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authorDylan Baker <dylan.c.baker@intel.com>2021-04-09 09:51:38 -0700
committerMarge Bot <emma+marge@anholt.net>2021-12-03 23:53:06 +0000
commitf464871932882003e01e3459c8d126dd975d60f8 (patch)
treec5dd45f925deba677de2f745c8f30502dbe8bf36
parent184a690fca700aa9ef2ae2e58b0f4bd86562aa6d (diff)
classic/nouveau: Remove driver
This will now only be available in the Amber branch Reviewed-by: Emma Anholt <emma@anholt.net> Acked-by: Jason Ekstrand <jason@jlekstrand.net> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
-rw-r--r--.gitlab-ci.yml4
-rw-r--r--meson.build9
-rw-r--r--meson_options.txt2
-rw-r--r--src/loader/meson.build2
-rw-r--r--src/loader/pci_id_driver_map.c59
-rw-r--r--src/loader/pci_id_driver_map.h2
-rw-r--r--src/mesa/drivers/dri/meson.build5
-rw-r--r--src/mesa/drivers/dri/nouveau/.dir-locals.el8
-rw-r--r--src/mesa/drivers/dri/nouveau/.editorconfig2
-rw-r--r--src/mesa/drivers/dri/nouveau/meson.build88
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_array.c154
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_array.h58
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c183
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h46
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c428
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h144
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c182
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.h89
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c339
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.h56
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_gldefs.h259
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_local.h191
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render.h80
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render_t.c209
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_scratch.c97
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_scratch.h51
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c361
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.h41
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c99
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c548
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.h122
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_surface.c92
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_surface.h58
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c349
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c700
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.h63
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_util.h233
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c578
-rw-r--r--src/mesa/drivers/dri/nouveau/nv01_2d.xml.h1343
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_3d.xml.h738
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.c283
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.h59
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_driver.h93
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_render.c293
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_fb.c110
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_frag.c299
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_raster.c228
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_tex.c116
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_surface.c611
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_3d.xml.h1619
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c575
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_driver.h211
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_render.c200
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_fb.c220
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_frag.c423
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_polygon.c121
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_raster.c174
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tex.c241
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c497
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_3d.xml.h2076
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_context.c583
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_driver.h122
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_render.c224
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_fb.c152
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_frag.c71
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_polygon.c43
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_raster.c42
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tex.c312
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tnl.c385
-rw-r--r--src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h155
-rw-r--r--src/mesa/drivers/dri/nouveau/nv_object.xml.h301
71 files changed, 7 insertions, 18904 deletions
diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml
index 9336e2ebd3b..0a7d26d0deb 100644
--- a/.gitlab-ci.yml
+++ b/.gitlab-ci.yml
@@ -825,7 +825,7 @@ fedora-release:
-Wno-error=uninitialized
CPP_ARGS: >
-Wno-error=array-bounds
- DRI_DRIVERS: "nouveau,i915,i965"
+ DRI_DRIVERS: "i915,i965"
DRI_LOADERS: >
-D glx=dri
-D gbm=enabled
@@ -1118,7 +1118,7 @@ debian-i386:
CROSS: i386
VULKAN_DRIVERS: intel,amd,swrast,virtio-experimental
GALLIUM_DRIVERS: "iris,nouveau,r300,r600,radeonsi,swrast,virgl,zink,crocus"
- DRI_DRIVERS: "i915,i965,nouveau"
+ DRI_DRIVERS: "i915,i965"
EXTRA_OPTION: >
-D vulkan-layers=device-select,overlay
diff --git a/meson.build b/meson.build
index 03e7aeedec7..0019331b7e6 100644
--- a/meson.build
+++ b/meson.build
@@ -178,11 +178,9 @@ if dri_drivers.contains('auto')
if system_has_kms_drm
# TODO: PPC, Sparc
if ['x86', 'x86_64'].contains(host_machine.cpu_family())
- dri_drivers = ['i915', 'i965', 'nouveau']
- elif ['arm', 'aarch64'].contains(host_machine.cpu_family())
+ dri_drivers = ['i915', 'i965']
+ elif ['arm', 'aarch64', 'mips', 'mips64'].contains(host_machine.cpu_family())
dri_drivers = []
- elif ['mips', 'mips64', 'riscv32', 'riscv64'].contains(host_machine.cpu_family())
- dri_drivers = ['nouveau']
else
error('Unknown architecture @0@. Please pass -Ddri-drivers to set driver options. Patches gladly accepted to fix this.'.format(
host_machine.cpu_family()))
@@ -198,7 +196,6 @@ endif
with_dri_i915 = dri_drivers.contains('i915')
with_dri_i965 = dri_drivers.contains('i965')
-with_dri_nouveau = dri_drivers.contains('nouveau')
with_dri = dri_drivers.length() != 0
@@ -1597,7 +1594,7 @@ _libdrm_checks = [
['intel', with_dri_i915 or with_gallium_i915],
['amdgpu', (with_amd_vk and not with_platform_windows) or with_gallium_radeonsi],
['radeon', (with_gallium_radeonsi or with_gallium_r300 or with_gallium_r600)],
- ['nouveau', (with_gallium_nouveau or with_dri_nouveau)],
+ ['nouveau', with_gallium_nouveau],
]
# Loop over the enables versions and get the highest libdrm requirement for all
diff --git a/meson_options.txt b/meson_options.txt
index 3c42b337dea..daa39f8b672 100644
--- a/meson_options.txt
+++ b/meson_options.txt
@@ -55,7 +55,7 @@ option(
'dri-drivers',
type : 'array',
value : ['auto'],
- choices : ['auto', 'i915', 'i965', 'nouveau'],
+ choices : ['auto', 'i915', 'i965'],
description : 'List of dri drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
)
option(
diff --git a/src/loader/meson.build b/src/loader/meson.build
index 927f4af11f1..0a529d893df 100644
--- a/src/loader/meson.build
+++ b/src/loader/meson.build
@@ -51,7 +51,7 @@ endif
libloader = static_library(
'loader',
- ['loader_dri_helper.c', 'loader.c', 'pci_id_driver_map.c'],
+ ['loader_dri_helper.c', 'loader.c'],
c_args : loader_c_args,
gnu_symbol_visibility : 'hidden',
include_directories : [inc_include, inc_src, inc_util],
diff --git a/src/loader/pci_id_driver_map.c b/src/loader/pci_id_driver_map.c
deleted file mode 100644
index d599abf78a5..00000000000
--- a/src/loader/pci_id_driver_map.c
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright 2014 Ilia Mirkin
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <stdbool.h>
-
-bool is_nouveau_vieux(int fd);
-
-#ifdef HAVE_LIBDRM
-
-#include <stdlib.h>
-#include <xf86drm.h>
-#include <nouveau_drm.h>
-
-static int
-nouveau_chipset(int fd)
-{
- struct drm_nouveau_getparam gp = { NOUVEAU_GETPARAM_CHIPSET_ID, 0 };
- int ret;
-
- ret = drmCommandWriteRead(fd, DRM_NOUVEAU_GETPARAM, &gp, sizeof(gp));
- if (ret)
- return -1;
-
- return gp.value;
-}
-
-bool
-is_nouveau_vieux(int fd)
-{
- int chipset = nouveau_chipset(fd);
- return (chipset > 0 && chipset < 0x30) ||
- (chipset < 0x40 && getenv("NOUVEAU_VIEUX") != NULL);
-}
-
-#else
-
-bool is_nouveau_vieux(int fd) { return false; }
-
-#endif
diff --git a/src/loader/pci_id_driver_map.h b/src/loader/pci_id_driver_map.h
index d7ceb3bf2ca..e42800128fa 100644
--- a/src/loader/pci_id_driver_map.h
+++ b/src/loader/pci_id_driver_map.h
@@ -56,7 +56,6 @@ static const int vmwgfx_chip_ids[] = {
#undef CHIPSET
};
-bool is_nouveau_vieux(int fd);
bool is_kernel_i915(int fd);
static const struct {
@@ -74,7 +73,6 @@ static const struct {
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids) },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids) },
{ 0x1002, "radeonsi", NULL, -1 },
- { 0x10de, "nouveau_vieux", NULL, -1, is_nouveau_vieux },
{ 0x10de, "nouveau", NULL, -1, },
{ 0x1af4, "virtio_gpu", virtio_gpu_chip_ids, ARRAY_SIZE(virtio_gpu_chip_ids) },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids) },
diff --git a/src/mesa/drivers/dri/meson.build b/src/mesa/drivers/dri/meson.build
index 7eb010dc57b..36067880d92 100644
--- a/src/mesa/drivers/dri/meson.build
+++ b/src/mesa/drivers/dri/meson.build
@@ -33,11 +33,6 @@ if with_dri_i965
_dri_drivers += libi965
_dri_link += 'i965_dri.so'
endif
-if with_dri_nouveau
- subdir('nouveau')
- _dri_drivers += libnouveau_vieux
- _dri_link += 'nouveau_vieux_dri.so'
-endif
if _dri_drivers != []
libmesa_dri_drivers = shared_library(
diff --git a/src/mesa/drivers/dri/nouveau/.dir-locals.el b/src/mesa/drivers/dri/nouveau/.dir-locals.el
deleted file mode 100644
index 9b3ddf52461..00000000000
--- a/src/mesa/drivers/dri/nouveau/.dir-locals.el
+++ /dev/null
@@ -1,8 +0,0 @@
-((prog-mode
- (indent-tabs-mode . t)
- (tab-width . 8)
- (c-basic-offset . 8)
- (c-file-style . "stroustrup")
- (fill-column . 78)
- )
- )
diff --git a/src/mesa/drivers/dri/nouveau/.editorconfig b/src/mesa/drivers/dri/nouveau/.editorconfig
deleted file mode 100644
index cc8e11ffd65..00000000000
--- a/src/mesa/drivers/dri/nouveau/.editorconfig
+++ /dev/null
@@ -1,2 +0,0 @@
-[*.{c,h}]
-indent_style = tab
diff --git a/src/mesa/drivers/dri/nouveau/meson.build b/src/mesa/drivers/dri/nouveau/meson.build
deleted file mode 100644
index e2c2ad9574d..00000000000
--- a/src/mesa/drivers/dri/nouveau/meson.build
+++ /dev/null
@@ -1,88 +0,0 @@
-# Copyright © 2017 Intel Corporation
-
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-# SOFTWARE.
-
-files_nouveau_vieux = files(
- 'nouveau_array.c',
- 'nouveau_array.h',
- 'nouveau_bufferobj.c',
- 'nouveau_bufferobj.h',
- 'nouveau_context.c',
- 'nouveau_context.h',
- 'nouveau_driver.c',
- 'nouveau_driver.h',
- 'nouveau_fbo.c',
- 'nouveau_fbo.h',
- 'nouveau_gldefs.h',
- 'nouveau_local.h',
- 'nouveau_render.h',
- 'nouveau_scratch.c',
- 'nouveau_scratch.h',
- 'nouveau_screen.c',
- 'nouveau_screen.h',
- 'nouveau_span.c',
- 'nouveau_state.c',
- 'nouveau_state.h',
- 'nouveau_surface.c',
- 'nouveau_surface.h',
- 'nouveau_texture.c',
- 'nouveau_texture.h',
- 'nouveau_util.h',
- 'nv01_2d.xml.h',
- 'nv04_3d.xml.h',
- 'nv04_context.c',
- 'nv04_context.h',
- 'nv04_driver.h',
- 'nv04_render.c',
- 'nv04_state_fb.c',
- 'nv04_state_frag.c',
- 'nv04_state_raster.c',
- 'nv04_state_tex.c',
- 'nv04_surface.c',
- 'nv10_3d.xml.h',
- 'nv10_context.c',
- 'nv10_driver.h',
- 'nv10_render.c',
- 'nv10_state_fb.c',
- 'nv10_state_frag.c',
- 'nv10_state_polygon.c',
- 'nv10_state_raster.c',
- 'nv10_state_tex.c',
- 'nv10_state_tnl.c',
- 'nv20_3d.xml.h',
- 'nv20_context.c',
- 'nv20_driver.h',
- 'nv20_render.c',
- 'nv20_state_fb.c',
- 'nv20_state_frag.c',
- 'nv20_state_polygon.c',
- 'nv20_state_raster.c',
- 'nv20_state_tex.c',
- 'nv20_state_tnl.c',
- 'nv_m2mf.xml.h',
- 'nv_object.xml.h',
-)
-
-libnouveau_vieux = static_library(
- 'nouveau_vieux',
- files_nouveau_vieux,
- include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_dri_common, inc_util],
- gnu_symbol_visibility : 'hidden',
- dependencies : [dep_libdrm, dep_libdrm_nouveau, idep_mesautil],
-)
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_array.c b/src/mesa/drivers/dri/nouveau/nouveau_array.c
deleted file mode 100644
index 114e98d9fa2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_array.c
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "main/bufferobj.h"
-#include "nouveau_driver.h"
-#include "nouveau_array.h"
-#include "nouveau_bufferobj.h"
-#include "nouveau_context.h"
-
-#define EXTRACT(in_t, out_t) extract_func_##in_t##_to_##out_t
-
-#define EXTRACT_FUNC(in_t, out_t, k) \
-static out_t EXTRACT(in_t, out_t) \
-(struct nouveau_array *a, int i, int j) { \
- in_t x = ((in_t *)(a->buf + i * a->stride))[j]; \
- \
- return (out_t)x / (k); \
-}
-
-EXTRACT_FUNC(GLchar, unsigned, 1);
-EXTRACT_FUNC(GLchar, float, SCHAR_MAX);
-EXTRACT_FUNC(GLubyte, unsigned, 1);
-EXTRACT_FUNC(GLubyte, float, UCHAR_MAX);
-EXTRACT_FUNC(GLshort, unsigned, 1);
-EXTRACT_FUNC(GLshort, float, SHRT_MAX);
-EXTRACT_FUNC(GLushort, unsigned, 1);
-EXTRACT_FUNC(GLushort, float, USHRT_MAX);
-EXTRACT_FUNC(GLint, unsigned, 1);
-EXTRACT_FUNC(GLint, float, INT_MAX);
-EXTRACT_FUNC(GLuint, unsigned, 1);
-EXTRACT_FUNC(GLuint, float, UINT_MAX);
-EXTRACT_FUNC(GLfloat, unsigned, 1.0 / UINT_MAX);
-EXTRACT_FUNC(GLfloat, float, 1);
-
-#undef EXTRACT_FUNC
-
-static void
-get_array_extract(struct nouveau_array *a, extract_u_t *extract_u,
- extract_f_t *extract_f)
-{
- switch (a->type) {
- case GL_BYTE:
- *extract_u = EXTRACT(GLchar, unsigned);
- *extract_f = EXTRACT(GLchar, float);
- break;
- case GL_UNSIGNED_BYTE:
- *extract_u = EXTRACT(GLubyte, unsigned);
- *extract_f = EXTRACT(GLubyte, float);
- break;
- case GL_SHORT:
- *extract_u = EXTRACT(GLshort, unsigned);
- *extract_f = EXTRACT(GLshort, float);
- break;
- case GL_UNSIGNED_SHORT:
- *extract_u = EXTRACT(GLushort, unsigned);
- *extract_f = EXTRACT(GLushort, float);
- break;
- case GL_INT:
- *extract_u = EXTRACT(GLint, unsigned);
- *extract_f = EXTRACT(GLint, float);
- break;
- case GL_UNSIGNED_INT:
- *extract_u = EXTRACT(GLuint, unsigned);
- *extract_f = EXTRACT(GLuint, float);
