CCW_STENCILFAIL = 186,
+ D3DRS_CCW_STENCILZFAIL = 187,
+ D3DRS_CCW_STENCILPASS = 188,
+ D3DRS_CCW_STENCILFUNC = 189,
+ D3DRS_COLORWRITEENABLE1 = 190,
+ D3DRS_COLORWRITEENABLE2 = 191,
+ D3DRS_COLORWRITEENABLE3 = 192,
+ D3DRS_BLENDFACTOR = 193,
+ D3DRS_SRGBWRITEENABLE = 194,
+ D3DRS_DEPTHBIAS = 195,
+ D3DRS_WRAP8 = 198,
+ D3DRS_WRAP9 = 199,
+ D3DRS_WRAP10 = 200,
+ D3DRS_WRAP11 = 201,
+ D3DRS_WRAP12 = 202,
+ D3DRS_WRAP13 = 203,
+ D3DRS_WRAP14 = 204,
+ D3DRS_WRAP15 = 205,
+ D3DRS_SEPARATEALPHABLENDENABLE = 206,
+ D3DRS_SRCBLENDALPHA = 207,
+ D3DRS_DESTBLENDALPHA = 208,
+ D3DRS_BLENDOPALPHA = 209
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7
+} D3DRESOURCETYPE;
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
+typedef enum _D3DSAMPLERSTATETYPE {
+ D3DSAMP_ADDRESSU = 1,
+ D3DSAMP_ADDRESSV = 2,
+ D3DSAMP_ADDRESSW = 3,
+ D3DSAMP_BORDERCOLOR = 4,
+ D3DSAMP_MAGFILTER = 5,
+ D3DSAMP_MINFILTER = 6,
+ D3DSAMP_MIPFILTER = 7,
+ D3DSAMP_MIPMAPLODBIAS = 8,
+ D3DSAMP_MAXMIPLEVEL = 9,
+ D3DSAMP_MAXANISOTROPY = 10,
+ D3DSAMP_SRGBTEXTURE = 11,
+ D3DSAMP_ELEMENTINDEX = 12,
+ D3DSAMP_DMAPOFFSET = 13
+} D3DSAMPLERSTATETYPE;
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE {
+ D3DSTT_UNKNOWN = 0<<27,
+ D3DSTT_1D = 1<<27,
+ D3DSTT_2D = 2<<27,
+ D3DSTT_CUBE = 3<<27,
+ D3DSTT_VOLUME = 4<<27
+} D3DSAMPLER_TEXTURE_TYPE;
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3
+} D3DSHADEMODE;
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
+ D3DSHADER_ADDRMODE_ABSOLUTE = 0<<13,
+ D3DSHADER_ADDRMODE_RELATIVE = 1<<13
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+typedef enum _D3DSHADER_COMPARISON {
+ D3DSPC_RESERVED0 = 0,
+ D3DSPC_GT = 1,
+ D3DSPC_EQ = 2,
+ D3DSPC_GE = 3,
+ D3DSPC_LT = 4,
+ D3DSPC_NE = 5,
+ D3DSPC_LE = 6,
+ D3DSPC_RESERVED1 = 7
+} D3DSHADER_COMPARISON;
+
+#define D3DDP_MAXTEXCOORD 8
+
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+#define D3DSI_INSTLENGTH_MASK 0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV = 1,
+ D3DSIO_ADD = 2,
+ D3DSIO_SUB = 3,
+ D3DSIO_MAD = 4,
+ D3DSIO_MUL = 5,
+ D3DSIO_RCP = 6,
+ D3DSIO_RSQ = 7,
+ D3DSIO_DP3 = 8,
+ D3DSIO_DP4 = 9,
+ D3DSIO_MIN = 10,
+ D3DSIO_MAX = 11,
+ D3DSIO_SLT = 12,
+ D3DSIO_SGE = 13,
+ D3DSIO_EXP = 14,
+ D3DSIO_LOG = 15,
+ D3DSIO_LIT = 16,
+ D3DSIO_DST = 17,
+ D3DSIO_LRP = 18,
+ D3DSIO_FRC = 19,
+ D3DSIO_M4x4 = 20,
+ D3DSIO_M4x3 = 21,
+ D3DSIO_M3x4 = 22,
+ D3DSIO_M3x3 = 23,
+ D3DSIO_M3x2 = 24,
+ D3DSIO_CALL = 25,
+ D3DSIO_CALLNZ = 26,
+ D3DSIO_LOOP = 27,
+ D3DSIO_RET = 28,
+ D3DSIO_ENDLOOP = 29,
+ D3DSIO_LABEL = 30,
+ D3DSIO_DCL = 31,
+ D3DSIO_POW = 32,
+ D3DSIO_CRS = 33,
+ D3DSIO_SGN = 34,
+ D3DSIO_ABS = 35,
+ D3DSIO_NRM = 36,
+ D3DSIO_SINCOS = 37,
+ D3DSIO_REP = 38,
+ D3DSIO_ENDREP = 39,
+ D3DSIO_IF = 40,
+ D3DSIO_IFC = 41,
+ D3DSIO_ELSE = 42,
+ D3DSIO_ENDIF = 43,
+ D3DSIO_BREAK = 44,
+ D3DSIO_BREAKC = 45,
+ D3DSIO_MOVA = 46,
+ D3DSIO_DEFB = 47,
+ D3DSIO_DEFI = 48,
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL = 65,
+ D3DSIO_TEX = 66,
+ D3DSIO_TEXBEM = 67,
+ D3DSIO_TEXBEML = 68,
+ D3DSIO_TEXREG2AR = 69,
+ D3DSIO_TEXREG2GB = 70,
+ D3DSIO_TEXM3x2PAD = 71,
+ D3DSIO_TEXM3x2TEX = 72,
+ D3DSIO_TEXM3x3PAD = 73,
+ D3DSIO_TEXM3x3TEX = 74,
+ D3DSIO_RESERVED0 = 75,
+ D3DSIO_TEXM3x3SPEC = 76,
+ D3DSIO_TEXM3x3VSPEC = 77,
+ D3DSIO_EXPP = 78,
+ D3DSIO_LOGP = 79,
+ D3DSIO_CND = 80,
+ D3DSIO_DEF = 81,
+ D3DSIO_TEXREG2RGB = 82,
+ D3DSIO_TEXDP3TEX = 83,
+ D3DSIO_TEXM3x2DEPTH = 84,
+ D3DSIO_TEXDP3 = 85,
+ D3DSIO_TEXM3x3 = 86,
+ D3DSIO_TEXDEPTH = 87,
+ D3DSIO_CMP = 88,
+ D3DSIO_BEM = 89,
+ D3DSIO_DP2ADD = 90,
+ D3DSIO_DSX = 91,
+ D3DSIO_DSY = 92,
+ D3DSIO_TEXLDD = 93,
+ D3DSIO_SETP = 94,
+ D3DSIO_TEXLDL = 95,
+ D3DSIO_BREAKP = 96,
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0xFFFF
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+#define D3DSI_COISSUE 0x40000000
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK 0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
+
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK 0x78000000
+
+#define D3DSP_REGNUM_MASK 0x000007FF
+
+#define D3DSP_WRITEMASK_0 0x00010000
+#define D3DSP_WRITEMASK_1 0x00020000
+#define D3DSP_WRITEMASK_2 0x00040000
+#define D3DSP_WRITEMASK_3 0x00080000
+#define D3DSP_WRITEMASK_ALL 0x000F0000
+
+#define D3DSP_DSTMOD_SHIFT 20
+#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+#define D3DSP_DSTSHIFT_SHIFT 24
+#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_SHIFT2 8
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2 0x00001800
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
+ D3DSMO_POSITION = 0,
+ D3DSMO_FACE = 1
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+ D3DSPR_TEMP = 0,
+ D3DSPR_INPUT = 1,
+ D3DSPR_CONST = 2,
+ D3DSPR_ADDR = 3,
+ D3DSPR_TEXTURE = 3,
+ D3DSPR_RASTOUT = 4,
+ D3DSPR_ATTROUT = 5,
+ D3DSPR_TEXCRDOUT = 6,
+ D3DSPR_OUTPUT = 6,
+ D3DSPR_CONSTINT = 7,
+ D3DSPR_COLOROUT = 8,
+ D3DSPR_DEPTHOUT = 9,
+ D3DSPR_SAMPLER = 10,
+ D3DSPR_CONST2 = 11,
+ D3DSPR_CONST3 = 12,
+ D3DSPR_CONST4 = 13,
+ D3DSPR_CONSTBOOL = 14,
+ D3DSPR_LOOP = 15,
+ D3DSPR_TEMPFLOAT16 = 16,
+ D3DSPR_MISCTYPE = 17,
+ D3DSPR_LABEL = 18,
+ D3DSPR_PREDICATE = 19
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+#define D3DSP_SWIZZLE_SHIFT 16
+#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DSP_NOSWIZZLE \
+ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT 24
+#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+ D3DSPSM_NONE = 0<<24,
+ D3DSPSM_NEG = 1<<24,
+ D3DSPSM_BIAS = 2<<24,
+ D3DSPSM_BIASNEG = 3<<24,
+ D3DSPSM_SIGN = 4<<24,
+ D3DSPSM_SIGNNEG = 5<<24,
+ D3DSPSM_COMP = 6<<24,
+ D3DSPSM_X2 = 7<<24,
+ D3DSPSM_X2NEG = 8<<24,
+ D3DSPSM_DZ = 9<<24,
+ D3DSPSM_DW = 10<<24,
+ D3DSPSM_ABS = 11<<24,
+ D3DSPSM_ABSNEG = 12<<24,
+ D3DSPSM_NOT = 13<<24
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+typedef enum _D3DSTATEBLOCKTYPE {
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3,
+ D3DSWAPEFFECT_OVERLAY = 4,
+ D3DSWAPEFFECT_FLIPEX = 5
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+ D3DTEXF_NONE = 0,
+ D3DTEXF_POINT = 1,
+ D3DTEXF_LINEAR = 2,
+ D3DTEXF_ANISOTROPIC = 3,
+ D3DTEXF_PYRAMIDALQUAD = 6,
+ D3DTEXF_GAUSSIANQUAD = 7,
+ D3DTEXF_CONVOLUTIONMONO = 8
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+ D3DTOP_MULTIPLYADD = 25,
+ D3DTOP_LERP = 26
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_COLORARG0 = 26,
+ D3DTSS_ALPHAARG0 = 27,
+ D3DTSS_RESULTARG = 28,
+ D3DTSS_CONSTANT = 32
+} D3DTEXTURESTAGESTATETYPE;
+
+/* MSDN has this in d3d9caps.h, but it should be here */
+#define D3DTSS_TCI_PASSTHRU 0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+#define D3DTSS_TCI_SPHEREMAP 0x40000
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23
+} D3DTRANSFORMSTATETYPE;
+
+#define D3DDMAPSAMPLER 256
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+ D3DVBF_DISABLE = 0,
+ D3DVBF_1WEIGHTS = 1,
+ D3DVBF_2WEIGHTS = 2,
+ D3DVBF_3WEIGHTS = 3,
+ D3DVBF_TWEENING = 255,
+ D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+ D3DVS_ADDRMODE_ABSOLUTE = 0<<13,
+ D3DVS_ADDRMODE_RELATIVE = 1<<13
+} D3DVS_ADDRESSMODE_TYPE;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+ D3DSRO_POSITION = 0,
+ D3DSRO_FOG = 1,
+ D3DSRO_POINT_SIZE = 2
+} D3DVS_RASTOUT_OFFSETS;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2
+} D3DZBUFFERTYPE;
+
+/*****************************************************************************
+ * Structs *
+ *****************************************************************************/
+typedef struct D3DDISPLAYMODEEX {
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+ D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEEX, *PD3DDISPLAYMODEEX, *LPD3DDISPLAYMODEEX;
+
+typedef struct D3DDISPLAYMODEFILTER {
+ UINT Size;
+ D3DFORMAT Format;
+ D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEFILTER, *PD3DDISPLAYMODEFILTER, *LPD3DDISPLAYMODEFILTER;
+
+typedef struct _D3D_OMAC {
+ BYTE Omac[16];
+} D3D_OMAC, *PD3D_OMAC, *LPD3D_OMAC;
+
+typedef struct _D3DADAPTER_IDENTIFIER9 {
+ char Driver[512];
+ char Description[512];
+ char DeviceName[32];
+ DWORD DriverVersionLowPart;
+ DWORD DriverVersionHighPart;
+ DWORD VendorId;
+ DWORD DeviceId;
+ DWORD SubSysId;
+ DWORD Revision;
+ GUID DeviceIdentifier;
+ DWORD WHQLLevel;
+} D3DADAPTER_IDENTIFIER9, *PD3DADAPTER_IDENTIFIER9, *LPD3DADAPTER_IDENTIFIER9;
+
+typedef struct _D3DAES_CTR_IV {
+ UINT64 IV;
+ UINT64 Count;
+} D3DAES_CTR_IV, *PD3DAES_CTR_IV, *LPD3DAES_CTR_IV;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT {
+ D3D_OMAC omac;
+ GUID ConfigureType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT, *PD3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ HANDLE DXVA2DecodeHandle;
+ HANDLE CryptoSessionHandle;
+ HANDLE DeviceHandle;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION, *PD3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ UINT StartSequenceQuery;
+ UINT StartSequenceConfigure;
+} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS {
+ union {
+ struct {
+ UINT ProtectionEnabled : 1;
+ UINT OverlayOrFullscreenRequired : 1;
+ UINT Reserved : 30;
+ };
+ UINT Value;
+ };
+} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS, *PD3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS, *LPD3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections;
+} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType;
+ HANDLE ProcessHandle;
+ BOOL AllowAccess;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE, *PD3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ GUID EncryptionGuid;
+} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT {
+ D3D_OMAC omac;
+ GUID ConfigureType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+ HRESULT ReturnCode;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT {
+ GUID QueryType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERY_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERY_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT {
+ D3D_OMAC omac;
+ GUID QueryType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+ HRESULT ReturnCode;
+} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ D3DAUTHENTICATEDCHANNELTYPE ChannelType;
+} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ HANDLE DXVA2DecodeHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DXVA2DecodeHandle;
+ HANDLE CryptoSessionHandle;
+ HANDLE DeviceHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT NumEncryptionGuids;
+} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ UINT EncryptionGuidIndex;
+} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT EncryptionGuidIndex;
+ GUID EncryptionGuid;
+} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ D3DBUSTYPE BusType;
+ BOOL bAccessibleInContiguousBlocks;
+ BOOL bAccessibleInNonContiguousBlocks;
+} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT NumOutputIDs;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDIndex;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDIndex;
+ UINT64 OutputID;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags;
+} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT NumRestrictedSharedResourceProcesses;
+} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ UINT ProcessIndex;
+} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT ProcessIndex;
+ D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer;
+ HANDLE ProcessHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ GUID EncryptionGuid;
+} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT NumUnrestrictedProtectedSharedResources;
+} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT;
+
+typedef struct _D3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} D3DBOX, *PD3DBOX, *LPD3DBOX;
+
+typedef struct _D3DCLIPSTATUS9 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS9, *PD3DCLIPSTATUS9, *LPD3DCLIPSTATUS9;
+
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE, *PD3DCOLORVALUE, *LPD3DCOLORVALUE;
+
+typedef struct _D3DCOMPOSERECTDESC {
+ USHORT X, Y;
+ USHORT Width, Height;
+} D3DCOMPOSERECTDESC, *PD3DCOMPOSERECTDESC, *LPD3DCOMPOSERECTDESC;
+
+typedef struct _D3DCOMPOSERECTDESTINATION {
+ USHORT SrcRectIndex;
+ USHORT Reserved;
+ SHORT X, Y;
+} D3DCOMPOSERECTDESTINATION, *PD3DCOMPOSERECTDESTINATION, *LPD3DCOMPOSERECTDESTINATION;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ D3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS, *PD3DDEVICE_CREATION_PARAMETERS, *LPD3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
+ FLOAT MaxBandwidthUtilized;
+ FLOAT FrontEndUploadMemoryUtilizedPercent;
+ FLOAT VertexRateUtilizedPercent;
+ FLOAT TriangleSetupRateUtilizedPercent;
+ FLOAT FillRateUtilizedPercent;
+} D3DDEVINFO_D3D9BANDWIDTHTIMINGS, *PD3DDEVINFO_D3D9BANDWIDTHTIMINGS, *LPD3DDEVINFO_D3D9BANDWIDTHTIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
+ FLOAT TextureCacheHitRate;
+ FLOAT PostTransformVertexCacheHitRate;
+} D3DDEVINFO_D3D9CACHEUTILIZATION, *PD3DDEVINFO_D3D9CACHEUTILIZATION, *LPD3DDEVINFO_D3D9CACHEUTILIZATION;
+
+typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
+ FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
+ FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
+ FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
+ FLOAT WaitingForGPUExclusiveResourceTimePercent;
+ FLOAT WaitingForGPUOtherTimePercent;
+} D3DDEVINFO_D3D9INTERFACETIMINGS, *PD3DDEVINFO_D3D9INTERFACETIMINGS, *LPD3DDEVINFO_D3D9INTERFACETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
+ FLOAT VertexProcessingTimePercent;
+ FLOAT PixelProcessingTimePercent;
+ FLOAT OtherGPUProcessingTimePercent;
+ FLOAT GPUIdleTimePercent;
+} D3DDEVINFO_D3D9PIPELINETIMINGS, *PD3DDEVINFO_D3D9PIPELINETIMINGS, *LPD3DDEVINFO_D3D9PIPELINETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
+ FLOAT MemoryProcessingPercent;
+ FLOAT ComputationProcessingPercent;
+} D3DDEVINFO_D3D9STAGETIMINGS, *PD3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
+
+typedef struct _D3DRESOURCESTATS {
+ BOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} D3DRESOURCESTATS, *PD3DRESOURCESTATS, *LPD3DRESOURCESTATS;
+
+typedef struct _D3DDEVINFO_RESOURCEMANAGER {
+ D3DRESOURCESTATS stats[(D3DRTYPE_INDEXBUFFER+1)];
+} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_VCACHE {
+ DWORD Pattern;
+ DWORD OptMethod;
+ DWORD CacheSize;
+ DWORD MagicNumber;
+} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
+
+typedef struct _D3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+} D3DDISPLAYMODE, *PD3DDISPLAYMODE, *LPD3DDISPLAYMODE;
+
+typedef struct _D3DENCRYPTED_BLOCK_INFO {
+ UINT NumEncryptedBytesAtBeginning;
+ UINT NumBytesInSkipPattern;
+ UINT NumBytesInEncryptPattern;
+} D3DENCRYPTED_BLOCK_INFO, *PD3DENCRYPTED_BLOCK_INFO, *LPD3DENCRYPTED_BLOCK_INFO;
+
+typedef struct _D3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} D3DGAMMARAMP, *PD3DGAMMARAMP, *LPD3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+} D3DINDEXBUFFER_DESC, *PD3DINDEXBUFFER_DESC, *LPD3DINDEXBUFFER_DESC;
+
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR, *PD3DVECTOR, *LPD3DVECTOR;
+
+typedef struct _D3DLIGHT9 {
+ D3DLIGHTTYPE Type;
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Ambient;
+ D3DVECTOR Position;
+ D3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} D3DLIGHT9, *PD3DLIGHT9, *LPD3DLIGHT9;
+
+typedef struct _D3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} D3DLOCKED_BOX, *PD3DLOCKED_BOX, *LPD3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} D3DLOCKED_RECT, *PD3DLOCKED_RECT, *LPD3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL9 {
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Ambient;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Emissive;
+ float Power;
+} D3DMATERIAL9, *PD3DMATERIAL9, *LPD3DMATERIAL9;
+
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ };
+ float m[4][4];
+ };
+} D3DMATRIX, *PD3DMATRIX, *LPD3DMATRIX;
+
+typedef struct _D3DMEMORYPRESSURE {
+ UINT64 BytesEvictedFromProcess;
+ UINT64 SizeOfInefficientAllocation;
+ DWORD LevelOfEfficiency;
+} D3DMEMORYPRESSURE, *PD3DMEMORYPRESSURE, *LPD3DMEMORYPRESSURE;
+
+typedef struct _D3DPRESENTSTATS {
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+} D3DPRESENTSTATS, *PD3DPRESENTSTATS, *LPD3DPRESENTSTATS;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ D3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ D3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ BOOL Windowed;
+ BOOL EnableAutoDepthStencil;
+ D3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+ UINT FullScreen_RefreshRateInHz;
+ UINT PresentationInterval;
+} D3DPRESENT_PARAMETERS, *PD3DPRESENT_PARAMETERS, *LPD3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+ UINT Offset;
+ UINT Size;
+} D3DRANGE, *PD3DRANGE, *LPD3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+ BOOL InVBlank;
+ UINT ScanLine;
+} D3DRASTER_STATUS, *PD3DRASTER_STATUS, *LPD3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT, *PD3DRECT, *LPD3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ D3DBASISTYPE Basis;
+ D3DDEGREETYPE Degree;
+} D3DRECTPATCH_INFO, *PD3DRECTPATCH_INFO, *LPD3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ UINT Width;
+ UINT Height;
+} D3DSURFACE_DESC, *PD3DSURFACE_DESC, *LPD3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ D3DBASISTYPE Basis;
+ D3DDEGREETYPE Degree;
+} D3DTRIPATCH_INFO, *PD3DTRIPATCH_INFO, *LPD3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} D3DVERTEXBUFFER_DESC, *PD3DVERTEXBUFFER_DESC, *LPD3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVERTEXELEMENT9 {
+ WORD Stream;
+ WORD Offset;
+ BYTE Type;
+ BYTE Method;
+ BYTE Usage;
+ BYTE UsageIndex;
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+typedef struct _D3DVIEWPORT9 {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} D3DVIEWPORT9, *PD3DVIEWPORT9, *LPD3DVIEWPORT9;
+
+typedef struct _D3DVOLUME_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} D3DVOLUME_DESC, *PD3DVOLUME_DESC, *LPD3DVOLUME_DESC;
+
+#ifndef _WIN32
+/* If _WIN32 isn't declared it means only internal header files are used. To
+ * avoid a conflict, IUnknown is declared here rather than in d3d9.h */
+
+typedef struct IUnknown IUnknown, *PUNKNOWN, *LPUNKNOWN;
+
+#ifdef __cplusplus
+extern "C" const GUID IID_IUnknown;
+
+struct IUnknown
+{
+ virtual HRESULT WINAPI QueryInterface(REFIID riid, void **ppvObject) = 0;
+ virtual ULONG WINAPI AddRef() = 0;
+ virtual ULONG WINAPI Release() = 0;
+};
+#else /* __cplusplus */
+extern const GUID IID_IUnknown;
+
+typedef struct IUnknownVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IUnknown *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IUnknown *This);
+ ULONG (WINAPI *Release)(IUnknown *This);
+} IUnknownVtbl;
+
+struct IUnknown
+{
+ IUnknownVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IUnknown_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IUnknown_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IUnknown_Release(p) (p)->lpVtbl->Release(p)
+#endif /* __cplusplus */
+#endif /* _WIN32 */
+
+#endif /* _D3D9TYPES_H_ */
diff --git a/include/d3dadapter/d3dadapter9.h b/include/d3dadapter/d3dadapter9.h
new file mode 100644
index 0000000000000..76ad3d4cf0d1e
--- /dev/null
+++ b/include/d3dadapter/d3dadapter9.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER9_H_
+#define _D3DADAPTER9_H_
+
+#include "present.h"
+
+#ifndef __cplusplus
+
+/* Representation of an adapter group, although since this is implemented by
+ * the driver, it knows nothing about the windowing system it's on */
+typedef struct ID3DAdapter9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
+ ULONG (WINAPI *Release)(ID3DAdapter9 *This);
+
+ /* ID3DAdapter9 */
+ HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
+ HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+} ID3DAdapter9Vtbl;
+
+struct ID3DAdapter9
+{
+ ID3DAdapter9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DAdapter9 macros */
+#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
+#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
+#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
+#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
+#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
+#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
+#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
+#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
+#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
+
+#else /* __cplusplus */
+
+struct ID3DAdapter9 : public IUnknown
+{
+ HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
+ HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+};
+
+#endif /* __cplusplus */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* acquire a const struct D3DAdapter9* structure describing the interface
+ * queried. See */
+const void * WINAPI
+D3DAdapter9GetProc( const char *name );
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* _D3DADAPTER9_H_ */
diff --git a/include/d3dadapter/drm.h b/include/d3dadapter/drm.h
new file mode 100644
index 0000000000000..9ec3e60661cfd
--- /dev/null
+++ b/include/d3dadapter/drm.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER9_DRM_H_
+#define _D3DADAPTER9_DRM_H_
+
+#include "d3dadapter9.h"
+
+/* query driver support name */
+#define D3DADAPTER9DRM_NAME "drm"
+/* current version */
+#define D3DADAPTER9DRM_MAJOR 0
+#define D3DADAPTER9DRM_MINOR 0
+
+struct D3DAdapter9DRM
+{
+ unsigned major_version; /* ABI break */
+ unsigned minor_version; /* backwards compatible feature additions */
+
+ /* NOTE: upon passing an fd to this function, it's now owned by this
+ function. If this function fails, the fd will be closed here as well */
+ HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter);
+};
+
+#endif /* _D3DADAPTER9_DRM_H_ */
diff --git a/include/d3dadapter/present.h b/include/d3dadapter/present.h
new file mode 100644
index 0000000000000..08a97297201b0
--- /dev/null
+++ b/include/d3dadapter/present.h
@@ -0,0 +1,136 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER_PRESENT_H_
+#define _D3DADAPTER_PRESENT_H_
+
+#include <d3d9.h>
+
+#ifndef D3DOK_WINDOW_OCCLUDED
+#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
+#endif /* D3DOK_WINDOW_OCCLUDED */
+
+#ifndef __cplusplus
+typedef struct ID3DPresent ID3DPresent;
+typedef struct ID3DPresentGroup ID3DPresentGroup;
+typedef struct ID3DAdapter9 ID3DAdapter9;
+typedef struct D3DWindowBuffer D3DWindowBuffer;
+
+/* Presentation backend for drivers to display their brilliant work */
+typedef struct ID3DPresentVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DPresent *This);
+ ULONG (WINAPI *Release)(ID3DPresent *This);
+
+ /* ID3DPresent */
+ /* This function initializes the screen and window provided at creation.
+ * Hence why this should always be called as the one of first things a new
+ * swap chain does */
+ HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
+ /* Make a buffer visible to the window system via dma-buf fd.
+ * For better compatibility, it must be 32bpp and format ARGB/XRGB */
+ HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
+ HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ /* After presenting a buffer to the window system, the buffer
+ * may be used as is (no copy of the content) by the window system.
+ * You must not use a non-released buffer, else the user may see undefined content. */
+ HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ /* It is possible to do partial copy, but impossible to do resizing, which must
+ * be done by the client after checking the front buffer size */
+ HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
+ HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+ HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
+ HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
+ HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
+ /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
+ HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
+ HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
+ HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
+} ID3DPresentVtbl;
+
+struct ID3DPresent
+{
+ ID3DPresentVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DPresent macros */
+#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
+#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
+#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
+#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
+#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
+#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
+#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
+#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
+#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
+#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
+
+typedef struct ID3DPresentGroupVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
+ ULONG (WINAPI *Release)(ID3DPresentGroup *This);
+
+ /* ID3DPresentGroup */
+ /* When creating a device, it's relevant for the driver to know how many
+ * implicit swap chains to create. It has to create one per monitor in a
+ * multi-monitor setup */
+ UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
+ /* returns only the implicit present interfaces */
+ HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
+ /* used to create additional presentation interfaces along the way */
+ HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
+ void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
+} ID3DPresentGroupVtbl;
+
+struct ID3DPresentGroup
+{
+ ID3DPresentGroupVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DPresentGroup */
+#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
+#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
+#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
+#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
+
+#endif /* __cplusplus */
+
+#endif /* _D3DADAPTER_PRESENT_H_ */
diff --git a/src/gallium/Makefile.am b/src/gallium/Makefile.am
index c9b60d62730b5..81840b2081b65 100644
--- a/src/gallium/Makefile.am
+++ b/src/gallium/Makefile.am
@@ -166,6 +166,10 @@ if HAVE_ST_XVMC
SUBDIRS += state_trackers/xvmc targets/xvmc
endif
+if HAVE_ST_NINE
+SUBDIRS += state_trackers/nine targets/d3dadapter9
+endif
+
##
## Don't forget to bundle the remaining (non autotools) state-trackers/targets
##
diff --git a/src/gallium/auxiliary/target-helpers/inline_sw_helper.h b/src/gallium/auxiliary/target-helpers/inline_sw_helper.h
index 8a144db09c394..d8cee2b291745 100644
--- a/src/gallium/auxiliary/target-helpers/inline_sw_helper.h
+++ b/src/gallium/auxiliary/target-helpers/inline_sw_helper.h
@@ -91,6 +91,34 @@ drisw_create_screen(struct drisw_loader_funcs *lf)
return screen;
}
#endif // DRI_TARGET
+
+#if defined(NINE_TARGET)
+#include "sw/wrapper/wrapper_sw_winsys.h"
+#include "target-helpers/inline_debug_helper.h"
+
+extern struct pipe_screen *ninesw_create_screen(struct pipe_screen *screen);
+
+INLINE struct pipe_screen *
+ninesw_create_screen(struct pipe_screen *pscreen)
+{
+ struct sw_winsys *winsys = NULL;
+ struct pipe_screen *screen = NULL;
+
+ winsys = wrapper_sw_winsys_wrap_pipe_screen(pscreen);
+ if (winsys == NULL)
+ return NULL;
+
+ screen = sw_screen_create(winsys);
+ if (screen == NULL) {
+ winsys->destroy(winsys);
+ return NULL;
+ }
+
+ screen = debug_screen_wrap(screen);
+ return screen;
+}
+#endif // NINE_TARGET
+
#endif // GALLIUM_SOFTPIPE
diff --git a/src/gallium/state_trackers/nine/Makefile.am b/src/gallium/state_trackers/nine/Makefile.am
new file mode 100644
index 0000000000000..c0c75b34c59ad
--- /dev/null
+++ b/src/gallium/state_trackers/nine/Makefile.am
@@ -0,0 +1,13 @@
+include Makefile.sources
+include $(top_srcdir)/src/gallium/Automake.inc
+
+AM_CFLAGS = \
+ -I$(top_srcdir)/include/D3D9 \
+ $(GALLIUM_CFLAGS) \
+ $(VISIBILITY_CFLAGS)
+
+noinst_LTLIBRARIES = libninetracker.la
+
+libninetracker_la_SOURCES = $(C_SOURCES)
+
+EXTRA_DIST = README
diff --git a/src/gallium/state_trackers/nine/Makefile.sources b/src/gallium/state_trackers/nine/Makefile.sources
new file mode 100644
index 0000000000000..b8219613f6c3d
--- /dev/null
+++ b/src/gallium/state_trackers/nine/Makefile.sources
@@ -0,0 +1,71 @@
+C_SOURCES := \
+ adapter9.c \
+ adapter9.h \
+ authenticatedchannel9.c \
+ authenticatedchannel9.h \
+ basetexture9.c \
+ basetexture9.h \
+ cryptosession9.c \
+ cryptosession9.h \
+ cubetexture9.c \
+ cubetexture9.h \
+ device9.c \
+ device9.h \
+ device9ex.c \
+ device9ex.h \
+ device9video.c \
+ device9video.h \
+ guid.c \
+ guid.h \
+ indexbuffer9.c \
+ indexbuffer9.h \
+ iunknown.c \
+ iunknown.h \
+ nine_debug.c \
+ nine_debug.h \
+ nine_defines.h \
+ nine_dump.c \
+ nine_dump.h \
+ nineexoverlayextension.c \
+ nineexoverlayextension.h \
+ nine_ff.c \
+ nine_ff.h \
+ nine_helpers.c \
+ nine_helpers.h \
+ nine_lock.c \
+ nine_lock.h \
+ nine_pdata.h \
+ nine_pipe.c \
+ nine_pipe.h \
+ nine_quirk.c \
+ nine_quirk.h \
+ nine_shader.c \
+ nine_shader.h \
+ nine_state.c \
+ nine_state.h \
+ pixelshader9.c \
+ pixelshader9.h \
+ query9.c \
+ query9.h \
+ resource9.c \
+ resource9.h \
+ stateblock9.c \
+ stateblock9.h \
+ surface9.c \
+ surface9.h \
+ swapchain9.c \
+ swapchain9ex.c \
+ swapchain9ex.h \
+ swapchain9.h \
+ texture9.c \
+ texture9.h \
+ vertexbuffer9.c \
+ vertexbuffer9.h \
+ vertexdeclaration9.c \
+ vertexdeclaration9.h \
+ vertexshader9.c \
+ vertexshader9.h \
+ volume9.c \
+ volume9.h \
+ volumetexture9.c \
+ volumetexture9.h
diff --git a/src/gallium/state_trackers/nine/README b/src/gallium/state_trackers/nine/README
new file mode 100644
index 0000000000000..f10045c0deb3a
--- /dev/null
+++ b/src/gallium/state_trackers/nine/README
@@ -0,0 +1,78 @@
+Quickstart Guide
+
+*** Configure and build mesa
+CFLAGS="-m32" CXXFLAGS="-m32" ./autogen.sh --prefix=/usr \
+ --with-gallium-drivers=nouveau,r600,swrast --enable-nine \
+ --with-gallium-driver-dir="`pwd`/src/gallium/targets/pipe-loader/.libs" \
+ --enable-debug --enable-texture-float --with-dri-drivers= --disable-dri \
+ --disable-opengl --disable-egl --disable-vdpau --disable-xvmc --disable-gbm \
+ --disable-gallium-llvm
+make
+
+*** Then we create some symlinks to mesa:
+ln -s "`pwd`/lib/gallium/libd3dadapter9.so.0.0.0" /usr/lib/
+ln -s "`pwd`/lib/gallium/libd3dadapter9.so.0" /usr/lib/
+ln -s "`pwd`/lib/gallium/libd3dadapter9.so" /usr/lib/
+ln -s "`pwd`/include/d3dadapter" /usr/include/
+
+*** Clone and build a patched wine
+git clone git@github.com:iXit/wine.git
+./configure
+make
+
+*** And finally we create some symlinks to our patched wine files:
+for f in d3d9.dll gdi32.dll user32.dll wineps.drv winex11.drv;
+do
+ mv /usr/lib/wine/$f.so /usr/lib/wine/$f.so.old
+ ln -s "`pwd`/dlls/`basename -s .dll $f`/$f.so" /usr/lib/wine/
+done
+
+*** Activating it within wine
+regedit
+Navigate to HKCU\Software\Wine\Direct3D
+If it's not there, create it
+Create a new DWORD value called UseNative
+Set its value to 1
+
+Every Direct3D9 program will now try using nine before wined3d
+
+If you want to selectively enable it per-exe instead, use the key:
+HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative
+where app.exe is the name of your .exe file
+
+
+*** HOW IT WORKS ***
+
+Nine implements the full IDirect3DDevice9 COM interface and a custom COM
+interface called ID3DAdapter9 which is used to implement a final IDirect3D9Ex
+COM interface.
+ID3DAdapter9 is completely devoid of window system code, meaning this can be
+provided by wine, Xlib, Wayland, etc. It's inadvisible to write a non-Windows
+backend though, as we don't want to encourage linux developers to use this API.
+
+The state tracker is compiled, along with pipe-loader, into a library called
+libd3dadapter9.so. This library loads pipe_[driver].so drivers on demand and
+exports a single symbol for getting a subsystem driver. Currently only DRM is
+supported.
+This library is then linked to the library implementing the IDirect3D9[Ex]
+interface and the actual Direct3D9 entry points (Direct3DCreate9[Ex])
+
+The implementation of IDirect3D9[Ex] lies within wine and coexists with
+wined3d. It's loaded on demand and so if it's not there, it doesn't have any
+drivers or something else is wrong, d3d9.dll will automatically revert to using
+wined3d.
+Whether or not it's even tried is determined by 2 DWORD registry keys.
+> HKCU\Software\Wine\Direct3D\UseNative
+> HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative
+The former is the global on-switch. The latter is per-exe.
+
+The driver search path can be set at configure time with
+--with-gallium-driver-dir and overridden at runtime with D3D9_DRIVERS_PATH.
+Debugging information can be gotten with the WINEDEBUG channels d3d9 and
+d3dadapter, and state_tracker debug information can be gotten with NINE_DEBUG.
+Help on NINE_DEBUG is shown through NINE_DEBUG=help
+
+Finally, the ID3DPresent[Group] and ID3DAdapter9 interfaces are not set in
+stone, so feel free to hack on those as well as st/nine.
+
+Happy Hacking!
diff --git a/src/gallium/state_trackers/nine/adapter9.c b/src/gallium/state_trackers/nine/adapter9.c
new file mode 100644
index 0000000000000..8d574deeca3b1
--- /dev/null
+++ b/src/gallium/state_trackers/nine/adapter9.c
@@ -0,0 +1,1091 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "adapter9.h"
+#include "device9ex.h"
+#include "nine_helpers.h"
+#include "nine_defines.h"
+#include "nine_pipe.h"
+#include "nine_dump.h"
+#include "util/u_math.h"
+#include "util/u_format.h"
+#include "util/u_dump.h"
+
+#include "pipe/p_screen.h"
+
+#define DBG_CHANNEL DBG_ADAPTER
+
+HRESULT
+NineAdapter9_ctor( struct NineAdapter9 *This,
+ struct NineUnknownParams *pParams,
+ struct d3dadapter9_context *pCTX )
+{
+ HRESULT hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr)) { return hr; }
+
+ DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
+ nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
+
+ This->ctx = pCTX;
+ if (!This->ctx->hal->get_param(This->ctx->hal, PIPE_CAP_CLIP_HALFZ)) {
+ ERR("Driver doesn't support d3d9 coordinates\n");
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+ if (This->ctx->ref &&
+ !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
+ ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
+ }
+
+ return D3D_OK;
+}
+
+void
+NineAdapter9_dtor( struct NineAdapter9 *This )
+{
+ struct d3dadapter9_context *ctx = This->ctx;
+
+ DBG("This=%p\n", This);
+
+ NineUnknown_dtor(&This->base);
+
+ /* special case, call backend-specific dtor AFTER destroying this object
+ * completely. */
+ if (ctx) {
+ if (ctx->destroy) { ctx->destroy(ctx); }
+ }
+}
+
+static HRESULT
+NineAdapter9_GetScreen( struct NineAdapter9 *This,
+ D3DDEVTYPE DevType,
+ struct pipe_screen **ppScreen )
+{
+ const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
+ switch (DevType) {
+ case D3DDEVTYPE_HAL:
+ if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
+ *ppScreen = This->ctx->ref;
+ break;
+ }
+ *ppScreen = This->ctx->hal;
+ break;
+
+ case D3DDEVTYPE_REF:
+ case D3DDEVTYPE_NULLREF:
+ case D3DDEVTYPE_SW:
+ if (force_sw && !strcmp(force_sw, "0")) {
+ *ppScreen = This->ctx->hal;
+ break;
+ }
+ *ppScreen = This->ctx->ref;
+ break;
+
+ default:
+ user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
+ }
+
+ if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9 *pIdentifier )
+{
+ DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
+
+ /* regarding flags, MSDN has this to say:
+ * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
+ * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
+ * specified, this call can connect to the Internet to download new
+ * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
+ * so let's just ignore it. */
+ *pIdentifier = This->ctx->identifier;
+ return D3D_OK;
+}
+
+static INLINE boolean
+backbuffer_format( D3DFORMAT dfmt,
+ D3DFORMAT bfmt,
+ boolean win )
+{
+ if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
+
+ if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
+ (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
+ bfmt == D3DFMT_A8R8G8B8)) ||
+ (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
+ bfmt == D3DFMT_A1R5G5B5)) ||
+ (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
+ D3DDEVTYPE DevType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat,
+ BOOL bWindowed )
+{
+ struct pipe_screen *screen;
+ enum pipe_format dfmt, bfmt;
+ HRESULT hr;
+
+ DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
+ "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
+ d3dformat_to_string(AdapterFormat),
+ d3dformat_to_string(BackBufferFormat), bWindowed);
+
+ user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
+ D3DERR_NOTAVAILABLE);
+
+ hr = NineAdapter9_GetScreen(This, DevType, &screen);
+ if (FAILED(hr)) { return hr; }
+
+ dfmt = d3d9_to_pipe_format(AdapterFormat);
+ bfmt = d3d9_to_pipe_format(BackBufferFormat);
+ if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
+ DBG("Invalid Adapter/BackBufferFormat.\n");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SHARED) ||
+ !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SHARED)) {
+ DBG("Unsupported Adapter/BackBufferFormat.\n");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+}
+
+static INLINE boolean
+display_format( D3DFORMAT fmt,
+ boolean win )
+{
+ /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
+ static const D3DFORMAT allowed[] = {
+ D3DFMT_A2R10G10B10,
+ D3DFMT_X8R8G8B8,
+ D3DFMT_X1R5G5B5,
+ D3DFMT_R5G6B5,
+ };
+ unsigned i;
+
+ if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
+
+ for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
+ if (fmt == allowed[i]) { return TRUE; }
+ }
+ return FALSE;
+}
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3DFORMAT CheckFormat )
+{
+ struct pipe_screen *screen;
+ HRESULT hr;
+ enum pipe_format pf;
+ enum pipe_texture_target target;
+ unsigned bind = 0;
+
+ /* Check adapter format. */
+
+ /* Nicer output if we only have the line at the end. */
+#if 1
+ DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
+ nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
+#endif
+ user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr))
+ return hr;
+ pf = d3d9_to_pipe_format(AdapterFormat);
+ if (pf == PIPE_FORMAT_NONE ||
+ !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SHARED)) {
+ DBG("AdapterFormat %s not available.\n",
+ d3dformat_to_string(AdapterFormat));
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ /* Check actual format. */
+
+ switch (RType) {
+ case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
+ case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
+ case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
+ case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
+ case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
+ case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
+ case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
+ default:
+ user_assert(0, D3DERR_INVALIDCALL);
+ }
+
+ bind = 0;
+ if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
+ if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
+
+ /* API hack because setting RT[0] to NULL is forbidden */
+ if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
+ (RType == D3DRTYPE_SURFACE ||
+ RType == D3DRTYPE_TEXTURE))
+ return D3D_OK;
+
+ if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
+ bind |= PIPE_BIND_BLENDABLE;
+
+ if (Usage & D3DUSAGE_DMAP) {
+ DBG("D3DUSAGE_DMAP not available\n");
+ return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
+ }
+
+ switch (RType) {
+ case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
+ case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
+ case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
+ case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
+ case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
+ default:
+ break;
+ }
+
+
+ pf = d3d9_to_pipe_format(CheckFormat);
+ if (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE))
+ pf = util_format_srgb(pf);
+
+ DBG("Format=%s/%s Usage/Bind=%x/%d RType/Target=%u/%s\n", // replace %d to %s
+ d3dformat_to_string(CheckFormat), util_format_name(pf),
+ Usage, bind, // temporary simplified for merge, FIXME
+ /* Usage, util_dump_bind_flags(bind), */
+ RType, util_dump_tex_target(target, TRUE));
+
+ if (pf == PIPE_FORMAT_NONE ||
+ !screen->is_format_supported(screen, pf, target, 0, bind)) {
+ DBG("NOT AVAILABLE\n");
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
+ /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
+
+ if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
+ return D3DOK_NOAUTOGEN;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD *pQualityLevels )
+{
+ struct pipe_screen *screen;
+ HRESULT hr;
+ enum pipe_format pf;
+ unsigned bind;
+
+ DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
+ "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
+ d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
+ pQualityLevels);
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr))
+ return hr;
+
+ pf = d3d9_to_pipe_format(SurfaceFormat);
+ bind = util_format_is_depth_or_stencil(pf) ?
+ PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
+
+ if (pf == PIPE_FORMAT_NONE ||
+ !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D,
+ MultiSampleType, bind)) {
+ DBG("%s with %u samples not available.\n",
+ d3dformat_to_string(SurfaceFormat), MultiSampleType);
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ if (pQualityLevels)
+ *pQualityLevels = 1; /* gallium doesn't have quality levels */
+
+ return D3D_OK;
+}
+
+static INLINE boolean
+depth_stencil_format( D3DFORMAT fmt )
+{
+ static D3DFORMAT allowed[] = {
+ D3DFMT_D16_LOCKABLE,
+ D3DFMT_D32,
+ D3DFMT_D15S1,
+ D3DFMT_D24S8,
+ D3DFMT_D24X8,
+ D3DFMT_D24X4S4,
+ D3DFMT_D16,
+ D3DFMT_D32F_LOCKABLE,
+ D3DFMT_D24FS8,
+ D3DFMT_D32_LOCKABLE
+ };
+ unsigned i;
+
+ for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
+ if (fmt == allowed[i]) { return TRUE; }
+ }
+ return FALSE;
+}
+
+HRESULT WINAPI
+NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT RenderTargetFormat,
+ D3DFORMAT DepthStencilFormat )
+{
+ struct pipe_screen *screen;
+ enum pipe_format dfmt, bfmt, zsfmt;
+ HRESULT hr;
+
+ DBG("This=%p DeviceType=%s AdapterFormat=%s "
+ "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
+ nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
+ d3dformat_to_string(RenderTargetFormat),
+ d3dformat_to_string(DepthStencilFormat));
+
+ user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
+ user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr)) { return hr; }
+
+ dfmt = d3d9_to_pipe_format(AdapterFormat);
+ bfmt = d3d9_to_pipe_format(RenderTargetFormat);
+ if (RenderTargetFormat == D3DFMT_NULL)
+ bfmt = dfmt;
+ zsfmt = d3d9_to_pipe_format(DepthStencilFormat);
+ if (dfmt == PIPE_FORMAT_NONE ||
+ bfmt == PIPE_FORMAT_NONE ||
+ zsfmt == PIPE_FORMAT_NONE) {
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SHARED) ||
+ !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) ||
+ !screen->is_format_supported(screen, zsfmt, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SourceFormat,
+ D3DFORMAT TargetFormat )
+{
+ /* MSDN says this tests whether a certain backbuffer format can be used in
+ * conjunction with a certain front buffer format. It's a little confusing
+ * but some one wiser might be able to figure this one out. XXX */
+ struct pipe_screen *screen;
+ enum pipe_format dfmt, bfmt;
+ HRESULT hr;
+
+ DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
+ nine_D3DDEVTYPE_to_str(DeviceType),
+ d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
+
+ user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
+ D3DERR_NOTAVAILABLE);
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr)) { return hr; }
+
+ dfmt = d3d9_to_pipe_format(TargetFormat);
+ bfmt = d3d9_to_pipe_format(SourceFormat);
+ if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
+ return D3DERR_NOTAVAILABLE;
+ }
+ if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SHARED) ||
+ !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SHARED)) {
+ DBG("%s to %s not supported.\n",
+ d3dformat_to_string(SourceFormat),
+ d3dformat_to_string(TargetFormat));
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9 *pCaps )
+{
+ struct pipe_screen *screen;
+ boolean sm3, vs;
+ HRESULT hr;
+
+ DBG("This=%p DeviceType=%s pCaps=%p\n", This,
+ nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
+
+ user_assert(pCaps, D3DERR_INVALIDCALL);
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr)) {
+ DBG("Failed to get pipe_screen.\n");
+ return hr;
+ }
+
+#define D3DPIPECAP(pcap, d3dcap) \
+ (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
+
+#define D3DNPIPECAP(pcap, d3dcap) \
+ (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
+
+ sm3 = screen->get_param(screen, PIPE_CAP_SM3);
+ vs = !!(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS));
+
+ pCaps->DeviceType = DeviceType;
+
+ pCaps->AdapterOrdinal = 0;
+
+ pCaps->Caps = 0;
+
+ pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
+ /* D3DCAPS2_CANSHARERESOURCE | */
+ /* D3DCAPS2_CANCALIBRATEGAMMA | */
+ D3DCAPS2_DYNAMICTEXTURES |
+ D3DCAPS2_FULLSCREENGAMMA |
+ D3DCAPS2_CANAUTOGENMIPMAP;
+
+ /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
+ * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
+ * and in discard mode. */
+ pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
+ D3DCAPS3_COPY_TO_VIDMEM |
+ D3DCAPS3_COPY_TO_SYSTEMMEM |
+ D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
+
+ pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
+ D3DPRESENT_INTERVAL_ONE |
+ D3DPRESENT_INTERVAL_TWO |
+ D3DPRESENT_INTERVAL_THREE |
+ D3DPRESENT_INTERVAL_FOUR |
+ D3DPRESENT_INTERVAL_IMMEDIATE;
+ pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
+
+ pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
+ D3DDEVCAPS_CANRENDERAFTERFLIP |
+ D3DDEVCAPS_DRAWPRIMITIVES2 |
+ D3DDEVCAPS_DRAWPRIMITIVES2EX |
+ D3DDEVCAPS_DRAWPRIMTLVERTEX |
+ D3DDEVCAPS_EXECUTESYSTEMMEMORY |
+ D3DDEVCAPS_EXECUTEVIDEOMEMORY |
+ D3DDEVCAPS_HWRASTERIZATION |
+ D3DDEVCAPS_HWTRANSFORMANDLIGHT |
+ /*D3DDEVCAPS_NPATCHES |*/
+ D3DDEVCAPS_PUREDEVICE |
+ /*D3DDEVCAPS_QUINTICRTPATCHES |*/
+ /*D3DDEVCAPS_RTPATCHES |*/
+ /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
+ /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
+ /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
+ D3DDEVCAPS_TEXTURESYSTEMMEMORY |
+ D3DDEVCAPS_TEXTUREVIDEOMEMORY |
+ D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
+ D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
+
+ pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
+ D3DPMISCCAPS_CULLNONE | /* XXX */
+ D3DPMISCCAPS_CULLCW |
+ D3DPMISCCAPS_CULLCCW |
+ D3DPMISCCAPS_COLORWRITEENABLE |
+ D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
+ D3DPMISCCAPS_CLIPTLVERTS |
+ D3DPMISCCAPS_TSSARGTEMP |
+ D3DPMISCCAPS_BLENDOP |
+ D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
+ /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
+ /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
+ D3DPMISCCAPS_FOGANDSPECULARALPHA |
+ D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
+ D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
+ D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
+ /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
+
+ pCaps->RasterCaps =
+ D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
+ /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
+ D3DPRASTERCAPS_DITHER |
+ D3DPRASTERCAPS_DEPTHBIAS |
+ /*D3DPRASTERCAPS_FOGRANGE |*/
+ /*D3DPRASTERCAPS_FOGTABLE |*/
+ /*D3DPRASTERCAPS_FOGVERTEX |*/
+ D3DPRASTERCAPS_MIPMAPLODBIAS |
+ D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
+ D3DPRASTERCAPS_SCISSORTEST |
+ D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
+ /*D3DPRASTERCAPS_WBUFFER |*/
+ /*D3DPRASTERCAPS_WFOG |*/
+ /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
+ /*D3DPRASTERCAPS_ZFOG |*/
+ D3DPRASTERCAPS_ZTEST;
+
+ pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
+ D3DPCMPCAPS_LESS |
+ D3DPCMPCAPS_EQUAL |
+ D3DPCMPCAPS_LESSEQUAL |
+ D3DPCMPCAPS_GREATER |
+ D3DPCMPCAPS_NOTEQUAL |
+ D3DPCMPCAPS_GREATEREQUAL |
+ D3DPCMPCAPS_ALWAYS;
+
+ pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
+ D3DPBLENDCAPS_ONE |
+ D3DPBLENDCAPS_SRCCOLOR |
+ D3DPBLENDCAPS_INVSRCCOLOR |
+ D3DPBLENDCAPS_SRCALPHA |
+ D3DPBLENDCAPS_INVSRCALPHA |
+ D3DPBLENDCAPS_DESTALPHA |
+ D3DPBLENDCAPS_INVDESTALPHA |
+ D3DPBLENDCAPS_DESTCOLOR |
+ D3DPBLENDCAPS_INVDESTCOLOR |
+ D3DPBLENDCAPS_SRCALPHASAT |
+ D3DPBLENDCAPS_BOTHSRCALPHA |
+ D3DPBLENDCAPS_BOTHINVSRCALPHA |
+ D3DPBLENDCAPS_BLENDFACTOR |
+ D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
+ D3DPBLENDCAPS_INVSRCCOLOR2 |
+ D3DPBLENDCAPS_SRCCOLOR2);
+
+ pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
+
+ pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
+ D3DPCMPCAPS_EQUAL |
+ D3DPCMPCAPS_LESSEQUAL |
+ D3DPCMPCAPS_GREATER |
+ D3DPCMPCAPS_NOTEQUAL |
+ D3DPCMPCAPS_GREATEREQUAL |
+ D3DPCMPCAPS_ALWAYS;
+
+ /* FLAT caps not legal for D3D9. */
+ pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
+ D3DPSHADECAPS_SPECULARGOURAUDRGB |
+ D3DPSHADECAPS_ALPHAGOURAUDBLEND |
+ D3DPSHADECAPS_FOGGOURAUD;
+
+ pCaps->TextureCaps =
+ D3DPTEXTURECAPS_ALPHA |
+ D3DPTEXTURECAPS_ALPHAPALETTE |
+ D3DPTEXTURECAPS_PERSPECTIVE |
+ D3DPTEXTURECAPS_PROJECTED |
+ /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
+ D3DPTEXTURECAPS_CUBEMAP |
+ D3DPTEXTURECAPS_VOLUMEMAP |
+ D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
+ D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
+ D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
+ D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
+ D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
+ D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
+ D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
+
+ pCaps->TextureFilterCaps =
+ D3DPTFILTERCAPS_MINFPOINT |
+ D3DPTFILTERCAPS_MINFLINEAR |
+ D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
+ /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
+ /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
+ D3DPTFILTERCAPS_MIPFPOINT |
+ D3DPTFILTERCAPS_MIPFLINEAR |
+ D3DPTFILTERCAPS_MAGFPOINT |
+ D3DPTFILTERCAPS_MAGFLINEAR |
+ D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
+ /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
+ /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
+
+ pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
+ pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
+
+ pCaps->TextureAddressCaps =
+ D3DPTADDRESSCAPS_BORDER |
+ D3DPTADDRESSCAPS_INDEPENDENTUV |
+ D3DPTADDRESSCAPS_WRAP |
+ D3DPTADDRESSCAPS_MIRROR |
+ D3DPTADDRESSCAPS_CLAMP |
+ D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
+
+ pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
+
+ pCaps->LineCaps =
+ D3DLINECAPS_ALPHACMP |
+ D3DLINECAPS_BLEND |
+ D3DLINECAPS_TEXTURE |
+ D3DLINECAPS_ZTEST |
+ D3DLINECAPS_FOG;
+ if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
+ pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
+ }
+
+ pCaps->MaxTextureWidth =
+ 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
+ pCaps->MaxVolumeExtent =
+ 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
+ /* XXX values from wine */
+ pCaps->MaxTextureRepeat = 32768;
+ pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
+
+ pCaps->MaxAnisotropy =
+ (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
+
+ pCaps->MaxVertexW = 1.0f; /* XXX */
+ pCaps->GuardBandLeft = screen->get_paramf(screen,
+ PIPE_CAPF_GUARD_BAND_LEFT);
+ pCaps->GuardBandTop = screen->get_paramf(screen,
+ PIPE_CAPF_GUARD_BAND_TOP);
+ pCaps->GuardBandRight = screen->get_paramf(screen,
+ PIPE_CAPF_GUARD_BAND_RIGHT);
+ pCaps->GuardBandBottom = screen->get_paramf(screen,
+ PIPE_CAPF_GUARD_BAND_BOTTOM);
+ pCaps->ExtentsAdjust = 0.0f;
+
+ pCaps->StencilCaps =
+ D3DSTENCILCAPS_KEEP |
+ D3DSTENCILCAPS_ZERO |
+ D3DSTENCILCAPS_REPLACE |
+ D3DSTENCILCAPS_INCRSAT |
+ D3DSTENCILCAPS_DECRSAT |
+ D3DSTENCILCAPS_INVERT |
+ D3DSTENCILCAPS_INCR |
+ D3DSTENCILCAPS_DECR |
+ D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
+
+ pCaps->FVFCaps =
+ (D3DFVFCAPS_TEXCOORDCOUNTMASK & 0xff) |
+ /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
+ D3DFVFCAPS_PSIZE;
+
+ /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
+ * them out. For now leave them all enabled. */
+ pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
+ D3DTEXOPCAPS_SELECTARG1 |
+ D3DTEXOPCAPS_SELECTARG2 |
+ D3DTEXOPCAPS_MODULATE |
+ D3DTEXOPCAPS_MODULATE2X |
+ D3DTEXOPCAPS_MODULATE4X |
+ D3DTEXOPCAPS_ADD |
+ D3DTEXOPCAPS_ADDSIGNED |
+ D3DTEXOPCAPS_ADDSIGNED2X |
+ D3DTEXOPCAPS_SUBTRACT |
+ D3DTEXOPCAPS_ADDSMOOTH |
+ D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
+ D3DTEXOPCAPS_BLENDTEXTUREALPHA |
+ D3DTEXOPCAPS_BLENDFACTORALPHA |
+ D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
+ D3DTEXOPCAPS_BLENDCURRENTALPHA |
+ D3DTEXOPCAPS_PREMODULATE |
+ D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
+ D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
+ D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
+ D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
+ D3DTEXOPCAPS_BUMPENVMAP |
+ D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
+ D3DTEXOPCAPS_DOTPRODUCT3 |
+ D3DTEXOPCAPS_MULTIPLYADD |
+ D3DTEXOPCAPS_LERP;
+
+ pCaps->MaxTextureBlendStages = 8; /* XXX wine */
+ (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
+ pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
+ PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
+ if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
+ pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
+
+ pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
+ /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
+ D3DVTXPCAPS_MATERIALSOURCE7 |
+ D3DVTXPCAPS_DIRECTIONALLIGHTS |
+ D3DVTXPCAPS_POSITIONALLIGHTS |
+ D3DVTXPCAPS_LOCALVIEWER |
+ D3DVTXPCAPS_TWEENING |
+ /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
+
+ pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
+ pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
+ pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
+ pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
+
+ pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
+
+ pCaps->MaxPrimitiveCount = 0xFFFFF; /* <- wine, really 0xFFFFFFFF; */
+ pCaps->MaxVertexIndex = 0xFFFFF; /* <- wine, really 0xFFFFFFFF */
+ pCaps->MaxStreams =
+ _min(screen->get_shader_param(screen,
+ PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
+ 16);
+
+ pCaps->MaxStreamStride = screen->get_param(screen,
+ PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
+
+ pCaps->VertexShaderVersion = sm3 ? D3DVS_VERSION(3,0) : D3DVS_VERSION(2,0);
+ if (vs) {
+ /* VS 2 as well as 3.0 supports a minimum of 256 consts, no matter how
+ * much our architecture moans about it. The problem is that D3D9
+ * expects access to 16 int consts (i#), containing 3 components and
+ * 16 booleans (b#), containing only 1 component. This should be packed
+ * into 20 float vectors (16 for i# and 16/4 for b#), since gallium has
+ * removed support for the loop counter/boolean files. */
+ pCaps->MaxVertexShaderConst =
+ _min((screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
+ sizeof(float[4])) - 20,
+ NINE_MAX_CONST_F);
+ /* Fake the minimum cap for Windows. */
+ if (QUIRK(FAKE_CAPS)) {
+ pCaps->MaxVertexShaderConst = 256;
+ }
+ } else {
+ pCaps->MaxVertexShaderConst = 0;
+ }
+
+ pCaps->PixelShaderVersion = sm3 ? D3DPS_VERSION(3,0) : D3DPS_VERSION(2,0);
+ pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
+
+ pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
+ D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
+ D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
+ /*D3DDEVCAPS2_DMAPNPATCH |*/
+ /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
+ /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
+ /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
+
+ pCaps->MasterAdapterOrdinal = 0;
+ pCaps->AdapterOrdinalInGroup = 0;
+ pCaps->NumberOfAdaptersInGroup = 1;
+
+ /* Undocumented ? */
+ pCaps->MaxNpatchTessellationLevel = 0.0f;
+ pCaps->Reserved5 = 0;
+
+ /* XXX: use is_format_supported */
+ pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
+ D3DDTCAPS_UBYTE4N |
+ D3DDTCAPS_SHORT2N |
+ D3DDTCAPS_SHORT4N |
+ D3DDTCAPS_USHORT2N |
+ D3DDTCAPS_USHORT4N |
+ D3DDTCAPS_UDEC3 |
+ D3DDTCAPS_DEC3N |
+ D3DDTCAPS_FLOAT16_2 |
+ D3DDTCAPS_FLOAT16_4;
+
+ pCaps->NumSimultaneousRTs =
+ screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
+ if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
+ pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
+
+ pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
+ D3DPTFILTERCAPS_MINFLINEAR |
+ D3DPTFILTERCAPS_MAGFPOINT |
+ D3DPTFILTERCAPS_MAGFLINEAR;
+
+
+ pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
+ pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
+ screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ pCaps->VS20Caps.NumTemps =
+ screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_TEMPS);
+ pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
+ screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+
+ /* also check for values < 0, because get_shader_param may return unsigned */
+ if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
+ || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
+ pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
+ if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
+ || pCaps->VS20Caps.StaticFlowControlDepth < 0)
+ pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
+ if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
+ pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
+ assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
+ assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
+ assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
+
+
+ pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
+ D3DPS20CAPS_GRADIENTINSTRUCTIONS |
+ D3DPS20CAPS_PREDICATION;
+ if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
+ pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
+ if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
+ pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
+ pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ pCaps->PS20Caps.NumTemps =
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_TEMPS);
+ pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ pCaps->PS20Caps.NumInstructionSlots =
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+
+ if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
+ || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
+ pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
+ if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
+ || pCaps->PS20Caps.StaticFlowControlDepth < 0)
+ pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
+ if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
+ pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
+ if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
+ pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
+ assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
+ assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
+ assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
+ assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
+
+
+ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
+ pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
+ ~(D3DPTFILTERCAPS_MIPFPOINT |
+ D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
+ else
+ pCaps->VertexTextureFilterCaps = 0;
+
+ if (sm3) {
+ pCaps->MaxVertexShader30InstructionSlots =
+ screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pCaps->MaxPixelShader30InstructionSlots =
+ screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
+ pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
+ if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
+ pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
+ assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
+ assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
+ } else {
+ pCaps->MaxVertexShader30InstructionSlots = 0;
+ pCaps->MaxPixelShader30InstructionSlots = 0;
+ }
+
+ /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
+ pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
+ pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
+
+ if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
+ nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineAdapter9_CreateDevice( struct NineAdapter9 *This,
+ UINT RealAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ IDirect3DDevice9 **ppReturnedDeviceInterface )
+{
+ struct pipe_screen *screen;
+ D3DDEVICE_CREATION_PARAMETERS params;
+ D3DCAPS9 caps;
+ int major, minor;
+ HRESULT hr;
+
+ DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
+ "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
+ "ppReturnedDeviceInterface=%p\n", This,
+ RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
+ BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
+
+ ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
+ if (major != 1) {
+ ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
+ major, minor);
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr)) {
+ DBG("Failed to get pipe_screen.\n");
+ return hr;
+ }
+
+ hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
+ if (FAILED(hr)) {
+ DBG("Failed to get device caps.\n");
+ return hr;
+ }
+
+ params.AdapterOrdinal = RealAdapter;
+ params.DeviceType = DeviceType;
+ params.hFocusWindow = hFocusWindow;
+ params.BehaviorFlags = BehaviorFlags;
+
+ hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
+ pD3D9, pPresentationGroup, This->ctx,
+ (struct NineDevice9 **)ppReturnedDeviceInterface);
+ if (FAILED(hr)) {
+ DBG("Failed to create device.\n");
+ return hr;
+ }
+ DBG("NineDevice9 created successfully.\n");
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
+ UINT RealAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3D9Ex *pD3D9Ex,
+ ID3DPresentGroup *pPresentationGroup,
+ IDirect3DDevice9Ex **ppReturnedDeviceInterface )
+{
+ struct pipe_screen *screen;
+ D3DDEVICE_CREATION_PARAMETERS params;
+ D3DCAPS9 caps;
+ int major, minor;
+ HRESULT hr;
+
+ DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
+ "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
+ "ppReturnedDeviceInterface=%p\n", This,
+ RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
+ BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
+
+ ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
+ if (major != 1) {
+ ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
+ major, minor);
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
+ if (FAILED(hr)) {
+ DBG("Failed to get pipe_screen.\n");
+ return hr;
+ }
+
+ hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
+ if (FAILED(hr)) {
+ DBG("Failed to get device caps.\n");
+ return hr;
+ }
+
+ params.AdapterOrdinal = RealAdapter;
+ params.DeviceType = DeviceType;
+ params.hFocusWindow = hFocusWindow;
+ params.BehaviorFlags = BehaviorFlags;
+
+ hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
+ pFullscreenDisplayMode,
+ pD3D9Ex, pPresentationGroup, This->ctx,
+ (struct NineDevice9Ex **)ppReturnedDeviceInterface);
+ if (FAILED(hr)) {
+ DBG("Failed to create device.\n");
+ return hr;
+ }
+ DBG("NineDevice9Ex created successfully.\n");
+
+ return D3D_OK;
+}
+
+ID3DAdapter9Vtbl NineAdapter9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineAdapter9_GetAdapterIdentifier,
+ (void *)NineAdapter9_CheckDeviceType,
+ (void *)NineAdapter9_CheckDeviceFormat,
+ (void *)NineAdapter9_CheckDeviceMultiSampleType,
+ (void *)NineAdapter9_CheckDepthStencilMatch,
+ (void *)NineAdapter9_CheckDeviceFormatConversion,
+ (void *)NineAdapter9_GetDeviceCaps,
+ (void *)NineAdapter9_CreateDevice,
+ (void *)NineAdapter9_CreateDeviceEx
+};
+
+static const GUID *NineAdapter9_IIDs[] = {
+ &IID_ID3D9Adapter,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineAdapter9_new( struct d3dadapter9_context *pCTX,
+ struct NineAdapter9 **ppOut )
+{
+ NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
+}
diff --git a/src/gallium/state_trackers/nine/adapter9.h b/src/gallium/state_trackers/nine/adapter9.h
new file mode 100644
index 0000000000000..c743347b6af73
--- /dev/null
+++ b/src/gallium/state_trackers/nine/adapter9.h
@@ -0,0 +1,137 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_ADAPTER9_H_
+#define _NINE_ADAPTER9_H_
+
+#include "iunknown.h"
+
+#include "d3dadapter/d3dadapter9.h"
+
+struct pipe_screen;
+struct pipe_resource;
+
+struct d3dadapter9_context
+{
+ struct pipe_screen *hal, *ref;
+ D3DADAPTER_IDENTIFIER9 identifier;
+ BOOL linear_framebuffer;
+ BOOL throttling;
+ int throttling_value;
+
+ void (*destroy)( struct d3dadapter9_context *ctx );
+};
+
+struct NineAdapter9
+{
+ struct NineUnknown base;
+
+ struct d3dadapter9_context *ctx;
+};
+static INLINE struct NineAdapter9 *
+NineAdapter9( void *data )
+{
+ return (struct NineAdapter9 *)data;
+}
+
+HRESULT
+NineAdapter9_new( struct d3dadapter9_context *pCTX,
+ struct NineAdapter9 **ppOut );
+
+HRESULT
+NineAdapter9_ctor( struct NineAdapter9 *This,
+ struct NineUnknownParams *pParams,
+ struct d3dadapter9_context *pCTX );
+
+void
+NineAdapter9_dtor( struct NineAdapter9 *This );
+
+HRESULT WINAPI
+NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9 *pIdentifier );
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
+ D3DDEVTYPE DevType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat,
+ BOOL bWindowed );
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3DFORMAT CheckFormat );
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD *pQualityLevels );
+
+HRESULT WINAPI
+NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT RenderTargetFormat,
+ D3DFORMAT DepthStencilFormat );
+
+HRESULT WINAPI
+NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SourceFormat,
+ D3DFORMAT TargetFormat );
+
+HRESULT WINAPI
+NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9 *pCaps );
+
+HRESULT WINAPI
+NineAdapter9_CreateDevice( struct NineAdapter9 *This,
+ UINT RealAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ IDirect3DDevice9 **ppReturnedDeviceInterface );
+
+HRESULT WINAPI
+NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
+ UINT RealAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3D9Ex *pD3D9Ex,
+ ID3DPresentGroup *pPresentationGroup,
+ IDirect3DDevice9Ex **ppReturnedDeviceInterface );
+
+#endif /* _NINE_ADAPTER9_H_ */
diff --git a/src/gallium/state_trackers/nine/authenticatedchannel9.c b/src/gallium/state_trackers/nine/authenticatedchannel9.c
new file mode 100644
index 0000000000000..44ad87c956f0a
--- /dev/null
+++ b/src/gallium/state_trackers/nine/authenticatedchannel9.c
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "authenticatedchannel9.h"
+
+#define DBG_CHANNEL DBG_AUTHENTICATEDCHANNEL
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_GetCertificateSize( struct NineAuthenticatedChannel9 *This,
+ UINT *pCertificateSize )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_GetCertificate( struct NineAuthenticatedChannel9 *This,
+ UINT CertifacteSize,
+ BYTE *ppCertificate )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_NegotiateKeyExchange( struct NineAuthenticatedChannel9 *This,
+ UINT DataSize,
+ void *pData )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_Query( struct NineAuthenticatedChannel9 *This,
+ UINT InputSize,
+ const void *pInput,
+ UINT OutputSize,
+ void *pOutput )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_Configure( struct NineAuthenticatedChannel9 *This,
+ UINT InputSize,
+ const void *pInput,
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+IDirect3DAuthenticatedChannel9Vtbl NineAuthenticatedChannel9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineAuthenticatedChannel9_GetCertificateSize,
+ (void *)NineAuthenticatedChannel9_GetCertificate,
+ (void *)NineAuthenticatedChannel9_NegotiateKeyExchange,
+ (void *)NineAuthenticatedChannel9_Query,
+ (void *)NineAuthenticatedChannel9_Configure
+};
diff --git a/src/gallium/state_trackers/nine/authenticatedchannel9.h b/src/gallium/state_trackers/nine/authenticatedchannel9.h
new file mode 100644
index 0000000000000..7d374f67fca67
--- /dev/null
+++ b/src/gallium/state_trackers/nine/authenticatedchannel9.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_AUTHENTICATEDCHANNEL9_H_
+#define _NINE_AUTHENTICATEDCHANNEL9_H_
+
+#include "iunknown.h"
+
+struct NineAuthenticatedChannel9
+{
+ struct NineUnknown base;
+};
+static INLINE struct NineAuthenticatedChannel9 *
+NineAuthenticatedChannel9( void *data )
+{
+ return (struct NineAuthenticatedChannel9 *)data;
+}
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_GetCertificateSize( struct NineAuthenticatedChannel9 *This,
+ UINT *pCertificateSize );
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_GetCertificate( struct NineAuthenticatedChannel9 *This,
+ UINT CertifacteSize,
+ BYTE *ppCertificate );
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_NegotiateKeyExchange( struct NineAuthenticatedChannel9 *This,
+ UINT DataSize,
+ void *pData );
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_Query( struct NineAuthenticatedChannel9 *This,
+ UINT InputSize,
+ const void *pInput,
+ UINT OutputSize,
+ void *pOutput );
+
+HRESULT WINAPI
+NineAuthenticatedChannel9_Configure( struct NineAuthenticatedChannel9 *This,
+ UINT InputSize,
+ const void *pInput,
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput );
+
+#endif /* _NINE_AUTHENTICATEDCHANNEL9_H_ */
diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
new file mode 100644
index 0000000000000..89f6269a74206
--- /dev/null
+++ b/src/gallium/state_trackers/nine/basetexture9.c
@@ -0,0 +1,504 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "basetexture9.h"
+#include "device9.h"
+
+/* For UploadSelf: */
+#include "texture9.h"
+#include "cubetexture9.h"
+#include "volumetexture9.h"
+
+#ifdef DEBUG
+#include "nine_pipe.h"
+#include "nine_dump.h"
+#endif
+
+#include "util/u_format.h"
+#include "util/u_gen_mipmap.h"
+
+#define DBG_CHANNEL DBG_BASETEXTURE
+
+HRESULT
+NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
+ struct NineUnknownParams *pParams,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool )
+{
+ BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !This->base.resource &&
+ (This->format != D3DFMT_NULL);
+ HRESULT hr;
+ DWORD usage = This->base.usage;
+
+ user_assert(!(usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
+ Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(!(usage & D3DUSAGE_DYNAMIC) ||
+ Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ hr = NineResource9_ctor(&This->base, pParams, alloc, Type, Pool);
+ if (FAILED(hr))
+ return hr;
+
+ This->pipe = pParams->device->pipe;
+ This->mipfilter = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
+ D3DTEXF_LINEAR : D3DTEXF_NONE;
+ This->lod = 0;
+ This->lod_resident = -1;
+ This->shadow = This->format != D3DFMT_INTZ && util_format_has_depth(
+ util_format_description(This->base.info.format));
+
+ list_inithead(&This->list);
+
+ return D3D_OK;
+}
+
+void
+NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
+{
+ DBG("This=%p\n", This);
+
+ pipe_sampler_view_reference(&This->view[0], NULL);
+ pipe_sampler_view_reference(&This->view[1], NULL);
+
+ list_del(&This->list),
+
+ NineResource9_dtor(&This->base);
+}
+
+DWORD WINAPI
+NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
+ DWORD LODNew )
+{
+ DWORD old = This->lod;
+
+ user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
+
+ This->lod = MIN2(LODNew, This->base.info.last_level);
+
+ if (This->lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
+ list_add(&This->list, &This->base.base.device->update_textures);
+
+ return old;
+}
+
+DWORD WINAPI
+NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
+{
+ return This->lod;
+}
+
+DWORD WINAPI
+NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
+{
+ if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ return 1;
+ return This->base.info.last_level + 1;
+}
+
+HRESULT WINAPI
+NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
+ D3DTEXTUREFILTERTYPE FilterType )
+{
+ if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
+ return D3D_OK;
+ user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
+
+ This->mipfilter = FilterType;
+
+ return D3D_OK;
+}
+
+D3DTEXTUREFILTERTYPE WINAPI
+NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
+{
+ return This->mipfilter;
+}
+
+HRESULT
+NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
+{
+ HRESULT hr;
+ unsigned last_level = This->base.info.last_level;
+ unsigned l;
+
+ DBG("This=%p dirty=%i type=%s\n", This, This->dirty,
+ nine_D3DRTYPE_to_str(This->base.type));
+
+ assert(This->base.pool == D3DPOOL_MANAGED);
+
+ if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ last_level = 0; /* TODO: What if level 0 is not resident ? */
+
+ if (This->lod_resident != This->lod) {
+ struct pipe_resource *res;
+
+ DBG("updating LOD from %u to %u ...\n", This->lod_resident, This->lod);
+
+ pipe_sampler_view_reference(&This->view[0], NULL);
+ pipe_sampler_view_reference(&This->view[1], NULL);
+
+ if (This->bind_count) {
+ /* mark state dirty */
+ struct nine_state *state = &This->base.base.device->state;
+ unsigned s;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ if (state->texture[s] == This)
+ state->changed.texture |= 1 << s;
+ if (state->changed.texture)
+ state->changed.group |= NINE_STATE_TEXTURE;
+ }
+
+ hr = NineBaseTexture9_CreatePipeResource(This, This->lod_resident != -1);
+ if (FAILED(hr))
+ return hr;
+ res = This->base.resource;
+
+ if (This->lod_resident == -1) /* no levels were resident */
+ This->lod_resident = This->base.info.last_level + 1;
+
+ if (This->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *tex = NineTexture9(This);
+ struct pipe_box box;
+
+ /* Mark uninitialized levels as dirty. */
+ box.x = box.y = box.z = 0;
+ box.depth = 1;
+ for (l = This->lod; l < This->lod_resident; ++l) {
+ box.width = u_minify(This->base.info.width0, l);
+ box.height = u_minify(This->base.info.height0, l);
+ NineSurface9_AddDirtyRect(tex->surfaces[l], &box);
+ }
+ for (l = 0; l < This->lod; ++l)
+ NineSurface9_SetResource(tex->surfaces[l], NULL, -1);
+ for (; l <= This->base.info.last_level; ++l)
+ NineSurface9_SetResource(tex->surfaces[l], res, l - This->lod);
+ } else
+ if (This->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *tex = NineCubeTexture9(This);
+ struct pipe_box box;
+ unsigned z;
+
+ /* Mark uninitialized levels as dirty. */
+ box.x = box.y = box.z = 0;
+ box.depth = 1;
+ for (l = This->lod; l < This->lod_resident; ++l) {
+ box.width = u_minify(This->base.info.width0, l);
+ box.height = u_minify(This->base.info.height0, l);
+ for (z = 0; z < 6; ++z)
+ NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box);
+ }
+ for (l = 0; l < This->lod; ++l) {
+ for (z = 0; z < 6; ++z)
+ NineSurface9_SetResource(tex->surfaces[l * 6 + z],
+ NULL, -1);
+ }
+ for (; l <= This->base.info.last_level; ++l) {
+ for (z = 0; z < 6; ++z)
+ NineSurface9_SetResource(tex->surfaces[l * 6 + z],
+ res, l - This->lod);
+ }
+ } else
+ if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
+ struct pipe_box box;
+
+ /* Mark uninitialized levels as dirty. */
+ box.x = box.y = box.z = 0;
+ for (l = This->lod; l < This->lod_resident; ++l) {
+ box.width = u_minify(This->base.info.width0, l);
+ box.height = u_minify(This->base.info.height0, l);
+ box.depth = u_minify(This->base.info.depth0, l);
+ NineVolume9_AddDirtyRegion(tex->volumes[l], &box);
+ }
+ for (l = 0; l < This->lod; ++l)
+ NineVolume9_SetResource(tex->volumes[l], NULL, -1);
+ for (; l <= This->base.info.last_level; ++l)
+ NineVolume9_SetResource(tex->volumes[l], res, l - This->lod);
+ } else {
+ assert(!"invalid texture type");
+ }
+
+ if (This->lod < This->lod_resident)
+ This->dirty = TRUE;
+ This->lod_resident = This->lod;
+ }
+ if (!This->dirty)
+ return D3D_OK;
+
+ if (This->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *tex = NineTexture9(This);
+ struct pipe_box box;
+ box.z = 0;
+ box.depth = 1;
+
+ DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
+ tex->dirty_rect.x, tex->dirty_rect.y,
+ tex->dirty_rect.width, tex->dirty_rect.height);
+
+ if (tex->dirty_rect.width) {
+ for (l = 0; l <= last_level; ++l) {
+ u_box_minify_2d(&box, &tex->dirty_rect, l);
+ NineSurface9_AddDirtyRect(tex->surfaces[l], &box);
+ }
+ memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
+ tex->dirty_rect.depth = 1;
+ }
+ for (l = This->lod; l <= last_level; ++l)
+ NineSurface9_UploadSelf(tex->surfaces[l]);
+ } else
+ if (This->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *tex = NineCubeTexture9(This);
+ unsigned z;
+ struct pipe_box box;
+ box.z = 0;
+ box.depth = 1;
+
+ for (z = 0; z < 6; ++z) {
+ DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
+ tex->dirty_rect[z].x, tex->dirty_rect[z].y,
+ tex->dirty_rect[z].width, tex->dirty_rect[z].height);
+
+ if (tex->dirty_rect[z].width) {
+ for (l = 0; l <= last_level; ++l) {
+ u_box_minify_2d(&box, &tex->dirty_rect[z], l);
+ NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box);
+ }
+ memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
+ tex->dirty_rect[z].depth = 1;
+ }
+ for (l = This->lod; l <= last_level; ++l)
+ NineSurface9_UploadSelf(tex->surfaces[l * 6 + z]);
+ }
+ } else
+ if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
+ struct pipe_box box;
+
+ DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
+ tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
+ tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
+
+ if (tex->dirty_box.width) {
+ for (l = 0; l <= last_level; ++l) {
+ u_box_minify_2d(&box, &tex->dirty_box, l);
+ NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box);
+ }
+ memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
+ }
+ for (l = This->lod; l <= last_level; ++l)
+ NineVolume9_UploadSelf(tex->volumes[l]);
+ } else {
+ assert(!"invalid texture type");
+ }
+ This->dirty = FALSE;
+
+ if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ This->dirty_mip = TRUE;
+ /* TODO: if dirty only because of lod change, only generate added levels */
+
+ DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
+ return D3D_OK;
+}
+
+void WINAPI
+NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
+{
+ struct pipe_resource *resource = This->base.resource;
+
+ unsigned base_level = 0;
+ unsigned last_level = This->base.info.last_level - This->lod;
+ unsigned first_layer = 0;
+ unsigned last_layer;
+ unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
+ : PIPE_TEX_FILTER_LINEAR;
+ DBG("This=%p\n", This);
+
+ if (This->base.pool == D3DPOOL_MANAGED)
+ NineBaseTexture9_UploadSelf(This);
+ if (!This->dirty_mip)
+ return;
+ if (This->lod) {
+ ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
+ return;
+ }
+
+ if (!This->view[0])
+ NineBaseTexture9_UpdateSamplerView(This, 0);
+
+ last_layer = util_max_layer(This->view[0]->texture, base_level);
+
+ util_gen_mipmap(This->pipe, resource,
+ resource->format, base_level, last_level,
+ first_layer, last_layer, filter);
+
+ This->dirty_mip = FALSE;
+
+ NineDevice9_RestoreNonCSOState(This->base.base.device, ~0x3);
+}
+
+HRESULT
+NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
+ BOOL CopyData )
+{
+ struct pipe_context *pipe = This->pipe;
+ struct pipe_screen *screen = This->base.info.screen;
+ struct pipe_resource templ;
+ unsigned l, m;
+ struct pipe_resource *res;
+ struct pipe_resource *old = This->base.resource;
+
+ DBG("This=%p lod=%u last_level=%u\n", This,
+ This->lod, This->base.info.last_level);
+
+ assert(This->base.pool == D3DPOOL_MANAGED);
+
+ templ = This->base.info;
+
+ if (This->lod) {
+ templ.width0 = u_minify(templ.width0, This->lod);
+ templ.height0 = u_minify(templ.height0, This->lod);
+ templ.depth0 = u_minify(templ.depth0, This->lod);
+ }
+ templ.last_level = This->base.info.last_level - This->lod;
+
+ if (old) {
+ /* LOD might have changed. */
+ if (old->width0 == templ.width0 &&
+ old->height0 == templ.height0 &&
+ old->depth0 == templ.depth0)
+ return D3D_OK;
+ }
+
+ res = screen->resource_create(screen, &templ);
+ if (!res)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ This->base.resource = res;
+
+ if (old && CopyData) { /* Don't return without releasing old ! */
+ struct pipe_box box;
+ box.x = 0;
+ box.y = 0;
+ box.z = 0;
+
+ l = (This->lod < This->lod_resident) ? This->lod_resident - This->lod : 0;
+ m = (This->lod < This->lod_resident) ? 0 : This->lod - This->lod_resident;
+
+ box.width = u_minify(templ.width0, l);
+ box.height = u_minify(templ.height0, l);
+ box.depth = u_minify(templ.depth0, l);
+
+ for (; l <= templ.last_level; ++l, ++m) {
+ pipe->resource_copy_region(pipe,
+ res, l, 0, 0, 0,
+ old, m, &box);
+ box.width = u_minify(box.width, 1);
+ box.height = u_minify(box.height, 1);
+ box.depth = u_minify(box.depth, 1);
+ }
+ }
+ pipe_resource_reference(&old, NULL);
+
+ return D3D_OK;
+}
+
+HRESULT
+NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
+ const int sRGB )
+{
+ const struct util_format_description *desc;
+ struct pipe_context *pipe = This->pipe;
+ struct pipe_resource *resource = This->base.resource;
+ struct pipe_sampler_view templ;
+ uint8_t swizzle[4];
+
+ if (unlikely(!resource)) {
+ if (unlikely(This->format == D3DFMT_NULL))
+ return D3D_OK;
+ NineBaseTexture9_Dump(This);
+ }
+ assert(resource);
+
+ pipe_sampler_view_reference(&This->view[sRGB], NULL);
+
+ swizzle[0] = PIPE_SWIZZLE_RED;
+ swizzle[1] = PIPE_SWIZZLE_GREEN;
+ swizzle[2] = PIPE_SWIZZLE_BLUE;
+ swizzle[3] = PIPE_SWIZZLE_ALPHA;
+ desc = util_format_description(resource->format);
+ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
+ /* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst)
+ * XXX: but it's wrong
+ swizzle[0] = PIPE_SWIZZLE_ZERO;
+ swizzle[2] = PIPE_SWIZZLE_ZERO; */
+ } else
+ if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
+ desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) {
+ /* R001/RG01 -> R111/RG11 */
+ if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0)
+ swizzle[1] = PIPE_SWIZZLE_ONE;
+ if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0)
+ swizzle[2] = PIPE_SWIZZLE_ONE;
+ }
+ /* but 000A remains unchanged */
+
+ templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
+ templ.u.tex.first_layer = 0;
+ templ.u.tex.last_layer = (resource->target == PIPE_TEXTURE_CUBE) ?
