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authorJason Ekstrand <jason.ekstrand@intel.com>2017-06-06 17:53:26 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2017-06-14 18:15:05 -0700
commitf762962f7ffd280ee1fd4280744800f73e133901 (patch)
treedb886bee365be2d31f8c5fbbf13b8956af2046e5
parentb3569e74451e3b913a2f3b327db430edbcd8f42e (diff)
i965: Set step_rate = 0 for interleaved vertex buffers
Before, we weren't setting step rate so we got whatever old value happened to be lying around. This can lead to some interesting rendering errors. In particular, if you run the OpenGL ES CTS with dEQP-GLES3.functional.instanced.types.mat2x4 immediately followed by one of the dEQP-GLES3.functional.transform_feedback.* tests, the transform feedback test gets stale instancing data from the other test and fails. The only thing that is causing this to not be a problem today is that we use meta for clears and meta is setting up vertex buffers via the VBO or non-interleaved path and setting step_rate to 0 for us. When blorp depth/stencil clears are enabled, meta is no longer sitting between the two tests and the stale data starts causing noticeable problems. Cc: "17.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index cf667709165..05b6b1a50f1 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -648,6 +648,7 @@ brw_prepare_vertices(struct brw_context *brw)
buffer, interleaved);
buffer->offset -= delta * interleaved;
buffer->size += delta * interleaved;
+ buffer->step_rate = 0;
for (i = 0; i < nr_uploads; i++) {
/* Then, just point upload[i] at upload[0]'s buffer. */