- break;
- case GL_FLOAT:
- *extract_u = EXTRACT(GLfloat, unsigned);
- *extract_f = EXTRACT(GLfloat, float);
- break;
- default:
- assert(0);
- }
-}
-#undef EXTRACT
-
-void
-nouveau_init_array(struct nouveau_array *a, int attr, int stride,
- int fields, int type, struct gl_buffer_object *obj,
- const void *ptr, GLboolean map, struct gl_context *ctx)
-{
- struct nouveau_client *client = context_client(ctx);
-
- a->attr = attr;
- a->stride = stride;
- a->fields = fields;
- a->type = type;
- a->buf = NULL;
-
- if (nouveau_bufferobj_hw(obj)) {
- struct nouveau_bufferobj *nbo =
- to_nouveau_bufferobj(obj);
-
- nouveau_bo_ref(nbo->bo, &a->bo);
- a->offset = (intptr_t)ptr;
-
- if (map) {
- nouveau_bo_map(a->bo, NOUVEAU_BO_RD, client);
- a->buf = a->bo->map + a->offset;
- }
-
- } else {
- nouveau_bo_ref(NULL, &a->bo);
- a->offset = 0;
-
- if (map) {
- if (obj) {
- a->buf = ADD_POINTERS(
- nouveau_bufferobj_sys(obj), ptr);
- } else {
- a->buf = ptr;
- }
- }
- }
-
- if (a->buf)
- get_array_extract(a, &a->extract_u, &a->extract_f);
-}
-
-void
-nouveau_deinit_array(struct nouveau_array *a)
-{
- a->buf = NULL;
- a->fields = 0;
-}
-
-void
-nouveau_cleanup_array(struct nouveau_array *a)
-{
- nouveau_deinit_array(a);
- nouveau_bo_ref(NULL, &a->bo);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_array.h b/src/mesa/drivers/dri/nouveau/nouveau_array.h
deleted file mode 100644
index 8df0785faf2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_array.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_ARRAY_H__
-#define __NOUVEAU_ARRAY_H__
-
-struct nouveau_array;
-
-typedef unsigned (*extract_u_t)(struct nouveau_array *, int, int);
-typedef float (*extract_f_t)(struct nouveau_array *, int, int);
-
-struct nouveau_array {
- int attr;
- int stride, fields, type;
-
- struct nouveau_bo *bo;
- unsigned offset;
- const void *buf;
-
- extract_u_t extract_u;
- extract_f_t extract_f;
-};
-
-void
-nouveau_init_array(struct nouveau_array *a, int attr, int stride,
- int fields, int type, struct gl_buffer_object *obj,
- const void *ptr, GLboolean map, struct gl_context *ctx);
-
-void
-nouveau_deinit_array(struct nouveau_array *a);
-
-void
-nouveau_cleanup_array(struct nouveau_array *a);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
deleted file mode 100644
index 5275f08e225..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_bufferobj.h"
-#include "nouveau_context.h"
-
-#include "main/bufferobj.h"
-#include "util/u_memory.h"
-
-static inline char *
-get_bufferobj_map(struct gl_context *ctx, struct gl_buffer_object *obj,
- unsigned flags)
-{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
- void *map = NULL;
-
- if (nbo->sys) {
- map = nbo->sys;
- } else if (nbo->bo) {
- nouveau_bo_map(nbo->bo, flags, context_client(ctx));
- map = nbo->bo->map;
- }
-
- return map;
-}
-
-static struct gl_buffer_object *
-nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer)
-{
- struct nouveau_bufferobj *nbo;
-
- nbo = CALLOC_STRUCT(nouveau_bufferobj);
- if (!nbo)
- return NULL;
-
- _mesa_initialize_buffer_object(ctx, &nbo->base, buffer);
-
- return &nbo->base;
-}
-
-static void
-nouveau_bufferobj_del(struct gl_context *ctx, struct gl_buffer_object *obj)
-{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
-
- nouveau_bo_ref(NULL, &nbo->bo);
- free(nbo->sys);
- free(nbo);
-}
-
-static GLboolean
-nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage, GLbitfield storageFlags,
- struct gl_buffer_object *obj)
-{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
- int ret;
-
- obj->Size = size;
- obj->Usage = usage;
- obj->StorageFlags = storageFlags;
-
- /* Free previous storage */
- nouveau_bo_ref(NULL, &nbo->bo);
- free(nbo->sys);
- nbo->sys = NULL;
-
- if (target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
- (size < 512 && usage == GL_DYNAMIC_DRAW_ARB) ||
- context_chipset(ctx) < 0x10) {
- /* Heuristic: keep it in system ram */
- nbo->sys = malloc(size);
-
- } else {
- /* Get a hardware BO */
- ret = nouveau_bo_new(context_dev(ctx),
- NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
- ctx->Const.MinMapBufferAlignment,
- size, NULL, &nbo->bo);
- assert(!ret);
- }
-
- if (data)
- memcpy(get_bufferobj_map(ctx, obj, NOUVEAU_BO_WR), data, size);
-
- return GL_TRUE;
-}
-
-static void
-nouveau_bufferobj_subdata(struct gl_context *ctx, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj)
-{
- memcpy(get_bufferobj_map(ctx, obj, NOUVEAU_BO_WR) + offset, data, size);
-}
-
-static void
-nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid *data,
- struct gl_buffer_object *obj)
-{
- memcpy(data, get_bufferobj_map(ctx, obj, NOUVEAU_BO_RD) + offset, size);
-}
-
-static void *
-nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj,
- gl_map_buffer_index index)
-{
- unsigned flags = 0;
- char *map;
-
- assert(!obj->Mappings[index].Pointer);
-
- if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
- if (access & GL_MAP_READ_BIT)
- flags |= NOUVEAU_BO_RD;
- if (access & GL_MAP_WRITE_BIT)
- flags |= NOUVEAU_BO_WR;
- }
-
- map = get_bufferobj_map(ctx, obj, flags);
- if (!map)
- return NULL;
-
- obj->Mappings[index].Pointer = map + offset;
- obj->Mappings[index].Offset = offset;
- obj->Mappings[index].Length = length;
- obj->Mappings[index].AccessFlags = access;
-
- return obj->Mappings[index].Pointer;
-}
-
-static GLboolean
-nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
- gl_map_buffer_index index)
-{
- assert(obj->Mappings[index].Pointer);
-
- obj->Mappings[index].Pointer = NULL;
- obj->Mappings[index].Offset = 0;
- obj->Mappings[index].Length = 0;
- obj->Mappings[index].AccessFlags = 0;
-
- return GL_TRUE;
-}
-
-void
-nouveau_bufferobj_functions_init(struct dd_function_table *functions)
-{
- functions->NewBufferObject = nouveau_bufferobj_new;
- functions->DeleteBuffer = nouveau_bufferobj_del;
- functions->BufferData = nouveau_bufferobj_data;
- functions->BufferSubData = nouveau_bufferobj_subdata;
- functions->GetBufferSubData = nouveau_bufferobj_get_subdata;
- functions->MapBufferRange = nouveau_bufferobj_map_range;
- functions->UnmapBuffer = nouveau_bufferobj_unmap;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
deleted file mode 100644
index 77878971ec7..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_BUFFEROBJ_H__
-#define __NOUVEAU_BUFFEROBJ_H__
-
-struct nouveau_bufferobj {
- struct gl_buffer_object base;
- struct nouveau_bo *bo;
- void *sys;
-};
-#define to_nouveau_bufferobj(x) ((struct nouveau_bufferobj *)(x))
-
-#define nouveau_bufferobj_hw(x) \
- (x ? to_nouveau_bufferobj(x)->bo : NULL)
-
-#define nouveau_bufferobj_sys(x) \
- (x ? to_nouveau_bufferobj(x)->sys : NULL)
-
-void
-nouveau_bufferobj_functions_init(struct dd_function_table *functions);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
deleted file mode 100644
index 014b3061e43..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ /dev/null
@@ -1,428 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include <stdbool.h>
-#include <stdio.h>
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_bufferobj.h"
-#include "nouveau_fbo.h"
-#include "nv_object.xml.h"
-
-#include "main/api_exec.h"
-#include "main/dd.h"
-#include "main/framebuffer.h"
-#include "main/fbobject.h"
-#include "main/light.h"
-#include "main/state.h"
-#include "main/version.h"
-#include "main/vtxfmt.h"
-#include "drivers/common/meta.h"
-#include "drivers/common/driverfuncs.h"
-#include "swrast/swrast.h"
-#include "swrast/s_context.h"
-#include "vbo/vbo.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-
-GLboolean
-nouveau_context_create(gl_api api,
- const struct gl_config *visual, __DRIcontext *dri_ctx,
- const struct __DriverContextConfig *ctx_config,
- unsigned *error,
- void *share_ctx)
-{
- __DRIscreen *dri_screen = dri_ctx->driScreenPriv;
- struct nouveau_screen *screen = dri_screen->driverPrivate;
- struct nouveau_context *nctx;
- struct gl_context *ctx;
-
- if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) {
- *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
- return false;
- }
-
- if (ctx_config->attribute_mask) {
- *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
- return false;
- }
-
- ctx = screen->driver->context_create(screen, api, visual, share_ctx);
- if (!ctx) {
- *error = __DRI_CTX_ERROR_NO_MEMORY;
- return GL_FALSE;
- }
-
- driContextSetFlags(ctx, ctx_config->flags);
-
- nctx = to_nouveau_context(ctx);
- nctx->dri_context = dri_ctx;
- dri_ctx->driverPrivate = ctx;
-
- _mesa_compute_version(ctx);
- if (ctx->Version < (ctx_config->major_version * 10 +
- ctx_config->minor_version)) {
- nouveau_context_destroy(dri_ctx);
- *error = __DRI_CTX_ERROR_BAD_VERSION;
- return GL_FALSE;
- }
-
- /* Exec table initialization requires the version to be computed */
- _mesa_initialize_dispatch_tables(ctx);
- _mesa_initialize_vbo_vtxfmt(ctx);
-
- if (nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, 4096,
- NULL, &nctx->fence)) {
- nouveau_context_destroy(dri_ctx);
- *error = __DRI_CTX_ERROR_NO_MEMORY;
- return GL_FALSE;
- }
-
- *error = __DRI_CTX_ERROR_SUCCESS;
- return GL_TRUE;
-}
-
-GLboolean
-nouveau_context_init(struct gl_context *ctx, gl_api api,
- struct nouveau_screen *screen,
- const struct gl_config *visual, struct gl_context *share_ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct dd_function_table functions;
- int ret;
-
- nctx->screen = screen;
- nctx->fallback = HWTNL;
-
- /* Initialize the function pointers. */
- _mesa_init_driver_functions(&functions);
- _tnl_init_driver_draw_function(&functions);
- nouveau_driver_functions_init(&functions);
- nouveau_bufferobj_functions_init(&functions);
- nouveau_texture_functions_init(&functions);
- nouveau_fbo_functions_init(&functions);
-
- /* Initialize the mesa context. */
- if (!_mesa_initialize_context(ctx, api, visual, share_ctx, &functions))
- return GL_FALSE;
-
- nouveau_state_init(ctx);
- nouveau_scratch_init(ctx);
- _mesa_meta_init(ctx);
- _swrast_CreateContext(ctx);
- _vbo_CreateContext(ctx, true);
- _tnl_CreateContext(ctx);
- nouveau_span_functions_init(ctx);
- _mesa_allow_light_in_model(ctx, GL_FALSE);
-
- /* Allocate a hardware channel. */
- ret = nouveau_object_new(&context_dev(ctx)->object, 0xbeef0000,
- NOUVEAU_FIFO_CHANNEL_CLASS,
- &(struct nv04_fifo){
- .vram = 0xbeef0201,
- .gart = 0xbeef0202
- }, sizeof(struct nv04_fifo), &nctx->hw.chan);
- if (ret) {
- nouveau_error("Error initializing the FIFO.\n");
- return GL_FALSE;
- }
-
- /* Allocate a client (thread data) */
- ret = nouveau_client_new(context_dev(ctx), &nctx->hw.client);
- if (ret) {
- nouveau_error("Error creating thread data\n");
- return GL_FALSE;
- }
-
- /* Allocate a push buffer */
- ret = nouveau_pushbuf_new(nctx->hw.client, nctx->hw.chan, 4,
- 512 * 1024, true, &nctx->hw.pushbuf);
- if (ret) {
- nouveau_error("Error allocating DMA push buffer\n");
- return GL_FALSE;
- }
-
- /* Allocate buffer context */
- ret = nouveau_bufctx_new(nctx->hw.client, 16, &nctx->hw.bufctx);
- if (ret) {
- nouveau_error("Error allocating buffer context\n");
- return GL_FALSE;
- }
-
- nctx->hw.pushbuf->user_priv = nctx->hw.bufctx;
-
- /* Allocate NULL object */
- ret = nouveau_object_new(nctx->hw.chan, 0x00000000, NV01_NULL_CLASS,
- NULL, 0, &nctx->hw.null);
- if (ret) {
- nouveau_error("Error allocating NULL object\n");
- return GL_FALSE;
- }
-
- /* Enable any supported extensions. */
- ctx->Extensions.EXT_blend_color = true;
- ctx->Extensions.EXT_blend_minmax = true;
- ctx->Extensions.EXT_texture_filter_anisotropic = true;
- ctx->Extensions.NV_texture_env_combine4 = true;
- ctx->Const.MaxDrawBuffers = ctx->Const.MaxColorAttachments = 1;
-
- /* This effectively disables 3D textures */
- ctx->Const.Max3DTextureLevels = 1;
-
- return GL_TRUE;
-}
-
-void
-nouveau_context_deinit(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- if (TNL_CONTEXT(ctx))
- _tnl_DestroyContext(ctx);
-
- _vbo_DestroyContext(ctx);
-
- if (SWRAST_CONTEXT(ctx))
- _swrast_DestroyContext(ctx);
-
- if (ctx->Meta)
- _mesa_meta_free(ctx);
-
- nouveau_bufctx_del(&nctx->hw.bufctx);
- nouveau_pushbuf_del(&nctx->hw.pushbuf);
- nouveau_client_del(&nctx->hw.client);
- nouveau_object_del(&nctx->hw.chan);
-
- nouveau_scratch_destroy(ctx);
- _mesa_free_context_data(ctx, true);
-}
-
-void
-nouveau_context_destroy(__DRIcontext *dri_ctx)
-{
- struct nouveau_context *nctx = dri_ctx->driverPrivate;
- struct gl_context *ctx = &nctx->base;
-
- nouveau_bo_ref(NULL, &nctx->fence);
- context_drv(ctx)->context_destroy(ctx);
-}
-
-void
-nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
-{
- struct gl_context *ctx = dri_ctx->driverPrivate;
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- __DRIscreen *screen = dri_ctx->driScreenPriv;
- struct gl_framebuffer *fb = draw->driverPrivate;
- struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
- unsigned int attachments[__DRI_BUFFER_COUNT];
- __DRIbuffer *buffers = NULL;
- int i = 0, count, ret;
-
- if (draw->lastStamp == draw->dri2.stamp)
- return;
- draw->lastStamp = draw->dri2.stamp;
-
- if (nfb->need_front)
- attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (fb->Visual.doubleBufferMode)
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (fb->Visual.depthBits > 0 && fb->Visual.stencilBits > 0)
- attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
- else if (fb->Visual.depthBits > 0)
- attachments[i++] = __DRI_BUFFER_DEPTH;
- else if (fb->Visual.stencilBits > 0)
- attachments[i++] = __DRI_BUFFER_STENCIL;
-
- buffers = screen->dri2.loader->getBuffers(draw, &draw->w, &draw->h,
- attachments, i, &count,
- draw->loaderPrivate);
- if (buffers == NULL)
- return;
-
- for (i = 0; i < count; i++) {
- struct gl_renderbuffer *rb;
- struct nouveau_surface *s;
- uint32_t old_name;
- int index;
-
- switch (buffers[i].attachment) {
- case __DRI_BUFFER_FRONT_LEFT:
- case __DRI_BUFFER_FAKE_FRONT_LEFT:
- index = BUFFER_FRONT_LEFT;
- break;
- case __DRI_BUFFER_BACK_LEFT:
- index = BUFFER_BACK_LEFT;
- break;
- case __DRI_BUFFER_DEPTH:
- case __DRI_BUFFER_DEPTH_STENCIL:
- index = BUFFER_DEPTH;
- break;
- case __DRI_BUFFER_STENCIL:
- index = BUFFER_STENCIL;
- break;
- default:
- assert(0);
- }
-
- rb = fb->Attachment[index].Renderbuffer;
- s = &to_nouveau_renderbuffer(rb)->surface;
-
- s->width = draw->w;
- s->height = draw->h;
- s->pitch = buffers[i].pitch;
- s->cpp = buffers[i].cpp;
-
- if (index == BUFFER_DEPTH && s->bo) {
- ret = nouveau_bo_name_get(s->bo, &old_name);
- /*
- * Disable fast Z clears in the next frame, the
- * depth buffer contents are undefined.