+ 5 : (This->base.info.depth0 - 1);
+ templ.u.tex.first_level = 0;
+ templ.u.tex.last_level = resource->last_level;
+ templ.swizzle_r = swizzle[0];
+ templ.swizzle_g = swizzle[1];
+ templ.swizzle_b = swizzle[2];
+ templ.swizzle_a = swizzle[3];
+ templ.target = resource->target;
+
+ This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
+
+ DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
+
+ return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
+}
+
+void WINAPI
+NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
+{
+ if (This->dirty && This->base.pool == D3DPOOL_MANAGED)
+ NineBaseTexture9_UploadSelf(This);
+}
+
+#ifdef DEBUG
+void
+NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
+{
+ DBG("\nNineBaseTexture9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
+ "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
+ This->base.resource, This->base.data,
+ nine_D3DPOOL_to_str(This->base.pool),
+ nine_D3DRTYPE_to_str(This->base.type),
+ nine_D3DUSAGE_to_str(This->base.usage),
+ d3dformat_to_string(This->format),
+ This->base.info.width0, This->base.info.height0, This->base.info.depth0,
+ This->base.info.array_size, This->base.info.last_level,
+ This->lod, This->lod_resident);
+}
+#endif /* DEBUG */
diff --git a/src/gallium/state_trackers/nine/basetexture9.h b/src/gallium/state_trackers/nine/basetexture9.h
new file mode 100644
index 0000000000000..d615376f09b10
--- /dev/null
+++ b/src/gallium/state_trackers/nine/basetexture9.h
@@ -0,0 +1,138 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_BASETEXTURE9_H_
+#define _NINE_BASETEXTURE9_H_
+
+#include "resource9.h"
+#include "util/u_inlines.h"
+#include "util/u_double_list.h"
+
+struct NineBaseTexture9
+{
+ struct NineResource9 base;
+ struct list_head list;
+
+ /* g3d */
+ struct pipe_context *pipe;
+ struct pipe_sampler_view *view[2]; /* linear and sRGB */
+
+ D3DFORMAT format;
+
+ D3DTEXTUREFILTERTYPE mipfilter;
+ DWORD lod;
+ DWORD lod_resident;
+
+ int16_t bind_count; /* to Device9->state.texture */
+
+ boolean shadow;
+ uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */
+
+ boolean dirty;
+ boolean dirty_mip;
+};
+static INLINE struct NineBaseTexture9 *
+NineBaseTexture9( void *data )
+{
+ return (struct NineBaseTexture9 *)data;
+}
+
+HRESULT
+NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
+ struct NineUnknownParams *pParams,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool );
+
+void
+NineBaseTexture9_dtor( struct NineBaseTexture9 *This );
+
+DWORD WINAPI
+NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
+ DWORD LODNew );
+
+DWORD WINAPI
+NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This );
+
+DWORD WINAPI
+NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This );
+
+HRESULT WINAPI
+NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
+ D3DTEXTUREFILTERTYPE FilterType );
+
+D3DTEXTUREFILTERTYPE WINAPI
+NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This );
+
+void WINAPI
+NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
+
+void WINAPI
+NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
+
+/* For D3DPOOL_MANAGED only (after SetLOD change): */
+HRESULT
+NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
+ BOOL CopyData );
+
+/* For D3DPOOL_MANAGED only: */
+HRESULT
+NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This );
+
+HRESULT
+NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
+ const int sRGB );
+
+static INLINE void
+NineBaseTexture9_Validate( struct NineBaseTexture9 *This )
+{
+ DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n",
+ This, This->dirty, This->dirty_mip, This->lod, This->lod_resident);
+ if ((This->base.pool == D3DPOOL_MANAGED) &&
+ (This->dirty || This->lod != This->lod_resident))
+ NineBaseTexture9_UploadSelf(This);
+ if (This->dirty_mip)
+ NineBaseTexture9_GenerateMipSubLevels(This);
+}
+
+static INLINE struct pipe_sampler_view *
+NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB )
+{
+ if (!This->view[sRGB])
+ NineBaseTexture9_UpdateSamplerView(This, sRGB);
+ return This->view[sRGB];
+}
+
+#ifdef DEBUG
+void
+NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
+#else
+static INLINE void
+NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
+#endif
+
+#define BASETEX_REGISTER_UPDATE(t) do { \
+ if (((t)->dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \
+ if (LIST_IS_EMPTY(&(t)->list)) \
+ list_add(&(t)->list, &(t)->base.base.device->update_textures); \
+ } while(0)
+
+#endif /* _NINE_BASETEXTURE9_H_ */
diff --git a/src/gallium/state_trackers/nine/cryptosession9.c b/src/gallium/state_trackers/nine/cryptosession9.c
new file mode 100644
index 0000000000000..2622f2b32e4df
--- /dev/null
+++ b/src/gallium/state_trackers/nine/cryptosession9.c
@@ -0,0 +1,115 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "cryptosession9.h"
+
+#define DBG_CHANNEL DBG_CRYPTOSESSION
+
+HRESULT WINAPI
+NineCryptoSession9_GetCertificateSize( struct NineCryptoSession9 *This,
+ UINT *pCertificateSize )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_GetCertificate( struct NineCryptoSession9 *This,
+ UINT CertifacteSize,
+ BYTE *ppCertificate )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_NegotiateKeyExchange( struct NineCryptoSession9 *This,
+ UINT DataSize,
+ void *pData )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_EncryptionBlt( struct NineCryptoSession9 *This,
+ IDirect3DSurface9 *pSrcSurface,
+ IDirect3DSurface9 *pDstSurface,
+ UINT DstSurfaceSize,
+ void *pIV )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_DecryptionBlt( struct NineCryptoSession9 *This,
+ IDirect3DSurface9 *pSrcSurface,
+ IDirect3DSurface9 *pDstSurface,
+ UINT SrcSurfaceSize,
+ D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
+ void *pContentKey,
+ void *pIV )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_GetSurfacePitch( struct NineCryptoSession9 *This,
+ IDirect3DSurface9 *pSrcSurface,
+ UINT *pSurfacePitch )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_StartSessionKeyRefresh( struct NineCryptoSession9 *This,
+ void *pRandomNumber,
+ UINT RandomNumberSize )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_FinishSessionKeyRefresh( struct NineCryptoSession9 *This )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineCryptoSession9_GetEncryptionBltKey( struct NineCryptoSession9 *This,
+ void *pReadbackKey,
+ UINT KeySize )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+IDirect3DCryptoSession9Vtbl NineCryptoSession9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineCryptoSession9_GetCertificateSize,
+ (void *)NineCryptoSession9_GetCertificate,
+ (void *)NineCryptoSession9_NegotiateKeyExchange,
+ (void *)NineCryptoSession9_EncryptionBlt,
+ (void *)NineCryptoSession9_DecryptionBlt,
+ (void *)NineCryptoSession9_GetSurfacePitch,
+ (void *)NineCryptoSession9_StartSessionKeyRefresh,
+ (void *)NineCryptoSession9_FinishSessionKeyRefresh,
+ (void *)NineCryptoSession9_GetEncryptionBltKey
+};
diff --git a/src/gallium/state_trackers/nine/cryptosession9.h b/src/gallium/state_trackers/nine/cryptosession9.h
new file mode 100644
index 0000000000000..660d246bfa03e
--- /dev/null
+++ b/src/gallium/state_trackers/nine/cryptosession9.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_CRYPTOSESSION9_H_
+#define _NINE_CRYPTOSESSION9_H_
+
+#include "iunknown.h"
+
+struct NineCryptoSession9
+{
+ struct NineUnknown base;
+};
+static INLINE struct NineCryptoSession9 *
+NineCryptoSession9( void *data )
+{
+ return (struct NineCryptoSession9 *)data;
+}
+
+HRESULT WINAPI
+NineCryptoSession9_GetCertificateSize( struct NineCryptoSession9 *This,
+ UINT *pCertificateSize );
+
+HRESULT WINAPI
+NineCryptoSession9_GetCertificate( struct NineCryptoSession9 *This,
+ UINT CertifacteSize,
+ BYTE *ppCertificate );
+
+HRESULT WINAPI
+NineCryptoSession9_NegotiateKeyExchange( struct NineCryptoSession9 *This,
+ UINT DataSize,
+ void *pData );
+
+HRESULT WINAPI
+NineCryptoSession9_EncryptionBlt( struct NineCryptoSession9 *This,
+ IDirect3DSurface9 *pSrcSurface,
+ IDirect3DSurface9 *pDstSurface,
+ UINT DstSurfaceSize,
+ void *pIV );
+
+HRESULT WINAPI
+NineCryptoSession9_DecryptionBlt( struct NineCryptoSession9 *This,
+ IDirect3DSurface9 *pSrcSurface,
+ IDirect3DSurface9 *pDstSurface,
+ UINT SrcSurfaceSize,
+ D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
+ void *pContentKey,
+ void *pIV );
+
+HRESULT WINAPI
+NineCryptoSession9_GetSurfacePitch( struct NineCryptoSession9 *This,
+ IDirect3DSurface9 *pSrcSurface,
+ UINT *pSurfacePitch );
+
+HRESULT WINAPI
+NineCryptoSession9_StartSessionKeyRefresh( struct NineCryptoSession9 *This,
+ void *pRandomNumber,
+ UINT RandomNumberSize );
+
+HRESULT WINAPI
+NineCryptoSession9_FinishSessionKeyRefresh( struct NineCryptoSession9 *This );
+
+HRESULT WINAPI
+NineCryptoSession9_GetEncryptionBltKey( struct NineCryptoSession9 *This,
+ void *pReadbackKey,
+ UINT KeySize );
+
+#endif /* _NINE_CRYPTOSESSION9_H_ */
diff --git a/src/gallium/state_trackers/nine/cubetexture9.c b/src/gallium/state_trackers/nine/cubetexture9.c
new file mode 100644
index 0000000000000..77802e70220d6
--- /dev/null
+++ b/src/gallium/state_trackers/nine/cubetexture9.c
@@ -0,0 +1,274 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9.h"
+#include "cubetexture9.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+
+#define DBG_CHANNEL DBG_CUBETEXTURE
+
+
+static HRESULT
+NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
+ struct NineUnknownParams *pParams,
+ UINT EdgeLength, UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ HANDLE *pSharedHandle )
+{
+ struct pipe_resource *info = &This->base.base.info;
+ unsigned i;
+ D3DSURFACE_DESC sfdesc;
+ HRESULT hr;
+
+ user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
+ (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
+
+ user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
+
+ if (Usage & D3DUSAGE_AUTOGENMIPMAP)
+ Levels = 0;
+
+ This->base.format = Format;
+ This->base.base.usage = Usage;
+
+ info->screen = pParams->device->screen;
+ info->target = PIPE_TEXTURE_CUBE;
+ info->format = d3d9_to_pipe_format(Format);
+ info->width0 = EdgeLength;
+ info->height0 = EdgeLength;
+ info->depth0 = 1;
+ if (Levels)
+ info->last_level = Levels - 1;
+ else
+ info->last_level = util_logbase2(EdgeLength);
+ info->array_size = 6;
+ info->nr_samples = 0;
+ info->bind = PIPE_BIND_SAMPLER_VIEW;
+ info->usage = PIPE_USAGE_DEFAULT;
+ info->flags = 0;
+
+ if (Usage & D3DUSAGE_RENDERTARGET)
+ info->bind |= PIPE_BIND_RENDER_TARGET;
+ if (Usage & D3DUSAGE_DEPTHSTENCIL)
+ info->bind |= PIPE_BIND_DEPTH_STENCIL;
+
+ if (Usage & D3DUSAGE_DYNAMIC) {
+ info->usage = PIPE_USAGE_DYNAMIC;
+ info->bind |=
+ PIPE_BIND_TRANSFER_READ |
+ PIPE_BIND_TRANSFER_WRITE;
+ }
+
+ This->surfaces = CALLOC(6 * (info->last_level + 1), sizeof(*This->surfaces));
+ if (!This->surfaces)
+ return E_OUTOFMEMORY;
+
+ hr = NineBaseTexture9_ctor(&This->base, pParams, D3DRTYPE_CUBETEXTURE,
+ Pool);
+ if (FAILED(hr))
+ return hr;
+ This->base.pstype = 2;
+
+ /* Create all the surfaces right away.
+ * They manage backing storage, and transfers (LockRect) are deferred
+ * to them.
+ */
+ sfdesc.Format = Format;
+ sfdesc.Type = D3DRTYPE_SURFACE;
+ sfdesc.Usage = Usage;
+ sfdesc.Pool = Pool;
+ sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
+ sfdesc.MultiSampleQuality = 0;
+ for (i = 0; i < (info->last_level + 1) * 6; ++i) {
+ sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, i / 6);
+
+ hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
+ This->base.base.resource, D3DRTYPE_CUBETEXTURE,
+ i / 6, i % 6,
+ &sfdesc, &This->surfaces[i]);
+ if (FAILED(hr))
+ return hr;
+ }
+ for (i = 0; i < 6; ++i) /* width = 0 means empty, depth stays 1 */
+ This->dirty_rect[i].depth = 1;
+
+ return D3D_OK;
+}
+
+static void
+NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
+{
+ unsigned i;
+
+ DBG("This=%p\n", This);
+
+ if (This->surfaces) {
+ for (i = 0; i < This->base.base.info.last_level * 6; ++i)
+ NineUnknown_Destroy(&This->surfaces[i]->base.base);
+ FREE(This->surfaces);
+ }
+
+ NineBaseTexture9_dtor(&This->base);
+}
+
+HRESULT WINAPI
+NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
+ UINT Level,
+ D3DSURFACE_DESC *pDesc )
+{
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
+ D3DERR_INVALIDCALL);
+
+ *pDesc = This->surfaces[Level]->desc;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ UINT Level,
+ IDirect3DSurface9 **ppCubeMapSurface )
+{
+ const unsigned s = Level * 6 + FaceType;
+
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
+ D3DERR_INVALIDCALL);
+ user_assert(FaceType < 6, D3DERR_INVALIDCALL);
+
+ NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
+ *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ UINT Level,
+ D3DLOCKED_RECT *pLockedRect,
+ const RECT *pRect,
+ DWORD Flags )
+{
+ const unsigned s = Level * 6 + FaceType;
+
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
+ D3DERR_INVALIDCALL);
+ user_assert(FaceType < 6, D3DERR_INVALIDCALL);
+
+ return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
+}
+
+HRESULT WINAPI
+NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ UINT Level )
+{
+ const unsigned s = Level * 6 + FaceType;
+
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(FaceType < 6, D3DERR_INVALIDCALL);
+
+ return NineSurface9_UnlockRect(This->surfaces[s]);
+}
+
+HRESULT WINAPI
+NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ const RECT *pDirtyRect )
+{
+ user_assert(FaceType < 6, D3DERR_INVALIDCALL);
+
+ if (This->base.base.pool != D3DPOOL_MANAGED) {
+ if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ This->base.dirty_mip = TRUE;
+ return D3D_OK;
+ }
+ This->base.dirty = TRUE;
+
+ BASETEX_REGISTER_UPDATE(&This->base);
+
+ if (!pDirtyRect) {
+ u_box_origin_2d(This->base.base.info.width0,
+ This->base.base.info.height0,
+ &This->dirty_rect[FaceType]);
+ } else {
+ struct pipe_box box;
+ rect_to_pipe_box_clamp(&box, pDirtyRect);
+ u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
+ &box);
+ }
+ return D3D_OK;
+}
+
+IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
+ (void *)NineResource9_SetPrivateData,
+ (void *)NineResource9_GetPrivateData,
+ (void *)NineResource9_FreePrivateData,
+ (void *)NineResource9_SetPriority,
+ (void *)NineResource9_GetPriority,
+ (void *)NineBaseTexture9_PreLoad,
+ (void *)NineResource9_GetType,
+ (void *)NineBaseTexture9_SetLOD,
+ (void *)NineBaseTexture9_GetLOD,
+ (void *)NineBaseTexture9_GetLevelCount,
+ (void *)NineBaseTexture9_SetAutoGenFilterType,
+ (void *)NineBaseTexture9_GetAutoGenFilterType,
+ (void *)NineBaseTexture9_GenerateMipSubLevels,
+ (void *)NineCubeTexture9_GetLevelDesc,
+ (void *)NineCubeTexture9_GetCubeMapSurface,
+ (void *)NineCubeTexture9_LockRect,
+ (void *)NineCubeTexture9_UnlockRect,
+ (void *)NineCubeTexture9_AddDirtyRect
+};
+
+static const GUID *NineCubeTexture9_IIDs[] = {
+ &IID_IDirect3DCubeTexture9,
+ &IID_IDirect3DBaseTexture9,
+ &IID_IDirect3DResource9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineCubeTexture9_new( struct NineDevice9 *pDevice,
+ UINT EdgeLength, UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ struct NineCubeTexture9 **ppOut,
+ HANDLE *pSharedHandle )
+{
+ NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
+ EdgeLength, Levels,
+ Usage, Format, Pool, pSharedHandle);
+}
diff --git a/src/gallium/state_trackers/nine/cubetexture9.h b/src/gallium/state_trackers/nine/cubetexture9.h
new file mode 100644
index 0000000000000..e8594d35bb454
--- /dev/null
+++ b/src/gallium/state_trackers/nine/cubetexture9.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_CUBETEXTURE9_H_
+#define _NINE_CUBETEXTURE9_H_
+
+#include "basetexture9.h"
+#include "surface9.h"
+
+struct NineCubeTexture9
+{
+ struct NineBaseTexture9 base;
+ struct NineSurface9 **surfaces;
+ struct pipe_box dirty_rect[6]; /* covers all mip levels */
+};
+static INLINE struct NineCubeTexture9 *
+NineCubeTexture9( void *data )
+{
+ return (struct NineCubeTexture9 *)data;
+}
+
+HRESULT
+NineCubeTexture9_new( struct NineDevice9 *pDevice,
+ UINT EdgeLength, UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ struct NineCubeTexture9 **ppOut,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
+ UINT Level,
+ D3DSURFACE_DESC *pDesc );
+
+HRESULT WINAPI
+NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ UINT Level,
+ IDirect3DSurface9 **ppCubeMapSurface );
+
+HRESULT WINAPI
+NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ UINT Level,
+ D3DLOCKED_RECT *pLockedRect,
+ const RECT *pRect,
+ DWORD Flags );
+
+HRESULT WINAPI
+NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ UINT Level );
+
+HRESULT WINAPI
+NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
+ D3DCUBEMAP_FACES FaceType,
+ const RECT *pDirtyRect );
+
+#endif /* _NINE_CUBETEXTURE9_H_ */
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
new file mode 100644
index 0000000000000..7d2142d03f1ea
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -0,0 +1,3458 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9.h"
+#include "stateblock9.h"
+#include "surface9.h"
+#include "swapchain9.h"
+#include "swapchain9ex.h"
+#include "indexbuffer9.h"
+#include "vertexbuffer9.h"
+#include "vertexdeclaration9.h"
+#include "vertexshader9.h"
+#include "pixelshader9.h"
+#include "query9.h"
+#include "texture9.h"
+#include "cubetexture9.h"
+#include "volumetexture9.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+#include "nine_ff.h"
+#include "nine_dump.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+#include "util/u_hash_table.h"
+#include "util/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
+#include "hud/hud_context.h"
+
+#include "cso_cache/cso_context.h"
+
+#define DBG_CHANNEL DBG_DEVICE
+
+static void
+NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
+{
+ struct NineSurface9 *refSurf = NULL;
+
+ assert(!This->is_recording);
+
+ nine_state_set_defaults(&This->state, &This->caps, is_reset);
+
+ This->state.viewport.X = 0;
+ This->state.viewport.Y = 0;
+ This->state.viewport.Width = 0;
+ This->state.viewport.Height = 0;
+
+ This->state.scissor.minx = 0;
+ This->state.scissor.miny = 0;
+ This->state.scissor.maxx = 0xffff;
+ This->state.scissor.maxy = 0xffff;
+
+ if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
+ refSurf = This->swapchains[0]->buffers[0];
+
+ if (refSurf) {
+ This->state.viewport.Width = refSurf->desc.Width;
+ This->state.viewport.Height = refSurf->desc.Height;
+ This->state.scissor.maxx = refSurf->desc.Width;
+ This->state.scissor.maxy = refSurf->desc.Height;
+ }
+
+ if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
+ This->state.rs[D3DRS_ZENABLE] = TRUE;
+ if (This->state.rs[D3DRS_ZENABLE])
+ NineDevice9_SetDepthStencilSurface(
+ This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
+}
+
+void
+NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
+{
+ struct pipe_context *pipe = This->pipe;
+
+ if (mask & 0x1) {
+ struct pipe_constant_buffer cb;
+ cb.buffer_offset = 0;
+
+ if (This->prefer_user_constbuf) {
+ cb.buffer = NULL;
+ cb.user_buffer = This->state.vs_const_f;
+ } else {
+ cb.buffer = This->constbuf_vs;
+ cb.user_buffer = NULL;
+ }
+ cb.buffer_size = This->constbuf_vs->width0;
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
+
+ if (This->prefer_user_constbuf) {
+ cb.user_buffer = This->state.ps_const_f;
+ } else {
+ cb.buffer = This->constbuf_ps;
+ }
+ cb.buffer_size = This->constbuf_ps->width0;
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
+ }
+
+ if (mask & 0x2) {
+ struct pipe_poly_stipple stipple;
+ memset(&stipple, ~0, sizeof(stipple));
+ pipe->set_polygon_stipple(pipe, &stipple);
+ }
+
+ This->state.changed.group = NINE_STATE_ALL;
+ This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
+ This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
+ This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
+}
+
+#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
+HRESULT
+NineDevice9_ctor( struct NineDevice9 *This,
+ struct NineUnknownParams *pParams,
+ struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX )
+{
+ unsigned i;
+ HRESULT hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr)) { return hr; }
+
+ list_inithead(&This->update_textures);
+
+ This->screen = pScreen;
+ This->caps = *pCaps;
+ This->d3d9 = pD3D9;
+ This->params = *pCreationParameters;
+ This->present = pPresentationGroup;
+ IDirect3D9_AddRef(This->d3d9);
+ ID3DPresentGroup_AddRef(This->present);
+
+ This->pipe = This->screen->context_create(This->screen, NULL);
+ if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
+
+ This->cso = cso_create_context(This->pipe);
+ if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
+
+ /* Create first, it messes up our state. */
+ This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
+
+ /* create implicit swapchains */
+ This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
+ This->swapchains = CALLOC(This->nswapchains,
+ sizeof(struct NineSwapChain9 *));
+ if (!This->swapchains) { return E_OUTOFMEMORY; }
+
+ for (i = 0; i < This->nswapchains; ++i) {
+ ID3DPresent *present;
+
+ hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
+ if (FAILED(hr))
+ return hr;
+
+ if (This->ex) {
+ D3DDISPLAYMODEEX *mode = NULL;
+ struct NineSwapChain9Ex **ret =
+ (struct NineSwapChain9Ex **)&This->swapchains[i];
+
+ if (This->pFullscreenDisplayMode) mode = &(This->pFullscreenDisplayMode[i]);
+ /* when this is a Device9Ex, it should create SwapChain9Exs */
+ hr = NineSwapChain9Ex_new(This, TRUE, present,
+ &pPresentationParameters[i], pCTX,
+ This->params.hFocusWindow, mode, ret);
+ } else {
+ hr = NineSwapChain9_new(This, TRUE, present,
+ &pPresentationParameters[i], pCTX,
+ This->params.hFocusWindow,
+ &This->swapchains[i]);
+ }
+
+ ID3DPresent_Release(present);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
+
+ hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
+ D3DBACKBUFFER_TYPE_MONO,
+ (IDirect3DSurface9 **)
+ &This->state.rt[i]);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
+ }
+
+ This->cursor.software = FALSE;
+ This->cursor.hotspot.x = -1;
+ This->cursor.hotspot.y = -1;
+ {
+ struct pipe_resource tmpl;
+ tmpl.target = PIPE_TEXTURE_2D;
+ tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ tmpl.width0 = 64;
+ tmpl.height0 = 64;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DEFAULT;
+ tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
+ tmpl.flags = 0;
+
+ This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
+ if (!This->cursor.image)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ /* Create constant buffers. */
+ {
+ struct pipe_resource tmpl;
+ unsigned max_const_vs, max_const_ps;
+
+ max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
+ sizeof(float[4]),
+ NINE_MAX_CONST_ALL);
+ max_const_ps = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
+ sizeof(float[4]),
+ NINE_MAX_CONST_ALL);
+
+ This->max_vs_const_f = max_const_vs -
+ (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+ This->max_ps_const_f = max_const_ps -
+ (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+
+ /* Include space for I,B constants for user constbuf. */
+ This->state.vs_const_f = CALLOC(NINE_MAX_CONST_ALL, sizeof(float[4]));
+ This->state.ps_const_f = CALLOC(NINE_MAX_CONST_ALL, sizeof(float[4]));
+ if (!This->state.vs_const_f || !This->state.ps_const_f)
+ return E_OUTOFMEMORY;
+
+ if (strstr(pScreen->get_name(pScreen), "AMD") ||
+ strstr(pScreen->get_name(pScreen), "ATI"))
+ This->prefer_user_constbuf = TRUE;
+
+ tmpl.target = PIPE_BUFFER;
+ tmpl.format = PIPE_FORMAT_R8_UNORM;
+ tmpl.height0 = 1;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DYNAMIC;
+ tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
+ tmpl.flags = 0;
+
+ tmpl.width0 = max_const_vs * sizeof(float[4]);
+ This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
+
+ tmpl.width0 = max_const_ps * sizeof(float[4]);
+ This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
+
+ if (!This->constbuf_vs || !This->constbuf_ps)
+ return E_OUTOFMEMORY;
+ }
+
+ This->vs_bool_true = pScreen->get_shader_param(pScreen,
+ PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_INTEGERS) ? 0xFFFFFFFF : fui(1.0f);
+ This->ps_bool_true = pScreen->get_shader_param(pScreen,
+ PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_INTEGERS) ? 0xFFFFFFFF : fui(1.0f);
+
+ /* Allocate upload helper for drivers that suck (from st pov ;). */
+ {
+ unsigned bind = 0;
+
+ This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
+ This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
+
+ if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
+ if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
+ if (bind)
+ This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
+ }
+
+ This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
+
+ nine_ff_init(This); /* initialize fixed function code */
+
+ NineDevice9_SetDefaultState(This, FALSE);
+ NineDevice9_RestoreNonCSOState(This, ~0);
+
+ This->update = &This->state;
+ nine_update_state(This, ~0);
+
+ /* Is just used to pass the parameter from NineDevice9Ex_ctor */
+ This->pFullscreenDisplayMode = NULL;
+
+ ID3DPresentGroup_Release(This->present);
+
+ return D3D_OK;
+}
+#undef GET_PCAP
+
+void
+NineDevice9_dtor( struct NineDevice9 *This )
+{
+ unsigned i;
+
+ DBG("This=%p\n", This);
+
+ if (This->pipe && This->cso)
+ nine_pipe_context_clear(This);
+ nine_ff_fini(This);
+ nine_state_clear(&This->state, TRUE);
+
+ if (This->upload)
+ u_upload_destroy(This->upload);
+
+ nine_bind(&This->record, NULL);
+
+ pipe_resource_reference(&This->constbuf_vs, NULL);
+ pipe_resource_reference(&This->constbuf_ps, NULL);
+ FREE(This->state.vs_const_f);
+ FREE(This->state.ps_const_f);
+
+ if (This->swapchains) {
+ for (i = 0; i < This->nswapchains; ++i)
+ NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
+ FREE(This->swapchains);
+ }
+
+ /* state stuff */
+ if (This->pipe) {
+ if (This->cso) {
+ cso_release_all(This->cso);
+ cso_destroy_context(This->cso);
+ }
+ if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
+ }
+
+ if (This->present) { ID3DPresentGroup_Release(This->present); }
+ if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
+
+ NineUnknown_dtor(&This->base);
+}
+
+struct pipe_screen *
+NineDevice9_GetScreen( struct NineDevice9 *This )
+{
+ return This->screen;
+}
+
+struct pipe_context *
+NineDevice9_GetPipe( struct NineDevice9 *This )
+{
+ return This->pipe;
+}
+
+struct cso_context *
+NineDevice9_GetCSO( struct NineDevice9 *This )
+{
+ return This->cso;
+}
+
+const D3DCAPS9 *
+NineDevice9_GetCaps( struct NineDevice9 *This )
+{
+ return &This->caps;
+}
+
+static INLINE void
+NineDevice9_PauseRecording( struct NineDevice9 *This )
+{
+ if (This->record) {
+ This->update = &This->state;
+ This->is_recording = FALSE;
+ }
+}
+
+static INLINE void
+NineDevice9_ResumeRecording( struct NineDevice9 *This )
+{
+ if (This->record) {
+ This->update = &This->record->state;
+ This->is_recording = TRUE;
+ }
+}
+
+HRESULT WINAPI
+NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
+{
+ return D3D_OK; /* TODO */
+}
+
+UINT WINAPI
+NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
+{
+ return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+}
+
+HRESULT WINAPI
+NineDevice9_EvictManagedResources( struct NineDevice9 *This )
+{
+ /* We don't really need to do anything here, but might want to free up
+ * the GPU virtual address space by killing pipe_resources.
+ */
+ STUB(D3D_OK);
+}
+
+HRESULT WINAPI
+NineDevice9_GetDirect3D( struct NineDevice9 *This,
+ IDirect3D9 **ppD3D9 )
+{
+ user_assert(ppD3D9 != NULL, E_POINTER);
+ IDirect3D9_AddRef(This->d3d9);
+ *ppD3D9 = This->d3d9;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
+ D3DCAPS9 *pCaps )
+{
+ user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
+ *pCaps = This->caps;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetDisplayMode( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DDISPLAYMODE *pMode )
+{
+ DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
+
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
+}
+
+HRESULT WINAPI
+NineDevice9_GetCreationParameters( struct NineDevice9 *This,
+ D3DDEVICE_CREATION_PARAMETERS *pParameters )
+{
+ user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
+ *pParameters = This->params;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetCursorProperties( struct NineDevice9 *This,
+ UINT XHotSpot,
+ UINT YHotSpot,
+ IDirect3DSurface9 *pCursorBitmap )
+{
+ /* TODO: hardware cursor */
+ struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
+ struct pipe_context *pipe = This->pipe;
+ struct pipe_box box;
+ struct pipe_transfer *transfer;
+ void *ptr;
+
+ DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
+ "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
+
+ user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
+
+ This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
+ This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+
+ u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
+
+ ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, &transfer);
+ if (!ptr)
+ ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
+
+ This->cursor.hotspot.x = XHotSpot;
+ This->cursor.hotspot.y = YHotSpot;
+
+ /* Copy cursor image to internal storage. */
+ {
+ D3DLOCKED_RECT lock;
+ HRESULT hr;
+ const struct util_format_description *sfmt =
+ util_format_description(surf->base.info.format);
+ assert(sfmt);
+
+ hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
+ if (FAILED(hr))
+ ret_err("Failed to map cursor source image.\n",
+ D3DERR_DRIVERINTERNALERROR);
+
+ sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
+ lock.pBits, lock.Pitch,
+ This->cursor.w, This->cursor.h);
+
+ if (!This->cursor.software &&
+ This->cursor.w == 32 && This->cursor.h == 32)
+ ID3DPresent_SetCursor(This->swapchains[0]->present,
+ lock.pBits, &This->cursor.hotspot,
+ This->cursor.visible);
+
+ NineSurface9_UnlockRect(surf);
+ }
+ pipe->transfer_unmap(pipe, transfer);
+
+ return D3D_OK;
+}
+
+void WINAPI
+NineDevice9_SetCursorPosition( struct NineDevice9 *This,
+ int X,
+ int Y,
+ DWORD Flags )
+{
+ struct NineSwapChain9 *swap = This->swapchains[0];
+
+ This->cursor.pos.x = X;
+ This->cursor.pos.y = Y;
+
+ if (!This->cursor.software)
+ ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
+}
+
+BOOL WINAPI
+NineDevice9_ShowCursor( struct NineDevice9 *This,
+ BOOL bShow )
+{
+ BOOL old = This->cursor.visible;
+ This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
+ if (!This->cursor.software)
+ ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
+
+ return old;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3DSwapChain9 **pSwapChain )
+{
+ struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
+ ID3DPresent *present;
+ HRESULT hr;
+
+ user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
+
+ hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
+
+ if (FAILED(hr))
+ return hr;
+
+ hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
+ tmplt->actx,
+ tmplt->params.hDeviceWindow,
+ &swapchain);
+ if (FAILED(hr))
+ return hr;
+
+ *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetSwapChain( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSwapChain9 **pSwapChain )
+{
+ user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
+
+ *pSwapChain = NULL;
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
+ *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
+
+ return D3D_OK;
+}
+
+UINT WINAPI
+NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
+{
+ return This->nswapchains;
+}
+
+HRESULT WINAPI
+NineDevice9_Reset( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters )
+{
+ HRESULT hr = D3D_OK;
+ unsigned i;
+
+ DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
+
+ for (i = 0; i < This->nswapchains; ++i) {
+ D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
+ hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
+ if (FAILED(hr))
+ return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
+ }
+
+ nine_pipe_context_clear(This);
+ nine_state_clear(&This->state, TRUE);
+
+ NineDevice9_SetDefaultState(This, TRUE);
+ NineDevice9_SetRenderTarget(
+ This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
+ /* XXX: better use GetBackBuffer here ? */
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_Present( struct NineDevice9 *This,
+ const RECT *pSourceRect,
+ const RECT *pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion )
+{
+ unsigned i;
+ HRESULT hr;
+
+ /* XXX is this right? */
+ for (i = 0; i < This->nswapchains; ++i) {
+ hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
+ hDestWindowOverride, pDirtyRegion, 0);
+ if (FAILED(hr)) { return hr; }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetBackBuffer( struct NineDevice9 *This,
+ UINT iSwapChain,
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9 **ppBackBuffer )
+{
+ user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
+ iBackBuffer, Type, ppBackBuffer);
+}
+
+HRESULT WINAPI
+NineDevice9_GetRasterStatus( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DRASTER_STATUS *pRasterStatus )
+{
+ user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
+ pRasterStatus);
+}
+
+HRESULT WINAPI
+NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
+ BOOL bEnableDialogs )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+void WINAPI
+NineDevice9_SetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ DWORD Flags,
+ const D3DGAMMARAMP *pRamp )
+{
+ DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
+ iSwapChain, Flags, pRamp);
+
+ user_warn(iSwapChain >= This->nswapchains);
+ user_warn(!pRamp);
+
+ if (pRamp && (iSwapChain < This->nswapchains)) {
+ struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
+ swap->gamma = *pRamp;
+ ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
+ }
+}
+
+void WINAPI
+NineDevice9_GetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DGAMMARAMP *pRamp )
+{
+ DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
+
+ user_warn(iSwapChain >= This->nswapchains);
+ user_warn(!pRamp);
+
+ if (pRamp && (iSwapChain < This->nswapchains))
+ *pRamp = This->swapchains[iSwapChain]->gamma;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DTexture9 **ppTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
+ D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
+
+ user_assert(Width && Height, D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
+ /* When is used shared handle, Pool must be
+ * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
+ user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
+ D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
+ D3DERR_INVALIDCALL);
+ user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
+
+ hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
+ &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppTexture = (IDirect3DTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DVolumeTexture9 **ppVolumeTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineVolumeTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_SOFTWAREPROCESSING;
+
+ user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
+ Usage, Format, Pool, &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
+ UINT EdgeLength,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DCubeTexture9 **ppCubeTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineCubeTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
+ "pSharedHandle=%p\n", This, EdgeLength, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
+ D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
+ D3DUSAGE_SOFTWAREPROCESSING;
+
+ user_assert(EdgeLength, D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
+ &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ DWORD FVF,
+ D3DPOOL Pool,
+ IDirect3DVertexBuffer9 **ppVertexBuffer,
+ HANDLE *pSharedHandle )
+{
+ struct NineVertexBuffer9 *buf;
+ HRESULT hr;
+ D3DVERTEXBUFFER_DESC desc;
+
+ DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
+ This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
+
+ desc.Format = D3DFMT_VERTEXDATA;
+ desc.Type = D3DRTYPE_VERTEXBUFFER;
+ desc.Usage = Usage &
+ (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
+ D3DUSAGE_WRITEONLY);
+ desc.Pool = Pool;
+ desc.Size = Length;
+ desc.FVF = FVF;
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
+
+ hr = NineVertexBuffer9_new(This, &desc, &buf);
+ if (SUCCEEDED(hr))
+ *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DIndexBuffer9 **ppIndexBuffer,
+ HANDLE *pSharedHandle )
+{
+ struct NineIndexBuffer9 *buf;
+ HRESULT hr;
+ D3DINDEXBUFFER_DESC desc;
+
+ DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
+ "pSharedHandle=%p\n", This, Length, Usage,
+ d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
+
+ desc.Format = Format;
+ desc.Type = D3DRTYPE_INDEXBUFFER;
+ desc.Usage = Usage &
+ (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
+ desc.Pool = Pool;
+ desc.Size = Length;
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
+
+ hr = NineIndexBuffer9_new(This, &desc, &buf);
+ if (SUCCEEDED(hr))
+ *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
+ return hr;
+}
+
+static HRESULT
+create_zs_or_rt_surface(struct NineDevice9 *This,
+ unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
+ D3DPOOL Pool,
+ UINT Width, UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard_or_Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle)
+{
+ struct NineSurface9 *surface;
+ struct pipe_screen *screen = This->screen;
+ struct pipe_resource *resource = NULL;
+ HRESULT hr;
+ D3DSURFACE_DESC desc;
+ struct pipe_resource templ;
+
+ DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
+ "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
+ This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
+ d3dformat_to_string(Format), MultiSample, MultisampleQuality,
+ Discard_or_Lockable, ppSurface, pSharedHandle);
+
+ if (pSharedHandle)
+ DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
+
+ user_assert(Width && Height, D3DERR_INVALIDCALL);
+ user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = d3d9_to_pipe_format(Format);
+ templ.width0 = Width;
+ templ.height0 = Height;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.last_level = 0;
+ templ.nr_samples = (unsigned)MultiSample;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = 0;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
+ switch (type) {
+ case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
+ case 1: templ.bind |= PIPE_BIND_DEPTH_STENCIL; break;
+ default:
+ assert(type == 2);
+ break;
+ }
+
+ desc.Format = Format;
+ desc.Type = D3DRTYPE_SURFACE;
+ desc.Usage = 0;
+ desc.Pool = Pool;
+ desc.MultiSampleType = MultiSample;
+ desc.MultiSampleQuality = MultisampleQuality;
+ desc.Width = Width;
+ desc.Height = Height;
+ switch (type) {
+ case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
+ case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
+ default: break;
+ }
+
+ if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
+ /* resource_create doesn't return an error code, so check format here */
+ user_assert(CHECK_PIPE_RESOURCE_TEMPLATE(templ), D3DERR_INVALIDCALL);
+ resource = screen->resource_create(screen, &templ);
+ user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
+ if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
+ resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
+ } else {
+ resource = NULL;
+ }
+ hr = NineSurface9_new(This, NULL, resource, 0, 0, 0, &desc, &surface);
+ pipe_resource_reference(&resource, NULL);
+
+ if (SUCCEEDED(hr))
+ *ppSurface = (IDirect3DSurface9 *)surface;
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
+ Width, Height, Format,
+ MultiSample, MultisampleQuality,
+ Lockable, ppSurface, pSharedHandle);
+}
+
+HRESULT WINAPI
+NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
+ Width, Height, Format,
+ MultiSample, MultisampleQuality,
+ Discard, ppSurface, pSharedHandle);
+}
+
+HRESULT WINAPI
+NineDevice9_UpdateSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestinationSurface,
+ const POINT *pDestPoint )
+{
+ struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
+ struct NineSurface9 *src = NineSurface9(pSourceSurface);
+
+ DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
+ "pSourceRect=%p pDestPoint=%p\n", This,
+ pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
+ if (pSourceRect)
+ DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
+ pSourceRect->left, pSourceRect->top,
+ pSourceRect->right, pSourceRect->bottom);
+ if (pDestPoint)
+ DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
+
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
+ user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
+
+ return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
+}
+
+HRESULT WINAPI
+NineDevice9_UpdateTexture( struct NineDevice9 *This,
+ IDirect3DBaseTexture9 *pSourceTexture,
+ IDirect3DBaseTexture9 *pDestinationTexture )
+{
+ struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
+ struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
+ unsigned l, m;
+ unsigned last_level = dstb->base.info.last_level;
+
+ DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
+ pSourceTexture, pDestinationTexture);
+
+ user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
+
+ user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
+ /* Only the first level is updated, the others regenerated. */
+ last_level = 0;
+ } else {
+ user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
+ }
+
+ user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
+
+ /* TODO: We can restrict the update to the dirty portions of the source.
+ * Yes, this seems silly, but it's what MSDN says ...
+ */
+
+ /* Find src level that matches dst level 0: */
+ user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
+ srcb->base.info.height0 >= dstb->base.info.height0 &&
+ srcb->base.info.depth0 >= dstb->base.info.depth0,
+ D3DERR_INVALIDCALL);
+ for (m = 0; m <= srcb->base.info.last_level; ++m) {
+ unsigned w = u_minify(srcb->base.info.width0, m);
+ unsigned h = u_minify(srcb->base.info.height0, m);
+ unsigned d = u_minify(srcb->base.info.depth0, m);
+
+ if (w == dstb->base.info.width0 &&
+ h == dstb->base.info.height0 &&
+ d == dstb->base.info.depth0)
+ break;
+ }
+ user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
+
+ last_level = MIN2(last_level, srcb->base.info.last_level - m);
+
+ if (dstb->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *dst = NineTexture9(dstb);
+ struct NineTexture9 *src = NineTexture9(srcb);
+
+ for (l = 0; l <= last_level; ++l, ++m)
+ NineSurface9_CopySurface(dst->surfaces[l],
+ src->surfaces[m], NULL, NULL);
+ } else
+ if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
+ struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
+ unsigned z;
+
+ /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
+ for (z = 0; z < 6; ++z) {
+ for (l = 0; l <= last_level; ++l, ++m) {
+ NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
+ src->surfaces[m * 6 + z], NULL, NULL);
+ }
+ m -= l;
+ }
+ } else
+ if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
+ struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
+
+ for (l = 0; l <= last_level; ++l, ++m)
+ NineVolume9_CopyVolume(dst->volumes[l],
+ src->volumes[m], 0, 0, 0, NULL);
+ } else{
+ assert(!"invalid texture type");
+ }
+
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ NineBaseTexture9_GenerateMipSubLevels(dstb);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
+ IDirect3DSurface9 *pRenderTarget,
+ IDirect3DSurface9 *pDestSurface )
+{
+ struct NineSurface9 *dst = NineSurface9(pDestSurface);
+ struct NineSurface9 *src = NineSurface9(pRenderTarget);
+
+ DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
+ This, pRenderTarget, pDestSurface);
+
+ user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
+ user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
+
+ return NineSurface9_CopySurface(dst, src, NULL, NULL);
+}
+
+HRESULT WINAPI
+NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSurface9 *pDestSurface )
+{
+ DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
+ iSwapChain, pDestSurface);
+
+ user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
+ pDestSurface);
+}
+
+HRESULT WINAPI
+NineDevice9_StretchRect( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestSurface,
+ const RECT *pDestRect,
+ D3DTEXTUREFILTERTYPE Filter )
+{
+ struct pipe_screen *screen = This->screen;
+ struct pipe_context *pipe = This->pipe;
+ struct NineSurface9 *dst = NineSurface9(pDestSurface);
+ struct NineSurface9 *src = NineSurface9(pSourceSurface);
+ struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
+ struct pipe_resource *src_res = NineSurface9_GetResource(src);
+ const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
+ struct pipe_blit_info blit;
+ boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
+
+ DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
+ "pDestRect=%p Filter=%u\n",
+ This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
+ if (pSourceRect)
+ DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
+ pSourceRect->left, pSourceRect->top,
+ pSourceRect->right, pSourceRect->bottom);
+ if (pDestRect)
+ DBG("pSourceRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
+ pDestRect->right, pDestRect->bottom);
+
+ user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
+ user_assert(!zs || !pSourceRect ||
+ (pSourceRect->left == 0 &&
+ pSourceRect->top == 0 &&
+ pSourceRect->right == src->desc.Width &&
+ pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(!zs || !pDestRect ||
+ (pDestRect->left == 0 &&
+ pDestRect->top == 0 &&
+ pDestRect->right == dst->desc.Width &&
+ pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(!zs ||
+ (dst->desc.Width == src->desc.Width &&
+ dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
+ D3DERR_INVALIDCALL);
+ user_assert(!zs || dst->desc.Format == src->desc.Format,
+ D3DERR_INVALIDCALL);
+ user_assert(screen->is_format_supported(screen, src_res->format,
+ src_res->target,
+ src_res->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW),
+ D3DERR_INVALIDCALL);
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
+ src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ /* We might want to permit these, but wine thinks we shouldn't. */
+ user_assert(!pDestRect ||
+ (pDestRect->left <= pDestRect->right &&
+ pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
+ user_assert(!pSourceRect ||
+ (pSourceRect->left <= pSourceRect->right &&
+ pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
+
+ blit.dst.resource = dst_res;
+ blit.dst.level = dst->level;
+ blit.dst.box.z = dst->layer;
+ blit.dst.box.depth = 1;
+ blit.dst.format = dst_res->format;
+ if (pDestRect) {
+ flip_x = pDestRect->left > pDestRect->right;
+ if (flip_x) {
+ blit.dst.box.x = pDestRect->right;
+ blit.dst.box.width = pDestRect->left - pDestRect->right;
+ } else {
+ blit.dst.box.x = pDestRect->left;
+ blit.dst.box.width = pDestRect->right - pDestRect->left;
+ }
+ flip_y = pDestRect->top > pDestRect->bottom;
+ if (flip_y) {
+ blit.dst.box.y = pDestRect->bottom;
+ blit.dst.box.height = pDestRect->top - pDestRect->bottom;
+ } else {
+ blit.dst.box.y = pDestRect->top;
+ blit.dst.box.height = pDestRect->bottom - pDestRect->top;
+ }
+ } else {
+ blit.dst.box.x = 0;
+ blit.dst.box.y = 0;
+ blit.dst.box.width = dst->desc.Width;
+ blit.dst.box.height = dst->desc.Height;
+ }
+ blit.src.resource = src_res;
+ blit.src.level = src->level;
+ blit.src.box.z = src->layer;
+ blit.src.box.depth = 1;
+ blit.src.format = src_res->format;
+ if (pSourceRect) {
+ if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
+ blit.src.box.x = pSourceRect->right;
+ blit.src.box.width = pSourceRect->left - pSourceRect->right;
+ } else {
+ blit.src.box.x = pSourceRect->left;
+ blit.src.box.width = pSourceRect->right - pSourceRect->left;
+ }
+ if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
+ blit.src.box.y = pSourceRect->bottom;
+ blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
+ } else {
+ blit.src.box.y = pSourceRect->top;
+ blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
+ }
+ } else {
+ blit.src.box.x = flip_x ? src->desc.Width : 0;
+ blit.src.box.y = flip_y ? src->desc.Height : 0;
+ blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
+ blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
+ }
+ blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
+ blit.filter = Filter == D3DTEXF_LINEAR ?
+ PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ blit.scissor_enable = FALSE;
+
+ /* If both of a src and dst dimension are negative, flip them. */
+ if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
+ blit.dst.box.width = -blit.dst.box.width;
+ blit.src.box.width = -blit.src.box.width;
+ }
+ if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
+ blit.dst.box.height = -blit.dst.box.height;
+ blit.src.box.height = -blit.src.box.height;
+ }
+ scaled =
+ blit.dst.box.width != blit.src.box.width ||
+ blit.dst.box.height != blit.src.box.height;
+
+ user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
+ user_assert(!scaled ||
+ !NineSurface9_IsOffscreenPlain(dst) ||
+ NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
+ user_assert(!scaled ||
+ (!util_format_is_compressed(dst->base.info.format) &&
+ !util_format_is_compressed(src->base.info.format)),
+ D3DERR_INVALIDCALL);
+
+ user_warn(src == dst &&
+ u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
+
+ /* Check for clipping/clamping: */
+ {
+ struct pipe_box box;
+ int xy;
+
+ xy = u_box_clip_2d(&box, &blit.dst.box,
+ dst->desc.Width, dst->desc.Height);
+ if (xy < 0)
+ return D3D_OK;
+ if (xy == 0)
+ xy = u_box_clip_2d(&box, &blit.src.box,
+ src->desc.Width, src->desc.Height);
+ clamped = !!xy;
+ }
+
+ ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
+
+ if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
+ DBG("using pipe->blit()\n");
+ /* TODO: software scaling */
+ user_assert(screen->is_format_supported(screen, dst_res->format,
+ dst_res->target,
+ dst_res->nr_samples,
+ zs ? PIPE_BIND_DEPTH_STENCIL :
+ PIPE_BIND_RENDER_TARGET),
+ D3DERR_INVALIDCALL);
+
+ pipe->blit(pipe, &blit);
+ } else {
+ assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
+ blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
+ blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
+ blit.src.box.x + blit.src.box.width <= src->desc.Width &&
+ blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
+ blit.src.box.y + blit.src.box.height <= src->desc.Height);
+ /* Or drivers might crash ... */
+ DBG("Using resource_copy_region.\n");
+ pipe->resource_copy_region(pipe,
+ blit.dst.resource, blit.dst.level,
+ blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
+ blit.src.resource, blit.src.level,
+ &blit.src.box);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_ColorFill( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSurface,
+ const RECT *pRect,
+ D3DCOLOR color )
+{
+ struct pipe_context *pipe = This->pipe;
+ struct NineSurface9 *surf = NineSurface9(pSurface);
+ struct pipe_surface *psurf;
+ unsigned x, y, w, h;
+ union pipe_color_union rgba;
+ boolean fallback;
+
+ DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
+ pSurface, pRect, color);
+ if (pRect)
+ DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
+ pRect->right, pRect->bottom);
+
+ user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
+ NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
+
+ if (pRect) {
+ x = pRect->left;
+ y = pRect->top;
+ w = pRect->right - pRect->left;
+ h = pRect->bottom - pRect->top;
+ } else{
+ x = 0;
+ y = 0;
+ w = surf->desc.Width;
+ h = surf->desc.Height;
+ }
+ d3dcolor_to_pipe_color_union(&rgba, color);
+
+ fallback =
+ !This->screen->is_format_supported(This->screen, surf->base.info.format,
+ surf->base.info.target,
+ surf->base.info.nr_samples,
+ PIPE_BIND_RENDER_TARGET);
+ if (!fallback) {
+ psurf = NineSurface9_GetSurface(surf, 0);
+ if (!psurf)
+ fallback = TRUE;
+ }
+
+ if (!fallback) {
+ pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
+ } else {
+ D3DLOCKED_RECT lock;
+ union util_color uc;
+ HRESULT hr;
+ /* XXX: lock pRect and fix util_fill_rect */
+ hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
+ if (FAILED(hr))
+ return hr;
+ util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
+ surf->base.info.format, &uc);
+ util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
+ x, y, w, h, &uc);
+ NineSurface9_UnlockRect(surf);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
+ "ppSurface=%p pSharedHandle=%p\n", This,
+ Width, Height, d3dformat_to_string(Format), Format, Pool,
+ ppSurface, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
+ || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ /* Can be used with StretchRect and ColorFill. It's also always lockable.
+ */
+ hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
+ Format,
+ D3DMULTISAMPLE_NONE, 0,
+ TRUE,
+ ppSurface, pSharedHandle);
+ if (FAILED(hr))
+ DBG("Failed to create surface.\n");
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_SetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 *pRenderTarget )
+{
+ struct NineSurface9 *rt = NineSurface9(pRenderTarget);
+ const unsigned i = RenderTargetIndex;
+
+ DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
+ RenderTargetIndex, pRenderTarget);
+
+ user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
+ user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
+ user_assert(!pRenderTarget ||
+ rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
+
+ if (i == 0) {
+ This->state.viewport.X = 0;
+ This->state.viewport.Y = 0;
+ This->state.viewport.Width = rt->desc.Width;
+ This->state.viewport.Height = rt->desc.Height;
+ This->state.viewport.MinZ = 0.0f;
+ This->state.viewport.MaxZ = 1.0f;
+
+ This->state.scissor.minx = 0;
+ This->state.scissor.miny = 0;
+ This->state.scissor.maxx = rt->desc.Width;
+ This->state.scissor.maxy = rt->desc.Height;
+
+ This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
+ }
+
+ if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
+ nine_bind(&This->state.rt[i], pRenderTarget);
+ This->state.changed.group |= NINE_STATE_FB;
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 **ppRenderTarget )
+{
+ const unsigned i = RenderTargetIndex;
+
+ user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
+ user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
+
+ *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
+ if (!This->state.rt[i])
+ return D3DERR_NOTFOUND;
+
+ NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pNewZStencil )
+{
+ DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
+
+ if (This->state.ds != NineSurface9(pNewZStencil)) {
+ nine_bind(&This->state.ds, pNewZStencil);
+ This->state.changed.group |= NINE_STATE_FB;
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 **ppZStencilSurface )
+{
+ user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
+
+ *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
+ if (!This->state.ds)
+ return D3DERR_NOTFOUND;
+
+ NineUnknown_AddRef(NineUnknown(This->state.ds));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_BeginScene( struct NineDevice9 *This )
+{
+ DBG("This=%p\n", This);
+ user_assert(!This->in_scene, D3DERR_INVALIDCALL);
+ This->in_scene = TRUE;
+ /* Do we want to do anything else here ? */
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_EndScene( struct NineDevice9 *This )
+{
+ DBG("This=%p\n", This);
+ user_assert(This->in_scene, D3DERR_INVALIDCALL);
+ This->in_scene = FALSE;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_Clear( struct NineDevice9 *This,
+ DWORD Count,
+ const D3DRECT *pRects,
+ DWORD Flags,
+ D3DCOLOR Color,
+ float Z,
+ DWORD Stencil )
+{
+ struct pipe_context *pipe = This->pipe;
+ struct NineSurface9 *zsbuf = This->state.ds;
+ unsigned bufs = 0;
+ unsigned r, i;
+ union pipe_color_union rgba;
+ D3DRECT rect;
+
+ DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
+ This, Count, pRects, Flags, Color, Z, Stencil);
+
+ user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
+ D3DERR_INVALIDCALL);
+ user_assert(!(Flags & D3DCLEAR_STENCIL) ||
+ (zsbuf &&
+ util_format_is_depth_and_stencil(zsbuf->base.info.format)),
+ D3DERR_INVALIDCALL);
+#ifdef NINE_STRICT
+ user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
+#else
+ user_warn((pRects && !Count) || (!pRects && Count));
+ if (pRects && !Count)
+ return D3D_OK;
+ if (!pRects)
+ Count = 0;
+#endif
+
+ if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
+ if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
+ if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
+ if (!bufs)
+ return D3D_OK;
+ d3dcolor_to_pipe_color_union(&rgba, Color);
+
+ nine_update_state(This, NINE_STATE_FB);
+
+ rect.x1 = This->state.viewport.X;
+ rect.y1 = This->state.viewport.Y;
+ rect.x2 = This->state.viewport.Width + rect.x1;
+ rect.y2 = This->state.viewport.Height + rect.y1;
+
+ /* Both rectangles apply, which is weird, but that's D3D9. */
+ if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
+ rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
+ rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
+ rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
+ rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
+ }
+
+ if (Count) {
+ /* Maybe apps like to specify a large rect ? */
+ if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
+ pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
+ DBG("First rect covers viewport.\n");
+ Count = 0;
+ pRects = NULL;
+ }
+ }
+
+ if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
+ return D3D_OK;
+ if (!Count &&
+ rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
+ rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
+ /* fast path, clears everything at once */
+ DBG("fast path\n");
+ pipe->clear(pipe, bufs, &rgba, Z, Stencil);
+ return D3D_OK;
+ }
+ rect.x2 = MIN2(rect.x2, This->state.fb.width);
+ rect.y2 = MIN2(rect.y2, This->state.fb.height);
+
+ if (!Count) {
+ Count = 1;
+ pRects = &rect;
+ }
+
+ for (i = 0; (i < This->state.fb.nr_cbufs); ++i) {
+ if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET))
+ continue; /* save space, compiler should hoist this */
+ for (r = 0; r < Count; ++r) {
+ /* Don't trust users to pass these in the right order. */
+ unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
+ unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
+ unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
+ unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
+#ifndef NINE_LAX
+ /* Drop negative rectangles (like wine expects). */
+ if (pRects[r].x1 > pRects[r].x2) continue;
+ if (pRects[r].y1 > pRects[r].y2) continue;
+#endif
+
+ x1 = MAX2(x1, rect.x1);
+ y1 = MAX2(y1, rect.y1);
+ x2 = MIN2(x2, rect.x2);
+ y2 = MIN2(y2, rect.y2);
+
+ DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
+ pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba,
+ x1, y1, x2 - x1, y2 - y1);
+ }
+ }
+ if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
+ return D3D_OK;
+
+ bufs &= PIPE_CLEAR_DEPTHSTENCIL;
+
+ for (r = 0; r < Count; ++r) {
+ unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
+ unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
+ unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
+ unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
+#ifndef NINE_LAX
+ /* Drop negative rectangles. */
+ if (pRects[r].x1 > pRects[r].x2) continue;
+ if (pRects[r].y1 > pRects[r].y2) continue;
+#endif
+
+ x1 = MIN2(x1, rect.x1);
+ y1 = MIN2(y1, rect.y1);
+ x2 = MIN2(x2, rect.x2);
+ y2 = MIN2(y2, rect.y2);
+
+ pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil,
+ x1, y1, x2 - x1, y2 - y1);
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix )
+{
+ struct nine_state *state = This->update;
+ D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
+ user_assert(M, D3DERR_INVALIDCALL);
+
+ *M = *pMatrix;
+ state->ff.changed.transform[State / 32] |= 1 << (State % 32);
+ state->changed.group |= NINE_STATE_FF;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ D3DMATRIX *pMatrix )
+{
+ D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
+ user_assert(M, D3DERR_INVALIDCALL);
+ *pMatrix = *M;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_MultiplyTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix )
+{
+ struct nine_state *state = This->update;
+ D3DMATRIX T;
+ D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
+ user_assert(M, D3DERR_INVALIDCALL);
+
+ nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
+ return NineDevice9_SetTransform(This, State, &T);
+}
+
+HRESULT WINAPI
+NineDevice9_SetViewport( struct NineDevice9 *This,
+ const D3DVIEWPORT9 *pViewport )
+{
+ struct nine_state *state = This->update;
+
+ DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
+ pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
+ pViewport->MinZ, pViewport->MaxZ);
+
+ state->viewport = *pViewport;
+ state->changed.group |= NINE_STATE_VIEWPORT;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetViewport( struct NineDevice9 *This,
+ D3DVIEWPORT9 *pViewport )
+{
+ *pViewport = This->state.viewport;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetMaterial( struct NineDevice9 *This,
+ const D3DMATERIAL9 *pMaterial )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pMaterial=%p\n", This, pMaterial);
+ if (pMaterial)
+ nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
+
+ user_assert(pMaterial, E_POINTER);
+
+ state->ff.material = *pMaterial;
+ state->changed.group |= NINE_STATE_FF_MATERIAL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetMaterial( struct NineDevice9 *This,
+ D3DMATERIAL9 *pMaterial )
+{
+ user_assert(pMaterial, E_POINTER);
+ *pMaterial = This->state.ff.material;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetLight( struct NineDevice9 *This,
+ DWORD Index,
+ const D3DLIGHT9 *pLight )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
+ if (pLight)
+ nine_dump_D3DLIGHT9(DBG_FF, pLight);
+
+ user_assert(pLight, D3DERR_INVALIDCALL);
+ user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
+
+ user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
+
+ if (Index >= state->ff.num_lights) {
+ unsigned n = state->ff.num_lights;
+ unsigned N = Index + 1;
+
+ state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
+ N * sizeof(D3DLIGHT9));
+ if (!state->ff.light)
+ return E_OUTOFMEMORY;
+ state->ff.num_lights = N;
+
+ for (; n < Index; ++n)
+ state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+ }
+ state->ff.light[Index] = *pLight;
+
+ if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
+ DBG("Warning: clamping D3DLIGHT9.Theta\n");
+ state->ff.light[Index].Theta = state->ff.light[Index].Phi;
+ }
+ if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
+ pLight->Attenuation0 == 0.0f &&
+ pLight->Attenuation1 == 0.0f &&
+ pLight->Attenuation2 == 0.0f) {
+ DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
+ }
+
+ state->changed.group |= NINE_STATE_FF_LIGHTING;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetLight( struct NineDevice9 *This,
+ DWORD Index,
+ D3DLIGHT9 *pLight )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(pLight, D3DERR_INVALIDCALL);
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+ user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
+ D3DERR_INVALIDCALL);
+
+ *pLight = state->ff.light[Index];
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_LightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL Enable )
+{
+ struct nine_state *state = This->update;
+ unsigned i;
+
+ DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
+
+ if (Index >= state->ff.num_lights ||
+ state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
+ /* This should create a default light. */
+ D3DLIGHT9 light;
+ memset(&light, 0, sizeof(light));
+ light.Type = D3DLIGHT_DIRECTIONAL;
+ light.Diffuse.r = 1.0f;
+ light.Diffuse.g = 1.0f;
+ light.Diffuse.b = 1.0f;
+ light.Direction.z = 1.0f;
+ NineDevice9_SetLight(This, Index, &light);
+ }
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+
+ for (i = 0; i < state->ff.num_lights_active; ++i) {
+ if (state->ff.active_light[i] == Index)
+ break;
+ }
+
+ if (Enable) {
+ if (i < state->ff.num_lights_active)
+ return D3D_OK;
+ /* XXX wine thinks this should still succeed:
+ */
+ user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
+
+ state->ff.active_light[i] = Index;
+ state->ff.num_lights_active++;
+ } else {
+ if (i == state->ff.num_lights_active)
+ return D3D_OK;
+ --state->ff.num_lights_active;
+ for (; i < state->ff.num_lights_active; ++i)
+ state->ff.active_light[i] = state->ff.active_light[i + 1];
+ }
+ state->changed.group |= NINE_STATE_FF_LIGHTING;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetLightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL *pEnable )
+{
+ const struct nine_state *state = &This->state;
+ unsigned i;
+
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+ user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
+ D3DERR_INVALIDCALL);
+
+ for (i = 0; i < state->ff.num_lights_active; ++i)
+ if (state->ff.active_light[i] == Index)
+ break;
+ *pEnable = i != state->ff.num_lights_active;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ const float *pPlane )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Index=%u pPlane=%p(%f %f %f %f)\n", This, Index, pPlane,
+ pPlane ? pPlane[0] : 0.0f, pPlane ? pPlane[1] : 0.0f,
+ pPlane ? pPlane[2] : 0.0f, pPlane ? pPlane[3] : 0.0f);
+
+ user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
+
+ memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
+ state->changed.ucp |= 1 << Index;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ float *pPlane )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
+
+ memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p State=%u(%s) Value=%08x\n", This,
+ State, nine_d3drs_to_string(State), Value);
+
+ user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
+
+ if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
+ state->rs[State] = Value;
+ state->changed.rs[State / 32] |= 1 << (State % 32);
+ state->changed.group |= nine_render_state_group[State];
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD *pValue )
+{
+ user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
+
+ *pValue = This->state.rs[State];
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateStateBlock( struct NineDevice9 *This,
+ D3DSTATEBLOCKTYPE Type,
+ IDirect3DStateBlock9 **ppSB )
+{
+ struct NineStateBlock9 *nsb;
+ struct nine_state *dst;
+ HRESULT hr;
+ enum nine_stateblock_type type;
+ unsigned s;
+
+ DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
+
+ user_assert(Type == D3DSBT_ALL ||
+ Type == D3DSBT_VERTEXSTATE ||
+ Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
+
+ switch (Type) {
+ case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
+ case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
+ default:
+ type = NINESBT_ALL;
+ break;
+ }
+
+ hr = NineStateBlock9_new(This, &nsb, type);
+ if (FAILED(hr))
+ return hr;
+ *ppSB = (IDirect3DStateBlock9 *)nsb;
+ dst = &nsb->state;
+
+ dst->changed.group =
+ NINE_STATE_TEXTURE |
+ NINE_STATE_SAMPLER;
+
+ if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
+ dst->changed.group |=
+ NINE_STATE_FF_LIGHTING |
+ NINE_STATE_VS | NINE_STATE_VS_CONST |
+ NINE_STATE_VDECL;
+ /* TODO: texture/sampler state */
+ memcpy(dst->changed.rs,
+ nine_render_states_vertex, sizeof(dst->changed.rs));
+ nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
+ &This->range_pool);
+ dst->changed.vs_const_i = 0xffff;
+ dst->changed.vs_const_b = 0xffff;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
+ if (This->state.ff.num_lights) {
+ dst->ff.num_lights = This->state.ff.num_lights;
+ /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
+ * all currently existing lights will be captured
+ */
+ dst->ff.light = CALLOC(This->state.ff.num_lights,
+ sizeof(D3DLIGHT9));
+ if (!dst->ff.light) {
+ nine_bind(ppSB, NULL);
+ return E_OUTOFMEMORY;
+ }
+ }
+ }
+ if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
+ dst->changed.group |=
+ NINE_STATE_PS | NINE_STATE_PS_CONST;
+ /* TODO: texture/sampler state */
+ memcpy(dst->changed.rs,
+ nine_render_states_pixel, sizeof(dst->changed.rs));
+ nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
+ &This->range_pool);
+ dst->changed.ps_const_i = 0xffff;
+ dst->changed.ps_const_b = 0xffff;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ dst->changed.sampler[s] |= 0x1ffe;
+ }
+ if (Type == D3DSBT_ALL) {
+ dst->changed.group |=
+ NINE_STATE_VIEWPORT |
+ NINE_STATE_SCISSOR |
+ NINE_STATE_RASTERIZER |
+ NINE_STATE_BLEND |
+ NINE_STATE_DSA |
+ NINE_STATE_IDXBUF |
+ NINE_STATE_MATERIAL |
+ NINE_STATE_BLEND_COLOR |
+ NINE_STATE_SAMPLE_MASK;
+ memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
+ dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
+ dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
+ dst->changed.stream_freq = dst->changed.vtxbuf;
+ dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
+ dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
+ }
+ NineStateBlock9_Capture(NineStateBlock9(*ppSB));
+
+ /* TODO: fixed function state */
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_BeginStateBlock( struct NineDevice9 *This )
+{
+ HRESULT hr;
+
+ DBG("This=%p\n", This);
+
+ user_assert(!This->record, D3DERR_INVALIDCALL);
+
+ hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->record));
+
+ This->update = &This->record->state;
+ This->is_recording = TRUE;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_EndStateBlock( struct NineDevice9 *This,
+ IDirect3DStateBlock9 **ppSB )
+{
+ DBG("This=%p ppSB=%p\n", This, ppSB);
+
+ user_assert(This->record, D3DERR_INVALIDCALL);
+
+ This->update = &This->state;
+ This->is_recording = FALSE;
+
+ NineUnknown_AddRef(NineUnknown(This->record));
+ *ppSB = (IDirect3DStateBlock9 *)This->record;
+ NineUnknown_Unbind(NineUnknown(This->record));
+ This->record = NULL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetClipStatus( struct NineDevice9 *This,
+ const D3DCLIPSTATUS9 *pClipStatus )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_GetClipStatus( struct NineDevice9 *This,
+ D3DCLIPSTATUS9 *pClipStatus )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_GetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 **ppTexture )
+{
+ user_assert(Stage < This->caps.MaxSimultaneousTextures ||
+ Stage == D3DDMAPSAMPLER ||
+ (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
+ Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+ user_assert(ppTexture, D3DERR_INVALIDCALL);
+
+ if (Stage >= D3DDMAPSAMPLER)
+ Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
+
+ if (This->state.texture[Stage])
+ NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 *pTexture )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
+
+ user_assert(Stage < This->caps.MaxSimultaneousTextures ||
+ Stage == D3DDMAPSAMPLER ||
+ (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
+ Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Stage >= D3DDMAPSAMPLER)
+ Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ if (!This->is_recording) {
+ struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
+ struct NineBaseTexture9 *old = state->texture[Stage];
+ if (old == tex)
+ return D3D_OK;
+
+ state->samplers_shadow &= ~(1 << Stage);
+ if (tex) {
+ state->samplers_shadow |= tex->shadow << Stage;
+
+ if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
+ list_add(&tex->list, &This->update_textures);
+
+ tex->bind_count++;
+ }
+ if (old)
+ old->bind_count--;
+ }
+ nine_bind(&state->texture[Stage], pTexture);
+
+ state->changed.texture |= 1 << Stage;
+ state->changed.group |= NINE_STATE_TEXTURE;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD *pValue )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+
+ *pValue = state->ff.tex_stage[Stage][Type];
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
+ nine_dump_D3DTSS_value(DBG_FF, Type, Value);
+
+ user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+
+ state->ff.tex_stage[Stage][Type] = Value;
+
+ state->changed.group |= NINE_STATE_FF_PSSTAGES;
+ state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD *pValue )
+{
+ user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
+ Sampler == D3DDMAPSAMPLER ||
+ (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
+ Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ *pValue = This->state.samp[Sampler][Type];
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
+ Sampler, nine_D3DSAMP_to_str(Type), Value);
+
+ user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
+ Sampler == D3DDMAPSAMPLER ||
+ (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
+ Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ state->samp[Sampler][Type] = Value;
+ state->changed.group |= NINE_STATE_SAMPLER;
+ state->changed.sampler[Sampler] |= 1 << Type;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_ValidateDevice( struct NineDevice9 *This,
+ DWORD *pNumPasses )
+{
+ const struct nine_state *state = &This->state;
+ unsigned i;
+ unsigned w = 0, h = 0;
+
+ DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
+
+ for (i = 0; i < Elements(state->samp); ++i) {
+ if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
+ state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
+ return D3DERR_UNSUPPORTEDTEXTUREFILTER;
+ }
+
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ if (!state->rt[i])
+ continue;
+ if (w == 0) {
+ w = state->rt[i]->desc.Width;
+ h = state->rt[i]->desc.Height;
+ } else
+ if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
+ return D3DERR_CONFLICTINGRENDERSTATE;
+ }
+ }
+ if (state->ds &&
+ (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
+ if (w != 0 &&
+ (state->ds->desc.Width != w || state->ds->desc.Height != h))
+ return D3DERR_CONFLICTINGRENDERSTATE;
+ }
+
+ if (pNumPasses)
+ *pNumPasses = 1;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ const PALETTEENTRY *pEntries )
+{
+ STUB(D3D_OK); /* like wine */
+}
+
+HRESULT WINAPI
+NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ PALETTEENTRY *pEntries )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT PaletteNumber )
+{
+ STUB(D3D_OK); /* like wine */
+}
+
+HRESULT WINAPI
+NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT *PaletteNumber )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_SetScissorRect( struct NineDevice9 *This,
+ const RECT *pRect )
+{
+ struct nine_state *state = This->update;
+
+ DBG("x=(%u..%u) y=(%u..%u)\n",
+ pRect->left, pRect->top, pRect->right, pRect->bottom);
+
+ state->scissor.minx = pRect->left;
+ state->scissor.miny = pRect->top;
+ state->scissor.maxx = pRect->right;
+ state->scissor.maxy = pRect->bottom;
+
+ state->changed.group |= NINE_STATE_SCISSOR;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetScissorRect( struct NineDevice9 *This,
+ RECT *pRect )
+{
+ pRect->left = This->state.scissor.minx;
+ pRect->top = This->state.scissor.miny;
+ pRect->right = This->state.scissor.maxx;
+ pRect->bottom = This->state.scissor.maxy;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
+ BOOL bSoftware )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+BOOL WINAPI
+NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
+{
+ return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
+}
+
+HRESULT WINAPI
+NineDevice9_SetNPatchMode( struct NineDevice9 *This,
+ float nSegments )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+float WINAPI
+NineDevice9_GetNPatchMode( struct NineDevice9 *This )
+{
+ STUB(0);
+}
+
+static INLINE void
+init_draw_info(struct pipe_draw_info *info,
+ struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
+{
+ info->mode = d3dprimitivetype_to_pipe_prim(type);
+ info->count = prim_count_to_vertex_count(type, count);
+ info->start_instance = 0;
+ info->instance_count = 1;
+ if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
+ info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
+ info->primitive_restart = FALSE;
+ info->restart_index = 0;
+ info->count_from_stream_output = NULL;
+ info->indirect = NULL;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount )
+{
+ struct pipe_draw_info info;
+
+ DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
+ This, PrimitiveType, StartVertex, PrimitiveCount);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = FALSE;
+ info.start = StartVertex;
+ info.index_bias = 0;
+ info.min_index = info.start;
+ info.max_index = info.count - 1;
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount )
+{
+ struct pipe_draw_info info;
+
+ DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
+ "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
+ This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
+ StartIndex, PrimitiveCount);
+
+ user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
+ user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = TRUE;
+ info.start = StartIndex;
+ info.index_bias = BaseVertexIndex;
+ /* These don't include index bias: */
+ info.min_index = MinVertexIndex;
+ info.max_index = MinVertexIndex + NumVertices - 1;
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride )
+{
+ struct pipe_vertex_buffer vtxbuf;
+ struct pipe_draw_info info;
+
+ DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
+ This, PrimitiveType, PrimitiveCount,
+ pVertexStreamZeroData, VertexStreamZeroStride);
+
+ user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
+ D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = FALSE;
+ info.start = 0;
+ info.index_bias = 0;
+ info.min_index = 0;
+ info.max_index = info.count - 1;
+
+ vtxbuf.stride = VertexStreamZeroStride;
+ vtxbuf.buffer_offset = 0;
+ vtxbuf.buffer = NULL;
+ vtxbuf.user_buffer = pVertexStreamZeroData;
+
+ if (!This->driver_caps.user_vbufs)
+ u_upload_data(This->upload,
+ 0,
+ (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
+ vtxbuf.user_buffer,
+ &vtxbuf.buffer_offset,
+ &vtxbuf.buffer);
+
+ This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ NineDevice9_PauseRecording(This);
+ NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
+ NineDevice9_ResumeRecording(This);
+
+ pipe_resource_reference(&vtxbuf.buffer, NULL);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ const void *pIndexData,
+ D3DFORMAT IndexDataFormat,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride )
+{
+ struct pipe_draw_info info;
+ struct pipe_vertex_buffer vbuf;
+ struct pipe_index_buffer ibuf;
+
+ DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
+ "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
+ "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
+ This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
+ pIndexData, IndexDataFormat,
+ pVertexStreamZeroData, VertexStreamZeroStride);
+
+ user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
+ user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
+ user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
+ IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = TRUE;
+ info.start = 0;
+ info.index_bias = 0;
+ info.min_index = MinVertexIndex;
+ info.max_index = MinVertexIndex + NumVertices - 1;
+
+ vbuf.stride = VertexStreamZeroStride;
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = NULL;
+ vbuf.user_buffer = pVertexStreamZeroData;
+
+ ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
+ ibuf.offset = 0;
+ ibuf.buffer = NULL;
+ ibuf.user_buffer = pIndexData;
+
+ if (!This->driver_caps.user_vbufs) {
+ const unsigned base = info.min_index * VertexStreamZeroStride;
+ u_upload_data(This->upload,
+ base,
+ (info.max_index -
+ info.min_index + 1) * VertexStreamZeroStride, /* XXX */
+ (const uint8_t *)vbuf.user_buffer + base,
+ &vbuf.buffer_offset,
+ &vbuf.buffer);
+ /* Won't be used: */
+ vbuf.buffer_offset -= base;
+ }
+ if (!This->driver_caps.user_ibufs)
+ u_upload_data(This->upload,
+ 0,
+ info.count * ibuf.index_size,
+ ibuf.user_buffer,
+ &ibuf.offset,
+ &ibuf.buffer);
+
+ This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
+ This->pipe->set_index_buffer(This->pipe, &ibuf);
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ pipe_resource_reference(&vbuf.buffer, NULL);
+ pipe_resource_reference(&ibuf.buffer, NULL);
+
+ NineDevice9_PauseRecording(This);
+ NineDevice9_SetIndices(This, NULL);
+ NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
+ NineDevice9_ResumeRecording(This);
+
+ return D3D_OK;
+}
+
+/* TODO: Write to pDestBuffer directly if vertex declaration contains
+ * only f32 formats.
+ */
+HRESULT WINAPI
+NineDevice9_ProcessVertices( struct NineDevice9 *This,
+ UINT SrcStartIndex,
+ UINT DestIndex,
+ UINT VertexCount,
+ IDirect3DVertexBuffer9 *pDestBuffer,
+ IDirect3DVertexDeclaration9 *pVertexDecl,
+ DWORD Flags )
+{
+ struct pipe_screen *screen = This->screen;
+ struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
+ struct NineVertexShader9 *vs;
+ struct pipe_resource *resource;
+ struct pipe_stream_output_target *target;
+ struct pipe_draw_info draw;
+ HRESULT hr;
+ unsigned buffer_offset, buffer_size;
+
+ if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
+ STUB(D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ /* TODO: Create shader with stream output. */
+ STUB(D3DERR_INVALIDCALL);
+ struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
+
+ vs = This->state.vs ? This->state.vs : This->ff.vs;
+
+ buffer_size = VertexCount * vs->so->stride[0];
+ if (1) {
+ struct pipe_resource templ;
+
+ templ.target = PIPE_BUFFER;
+ templ.format = PIPE_FORMAT_R8_UNORM;
+ templ.width0 = buffer_size;
+ templ.flags = 0;
+ templ.bind = PIPE_BIND_STREAM_OUTPUT;
+ templ.usage = PIPE_USAGE_STREAM;
+ templ.height0 = templ.depth0 = templ.array_size = 1;
+ templ.last_level = templ.nr_samples = 0;
+
+ resource = This->screen->resource_create(This->screen, &templ);
+ if (!resource)
+ return E_OUTOFMEMORY;
+ buffer_offset = 0;
+ } else {
+ /* SO matches vertex declaration */
+ resource = dst->base.resource;
+ buffer_offset = DestIndex * vs->so->stride[0];
+ }
+ target = This->pipe->create_stream_output_target(This->pipe, resource,
+ buffer_offset,
+ buffer_size);
+ if (!target) {
+ pipe_resource_reference(&resource, NULL);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+
+ if (!vdecl) {
+ hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
+ if (FAILED(hr))
+ goto out;
+ }
+
+ init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
+ draw.instance_count = 1;
+ draw.indexed = FALSE;
+ draw.start = SrcStartIndex;
+ draw.index_bias = 0;
+ draw.min_index = SrcStartIndex;
+ draw.max_index = SrcStartIndex + VertexCount - 1;
+
+ This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
+ This->pipe->draw_vbo(This->pipe, &draw);
+ This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
+ This->pipe->stream_output_target_destroy(This->pipe, target);
+
+ hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
+ dst, DestIndex, VertexCount,
+ resource, vs->so);
+out:
+ pipe_resource_reference(&resource, NULL);
+ if (!pVertexDecl)
+ NineUnknown_Release(NineUnknown(vdecl));
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
+ const D3DVERTEXELEMENT9 *pVertexElements,
+ IDirect3DVertexDeclaration9 **ppDecl )
+{
+ struct NineVertexDeclaration9 *vdecl;
+
+ HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
+ if (SUCCEEDED(hr))
+ *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 *pDecl )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pDecl=%p\n", This, pDecl);
+
+ if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
+ return D3D_OK;
+ nine_bind(&state->vdecl, pDecl);
+
+ state->changed.group |= NINE_STATE_VDECL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 **ppDecl )
+{
+ user_assert(ppDecl, D3DERR_INVALIDCALL);
+
+ *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
+ if (*ppDecl)
+ NineUnknown_AddRef(NineUnknown(*ppDecl));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetFVF( struct NineDevice9 *This,
+ DWORD FVF )
+{
+ struct NineVertexDeclaration9 *vdecl;
+ HRESULT hr;
+
+ DBG("FVF = %08x\n", FVF);
+ if (!FVF)
+ return D3D_OK; /* like wine */
+
+ vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
+ if (!vdecl) {
+ hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
+ if (FAILED(hr))
+ return hr;
+ vdecl->fvf = FVF;
+ util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
+ NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
+ }
+ return NineDevice9_SetVertexDeclaration(
+ This, (IDirect3DVertexDeclaration9 *)vdecl);
+}
+
+HRESULT WINAPI
+NineDevice9_GetFVF( struct NineDevice9 *This,
+ DWORD *pFVF )
+{
+ *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVertexShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DVertexShader9 **ppShader )
+{
+ struct NineVertexShader9 *vs;
+ HRESULT hr;
+
+ hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
+ if (FAILED(hr))
+ return hr;
+ *ppShader = (IDirect3DVertexShader9 *)vs;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 *pShader )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pShader=%p\n", This, pShader);
+
+ nine_bind(&state->vs, pShader);
+
+ state->changed.group |= NINE_STATE_VS;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 **ppShader )
+{
+ user_assert(ppShader, D3DERR_INVALIDCALL);
+ nine_reference_set(ppShader, This->state.vs);
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
+ This, StartRegister, pConstantData, Vector4fCount);
+
+ user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+
+ if (!Vector4fCount)
+ return D3D_OK;
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->vs_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ nine_ranges_insert(&state->changed.vs_const_f,
+ StartRegister, StartRegister + Vector4fCount,
+ &This->range_pool);
+
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_f[StartRegister * 4],
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
+ This, StartRegister, pConstantData, Vector4iCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->vs_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+
+ state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
+ This, StartRegister, pConstantData, BoolCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->vs_const_b[StartRegister],
+ pConstantData,
+ BoolCount * sizeof(state->vs_const_b[0]));
+
+ state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_b[StartRegister],
+ BoolCount * sizeof(state->vs_const_b[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 *pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride )
+{
+ struct nine_state *state = This->update;
+ struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
+ const unsigned i = StreamNumber;
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
+
+ if (likely(!This->is_recording)) {
+ if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
+ state->vtxbuf[i].stride == Stride &&
+ state->vtxbuf[i].buffer_offset == OffsetInBytes)
+ return D3D_OK;
+ }
+ nine_bind(&state->stream[i], pStreamData);
+
+ state->changed.vtxbuf |= 1 << StreamNumber;
+
+ if (pStreamData) {
+ state->vtxbuf[i].stride = Stride;
+ state->vtxbuf[i].buffer_offset = OffsetInBytes;
+ }
+ state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 **ppStreamData,
+ UINT *pOffsetInBytes,
+ UINT *pStride )
+{
+ const struct nine_state *state = &This->state;
+ const unsigned i = StreamNumber;
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(ppStreamData, D3DERR_INVALIDCALL);
+
+ nine_reference_set(ppStreamData, state->stream[i]);
+ *pStride = state->vtxbuf[i].stride;
+ *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT Setting )
+{
+ struct nine_state *state = This->update;
+ /* const UINT freq = Setting & 0x7FFFFF; */
+
+ DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
+ StreamNumber, Setting);
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
+ D3DERR_INVALIDCALL);
+ user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
+ (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
+ user_assert(Setting, D3DERR_INVALIDCALL);
+
+ state->stream_freq[StreamNumber] = Setting;
+
+ if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
+ state->stream_instancedata_mask |= 1 << StreamNumber;
+ else
+ state->stream_instancedata_mask &= ~(1 << StreamNumber);
+
+ state->changed.stream_freq |= 1 << StreamNumber;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT *pSetting )
+{
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ *pSetting = This->state.stream_freq[StreamNumber];
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 *pIndexData )
+{
+ struct nine_state *state = This->update;
+
+ if (likely(!This->is_recording))
+ if (state->idxbuf == NineIndexBuffer9(pIndexData))
+ return D3D_OK;
+ nine_bind(&state->idxbuf, pIndexData);
+
+ state->changed.group |= NINE_STATE_IDXBUF;
+
+ return D3D_OK;
+}
+
+/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
+ * here because it's an argument passed to the Draw calls.
+ */
+HRESULT WINAPI
+NineDevice9_GetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 **ppIndexData /*,
+ UINT *pBaseVertexIndex */ )
+{
+ user_assert(ppIndexData, D3DERR_INVALIDCALL);
+ nine_reference_set(ppIndexData, This->state.idxbuf);
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreatePixelShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DPixelShader9 **ppShader )
+{
+ struct NinePixelShader9 *ps;
+ HRESULT hr;
+
+ hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
+ if (FAILED(hr))
+ return hr;
+ *ppShader = (IDirect3DPixelShader9 *)ps;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 *pShader )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pShader=%p\n", This, pShader);
+
+ nine_bind(&state->ps, pShader);
+
+ state->changed.group |= NINE_STATE_PS;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 **ppShader )
+{
+ user_assert(ppShader, D3DERR_INVALIDCALL);
+ nine_reference_set(ppShader, This->state.ps);
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
+ This, StartRegister, pConstantData, Vector4fCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+
+ if (!Vector4fCount)
+ return D3D_OK;
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->ps_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ nine_ranges_insert(&state->changed.ps_const_f,
+ StartRegister, StartRegister + Vector4fCount,
+ &This->range_pool);
+
+ state->changed.group |= NINE_STATE_PS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_f[StartRegister * 4],
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
+ This, StartRegister, pConstantData, Vector4iCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->ps_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+
+ state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_PS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
+ This, StartRegister, pConstantData, BoolCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->ps_const_b[StartRegister],
+ pConstantData,
+ BoolCount * sizeof(state->ps_const_b[0]));
+
+ state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_PS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_b[StartRegister],
+ BoolCount * sizeof(state->ps_const_b[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawRectPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DRECTPATCH_INFO *pRectPatchInfo )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_DrawTriPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DTRIPATCH_INFO *pTriPatchInfo )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_DeletePatch( struct NineDevice9 *This,
+ UINT Handle )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_CreateQuery( struct NineDevice9 *This,
+ D3DQUERYTYPE Type,
+ IDirect3DQuery9 **ppQuery )
+{
+ struct NineQuery9 *query;
+ HRESULT hr;
+
+ if (!ppQuery)
+ return nine_is_query_supported(Type);
+
+ hr = NineQuery9_new(This, &query, Type);
+ if (FAILED(hr))
+ return hr;
+ *ppQuery = (IDirect3DQuery9 *)query;
+ return D3D_OK;
+}
+
+IDirect3DDevice9Vtbl NineDevice9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineDevice9_TestCooperativeLevel,
+ (void *)NineDevice9_GetAvailableTextureMem,
+ (void *)NineDevice9_EvictManagedResources,
+ (void *)NineDevice9_GetDirect3D,
+ (void *)NineDevice9_GetDeviceCaps,
+ (void *)NineDevice9_GetDisplayMode,
+ (void *)NineDevice9_GetCreationParameters,
+ (void *)NineDevice9_SetCursorProperties,
+ (void *)NineDevice9_SetCursorPosition,
+ (void *)NineDevice9_ShowCursor,
+ (void *)NineDevice9_CreateAdditionalSwapChain,
+ (void *)NineDevice9_GetSwapChain,
+ (void *)NineDevice9_GetNumberOfSwapChains,
+ (void *)NineDevice9_Reset,
+ (void *)NineDevice9_Present,
+ (void *)NineDevice9_GetBackBuffer,
+ (void *)NineDevice9_GetRasterStatus,
+ (void *)NineDevice9_SetDialogBoxMode,
+ (void *)NineDevice9_SetGammaRamp,
+ (void *)NineDevice9_GetGammaRamp,
+ (void *)NineDevice9_CreateTexture,
+ (void *)NineDevice9_CreateVolumeTexture,
+ (void *)NineDevice9_CreateCubeTexture,
+ (void *)NineDevice9_CreateVertexBuffer,
+ (void *)NineDevice9_CreateIndexBuffer,
+ (void *)NineDevice9_CreateRenderTarget,
+ (void *)NineDevice9_CreateDepthStencilSurface,
+ (void *)NineDevice9_UpdateSurface,
+ (void *)NineDevice9_UpdateTexture,
+ (void *)NineDevice9_GetRenderTargetData,
+ (void *)NineDevice9_GetFrontBufferData,
+ (void *)NineDevice9_StretchRect,
+ (void *)NineDevice9_ColorFill,
+ (void *)NineDevice9_CreateOffscreenPlainSurface,
+ (void *)NineDevice9_SetRenderTarget,
+ (void *)NineDevice9_GetRenderTarget,
+ (void *)NineDevice9_SetDepthStencilSurface,
+ (void *)NineDevice9_GetDepthStencilSurface,
+ (void *)NineDevice9_BeginScene,
+ (void *)NineDevice9_EndScene,
+ (void *)NineDevice9_Clear,
+ (void *)NineDevice9_SetTransform,
+ (void *)NineDevice9_GetTransform,
+ (void *)NineDevice9_MultiplyTransform,
+ (void *)NineDevice9_SetViewport,
+ (void *)NineDevice9_GetViewport,
+ (void *)NineDevice9_SetMaterial,
+ (void *)NineDevice9_GetMaterial,
+ (void *)NineDevice9_SetLight,
+ (void *)NineDevice9_GetLight,
+ (void *)NineDevice9_LightEnable,
+ (void *)NineDevice9_GetLightEnable,
+ (void *)NineDevice9_SetClipPlane,
+ (void *)NineDevice9_GetClipPlane,
+ (void *)NineDevice9_SetRenderState,
+ (void *)NineDevice9_GetRenderState,
+ (void *)NineDevice9_CreateStateBlock,
+ (void *)NineDevice9_BeginStateBlock,
+ (void *)NineDevice9_EndStateBlock,
+ (void *)NineDevice9_SetClipStatus,
+ (void *)NineDevice9_GetClipStatus,
+ (void *)NineDevice9_GetTexture,
+ (void *)NineDevice9_SetTexture,
+ (void *)NineDevice9_GetTextureStageState,
+ (void *)NineDevice9_SetTextureStageState,
+ (void *)NineDevice9_GetSamplerState,
+ (void *)NineDevice9_SetSamplerState,
+ (void *)NineDevice9_ValidateDevice,
+ (void *)NineDevice9_SetPaletteEntries,
+ (void *)NineDevice9_GetPaletteEntries,
+ (void *)NineDevice9_SetCurrentTexturePalette,
+ (void *)NineDevice9_GetCurrentTexturePalette,
+ (void *)NineDevice9_SetScissorRect,
+ (void *)NineDevice9_GetScissorRect,
+ (void *)NineDevice9_SetSoftwareVertexProcessing,
+ (void *)NineDevice9_GetSoftwareVertexProcessing,
+ (void *)NineDevice9_SetNPatchMode,
+ (void *)NineDevice9_GetNPatchMode,
+ (void *)NineDevice9_DrawPrimitive,
+ (void *)NineDevice9_DrawIndexedPrimitive,
+ (void *)NineDevice9_DrawPrimitiveUP,
+ (void *)NineDevice9_DrawIndexedPrimitiveUP,
+ (void *)NineDevice9_ProcessVertices,
+ (void *)NineDevice9_CreateVertexDeclaration,
+ (void *)NineDevice9_SetVertexDeclaration,
+ (void *)NineDevice9_GetVertexDeclaration,
+ (void *)NineDevice9_SetFVF,
+ (void *)NineDevice9_GetFVF,
+ (void *)NineDevice9_CreateVertexShader,
+ (void *)NineDevice9_SetVertexShader,
+ (void *)NineDevice9_GetVertexShader,
+ (void *)NineDevice9_SetVertexShaderConstantF,
+ (void *)NineDevice9_GetVertexShaderConstantF,
+ (void *)NineDevice9_SetVertexShaderConstantI,
+ (void *)NineDevice9_GetVertexShaderConstantI,
+ (void *)NineDevice9_SetVertexShaderConstantB,
+ (void *)NineDevice9_GetVertexShaderConstantB,
+ (void *)NineDevice9_SetStreamSource,
+ (void *)NineDevice9_GetStreamSource,
+ (void *)NineDevice9_SetStreamSourceFreq,
+ (void *)NineDevice9_GetStreamSourceFreq,
+ (void *)NineDevice9_SetIndices,
+ (void *)NineDevice9_GetIndices,
+ (void *)NineDevice9_CreatePixelShader,
+ (void *)NineDevice9_SetPixelShader,
+ (void *)NineDevice9_GetPixelShader,
+ (void *)NineDevice9_SetPixelShaderConstantF,
+ (void *)NineDevice9_GetPixelShaderConstantF,
+ (void *)NineDevice9_SetPixelShaderConstantI,
+ (void *)NineDevice9_GetPixelShaderConstantI,
+ (void *)NineDevice9_SetPixelShaderConstantB,
+ (void *)NineDevice9_GetPixelShaderConstantB,
+ (void *)NineDevice9_DrawRectPatch,
+ (void *)NineDevice9_DrawTriPatch,
+ (void *)NineDevice9_DeletePatch,
+ (void *)NineDevice9_CreateQuery
+};
+
+static const GUID *NineDevice9_IIDs[] = {
+ &IID_IDirect3DDevice9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineDevice9_new( struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ struct NineDevice9 **ppOut )
+{
+ BOOL lock;
+ lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
+
+ NINE_NEW(Device9, ppOut, lock, /* args */
+ pScreen, pCreationParameters, pCaps,
+ pPresentationParameters, pD3D9, pPresentationGroup, pCTX);
+}
diff --git a/src/gallium/state_trackers/nine/device9.h b/src/gallium/state_trackers/nine/device9.h
new file mode 100644
index 0000000000000..9dc248e64fbd5
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9.h
@@ -0,0 +1,801 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_DEVICE9_H_
+#define _NINE_DEVICE9_H_
+
+#include "d3dadapter/d3dadapter9.h"
+
+#include "iunknown.h"
+#include "adapter9.h"
+
+#include "nine_helpers.h"
+#include "nine_state.h"
+
+struct gen_mipmap_state;
+struct util_hash_table;
+struct pipe_screen;
+struct pipe_context;
+struct cso_context;
+struct hud_context;
+struct u_upload_mgr;
+
+struct NineSwapChain9;
+struct NineStateBlock9;
+
+#include "util/u_double_list.h"
+
+struct NineDevice9
+{
+ struct NineUnknown base;
+ boolean ex;
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode;
+
+ /* G3D context */
+ struct pipe_screen *screen;
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+
+ /* creation parameters */
+ D3DCAPS9 caps;
+ D3DDEVICE_CREATION_PARAMETERS params;
+ IDirect3D9 *d3d9;
+
+ /* swapchain stuff */
+ ID3DPresentGroup *present;
+ struct NineSwapChain9 **swapchains;
+ unsigned nswapchains;
+
+ struct NineStateBlock9 *record;
+ struct nine_state *update; /* state to update (&state / &record->state) */
+ struct nine_state state; /* device state */
+
+ struct list_head update_textures;
+
+ boolean is_recording;
+ boolean in_scene;
+
+ boolean prefer_user_constbuf;
+
+ struct pipe_resource *constbuf_vs;
+ struct pipe_resource *constbuf_ps;
+ uint16_t max_vs_const_f;
+ uint16_t max_ps_const_f;
+ uint32_t vs_bool_true;
+ uint32_t ps_bool_true;
+
+ struct gen_mipmap_state *gen_mipmap;
+
+ struct {
+ struct util_hash_table *ht_vs;
+ struct util_hash_table *ht_ps;
+ struct NineVertexShader9 *vs;
+ struct NinePixelShader9 *ps;
+ unsigned num_vs;
+ unsigned num_ps;
+ float *vs_const;
+ float *ps_const;
+
+ struct util_hash_table *ht_fvf;
+ } ff;
+
+ struct {
+ struct pipe_resource *image;
+ unsigned w;
+ unsigned h;
+ POINT hotspot; /* -1, -1 if no cursor image set */
+ POINT pos;
+ BOOL visible;
+ boolean software;
+ } cursor;
+
+ struct {
+ boolean user_vbufs;
+ boolean user_ibufs;
+ boolean window_space_position_support;
+ } driver_caps;
+
+ struct u_upload_mgr *upload;
+
+ struct nine_range_pool range_pool;
+
+ struct hud_context *hud; /* NULL if hud is disabled */
+};
+static INLINE struct NineDevice9 *
+NineDevice9( void *data )
+{
+ return (struct NineDevice9 *)data;
+}
+
+HRESULT
+NineDevice9_new( struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ struct NineDevice9 **ppOut );
+
+HRESULT
+NineDevice9_ctor( struct NineDevice9 *This,
+ struct NineUnknownParams *pParams,
+ struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX );
+
+void
+NineDevice9_dtor( struct NineDevice9 *This );
+
+/*** Nine private ***/
+
+struct pipe_screen *
+NineDevice9_GetScreen( struct NineDevice9 *This );
+
+struct pipe_context *
+NineDevice9_GetPipe( struct NineDevice9 *This );
+
+struct cso_context *
+NineDevice9_GetCSO( struct NineDevice9 *This );
+
+const D3DCAPS9 *
+NineDevice9_GetCaps( struct NineDevice9 *This );
+
+/* Mask: 0x1 = constant buffers, 0x2 = stipple */
+void
+NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask );
+
+/*** Direct3D public ***/
+
+HRESULT WINAPI
+NineDevice9_TestCooperativeLevel( struct NineDevice9 *This );
+
+UINT WINAPI
+NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_EvictManagedResources( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_GetDirect3D( struct NineDevice9 *This,
+ IDirect3D9 **ppD3D9 );
+
+HRESULT WINAPI
+NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
+ D3DCAPS9 *pCaps );
+
+HRESULT WINAPI
+NineDevice9_GetDisplayMode( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DDISPLAYMODE *pMode );
+
+HRESULT WINAPI
+NineDevice9_GetCreationParameters( struct NineDevice9 *This,
+ D3DDEVICE_CREATION_PARAMETERS *pParameters );
+
+HRESULT WINAPI
+NineDevice9_SetCursorProperties( struct NineDevice9 *This,
+ UINT XHotSpot,
+ UINT YHotSpot,
+ IDirect3DSurface9 *pCursorBitmap );
+
+void WINAPI
+NineDevice9_SetCursorPosition( struct NineDevice9 *This,
+ int X,
+ int Y,
+ DWORD Flags );
+
+BOOL WINAPI
+NineDevice9_ShowCursor( struct NineDevice9 *This,
+ BOOL bShow );
+
+HRESULT WINAPI
+NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3DSwapChain9 **pSwapChain );
+
+HRESULT WINAPI
+NineDevice9_GetSwapChain( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSwapChain9 **pSwapChain );
+
+UINT WINAPI
+NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_Reset( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters );
+
+HRESULT WINAPI
+NineDevice9_Present( struct NineDevice9 *This,
+ const RECT *pSourceRect,
+ const RECT *pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion );
+
+HRESULT WINAPI
+NineDevice9_GetBackBuffer( struct NineDevice9 *This,
+ UINT iSwapChain,
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9 **ppBackBuffer );
+
+HRESULT WINAPI
+NineDevice9_GetRasterStatus( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DRASTER_STATUS *pRasterStatus );
+
+HRESULT WINAPI
+NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
+ BOOL bEnableDialogs );
+
+void WINAPI
+NineDevice9_SetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ DWORD Flags,
+ const D3DGAMMARAMP *pRamp );
+
+void WINAPI
+NineDevice9_GetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DGAMMARAMP *pRamp );
+
+HRESULT WINAPI
+NineDevice9_CreateTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DTexture9 **ppTexture,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DVolumeTexture9 **ppVolumeTexture,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
+ UINT EdgeLength,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DCubeTexture9 **ppCubeTexture,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ DWORD FVF,
+ D3DPOOL Pool,
+ IDirect3DVertexBuffer9 **ppVertexBuffer,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DIndexBuffer9 **ppIndexBuffer,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_UpdateSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestinationSurface,
+ const POINT *pDestPoint );
+
+HRESULT WINAPI
+NineDevice9_UpdateTexture( struct NineDevice9 *This,
+ IDirect3DBaseTexture9 *pSourceTexture,
+ IDirect3DBaseTexture9 *pDestinationTexture );
+
+HRESULT WINAPI
+NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
+ IDirect3DSurface9 *pRenderTarget,
+ IDirect3DSurface9 *pDestSurface );
+
+HRESULT WINAPI
+NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSurface9 *pDestSurface );
+
+HRESULT WINAPI
+NineDevice9_StretchRect( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestSurface,
+ const RECT *pDestRect,
+ D3DTEXTUREFILTERTYPE Filter );
+
+HRESULT WINAPI
+NineDevice9_ColorFill( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSurface,
+ const RECT *pRect,
+ D3DCOLOR color );
+
+HRESULT WINAPI
+NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle );
+
+HRESULT WINAPI
+NineDevice9_SetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 *pRenderTarget );
+
+HRESULT WINAPI
+NineDevice9_GetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 **ppRenderTarget );
+
+HRESULT WINAPI
+NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pNewZStencil );
+
+HRESULT WINAPI
+NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 **ppZStencilSurface );
+
+HRESULT WINAPI
+NineDevice9_BeginScene( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_EndScene( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_Clear( struct NineDevice9 *This,
+ DWORD Count,
+ const D3DRECT *pRects,
+ DWORD Flags,
+ D3DCOLOR Color,
+ float Z,
+ DWORD Stencil );
+
+HRESULT WINAPI
+NineDevice9_SetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix );
+
+HRESULT WINAPI
+NineDevice9_GetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ D3DMATRIX *pMatrix );
+
+HRESULT WINAPI
+NineDevice9_MultiplyTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix );
+
+HRESULT WINAPI
+NineDevice9_SetViewport( struct NineDevice9 *This,
+ const D3DVIEWPORT9 *pViewport );
+
+HRESULT WINAPI
+NineDevice9_GetViewport( struct NineDevice9 *This,
+ D3DVIEWPORT9 *pViewport );
+
+HRESULT WINAPI
+NineDevice9_SetMaterial( struct NineDevice9 *This,
+ const D3DMATERIAL9 *pMaterial );
+
+HRESULT WINAPI
+NineDevice9_GetMaterial( struct NineDevice9 *This,
+ D3DMATERIAL9 *pMaterial );
+
+HRESULT WINAPI
+NineDevice9_SetLight( struct NineDevice9 *This,
+ DWORD Index,
+ const D3DLIGHT9 *pLight );
+
+HRESULT WINAPI
+NineDevice9_GetLight( struct NineDevice9 *This,
+ DWORD Index,
+ D3DLIGHT9 *pLight );
+
+HRESULT WINAPI
+NineDevice9_LightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL Enable );
+
+HRESULT WINAPI
+NineDevice9_GetLightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL *pEnable );
+
+HRESULT WINAPI
+NineDevice9_SetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ const float *pPlane );
+
+HRESULT WINAPI
+NineDevice9_GetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ float *pPlane );
+
+HRESULT WINAPI
+NineDevice9_SetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD Value );
+
+HRESULT WINAPI
+NineDevice9_GetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD *pValue );
+
+HRESULT WINAPI
+NineDevice9_CreateStateBlock( struct NineDevice9 *This,
+ D3DSTATEBLOCKTYPE Type,
+ IDirect3DStateBlock9 **ppSB );
+
+HRESULT WINAPI
+NineDevice9_BeginStateBlock( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_EndStateBlock( struct NineDevice9 *This,
+ IDirect3DStateBlock9 **ppSB );
+
+HRESULT WINAPI
+NineDevice9_SetClipStatus( struct NineDevice9 *This,
+ const D3DCLIPSTATUS9 *pClipStatus );
+
+HRESULT WINAPI
+NineDevice9_GetClipStatus( struct NineDevice9 *This,
+ D3DCLIPSTATUS9 *pClipStatus );
+
+HRESULT WINAPI
+NineDevice9_GetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 **ppTexture );
+
+HRESULT WINAPI
+NineDevice9_SetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 *pTexture );
+
+HRESULT WINAPI
+NineDevice9_GetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD *pValue );
+
+HRESULT WINAPI
+NineDevice9_SetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value );
+
+HRESULT WINAPI
+NineDevice9_GetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD *pValue );
+
+HRESULT WINAPI
+NineDevice9_SetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value );
+
+HRESULT WINAPI
+NineDevice9_ValidateDevice( struct NineDevice9 *This,
+ DWORD *pNumPasses );
+
+HRESULT WINAPI
+NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ const PALETTEENTRY *pEntries );
+
+HRESULT WINAPI
+NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ PALETTEENTRY *pEntries );
+
+HRESULT WINAPI
+NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT PaletteNumber );
+
+HRESULT WINAPI
+NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT *PaletteNumber );
+
+HRESULT WINAPI
+NineDevice9_SetScissorRect( struct NineDevice9 *This,
+ const RECT *pRect );
+
+HRESULT WINAPI
+NineDevice9_GetScissorRect( struct NineDevice9 *This,
+ RECT *pRect );
+
+HRESULT WINAPI
+NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
+ BOOL bSoftware );
+
+BOOL WINAPI
+NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_SetNPatchMode( struct NineDevice9 *This,
+ float nSegments );
+
+float WINAPI
+NineDevice9_GetNPatchMode( struct NineDevice9 *This );
+
+HRESULT WINAPI
+NineDevice9_DrawPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount );
+
+HRESULT WINAPI
+NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT startIndex,
+ UINT primCount );
+
+HRESULT WINAPI
+NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride );
+
+HRESULT WINAPI
+NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ const void *pIndexData,
+ D3DFORMAT IndexDataFormat,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride );
+
+HRESULT WINAPI
+NineDevice9_ProcessVertices( struct NineDevice9 *This,
+ UINT SrcStartIndex,
+ UINT DestIndex,
+ UINT VertexCount,
+ IDirect3DVertexBuffer9 *pDestBuffer,
+ IDirect3DVertexDeclaration9 *pVertexDecl,
+ DWORD Flags );
+
+HRESULT WINAPI
+NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
+ const D3DVERTEXELEMENT9 *pVertexElements,
+ IDirect3DVertexDeclaration9 **ppDecl );
+
+HRESULT WINAPI
+NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 *pDecl );
+
+HRESULT WINAPI
+NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 **ppDecl );
+
+HRESULT WINAPI
+NineDevice9_SetFVF( struct NineDevice9 *This,
+ DWORD FVF );
+
+HRESULT WINAPI
+NineDevice9_GetFVF( struct NineDevice9 *This,
+ DWORD *pFVF );
+
+HRESULT WINAPI
+NineDevice9_CreateVertexShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DVertexShader9 **ppShader );
+
+HRESULT WINAPI
+NineDevice9_SetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 *pShader );
+
+HRESULT WINAPI
+NineDevice9_GetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 **ppShader );
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount );
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount );
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount );
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount );
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount );
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount );
+
+HRESULT WINAPI
+NineDevice9_SetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 *pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride );
+
+HRESULT WINAPI
+NineDevice9_GetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 **ppStreamData,
+ UINT *pOffsetInBytes,
+ UINT *pStride );
+
+HRESULT WINAPI
+NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT Setting );
+
+HRESULT WINAPI
+NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT *pSetting );
+
+HRESULT WINAPI
+NineDevice9_SetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 *pIndexData );
+
+HRESULT WINAPI
+NineDevice9_GetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 **ppIndexData /*,
+ UINT *pBaseVertexIndex */ );
+
+HRESULT WINAPI
+NineDevice9_CreatePixelShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DPixelShader9 **ppShader );
+
+HRESULT WINAPI
+NineDevice9_SetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 *pShader );
+
+HRESULT WINAPI
+NineDevice9_GetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 **ppShader );
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount );
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount );
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount );
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount );
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount );
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount );
+
+HRESULT WINAPI
+NineDevice9_DrawRectPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DRECTPATCH_INFO *pRectPatchInfo );
+
+HRESULT WINAPI
+NineDevice9_DrawTriPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DTRIPATCH_INFO *pTriPatchInfo );
+
+HRESULT WINAPI
+NineDevice9_DeletePatch( struct NineDevice9 *This,
+ UINT Handle );
+
+HRESULT WINAPI
+NineDevice9_CreateQuery( struct NineDevice9 *This,
+ D3DQUERYTYPE Type,
+ IDirect3DQuery9 **ppQuery );
+
+#endif /* _NINE_DEVICE9_H_ */
diff --git a/src/gallium/state_trackers/nine/device9ex.c b/src/gallium/state_trackers/nine/device9ex.c
new file mode 100644
index 0000000000000..00d460bdee48c
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9ex.c
@@ -0,0 +1,400 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9ex.h"
+#include "swapchain9ex.h"
+
+#include "nine_helpers.h"
+
+#define DBG_CHANNEL DBG_DEVICE
+
+static HRESULT
+NineDevice9Ex_ctor( struct NineDevice9Ex *This,
+ struct NineUnknownParams *pParams,
+ struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3D9Ex *pD3D9Ex,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX )
+{
+ This->base.ex = TRUE;
+ This->base.pFullscreenDisplayMode = pFullscreenDisplayMode;
+
+ return NineDevice9_ctor(&This->base, pParams,
+ pScreen, pCreationParameters, pCaps,
+ pPresentationParameters,
+ (IDirect3D9 *)pD3D9Ex, pPresentationGroup, pCTX);
+}
+
+static void
+NineDevice9Ex_dtor( struct NineDevice9Ex *This )
+{
+ NineDevice9_dtor(&This->base);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_SetConvolutionMonoKernel( struct NineDevice9Ex *This,
+ UINT width,
+ UINT height,
+ float *rows,
+ float *columns )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_ComposeRects( struct NineDevice9Ex *This,
+ IDirect3DSurface9 *pSrc,
+ IDirect3DSurface9 *pDst,
+ IDirect3DVertexBuffer9 *pSrcRectDescs,
+ UINT NumRects,
+ IDirect3DVertexBuffer9 *pDstRectDescs,
+ D3DCOMPOSERECTSOP Operation,
+ int Xoffset,
+ int Yoffset )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_PresentEx( struct NineDevice9Ex *This,
+ const RECT *pSourceRect,
+ const RECT *pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion,
+ DWORD dwFlags )
+{
+ unsigned i;
+ HRESULT hr;
+
+ for (i = 0; i < This->base.nswapchains; i++) {
+ hr = NineSwapChain9_Present(This->base.swapchains[i], pSourceRect, pDestRect,
+ hDestWindowOverride, pDirtyRegion, dwFlags);
+ if (FAILED(hr)) { return hr; }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9Ex_GetGPUThreadPriority( struct NineDevice9Ex *This,
+ INT *pPriority )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_SetGPUThreadPriority( struct NineDevice9Ex *This,
+ INT Priority )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_WaitForVBlank( struct NineDevice9Ex *This,
+ UINT iSwapChain )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_CheckResourceResidency( struct NineDevice9Ex *This,
+ IDirect3DResource9 **pResourceArray,
+ UINT32 NumResources )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_SetMaximumFrameLatency( struct NineDevice9Ex *This,
+ UINT MaxLatency )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_GetMaximumFrameLatency( struct NineDevice9Ex *This,
+ UINT *pMaxLatency )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_CheckDeviceState( struct NineDevice9Ex *This,
+ HWND hDestinationWindow )
+{
+ DBG("This=%p hDestinationWindow=%p\n",
+ This, hDestinationWindow);
+
+ /* TODO: handle the other return values */
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9Ex_CreateRenderTargetEx( struct NineDevice9Ex *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle,
+ DWORD Usage )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_CreateOffscreenPlainSurfaceEx( struct NineDevice9Ex *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle,
+ DWORD Usage )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_CreateDepthStencilSurfaceEx( struct NineDevice9Ex *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle,
+ DWORD Usage )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Ex_ResetEx( struct NineDevice9Ex *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode )
+{
+ HRESULT hr = D3D_OK;
+ unsigned i;
+
+ DBG("This=%p pPresentationParameters=%p pFullscreenDisplayMode=%p\n", This, pPresentationParameters, pFullscreenDisplayMode);
+
+ for (i = 0; i < This->base.nswapchains; ++i) {
+ D3DDISPLAYMODEEX *mode = NULL;
+ D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
+ if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
+ hr = NineSwapChain9_Resize(This->base.swapchains[i], params, mode);
+ if (FAILED(hr))
+ return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
+ }
+
+ NineDevice9_SetRenderTarget(
+ (struct NineDevice9 *)This, 0, (IDirect3DSurface9 *)This->base.swapchains[0]->buffers[0]);
+
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9Ex_GetDisplayModeEx( struct NineDevice9Ex *This,
+ UINT iSwapChain,
+ D3DDISPLAYMODEEX *pMode,
+ D3DDISPLAYROTATION *pRotation )
+{
+ struct NineSwapChain9Ex *swapchain;
+
+ user_assert(iSwapChain < This->base.nswapchains, D3DERR_INVALIDCALL);
+
+ swapchain = NineSwapChain9Ex(This->base.swapchains[iSwapChain]);
+ return NineSwapChain9Ex_GetDisplayModeEx(swapchain, pMode, pRotation);
+}
+
+IDirect3DDevice9ExVtbl NineDevice9Ex_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineDevice9_TestCooperativeLevel,
+ (void *)NineDevice9_GetAvailableTextureMem,
+ (void *)NineDevice9_EvictManagedResources,
+ (void *)NineDevice9_GetDirect3D,
+ (void *)NineDevice9_GetDeviceCaps,
+ (void *)NineDevice9_GetDisplayMode,
+ (void *)NineDevice9_GetCreationParameters,
+ (void *)NineDevice9_SetCursorProperties,
+ (void *)NineDevice9_SetCursorPosition,
+ (void *)NineDevice9_ShowCursor,
+ (void *)NineDevice9_CreateAdditionalSwapChain,
+ (void *)NineDevice9_GetSwapChain,
+ (void *)NineDevice9_GetNumberOfSwapChains,
+ (void *)NineDevice9_Reset,
+ (void *)NineDevice9_Present,
+ (void *)NineDevice9_GetBackBuffer,
+ (void *)NineDevice9_GetRasterStatus,
+ (void *)NineDevice9_SetDialogBoxMode,
+ (void *)NineDevice9_SetGammaRamp,
+ (void *)NineDevice9_GetGammaRamp,
+ (void *)NineDevice9_CreateTexture,
+ (void *)NineDevice9_CreateVolumeTexture,
+ (void *)NineDevice9_CreateCubeTexture,
+ (void *)NineDevice9_CreateVertexBuffer,
+ (void *)NineDevice9_CreateIndexBuffer,
+ (void *)NineDevice9_CreateRenderTarget,
+ (void *)NineDevice9_CreateDepthStencilSurface,
+ (void *)NineDevice9_UpdateSurface,
+ (void *)NineDevice9_UpdateTexture,
+ (void *)NineDevice9_GetRenderTargetData,
+ (void *)NineDevice9_GetFrontBufferData,
+ (void *)NineDevice9_StretchRect,
+ (void *)NineDevice9_ColorFill,
+ (void *)NineDevice9_CreateOffscreenPlainSurface,
+ (void *)NineDevice9_SetRenderTarget,
+ (void *)NineDevice9_GetRenderTarget,
+ (void *)NineDevice9_SetDepthStencilSurface,
+ (void *)NineDevice9_GetDepthStencilSurface,
+ (void *)NineDevice9_BeginScene,
+ (void *)NineDevice9_EndScene,
+ (void *)NineDevice9_Clear,
+ (void *)NineDevice9_SetTransform,
+ (void *)NineDevice9_GetTransform,
+ (void *)NineDevice9_MultiplyTransform,
+ (void *)NineDevice9_SetViewport,
+ (void *)NineDevice9_GetViewport,
+ (void *)NineDevice9_SetMaterial,
+ (void *)NineDevice9_GetMaterial,
+ (void *)NineDevice9_SetLight,
+ (void *)NineDevice9_GetLight,
+ (void *)NineDevice9_LightEnable,
+ (void *)NineDevice9_GetLightEnable,
+ (void *)NineDevice9_SetClipPlane,
+ (void *)NineDevice9_GetClipPlane,
+ (void *)NineDevice9_SetRenderState,
+ (void *)NineDevice9_GetRenderState,
+ (void *)NineDevice9_CreateStateBlock,
+ (void *)NineDevice9_BeginStateBlock,
+ (void *)NineDevice9_EndStateBlock,
+ (void *)NineDevice9_SetClipStatus,
+ (void *)NineDevice9_GetClipStatus,
+ (void *)NineDevice9_GetTexture,
+ (void *)NineDevice9_SetTexture,
+ (void *)NineDevice9_GetTextureStageState,
+ (void *)NineDevice9_SetTextureStageState,
+ (void *)NineDevice9_GetSamplerState,
+ (void *)NineDevice9_SetSamplerState,
+ (void *)NineDevice9_ValidateDevice,
+ (void *)NineDevice9_SetPaletteEntries,
+ (void *)NineDevice9_GetPaletteEntries,
+ (void *)NineDevice9_SetCurrentTexturePalette,
+ (void *)NineDevice9_GetCurrentTexturePalette,
+ (void *)NineDevice9_SetScissorRect,
+ (void *)NineDevice9_GetScissorRect,
+ (void *)NineDevice9_SetSoftwareVertexProcessing,
+ (void *)NineDevice9_GetSoftwareVertexProcessing,
+ (void *)NineDevice9_SetNPatchMode,
+ (void *)NineDevice9_GetNPatchMode,
+ (void *)NineDevice9_DrawPrimitive,
+ (void *)NineDevice9_DrawIndexedPrimitive,
+ (void *)NineDevice9_DrawPrimitiveUP,
+ (void *)NineDevice9_DrawIndexedPrimitiveUP,
+ (void *)NineDevice9_ProcessVertices,
+ (void *)NineDevice9_CreateVertexDeclaration,
+ (void *)NineDevice9_SetVertexDeclaration,
+ (void *)NineDevice9_GetVertexDeclaration,
+ (void *)NineDevice9_SetFVF,
+ (void *)NineDevice9_GetFVF,
+ (void *)NineDevice9_CreateVertexShader,
+ (void *)NineDevice9_SetVertexShader,
+ (void *)NineDevice9_GetVertexShader,
+ (void *)NineDevice9_SetVertexShaderConstantF,
+ (void *)NineDevice9_GetVertexShaderConstantF,
+ (void *)NineDevice9_SetVertexShaderConstantI,
+ (void *)NineDevice9_GetVertexShaderConstantI,
+ (void *)NineDevice9_SetVertexShaderConstantB,
+ (void *)NineDevice9_GetVertexShaderConstantB,
+ (void *)NineDevice9_SetStreamSource,
+ (void *)NineDevice9_GetStreamSource,
+ (void *)NineDevice9_SetStreamSourceFreq,
+ (void *)NineDevice9_GetStreamSourceFreq,
+ (void *)NineDevice9_SetIndices,
+ (void *)NineDevice9_GetIndices,
+ (void *)NineDevice9_CreatePixelShader,
+ (void *)NineDevice9_SetPixelShader,
+ (void *)NineDevice9_GetPixelShader,
+ (void *)NineDevice9_SetPixelShaderConstantF,
+ (void *)NineDevice9_GetPixelShaderConstantF,
+ (void *)NineDevice9_SetPixelShaderConstantI,
+ (void *)NineDevice9_GetPixelShaderConstantI,
+ (void *)NineDevice9_SetPixelShaderConstantB,
+ (void *)NineDevice9_GetPixelShaderConstantB,
+ (void *)NineDevice9_DrawRectPatch,
+ (void *)NineDevice9_DrawTriPatch,
+ (void *)NineDevice9_DeletePatch,
+ (void *)NineDevice9_CreateQuery,
+ (void *)NineDevice9Ex_SetConvolutionMonoKernel,
+ (void *)NineDevice9Ex_ComposeRects,
+ (void *)NineDevice9Ex_PresentEx,
+ (void *)NineDevice9Ex_GetGPUThreadPriority,
+ (void *)NineDevice9Ex_SetGPUThreadPriority,
+ (void *)NineDevice9Ex_WaitForVBlank,
+ (void *)NineDevice9Ex_CheckResourceResidency,
+ (void *)NineDevice9Ex_SetMaximumFrameLatency,
+ (void *)NineDevice9Ex_GetMaximumFrameLatency,
+ (void *)NineDevice9Ex_CheckDeviceState,
+ (void *)NineDevice9Ex_CreateRenderTargetEx,
+ (void *)NineDevice9Ex_CreateOffscreenPlainSurfaceEx,
+ (void *)NineDevice9Ex_CreateDepthStencilSurfaceEx,
+ (void *)NineDevice9Ex_ResetEx,
+ (void *)NineDevice9Ex_GetDisplayModeEx
+};
+
+static const GUID *NineDevice9Ex_IIDs[] = {
+ &IID_IDirect3DDevice9Ex,
+ &IID_IDirect3DDevice9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineDevice9Ex_new( struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3D9Ex *pD3D9Ex,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ struct NineDevice9Ex **ppOut )
+{
+ BOOL lock;
+ lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
+
+ NINE_NEW(Device9Ex, ppOut, lock,
+ pScreen, pCreationParameters, pCaps, pPresentationParameters,
+ pFullscreenDisplayMode, pD3D9Ex, pPresentationGroup, pCTX);
+}
+
diff --git a/src/gallium/state_trackers/nine/device9ex.h b/src/gallium/state_trackers/nine/device9ex.h
new file mode 100644
index 0000000000000..a31c720553a2f
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9ex.h
@@ -0,0 +1,149 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_DEVICE9EX_H_
+#define _NINE_DEVICE9EX_H_
+
+#include "device9.h"
+
+struct NineDevice9Ex
+{
+ struct NineDevice9 base;
+};
+static INLINE struct NineDevice9Ex *
+NineDevice9Ex( void *data )
+{
+ return (struct NineDevice9Ex *)data;
+}
+
+HRESULT
+NineDevice9Ex_new( struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3D9Ex *pD3D9Ex,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ struct NineDevice9Ex **ppOut );
+
+HRESULT WINAPI
+NineDevice9Ex_SetConvolutionMonoKernel( struct NineDevice9Ex *This,
+ UINT width,
+ UINT height,
+ float *rows,
+ float *columns );
+
+HRESULT WINAPI
+NineDevice9Ex_ComposeRects( struct NineDevice9Ex *This,
+ IDirect3DSurface9 *pSrc,
+ IDirect3DSurface9 *pDst,
+ IDirect3DVertexBuffer9 *pSrcRectDescs,
+ UINT NumRects,
+ IDirect3DVertexBuffer9 *pDstRectDescs,
+ D3DCOMPOSERECTSOP Operation,
+ int Xoffset,
+ int Yoffset );
+
+HRESULT WINAPI
+NineDevice9Ex_PresentEx( struct NineDevice9Ex *This,
+ const RECT *pSourceRect,
+ const RECT *pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion,
+ DWORD dwFlags );
+
+HRESULT WINAPI
+NineDevice9Ex_GetGPUThreadPriority( struct NineDevice9Ex *This,
+ INT *pPriority );
+
+HRESULT WINAPI
+NineDevice9Ex_SetGPUThreadPriority( struct NineDevice9Ex *This,
+ INT Priority );
+
+HRESULT WINAPI
+NineDevice9Ex_WaitForVBlank( struct NineDevice9Ex *This,
+ UINT iSwapChain );
+
+HRESULT WINAPI
+NineDevice9Ex_CheckResourceResidency( struct NineDevice9Ex *This,
+ IDirect3DResource9 **pResourceArray,
+ UINT32 NumResources );
+
+HRESULT WINAPI
+NineDevice9Ex_SetMaximumFrameLatency( struct NineDevice9Ex *This,
+ UINT MaxLatency );
+
+HRESULT WINAPI
+NineDevice9Ex_GetMaximumFrameLatency( struct NineDevice9Ex *This,
+ UINT *pMaxLatency );
+
+HRESULT WINAPI
+NineDevice9Ex_CheckDeviceState( struct NineDevice9Ex *This,
+ HWND hDestinationWindow );
+
+HRESULT WINAPI
+NineDevice9Ex_CreateRenderTargetEx( struct NineDevice9Ex *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle,
+ DWORD Usage );
+
+HRESULT WINAPI
+NineDevice9Ex_CreateOffscreenPlainSurfaceEx( struct NineDevice9Ex *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle,
+ DWORD Usage );
+
+HRESULT WINAPI
+NineDevice9Ex_CreateDepthStencilSurfaceEx( struct NineDevice9Ex *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle,
+ DWORD Usage );
+
+HRESULT WINAPI
+NineDevice9Ex_ResetEx( struct NineDevice9Ex *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode );
+
+HRESULT WINAPI
+NineDevice9Ex_GetDisplayModeEx( struct NineDevice9Ex *This,
+ UINT iSwapChain,
+ D3DDISPLAYMODEEX *pMode,
+ D3DDISPLAYROTATION *pRotation );
+
+#endif /* _NINE_DEVICE9EX_H_ */
diff --git a/src/gallium/state_trackers/nine/device9video.c b/src/gallium/state_trackers/nine/device9video.c
new file mode 100644
index 0000000000000..65cc6a05c6825
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9video.c
@@ -0,0 +1,62 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9video.h"
+
+#define DBG_CHANNEL DBG_DEVICEVIDEO
+
+HRESULT WINAPI
+NineDevice9Video_GetContentProtectionCaps( struct NineDevice9Video *This,
+ const GUID *pCryptoType,
+ const GUID *pDecodeProfile,
+ D3DCONTENTPROTECTIONCAPS *pCaps )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Video_CreateAuthenticatedChannel( struct NineDevice9Video *This,
+ D3DAUTHENTICATEDCHANNELTYPE ChannelType,
+ IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel,
+ HANDLE *pChannelHandle )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9Video_CreateCryptoSession( struct NineDevice9Video *This,
+ const GUID *pCryptoType,
+ const GUID *pDecodeProfile,
+ IDirect3DCryptoSession9 **ppCryptoSession,
+ HANDLE *pCryptoHandle )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+IDirect3DDevice9VideoVtbl NineDevice9Video_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineDevice9Video_GetContentProtectionCaps,
+ (void *)NineDevice9Video_CreateAuthenticatedChannel,
+ (void *)NineDevice9Video_CreateCryptoSession
+};
diff --git a/src/gallium/state_trackers/nine/device9video.h b/src/gallium/state_trackers/nine/device9video.h
new file mode 100644
index 0000000000000..ca041e55fbcb8
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9video.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_DEVICE9VIDEO_H_
+#define _NINE_DEVICE9VIDEO_H_
+
+#include "iunknown.h"
+
+struct NineDevice9Video
+{
+ struct NineUnknown base;
+};
+static INLINE struct NineDevice9Video *
+NineDevice9Video( void *data )
+{
+ return (struct NineDevice9Video *)data;
+}
+
+HRESULT WINAPI
+NineDevice9Video_GetContentProtectionCaps( struct NineDevice9Video *This,
+ const GUID *pCryptoType,
+ const GUID *pDecodeProfile,
+ D3DCONTENTPROTECTIONCAPS *pCaps );
+
+HRESULT WINAPI
+NineDevice9Video_CreateAuthenticatedChannel( struct NineDevice9Video *This,
+ D3DAUTHENTICATEDCHANNELTYPE ChannelType,
+ IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel,
+ HANDLE *pChannelHandle );
+
+HRESULT WINAPI
+NineDevice9Video_CreateCryptoSession( struct NineDevice9Video *This,
+ const GUID *pCryptoType,
+ const GUID *pDecodeProfile,
+ IDirect3DCryptoSession9 **ppCryptoSession,
+ HANDLE *pCryptoHandle );
+
+#endif /* _NINE_DEVICE9VIDEO_H_ */
diff --git a/src/gallium/state_trackers/nine/guid.c b/src/gallium/state_trackers/nine/guid.c
new file mode 100644
index 0000000000000..5034feb4d712c
--- /dev/null
+++ b/src/gallium/state_trackers/nine/guid.c
@@ -0,0 +1,66 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "guid.h"
+
+const GUID IID_IUnknown = { 0x00000000, 0x0000, 0x0000, { 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46 } };
+const GUID IID_ID3D9Adapter = { 0xBF6C7B9A, 0xF0BE, 0x11DF, { 0x81, 0xE3, 0x7F, 0x57, 0xDF, 0xD7, 0x20, 0x85 } };
+const GUID IID_IDirect3D9ExOverlayExtension = { 0x187AEB13, 0xAAF5, 0x4C59, { 0x87, 0x6D, 0xE0, 0x59, 0x08, 0x8C, 0x0D, 0xF8 } };
+const GUID IID_IDirect3DAuthenticatedChannel9 = { 0xFF24BEEE, 0xDA21, 0x4BEB, { 0x98, 0xB5, 0xD2, 0xF8, 0x99, 0xF9, 0x8A, 0xF9 } };
+const GUID IID_IDirect3DBaseTexture9 = { 0x580CA87E, 0x1D3C, 0x4D54, { 0x99, 0x1D, 0xB7, 0xD3, 0xE3, 0xC2, 0x98, 0xCE } };
+const GUID IID_IDirect3DCryptoSession9 = { 0xFA0AB799, 0x7A9C, 0x48CA, { 0x8C, 0x5B, 0x23, 0x7E, 0x71, 0xA5, 0x44, 0x34 } };
+const GUID IID_IDirect3DCubeTexture9 = { 0xFFF32F81, 0xD953, 0x473A, { 0x92, 0x23, 0x93, 0xD6, 0x52, 0xAB, 0xA9, 0x3F } };
+const GUID IID_IDirect3DDevice9 = { 0xD0223B96, 0xBF7A, 0x43FD, { 0x92, 0xBD, 0xA4, 0x3B, 0x0D, 0x82, 0xB9, 0xEB } };
+const GUID IID_IDirect3DDevice9Ex = { 0xB18B10CE, 0x2649, 0x405A, { 0x87, 0x0F, 0x95, 0xF7, 0x77, 0xD4, 0x31, 0x3A } };
+const GUID IID_IDirect3DDevice9Video = { 0x26DC4561, 0xA1EE, 0x4AE7, { 0x96, 0xDA, 0x11, 0x8A, 0x36, 0xC0, 0xEC, 0x95 } };
+const GUID IID_IDirect3DIndexBuffer9 = { 0x7C9DD65E, 0xD3F7, 0x4529, { 0xAC, 0xEE, 0x78, 0x58, 0x30, 0xAC, 0xDE, 0x35 } };
+const GUID IID_IDirect3DPixelShader9 = { 0x6D3BDBDC, 0x5B02, 0x4415, { 0xB8, 0x52, 0xCE, 0x5E, 0x8B, 0xCC, 0xB2, 0x89 } };
+const GUID IID_IDirect3DQuery9 = { 0xD9771460, 0xA695, 0x4F26, { 0xBB, 0xD3, 0x27, 0xB8, 0x40, 0xB5, 0x41, 0xCC } };
+const GUID IID_IDirect3DResource9 = { 0x05EEC05D, 0x8F7D, 0x4362, { 0xB9, 0x99, 0xD1, 0xBA, 0xF3, 0x57, 0xC7, 0x4 } };
+const GUID IID_IDirect3DStateBlock9 = { 0xB07C4FE5, 0x310D, 0x4BA8, { 0xA2, 0x3C, 0x4F, 0x0F, 0x20, 0x6F, 0x21, 0x8B } };
+const GUID IID_IDirect3DSurface9 = { 0x0CFBAF3A, 0x9FF6, 0x429A, { 0x99, 0xB3, 0xA2, 0x79, 0x6A, 0xF8, 0xB8, 0x9B } };
+const GUID IID_IDirect3DSwapChain9 = { 0x794950F2, 0xADFC, 0x458A, { 0x90, 0x5E, 0x10, 0xA1, 0x0B, 0x0B, 0x50, 0x3B } };
+const GUID IID_IDirect3DSwapChain9Ex = { 0x91886CAF, 0x1C3D, 0x4D2E, { 0xA0, 0xAB, 0x3E, 0x4C, 0x7D, 0x8D, 0x33, 0x3 } };
+const GUID IID_IDirect3DTexture9 = { 0x85C31227, 0x3DE5, 0x4F00, { 0x9B, 0x3A, 0xF1, 0x1A, 0xC3, 0x8C, 0x18, 0xB5 } };
+const GUID IID_IDirect3DVertexBuffer9 = { 0xB64BB1B5, 0xFD70, 0x4DF6, { 0xBF, 0x91, 0x19, 0xD0, 0xA1, 0x24, 0x55, 0xE3 } };
+const GUID IID_IDirect3DVertexDeclaration9 = { 0xDD13C59C, 0x36FA, 0x4098, { 0xA8, 0xFB, 0xC7, 0xED, 0x39, 0xDC, 0x85, 0x46 } };
+const GUID IID_IDirect3DVertexShader9 = { 0xEFC5557E, 0x6265, 0x4613, { 0x8A, 0x94, 0x43, 0x85, 0x78, 0x89, 0xEB, 0x36 } };
+const GUID IID_IDirect3DVolume9 = { 0x24F416E6, 0x1F67, 0x4AA7, { 0xB8, 0x8E, 0xD3, 0x3F, 0x6F, 0x31, 0x28, 0xA1 } };
+const GUID IID_IDirect3DVolumeTexture9 = { 0x2518526C, 0xE789, 0x4111, { 0xA7, 0xB9, 0x47, 0xEF, 0x32, 0x8D, 0x13, 0xE6 } };
+
+boolean
+GUID_equal( const GUID *a,
+ const GUID *b )
+{
+ unsigned i;
+
+ if (!a || !b)
+ return FALSE;
+
+ if (a->Data1 != b->Data1 ||
+ a->Data2 != b->Data2 ||
+ a->Data3 != b->Data3) { return FALSE; }
+ for (i = 0; i < 8; i++) {
+ if (a->Data4[i] != b->Data4[i]) { return FALSE; }
+ }
+ return TRUE;
+}
diff --git a/src/gallium/state_trackers/nine/guid.h b/src/gallium/state_trackers/nine/guid.h
new file mode 100644
index 0000000000000..1f9ff009ad8c7
--- /dev/null
+++ b/src/gallium/state_trackers/nine/guid.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_GUID_H_
+#define _NINE_GUID_H_
+
+#include "pipe/p_compiler.h"
+
+#include "d3d9types.h"
+
+extern const GUID IID_ID3D9Adapter;
+
+boolean
+GUID_equal( const GUID *a,
+ const GUID *b );
+
+#endif /* _NINE_GUID_H_ */
diff --git a/src/gallium/state_trackers/nine/indexbuffer9.c b/src/gallium/state_trackers/nine/indexbuffer9.c
new file mode 100644
index 0000000000000..c5606f1c757bf
--- /dev/null
+++ b/src/gallium/state_trackers/nine/indexbuffer9.c
@@ -0,0 +1,218 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "indexbuffer9.h"
+#include "device9.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+#include "nine_dump.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "util/u_box.h"
+
+#define DBG_CHANNEL DBG_INDEXBUFFER
+
+HRESULT
+NineIndexBuffer9_ctor( struct NineIndexBuffer9 *This,
+ struct NineUnknownParams *pParams,
+ D3DINDEXBUFFER_DESC *pDesc )
+{
+ struct pipe_resource *info = &This->base.info;
+ HRESULT hr;
+ DBG("This=%p pParams=%p pDesc=%p Usage=%s\n",
+ This, pParams, pDesc, nine_D3DUSAGE_to_str(pDesc->Usage));
+
+ This->pipe = pParams->device->pipe;
+
+ info->screen = pParams->device->screen;
+ info->target = PIPE_BUFFER;
+ info->format = PIPE_FORMAT_R8_UNORM;
+ info->width0 = pDesc->Size;
+ info->flags = 0;
+
+ info->bind = PIPE_BIND_INDEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
+ if (!(pDesc->Usage & D3DUSAGE_WRITEONLY))
+ info->bind |= PIPE_BIND_TRANSFER_READ;
+
+ info->usage = PIPE_USAGE_DEFAULT;
+ if (pDesc->Usage & D3DUSAGE_DYNAMIC)
+ info->usage = PIPE_USAGE_STREAM;
+ if (pDesc->Pool == D3DPOOL_SYSTEMMEM)
+ info->usage = PIPE_USAGE_STAGING;
+
+ /* if (This->desc.Usage & D3DUSAGE_DONOTCLIP) { } */
+ /* if (This->desc.Usage & D3DUSAGE_NONSECURE) { } */
+ /* if (This->desc.Usage & D3DUSAGE_NPATCHES) { } */
+ /* if (This->desc.Usage & D3DUSAGE_POINTS) { } */
+ /* if (This->desc.Usage & D3DUSAGE_RTPATCHES) { } */
+ /* if (This->desc.Usage & D3DUSAGE_SOFTWAREPROCESSING) { } */
+
+ info->height0 = 1;
+ info->depth0 = 1;
+ info->array_size = 1;
+ info->last_level = 0;
+ info->nr_samples = 0;
+
+ hr = NineResource9_ctor(&This->base, pParams, TRUE, D3DRTYPE_INDEXBUFFER,
+ pDesc->Pool);
+ if (FAILED(hr))
+ return hr;
+
+ This->buffer.buffer = This->base.resource;
+ This->buffer.offset = 0;
+ This->map_count = 0;
+
+ switch (pDesc->Format) {
+ case D3DFMT_INDEX16: This->buffer.index_size = 2; break;
+ case D3DFMT_INDEX32: This->buffer.index_size = 4; break;
+ default:
+ user_assert(!"Invalid index format.", D3DERR_INVALIDCALL);
+ break;
+ }
+ This->buffer.user_buffer = NULL;
+
+ pDesc->Type = D3DRTYPE_INDEXBUFFER;
+ This->desc = *pDesc;
+
+ return D3D_OK;
+}
+
+void
+NineIndexBuffer9_dtor( struct NineIndexBuffer9 *This )
+{
+ if (This->transfer) { NineIndexBuffer9_Unlock(This); }
+
+ NineResource9_dtor(&This->base);
+}
+
+const struct pipe_index_buffer *
+NineIndexBuffer9_GetBuffer( struct NineIndexBuffer9 *This )
+{
+ return &This->buffer;
+}
+
+HRESULT WINAPI
+NineIndexBuffer9_Lock( struct NineIndexBuffer9 *This,
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void **ppbData,
+ DWORD Flags )
+{
+ struct pipe_box box;
+ void *data;
+ UINT count;
+ const unsigned usage = d3dlock_buffer_to_pipe_transfer_usage(Flags);
+
+ DBG("This=%p OffsetToLock=%u SizeToLock=%u ppbData=%p Flags=%i "
+ "transfer=%p map_count=%u\n", This, OffsetToLock,
+ SizeToLock, ppbData, Flags, This->transfer, This->map_count);
+
+ count = ++This->map_count;
+
+ if (SizeToLock == 0) {
+ SizeToLock = This->desc.Size - OffsetToLock;
+ user_warn(OffsetToLock != 0);
+ }
+
+ u_box_1d(OffsetToLock, SizeToLock, &box);
+
+ if (unlikely(count != 1)) {
+ DBG("Lock has been called on already locked buffer."