- */
- if (!ret && old_name != buffers[i].name)
- nctx->hierz.clear_seq = 0;
- }
-
- nouveau_bo_ref(NULL, &s->bo);
- ret = nouveau_bo_name_ref(context_dev(ctx),
- buffers[i].name, &s->bo);
- assert(!ret);
- }
-
- _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
-}
-
-static void
-update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
- int *stamp)
-{
- struct gl_context *ctx = dri_ctx->driverPrivate;
- struct gl_framebuffer *fb = draw->driverPrivate;
-
- *stamp = draw->dri2.stamp;
-
- nouveau_update_renderbuffers(dri_ctx, draw);
- _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
-
- /* Clean up references to the old framebuffer objects. */
- context_dirty(ctx, FRAMEBUFFER);
- nouveau_bufctx_reset(to_nouveau_context(ctx)->hw.bufctx, BUFCTX_FB);
- PUSH_KICK(context_push(ctx));
-}
-
-GLboolean
-nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
- __DRIdrawable *dri_read)
-{
- if (dri_ctx) {
- struct nouveau_context *nctx = dri_ctx->driverPrivate;
- struct gl_context *ctx = &nctx->base;
-
- /* Ask the X server for new renderbuffers. */
- if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer)
- update_framebuffer(dri_ctx, dri_draw,
- &dri_ctx->dri2.draw_stamp);
-
- if (dri_draw != dri_read &&
- dri_read->driverPrivate != ctx->WinSysReadBuffer)
- update_framebuffer(dri_ctx, dri_read,
- &dri_ctx->dri2.read_stamp);
-
- /* Pass it down to mesa. */
- _mesa_make_current(ctx, dri_draw->driverPrivate,
- dri_read->driverPrivate);
- _mesa_update_state(ctx);
-
- } else {
- _mesa_make_current(NULL, NULL, NULL);
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-nouveau_context_unbind(__DRIcontext *dri_ctx)
-{
- /* Unset current context and dispatch table */
- _mesa_make_current(NULL, NULL, NULL);
-
- return GL_TRUE;
-}
-
-void
-nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- nctx->fallback = MAX2(HWTNL, mode);
-
- if (mode < SWRAST) {
- nouveau_state_emit(ctx);
-#if 0
- nouveau_bo_state_emit(ctx);
-#endif
- } else {
- PUSH_KICK(context_push(ctx));
- }
-}
-
-static void
-validate_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
- int *stamp)
-{
- struct gl_framebuffer *fb = draw->driverPrivate;
- struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
- GLboolean need_front =
- (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT ||
- fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT);
-
- if (nfb->need_front != need_front) {
- nfb->need_front = need_front;
- dri2InvalidateDrawable(draw);
- }
-
- if (draw->dri2.stamp != *stamp)
- update_framebuffer(dri_ctx, draw, stamp);
-}
-
-void
-nouveau_validate_framebuffer(struct gl_context *ctx)
-{
- __DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context;
- __DRIdrawable *dri_draw = dri_ctx->driDrawablePriv;
- __DRIdrawable *dri_read = dri_ctx->driReadablePriv;
-
- if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
- validate_framebuffer(dri_ctx, dri_draw,
- &dri_ctx->dri2.draw_stamp);
-
- if (_mesa_is_winsys_fbo(ctx->ReadBuffer))
- validate_framebuffer(dri_ctx, dri_read,
- &dri_ctx->dri2.read_stamp);
-
- if (ctx->NewState & _NEW_BUFFERS)
- _mesa_update_state(ctx);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
deleted file mode 100644
index dcb7bbb23a1..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_CONTEXT_H__
-#define __NOUVEAU_CONTEXT_H__
-
-#include "nouveau_screen.h"
-#include "nouveau_state.h"
-#include "nouveau_scratch.h"
-#include "nouveau_render.h"
-
-#include "util/bitset.h"
-
-enum nouveau_fallback {
- HWTNL = 0,
- SWTNL,
- SWRAST,
-};
-
-#define BUFCTX_FB 0
-#define BUFCTX_VTX 1
-#define BUFCTX_TEX(i) (2 + (i))
-
-struct nouveau_hw_state {
- struct nouveau_object *chan;
- struct nouveau_client *client;
- struct nouveau_pushbuf *pushbuf;
- struct nouveau_bufctx *bufctx;
-
- struct nouveau_object *null;
- struct nouveau_object *ntfy;
- struct nouveau_object *eng3d;
- struct nouveau_object *eng3dm;
- struct nouveau_object *surf3d;
- struct nouveau_object *m2mf;
- struct nouveau_object *surf2d;
- struct nouveau_object *rop;
- struct nouveau_object *patt;
- struct nouveau_object *rect;
- struct nouveau_object *swzsurf;
- struct nouveau_object *sifm;
-};
-
-struct nouveau_context {
- struct gl_context base;
- __DRIcontext *dri_context;
- struct nouveau_screen *screen;
-
- BITSET_DECLARE(dirty, MAX_NOUVEAU_STATE);
- enum nouveau_fallback fallback;
-
- struct nouveau_bo *fence;
-
- struct nouveau_hw_state hw;
- struct nouveau_render_state render;
- struct nouveau_scratch_state scratch;
-
- struct {
- GLboolean clear_blocked;
- int clear_seq;
- } hierz;
-};
-
-#define to_nouveau_context(ctx) ((struct nouveau_context *)(ctx))
-
-#define context_dev(ctx) \
- (to_nouveau_context(ctx)->screen->device)
-#define context_chipset(ctx) \
- (context_dev(ctx)->chipset)
-#define context_chan(ctx) \
- (to_nouveau_context(ctx)->hw.chan)
-#define context_client(ctx) \
- (to_nouveau_context(ctx)->hw.client)
-#define context_push(ctx) \
- (to_nouveau_context(ctx)->hw.pushbuf)
-#define context_eng3d(ctx) \
- (to_nouveau_context(ctx)->hw.eng3d)
-#define context_drv(ctx) \
- (to_nouveau_context(ctx)->screen->driver)
-#define context_dirty(ctx, s) \
- BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s)
-#define context_dirty_i(ctx, s, i) \
- BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s##0 + i)
-#define context_emit(ctx, s) \
- context_drv(ctx)->emit[NOUVEAU_STATE_##s](ctx, NOUVEAU_STATE_##s)
-
-GLboolean
-nouveau_context_create(gl_api api,
- const struct gl_config *visual, __DRIcontext *dri_ctx,
- const struct __DriverContextConfig *ctx_config,
- unsigned *error, void *share_ctx);
-
-GLboolean
-nouveau_context_init(struct gl_context *ctx, gl_api api,
- struct nouveau_screen *screen,
- const struct gl_config *visual, struct gl_context *share_ctx);
-
-void
-nouveau_context_deinit(struct gl_context *ctx);
-
-void
-nouveau_context_destroy(__DRIcontext *dri_ctx);
-
-void
-nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw);
-
-GLboolean
-nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *ddraw,
- __DRIdrawable *rdraw);
-
-GLboolean
-nouveau_context_unbind(__DRIcontext *dri_ctx);
-
-void
-nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode);
-
-void
-nouveau_validate_framebuffer(struct gl_context *ctx);
-
-#endif
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
deleted file mode 100644
index 1165786a284..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include <stdio.h>
-#include "main/mtypes.h"
-#include "main/fbobject.h"
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-
-#include "drivers/common/meta.h"
-
-const char * const nouveau_vendor_string = "Nouveau";
-
-const char *
-nouveau_get_renderer_string(unsigned chipset)
-{
- char hardware_name[32];
- static char buffer[128];
-
- snprintf(hardware_name, sizeof(hardware_name), "nv%02X", chipset);
- driGetRendererString(buffer, hardware_name, 0);
-
- return buffer;
-}
-
-static const GLubyte *
-nouveau_get_string(struct gl_context *ctx, GLenum name)
-{
- switch (name) {
- case GL_VENDOR:
- return (GLubyte *)nouveau_vendor_string;
-
- case GL_RENDERER:
- return (GLubyte *)nouveau_get_renderer_string(context_chipset(ctx));
- default:
- return NULL;
- }
-}
-
-static void
-nouveau_flush(struct gl_context *ctx, unsigned gallium_flush_flags)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
-
- PUSH_KICK(push);
-
- if (_mesa_is_winsys_fbo(ctx->DrawBuffer) &&
- ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- __DRIscreen *screen = nctx->screen->dri_screen;
- const __DRIdri2LoaderExtension *dri2 = screen->dri2.loader;
- __DRIdrawable *drawable = nctx->dri_context->driDrawablePriv;
-
- if (drawable && drawable->loaderPrivate)
- dri2->flushFrontBuffer(drawable, drawable->loaderPrivate);
- }
-}
-
-static void
-nouveau_finish(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_pushbuf_refn refn =
- { nctx->fence, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR };
-
- nouveau_flush(ctx, 0);
-
- if (!nouveau_pushbuf_space(push, 16, 0, 0) &&
- !nouveau_pushbuf_refn(push, &refn, 1)) {
- PUSH_DATA(push, 0);
- PUSH_KICK(push);
- }
-
- nouveau_bo_wait(nctx->fence, NOUVEAU_BO_RDWR, context_client(ctx));
-}
-
-void
-nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- int x, y, w, h;
- int i, buf;
-
- nouveau_validate_framebuffer(ctx);
- get_scissors(fb, &x, &y, &w, &h);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct nouveau_surface *s;
- unsigned mask, value;
-
- buf = buffers & (1 << i);
- if (!buf)
- continue;
-
- s = &to_nouveau_renderbuffer(
- fb->Attachment[i].Renderbuffer)->surface;
-
- if (buf & BUFFER_BITS_COLOR) {
- const float *color = ctx->Color.ClearColor.f;
-
- if (fb->Attachment[i].Renderbuffer->_BaseFormat ==
- GL_LUMINANCE_ALPHA)
- value = pack_la_clamp_f(
- s->format, color[0], color[3]);
- else
- value = pack_rgba_clamp_f(s->format, color);
-
- const uint8_t colormask[4] = {
- GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0) ? 0xff : 0,
- GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1) ? 0xff : 0,
- GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2) ? 0xff : 0,
- GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3) ? 0xff : 0,
- };
- mask = pack_rgba_i(s->format, colormask);
-
- if (mask)
- context_drv(ctx)->surface_fill(
- ctx, s, mask, value, x, y, w, h);
-
- buffers &= ~buf;
-
- } else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
- mask = pack_zs_i(s->format,
- (buffers & BUFFER_BIT_DEPTH &&
- ctx->Depth.Mask) ? ~0 : 0,
- (buffers & BUFFER_BIT_STENCIL ?
- ctx->Stencil.WriteMask[0] : 0));
- value = pack_zs_f(s->format,
- ctx->Depth.Clear,
- ctx->Stencil.Clear);
-
- if (mask)
- context_drv(ctx)->surface_fill(
- ctx, s, mask, value, x, y, w, h);
-
- buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
- }
- }
-
- if (buffers)
- _mesa_meta_Clear(ctx, buffers);
-}
-
-void
-nouveau_driver_functions_init(struct dd_function_table *functions)
-{
- functions->GetString = nouveau_get_string;
- functions->Flush = nouveau_flush;
- functions->Finish = nouveau_finish;
- functions->Clear = nouveau_clear;
- functions->DrawPixels = _mesa_meta_DrawPixels;
- functions->CopyPixels = _mesa_meta_CopyPixels;
- functions->Bitmap = _mesa_meta_Bitmap;
- functions->BlitFramebuffer = _mesa_meta_and_swrast_BlitFramebuffer;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
deleted file mode 100644
index d5b23edae08..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_DRIVER_H__
-#define __NOUVEAU_DRIVER_H__
-
-
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/formats.h"
-#include "main/state.h"
-#include "utils.h"
-#include "dri_util.h"
-
-#undef NDEBUG
-#include <assert.h>
-
-#include <nouveau.h>
-#include "nouveau_screen.h"
-#include "nouveau_state.h"
-#include "nouveau_surface.h"
-#include "nouveau_local.h"
-
-#define DRIVER_AUTHOR "Nouveau"
-
-struct nouveau_driver {
- struct gl_context *(*context_create)(struct nouveau_screen *screen,
- gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_ctx);
- void (*context_destroy)(struct gl_context *ctx);
-
- void (*surface_copy)(struct gl_context *ctx,
- struct nouveau_surface *dst,
- struct nouveau_surface *src,
- int dx, int dy, int sx, int sy, int w, int h);
- void (*surface_fill)(struct gl_context *ctx,
- struct nouveau_surface *dst,
- unsigned mask, unsigned value,
- int dx, int dy, int w, int h);
-
- nouveau_state_func *emit;
- int num_emit;
-};
-
-#define nouveau_error(format, ...) \
- fprintf(stderr, "%s: " format, __func__, ## __VA_ARGS__)
-
-extern const char * const nouveau_vendor_string;
-
-const char *
-nouveau_get_renderer_string(unsigned chipset);
-
-void
-nouveau_clear(struct gl_context *ctx, GLbitfield buffers);
-
-void
-nouveau_span_functions_init(struct gl_context *ctx);
-
-void
-nouveau_driver_functions_init(struct dd_function_table *functions);
-
-void
-nouveau_texture_functions_init(struct dd_function_table *functions);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
deleted file mode 100644
index 581dfddb2c5..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ /dev/null
@@ -1,339 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_fbo.h"
-#include "nouveau_context.h"
-#include "nouveau_texture.h"
-
-#include "main/framebuffer.h"
-#include "main/renderbuffer.h"
-#include "main/fbobject.h"
-#include "util/u_memory.h"
-
-static GLboolean
-set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
-{
- struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
-
- rb->InternalFormat = internalFormat;
-
- switch (internalFormat) {
- case GL_RGB:
- case GL_RGB8:
- rb->_BaseFormat = GL_RGB;
- rb->Format = MESA_FORMAT_B8G8R8X8_UNORM;
- s->cpp = 4;
- break;
- case GL_RGBA:
- case GL_RGBA8:
- rb->_BaseFormat = GL_RGBA;
- rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
- s->cpp = 4;
- break;
- case GL_RGB5:
- rb->_BaseFormat = GL_RGB;
- rb->Format = MESA_FORMAT_B5G6R5_UNORM;
- s->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT16:
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
- rb->Format = MESA_FORMAT_Z_UNORM16;
- s->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24:
- case GL_STENCIL_INDEX8_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- rb->_BaseFormat = GL_DEPTH_STENCIL;
- rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
- s->cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
-
- s->format = rb->Format;
-
- return GL_TRUE;
-}
-
-static GLboolean
-nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
-
- if (!set_renderbuffer_format(rb, internalFormat))
- return GL_FALSE;
-
- rb->Width = width;
- rb->Height = height;
-
- nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
- rb->Format, width, height);
-
- context_dirty(ctx, FRAMEBUFFER);
- return GL_TRUE;
-}
-
-static void
-nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
- struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
-
- nouveau_surface_ref(NULL, s);
- _mesa_delete_renderbuffer(ctx, rb);
-}
-
-static struct gl_renderbuffer *
-nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb;
-
- rb = (struct gl_renderbuffer *)
- CALLOC_STRUCT(nouveau_renderbuffer);
- if (!rb)
- return NULL;
-
- _mesa_init_renderbuffer(rb, name);
-
- rb->AllocStorage = nouveau_renderbuffer_storage;
- rb->Delete = nouveau_renderbuffer_del;
-
- return rb;
-}
-
-static void
-nouveau_renderbuffer_map(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **out_map,
- GLint *out_stride,
- bool flip_y)
-{
- struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
- GLubyte *map;
- int stride;
- int flags = 0;
-
- /* driver does not support GL_FRAMEBUFFER_FLIP_Y_MESA */
- assert((rb->Name == 0) == flip_y);
-
- if (mode & GL_MAP_READ_BIT)
- flags |= NOUVEAU_BO_RD;
- if (mode & GL_MAP_WRITE_BIT)
- flags |= NOUVEAU_BO_WR;
-
- nouveau_bo_map(s->bo, flags, context_client(ctx));
-
- map = s->bo->map;
- stride = s->pitch;
-
- if (rb->Name == 0) {
- map += stride * (rb->Height - 1);
- stride = -stride;
- }
-
- map += x * s->cpp;
- map += (int)y * stride;
-
- *out_map = map;
- *out_stride = stride;
-}
-
-static void
-nouveau_renderbuffer_unmap(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
-{
-}
-
-static GLboolean
-nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- if (!set_renderbuffer_format(rb, internalFormat))
- return GL_FALSE;
-
- rb->Width = width;
- rb->Height = height;
-
- return GL_TRUE;
-}
-
-struct gl_renderbuffer *
-nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
-{
- struct gl_renderbuffer *rb;
-
- rb = nouveau_renderbuffer_new(NULL, 0);
- if (!rb)
- return NULL;
-
- rb->AllocStorage = nouveau_renderbuffer_dri_storage;
-
- if (!set_renderbuffer_format(rb, format)) {
- nouveau_renderbuffer_del(NULL, rb);
- return NULL;
- }
-
- return rb;
-}
-
-static struct gl_framebuffer *
-nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
-{
- struct nouveau_framebuffer *nfb;
-
- nfb = CALLOC_STRUCT(nouveau_framebuffer);
- if (!nfb)
- return NULL;
-
- _mesa_initialize_user_framebuffer(&nfb->base, name);
-
- return &nfb->base;
-}
-
-struct gl_framebuffer *
-nouveau_framebuffer_dri_new(const struct gl_config *visual)
-{
- struct nouveau_framebuffer *nfb;
-
- nfb = CALLOC_STRUCT(nouveau_framebuffer);
- if (!nfb)
- return NULL;
-
- _mesa_initialize_window_framebuffer(&nfb->base, visual);
- nfb->need_front = !visual->doubleBufferMode;
-
- return &nfb->base;
-}
-
-static void
-nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
- struct gl_framebuffer *dfb,
- struct gl_framebuffer *rfb)
-{
- context_dirty(ctx, FRAMEBUFFER);
-}
-
-static void
-nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLenum attachment, struct gl_renderbuffer *rb)
-{
- _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
-
- context_dirty(ctx, FRAMEBUFFER);
-}
-
-static void
-nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
- struct gl_renderbuffer *rb = att->Renderbuffer;
- struct gl_texture_image *ti = rb->TexImage;
-
- /* Update the renderbuffer fields from the texture. */
- nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
- &to_nouveau_renderbuffer(rb)->surface);
-
- context_dirty(ctx, FRAMEBUFFER);
-}
-
-static void
-nouveau_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
-{
- if (rb && rb->TexImage)
- texture_dirty(rb->TexImage->TexObject);
-}
-
-static int
-validate_format_bpp(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_B8G8R8X8_UNORM:
- case MESA_FORMAT_B8G8R8A8_UNORM:
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- return 32;
- case MESA_FORMAT_B5G6R5_UNORM:
- case MESA_FORMAT_Z_UNORM16:
- return 16;
- default:
- return 0;
- }
-}
-
-static void
-nouveau_check_framebuffer_complete(struct gl_context *ctx,
- struct gl_framebuffer *fb)
-{
- struct gl_renderbuffer_attachment *color =
- &fb->Attachment[BUFFER_COLOR0];
- struct gl_renderbuffer_attachment *depth =
- &fb->Attachment[BUFFER_DEPTH];
- int color_bpp = 0, zeta_bpp;
-
- if (color->Type == GL_TEXTURE) {
- color_bpp = validate_format_bpp(
- color->Renderbuffer->TexImage->TexFormat);
- if (!color_bpp)
- goto err;
- }
-
- if (depth->Type == GL_TEXTURE) {
- zeta_bpp = validate_format_bpp(
- depth->Renderbuffer->TexImage->TexFormat);
- if (!zeta_bpp)
- goto err;
- /* NV04/NV05 requires same bpp-ness for color/zeta */
- if (context_chipset(ctx) < 0x10 &&
- color_bpp && color_bpp != zeta_bpp)
- goto err;
- }
-
- return;
-err:
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
-}
-
-void
-nouveau_fbo_functions_init(struct dd_function_table *functions)
-{
- functions->NewFramebuffer = nouveau_framebuffer_new;
- functions->NewRenderbuffer = nouveau_renderbuffer_new;
- functions->MapRenderbuffer = nouveau_renderbuffer_map;
- functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap;
- functions->BindFramebuffer = nouveau_bind_framebuffer;
- functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
- functions->RenderTexture = nouveau_render_texture;
- functions->FinishRenderTexture = nouveau_finish_render_texture;
- functions->ValidateFramebuffer = nouveau_check_framebuffer_complete;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
deleted file mode 100644
index b1d5d8da45f..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_FBO_H__
-#define __NOUVEAU_FBO_H__
-
-struct nouveau_framebuffer {
- struct gl_framebuffer base;
- GLboolean need_front;
-
- struct {
- struct nouveau_bo *bo;
- uint32_t clear_value;
- } hierz;
-};
-#define to_nouveau_framebuffer(x) ((struct nouveau_framebuffer *)(x))
-
-struct nouveau_renderbuffer {
- struct gl_renderbuffer base;
- struct nouveau_surface surface;
-};
-#define to_nouveau_renderbuffer(x) ((struct nouveau_renderbuffer *)(x))
-
-struct gl_framebuffer *
-nouveau_framebuffer_dri_new(const struct gl_config *visual);
-
-struct gl_renderbuffer *
-nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable);
-
-void
-nouveau_fbo_functions_init(struct dd_function_table *functions);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h b/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
deleted file mode 100644
index 11c3dbd3de1..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Copyright (C) 2007-2010 The Nouveau Project.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_GLDEFS_H__
-#define __NOUVEAU_GLDEFS_H__
-
-static inline unsigned
-nvgl_blend_func(unsigned func)
-{
- switch (func) {
- case GL_ZERO:
- return 0x0000;
- case GL_ONE:
- return 0x0001;
- case GL_SRC_COLOR:
- return 0x0300;
- case GL_ONE_MINUS_SRC_COLOR:
- return 0x0301;
- case GL_SRC_ALPHA:
- return 0x0302;
- case GL_ONE_MINUS_SRC_ALPHA:
- return 0x0303;
- case GL_DST_ALPHA:
- return 0x0304;
- case GL_ONE_MINUS_DST_ALPHA:
- return 0x0305;
- case GL_DST_COLOR:
- return 0x0306;
- case GL_ONE_MINUS_DST_COLOR:
- return 0x0307;
- case GL_SRC_ALPHA_SATURATE:
- return 0x0308;
- case GL_CONSTANT_COLOR:
- return 0x8001;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- return 0x8002;
- case GL_CONSTANT_ALPHA:
- return 0x8003;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return 0x8004;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_blend_eqn(unsigned eqn)
-{
- switch (eqn) {
- case GL_FUNC_ADD:
- return 0x8006;
- case GL_MIN:
- return 0x8007;
- case GL_MAX:
- return 0x8008;
- case GL_FUNC_SUBTRACT:
- return 0x800a;
- case GL_FUNC_REVERSE_SUBTRACT:
- return 0x800b;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_comparison_op(unsigned op)
-{
- switch (op) {
- case GL_NEVER:
- return 0x0200;
- case GL_LESS:
- return 0x0201;
- case GL_EQUAL:
- return 0x0202;
- case GL_LEQUAL:
- return 0x0203;
- case GL_GREATER:
- return 0x0204;
- case GL_NOTEQUAL:
- return 0x0205;
- case GL_GEQUAL:
- return 0x0206;
- case GL_ALWAYS:
- return 0x0207;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_polygon_mode(unsigned mode)
-{
- switch (mode) {
- case GL_POINT:
- return 0x1b00;
- case GL_LINE:
- return 0x1b01;
- case GL_FILL:
- return 0x1b02;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_stencil_op(unsigned op)
-{
- switch (op) {
- case GL_ZERO:
- return 0x0000;
- case GL_INVERT:
- return 0x150a;
- case GL_KEEP:
- return 0x1e00;
- case GL_REPLACE:
- return 0x1e01;
- case GL_INCR:
- return 0x1e02;
- case GL_DECR:
- return 0x1e03;
- case GL_INCR_WRAP_EXT:
- return 0x8507;
- case GL_DECR_WRAP_EXT:
- return 0x8508;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_primitive(unsigned prim)
-{
- switch (prim) {
- case GL_POINTS:
- return 0x0001;
- case GL_LINES:
- return 0x0002;
- case GL_LINE_LOOP:
- return 0x0003;
- case GL_LINE_STRIP:
- return 0x0004;
- case GL_TRIANGLES:
- return 0x0005;
- case GL_TRIANGLE_STRIP:
- return 0x0006;
- case GL_TRIANGLE_FAN:
- return 0x0007;