+ "Unmapping before mapping again.");
+ This->pipe->transfer_unmap(This->pipe, This->transfer);
+ }
+ data = This->pipe->transfer_map(This->pipe, This->base.resource, 0,
+ usage, &box, &This->transfer);
+ if (!This->transfer) {
+ DBG("pipe::transfer_map failed\n"
+ " usage = %u\n"
+ " box.x = %u\n"
+ " box.width = %u\n",
+ usage, box.x, box.width);
+ }
+ *ppbData = data;
+ DBG("Returning memory at %p at address %p\n", *ppbData, ppbData);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineIndexBuffer9_Unlock( struct NineIndexBuffer9 *This )
+{
+ DBG("This=%p\n", This);
+ if (!This->map_count) {
+ DBG("Unmap called without a previous map call.\n");
+ return D3D_OK;
+ }
+ if (--This->map_count) {
+ DBG("Ignoring unmap.\n");
+ return D3D_OK;
+ }
+ This->pipe->transfer_unmap(This->pipe, This->transfer);
+ This->transfer = NULL;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineIndexBuffer9_GetDesc( struct NineIndexBuffer9 *This,
+ D3DINDEXBUFFER_DESC *pDesc )
+{
+ user_assert(pDesc, E_POINTER);
+ *pDesc = This->desc;
+ return D3D_OK;
+}
+
+IDirect3DIndexBuffer9Vtbl NineIndexBuffer9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
+ (void *)NineResource9_SetPrivateData,
+ (void *)NineResource9_GetPrivateData,
+ (void *)NineResource9_FreePrivateData,
+ (void *)NineResource9_SetPriority,
+ (void *)NineResource9_GetPriority,
+ (void *)NineResource9_PreLoad,
+ (void *)NineResource9_GetType,
+ (void *)NineIndexBuffer9_Lock,
+ (void *)NineIndexBuffer9_Unlock,
+ (void *)NineIndexBuffer9_GetDesc
+};
+
+static const GUID *NineIndexBuffer9_IIDs[] = {
+ &IID_IDirect3DIndexBuffer9,
+ &IID_IDirect3DResource9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineIndexBuffer9_new( struct NineDevice9 *pDevice,
+ D3DINDEXBUFFER_DESC *pDesc,
+ struct NineIndexBuffer9 **ppOut )
+{
+ NINE_DEVICE_CHILD_NEW(IndexBuffer9, ppOut, /* args */ pDevice, pDesc);
+}
diff --git a/src/gallium/state_trackers/nine/indexbuffer9.h b/src/gallium/state_trackers/nine/indexbuffer9.h
new file mode 100644
index 0000000000000..0982a93fbb1cd
--- /dev/null
+++ b/src/gallium/state_trackers/nine/indexbuffer9.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_INDEXBUFFER9_H_
+#define _NINE_INDEXBUFFER9_H_
+
+#include "resource9.h"
+
+#include "pipe/p_state.h"
+
+struct pipe_screen;
+struct pipe_context;
+struct pipe_index_buffer;
+struct pipe_transfer;
+struct NineDevice9;
+
+struct NineIndexBuffer9
+{
+ struct NineResource9 base;
+
+ /* g3d stuff */
+ struct pipe_context *pipe;
+ struct pipe_index_buffer buffer;
+ struct pipe_transfer *transfer;
+ UINT map_count;
+
+ D3DINDEXBUFFER_DESC desc;
+};
+static INLINE struct NineIndexBuffer9 *
+NineIndexBuffer9( void *data )
+{
+ return (struct NineIndexBuffer9 *)data;
+}
+
+HRESULT
+NineIndexBuffer9_new( struct NineDevice9 *pDevice,
+ D3DINDEXBUFFER_DESC *pDesc,
+ struct NineIndexBuffer9 **ppOut );
+
+HRESULT
+NineIndexBuffer9_ctor( struct NineIndexBuffer9 *This,
+ struct NineUnknownParams *pParams,
+ D3DINDEXBUFFER_DESC *pDesc );
+
+void
+NineIndexBuffer9_dtor( struct NineIndexBuffer9 *This );
+
+/*** Nine private ***/
+
+const struct pipe_index_buffer *
+NineIndexBuffer9_GetBuffer( struct NineIndexBuffer9 *This );
+
+/*** Direct3D public ***/
+
+HRESULT WINAPI
+NineIndexBuffer9_Lock( struct NineIndexBuffer9 *This,
+ UINT OffsetToLock,
+ UINT SizeToLock,
+ void **ppbData,
+ DWORD Flags );
+
+HRESULT WINAPI
+NineIndexBuffer9_Unlock( struct NineIndexBuffer9 *This );
+
+HRESULT WINAPI
+NineIndexBuffer9_GetDesc( struct NineIndexBuffer9 *This,
+ D3DINDEXBUFFER_DESC *pDesc );
+
+#endif /* _NINE_INDEXBUFFER9_H_ */
diff --git a/src/gallium/state_trackers/nine/iunknown.c b/src/gallium/state_trackers/nine/iunknown.c
new file mode 100644
index 0000000000000..aff8041ec649e
--- /dev/null
+++ b/src/gallium/state_trackers/nine/iunknown.c
@@ -0,0 +1,126 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "iunknown.h"
+#include "util/u_atomic.h"
+#include "nine_helpers.h"
+
+#define DBG_CHANNEL DBG_UNKNOWN
+
+HRESULT
+NineUnknown_ctor( struct NineUnknown *This,
+ struct NineUnknownParams *pParams )
+{
+ This->refs = pParams->container ? 0 : 1;
+ This->bind = 0;
+ This->forward = !This->refs;
+ This->container = pParams->container;
+ This->device = pParams->device;
+ if (This->refs && This->device)
+ NineUnknown_AddRef(NineUnknown(This->device));
+
+ This->vtable = pParams->vtable;
+ This->guids = pParams->guids;
+ This->dtor = pParams->dtor;
+
+ return D3D_OK;
+}
+
+void
+NineUnknown_dtor( struct NineUnknown *This )
+{
+ FREE(This);
+}
+
+HRESULT WINAPI
+NineUnknown_QueryInterface( struct NineUnknown *This,
+ REFIID riid,
+ void **ppvObject )
+{
+ unsigned i = 0;
+
+ if (!ppvObject) return E_POINTER;
+
+ do {
+ if (GUID_equal(This->guids[i], riid)) {
+ *ppvObject = This;
+ assert(This->refs);
+ NineUnknown_AddRef(This);
+ return S_OK;
+ }
+ } while (This->guids[++i]);
+
+ *ppvObject = NULL;
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI
+NineUnknown_AddRef( struct NineUnknown *This )
+{
+ ULONG r;
+ if (This->forward)
+ return NineUnknown_AddRef(This->container);
+ else
+ r = p_atomic_inc_return(&This->refs);
+
+ if (r == 1) {
+ if (This->device)
+ NineUnknown_AddRef(NineUnknown(This->device));
+ /* This shouldn't be necessary:
+ if (This->container)
+ NineUnknown_Bind(NineUnknown(This->container)); */
+ }
+ return r;
+}
+
+ULONG WINAPI
+NineUnknown_Release( struct NineUnknown *This )
+{
+ if (This->forward)
+ return NineUnknown_Release(This->container);
+
+ ULONG r = p_atomic_dec_return(&This->refs);
+
+ if (r == 0) {
+ if (This->device) {
+ if (NineUnknown_Release(NineUnknown(This->device)) == 0)
+ return r; /* everything's gone */
+ }
+ if (This->container) {
+ /* NineUnknown_Unbind(NineUnknown(This->container)); */
+ } else
+ if (This->bind == 0) {
+ This->dtor(This);
+ }
+ }
+ return r;
+}
+
+HRESULT WINAPI
+NineUnknown_GetDevice( struct NineUnknown *This,
+ IDirect3DDevice9 **ppDevice )
+{
+ user_assert(ppDevice, E_POINTER);
+ NineUnknown_AddRef(NineUnknown(This->device));
+ *ppDevice = (IDirect3DDevice9 *)This->device;
+ return D3D_OK;
+}
diff --git a/src/gallium/state_trackers/nine/iunknown.h b/src/gallium/state_trackers/nine/iunknown.h
new file mode 100644
index 0000000000000..4c83ddd8e4e88
--- /dev/null
+++ b/src/gallium/state_trackers/nine/iunknown.h
@@ -0,0 +1,153 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_IUNKNOWN_H_
+#define _NINE_IUNKNOWN_H_
+
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+
+#include "guid.h"
+#include "nine_debug.h"
+#include "nine_quirk.h"
+
+#include "d3d9.h"
+
+struct Nine9;
+struct NineDevice9;
+
+struct NineUnknown
+{
+ /* pointer to vtable */
+ void *vtable;
+
+ int32_t refs; /* external reference count */
+ int32_t bind; /* internal bind count */
+ boolean forward; /* whether to forward references to the container */
+
+ struct NineUnknown *container; /* referenced if (refs | bind) */
+ struct NineDevice9 *device; /* referenced if (refs) */
+
+ const GUID **guids; /* for QueryInterface */
+
+ void (*dtor)(void *data); /* top-level dtor */
+};
+static INLINE struct NineUnknown *
+NineUnknown( void *data )
+{
+ return (struct NineUnknown *)data;
+}
+
+/* Use this instead of a shitload of arguments: */
+struct NineUnknownParams
+{
+ void *vtable;
+ const GUID **guids;
+ void (*dtor)(void *data);
+ struct NineUnknown *container;
+ struct NineDevice9 *device;
+};
+
+HRESULT
+NineUnknown_ctor( struct NineUnknown *This,
+ struct NineUnknownParams *pParams );
+
+void
+NineUnknown_dtor( struct NineUnknown *This );
+
+/*** Direct3D public methods ***/
+
+HRESULT WINAPI
+NineUnknown_QueryInterface( struct NineUnknown *This,
+ REFIID riid,
+ void **ppvObject );
+
+ULONG WINAPI
+NineUnknown_AddRef( struct NineUnknown *This );
+
+ULONG WINAPI
+NineUnknown_Release( struct NineUnknown *This );
+
+HRESULT WINAPI
+NineUnknown_GetDevice( struct NineUnknown *This,
+ IDirect3DDevice9 **ppDevice );
+
+/*** Nine private methods ***/
+
+static INLINE void
+NineUnknown_Destroy( struct NineUnknown *This )
+{
+ assert(!(This->refs | This->bind));
+ This->dtor(This);
+}
+
+static INLINE UINT
+NineUnknown_Bind( struct NineUnknown *This )
+{
+ UINT b = ++This->bind;
+ assert(b);
+ if (b == 1 && This->container) {
+ if (This->container != NineUnknown(This->device))
+ NineUnknown_Bind(This->container);
+ }
+ return b;
+}
+
+static INLINE UINT
+NineUnknown_Unbind( struct NineUnknown *This )
+{
+ UINT b = --This->bind;
+ if (!b) {
+ if (This->container) {
+ if (This->container != NineUnknown(This->device))
+ NineUnknown_Unbind(This->container);
+ } else
+ if (This->refs == 0) {
+ This->dtor(This);
+ }
+ }
+ return b;
+}
+
+static INLINE void
+NineUnknown_ConvertRefToBind( struct NineUnknown *This )
+{
+ NineUnknown_Bind(This);
+ NineUnknown_Release(This);
+}
+
+/* Detach from container. */
+static INLINE void
+NineUnknown_Detach( struct NineUnknown *This )
+{
+ assert(This->container && !This->forward);
+ if (This->refs)
+ NineUnknown_Unbind(This->container);
+ if (This->bind)
+ NineUnknown_Unbind(This->container);
+ This->container = NULL;
+ if (!(This->refs | This->bind))
+ This->dtor(This);
+}
+
+#endif /* _NINE_IUNKNOWN_H_ */
diff --git a/src/gallium/state_trackers/nine/nine_debug.c b/src/gallium/state_trackers/nine/nine_debug.c
new file mode 100644
index 0000000000000..4779192ecc310
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_debug.c
@@ -0,0 +1,104 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "nine_debug.h"
+
+#include <ctype.h>
+
+static const struct debug_named_value nine_debug_flags[] = {
+ { "unknown", DBG_UNKNOWN, "IUnknown implementation." },
+ { "adapter", DBG_ADAPTER, "ID3D9Adapter implementation." },
+ { "overlay", DBG_OVERLAYEXTENSION, "IDirect3D9ExOverlayExtension implementation." },
+ { "auth", DBG_AUTHENTICATEDCHANNEL, "IDirect3DAuthenticatedChannel9 implementation." },
+ { "basetex", DBG_BASETEXTURE, "IDirect3DBaseTexture9 implementation." },
+ { "crypto", DBG_CRYPTOSESSION, "IDirect3DCryptoSession9 implementation." },
+ { "cubetex", DBG_CUBETEXTURE, "IDirect3DCubeTexture9 implementation." },
+ { "device", DBG_DEVICE, "IDirect3DDevice9(Ex) implementation." },
+ { "video", DBG_DEVICEVIDEO, "IDirect3DDeviceVideo9 implementation." },
+ { "ibuf", DBG_INDEXBUFFER, "IDirect3DIndexBuffer9 implementation." },
+ { "ps", DBG_PIXELSHADER, "IDirect3DPixelShader9 implementation." },
+ { "query", DBG_QUERY, "IDirect3DQuery9 implementation." },
+ { "res", DBG_RESOURCE, "IDirect3DResource9 implementation." },
+ { "state", DBG_STATEBLOCK, "IDirect3DStateBlock9 implementation." },
+ { "surf", DBG_SURFACE, "IDirect3DSurface9 implementation." },
+ { "swap", DBG_SWAPCHAIN, "IDirect3DSwapChain9(Ex) implementation." },
+ { "tex", DBG_TEXTURE, "IDirect3DTexture9 implementation." },
+ { "vbuf", DBG_VERTEXBUFFER, "IDirect3DVertexBuffer9 implementation." },
+ { "vdecl", DBG_VERTEXDECLARATION, "IDirect3DVertexDeclaration9 implementation." },
+ { "vs", DBG_VERTEXSHADER, "IDirect3DVertexShader9 implementation." },
+ { "3dsurf", DBG_VOLUME, "IDirect3DVolume9 implementation." },
+ { "3dtex", DBG_VOLUMETEXTURE, "IDirect3DVolumeTexture9 implementation." },
+ { "shader", DBG_SHADER, "Shader token stream translator." },
+ { "ff", DBG_FF, "Fixed function emulation." },
+ { "user", DBG_USER, "User errors, both fixable and unfixable." },
+ { "error", DBG_ERROR, "Driver errors, always visible." },
+ { "warn", DBG_WARN, "Driver warnings, always visible in debug builds." },
+ DEBUG_NAMED_VALUE_END
+};
+
+void
+_nine_debug_printf( unsigned long flag,
+ const char *func,
+ const char *fmt,
+ ... )
+{
+ static boolean first = TRUE;
+ static unsigned long dbg_flags = DBG_ERROR | DBG_WARN;
+
+ if (first) {
+ first = FALSE;
+ dbg_flags |= debug_get_flags_option("NINE_DEBUG", nine_debug_flags, 0);
+ }
+ if (dbg_flags & flag) {
+ const char *f = func ? strrchr(func, '_') : NULL;
+ va_list ap;
+
+ /* inside a class this will print nine:classinlowercase:func: while
+ * outside a class (rarely used) it will just print nine:func:
+ * the reason for lower case is simply to match the filenames, as it
+ * will also strip off the "Nine" */
+ if (f && strncmp(func, "Nine", 4) == 0) {
+ char klass[96]; /* no class name is this long */
+ char *ptr = klass;
+ for (func += 4; func != f; ++func) { *ptr++ = tolower(*func); }
+ *ptr = '\0';
+
+ debug_printf("nine:%s:%s: ", klass, ++f);
+ } else if (func) {
+ debug_printf("nine:%s: ", func);
+ }
+
+ va_start(ap, fmt);
+ debug_vprintf(fmt, ap);
+ va_end(ap);
+ }
+}
+
+void
+_nine_stub( const char *file,
+ const char *func,
+ unsigned line )
+{
+ const char *r = strrchr(file, '/');
+ if (r == NULL) { r = strrchr(file, '\\'); }
+ debug_printf("nine:%s:%d: %s STUB!\n", r ? ++r : file, line, func);
+}
diff --git a/src/gallium/state_trackers/nine/nine_debug.h b/src/gallium/state_trackers/nine/nine_debug.h
new file mode 100644
index 0000000000000..4c017eaac7e32
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_debug.h
@@ -0,0 +1,135 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_DEBUG_H_
+#define _NINE_DEBUG_H_
+
+#include "util/u_debug.h"
+
+void
+_nine_debug_printf( unsigned long flag,
+ const char *func,
+ const char *fmt,
+ ... ) _util_printf_format(3,4);
+
+#define ERR(fmt, ...) _nine_debug_printf(DBG_ERROR, __FUNCTION__, fmt, ## __VA_ARGS__)
+
+#ifdef DEBUG
+#define WARN(fmt, ...) _nine_debug_printf(DBG_WARN, __FUNCTION__, fmt, ## __VA_ARGS__)
+#define WARN_ONCE(fmt, ...) \
+ do { \
+ static boolean once = TRUE; \
+ if (once) { \
+ once = FALSE; \
+ _nine_debug_printf(DBG_WARN, __FUNCTION__, fmt, ## __VA_ARGS__); \
+ } \
+ } while(0)
+#else
+#define WARN(fmt, ...)
+#define WARN_ONCE(fmt, ...)
+#endif
+
+#ifdef DEBUG
+#define DBG_FLAG(flag, fmt, ...) \
+ _nine_debug_printf(flag, __FUNCTION__, fmt, ## __VA_ARGS__)
+#else
+#define DBG_FLAG(flag, fmt, ...)
+#endif
+#define DBG(fmt, ...) DBG_FLAG(DBG_CHANNEL, fmt, ## __VA_ARGS__)
+
+#define DBG_UNKNOWN (1<< 0)
+#define DBG_ADAPTER (1<< 1)
+#define DBG_OVERLAYEXTENSION (1<< 2)
+#define DBG_AUTHENTICATEDCHANNEL (1<< 3)
+#define DBG_BASETEXTURE (1<< 4)
+#define DBG_CRYPTOSESSION (1<< 5)
+#define DBG_CUBETEXTURE (1<< 6)
+#define DBG_DEVICE (1<< 7)
+#define DBG_DEVICEVIDEO (1<< 8)
+#define DBG_INDEXBUFFER (1<< 9)
+#define DBG_PIXELSHADER (1<<10)
+#define DBG_QUERY (1<<11)
+#define DBG_RESOURCE (1<<12)
+#define DBG_STATEBLOCK (1<<13)
+#define DBG_SURFACE (1<<14)
+#define DBG_SWAPCHAIN (1<<15)
+#define DBG_TEXTURE (1<<16)
+#define DBG_VERTEXBUFFER (1<<17)
+#define DBG_VERTEXDECLARATION (1<<18)
+#define DBG_VERTEXSHADER (1<<19)
+#define DBG_VOLUME (1<<20)
+#define DBG_VOLUMETEXTURE (1<<21)
+#define DBG_SHADER (1<<22)
+#define DBG_FF (1<<23)
+#define DBG_USER (1<<24)
+#define DBG_ERROR (1<<25)
+#define DBG_WARN (1<<26)
+
+void
+_nine_stub( const char *file,
+ const char *func,
+ unsigned line );
+
+#ifdef DEBUG
+#define STUB(ret) \
+ do { \
+ _nine_stub(__FILE__, __FUNCTION__, __LINE__); \
+ return ret; \
+ } while (0)
+#else
+#define STUB(ret) do { return ret; } while (0)
+#endif
+
+/* the expression for this macro is equivalent of that to assert, however this
+ * macro is designed to be used in conditionals ala
+ * if (user_error(required condition)) { assertion failed }
+ * It also prints debug message if the assertion fails. */
+#ifdef DEBUG
+#define user_error(x) \
+ (!(x) ? (DBG_FLAG(DBG_USER, "User assertion failed: `%s'\n", #x), TRUE) \
+ : FALSE)
+#else
+#define user_error(x) (!(x) ? TRUE : FALSE)
+#endif
+
+#ifdef DEBUG
+#define user_warn(x) \
+ if ((x)) { DBG_FLAG(DBG_USER, "User warning: `%s'\n", #x); }
+#else
+#define user_warn(x)
+#endif
+
+/* nonfatal assert */
+#define user_assert(x, r) \
+ do { \
+ if (user_error(x)) { \
+ return r; \
+ } \
+ } while (0)
+
+#define ret_err(x, r) \
+ do { \
+ ERR(x); \
+ return r; \
+ } while(0)
+
+#endif /* _NINE_DEBUG_H_ */
diff --git a/src/gallium/state_trackers/nine/nine_defines.h b/src/gallium/state_trackers/nine/nine_defines.h
new file mode 100644
index 0000000000000..aa3b257de099d
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_defines.h
@@ -0,0 +1,55 @@
+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_DEFINES_H_
+#define _NINE_DEFINES_H_
+
+#include "pipe/p_defines.h"
+
+
+#define NINE_RESOURCE_FLAG_LOCKABLE (PIPE_RESOURCE_FLAG_ST_PRIV << 1)
+#define NINE_RESOURCE_FLAG_DUMMY (PIPE_RESOURCE_FLAG_ST_PRIV << 2)
+
+/* vertexdeclaration9.c */
+unsigned nine_d3d9_to_nine_declusage(unsigned usage, unsigned index);
+
+#define NINE_DECLUSAGE_POSITION(i) ( 0 + (i))
+#define NINE_DECLUSAGE_BLENDWEIGHT(i) ( 5 + (i))
+#define NINE_DECLUSAGE_BLENDINDICES(i) ( 9 + (i))
+#define NINE_DECLUSAGE_NORMAL(i) (13 + (i))
+#define NINE_DECLUSAGE_PSIZE 15
+#define NINE_DECLUSAGE_TEXCOORD(i) (16 + (i))
+#define NINE_DECLUSAGE_TANGENT(i) (32 + (i))
+#define NINE_DECLUSAGE_BINORMAL(i) (34 + (i))
+#define NINE_DECLUSAGE_TESSFACTOR 36
+#define NINE_DECLUSAGE_POSITIONT 37
+#define NINE_DECLUSAGE_COLOR(i) (38 + (i))
+#define NINE_DECLUSAGE_DEPTH 43
+#define NINE_DECLUSAGE_FOG 44
+#define NINE_DECLUSAGE_SAMPLE 45
+#define NINE_DECLUSAGE_NONE 46
+#define NINE_DECLUSAGE_LAST NINE_DECLUSAGE_NONE
+#define NINE_DECLUSAGE_COUNT (NINE_DECLUSAGE_LAST + 1)
+
+#define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
+
+#endif /* _NINE_DEFINES_H_ */
diff --git a/src/gallium/state_trackers/nine/nine_dump.c b/src/gallium/state_trackers/nine/nine_dump.c
new file mode 100644
index 0000000000000..1ca550586e4eb
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_dump.c
@@ -0,0 +1,813 @@
+
+#include "nine_debug.h"
+#include "nine_pipe.h"
+
+#include <stdio.h>
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "nine_dump.h"
+
+#ifdef DEBUG
+
+static char __thread tls[128];
+
+const char *nine_D3DDEVTYPE_to_str(D3DDEVTYPE type)
+{
+ switch (type) {
+ case D3DDEVTYPE_HAL: return "HAL";
+ case D3DDEVTYPE_NULLREF: return "NULLREF";
+ case D3DDEVTYPE_REF: return "REF";
+ case D3DDEVTYPE_SW: return "SW";
+ default:
+ return "(D3DDEVTYPE_?)";
+ }
+}
+
+const char *nine_D3DPOOL_to_str(D3DPOOL pool)
+{
+ switch (pool) {
+ case D3DPOOL_DEFAULT: return "DEFAULT";
+ case D3DPOOL_MANAGED: return "MANAGED";
+ case D3DPOOL_SYSTEMMEM: return "SYSTEMMEM";
+ case D3DPOOL_SCRATCH: return "SCRATCH";
+ default:
+ return "(D3DPOOL_?)";
+ }
+}
+
+const char *nine_D3DSAMP_to_str(DWORD samp)
+{
+ switch (samp) {
+ case D3DSAMP_ADDRESSU: return "ADDRESSU";
+ case D3DSAMP_ADDRESSV: return "ADDRESSV";
+ case D3DSAMP_ADDRESSW: return "ADDRESSW";
+ case D3DSAMP_BORDERCOLOR: return "BORDERCOLOR";
+ case D3DSAMP_MAGFILTER: return "MAGFILTER";
+ case D3DSAMP_MINFILTER: return "MINFILTER";
+ case D3DSAMP_MIPFILTER: return "MIPFILTER";
+ case D3DSAMP_MIPMAPLODBIAS: return "MIPMAPLODBIAS";
+ case D3DSAMP_MAXMIPLEVEL: return "MAXMIPLEVEL";
+ case D3DSAMP_MAXANISOTROPY: return "MAXANISOTROPY";
+ case D3DSAMP_SRGBTEXTURE: return "SRGBTEXTURE";
+ case D3DSAMP_ELEMENTINDEX: return "ELEMENTINDEX";
+ case D3DSAMP_DMAPOFFSET: return "DMAPOFFSET";
+ default:
+ return "(D3DSAMP_?)";
+ }
+}
+
+#define C2S(n,s) \
+ do { \
+ if (usage & D3DUSAGE_##n) p += snprintf(&tls[p], sizeof(tls) - p, s); \
+ } while(0)
+const char *nine_D3DUSAGE_to_str(DWORD usage)
+{
+ int p = 0;
+ tls[0] = 0;
+ C2S(AUTOGENMIPMAP, "MIPGEN");
+ C2S(WRITEONLY, "WO");
+ C2S(DYNAMIC, "DYNAMIC");
+ C2S(DEPTHSTENCIL, "DS");
+ C2S(RENDERTARGET, "RT");
+ C2S(SOFTWAREPROCESSING, "SW");
+ C2S(DONOTCLIP, "NOCLIP");
+ C2S(POINTS, "POINTS");
+ C2S(DMAP, "DMAP");
+ C2S(NPATCHES, "NPATCHES");
+ C2S(RTPATCHES, "RTPATCHES");
+ C2S(TEXTAPI, "TEXTAPI");
+ C2S(NONSECURE, "NONSECURE");
+ C2S(RESTRICTED_CONTENT, "RESTRICTED_CONTENT");
+ C2S(RESTRICT_SHARED_RESOURCE, "RESTRICT_SHARED_RESOURCE");
+ C2S(RESTRICT_SHARED_RESOURCE_DRIVER, "RESTRICT_SHARED_RESOURCE_DRIVER");
+ return tls;
+}
+#undef C2S
+
+#define C2S(n) \
+ do { \
+ if (flags & D3DPRESENTFLAG_##n) \
+ p += snprintf(&tls[p], sizeof(tls) - p, #n); \
+ } while(0)
+const char *nine_D3DPRESENTFLAG_to_str(DWORD flags)
+{
+ int p = 0;
+ tls[0] = 0;
+ C2S(DEVICECLIP);
+ C2S(DISCARD_DEPTHSTENCIL);
+ C2S(LOCKABLE_BACKBUFFER);
+ C2S(NOAUTOROTATE);
+ C2S(UNPRUNEDMODE);
+ C2S(VIDEO);
+ C2S(OVERLAY_LIMITEDRGB);
+ C2S(OVERLAY_YCbCr_BT709);
+ C2S(OVERLAY_YCbCr_xvYCC);
+ C2S(RESTRICTED_CONTENT);
+ C2S(RESTRICT_SHARED_RESOURCE_DRIVER);
+ return tls;
+}
+#undef C2S
+
+#define C2S(n) \
+ do { \
+ if (lock & D3DLOCK_##n) p += snprintf(&tls[p], sizeof(tls) - p, #n"|"); \
+ } while(0)
+const char *nine_D3DLOCK_to_str(DWORD lock)
+{
+ int p = 0;
+ tls[0] = 0;
+ C2S(DISCARD);
+ C2S(DONOTWAIT);
+ C2S(NO_DIRTY_UPDATE);
+ C2S(NOOVERWRITE);
+ C2S(NOSYSLOCK);
+ C2S(READONLY);
+ return tls;
+}
+#undef C2S
+
+const char *nine_D3DRTYPE_to_str(D3DRESOURCETYPE type)
+{
+ switch (type) {
+ case D3DRTYPE_SURFACE: return "SURFACE";
+ case D3DRTYPE_VOLUME: return "VOLUME";
+ case D3DRTYPE_TEXTURE: return "TEXTURE";
+ case D3DRTYPE_VOLUMETEXTURE: return "VOLUMETEXTURE";
+ case D3DRTYPE_CUBETEXTURE: return "CUBETEXTURE";
+ case D3DRTYPE_VERTEXBUFFER: return "VERTEXBUFFER";
+ case D3DRTYPE_INDEXBUFFER: return "INDEXBUFFER";
+ default:
+ return "(D3DRTYPE_?)";
+ }
+}
+
+const char *nine_D3DQUERYTYPE_to_str(D3DQUERYTYPE type)
+{
+ switch (type) {
+ case D3DQUERYTYPE_VCACHE: return "VCACHE";
+ case D3DQUERYTYPE_RESOURCEMANAGER: return "RESOURCEMANAGER";
+ case D3DQUERYTYPE_VERTEXSTATS: return "VERTEXSTATS";
+ case D3DQUERYTYPE_EVENT: return "EVENT";
+ case D3DQUERYTYPE_OCCLUSION: return "OCCLUSION";
+ case D3DQUERYTYPE_TIMESTAMP: return "TIMESTAMP";
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "TIMESTAMPDISJOINT";
+ case D3DQUERYTYPE_TIMESTAMPFREQ: return "TIMESTAMPFREQ";
+ case D3DQUERYTYPE_PIPELINETIMINGS: return "PIPELINETIMINGS";
+ case D3DQUERYTYPE_INTERFACETIMINGS: return "INTERFACETIMINGS";
+ case D3DQUERYTYPE_VERTEXTIMINGS: return "VERTEXTIMINGS";
+ case D3DQUERYTYPE_PIXELTIMINGS: return "PIXELTIMINGS";
+ case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "BANDWIDTHTIMINGS";
+ case D3DQUERYTYPE_CACHEUTILIZATION: return "CACHEUTILIZATION";
+ default:
+ return "(D3DQUERYTYPE_?)";
+ }
+}
+
+const char *nine_D3DTSS_to_str(D3DTEXTURESTAGESTATETYPE type)
+{
+ switch (type) {
+ case D3DTSS_COLOROP: return "COLOROP";
+ case D3DTSS_ALPHAOP: return "ALPHAOP";
+ case D3DTSS_COLORARG0: return "COLORARG0";
+ case D3DTSS_COLORARG1: return "COLORARG1";
+ case D3DTSS_COLORARG2: return "COLORARG2";
+ case D3DTSS_ALPHAARG0: return "ALPHAARG0";
+ case D3DTSS_ALPHAARG1: return "ALPHAARG1";
+ case D3DTSS_ALPHAARG2: return "ALPHAARG2";
+ case D3DTSS_RESULTARG: return "RESULTARG";
+ case D3DTSS_BUMPENVMAT00: return "BUMPENVMAT00";
+ case D3DTSS_BUMPENVMAT01: return "BUMPENVMAT01";
+ case D3DTSS_BUMPENVMAT10: return "BUMPENVMAT10";
+ case D3DTSS_BUMPENVMAT11: return "BUMPENVMAT11";
+ case D3DTSS_BUMPENVLSCALE: return "BUMPENVLSCALE";
+ case D3DTSS_BUMPENVLOFFSET: return "BUMPENVLOFFSET";
+ case D3DTSS_TEXCOORDINDEX: return "TEXCOORDINDEX";
+ case D3DTSS_TEXTURETRANSFORMFLAGS: return "TEXTURETRANSFORMFLAGS";
+ case D3DTSS_CONSTANT: return "CONSTANT";
+ default:
+ return "(D3DTSS_?)";
+ }
+}
+
+#define D3DTOP_TO_STR_CASE(n) case D3DTOP_##n: return #n
+const char *nine_D3DTOP_to_str(D3DTEXTUREOP top)
+{
+ switch (top) {
+ D3DTOP_TO_STR_CASE(DISABLE);
+ D3DTOP_TO_STR_CASE(SELECTARG1);
+ D3DTOP_TO_STR_CASE(SELECTARG2);
+ D3DTOP_TO_STR_CASE(MODULATE);
+ D3DTOP_TO_STR_CASE(MODULATE2X);
+ D3DTOP_TO_STR_CASE(MODULATE4X);
+ D3DTOP_TO_STR_CASE(ADD);
+ D3DTOP_TO_STR_CASE(ADDSIGNED);
+ D3DTOP_TO_STR_CASE(ADDSIGNED2X);
+ D3DTOP_TO_STR_CASE(SUBTRACT);
+ D3DTOP_TO_STR_CASE(ADDSMOOTH);
+ D3DTOP_TO_STR_CASE(BLENDDIFFUSEALPHA);
+ D3DTOP_TO_STR_CASE(BLENDTEXTUREALPHA);
+ D3DTOP_TO_STR_CASE(BLENDFACTORALPHA);
+ D3DTOP_TO_STR_CASE(BLENDTEXTUREALPHAPM);
+ D3DTOP_TO_STR_CASE(BLENDCURRENTALPHA);
+ D3DTOP_TO_STR_CASE(PREMODULATE);
+ D3DTOP_TO_STR_CASE(MODULATEALPHA_ADDCOLOR);
+ D3DTOP_TO_STR_CASE(MODULATECOLOR_ADDALPHA);
+ D3DTOP_TO_STR_CASE(MODULATEINVALPHA_ADDCOLOR);
+ D3DTOP_TO_STR_CASE(MODULATEINVCOLOR_ADDALPHA);
+ D3DTOP_TO_STR_CASE(BUMPENVMAP);
+ D3DTOP_TO_STR_CASE(BUMPENVMAPLUMINANCE);
+ D3DTOP_TO_STR_CASE(DOTPRODUCT3);
+ D3DTOP_TO_STR_CASE(MULTIPLYADD);
+ D3DTOP_TO_STR_CASE(LERP);
+ default:
+ return "(D3DTOP_?)";
+ }
+}
+
+static const char *
+nine_D3DLIGHTTYPE_to_str(D3DLIGHTTYPE type)
+{
+ switch (type) {
+ case D3DLIGHT_POINT: return "POINT";
+ case D3DLIGHT_SPOT: return "SPOT";
+ case D3DLIGHT_DIRECTIONAL: return "DIRECTIONAL";
+ default:
+ return "(D3DLIGHT_?)";
+ }
+}
+
+static const char *
+nine_D3DTA_to_str(DWORD value)
+{
+ switch (value & D3DTA_SELECTMASK) {
+ case D3DTA_DIFFUSE: return "DIFFUSE";
+ case D3DTA_CURRENT: return "CURRENT";
+ case D3DTA_TEXTURE: return "TEXTURE";
+ case D3DTA_TFACTOR: return "TFACTOR";
+ case D3DTA_SPECULAR: return "SPECULAR";
+ case D3DTA_TEMP: return "TEMP";
+ case D3DTA_CONSTANT: return "CONSTANT";
+ default:
+ return "(D3DTA_?)";
+ }
+}
+
+static const char *
+nine_D3DTSS_TCI_to_str(DWORD value)
+{
+ switch (value & 0xf0000) {
+ case D3DTSS_TCI_PASSTHRU: return "PASSTHRU";
+ case D3DTSS_TCI_CAMERASPACENORMAL: return "CAMERASPACENORMAL";
+ case D3DTSS_TCI_CAMERASPACEPOSITION: return "CAMERASPACEPOSITION";
+ case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
+ return "CAMERASPACEREFLECTIONVECTOR";
+ case D3DTSS_TCI_SPHEREMAP: return "SPHEREMAP";
+ default:
+ return "(D3DTSS_TCI_?)";
+ }
+}
+
+static const char *
+nine_D3DTTFF_to_str(DWORD value)
+{
+ switch (value) {
+ case D3DTTFF_DISABLE: return "DISABLE";
+ case D3DTTFF_COUNT1: return "COUNT1";
+ case D3DTTFF_COUNT2: return "COUNT2";
+ case D3DTTFF_COUNT3: return "COUNT3";
+ case D3DTTFF_COUNT4: return "COUNT4";
+ case D3DTTFF_PROJECTED: return "PROJECTED";
+ default:
+ return "(D3DTTFF_?)";
+ }
+}
+
+void
+nine_dump_D3DLIGHT9(unsigned ch, const D3DLIGHT9 *lit)
+{
+ DBG_FLAG(ch, "D3DLIGHT9(%p):\n"
+ "Type: %s\n"
+ "Diffuse: (%f %f %f %f)\n"
+ "Specular: (%f %f %f %f)\n"
+ "Ambient: (%f %f %f %f)\n"
+ "Position: (%f %f %f)\n"
+ "Direction: (%f %f %f)\n"
+ "Range: %f\n"
+ "Falloff: %f\n"
+ "Attenuation: %f + %f * d + %f * d^2\n"
+ "Theta: %f deg\n"
+ "Phi: %f deg\n", lit,
+ nine_D3DLIGHTTYPE_to_str(lit->Type),
+ lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a,
+ lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a,
+ lit->Ambient.r,lit->Ambient.r,lit->Ambient.g,lit->Ambient.a,
+ lit->Position.x,lit->Position.y,lit->Position.z,
+ lit->Direction.x,lit->Direction.y,lit->Direction.z,
+ lit->Range,lit->Falloff,
+ lit->Attenuation0,lit->Attenuation1,lit->Attenuation2,
+ lit->Theta * 360.0f / M_PI,lit->Phi * 360.0f / M_PI);
+}
+
+void
+nine_dump_D3DMATERIAL9(unsigned ch, const D3DMATERIAL9 *mat)
+{
+ DBG_FLAG(ch, "D3DMATERIAL9(%p):\n"
+ "Diffuse: (%f %f %f %f)\n"
+ "Specular: (%f %f %f %f)\n"
+ "Ambient: (%f %f %f %f)\n"
+ "Emissive: (%f %f %f %f)\n"
+ "Power: %f\n", mat,
+ mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse.a,
+ mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a,
+ mat->Ambient.r,mat->Ambient.r,mat->Ambient.g,mat->Ambient.a,
+ mat->Emissive.r,mat->Emissive.r,mat->Emissive.g,mat->Emissive.a,
+ mat->Power);
+}
+
+void
+nine_dump_D3DTSS_value(unsigned ch, D3DTEXTURESTAGESTATETYPE type, DWORD value)
+{
+ float rgba[4];
+
+ switch (type) {
+ case D3DTSS_COLOROP:
+ case D3DTSS_ALPHAOP:
+ DBG_FLAG(ch, "D3DTSS_%s = %s\n",
+ nine_D3DTSS_to_str(type), nine_D3DTOP_to_str(value));
+ break;
+ case D3DTSS_COLORARG0:
+ case D3DTSS_COLORARG1:
+ case D3DTSS_COLORARG2:
+ case D3DTSS_ALPHAARG0:
+ case D3DTSS_ALPHAARG1:
+ case D3DTSS_ALPHAARG2:
+ case D3DTSS_RESULTARG:
+ DBG_FLAG(ch, "D3DTSS_%s = %s%s%s\n",
+ nine_D3DTSS_to_str(type),
+ (value & D3DTA_COMPLEMENT) ? "COMPLEMENT " : "",
+ (value & D3DTA_ALPHAREPLICATE) ? "ALPHAREPLICATE " : "",
+ nine_D3DTA_to_str(value));
+ break;
+ case D3DTSS_BUMPENVMAT00:
+ case D3DTSS_BUMPENVMAT01:
+ case D3DTSS_BUMPENVMAT10:
+ case D3DTSS_BUMPENVMAT11:
+ case D3DTSS_BUMPENVLSCALE:
+ case D3DTSS_BUMPENVLOFFSET:
+ DBG_FLAG(ch, "D3DTSS_%s = %f\n",
+ nine_D3DTSS_to_str(type), asfloat(value));
+ break;
+ case D3DTSS_TEXCOORDINDEX:
+ DBG_FLAG(ch, "D3DTSS_TEXCOORDINDEX = %s %u\n",
+ nine_D3DTSS_TCI_to_str(value),
+ value & 0xffff);
+ break;
+ case D3DTSS_TEXTURETRANSFORMFLAGS:
+ DBG_FLAG(ch, "D3DTSS_TEXTURETRANSFORMFLAGS = %s\n",
+ nine_D3DTTFF_to_str(value));
+ break;
+ case D3DTSS_CONSTANT:
+ d3dcolor_to_rgba(rgba, value);
+ DBG_FLAG(ch, "D3DTSS_CONSTANT = %f %f %f %F\n",
+ rgba[0],rgba[1],rgba[2],rgba[3]);
+ break;
+ default:
+ DBG_FLAG(ch, "D3DTSS_? = 0x%08x\n", value);
+ break;
+ }
+}
+
+void
+nine_dump_D3DADAPTER_IDENTIFIER9(unsigned ch, const D3DADAPTER_IDENTIFIER9 *id)
+{
+ DBG_FLAG(ch, "D3DADAPTER_IDENTIFIER9(%p):\n"
+ "Driver: %s\n"
+ "Description: %s\n"
+ "DeviceName: %s\n"
+ "DriverVersion: %08x.%08x\n"
+ "VendorId: %x\n"
+ "DeviceId: %x\n"
+ "SubSysId: %x\n"
+ "Revision: %u\n"
+ "GUID: %08x.%04x.%04x.%02x.%02x.%02x.%02x.%02x.%02x.%02x.%02x\n"
+ "WHQLLevel: %u\n", id, id->Driver, id->Description,
+ id->DeviceName,
+ id->DriverVersionLowPart, id->DriverVersionHighPart,
+ id->VendorId, id->DeviceId, id->SubSysId,
+ id->Revision,
+ id->DeviceIdentifier.Data1,
+ id->DeviceIdentifier.Data2,
+ id->DeviceIdentifier.Data3,
+ id->DeviceIdentifier.Data4[0],
+ id->DeviceIdentifier.Data4[1],
+ id->DeviceIdentifier.Data4[2],
+ id->DeviceIdentifier.Data4[3],
+ id->DeviceIdentifier.Data4[4],
+ id->DeviceIdentifier.Data4[5],
+ id->DeviceIdentifier.Data4[6],
+ id->DeviceIdentifier.Data4[7],
+ id->WHQLLevel);
+}
+
+#define C2S(args...) p += snprintf(&s[p],c-p,args)
+
+#define CAP_CASE(m,p,n) \
+ do { \
+ if (caps->m & p##_##n) \
+ C2S(" "#n); \
+ else \
+ C2S(" ("#n")"); \
+ } while(0)
+
+void
+nine_dump_D3DCAPS9(unsigned ch, const D3DCAPS9 *caps)
+{
+ const int c = 1 << 17;
+ int p = 0;
+ char *s = (char *)MALLOC(c);
+
+ if (!s) {
+ DBG_FLAG(ch, "D3DCAPS9(%p): (out of memory)\n", caps);
+ return;
+ }
+
+ C2S("DeviceType: %s\n", nine_D3DDEVTYPE_to_str(caps->DeviceType));
+
+ C2S("AdapterOrdinal: %u\nCaps:", caps->AdapterOrdinal);
+ if (caps->Caps & 0x20000)
+ C2S(" READ_SCANLINE");
+ if (caps->Caps & ~0x20000)
+ C2S(" %x", caps->Caps & ~0x20000);
+
+ C2S("\nCaps2:");
+ CAP_CASE(Caps2, D3DCAPS2, CANAUTOGENMIPMAP);
+ CAP_CASE(Caps2, D3DCAPS2, CANCALIBRATEGAMMA);
+ CAP_CASE(Caps2, D3DCAPS2, CANSHARERESOURCE);
+ CAP_CASE(Caps2, D3DCAPS2, CANMANAGERESOURCE);
+ CAP_CASE(Caps2, D3DCAPS2, DYNAMICTEXTURES);
+ CAP_CASE(Caps2, D3DCAPS2, FULLSCREENGAMMA);
+
+ C2S("\nCaps3:");
+ CAP_CASE(Caps3, D3DCAPS3, ALPHA_FULLSCREEN_FLIP_OR_DISCARD);
+ CAP_CASE(Caps3, D3DCAPS3, COPY_TO_VIDMEM);
+ CAP_CASE(Caps3, D3DCAPS3, COPY_TO_SYSTEMMEM);
+ CAP_CASE(Caps3, D3DCAPS3, DXVAHD);