- case GL_QUADS:
- return 0x0008;
- case GL_QUAD_STRIP:
- return 0x0009;
- case GL_POLYGON:
- return 0x000a;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_wrap_mode(unsigned wrap)
-{
- switch (wrap) {
- case GL_REPEAT:
- return 0x1;
- case GL_MIRRORED_REPEAT:
- return 0x2;
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- return 0x3;
- case GL_CLAMP_TO_BORDER:
- return 0x4;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_wrap_mode_nv20(unsigned wrap)
-{
- switch (wrap) {
- case GL_REPEAT:
- return 0x1;
- case GL_MIRRORED_REPEAT:
- return 0x2;
- case GL_CLAMP:
- return 0x5;
- case GL_CLAMP_TO_EDGE:
- return 0x3;
- case GL_CLAMP_TO_BORDER:
- return 0x4;
- default:
- unreachable("Bad GL texture wrap mode");
- }
-}
-
-static inline unsigned
-nvgl_filter_mode(unsigned filter)
-{
- switch (filter) {
- case GL_NEAREST:
- return 0x1;
- case GL_LINEAR:
- return 0x2;
- case GL_NEAREST_MIPMAP_NEAREST:
- return 0x3;
- case GL_LINEAR_MIPMAP_NEAREST:
- return 0x4;
- case GL_NEAREST_MIPMAP_LINEAR:
- return 0x5;
- case GL_LINEAR_MIPMAP_LINEAR:
- return 0x6;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-nvgl_texgen_mode(unsigned mode)
-{
- switch (mode) {
- case GL_EYE_LINEAR:
- return 0x2400;
- case GL_OBJECT_LINEAR:
- return 0x2401;
- case GL_SPHERE_MAP:
- return 0x2402;
- case GL_NORMAL_MAP:
- return 0x8511;
- case GL_REFLECTION_MAP:
- return 0x8512;
- default:
- assert(0);
- }
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_local.h b/src/mesa/drivers/dri/nouveau/nouveau_local.h
deleted file mode 100644
index 642919bc0f2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_local.h
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- * Copyright 2007 Nouveau Project
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef __NOUVEAU_LOCAL_H__
-#define __NOUVEAU_LOCAL_H__
-
-static inline uint32_t
-PUSH_AVAIL(struct nouveau_pushbuf *push)
-{
- return push->end - push->cur;
-}
-
-static inline int
-PUSH_SPACE(struct nouveau_pushbuf *push, uint32_t size)
-{
- if (PUSH_AVAIL(push) < size)
- return nouveau_pushbuf_space(push, size, 0, 0) == 0;
- return 1;
-}
-
-static inline void
-PUSH_DATA(struct nouveau_pushbuf *push, uint32_t data)
-{
- *push->cur++ = data;
-}
-
-static inline void
-PUSH_DATAf(struct nouveau_pushbuf *push, float v)
-{
- union { float f; uint32_t i; } d = { .f = v };
- PUSH_DATA(push, d.i);
-}
-
-static inline void
-PUSH_DATAb(struct nouveau_pushbuf *push, GLboolean x)
-{
- PUSH_DATA(push, x ? 1 : 0);
-}
-
-static inline void
-PUSH_DATAm(struct nouveau_pushbuf *push, float m[16])
-{
- int i, j;
-
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- PUSH_DATAf(push, m[4*j + i]);
-}
-
-static inline void
-PUSH_DATAp(struct nouveau_pushbuf *push, const void *data, uint32_t size)
-{
- memcpy(push->cur, data, size * 4);
- push->cur += size;
-}
-
-static inline void
-PUSH_RELOC(struct nouveau_pushbuf *push, struct nouveau_bo *bo, uint32_t offset,
- uint32_t flags, uint32_t vor, uint32_t tor)
-{
- nouveau_pushbuf_reloc(push, bo, offset, flags, vor, tor);
-}
-
-static inline void
-PUSH_KICK(struct nouveau_pushbuf *push)
-{
- nouveau_pushbuf_kick(push, push->channel);
-}
-
-static struct nouveau_bufctx *
-BUFCTX(struct nouveau_pushbuf *push)
-{
- return push->user_priv;
-}
-
-static inline void
-PUSH_RESET(struct nouveau_pushbuf *push, int bin)
-{
- nouveau_bufctx_reset(BUFCTX(push), bin);
-}
-
-static inline void
-PUSH_MTHDl(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
- struct nouveau_bo *bo, uint32_t offset, uint32_t access)
-{
- nouveau_bufctx_mthd(BUFCTX(push), bin, (1 << 18) | (subc << 13) | mthd,
- bo, offset, access | NOUVEAU_BO_LOW, 0, 0);
- PUSH_DATA(push, bo->offset + offset);
-}
-
-static inline void
-PUSH_MTHDs(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
- struct nouveau_bo *bo, uint32_t data, uint32_t access,
- uint32_t vor, uint32_t tor)
-{
- nouveau_bufctx_mthd(BUFCTX(push), bin, (1 << 18) | (subc << 13) | mthd,
- bo, data, access | NOUVEAU_BO_OR, vor, tor);
-
- if (bo->flags & NOUVEAU_BO_VRAM)
- PUSH_DATA(push, data | vor);
- else
- PUSH_DATA(push, data | tor);
-}
-
-static inline void
-PUSH_MTHD(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
- struct nouveau_bo *bo, uint32_t data, uint32_t access,
- uint32_t vor, uint32_t tor)
-{
- nouveau_bufctx_mthd(BUFCTX(push), bin, (1 << 18) | (subc << 13) | mthd,
- bo, data, access | NOUVEAU_BO_OR, vor, tor);
-
- if (access & NOUVEAU_BO_LOW)
- data += bo->offset;
-
- if (access & NOUVEAU_BO_OR) {
- if (bo->flags & NOUVEAU_BO_VRAM)
- data |= vor;
- else
- data |= tor;
- }
-
- PUSH_DATA(push, data);
-}
-
-static inline void
-BEGIN_NV04(struct nouveau_pushbuf *push, int subc, int mthd, int size)
-{
- PUSH_SPACE(push, size + 1);
- PUSH_DATA (push, 0x00000000 | (size << 18) | (subc << 13) | mthd);
-}
-
-static inline void
-BEGIN_NI04(struct nouveau_pushbuf *push, int subc, int mthd, int size)
-{
- PUSH_SPACE(push, size + 1);
- PUSH_DATA (push, 0x40000000 | (size << 18) | (subc << 13) | mthd);
-}
-
-/* subchannel assignment */
-#define SUBC_M2MF(mthd) 0, (mthd)
-#define NV03_M2MF(mthd) SUBC_M2MF(NV04_M2MF_##mthd)
-#define SUBC_NVSW(mthd) 1, (mthd)
-#define SUBC_SF2D(mthd) 2, (mthd)
-#define NV04_SF2D(mthd) SUBC_SF2D(NV04_CONTEXT_SURFACES_2D_##mthd)
-#define NV10_SF2D(mthd) SUBC_SF2D(NV10_CONTEXT_SURFACES_2D_##mthd)
-#define SUBC_PATT(mthd) 3, (mthd)
-#define NV01_PATT(mthd) SUBC_PATT(NV04_IMAGE_PATTERN_##mthd)
-#define NV01_ROP(mthd) SUBC_PATT(NV03_CONTEXT_ROP_##mthd)
-#define SUBC_GDI(mthd) 4, (mthd)
-#define NV04_GDI(mthd) SUBC_GDI(NV04_GDI_RECTANGLE_TEXT_##mthd)
-#define SUBC_SIFM(mthd) 5, (mthd)
-#define NV03_SIFM(mthd) SUBC_SIFM(NV03_SCALED_IMAGE_FROM_MEMORY_##mthd)
-#define NV05_SIFM(mthd) SUBC_SIFM(NV05_SCALED_IMAGE_FROM_MEMORY_##mthd)
-#define SUBC_SURF(mthd) 6, (mthd)
-#define NV04_SSWZ(mthd) SUBC_SURF(NV04_SWIZZLED_SURFACE_##mthd)
-#define NV04_SF3D(mthd) SUBC_SURF(NV04_CONTEXT_SURFACES_3D_##mthd)
-#define SUBC_3D(mthd) 7, (mthd)
-#define NV04_TTRI(mthd) SUBC_3D(NV04_TEXTURED_TRIANGLE_##mthd)
-#define NV04_MTRI(mthd) SUBC_3D(NV04_MULTITEX_TRIANGLE_##mthd)
-#define NV10_3D(mthd) SUBC_3D(NV10_3D_##mthd)
-#define NV11_3D(mthd) SUBC_3D(NV11_3D_##mthd)
-#define NV17_3D(mthd) SUBC_3D(NV17_3D_##mthd)
-#define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd)
-#define NV25_3D(mthd) SUBC_3D(NV25_3D_##mthd)
-
-#define NV01_SUBC(subc, mthd) SUBC_##subc((NV01_SUBCHAN_##mthd))
-#define NV11_SUBC(subc, mthd) SUBC_##subc((NV11_SUBCHAN_##mthd))
-
-#define NV04_GRAPH(subc, mthd) SUBC_##subc((NV04_GRAPH_##mthd))
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render.h b/src/mesa/drivers/dri/nouveau/nouveau_render.h
deleted file mode 100644
index 4d45d5c2e05..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_render.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_RENDER_H__
-#define __NOUVEAU_RENDER_H__
-
-#include "vbo/vbo.h"
-#include "nouveau_array.h"
-
-typedef void (*dispatch_t)(struct gl_context *, unsigned int, int, unsigned int);
-typedef void (*emit_t)(struct gl_context *, struct nouveau_array *, const void *);
-
-struct nouveau_attr_info {
- int vbo_index;
- int imm_method;
- int imm_fields;
-
- emit_t emit;
-};
-
-struct nouveau_swtnl_state {
- struct nouveau_bo *vbo;
- unsigned offset;
- void *buf;
- unsigned vertex_count;
- GLenum primitive;
-};
-
-struct nouveau_render_state {
- enum {
- VBO,
- IMM
- } mode;
-
- struct nouveau_array ib;
- struct nouveau_array attrs[VERT_ATTRIB_MAX];
-
- /* Maps a HW VBO index or IMM emission order to an index in
- * the attrs array above (or -1 if unused). */
- int map[VERT_ATTRIB_MAX];
-
- int attr_count;
- int vertex_size;
-
- struct nouveau_swtnl_state swtnl;
-};
-
-#define to_render_state(ctx) (&to_nouveau_context(ctx)->render)
-
-#define FOR_EACH_ATTR(render, i, attr) \
- for (i = 0; attr = (render)->map[i], i < NUM_VERTEX_ATTRS; i++)
-
-#define FOR_EACH_BOUND_ATTR(render, i, attr) \
- for (i = 0; attr = (render)->map[i], i < render->attr_count; i++) \
- if (attr >= 0)
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
deleted file mode 100644
index 2352e745e72..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/*
- * Vertex submission helper definitions shared among the software and
- * hardware TnL paths.
- */
-
-#include "nouveau_gldefs.h"
-
-#include "main/light.h"
-#include "vbo/vbo.h"
-#include "tnl/tnl.h"
-
-#define OUT_INDICES_L(r, i, d, n) \
- BATCH_OUT_L(i + d, n); \
- (void)r
-#define OUT_INDICES_I16(r, i, d, n) \
- BATCH_OUT_I16(r->ib.extract_u(&r->ib, 0, i) + d, \
- r->ib.extract_u(&r->ib, 0, i + 1) + d)
-#define OUT_INDICES_I32(r, i, d, n) \
- BATCH_OUT_I32(r->ib.extract_u(&r->ib, 0, i) + d)
-
-/*
- * Emit <n> vertices using BATCH_OUT_<out>, MAX_OUT_<out> at a time,
- * grouping them in packets of length MAX_PACKET.
- *
- * out: hardware index data type.
- * ctx: GL context.
- * start: element within the index buffer to begin with.
- * delta: integer correction that will be added to each index found in
- * the index buffer.
- */
-#define EMIT_VBO(out, ctx, start, delta, n) do { \
- struct nouveau_render_state *render = to_render_state(ctx); \
- int _npush = n; \
- \
- while (_npush) { \
- int _npack = MIN2(_npush, MAX_PACKET * MAX_OUT_##out); \
- _npush -= _npack; \
- \
- BATCH_PACKET_##out((_npack + MAX_OUT_##out - 1) \
- / MAX_OUT_##out); \
- while (_npack) { \
- int _nout = MIN2(_npack, MAX_OUT_##out);\
- _npack -= _nout; \
- \
- OUT_INDICES_##out(render, start, delta, \
- _nout); \
- start += _nout; \
- } \
- } \
- } while (0)
-
-/*
- * Emit the <n>-th element of the array <a>, using IMM_OUT.
- */
-#define EMIT_IMM(ctx, a, n) do { \
- struct nouveau_attr_info *info = \
- &TAG(vertex_attrs)[(a)->attr]; \
- int m; \
- \
- if (!info->emit) { \
- IMM_PACKET(info->imm_method, info->imm_fields); \
- \
- for (m = 0; m < (a)->fields; m++) \
- IMM_OUT((a)->extract_f(a, n, m)); \
- \
- for (m = (a)->fields; m < info->imm_fields; m++) \
- IMM_OUT(((float []){0, 0, 0, 1})[m]); \
- \
- } else { \
- info->emit(ctx, a, (a)->buf + n * (a)->stride); \
- } \
- } while (0)
-
-static void
-dispatch_l(struct gl_context *ctx, unsigned int start, int delta,
- unsigned int n)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- RENDER_LOCALS(ctx);
-
- EMIT_VBO(L, ctx, start, delta, n);
-}
-
-static void
-dispatch_i32(struct gl_context *ctx, unsigned int start, int delta,
- unsigned int n)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- RENDER_LOCALS(ctx);
-
- EMIT_VBO(I32, ctx, start, delta, n);
-}
-
-static void
-dispatch_i16(struct gl_context *ctx, unsigned int start, int delta,
- unsigned int n)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- RENDER_LOCALS(ctx);
-
- EMIT_VBO(I32, ctx, start, delta, n & 1);
- EMIT_VBO(I16, ctx, start, delta, n & ~1);
-}
-
-/*
- * Select an appropriate dispatch function for the given index buffer.
- */
-static dispatch_t
-get_array_dispatch(struct nouveau_array *a)
-{
- if (!a->fields)
- return dispatch_l;
- else if (a->type == GL_UNSIGNED_INT)
- return dispatch_i32;
- else
- return dispatch_i16;
-}
-
-/*
- * Returns how many vertices you can draw using <n> pushbuf dwords.
- */
-static inline unsigned
-get_max_vertices(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
- int n)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
-
- if (render->mode == IMM) {
- return MAX2(0, n - 4) / (render->vertex_size / 4 +
- render->attr_count);
- } else {
- unsigned max_out;
-
- if (ib) {
- switch (ib->index_size_shift) {
- case 2:
- max_out = MAX_OUT_I32;
- break;
-
- case 1:
- max_out = MAX_OUT_I16;
- break;
-
- case 0:
- max_out = MAX_OUT_I16;
- break;
-
- default:
- assert(0);
- max_out = 0;
- break;
- }
- } else {
- max_out = MAX_OUT_L;
- }
-
- return MAX2(0, n - 7) * max_out * MAX_PACKET / (1 + MAX_PACKET);
- }
-}
-
-static void
-TAG(emit_material)(struct gl_context *ctx, struct nouveau_array *a,
- const void *v)
-{
- int attr = a->attr - VERT_ATTRIB_MAT(0);
- int state = ((int []) {
- NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
- NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
- NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE,
- NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE,
- NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR,
- NOUVEAU_STATE_MATERIAL_BACK_SPECULAR,
- NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
- NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
- NOUVEAU_STATE_MATERIAL_FRONT_SHININESS,
- NOUVEAU_STATE_MATERIAL_BACK_SHININESS
- }) [attr];
-
- COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
- _mesa_update_material(ctx, 1 << attr);
-
- context_drv(ctx)->emit[state](ctx, state);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_scratch.c b/src/mesa/drivers/dri/nouveau/nouveau_scratch.c
deleted file mode 100644
index b54f90fd775..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_scratch.c
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-
-/*
- * Returns a pointer to a chunk of 'size' bytes long GART memory. 'bo'
- * and 'offset' will point to the returned memory.
- */
-void *
-nouveau_get_scratch(struct gl_context *ctx, unsigned size,
- struct nouveau_bo **bo, unsigned *offset)
-{
- struct nouveau_client *client = context_client(ctx);
- struct nouveau_scratch_state *scratch =
- &to_nouveau_context(ctx)->scratch;
- void *buf;
-
- if (scratch->buf && size <= NOUVEAU_SCRATCH_SIZE - scratch->offset) {
- nouveau_bo_ref(scratch->bo[scratch->index], bo);
-
- buf = scratch->buf + scratch->offset;
- *offset = scratch->offset;
- scratch->offset += size;
-
- } else if (size <= NOUVEAU_SCRATCH_SIZE) {
- scratch->index = (scratch->index + 1) % NOUVEAU_SCRATCH_COUNT;
- nouveau_bo_ref(scratch->bo[scratch->index], bo);
-
- nouveau_bo_map(*bo, NOUVEAU_BO_WR, client);
- buf = scratch->buf = (*bo)->map;
-
- *offset = 0;
- scratch->offset = size;
-
- } else {
- nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_GART |
- NOUVEAU_BO_MAP, 0, size, NULL, bo);
-
- nouveau_bo_map(*bo, NOUVEAU_BO_WR, client);
- buf = (*bo)->map;
-
- *offset = 0;
- }
-
- return buf;
-}
-
-void
-nouveau_scratch_init(struct gl_context *ctx)
-{
- struct nouveau_scratch_state *scratch =
- &to_nouveau_context(ctx)->scratch;
- int ret, i;
-
- for (i = 0; i < NOUVEAU_SCRATCH_COUNT; i++) {
- ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_GART |
- NOUVEAU_BO_MAP, 0, NOUVEAU_SCRATCH_SIZE,
- NULL, &scratch->bo[i]);
- assert(!ret);
- }
-}
-
-void
-nouveau_scratch_destroy(struct gl_context *ctx)
-{
- struct nouveau_scratch_state *scratch =
- &to_nouveau_context(ctx)->scratch;
- int i;
-
- for (i = 0; i < NOUVEAU_SCRATCH_COUNT; i++)
- nouveau_bo_ref(NULL, &scratch->bo[i]);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_scratch.h b/src/mesa/drivers/dri/nouveau/nouveau_scratch.h
deleted file mode 100644
index b60b33dd1ac..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_scratch.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_SCRATCH_H__
-#define __NOUVEAU_SCRATCH_H__
-
-#define NOUVEAU_SCRATCH_COUNT 2
-#define NOUVEAU_SCRATCH_SIZE 3*1024*1024
-
-struct nouveau_scratch_state {
- struct nouveau_bo *bo[NOUVEAU_SCRATCH_COUNT];
-
- int index;
- int offset;
- void *buf;
-};
-
-void *
-nouveau_get_scratch(struct gl_context *ctx, unsigned size,
- struct nouveau_bo **bo, unsigned *offset);
-
-void
-nouveau_scratch_init(struct gl_context *ctx);
-
-void
-nouveau_scratch_destroy(struct gl_context *ctx);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
deleted file mode 100644
index c92efcd7b20..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ /dev/null
@@ -1,361 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include <stdio.h>
-#include <xf86drm.h>
-#include <nouveau_drm.h>
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_texture.h"
-#include "nv04_driver.h"
-#include "nv10_driver.h"
-#include "nv20_driver.h"
-
-#include "main/framebuffer.h"
-#include "main/fbobject.h"
-#include "main/renderbuffer.h"
-#include "util/u_memory.h"
-#include "swrast/s_renderbuffer.h"
-
-#include <nvif/class.h>
-#include <nvif/cl0080.h>
-
-static const __DRIextension *nouveau_screen_extensions[];
-
-static void
-nouveau_destroy_screen(__DRIscreen *dri_screen);
-
-static const __DRIconfig **
-nouveau_get_configs(uint32_t chipset)
-{
- __DRIconfig **configs = NULL;
- int i;
-
- const uint8_t depth_bits[] = { 0, 16, 24, 24 };
- const uint8_t stencil_bits[] = { 0, 0, 0, 8 };
- const uint8_t msaa_samples[] = { 0 };
-
- static const mesa_format formats[3] = {
- MESA_FORMAT_B5G6R5_UNORM,
- MESA_FORMAT_B8G8R8A8_UNORM,
- MESA_FORMAT_B8G8R8X8_UNORM,
- };
-
- const GLenum back_buffer_modes[] = {
- __DRI_ATTRIB_SWAP_NONE, __DRI_ATTRIB_SWAP_UNDEFINED
- };
-
- for (i = 0; i < ARRAY_SIZE(formats); i++) {
- __DRIconfig **config;
-
- config = driCreateConfigs(formats[i],
- depth_bits, stencil_bits,
- ARRAY_SIZE(depth_bits),
- back_buffer_modes,
- ARRAY_SIZE(back_buffer_modes),
- msaa_samples,
- ARRAY_SIZE(msaa_samples),
- GL_TRUE, chipset < 0x10);
- assert(config);
-
- configs = driConcatConfigs(configs, config);
- }
-
- return (const __DRIconfig **)configs;
-}
-
-static const __DRIconfig **
-nouveau_init_screen2(__DRIscreen *dri_screen)
-{
- const __DRIconfig **configs;
- struct nouveau_screen *screen;
- int ret;
-
- /* Allocate the screen. */
- screen = CALLOC_STRUCT(nouveau_screen);
- if (!screen)
- return NULL;
-
- dri_screen->driverPrivate = screen;
-
- /* Open the DRM device. */
- ret = nouveau_drm_new(dri_screen->fd, &screen->drm);
- if (ret) {
- nouveau_error("Error opening the DRM device.\n");
- goto fail;
- }
-
- ret = nouveau_device_new(&screen->drm->client, NV_DEVICE,
- &(struct nv_device_v0) {
- .device = ~0ULL,
- }, sizeof(struct nv_device_v0),
- &screen->device);
- if (ret) {
- nouveau_error("Error creating device object.\n");
- goto fail;
- }
-
- /* Choose the card specific function pointers. */
- switch (screen->device->chipset & 0xf0) {
- case 0x00:
- screen->driver = &nv04_driver;
- dri_screen->max_gl_compat_version = 12;
- break;
- case 0x10:
- screen->driver = &nv10_driver;
- dri_screen->max_gl_compat_version = 12;
- dri_screen->max_gl_es1_version = 10;
- break;
- case 0x20:
- case 0x30:
- screen->driver = &nv20_driver;
- dri_screen->max_gl_compat_version = 13;
- dri_screen->max_gl_es1_version = 10;
- break;
- default:
- nouveau_error("Unknown chipset: %02X\n",
- screen->device->chipset);
- goto fail;
- }
-
- dri_screen->extensions = nouveau_screen_extensions;
- screen->dri_screen = dri_screen;
-
- configs = nouveau_get_configs(screen->device->chipset);
- if (!configs)
- goto fail;
-
- return configs;
-fail:
- nouveau_destroy_screen(dri_screen);
- return NULL;
-
-}
-
-static int
-nouveau_query_renderer_integer(__DRIscreen *psp, int param,
- unsigned int *value)
-{
- const struct nouveau_screen *const screen =
- (struct nouveau_screen *) psp->driverPrivate;
-
- switch (param) {
- case __DRI2_RENDERER_VENDOR_ID:
- value[0] = 0x10de;
- return 0;
- case __DRI2_RENDERER_DEVICE_ID: {
- uint64_t device_id;
-
- if (nouveau_getparam(screen->device,
- NOUVEAU_GETPARAM_PCI_DEVICE,
- &device_id)) {
- nouveau_error("Error retrieving the device PCIID.\n");
- device_id = -1;
- }
- value[0] = (unsigned int) device_id;
- return 0;
- }
- case __DRI2_RENDERER_ACCELERATED:
- value[0] = 1;
- return 0;
- case __DRI2_RENDERER_VIDEO_MEMORY:
- /* XXX: return vram_size or vram_limit ? */
- value[0] = screen->device->vram_size >> 20;
- return 0;
- case __DRI2_RENDERER_UNIFIED_MEMORY_ARCHITECTURE:
- value[0] = 0;
- return 0;
- default:
- return driQueryRendererIntegerCommon(psp, param, value);
- }
-}
-
-static int
-nouveau_query_renderer_string(__DRIscreen *psp, int param, const char **value)
-{
- const struct nouveau_screen *const screen =
- (struct nouveau_screen *) psp->driverPrivate;
-
- switch (param) {
- case __DRI2_RENDERER_VENDOR_ID:
- value[0] = nouveau_vendor_string;
- return 0;
- case __DRI2_RENDERER_DEVICE_ID:
- value[0] = nouveau_get_renderer_string(screen->device->chipset);
- return 0;
- default:
- return -1;
- }
-}
-
-static const __DRI2rendererQueryExtension nouveau_renderer_query_extension = {
- .base = { __DRI2_RENDERER_QUERY, 1 },
-
- .queryInteger = nouveau_query_renderer_integer,
- .queryString = nouveau_query_renderer_string
-};
-
-static void
-nouveau_destroy_screen(__DRIscreen *dri_screen)
-{
- struct nouveau_screen *screen = dri_screen->driverPrivate;
-
- if (!screen)
- return;
-
- nouveau_device_del(&screen->device);
- nouveau_drm_del(&screen->drm);
-
- free(screen);
- dri_screen->driverPrivate = NULL;
-}
-
-static GLboolean
-nouveau_create_buffer(__DRIscreen *dri_screen,
- __DRIdrawable *drawable,
- const struct gl_config *visual,
- GLboolean is_pixmap)
-{
- struct gl_renderbuffer *rb;
- struct gl_framebuffer *fb;
- GLenum color_format;
-
- if (is_pixmap)
- return GL_FALSE; /* not implemented */
-
- if (visual->redBits == 5)
- color_format = GL_RGB5;
- else if (visual->alphaBits == 0)
- color_format = GL_RGB8;
- else
- color_format = GL_RGBA8;
-
- fb = nouveau_framebuffer_dri_new(visual);
- if (!fb)
- return GL_FALSE;
-
- /* Front buffer. */
- rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_attach_and_own_rb(fb, BUFFER_FRONT_LEFT, rb);
-
- /* Back buffer */
- if (visual->doubleBufferMode) {
- rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_attach_and_own_rb(fb, BUFFER_BACK_LEFT, rb);
- }
-
- /* Depth/stencil buffer. */
- if (visual->depthBits == 24 && visual->stencilBits == 8) {
- rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
- _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
- _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);
-
- } else if (visual->depthBits == 24) {
- rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable);
- _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
-
- } else if (visual->depthBits == 16) {
- rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
- _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
- }
-
- /* Software renderbuffers. */
- _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE,
- visual->accumRedBits > 0,
- GL_FALSE);
-
- drawable->driverPrivate = fb;
-
- return GL_TRUE;
-}
-
-static void
-nouveau_destroy_buffer(__DRIdrawable *drawable)
-{
- _mesa_reference_framebuffer(
- (struct gl_framebuffer **)&drawable->driverPrivate, NULL);
-}
-
-static void
-nouveau_drawable_flush(__DRIdrawable *draw)
-{
-}
-
-static const struct __DRI2flushExtensionRec nouveau_flush_extension = {
- .base = { __DRI2_FLUSH, 3 },
-
- .flush = nouveau_drawable_flush,
- .invalidate = dri2InvalidateDrawable,
-};
-
-static const struct __DRItexBufferExtensionRec nouveau_texbuffer_extension = {
- .base = { __DRI_TEX_BUFFER, 3 },
-
- .setTexBuffer = NULL,
- .setTexBuffer2 = nouveau_set_texbuffer,
- .releaseTexBuffer = NULL,
-};
-
-static const __DRIextension *nouveau_screen_extensions[] = {
- &nouveau_flush_extension.base,
- &nouveau_texbuffer_extension.base,
- &nouveau_renderer_query_extension.base,
- &dri2ConfigQueryExtension.base,
- &dri2NoErrorExtension.base,
- NULL
-};
-
-const struct __DriverAPIRec nouveau_driver_api = {
- .InitScreen = nouveau_init_screen2,
- .DestroyScreen = nouveau_destroy_screen,
- .CreateBuffer = nouveau_create_buffer,
- .DestroyBuffer = nouveau_destroy_buffer,
- .CreateContext = nouveau_context_create,
- .DestroyContext = nouveau_context_destroy,
- .MakeCurrent = nouveau_context_make_current,
- .UnbindContext = nouveau_context_unbind,
-};
-
-static const struct __DRIDriverVtableExtensionRec nouveau_vtable = {
- .base = { __DRI_DRIVER_VTABLE, 1 },
- .vtable = &nouveau_driver_api,
-};
-
-/* This is the table of extensions that the loader will dlsym() for. */
-static const __DRIextension *nouveau_driver_extensions[] = {
- &driCoreExtension.base,
- &driDRI2Extension.base,
- &nouveau_vtable.base,
- NULL
-};
-
-PUBLIC const __DRIextension **__driDriverGetExtensions_nouveau_vieux(void)
-{
- globalDriverAPI = &nouveau_driver_api;
-
- return nouveau_driver_extensions;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.h
deleted file mode 100644
index e3c192802d4..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_SCREEN_H__
-#define __NOUVEAU_SCREEN_H__
-
-const __DRIextension **__driDriverGetExtensions_nouveau_vieux(void);
-
-struct nouveau_context;
-
-struct nouveau_screen {
- __DRIscreen *dri_screen;
- struct nouveau_drm *drm;
- struct nouveau_device *device;
- const struct nouveau_driver *driver;
-};
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
deleted file mode 100644
index 77a150773d1..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_fbo.h"
-#include "nouveau_context.h"
-
-#include "swrast/swrast.h"
-#include "swrast/s_context.h"
-
-
-
-static void
-renderbuffer_map_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLboolean map)
-{
- struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
-
- if (map)
- nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR, context_client(ctx));
-}
-
-static void
-framebuffer_map_unmap(struct gl_context *ctx, struct gl_framebuffer *fb, GLboolean map)
-{
- int i;
-
- for (i = 0; i < fb->_NumColorDrawBuffers; i++)
- renderbuffer_map_unmap(ctx, fb->_ColorDrawBuffers[i], map);
-
- renderbuffer_map_unmap(ctx, fb->_ColorReadBuffer, map);
-
- if (fb->Attachment[BUFFER_DEPTH].Renderbuffer)
- renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map);
-}
-
-static void
-span_map_unmap(struct gl_context *ctx, GLboolean map)
-{
- int i;
-
- framebuffer_map_unmap(ctx, ctx->DrawBuffer, map);
-
- if (ctx->ReadBuffer != ctx->DrawBuffer)
- framebuffer_map_unmap(ctx, ctx->ReadBuffer, map);
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (map)