+ CAP_CASE(Caps3, D3DCAPS3, LINEAR_TO_SRGB_PRESENTATION);
+
+ C2S("\nPresentationIntervals:");
+ CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, ONE);
+ CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, TWO);
+ CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, THREE);
+ CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, FOUR);
+ CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, IMMEDIATE);
+
+ C2S("\nCursorCaps:");
+ CAP_CASE(CursorCaps, D3DCURSORCAPS, COLOR);
+ CAP_CASE(CursorCaps, D3DCURSORCAPS, LOWRES);
+
+ C2S("\nDevCaps:");
+ CAP_CASE(DevCaps, D3DDEVCAPS, CANBLTSYSTONONLOCAL);
+ CAP_CASE(DevCaps, D3DDEVCAPS, CANRENDERAFTERFLIP);
+ CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMITIVES2);
+ CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMITIVES2EX);
+ CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMTLVERTEX);
+ CAP_CASE(DevCaps, D3DDEVCAPS, EXECUTESYSTEMMEMORY);
+ CAP_CASE(DevCaps, D3DDEVCAPS, EXECUTEVIDEOMEMORY);
+ CAP_CASE(DevCaps, D3DDEVCAPS, HWRASTERIZATION);
+ CAP_CASE(DevCaps, D3DDEVCAPS, HWTRANSFORMANDLIGHT);
+ CAP_CASE(DevCaps, D3DDEVCAPS, NPATCHES);
+ CAP_CASE(DevCaps, D3DDEVCAPS, PUREDEVICE);
+ CAP_CASE(DevCaps, D3DDEVCAPS, QUINTICRTPATCHES);
+ CAP_CASE(DevCaps, D3DDEVCAPS, RTPATCHES);
+ CAP_CASE(DevCaps, D3DDEVCAPS, RTPATCHHANDLEZERO);
+ CAP_CASE(DevCaps, D3DDEVCAPS, SEPARATETEXTUREMEMORIES);
+ CAP_CASE(DevCaps, D3DDEVCAPS, TEXTURENONLOCALVIDMEM);
+ CAP_CASE(DevCaps, D3DDEVCAPS, TEXTURESYSTEMMEMORY);
+ CAP_CASE(DevCaps, D3DDEVCAPS, TEXTUREVIDEOMEMORY);
+ CAP_CASE(DevCaps, D3DDEVCAPS, TLVERTEXSYSTEMMEMORY);
+ CAP_CASE(DevCaps, D3DDEVCAPS, TLVERTEXVIDEOMEMORY);
+
+ C2S("\nPrimitiveMiscCaps:");
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MASKZ);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLNONE);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLCW);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLCCW);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, COLORWRITEENABLE);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CLIPPLANESCALEDPOINTS);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CLIPTLVERTS);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, TSSARGTEMP);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, BLENDOP);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, NULLREFERENCE);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, INDEPENDENTWRITEMASKS);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, PERSTAGECONSTANT);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, POSTBLENDSRGBCONVERT);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, FOGANDSPECULARALPHA);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, SEPARATEALPHABLEND);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MRTINDEPENDENTBITDEPTHS);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MRTPOSTPIXELSHADERBLENDING);
+ CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, FOGVERTEXCLAMPED);
+
+ C2S("\nRasterCaps:");
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, ANISOTROPY);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, COLORPERSPECTIVE);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, DITHER);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, DEPTHBIAS);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGRANGE);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGTABLE);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGVERTEX);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, MIPMAPLODBIAS);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, MULTISAMPLE_TOGGLE);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, SCISSORTEST);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, SLOPESCALEDEPTHBIAS);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, WBUFFER);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, WFOG);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZBUFFERLESSHSR);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZFOG);
+ CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZTEST);
+
+ C2S("\nZCmpCaps:");
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, ALWAYS);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, EQUAL);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, GREATER);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, GREATEREQUAL);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, LESS);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, LESSEQUAL);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, NEVER);
+ CAP_CASE(ZCmpCaps, D3DPCMPCAPS, NOTEQUAL);
+
+ C2S("\nSrcBlendCaps");
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BLENDFACTOR);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BOTHINVSRCALPHA);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BOTHSRCALPHA);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, DESTALPHA);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, DESTCOLOR);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVDESTALPHA);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVDESTCOLOR);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCALPHA);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR2);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, ONE);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCALPHA);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCALPHASAT);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCCOLOR);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCCOLOR2);
+ CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, ZERO);
+
+ C2S("\nDestBlendCaps");
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BLENDFACTOR);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BOTHINVSRCALPHA);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BOTHSRCALPHA);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, DESTALPHA);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, DESTCOLOR);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVDESTALPHA);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVDESTCOLOR);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCALPHA);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR2);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, ONE);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCALPHA);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCALPHASAT);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCCOLOR);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCCOLOR2);
+ CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, ZERO);
+
+ C2S("\nAlphaCmpCaps:");
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, ALWAYS);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, EQUAL);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, GREATER);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, GREATEREQUAL);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, LESS);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, LESSEQUAL);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, NEVER);
+ CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, NOTEQUAL);
+
+ C2S("\nShadeCaps:");
+ CAP_CASE(ShadeCaps, D3DPSHADECAPS, ALPHAGOURAUDBLEND);
+ CAP_CASE(ShadeCaps, D3DPSHADECAPS, COLORGOURAUDRGB);
+ CAP_CASE(ShadeCaps, D3DPSHADECAPS, FOGGOURAUD);
+ CAP_CASE(ShadeCaps, D3DPSHADECAPS, SPECULARGOURAUDRGB);
+
+ C2S("\nTextureCaps:");
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, ALPHA);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, ALPHAPALETTE);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, CUBEMAP);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, CUBEMAP_POW2);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPCUBEMAP);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPMAP);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPVOLUMEMAP);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, NONPOW2CONDITIONAL);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, NOPROJECTEDBUMPENV);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, PERSPECTIVE);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, POW2);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, PROJECTED);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, SQUAREONLY);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, TEXREPEATNOTSCALEDBYSIZE);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, VOLUMEMAP);
+ CAP_CASE(TextureCaps, D3DPTEXTURECAPS, VOLUMEMAP_POW2);
+
+ C2S("\nTextureFilterCaps:");
+ /* CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
+ CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
+
+ C2S("\nCubeTextureFilterCaps:");
+ /* CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
+ CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
+
+ C2S("\nVolumeTextureFilterCaps:");
+ /* CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
+ CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
+
+ C2S("\nTextureAddressCaps:");
+ CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, BORDER);
+ CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, CLAMP);
+ CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, INDEPENDENTUV);
+ CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, MIRROR);
+ CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, MIRRORONCE);
+ CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, WRAP);
+
+ C2S("\nVolumeTextureAddressCaps:");
+ CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, BORDER);
+ CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, CLAMP);
+ CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, INDEPENDENTUV);
+ CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, MIRROR);
+ CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, MIRRORONCE);
+ CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, WRAP);
+
+ C2S("\nLineCaps:");
+ CAP_CASE(LineCaps, D3DLINECAPS, ALPHACMP);
+ CAP_CASE(LineCaps, D3DLINECAPS, ANTIALIAS);
+ CAP_CASE(LineCaps, D3DLINECAPS, BLEND);
+ CAP_CASE(LineCaps, D3DLINECAPS, FOG);
+ CAP_CASE(LineCaps, D3DLINECAPS, TEXTURE);
+ CAP_CASE(LineCaps, D3DLINECAPS, ZTEST);
+
+ C2S("\nMaxTextureWidth: %u", caps->MaxTextureWidth);
+ C2S("\nMaxTextureHeight: %u", caps->MaxTextureHeight);
+ C2S("\nMaxVolumeExtent: %u", caps->MaxVolumeExtent);
+ C2S("\nMaxTextureRepeat: %u", caps->MaxTextureRepeat);
+ C2S("\nMaxTextureAspectRatio: %u", caps->MaxTextureAspectRatio);
+ C2S("\nMaxAnisotropy: %u", caps->MaxAnisotropy);
+ C2S("\nMaxVertexW: %f", caps->MaxVertexW);
+
+ C2S("\nGuardBandLef,Top,Right,Bottom: %f %f %f %f",
+ caps->GuardBandLeft, caps->GuardBandTop,
+ caps->GuardBandRight, caps->GuardBandBottom);
+
+ C2S("\nExtentsAdjust: %f", caps->ExtentsAdjust);
+
+ C2S("\nStencilCaps:");
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, KEEP);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, ZERO);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, REPLACE);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, INCRSAT);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, DECRSAT);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, INVERT);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, INCR);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, DECR);
+ CAP_CASE(StencilCaps, D3DSTENCILCAPS, TWOSIDED);
+
+ C2S("\nFVFCaps:");
+ CAP_CASE(FVFCaps, D3DFVFCAPS, DONOTSTRIPELEMENTS);
+ CAP_CASE(FVFCaps, D3DFVFCAPS, PSIZE);
+ CAP_CASE(FVFCaps, D3DFVFCAPS, TEXCOORDCOUNTMASK);
+
+ C2S("\nTextureOpCaps:");
+ CAP_CASE(TextureOpCaps, D3DTEXOPCAPS, ADD);
+ CAP_CASE(TextureOpCaps, D3DTEXOPCAPS, ADDSIGNED);
+ C2S(" ...");
+
+ C2S("\nMaxTextureBlendStages: %u", caps->MaxTextureBlendStages);
+ C2S("\nMaxSimultaneousTextures: %u", caps->MaxTextureBlendStages);
+
+ C2S("\nVertexProcessingCaps:");
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, DIRECTIONALLIGHTS);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, LOCALVIEWER);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, MATERIALSOURCE7);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, NO_TEXGEN_NONLOCALVIEWER);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, POSITIONALLIGHTS);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TEXGEN);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TEXGEN_SPHEREMAP);
+ CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TWEENING);
+
+ C2S("\nMaxActiveLights: %u", caps->MaxActiveLights);
+ C2S("\nMaxUserClipPlanes: %u", caps->MaxUserClipPlanes);
+ C2S("\nMaxVertexBlendMatrices: %u", caps->MaxVertexBlendMatrices);
+ C2S("\nMaxVertexBlendMatrixIndex: %u", caps->MaxVertexBlendMatrixIndex);
+ C2S("\nMaxPointSize: %f", caps->MaxPointSize);
+ C2S("\nMaxPrimitiveCount: 0x%x", caps->MaxPrimitiveCount);
+ C2S("\nMaxVertexIndex: 0x%x", caps->MaxVertexIndex);
+ C2S("\nMaxStreams: %u", caps->MaxStreams);
+ C2S("\nMaxStreamStride: 0x%x", caps->MaxStreamStride);
+
+ C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion);
+ C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst);
+ C2S("\nPixelShaderVersion: %08x", caps->PixelShaderVersion);
+ C2S("\nPixelShader1xMaxValue: %f", caps->PixelShader1xMaxValue);
+
+ DBG_FLAG(ch, "D3DCAPS9(%p) part 1:\n%s\n", caps, s);
+ p = 0;
+
+ C2S("DevCaps2:");
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, ADAPTIVETESSRTPATCH);
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, ADAPTIVETESSNPATCH);
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, CAN_STRETCHRECT_FROM_TEXTURES);
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, DMAPNPATCH);
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, PRESAMPLEDDMAPNPATCH);
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, STREAMOFFSET);
+ CAP_CASE(DevCaps2, D3DDEVCAPS2, VERTEXELEMENTSCANSHARESTREAMOFFSET);
+
+ C2S("\nMasterAdapterOrdinal: %u", caps->MasterAdapterOrdinal);
+ C2S("\nAdapterOrdinalInGroup: %u", caps->AdapterOrdinalInGroup);
+ C2S("\nNumberOfAdaptersInGroup: %u", caps->NumberOfAdaptersInGroup);
+
+ C2S("\nDeclTypes:");
+ CAP_CASE(DeclTypes, D3DDTCAPS, UBYTE4);
+ CAP_CASE(DeclTypes, D3DDTCAPS, UBYTE4N);
+ CAP_CASE(DeclTypes, D3DDTCAPS, SHORT2N);
+ CAP_CASE(DeclTypes, D3DDTCAPS, SHORT4N);
+ CAP_CASE(DeclTypes, D3DDTCAPS, USHORT2N);
+ CAP_CASE(DeclTypes, D3DDTCAPS, USHORT4N);
+ CAP_CASE(DeclTypes, D3DDTCAPS, UDEC3);
+ CAP_CASE(DeclTypes, D3DDTCAPS, DEC3N);
+ CAP_CASE(DeclTypes, D3DDTCAPS, FLOAT16_2);
+ CAP_CASE(DeclTypes, D3DDTCAPS, FLOAT16_4);
+
+ C2S("\nNumSimultaneousRTs: %u", caps->NumSimultaneousRTs);
+
+ C2S("\nStretchRectFilterCaps:");
+ CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
+ CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
+ CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
+ CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
+
+ C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
+ C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth);
+ C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps);
+ C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth);
+
+ C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no");
+ C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth);
+ C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps);
+ C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth);
+ C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots);
+
+ C2S("\nVertexTextureFilterCaps");
+ /* CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT);
+ CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR);
+
+ C2S("\nMaxVShaderInstructionsExecuted: %u", caps->MaxVShaderInstructionsExecuted);
+ C2S("\nMaxPShaderInstructionsExecuted: %u", caps->MaxPShaderInstructionsExecuted);
+ C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots);
+ C2S("\nMaxPixelShader30InstructionSlots: %u >= 512", caps->MaxPixelShader30InstructionSlots);
+
+ DBG_FLAG(ch, "D3DCAPS9(%p) part 2:\n%s\n", caps, s);
+
+ FREE(s);
+}
+
+#endif /* DEBUG */
diff --git a/src/gallium/state_trackers/nine/nine_dump.h b/src/gallium/state_trackers/nine/nine_dump.h
new file mode 100644
index 0000000000000..d0d4a9eb3aab2
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_dump.h
@@ -0,0 +1,52 @@
+
+#ifndef _NINE_DUMP_H_
+#define _NINE_DUMP_H_
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+const char *nine_D3DDEVTYPE_to_str(D3DDEVTYPE);
+const char *nine_D3DQUERYTYPE_to_str(D3DQUERYTYPE);
+const char *nine_D3DTSS_to_str(D3DTEXTURESTAGESTATETYPE);
+const char *nine_D3DTOP_to_str(D3DTEXTUREOP);
+const char *nine_D3DPOOL_to_str(D3DPOOL);
+const char *nine_D3DRTYPE_to_str(D3DRESOURCETYPE);
+const char *nine_D3DUSAGE_to_str(DWORD);
+const char *nine_D3DPRESENTFLAG_to_str(DWORD);
+const char *nine_D3DLOCK_to_str(DWORD);
+const char *nine_D3DSAMP_to_str(DWORD);
+
+#ifdef DEBUG
+
+void
+nine_dump_D3DADAPTER_IDENTIFIER9(unsigned, const D3DADAPTER_IDENTIFIER9 *);
+void
+nine_dump_D3DCAPS9(unsigned, const D3DCAPS9 *);
+void
+nine_dump_D3DLIGHT9(unsigned, const D3DLIGHT9 *);
+void
+nine_dump_D3DMATERIAL9(unsigned, const D3DMATERIAL9 *);
+void
+nine_dump_D3DTSS_value(unsigned, D3DTEXTURESTAGESTATETYPE, DWORD);
+
+#else /* !DEBUG */
+
+static INLINE void
+nine_dump_D3DADAPTER_IDENTIFIER9(unsigned ch, const D3DADAPTER_IDENTIFIER9 *id)
+{ }
+static INLINE void
+nine_dump_D3DCAPS9(unsigned ch, const D3DCAPS9 *caps)
+{ }
+static INLINE void
+nine_dump_D3DLIGHT9(unsigned ch, const D3DLIGHT9 *light)
+{ }
+static INLINE void
+nine_dump_D3DMATERIAL9(unsigned ch, const D3DMATERIAL9 *mat)
+{ }
+static INLINE void
+nine_dump_D3DTSS_value(unsigned ch, D3DTEXTURESTAGESTATETYPE tss, DWORD value)
+{ }
+
+#endif /* DEBUG */
+
+#endif /* _NINE_DUMP_H_H_ */
diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c
new file mode 100644
index 0000000000000..689093319a5a8
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_ff.c
@@ -0,0 +1,2257 @@
+
+/* FF is big and ugly so feel free to write lines as long as you like.
+ * Aieeeeeeeee !
+ *
+ * Let me make that clearer:
+ * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
+ */
+
+#include "device9.h"
+#include "basetexture9.h"
+#include "vertexdeclaration9.h"
+#include "vertexshader9.h"
+#include "pixelshader9.h"
+#include "nine_ff.h"
+#include "nine_defines.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+#include "nine_dump.h"
+
+#include "pipe/p_context.h"
+#include "tgsi/tgsi_ureg.h"
+#include "tgsi/tgsi_dump.h"
+#include "util/u_box.h"
+#include "util/u_hash_table.h"
+
+#define NINE_TGSI_LAZY_DEVS 1
+
+#define DBG_CHANNEL DBG_FF
+
+#define NINE_FF_NUM_VS_CONST 256
+#define NINE_FF_NUM_PS_CONST 24
+
+#define NINED3DTSS_TCI_DISABLE 0
+#define NINED3DTSS_TCI_PASSTHRU 1
+#define NINED3DTSS_TCI_CAMERASPACENORMAL 2
+#define NINED3DTSS_TCI_CAMERASPACEPOSITION 3
+#define NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 4
+#define NINED3DTSS_TCI_SPHEREMAP 5
+
+struct fvec4
+{
+ float x, y, z, w;
+};
+
+struct nine_ff_vs_key
+{
+ union {
+ struct {
+ uint32_t position_t : 1;
+ uint32_t lighting : 1;
+ uint32_t darkness : 1; /* lighting enabled but no active lights */
+ uint32_t localviewer : 1;
+ uint32_t vertexpointsize : 1;
+ uint32_t pointscale : 1;
+ uint32_t vertexblend : 3;
+ uint32_t vertexblend_indexed : 1;
+ uint32_t vertextween : 1;
+ uint32_t mtl_diffuse : 2; /* 0 = material, 1 = color1, 2 = color2 */
+ uint32_t mtl_ambient : 2;
+ uint32_t mtl_specular : 2;
+ uint32_t mtl_emissive : 2;
+ uint32_t fog_mode : 2;
+ uint32_t fog_range : 1;
+ uint32_t color0in_one : 1;
+ uint32_t color1in_one : 1;
+ uint32_t pad1 : 8;
+ uint32_t tc_gen : 24; /* 8 * 3 bits */
+ uint32_t pad2 : 8;
+ uint32_t tc_idx : 24;
+ uint32_t pad3 : 8;
+ uint32_t tc_dim : 24; /* 8 * 3 bits */
+ uint32_t pad4 : 8;
+ };
+ uint64_t value64[2]; /* don't forget to resize VertexShader9.ff_key */
+ uint32_t value32[4];
+ };
+};
+
+/* Texture stage state:
+ *
+ * COLOROP D3DTOP 5 bit
+ * ALPHAOP D3DTOP 5 bit
+ * COLORARG0 D3DTA 3 bit
+ * COLORARG1 D3DTA 3 bit
+ * COLORARG2 D3DTA 3 bit
+ * ALPHAARG0 D3DTA 3 bit
+ * ALPHAARG1 D3DTA 3 bit
+ * ALPHAARG2 D3DTA 3 bit
+ * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
+ * TEXCOORDINDEX 0 - 7 3 bit
+ * ===========================
+ * 32 bit per stage
+ */
+struct nine_ff_ps_key
+{
+ union {
+ struct {
+ struct {
+ uint32_t colorop : 5;
+ uint32_t alphaop : 5;
+ uint32_t colorarg0 : 3;
+ uint32_t colorarg1 : 3;
+ uint32_t colorarg2 : 3;
+ uint32_t alphaarg0 : 3;
+ uint32_t alphaarg1 : 3;
+ uint32_t alphaarg2 : 3;
+ uint32_t resultarg : 1; /* CURRENT:0 or TEMP:1 */
+ uint32_t textarget : 2; /* 1D/2D/3D/CUBE */
+ uint32_t projected : 1;
+ /* that's 32 bit exactly */
+ } ts[8];
+ uint32_t fog : 1; /* for vFog with programmable VS */
+ uint32_t fog_mode : 2;
+ uint32_t specular : 1; /* 9 32-bit words with this */
+ uint8_t colorarg_b4[3];
+ uint8_t colorarg_b5[3];
+ uint8_t alphaarg_b4[3]; /* 11 32-bit words plus a byte */
+ };
+ uint64_t value64[6]; /* don't forget to resize PixelShader9.ff_key */
+ uint32_t value32[12];
+ };
+};
+
+static unsigned nine_ff_vs_key_hash(void *key)
+{
+ struct nine_ff_vs_key *vs = key;
+ unsigned i;
+ uint32_t hash = vs->value32[0];
+ for (i = 1; i < Elements(vs->value32); ++i)
+ hash ^= vs->value32[i];
+ return hash;
+}
+static int nine_ff_vs_key_comp(void *key1, void *key2)
+{
+ struct nine_ff_vs_key *a = (struct nine_ff_vs_key *)key1;
+ struct nine_ff_vs_key *b = (struct nine_ff_vs_key *)key2;
+
+ return memcmp(a->value64, b->value64, sizeof(a->value64));
+}
+static unsigned nine_ff_ps_key_hash(void *key)
+{
+ struct nine_ff_ps_key *ps = key;
+ unsigned i;
+ uint32_t hash = ps->value32[0];
+ for (i = 1; i < Elements(ps->value32); ++i)
+ hash ^= ps->value32[i];
+ return hash;
+}
+static int nine_ff_ps_key_comp(void *key1, void *key2)
+{
+ struct nine_ff_ps_key *a = (struct nine_ff_ps_key *)key1;
+ struct nine_ff_ps_key *b = (struct nine_ff_ps_key *)key2;
+
+ return memcmp(a->value64, b->value64, sizeof(a->value64));
+}
+static unsigned nine_ff_fvf_key_hash(void *key)
+{
+ return *(DWORD *)key;
+}
+static int nine_ff_fvf_key_comp(void *key1, void *key2)
+{
+ return *(DWORD *)key1 != *(DWORD *)key2;
+}
+
+static void nine_ff_prune_vs(struct NineDevice9 *);
+static void nine_ff_prune_ps(struct NineDevice9 *);
+
+static void nine_ureg_tgsi_dump(struct ureg_program *ureg, boolean override)
+{
+ if (debug_get_bool_option("NINE_FF_DUMP", FALSE) || override) {
+ unsigned count;
+ const struct tgsi_token *toks = ureg_get_tokens(ureg, &count);
+ tgsi_dump(toks, 0);
+ ureg_free_tokens(toks);
+ }
+}
+
+#define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
+#define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
+#define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
+#define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
+
+#define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
+#define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
+#define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
+#define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
+
+#define _XYZW(r) (r)
+
+/* AL should contain base address of lights table. */
+#define LIGHT_CONST(i) \
+ ureg_src_indirect(ureg_src_register(TGSI_FILE_CONSTANT, (i)), _X(AL))
+
+#define MATERIAL_CONST(i) \
+ ureg_src_register(TGSI_FILE_CONSTANT, 19 + (i))
+
+#define MISC_CONST(i) \
+ ureg_src_register(TGSI_FILE_CONSTANT, (i))
+
+#define _CONST(n) ureg_DECL_constant(ureg, n)
+
+/* VS FF constants layout:
+ *
+ * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
+ * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
+ * CONST[ 8..11] D3DTS_VIEW * D3DTS_PROJECTION
+ * CONST[12..15] D3DTS_VIEW
+ * CONST[16..18] Normal matrix
+ *
+ * CONST[19] MATERIAL.Emissive + Material.Ambient * RS.Ambient
+ * CONST[20] MATERIAL.Diffuse
+ * CONST[21] MATERIAL.Ambient
+ * CONST[22] MATERIAL.Specular
+ * CONST[23].x___ MATERIAL.Power
+ * CONST[24] MATERIAL.Emissive
+ * CONST[25] RS.Ambient
+ *
+ * CONST[26].x___ RS.PointSizeMin
+ * CONST[26]._y__ RS.PointSizeMax
+ * CONST[26].__z_ RS.PointSize
+ * CONST[26].___w RS.PointScaleA
+ * CONST[27].x___ RS.PointScaleB
+ * CONST[27]._y__ RS.PointScaleC
+ *
+ * CONST[28].x___ RS.FogEnd
+ * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
+ * CONST[28].__z_ RS.FogDensity
+ * CONST[29] RS.FogColor
+
+ * CONST[30].x___ TWEENFACTOR
+ *
+ * CONST[32].x___ LIGHT[0].Type
+ * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
+ * CONST[33] LIGHT[0].Diffuse
+ * CONST[34] LIGHT[0].Specular
+ * CONST[35] LIGHT[0].Ambient
+ * CONST[36].xyz_ LIGHT[0].Position
+ * CONST[36].___w LIGHT[0].Range
+ * CONST[37].xyz_ LIGHT[0].Direction
+ * CONST[37].___w LIGHT[0].Falloff
+ * CONST[38].x___ cos(LIGHT[0].Theta / 2)
+ * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
+ * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
+ * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
+ * CONST[39].___w 1 if this is the last active light, 0 if not
+ * CONST[40] LIGHT[1]
+ * CONST[48] LIGHT[2]
+ * CONST[56] LIGHT[3]
+ * CONST[64] LIGHT[4]
+ * CONST[72] LIGHT[5]
+ * CONST[80] LIGHT[6]
+ * CONST[88] LIGHT[7]
+ * NOTE: no lighting code is generated if there are no active lights
+ *
+ * CONST[100].x___ Viewport 2/width
+ * CONST[100]._y__ Viewport 2/height
+ * CONST[100].__z_ Viewport 1/(zmax - zmin)
+ * CONST[101].x___ Viewport x0
+ * CONST[101]._y__ Viewport y0
+ * CONST[101].__z_ Viewport z0
+ *
+ * CONST[128..131] D3DTS_TEXTURE0
+ * CONST[132..135] D3DTS_TEXTURE1
+ * CONST[136..139] D3DTS_TEXTURE2
+ * CONST[140..143] D3DTS_TEXTURE3
+ * CONST[144..147] D3DTS_TEXTURE4
+ * CONST[148..151] D3DTS_TEXTURE5
+ * CONST[152..155] D3DTS_TEXTURE6
+ * CONST[156..159] D3DTS_TEXTURE7
+ *
+ * CONST[224] D3DTS_WORLDMATRIX[0]
+ * CONST[228] D3DTS_WORLDMATRIX[1]
+ * ...
+ * CONST[252] D3DTS_WORLDMATRIX[7]
+ */
+struct vs_build_ctx
+{
+ struct ureg_program *ureg;
+ const struct nine_ff_vs_key *key;
+
+ unsigned input[PIPE_MAX_ATTRIBS];
+ unsigned num_inputs;
+
+ struct ureg_src aVtx;
+ struct ureg_src aNrm;
+ struct ureg_src aCol[2];
+ struct ureg_src aTex[8];
+ struct ureg_src aPsz;
+ struct ureg_src aInd;
+ struct ureg_src aWgt;
+
+ struct ureg_src aVtx1; /* tweening */
+ struct ureg_src aNrm1;
+
+ struct ureg_src mtlA;
+ struct ureg_src mtlD;
+ struct ureg_src mtlS;
+ struct ureg_src mtlE;
+};
+
+static INLINE unsigned
+get_texcoord_sn(struct pipe_screen *screen)
+{
+ if (screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD))
+ return TGSI_SEMANTIC_TEXCOORD;
+ return TGSI_SEMANTIC_GENERIC;
+}
+
+static INLINE struct ureg_src
+build_vs_add_input(struct vs_build_ctx *vs, unsigned ndecl)
+{
+ const unsigned i = vs->num_inputs++;
+ assert(i < PIPE_MAX_ATTRIBS);
+ vs->input[i] = ndecl;
+ return ureg_DECL_vs_input(vs->ureg, i);
+}
+
+/* NOTE: dst may alias src */
+static INLINE void
+ureg_normalize3(struct ureg_program *ureg,
+ struct ureg_dst dst, struct ureg_src src,
+ struct ureg_dst tmp)
+{
+#ifdef NINE_TGSI_LAZY_DEVS
+ struct ureg_dst tmp_x = ureg_writemask(tmp, TGSI_WRITEMASK_X);
+
+ ureg_DP3(ureg, tmp_x, src, src);
+ ureg_RSQ(ureg, tmp_x, _X(tmp));
+ ureg_MUL(ureg, dst, src, _X(tmp));
+#else
+ ureg_NRM(ureg, dst, src);
+#endif
+}
+
+static void *
+nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs)
+{
+ const struct nine_ff_vs_key *key = vs->key;
+ struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+ struct ureg_dst oPos, oCol[2], oTex[8], oPsz, oFog;
+ struct ureg_dst rCol[2]; /* oCol if no fog, TEMP otherwise */
+ struct ureg_dst rVtx, rNrm;
+ struct ureg_dst r[8];
+ struct ureg_dst AR;
+ struct ureg_dst tmp, tmp_x, tmp_z;
+ unsigned i, c;
+ unsigned label[32], l = 0;
+ unsigned num_r = 8;
+ boolean need_rNrm = key->lighting || key->pointscale;
+ boolean need_rVtx = key->lighting || key->fog_mode;
+ const unsigned texcoord_sn = get_texcoord_sn(device->screen);
+
+ vs->ureg = ureg;
+
+ /* Check which inputs we should transform. */
+ for (i = 0; i < 8 * 3; i += 3) {
+ switch ((key->tc_gen >> i) & 0x3) {
+ case NINED3DTSS_TCI_CAMERASPACENORMAL:
+ need_rNrm = TRUE;
+ break;
+ case NINED3DTSS_TCI_CAMERASPACEPOSITION:
+ need_rVtx = TRUE;
+ break;
+ case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
+ need_rVtx = need_rNrm = TRUE;
+ break;
+ default:
+ break;
+ }
+ }
+
+ /* Declare and record used inputs (needed for linkage with vertex format):
+ * (texture coordinates handled later)
+ */
+ vs->aVtx = build_vs_add_input(vs,
+ key->position_t ? NINE_DECLUSAGE_POSITIONT : NINE_DECLUSAGE_POSITION(0));
+
+ if (need_rNrm)
+ vs->aNrm = build_vs_add_input(vs, NINE_DECLUSAGE_NORMAL(0));
+
+ vs->aCol[0] = ureg_imm1f(ureg, 1.0f);
+ vs->aCol[1] = ureg_imm1f(ureg, 1.0f);
+
+ if (key->lighting || key->darkness) {
+ const unsigned mask = key->mtl_diffuse | key->mtl_specular |
+ key->mtl_ambient | key->mtl_emissive;
+ if ((mask & 0x1) && !key->color0in_one)
+ vs->aCol[0] = build_vs_add_input(vs, NINE_DECLUSAGE_COLOR(0));
+ if ((mask & 0x2) && !key->color1in_one)
+ vs->aCol[1] = build_vs_add_input(vs, NINE_DECLUSAGE_COLOR(1));
+
+ vs->mtlD = MATERIAL_CONST(1);
+ vs->mtlA = MATERIAL_CONST(2);
+ vs->mtlS = MATERIAL_CONST(3);
+ vs->mtlE = MATERIAL_CONST(5);
+ if (key->mtl_diffuse == 1) vs->mtlD = vs->aCol[0]; else
+ if (key->mtl_diffuse == 2) vs->mtlD = vs->aCol[1];
+ if (key->mtl_ambient == 1) vs->mtlA = vs->aCol[0]; else
+ if (key->mtl_ambient == 2) vs->mtlA = vs->aCol[1];
+ if (key->mtl_specular == 1) vs->mtlS = vs->aCol[0]; else
+ if (key->mtl_specular == 2) vs->mtlS = vs->aCol[1];
+ if (key->mtl_emissive == 1) vs->mtlE = vs->aCol[0]; else
+ if (key->mtl_emissive == 2) vs->mtlE = vs->aCol[1];
+ } else {
+ if (!key->color0in_one) vs->aCol[0] = build_vs_add_input(vs, NINE_DECLUSAGE_COLOR(0));
+ if (!key->color1in_one) vs->aCol[1] = build_vs_add_input(vs, NINE_DECLUSAGE_COLOR(1));
+ }
+
+ if (key->vertexpointsize)
+ vs->aPsz = build_vs_add_input(vs, NINE_DECLUSAGE_PSIZE);
+
+ if (key->vertexblend_indexed)
+ vs->aInd = build_vs_add_input(vs, NINE_DECLUSAGE_BLENDINDICES(0));
+ if (key->vertexblend)
+ vs->aWgt = build_vs_add_input(vs, NINE_DECLUSAGE_BLENDWEIGHT(0));
+ if (key->vertextween) {
+ vs->aVtx1 = build_vs_add_input(vs, NINE_DECLUSAGE_POSITION(1));
+ vs->aNrm1 = build_vs_add_input(vs, NINE_DECLUSAGE_NORMAL(1));
+ }
+
+ /* Declare outputs:
+ */
+ oPos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); /* HPOS */
+ oCol[0] = ureg_saturate(ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0));
+ oCol[1] = ureg_saturate(ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 1));
+
+ if (key->vertexpointsize || key->pointscale) {
+ oPsz = ureg_DECL_output_masked(ureg, TGSI_SEMANTIC_PSIZE, 0, TGSI_WRITEMASK_X);
+ oPsz = ureg_writemask(oPsz, TGSI_WRITEMASK_X);
+ }
+ if (key->fog_mode) {
+ /* We apply fog to the vertex colors, oFog is for programmable shaders only ?