- _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
- else
- _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
-}
-
-static void
-nouveau_span_start(struct gl_context *ctx)
-{
- nouveau_fallback(ctx, SWRAST);
- span_map_unmap(ctx, GL_TRUE);
-}
-
-static void
-nouveau_span_finish(struct gl_context *ctx)
-{
- span_map_unmap(ctx, GL_FALSE);
- nouveau_fallback(ctx, HWTNL);
-}
-
-void
-nouveau_span_functions_init(struct gl_context *ctx)
-{
- struct swrast_device_driver *swdd =
- _swrast_GetDeviceDriverReference(ctx);
-
- swdd->SpanRenderStart = nouveau_span_start;
- swdd->SpanRenderFinish = nouveau_span_finish;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
deleted file mode 100644
index 46598924947..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ /dev/null
@@ -1,548 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_texture.h"
-#include "nouveau_util.h"
-
-#include "swrast/swrast.h"
-#include "tnl/tnl.h"
-#include "util/bitscan.h"
-#include "main/framebuffer.h"
-
-static void
-nouveau_alpha_func(struct gl_context *ctx, GLenum func, GLfloat ref)
-{
- context_dirty(ctx, ALPHA_FUNC);
-}
-
-static void
-nouveau_blend_color(struct gl_context *ctx, const GLfloat color[4])
-{
- context_dirty(ctx, BLEND_COLOR);
-}
-
-static void
-nouveau_blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA)
-{
- context_dirty(ctx, BLEND_EQUATION);
-}
-
-static void
-nouveau_blend_func_separate(struct gl_context *ctx, GLenum sfactorRGB,
- GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
-{
- context_dirty(ctx, BLEND_FUNC);
-}
-
-static void
-nouveau_clip_plane(struct gl_context *ctx, GLenum plane, const GLfloat *equation)
-{
- context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0);
-}
-
-static void
-nouveau_color_mask(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask)
-{
- context_dirty(ctx, COLOR_MASK);
-}
-
-static void
-nouveau_color_material(struct gl_context *ctx, GLenum face, GLenum mode)
-{
- context_dirty(ctx, COLOR_MATERIAL);
- context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
- context_dirty(ctx, MATERIAL_BACK_AMBIENT);
- context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
- context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
- context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
- context_dirty(ctx, MATERIAL_BACK_SPECULAR);
-}
-
-static void
-nouveau_cull_face(struct gl_context *ctx, GLenum mode)
-{
- context_dirty(ctx, CULL_FACE);
-}
-
-static void
-nouveau_front_face(struct gl_context *ctx, GLenum mode)
-{
- context_dirty(ctx, FRONT_FACE);
-}
-
-static void
-nouveau_depth_func(struct gl_context *ctx, GLenum func)
-{
- context_dirty(ctx, DEPTH);
-}
-
-static void
-nouveau_depth_mask(struct gl_context *ctx, GLboolean flag)
-{
- context_dirty(ctx, DEPTH);
-}
-
-static void
-nouveau_read_buffer(struct gl_context *ctx, GLenum buffer)
-{
- nouveau_validate_framebuffer(ctx);
-}
-
-static void
-nouveau_draw_buffer(struct gl_context *ctx)
-{
- nouveau_validate_framebuffer(ctx);
- context_dirty(ctx, FRAMEBUFFER);
-}
-
-static void
-nouveau_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
-{
- GLbitfield mask;
-
- switch (cap) {
- case GL_ALPHA_TEST:
- context_dirty(ctx, ALPHA_FUNC);
- break;
- case GL_BLEND:
- context_dirty(ctx, BLEND_EQUATION);
- break;
- case GL_COLOR_LOGIC_OP:
- context_dirty(ctx, LOGIC_OPCODE);
- break;
- case GL_COLOR_MATERIAL:
- context_dirty(ctx, COLOR_MATERIAL);
- context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
- context_dirty(ctx, MATERIAL_BACK_AMBIENT);
- context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
- context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
- context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
- context_dirty(ctx, MATERIAL_BACK_SPECULAR);
- break;
- case GL_COLOR_SUM_EXT:
- context_dirty(ctx, FRAG);
- context_dirty(ctx, LIGHT_MODEL);
- break;
- case GL_CULL_FACE:
- context_dirty(ctx, CULL_FACE);
- break;
- case GL_DEPTH_TEST:
- context_dirty(ctx, DEPTH);
- break;
- case GL_DITHER:
- context_dirty(ctx, DITHER);
- break;
- case GL_FOG:
- context_dirty(ctx, FOG);
- context_dirty(ctx, FRAG);
- context_dirty(ctx, MODELVIEW);
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- context_dirty(ctx, MODELVIEW);
- context_dirty(ctx, LIGHT_ENABLE);
- context_dirty_i(ctx, LIGHT_SOURCE, cap - GL_LIGHT0);
- context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
- context_dirty(ctx, MATERIAL_BACK_AMBIENT);
- context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
- context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
- context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
- context_dirty(ctx, MATERIAL_BACK_SPECULAR);
- context_dirty(ctx, MATERIAL_FRONT_SHININESS);
- context_dirty(ctx, MATERIAL_BACK_SHININESS);
- break;
- case GL_LIGHTING:
- context_dirty(ctx, FRAG);
- context_dirty(ctx, MODELVIEW);
- context_dirty(ctx, LIGHT_MODEL);
- context_dirty(ctx, LIGHT_ENABLE);
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- context_dirty_i(ctx, LIGHT_SOURCE, i);
- }
-
- context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
- context_dirty(ctx, MATERIAL_BACK_AMBIENT);
- context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
- context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
- context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
- context_dirty(ctx, MATERIAL_BACK_SPECULAR);
- context_dirty(ctx, MATERIAL_FRONT_SHININESS);
- context_dirty(ctx, MATERIAL_BACK_SHININESS);
- break;
- case GL_LINE_SMOOTH:
- context_dirty(ctx, LINE_MODE);
- break;
- case GL_NORMALIZE:
- context_dirty(ctx, LIGHT_ENABLE);
- break;
- case GL_POINT_SMOOTH:
- context_dirty(ctx, POINT_MODE);
- break;
- case GL_POLYGON_OFFSET_POINT:
- case GL_POLYGON_OFFSET_LINE:
- case GL_POLYGON_OFFSET_FILL:
- context_dirty(ctx, POLYGON_OFFSET);
- break;
- case GL_POLYGON_SMOOTH:
- context_dirty(ctx, POLYGON_MODE);
- break;
- case GL_SCISSOR_TEST:
- context_dirty(ctx, SCISSOR);
- break;
- case GL_STENCIL_TEST:
- context_dirty(ctx, STENCIL_FUNC);
- break;
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_RECTANGLE:
- context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- break;
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_Q:
- context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
- context_dirty(ctx, MODELVIEW);
- break;
- }
-}
-
-static void
-nouveau_fog(struct gl_context *ctx, GLenum pname, const GLfloat *params)
-{
- context_dirty(ctx, FOG);
-}
-
-static void
-nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params)
-{
- switch (pname) {
- case GL_AMBIENT:
- context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
- context_dirty(ctx, MATERIAL_BACK_AMBIENT);
- break;
- case GL_DIFFUSE:
- context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
- context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
- break;
- case GL_SPECULAR:
- context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
- context_dirty(ctx, MATERIAL_BACK_SPECULAR);
- break;
- case GL_SPOT_CUTOFF:
- case GL_POSITION:
- context_dirty(ctx, MODELVIEW);
- context_dirty(ctx, LIGHT_ENABLE);
- context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
- break;
- default:
- context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
- break;
- }
-}
-
-static void
-nouveau_light_model(struct gl_context *ctx, GLenum pname, const GLfloat *params)
-{
- context_dirty(ctx, LIGHT_MODEL);
- context_dirty(ctx, MODELVIEW);
-}
-
-static void
-nouveau_line_stipple(struct gl_context *ctx, GLint factor, GLushort pattern )
-{
- context_dirty(ctx, LINE_STIPPLE);
-}
-
-static void
-nouveau_line_width(struct gl_context *ctx, GLfloat width)
-{
- context_dirty(ctx, LINE_MODE);
-}
-
-static void
-nouveau_logic_opcode(struct gl_context *ctx, UNUSED enum gl_logicop_mode opcode)
-{
- context_dirty(ctx, LOGIC_OPCODE);
-}
-
-static void
-nouveau_point_parameter(struct gl_context *ctx, GLenum pname, const GLfloat *params)
-{
- context_dirty(ctx, POINT_PARAMETER);
-}
-
-static void
-nouveau_point_size(struct gl_context *ctx, GLfloat size)
-{
- context_dirty(ctx, POINT_MODE);
-}
-
-static void
-nouveau_polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode)
-{
- context_dirty(ctx, POLYGON_MODE);
-}
-
-static void
-nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp)
-{
- context_dirty(ctx, POLYGON_OFFSET);
-}
-
-static void
-nouveau_polygon_stipple(struct gl_context *ctx, const GLubyte *mask)
-{
- context_dirty(ctx, POLYGON_STIPPLE);
-}
-
-static void
-nouveau_render_mode(struct gl_context *ctx, GLenum mode)
-{
- context_dirty(ctx, RENDER_MODE);
-}
-
-static void
-nouveau_shade_model(struct gl_context *ctx, GLenum mode)
-{
- context_dirty(ctx, SHADE_MODEL);
-}
-
-static void
-nouveau_stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask)
-{
- context_dirty(ctx, STENCIL_FUNC);
-}
-
-static void
-nouveau_stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
-{
- context_dirty(ctx, STENCIL_MASK);
-}
-
-static void
-nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- context_dirty(ctx, STENCIL_OP);
-}
-
-static void
-nouveau_tex_gen(struct gl_context *ctx, GLenum coord, GLenum pname,
- const GLfloat *params)
-{
- switch (pname) {
- case GL_TEXTURE_GEN_MODE:
- context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
- context_dirty(ctx, MODELVIEW);
- break;
- default:
- context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
- break;
- }
-}
-
-static void
-nouveau_tex_env(struct gl_context *ctx, GLenum target, GLenum pname,
- const GLfloat *param)
-{
- switch (target) {
- case GL_TEXTURE_FILTER_CONTROL_EXT:
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- break;
- default:
- context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
- break;
- }
-}
-
-static void
-nouveau_tex_parameter(struct gl_context *ctx,
- struct gl_texture_object *t, GLenum pname)
-{
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- break;
-
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_ALL_ATTRIB_BITS: /* meaning is all pnames, internal */
- nouveau_texture_reallocate(ctx, t);
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- break;
- }
-}
-
-void
-nouveau_emit_nothing(struct gl_context *ctx, int emit)
-{
-}
-
-int
-nouveau_next_dirty_state(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- int i = BITSET_FFS(nctx->dirty) - 1;
-
- if (i < 0 || i >= context_drv(ctx)->num_emit)
- return -1;
-
- return i;
-}
-
-void
-nouveau_state_emit(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- const struct nouveau_driver *drv = context_drv(ctx);
- int i;
-
- while ((i = nouveau_next_dirty_state(ctx)) >= 0) {
- BITSET_CLEAR(nctx->dirty, i);
- drv->emit[i](ctx, i);
- }
-
- BITSET_ZERO(nctx->dirty);
-}
-
-static void
-nouveau_update_state(struct gl_context *ctx)
-{
- GLbitfield new_state = ctx->NewState;
- int i;
-
- if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
- _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
-
- if (new_state & (_NEW_PROJECTION | _NEW_MODELVIEW))
- context_dirty(ctx, PROJECTION);
-
- if (new_state & _NEW_MODELVIEW)
- context_dirty(ctx, MODELVIEW);
-
- if (new_state & _NEW_TEXTURE_MATRIX) {
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- context_dirty_i(ctx, TEX_MAT, i);
- }
-
- if (new_state & _NEW_SCISSOR)
- context_dirty(ctx, SCISSOR);
-
- if (new_state & _NEW_VIEWPORT)
- context_dirty(ctx, VIEWPORT);
-
- if (new_state & _NEW_CURRENT_ATTRIB &&
- new_state & _NEW_LIGHT) {
- context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
- context_dirty(ctx, MATERIAL_BACK_AMBIENT);
- context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
- context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
- context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
- context_dirty(ctx, MATERIAL_BACK_SPECULAR);
- context_dirty(ctx, MATERIAL_FRONT_SHININESS);
- context_dirty(ctx, MATERIAL_BACK_SHININESS);
- }
-
- if (new_state & _NEW_TEXTURE) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i].Sampler)
- context_dirty_i(ctx, TEX_OBJ, i);
- }
- }
-
- _swrast_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-
- nouveau_state_emit(ctx);
-}
-
-void
-nouveau_state_init(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- ctx->Driver.AlphaFunc = nouveau_alpha_func;
- ctx->Driver.BlendColor = nouveau_blend_color;
- ctx->Driver.BlendEquationSeparate = nouveau_blend_equation_separate;
- ctx->Driver.BlendFuncSeparate = nouveau_blend_func_separate;
- ctx->Driver.ClipPlane = nouveau_clip_plane;
- ctx->Driver.ColorMask = nouveau_color_mask;
- ctx->Driver.ColorMaterial = nouveau_color_material;
- ctx->Driver.CullFace = nouveau_cull_face;