+ */
+ oFog = ureg_DECL_output_masked(ureg, TGSI_SEMANTIC_FOG, 0, TGSI_WRITEMASK_X);
+ oFog = ureg_writemask(oFog, TGSI_WRITEMASK_X);
+ }
+
+ /* Declare TEMPs:
+ */
+ for (i = 0; i < num_r; ++i)
+ r[i] = ureg_DECL_local_temporary(ureg);
+ tmp = r[0];
+ tmp_x = ureg_writemask(tmp, TGSI_WRITEMASK_X);
+ tmp_z = ureg_writemask(tmp, TGSI_WRITEMASK_Z);
+ if (key->lighting || key->vertexblend)
+ AR = ureg_DECL_address(ureg);
+
+ if (key->fog_mode) {
+ rCol[0] = r[2];
+ rCol[1] = r[3];
+ } else {
+ rCol[0] = oCol[0];
+ rCol[1] = oCol[1];
+ }
+
+ rVtx = ureg_writemask(r[1], TGSI_WRITEMASK_XYZ);
+ rNrm = ureg_writemask(r[2], TGSI_WRITEMASK_XYZ);
+
+ /* === Vertex transformation / vertex blending:
+ */
+ if (key->vertextween) {
+ assert(!key->vertexblend);
+ ureg_LRP(ureg, r[2], _XXXX(_CONST(30)), vs->aVtx, vs->aVtx1);
+ if (need_rNrm)
+ ureg_LRP(ureg, r[3], _XXXX(_CONST(30)), vs->aNrm, vs->aNrm1);
+ vs->aVtx = ureg_src(r[2]);
+ vs->aNrm = ureg_src(r[3]);
+ }
+
+ if (key->vertexblend) {
+ struct ureg_src cWM[4];
+
+ for (i = 224; i <= 255; ++i)
+ ureg_DECL_constant(ureg, i);
+
+ /* translate world matrix index to constant file index */
+ if (key->vertexblend_indexed) {
+ ureg_MAD(ureg, tmp, vs->aInd, ureg_imm1f(ureg, 4.0f), ureg_imm1f(ureg, 224.0f));
+ ureg_ARL(ureg, AR, ureg_src(tmp));
+ }
+ for (i = 0; i < key->vertexblend; ++i) {
+ for (c = 0; c < 4; ++c) {
+ cWM[c] = ureg_src_register(TGSI_FILE_CONSTANT, (224 + i * 4) * !key->vertexblend_indexed + c);
+ if (key->vertexblend_indexed)
+ cWM[c] = ureg_src_indirect(cWM[c], ureg_scalar(ureg_src(AR), i));
+ }
+ /* multiply by WORLD(index) */
+ ureg_MUL(ureg, r[0], _XXXX(vs->aVtx), cWM[0]);
+ ureg_MAD(ureg, r[0], _YYYY(vs->aVtx), cWM[1], ureg_src(r[0]));
+ ureg_MAD(ureg, r[0], _ZZZZ(vs->aVtx), cWM[2], ureg_src(r[0]));
+ ureg_MAD(ureg, r[0], _WWWW(vs->aVtx), cWM[3], ureg_src(r[0]));
+
+ /* accumulate weighted position value */
+ if (i)
+ ureg_MAD(ureg, r[2], ureg_src(r[0]), ureg_scalar(vs->aWgt, i), ureg_src(r[2]));
+ else
+ ureg_MUL(ureg, r[2], ureg_src(r[0]), ureg_scalar(vs->aWgt, 0));
+ }
+ /* multiply by VIEW_PROJ */
+ ureg_MUL(ureg, r[0], _X(r[2]), _CONST(8));
+ ureg_MAD(ureg, r[0], _Y(r[2]), _CONST(9), ureg_src(r[0]));
+ ureg_MAD(ureg, r[0], _Z(r[2]), _CONST(10), ureg_src(r[0]));
+ ureg_MAD(ureg, oPos, _W(r[2]), _CONST(11), ureg_src(r[0]));
+
+ if (need_rVtx)
+ vs->aVtx = ureg_src(r[2]);
+ } else
+ if (key->position_t && device->driver_caps.window_space_position_support) {
+ ureg_MOV(ureg, oPos, vs->aVtx);
+ } else if (key->position_t) {
+ /* vs->aVtx contains the coordinates buffer wise.
+ * later in the pipeline, clipping, viewport and division
+ * by w (rhw = 1/w) are going to be applied, so do the reverse
+ * of these transformations (except clipping) to have the good
+ * position at the end.*/
+ ureg_MOV(ureg, tmp, vs->aVtx);
+ /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
+ ureg_SUB(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), ureg_src(tmp), _CONST(101));
+ ureg_MUL(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), ureg_src(tmp), _CONST(100));
+ ureg_SUB(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_imm1f(ureg, 1.0f));
+ /* Y needs to be reversed */
+ ureg_MOV(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_negate(ureg_src(tmp)));
+ /* inverse rhw */
+ ureg_RCP(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W), _W(tmp));
+ /* multiply X, Y, Z by w */
+ ureg_MUL(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), ureg_src(tmp), _W(tmp));
+ ureg_MOV(ureg, oPos, ureg_src(tmp));
+ } else {
+ /* position = vertex * WORLD_VIEW_PROJ */
+ ureg_MUL(ureg, r[0], _XXXX(vs->aVtx), _CONST(0));
+ ureg_MAD(ureg, r[0], _YYYY(vs->aVtx), _CONST(1), ureg_src(r[0]));
+ ureg_MAD(ureg, r[0], _ZZZZ(vs->aVtx), _CONST(2), ureg_src(r[0]));
+ ureg_MAD(ureg, oPos, _WWWW(vs->aVtx), _CONST(3), ureg_src(r[0]));
+ }
+
+ if (need_rVtx) {
+ ureg_MUL(ureg, rVtx, _XXXX(vs->aVtx), _CONST(4));
+ ureg_MAD(ureg, rVtx, _YYYY(vs->aVtx), _CONST(5), ureg_src(rVtx));
+ ureg_MAD(ureg, rVtx, _ZZZZ(vs->aVtx), _CONST(6), ureg_src(rVtx));
+ ureg_MAD(ureg, rVtx, _WWWW(vs->aVtx), _CONST(7), ureg_src(rVtx));
+ }
+ if (need_rNrm) {
+ ureg_MUL(ureg, rNrm, _XXXX(vs->aNrm), _CONST(16));
+ ureg_MAD(ureg, rNrm, _YYYY(vs->aNrm), _CONST(17), ureg_src(rNrm));
+ ureg_MAD(ureg, rNrm, _ZZZZ(vs->aNrm), _CONST(18), ureg_src(rNrm));
+ ureg_normalize3(ureg, rNrm, ureg_src(rNrm), tmp);
+ }
+ /* NOTE: don't use vs->aVtx, vs->aNrm after this line */
+
+ /* === Process point size:
+ */
+ if (key->vertexpointsize) {
+ struct ureg_src cPsz1 = ureg_DECL_constant(ureg, 26);
+#ifdef NINE_TGSI_LAZY_DEVS
+ struct ureg_dst tmp_clamp = ureg_DECL_temporary(ureg);
+
+ ureg_MAX(ureg, tmp_clamp, vs->aPsz, _XXXX(cPsz1));
+ ureg_MIN(ureg, oPsz, ureg_src(tmp_clamp), _YYYY(cPsz1));
+ ureg_release_temporary(ureg, tmp_clamp);
+#else
+ ureg_CLAMP(ureg, oPsz, vs->aPsz, _XXXX(cPsz1), _YYYY(cPsz1));
+#endif
+ } else if (key->pointscale) {
+ struct ureg_dst tmp_x = ureg_writemask(tmp, TGSI_WRITEMASK_X);
+ struct ureg_dst tmp_y = ureg_writemask(tmp, TGSI_WRITEMASK_Y);
+ struct ureg_src cPsz1 = ureg_DECL_constant(ureg, 26);
+ struct ureg_src cPsz2 = ureg_DECL_constant(ureg, 27);
+
+ ureg_DP3(ureg, tmp_x, ureg_src(r[1]), ureg_src(r[1]));
+ ureg_SQRT(ureg, tmp_y, _X(tmp));
+ ureg_MAD(ureg, tmp_x, _Y(tmp), _YYYY(cPsz2), _XXXX(cPsz2));
+ ureg_MAD(ureg, tmp_x, _Y(tmp), _X(tmp), _WWWW(cPsz1));
+ ureg_RCP(ureg, tmp_x, ureg_src(tmp));
+ ureg_MUL(ureg, tmp_x, ureg_src(tmp), _ZZZZ(cPsz1));
+#ifdef NINE_TGSI_LAZY_DEVS
+ struct ureg_dst tmp_clamp = ureg_DECL_temporary(ureg);
+
+ ureg_MAX(ureg, tmp_clamp, _X(tmp), _XXXX(cPsz1));
+ ureg_MIN(ureg, oPsz, ureg_src(tmp_clamp), _YYYY(cPsz1));
+ ureg_release_temporary(ureg, tmp_clamp);
+#else
+ ureg_CLAMP(ureg, oPsz, _X(tmp), _XXXX(cPsz1), _YYYY(cPsz1));
+#endif
+ }
+
+ /* Texture coordinate generation:
+ * XXX: D3DTTFF_PROJECTED, transform matrix
+ */
+ for (i = 0; i < 8; ++i) {
+ struct ureg_dst dst[5];
+ struct ureg_src src;
+ unsigned c;
+ const unsigned tci = (key->tc_gen >> (i * 3)) & 0x7;
+ const unsigned idx = (key->tc_idx >> (i * 3)) & 0x7;
+ const unsigned dim = (key->tc_dim >> (i * 3)) & 0x7;
+
+ if (tci == NINED3DTSS_TCI_DISABLE)
+ continue;
+ oTex[i] = ureg_DECL_output(ureg, texcoord_sn, i);
+
+ if (tci == NINED3DTSS_TCI_PASSTHRU)
+ vs->aTex[idx] = build_vs_add_input(vs, NINE_DECLUSAGE_TEXCOORD(idx));
+
+ if (!dim) {
+ dst[c = 4] = oTex[i];
+ } else {
+ dst[4] = r[5];
+ src = ureg_src(dst[4]);
+ for (c = 0; c < (dim - 1); ++c)
+ dst[c] = ureg_writemask(tmp, (1 << dim) - 1);
+ dst[c] = ureg_writemask(oTex[i], (1 << dim) - 1);
+ }
+
+ switch (tci) {
+ case NINED3DTSS_TCI_PASSTHRU:
+ ureg_MOV(ureg, dst[4], vs->aTex[idx]);
+ break;
+ case NINED3DTSS_TCI_CAMERASPACENORMAL:
+ assert(dim <= 3);
+ ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_XYZ), ureg_src(rNrm));
+ ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ break;
+ case NINED3DTSS_TCI_CAMERASPACEPOSITION:
+ ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_XYZ), ureg_src(rVtx));
+ ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ break;
+ case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
+ tmp.WriteMask = TGSI_WRITEMASK_XYZ;
+ ureg_DP3(ureg, tmp_x, ureg_src(rVtx), ureg_src(rNrm));
+ ureg_MUL(ureg, tmp, ureg_src(rNrm), _X(tmp));
+ ureg_ADD(ureg, tmp, ureg_src(tmp), ureg_src(tmp));
+ ureg_SUB(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_XYZ), ureg_src(rVtx), ureg_src(tmp));
+ ureg_MOV(ureg, ureg_writemask(dst[4], TGSI_WRITEMASK_W), ureg_imm1f(ureg, 1.0f));
+ tmp.WriteMask = TGSI_WRITEMASK_XYZW;
+ break;
+ case NINED3DTSS_TCI_SPHEREMAP:
+ assert(!"TODO");
+ break;
+ default:
+ break;
+ }
+ if (!dim)
+ continue;
+ dst[c].WriteMask = ~dst[c].WriteMask;
+ if (dst[c].WriteMask)
+ ureg_MOV(ureg, dst[c], src); /* store untransformed components */
+ dst[c].WriteMask = ~dst[c].WriteMask;
+ if (dim > 0) ureg_MUL(ureg, dst[0], _XXXX(src), _CONST(128 + i * 4));
+ if (dim > 1) ureg_MAD(ureg, dst[1], _YYYY(src), _CONST(129 + i * 4), ureg_src(tmp));
+ if (dim > 2) ureg_MAD(ureg, dst[2], _ZZZZ(src), _CONST(130 + i * 4), ureg_src(tmp));
+ if (dim > 3) ureg_MAD(ureg, dst[3], _WWWW(src), _CONST(131 + i * 4), ureg_src(tmp));
+ }
+
+ /* === Lighting:
+ *
+ * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
+ * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
+ * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
+ *
+ * vec3 normal = normalize(in.Normal * NormalMatrix);
+ * vec3 hitDir = light.direction;
+ * float atten = 1.0;
+ *
+ * if (light.type != DIRECTIONAL)
+ * {
+ * vec3 hitVec = light.position - eyeVertex;
+ * float d = length(hitVec);
+ * hitDir = hitVec / d;
+ * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
+ * }
+ *
+ * if (light.type == SPOTLIGHT)
+ * {
+ * float rho = dp3(-hitVec, light.direction);
+ * if (rho < cos(light.phi / 2))
+ * atten = 0;
+ * if (rho < cos(light.theta / 2))
+ * atten *= pow(some_func(rho), light.falloff);
+ * }
+ *
+ * float nDotHit = dp3_sat(normal, hitVec);
+ * float powFact = 0.0;
+ *
+ * if (nDotHit > 0.0)
+ * {
+ * vec3 midVec = normalize(hitDir + eye);
+ * float nDotMid = dp3_sat(normal, midVec);
+ * pFact = pow(nDotMid, material.power);
+ * }
+ *
+ * ambient += light.ambient * atten;
+ * diffuse += light.diffuse * atten * nDotHit;
+ * specular += light.specular * atten * powFact;
+ */
+ if (key->lighting) {
+ struct ureg_dst tmp_y = ureg_writemask(tmp, TGSI_WRITEMASK_Y);
+
+ struct ureg_dst rAtt = ureg_writemask(r[1], TGSI_WRITEMASK_W);
+ struct ureg_dst rHit = ureg_writemask(r[3], TGSI_WRITEMASK_XYZ);
+ struct ureg_dst rMid = ureg_writemask(r[4], TGSI_WRITEMASK_XYZ);
+
+ struct ureg_dst rCtr = ureg_writemask(r[2], TGSI_WRITEMASK_W);
+
+ struct ureg_dst AL = ureg_writemask(AR, TGSI_WRITEMASK_X);
+
+ /* Light.*.Alpha is not used. */
+ struct ureg_dst rD = ureg_writemask(r[5], TGSI_WRITEMASK_XYZ);
+ struct ureg_dst rA = ureg_writemask(r[6], TGSI_WRITEMASK_XYZ);
+ struct ureg_dst rS = ureg_writemask(r[7], TGSI_WRITEMASK_XYZ);
+
+ struct ureg_src mtlP = _XXXX(MATERIAL_CONST(4));
+
+ struct ureg_src cLKind = _XXXX(LIGHT_CONST(0));
+ struct ureg_src cLAtt0 = _YYYY(LIGHT_CONST(0));
+ struct ureg_src cLAtt1 = _ZZZZ(LIGHT_CONST(0));
+ struct ureg_src cLAtt2 = _WWWW(LIGHT_CONST(0));
+ struct ureg_src cLColD = _XYZW(LIGHT_CONST(1));
+ struct ureg_src cLColS = _XYZW(LIGHT_CONST(2));
+ struct ureg_src cLColA = _XYZW(LIGHT_CONST(3));
+ struct ureg_src cLPos = _XYZW(LIGHT_CONST(4));
+ struct ureg_src cLRng = _WWWW(LIGHT_CONST(4));
+ struct ureg_src cLDir = _XYZW(LIGHT_CONST(5));
+ struct ureg_src cLFOff = _WWWW(LIGHT_CONST(5));
+ struct ureg_src cLTht = _XXXX(LIGHT_CONST(6));
+ struct ureg_src cLPhi = _YYYY(LIGHT_CONST(6));
+ struct ureg_src cLSDiv = _ZZZZ(LIGHT_CONST(6));
+ struct ureg_src cLLast = _WWWW(LIGHT_CONST(7));
+
+ const unsigned loop_label = l++;
+
+ ureg_MOV(ureg, rCtr, ureg_imm1f(ureg, 32.0f)); /* &lightconst(0) */
+ ureg_MOV(ureg, rD, ureg_imm1f(ureg, 0.0f));
+ ureg_MOV(ureg, rA, ureg_imm1f(ureg, 0.0f));
+ ureg_MOV(ureg, rS, ureg_imm1f(ureg, 0.0f));
+ rD = ureg_saturate(rD);
+ rA = ureg_saturate(rA);
+ rS = ureg_saturate(rS);
+
+
+ /* loop management */
+ ureg_BGNLOOP(ureg, &label[loop_label]);
+ ureg_ARL(ureg, AL, _W(rCtr));
+
+ /* if (not DIRECTIONAL light): */
+ ureg_SNE(ureg, tmp_x, cLKind, ureg_imm1f(ureg, D3DLIGHT_DIRECTIONAL));
+ ureg_MOV(ureg, rHit, ureg_negate(cLDir));
+ ureg_MOV(ureg, rAtt, ureg_imm1f(ureg, 1.0f));
+ ureg_IF(ureg, _X(tmp), &label[l++]);
+ {
+ /* hitDir = light.position - eyeVtx
+ * d = length(hitDir)
+ * hitDir /= d
+ */
+ ureg_SUB(ureg, rHit, cLPos, ureg_src(rVtx));
+ ureg_DP3(ureg, tmp_x, ureg_src(rHit), ureg_src(rHit));
+ ureg_RSQ(ureg, tmp_y, _X(tmp));
+ ureg_MUL(ureg, rHit, ureg_src(rHit), _Y(tmp)); /* normalize */
+ ureg_MUL(ureg, tmp_x, _X(tmp), _Y(tmp)); /* length */
+
+ /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
+ ureg_MAD(ureg, rAtt, _X(tmp), cLAtt2, cLAtt1);
+ ureg_MAD(ureg, rAtt, _X(tmp), _W(rAtt), cLAtt0);
+ ureg_RCP(ureg, rAtt, _W(rAtt));
+ /* cut-off if distance exceeds Light.Range */
+ ureg_SLT(ureg, tmp_x, _X(tmp), cLRng);
+ ureg_MUL(ureg, rAtt, _W(rAtt), _X(tmp));
+ }
+ ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg));
+ ureg_ENDIF(ureg);
+
+ /* if (SPOT light) */
+ ureg_SEQ(ureg, tmp_x, cLKind, ureg_imm1f(ureg, D3DLIGHT_SPOT));
+ ureg_IF(ureg, _X(tmp), &label[l++]);
+ {
+ /* rho = dp3(-hitDir, light.spotDir)
+ *
+ * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
+ * spotAtt = 1
+ * else
+ * if (rho <= light.cphi2)
+ * spotAtt = 0
+ * else
+ * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
+ */
+ ureg_DP3(ureg, tmp_y, ureg_negate(ureg_src(rHit)), cLDir); /* rho */
+ ureg_SUB(ureg, tmp_x, _Y(tmp), cLPhi);
+ ureg_MUL(ureg, tmp_x, _X(tmp), cLSDiv);
+ ureg_POW(ureg, tmp_x, _X(tmp), cLFOff); /* spotAtten */
+ ureg_SGE(ureg, tmp_z, _Y(tmp), cLTht); /* if inside theta && phi */
+ ureg_SGE(ureg, tmp_y, _Y(tmp), cLPhi); /* if inside phi */
+ ureg_MAD(ureg, ureg_saturate(tmp_x), _X(tmp), _Y(tmp), _Z(tmp));
+ ureg_MUL(ureg, rAtt, _W(rAtt), _X(tmp));
+ }
+ ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg));
+ ureg_ENDIF(ureg);
+
+ /* directional factors, let's not use LIT because of clarity */
+ ureg_DP3(ureg, ureg_saturate(tmp_x), ureg_src(rNrm), ureg_src(rHit));
+ ureg_MOV(ureg, tmp_y, ureg_imm1f(ureg, 0.0f));
+ ureg_IF(ureg, _X(tmp), &label[l++]);
+ {
+ /* midVec = normalize(hitDir + eyeDir) */
+ if (key->localviewer) {
+ ureg_normalize3(ureg, rMid, ureg_src(rVtx), tmp);
+ ureg_ADD(ureg, rMid, ureg_src(rHit), ureg_negate(ureg_src(rMid)));
+ } else {
+ ureg_ADD(ureg, rMid, ureg_src(rHit), ureg_imm3f(ureg, 0.0f, 0.0f, 1.0f));
+ }
+ ureg_normalize3(ureg, rMid, ureg_src(rMid), tmp);
+ ureg_DP3(ureg, ureg_saturate(tmp_y), ureg_src(rNrm), ureg_src(rMid));
+ ureg_POW(ureg, tmp_y, _Y(tmp), mtlP);
+
+ ureg_MUL(ureg, tmp_x, _W(rAtt), _X(tmp)); /* dp3(normal,hitDir) * att */
+ ureg_MUL(ureg, tmp_y, _W(rAtt), _Y(tmp)); /* power factor * att */
+ ureg_MAD(ureg, rD, cLColD, _X(tmp), ureg_src(rD)); /* accumulate diffuse */
+ ureg_MAD(ureg, rS, cLColS, _Y(tmp), ureg_src(rS)); /* accumulate specular */
+ }
+ ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg));
+ ureg_ENDIF(ureg);
+
+ ureg_MAD(ureg, rA, cLColA, _W(rAtt), ureg_src(rA)); /* accumulate ambient */
+
+ /* break if this was the last light */
+ ureg_IF(ureg, cLLast, &label[l++]);
+ ureg_BRK(ureg);
+ ureg_ENDIF(ureg);
+ ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg));
+
+ ureg_ADD(ureg, rCtr, _W(rCtr), ureg_imm1f(ureg, 8.0f));
+ ureg_fixup_label(ureg, label[loop_label], ureg_get_instruction_number(ureg));
+ ureg_ENDLOOP(ureg, &label[loop_label]);
+
+ /* Set alpha factors of illumination to 1.0 for the multiplications. */
+ rD.WriteMask = TGSI_WRITEMASK_W; rD.Saturate = 0;
+ rS.WriteMask = TGSI_WRITEMASK_W; rS.Saturate = 0;
+ rA.WriteMask = TGSI_WRITEMASK_W; rA.Saturate = 0;
+ ureg_MOV(ureg, rD, ureg_imm1f(ureg, 1.0f));
+ ureg_MOV(ureg, rS, ureg_imm1f(ureg, 1.0f));
+
+ /* Apply to material:
+ *
+ * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
+ * material.ambient * ambient +
+ * material.diffuse * diffuse +
+ * oCol[1] = material.specular * specular;
+ */
+ if (key->mtl_emissive == 0 && key->mtl_ambient == 0) {
+ ureg_MOV(ureg, rA, ureg_imm1f(ureg, 1.0f));
+ ureg_MAD(ureg, tmp, ureg_src(rA), vs->mtlA, _CONST(19));
+ } else {
+ ureg_ADD(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), ureg_src(rA), _CONST(25));
+ ureg_MAD(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ), vs->mtlA, ureg_src(tmp), vs->mtlE);
+ ureg_ADD(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W ), vs->mtlA, vs->mtlE);
+ }
+ ureg_MAD(ureg, rCol[0], ureg_src(rD), vs->mtlD, ureg_src(tmp));
+ ureg_MUL(ureg, rCol[1], ureg_src(rS), vs->mtlS);
+ } else
+ /* COLOR */
+ if (key->darkness) {
+ if (key->mtl_emissive == 0 && key->mtl_ambient == 0) {
+ ureg_MAD(ureg, rCol[0], vs->mtlD, ureg_imm4f(ureg, 0.0f, 0.0f, 0.0f, 1.0f), _CONST(19));
+ } else {
+ ureg_MAD(ureg, ureg_writemask(rCol[0], TGSI_WRITEMASK_XYZ), vs->mtlA, _CONST(25), vs->mtlE);
+ ureg_ADD(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_W), vs->mtlA, vs->mtlE);
+ ureg_ADD(ureg, ureg_writemask(rCol[0], TGSI_WRITEMASK_W), vs->mtlD, _W(tmp));
+ }
+ ureg_MUL(ureg, rCol[1], ureg_imm4f(ureg, 0.0f, 0.0f, 0.0f, 1.0f), vs->mtlS);
+ } else {
+ ureg_MOV(ureg, rCol[0], vs->aCol[0]);
+ ureg_MOV(ureg, rCol[1], vs->aCol[1]);
+ }
+
+ /* === Process fog.
+ *
+ * exp(x) = ex2(log2(e) * x)
+ */
+ if (key->fog_mode) {
+ /* Fog doesn't affect alpha, TODO: combine with light code output */
+ ureg_MOV(ureg, ureg_writemask(oCol[0], TGSI_WRITEMASK_W), _W(rCol[0]));
+ ureg_MOV(ureg, ureg_writemask(oCol[1], TGSI_WRITEMASK_W), _W(rCol[1]));
+
+ if (key->position_t) {
+ ureg_MOV(ureg, ureg_saturate(tmp_x), ureg_scalar(vs->aCol[1], TGSI_SWIZZLE_W));
+ } else
+ if (key->fog_range) {
+ ureg_DP3(ureg, tmp_x, ureg_src(rVtx), ureg_src(rVtx));
+ ureg_RSQ(ureg, tmp_z, _X(tmp));
+ ureg_MUL(ureg, tmp_z, _Z(tmp), _X(tmp));
+ } else {
+ ureg_MOV(ureg, tmp_z, ureg_abs(_Z(rVtx)));
+ }
+
+ if (key->fog_mode == D3DFOG_EXP) {
+ ureg_MUL(ureg, tmp_x, _Z(tmp), _ZZZZ(_CONST(28)));
+ ureg_MUL(ureg, tmp_x, _X(tmp), ureg_imm1f(ureg, -1.442695f));
+ ureg_EX2(ureg, tmp_x, _X(tmp));
+ } else
+ if (key->fog_mode == D3DFOG_EXP2) {
+ ureg_MUL(ureg, tmp_x, _Z(tmp), _ZZZZ(_CONST(28)));
+ ureg_MUL(ureg, tmp_x, _X(tmp), _X(tmp));
+ ureg_MUL(ureg, tmp_x, _X(tmp), ureg_imm1f(ureg, -1.442695f));
+ ureg_EX2(ureg, tmp_x, _X(tmp));
+ } else
+ if (key->fog_mode == D3DFOG_LINEAR && !key->position_t) {
+ ureg_SUB(ureg, tmp_x, _XXXX(_CONST(28)), _Z(tmp));
+ ureg_MUL(ureg, ureg_saturate(tmp_x), _X(tmp), _YYYY(_CONST(28)));
+ }
+ ureg_MOV(ureg, oFog, _X(tmp));
+ ureg_LRP(ureg, ureg_writemask(oCol[0], TGSI_WRITEMASK_XYZ), _X(tmp), ureg_src(rCol[0]), _CONST(29));
+ ureg_LRP(ureg, ureg_writemask(oCol[1], TGSI_WRITEMASK_XYZ), _X(tmp), ureg_src(rCol[1]), _CONST(29));
+ }
+
+ if (key->position_t && device->driver_caps.window_space_position_support)
+ ureg_property(ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, TRUE);
+
+ ureg_END(ureg);
+ nine_ureg_tgsi_dump(ureg, FALSE);
+ return ureg_create_shader_and_destroy(ureg, device->pipe);
+}
+
+/* PS FF constants layout:
+ *
+ * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
+ * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
+ * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
+ * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
+ * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
+ * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
+ * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
+ *
+ * CONST[20] D3DRS_TEXTUREFACTOR
+ * CONST[21] D3DRS_FOGCOLOR
+ * CONST[22].x___ RS.FogEnd
+ * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
+ * CONST[22].__z_ RS.FogDensity
+ */
+struct ps_build_ctx
+{
+ struct ureg_program *ureg;
+
+ struct ureg_src vC[2]; /* DIFFUSE, SPECULAR */
+ struct ureg_src vT[8]; /* TEXCOORD[i] */
+ struct ureg_dst r[6]; /* TEMPs */
+ struct ureg_dst rCur; /* D3DTA_CURRENT */
+ struct ureg_dst rMod;
+ struct ureg_src rCurSrc;
+ struct ureg_dst rTmp; /* D3DTA_TEMP */
+ struct ureg_src rTmpSrc;
+ struct ureg_dst rTex;
+ struct ureg_src rTexSrc;
+ struct ureg_src cBEM[8];
+ struct ureg_src s[8];
+
+ struct {
+ unsigned index;
+ unsigned index_pre_mod;
+ unsigned num_regs;
+ } stage;
+};
+
+static struct ureg_src
+ps_get_ts_arg(struct ps_build_ctx *ps, unsigned ta)
+{
+ struct ureg_src reg;
+
+ switch (ta & D3DTA_SELECTMASK) {
+ case D3DTA_CONSTANT:
+ reg = ureg_DECL_constant(ps->ureg, ps->stage.index);
+ break;
+ case D3DTA_CURRENT:
+ reg = (ps->stage.index == ps->stage.index_pre_mod) ? ureg_src(ps->rMod) : ps->rCurSrc;
+ break;
+ case D3DTA_DIFFUSE:
+ reg = ureg_DECL_fs_input(ps->ureg, TGSI_SEMANTIC_COLOR, 0, TGSI_INTERPOLATE_PERSPECTIVE);
+ break;
+ case D3DTA_SPECULAR:
+ reg = ureg_DECL_fs_input(ps->ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_PERSPECTIVE);
+ break;
+ case D3DTA_TEMP:
+ reg = ps->rTmpSrc;
+ break;
+ case D3DTA_TEXTURE:
+ reg = ps->rTexSrc;
+ break;
+ case D3DTA_TFACTOR:
+ reg = ureg_DECL_constant(ps->ureg, 20);
+ break;
+ default:
+ assert(0);
+ reg = ureg_src_undef();
+ break;
+ }
+ if (ta & D3DTA_COMPLEMENT) {
+ struct ureg_dst dst = ps->r[ps->stage.num_regs++];
+ ureg_SUB(ps->ureg, dst, ureg_imm1f(ps->ureg, 1.0f), reg);
+ reg = ureg_src(dst);
+ }
+ if (ta & D3DTA_ALPHAREPLICATE)
+ reg = _WWWW(reg);
+ return reg;
+}
+
+static struct ureg_dst
+ps_get_ts_dst(struct ps_build_ctx *ps, unsigned ta)
+{
+ assert(!(ta & (D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE)));
+
+ switch (ta & D3DTA_SELECTMASK) {
+ case D3DTA_CURRENT:
+ return ps->rCur;
+ case D3DTA_TEMP:
+ return ps->rTmp;
+ default:
+ assert(0);
+ return ureg_dst_undef();
+ }
+}
+
+static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top)
+{
+ switch (top) {
+ case D3DTOP_DISABLE:
+ return 0x0;
+ case D3DTOP_SELECTARG1:
+ case D3DTOP_PREMODULATE:
+ return 0x2;
+ case D3DTOP_SELECTARG2:
+ return 0x4;
+ case D3DTOP_MULTIPLYADD:
+ case D3DTOP_LERP:
+ return 0x7;
+ default:
+ return 0x6;
+ }
+}
+
+static INLINE boolean
+is_MOV_no_op(struct ureg_dst dst, struct ureg_src src)
+{
+ return !dst.WriteMask ||
+ (dst.File == src.File &&
+ dst.Index == src.Index &&
+ !dst.Indirect &&
+ !dst.Saturate &&
+ !src.Indirect &&
+ !src.Negate &&
+ !src.Absolute &&
+ (!(dst.WriteMask & TGSI_WRITEMASK_X) || (src.SwizzleX == TGSI_SWIZZLE_X)) &&
+ (!(dst.WriteMask & TGSI_WRITEMASK_Y) || (src.SwizzleY == TGSI_SWIZZLE_Y)) &&
+ (!(dst.WriteMask & TGSI_WRITEMASK_Z) || (src.SwizzleZ == TGSI_SWIZZLE_Z)) &&
+ (!(dst.WriteMask & TGSI_WRITEMASK_W) || (src.SwizzleW == TGSI_SWIZZLE_W)));
+
+}
+
+static void
+ps_do_ts_op(struct ps_build_ctx *ps, unsigned top, struct ureg_dst dst, struct ureg_src *arg)
+{
+ struct ureg_program *ureg = ps->ureg;
+ struct ureg_dst tmp = ps->r[ps->stage.num_regs];
+ struct ureg_dst tmp2 = ps->r[ps->stage.num_regs+1];
+ struct ureg_dst tmp_x = ureg_writemask(tmp, TGSI_WRITEMASK_X);
+
+ tmp.WriteMask = dst.WriteMask;
+
+ if (top != D3DTOP_SELECTARG1 && top != D3DTOP_SELECTARG2 &&
+ top != D3DTOP_MODULATE && top != D3DTOP_PREMODULATE &&
+ top != D3DTOP_BLENDDIFFUSEALPHA && top != D3DTOP_BLENDTEXTUREALPHA &&
+ top != D3DTOP_BLENDFACTORALPHA && top != D3DTOP_BLENDCURRENTALPHA &&
+ top != D3DTOP_BUMPENVMAP && top != D3DTOP_BUMPENVMAPLUMINANCE &&
+ top != D3DTOP_LERP)
+ dst = ureg_saturate(dst);
+
+ switch (top) {
+ case D3DTOP_SELECTARG1:
+ if (!is_MOV_no_op(dst, arg[1]))
+ ureg_MOV(ureg, dst, arg[1]);
+ break;
+ case D3DTOP_SELECTARG2:
+ if (!is_MOV_no_op(dst, arg[2]))
+ ureg_MOV(ureg, dst, arg[2]);
+ break;
+ case D3DTOP_MODULATE:
+ ureg_MUL(ureg, dst, arg[1], arg[2]);
+ break;
+ case D3DTOP_MODULATE2X:
+ ureg_MUL(ureg, tmp, arg[1], arg[2]);
+ ureg_ADD(ureg, dst, ureg_src(tmp), ureg_src(tmp));
+ break;
+ case D3DTOP_MODULATE4X:
+ ureg_MUL(ureg, tmp, arg[1], arg[2]);
+ ureg_MUL(ureg, dst, ureg_src(tmp), ureg_imm1f(ureg, 4.0f));
+ break;
+ case D3DTOP_ADD:
+ ureg_ADD(ureg, dst, arg[1], arg[2]);
+ break;
+ case D3DTOP_ADDSIGNED:
+ ureg_ADD(ureg, tmp, arg[1], arg[2]);
+ ureg_SUB(ureg, dst, ureg_src(tmp), ureg_imm1f(ureg, 0.5f));
+ break;
+ case D3DTOP_ADDSIGNED2X:
+ ureg_ADD(ureg, tmp, arg[1], arg[2]);
+ ureg_MAD(ureg, dst, ureg_src(tmp), ureg_imm1f(ureg, 2.0f), ureg_imm1f(ureg, -1.0f));
+ break;
+ case D3DTOP_SUBTRACT:
+ ureg_SUB(ureg, dst, arg[1], arg[2]);
+ break;
+ case D3DTOP_ADDSMOOTH:
+ ureg_SUB(ureg, tmp, ureg_imm1f(ureg, 1.0f), arg[1]);
+ ureg_MAD(ureg, dst, ureg_src(tmp), arg[2], arg[1]);
+ break;
+ case D3DTOP_BLENDDIFFUSEALPHA:
+ ureg_LRP(ureg, dst, _WWWW(ps->vC[0]), arg[1], arg[2]);
+ break;
+ case D3DTOP_BLENDTEXTUREALPHA:
+ /* XXX: alpha taken from previous stage, texture or result ? */
+ ureg_LRP(ureg, dst, _W(ps->rTex), arg[1], arg[2]);
+ break;
+ case D3DTOP_BLENDFACTORALPHA:
+ ureg_LRP(ureg, dst, _WWWW(_CONST(20)), arg[1], arg[2]);
+ break;
+ case D3DTOP_BLENDTEXTUREALPHAPM:
+ ureg_SUB(ureg, tmp_x, ureg_imm1f(ureg, 1.0f), _W(ps->rTex));
+ ureg_MAD(ureg, dst, arg[2], _X(tmp), arg[1]);
+ break;
+ case D3DTOP_BLENDCURRENTALPHA:
+ ureg_LRP(ureg, dst, _WWWW(ps->rCurSrc), arg[1], arg[2]);
+ break;
+ case D3DTOP_PREMODULATE:
+ ureg_MOV(ureg, dst, arg[1]);
+ ps->stage.index_pre_mod = ps->stage.index + 1;
+ break;
+ case D3DTOP_MODULATEALPHA_ADDCOLOR:
+ ureg_MAD(ureg, dst, _WWWW(arg[1]), arg[2], arg[1]);
+ break;
+ case D3DTOP_MODULATECOLOR_ADDALPHA:
+ ureg_MAD(ureg, dst, arg[1], arg[2], _WWWW(arg[1]));
+ break;
+ case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
+ ureg_SUB(ureg, tmp_x, ureg_imm1f(ureg, 1.0f), _WWWW(arg[1]));
+ ureg_MAD(ureg, dst, _X(tmp), arg[2], arg[1]);
+ break;
+ case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
+ ureg_SUB(ureg, tmp, ureg_imm1f(ureg, 1.0f), arg[1]);
+ ureg_MAD(ureg, dst, ureg_src(tmp), arg[2], _WWWW(arg[1]));
+ break;
+ case D3DTOP_BUMPENVMAP:
+ break;
+ case D3DTOP_BUMPENVMAPLUMINANCE:
+ break;
+ case D3DTOP_DOTPRODUCT3:
+ ureg_SUB(ureg, tmp, arg[1], ureg_imm4f(ureg,0.5,0.5,0.5,0.5));
+ ureg_SUB(ureg, tmp2, arg[2] , ureg_imm4f(ureg,0.5,0.5,0.5,0.5));
+ ureg_DP3(ureg, tmp, ureg_src(tmp), ureg_src(tmp2));
+ ureg_MUL(ureg, ureg_saturate(dst), ureg_src(tmp), ureg_imm4f(ureg,4.0,4.0,4.0,4.0));
+ break;
+ case D3DTOP_MULTIPLYADD:
+ ureg_MAD(ureg, dst, arg[2], arg[0], arg[1]);
+ break;
+ case D3DTOP_LERP:
+ ureg_LRP(ureg, dst, arg[1], arg[2], arg[0]);
+ break;
+ case D3DTOP_DISABLE:
+ /* no-op ? */
+ break;
+ default:
+ assert(!"invalid D3DTOP");
+ break;
+ }
+}
+
+static void *
+nine_ff_build_ps(struct NineDevice9 *device, struct nine_ff_ps_key *key)
+{
+ struct ps_build_ctx ps;
+ struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ struct ureg_dst oCol;
+ unsigned i, s;
+ const unsigned texcoord_sn = get_texcoord_sn(device->screen);
+
+ memset(&ps, 0, sizeof(ps));
+ ps.ureg = ureg;
+ ps.stage.index_pre_mod = -1;
+
+ ps.vC[0] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0, TGSI_INTERPOLATE_PERSPECTIVE);
+
+ /* Declare all TEMPs we might need, serious drivers have a register allocator. */
+ for (i = 0; i < Elements(ps.r); ++i)
+ ps.r[i] = ureg_DECL_local_temporary(ureg);
+ ps.rCur = ps.r[0];
+ ps.rTmp = ps.r[1];
+ ps.rTex = ps.r[2];
+ ps.rCurSrc = ureg_src(ps.rCur);
+ ps.rTmpSrc = ureg_src(ps.rTmp);
+ ps.rTexSrc = ureg_src(ps.rTex);
+
+ for (s = 0; s < 8; ++s) {
+ ps.s[s] = ureg_src_undef();
+
+ if (key->ts[s].colorop != D3DTOP_DISABLE) {
+ if (key->ts[s].colorarg0 == D3DTA_SPECULAR ||
+ key->ts[s].colorarg1 == D3DTA_SPECULAR ||
+ key->ts[s].colorarg2 == D3DTA_SPECULAR)
+ ps.vC[1] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_PERSPECTIVE);
+
+ if (key->ts[s].colorarg0 == D3DTA_TEXTURE ||
+ key->ts[s].colorarg1 == D3DTA_TEXTURE ||
+ key->ts[s].colorarg2 == D3DTA_TEXTURE) {
+ ps.s[s] = ureg_DECL_sampler(ureg, s);
+ ps.vT[s] = ureg_DECL_fs_input(ureg, texcoord_sn, s, TGSI_INTERPOLATE_PERSPECTIVE);
+ }
+ if (s && (key->ts[s - 1].colorop == D3DTOP_PREMODULATE ||
+ key->ts[s - 1].alphaop == D3DTOP_PREMODULATE))
+ ps.s[s] = ureg_DECL_sampler(ureg, s);
+ }
+
+ if (key->ts[s].alphaop != D3DTOP_DISABLE) {
+ if (key->ts[s].alphaarg0 == D3DTA_SPECULAR ||
+ key->ts[s].alphaarg1 == D3DTA_SPECULAR ||
+ key->ts[s].alphaarg2 == D3DTA_SPECULAR)
+ ps.vC[1] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_PERSPECTIVE);
+
+ if (key->ts[s].alphaarg0 == D3DTA_TEXTURE ||
+ key->ts[s].alphaarg1 == D3DTA_TEXTURE ||
+ key->ts[s].alphaarg2 == D3DTA_TEXTURE) {
+ ps.s[s] = ureg_DECL_sampler(ureg, s);
+ ps.vT[s] = ureg_DECL_fs_input(ureg, texcoord_sn, s, TGSI_INTERPOLATE_PERSPECTIVE);
+ }
+ }
+ }
+ if (key->specular)
+ ps.vC[1] = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 1, TGSI_INTERPOLATE_PERSPECTIVE);
+
+ oCol = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+
+ if (key->ts[0].colorop == D3DTOP_DISABLE &&
+ key->ts[0].alphaop == D3DTOP_DISABLE)
+ ureg_MOV(ureg, ps.rCur, ps.vC[0]);
+ /* Or is it undefined then ? */
+
+ /* Run stages.
+ */
+ for (s = 0; s < 8; ++s) {
+ unsigned colorarg[3];
+ unsigned alphaarg[3];
+ const uint8_t used_c = ps_d3dtop_args_mask(key->ts[s].colorop);
+ const uint8_t used_a = ps_d3dtop_args_mask(key->ts[s].alphaop);
+ struct ureg_dst dst;
+ struct ureg_src arg[3];
+
+ if (key->ts[s].colorop == D3DTOP_DISABLE &&
+ key->ts[s].alphaop == D3DTOP_DISABLE)
+ continue;
+ ps.stage.index = s;
+ ps.stage.num_regs = 3;
+
+ DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s,
+ nine_D3DTOP_to_str(key->ts[s].colorop),
+ nine_D3DTOP_to_str(key->ts[s].alphaop));
+
+ if (!ureg_src_is_undef(ps.s[s])) {
+ unsigned target;
+ switch (key->ts[s].textarget) {
+ case 0: target = TGSI_TEXTURE_1D; break;
+ case 1: target = TGSI_TEXTURE_2D; break;
+ case 2: target = TGSI_TEXTURE_3D; break;
+ case 3: target = TGSI_TEXTURE_CUBE; break;
+ /* this is a 2 bit bitfield, do I really need a default case ? */
+ }
+
+ /* sample the texture */
+ if (key->ts[s].colorop == D3DTOP_BUMPENVMAP ||
+ key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE) {
+ }
+ if (key->ts[s].projected)
+ ureg_TXP(ureg, ps.rTex, target, ps.vT[s], ps.s[s]);
+ else
+