- ctx->Driver.FrontFace = nouveau_front_face;
- ctx->Driver.DepthFunc = nouveau_depth_func;
- ctx->Driver.DepthMask = nouveau_depth_mask;
- ctx->Driver.ReadBuffer = nouveau_read_buffer;
- ctx->Driver.DrawBuffer = nouveau_draw_buffer;
- ctx->Driver.Enable = nouveau_enable;
- ctx->Driver.Fogfv = nouveau_fog;
- ctx->Driver.Lightfv = nouveau_light;
- ctx->Driver.LightModelfv = nouveau_light_model;
- ctx->Driver.LineStipple = nouveau_line_stipple;
- ctx->Driver.LineWidth = nouveau_line_width;
- ctx->Driver.LogicOpcode = nouveau_logic_opcode;
- ctx->Driver.PointParameterfv = nouveau_point_parameter;
- ctx->Driver.PointSize = nouveau_point_size;
- ctx->Driver.PolygonMode = nouveau_polygon_mode;
- ctx->Driver.PolygonOffset = nouveau_polygon_offset;
- ctx->Driver.PolygonStipple = nouveau_polygon_stipple;
- ctx->Driver.RenderMode = nouveau_render_mode;
- ctx->Driver.ShadeModel = nouveau_shade_model;
- ctx->Driver.StencilFuncSeparate = nouveau_stencil_func_separate;
- ctx->Driver.StencilMaskSeparate = nouveau_stencil_mask_separate;
- ctx->Driver.StencilOpSeparate = nouveau_stencil_op_separate;
- ctx->Driver.TexGen = nouveau_tex_gen;
- ctx->Driver.TexEnv = nouveau_tex_env;
- ctx->Driver.TexParameter = nouveau_tex_parameter;
-
- ctx->Driver.UpdateState = nouveau_update_state;
-
- BITSET_ONES(nctx->dirty);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h
deleted file mode 100644
index cc61cf1a527..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_STATE_H__
-#define __NOUVEAU_STATE_H__
-
-enum {
- NOUVEAU_STATE_ALPHA_FUNC,
- NOUVEAU_STATE_BLEND_COLOR,
- NOUVEAU_STATE_BLEND_EQUATION,
- NOUVEAU_STATE_BLEND_FUNC,
- NOUVEAU_STATE_CLIP_PLANE0,
- NOUVEAU_STATE_CLIP_PLANE1,
- NOUVEAU_STATE_CLIP_PLANE2,
- NOUVEAU_STATE_CLIP_PLANE3,
- NOUVEAU_STATE_CLIP_PLANE4,
- NOUVEAU_STATE_CLIP_PLANE5,
- NOUVEAU_STATE_COLOR_MASK,
- NOUVEAU_STATE_COLOR_MATERIAL,
- NOUVEAU_STATE_CULL_FACE,
- NOUVEAU_STATE_FRONT_FACE,
- NOUVEAU_STATE_DEPTH,
- NOUVEAU_STATE_DITHER,
- NOUVEAU_STATE_FRAG,
- NOUVEAU_STATE_FRAMEBUFFER,
- NOUVEAU_STATE_FOG,
- NOUVEAU_STATE_LIGHT_ENABLE,
- NOUVEAU_STATE_LIGHT_MODEL,
- NOUVEAU_STATE_LIGHT_SOURCE0,
- NOUVEAU_STATE_LIGHT_SOURCE1,
- NOUVEAU_STATE_LIGHT_SOURCE2,
- NOUVEAU_STATE_LIGHT_SOURCE3,
- NOUVEAU_STATE_LIGHT_SOURCE4,
- NOUVEAU_STATE_LIGHT_SOURCE5,
- NOUVEAU_STATE_LIGHT_SOURCE6,
- NOUVEAU_STATE_LIGHT_SOURCE7,
- NOUVEAU_STATE_LINE_STIPPLE,
- NOUVEAU_STATE_LINE_MODE,
- NOUVEAU_STATE_LOGIC_OPCODE,
- NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
- NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
- NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE,
- NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE,
- NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR,
- NOUVEAU_STATE_MATERIAL_BACK_SPECULAR,
- NOUVEAU_STATE_MATERIAL_FRONT_SHININESS,
- NOUVEAU_STATE_MATERIAL_BACK_SHININESS,
- NOUVEAU_STATE_MODELVIEW,
- NOUVEAU_STATE_POINT_MODE,
- NOUVEAU_STATE_POINT_PARAMETER,
- NOUVEAU_STATE_POLYGON_MODE,
- NOUVEAU_STATE_POLYGON_OFFSET,
- NOUVEAU_STATE_POLYGON_STIPPLE,
- NOUVEAU_STATE_PROJECTION,
- NOUVEAU_STATE_RENDER_MODE,
- NOUVEAU_STATE_SCISSOR,
- NOUVEAU_STATE_SHADE_MODEL,
- NOUVEAU_STATE_STENCIL_FUNC,
- NOUVEAU_STATE_STENCIL_MASK,
- NOUVEAU_STATE_STENCIL_OP,
- NOUVEAU_STATE_TEX_ENV0,
- NOUVEAU_STATE_TEX_ENV1,
- NOUVEAU_STATE_TEX_ENV2,
- NOUVEAU_STATE_TEX_ENV3,
- NOUVEAU_STATE_TEX_GEN0,
- NOUVEAU_STATE_TEX_GEN1,
- NOUVEAU_STATE_TEX_GEN2,
- NOUVEAU_STATE_TEX_GEN3,
- NOUVEAU_STATE_TEX_MAT0,
- NOUVEAU_STATE_TEX_MAT1,
- NOUVEAU_STATE_TEX_MAT2,
- NOUVEAU_STATE_TEX_MAT3,
- NOUVEAU_STATE_TEX_OBJ0,
- NOUVEAU_STATE_TEX_OBJ1,
- NOUVEAU_STATE_TEX_OBJ2,
- NOUVEAU_STATE_TEX_OBJ3,
- NOUVEAU_STATE_VIEWPORT,
- NUM_NOUVEAU_STATE,
-
- /* Room for card-specific states. */
-
- MAX_NOUVEAU_STATE = NUM_NOUVEAU_STATE + 16,
-};
-
-typedef void (*nouveau_state_func)(struct gl_context *ctx, int emit);
-
-void
-nouveau_state_init(struct gl_context *ctx);
-
-void
-nouveau_emit_nothing(struct gl_context *ctx, int emit);
-
-int
-nouveau_next_dirty_state(struct gl_context *ctx);
-
-void
-nouveau_state_emit(struct gl_context *ctx);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.c b/src/mesa/drivers/dri/nouveau/nouveau_surface.c
deleted file mode 100644
index ffac309b9ef..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_surface.c
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_util.h"
-
-#include "main/formats.h"
-
-void
-nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
- enum nouveau_surface_layout layout,
- unsigned flags, unsigned format,
- unsigned width, unsigned height)
-{
- union nouveau_bo_config config = {};
- int ret, cpp = _mesa_get_format_bytes(format);
-
- nouveau_bo_ref(NULL, &s->bo);
-
- *s = (struct nouveau_surface) {
- .layout = layout,
- .format = format,
- .width = width,
- .height = height,
- .cpp = cpp,
- .pitch = _mesa_format_row_stride(format, width),
- };
-
- if (layout == TILED) {
- s->pitch = align(s->pitch, 256);
- config.nv04.surf_pitch = s->pitch;
-
- if (cpp == 4)
- config.nv04.surf_flags = NV04_BO_32BPP;
- else if (cpp == 2)
- config.nv04.surf_flags = NV04_BO_16BPP;
-
- if (_mesa_get_format_bits(format, GL_DEPTH_BITS))
- config.nv04.surf_flags |= NV04_BO_ZETA;
-
- } else {
- s->pitch = align(s->pitch, 64);
- }
-
- ret = nouveau_bo_new(context_dev(ctx), flags, 0,
- get_format_blocksy(format, height) * s->pitch,
- &config, &s->bo);
- assert(!ret);
-}
-
-void
-nouveau_surface_ref(struct nouveau_surface *src,
- struct nouveau_surface *dst)
-{
- if (src) {
- dst->offset = src->offset;
- dst->layout = src->layout;
- dst->format = src->format;
- dst->width = src->width;
- dst->height = src->height;
- dst->cpp = src->cpp;
- dst->pitch = src->pitch;
- nouveau_bo_ref(src->bo, &dst->bo);
-
- } else {
- nouveau_bo_ref(NULL, &dst->bo);
- }
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.h b/src/mesa/drivers/dri/nouveau/nouveau_surface.h
deleted file mode 100644
index 3e802067c4f..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_surface.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_SURFACE_H__
-#define __NOUVEAU_SURFACE_H__
-
-enum nouveau_surface_layout {
- LINEAR = 0,
- TILED,
- SWIZZLED,
-};
-
-struct nouveau_surface {
- struct nouveau_bo *bo;
- unsigned offset;
-
- enum nouveau_surface_layout layout;
-
- mesa_format format;
- unsigned cpp, pitch;
-
- unsigned width, height;
-};
-
-void
-nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s,
- enum nouveau_surface_layout layout,
- unsigned flags, unsigned format,
- unsigned width, unsigned height);
-
-void
-nouveau_surface_ref(struct nouveau_surface *src,
- struct nouveau_surface *dst);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
deleted file mode 100644
index 755de2c4b68..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c
+++ /dev/null
@@ -1,349 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
-#define SWTNL_VBO_SIZE 65536
-
-static enum tnl_attr_format
-swtnl_get_format(int type, int fields) {
- switch (type) {
- case GL_FLOAT:
- switch (fields){
- case 1:
- return EMIT_1F;
- case 2:
- return EMIT_2F;
- case 3:
- return EMIT_3F;
- case 4:
- return EMIT_4F;
- default:
- assert(0);
- }
- case GL_UNSIGNED_BYTE:
- switch (fields) {
- case 4:
- return EMIT_4UB_4F_RGBA;
- default:
- assert(0);
- }
- default:
- assert(0);
- }
-}
-
-static struct swtnl_attr_info {
- int type;
- int fields;
-} swtnl_attrs[VERT_ATTRIB_MAX] = {
- [VERT_ATTRIB_POS] = {
- .type = GL_FLOAT,
- .fields = 4,
- },
- [VERT_ATTRIB_NORMAL] = {
- .type = GL_FLOAT,
- .fields = -1,
- },
- [VERT_ATTRIB_COLOR0] = {
- .type = GL_UNSIGNED_BYTE,
- .fields = 4,
- },
- [VERT_ATTRIB_COLOR1] = {
- .type = GL_UNSIGNED_BYTE,
- .fields = 4,
- },
- [VERT_ATTRIB_FOG] = {
- .type = GL_FLOAT,
- .fields = 1,
- },
- [VERT_ATTRIB_TEX0] = {
- .type = GL_FLOAT,
- .fields = -1,
- },
- [VERT_ATTRIB_TEX1] = {
- .type = GL_FLOAT,
- .fields = -1,
- },
- [VERT_ATTRIB_TEX2] = {
- .type = GL_FLOAT,
- .fields = -1,
- },
- [VERT_ATTRIB_TEX3] = {
- .type = GL_FLOAT,
- .fields = -1,
- },
-};
-
-static void
-swtnl_choose_attrs(struct gl_context *ctx)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_clipspace *vtx = &tnl->clipspace;
- static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
- int fields, attr, i, n = 0;
-
- render->mode = VBO;
- render->attr_count = NUM_VERTEX_ATTRS;
-
- /* We always want non Ndc coords format */
- tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.ClipPtr;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- struct nouveau_attr_info *ha = &TAG(vertex_attrs)[i];
- struct swtnl_attr_info *sa = &swtnl_attrs[i];
- struct nouveau_array *a = &render->attrs[i];
-
- if (!sa->fields)
- continue; /* Unsupported attribute. */
-
- if (tnl->render_inputs_bitset & BITFIELD64_BIT(i)) {
- if (sa->fields > 0)
- fields = sa->fields;
- else
- fields = tnl->vb.AttribPtr[i]->size;
-
- map[n++] = (struct tnl_attr_map) {
- .attrib = i,
- .format = swtnl_get_format(sa->type, fields),
- };
-
- render->map[ha->vbo_index] = i;
- a->attr = i;
- a->fields = fields;
- a->type = sa->type;
- }
- }
-
- _tnl_install_attrs(ctx, map, n, NULL, 0);
-
- FOR_EACH_BOUND_ATTR(render, i, attr)
- render->attrs[attr].stride = vtx->vertex_size;
-
- TAG(render_set_format)(ctx);
-}
-
-static void
-swtnl_alloc_vertices(struct gl_context *ctx)
-{
- struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
-
- nouveau_bo_ref(NULL, &swtnl->vbo);
- swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo,
- &swtnl->offset);
- swtnl->vertex_count = 0;
-}
-
-static void
-swtnl_bind_vertices(struct gl_context *ctx)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_swtnl_state *swtnl = &render->swtnl;
- struct tnl_clipspace *vtx = &TNL_CONTEXT(ctx)->clipspace;
- int i;
-
- for (i = 0; i < vtx->attr_count; i++) {
- struct tnl_clipspace_attr *ta = &vtx->attr[i];
- struct nouveau_array *a = &render->attrs[ta->attrib];
-
- nouveau_bo_ref(swtnl->vbo, &a->bo);
- a->offset = swtnl->offset + ta->vertoffset;
- }
-
- TAG(render_bind_vertices)(ctx);
-}
-
-static void
-swtnl_unbind_vertices(struct gl_context *ctx)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- int i, attr;
-
- TAG(render_release_vertices)(ctx);
-
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- nouveau_bo_ref(NULL, &render->attrs[attr].bo);
- render->map[i] = -1;
- }
-
- render->attr_count = 0;
-}
-
-static void
-swtnl_flush_vertices(struct gl_context *ctx)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
- unsigned npush, start = 0, count = swtnl->vertex_count;
- RENDER_LOCALS(ctx);
-
- swtnl_bind_vertices(ctx);
-
- while (count) {
- npush = get_max_vertices(ctx, NULL, PUSH_AVAIL(push));
- npush = MIN2(npush / 12 * 12, count);
- count -= npush;
-
- if (!npush) {
- PUSH_KICK(push);
- continue;
- }
-
- BATCH_BEGIN(nvgl_primitive(swtnl->primitive));
- EMIT_VBO(L, ctx, start, 0, npush);
- BATCH_END();
-
- PUSH_KICK(push);
- }
-
- swtnl_alloc_vertices(ctx);
-}
-
-/* TnL renderer entry points */
-
-static void
-swtnl_start(struct gl_context *ctx)
-{
- swtnl_choose_attrs(ctx);
-}
-
-static void
-swtnl_finish(struct gl_context *ctx)
-{
- swtnl_flush_vertices(ctx);
- swtnl_unbind_vertices(ctx);
-}
-
-static void
-swtnl_primitive(struct gl_context *ctx, GLenum mode)
-{
-}
-
-static void
-swtnl_reset_stipple(struct gl_context *ctx)
-{
-}
-
-/* Primitive rendering */
-
-#define BEGIN_PRIMITIVE(p, n) \
- struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; \
- int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size; \
- \
- if (swtnl->vertex_count + (n) > SWTNL_VBO_SIZE/vertex_len \
- || (swtnl->vertex_count && swtnl->primitive != p)) \
- swtnl_flush_vertices(ctx); \
- \
- swtnl->primitive = p;
-
-#define OUT_VERTEX(i) do { \
- memcpy(swtnl->buf + swtnl->vertex_count * vertex_len, \
- _tnl_get_vertex(ctx, (i)), vertex_len); \
- swtnl->vertex_count++; \
- } while (0)
-
-static void
-swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
-{
- int i, count;
-
- while (first < last) {
- BEGIN_PRIMITIVE(GL_POINTS, last - first);
-
- count = MIN2(SWTNL_VBO_SIZE / vertex_len, last - first);
- for (i = 0; i < count; i++)
- OUT_VERTEX(first + i);
-
- first += count;
- }
-}
-
-static void
-swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
-{
- BEGIN_PRIMITIVE(GL_LINES, 2);
- OUT_VERTEX(v1);
- OUT_VERTEX(v2);
-}
-
-static void
-swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
-{
- BEGIN_PRIMITIVE(GL_TRIANGLES, 3);
- OUT_VERTEX(v1);
- OUT_VERTEX(v2);
- OUT_VERTEX(v3);
-}
-
-static void
-swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
-{
- BEGIN_PRIMITIVE(GL_QUADS, 4);
- OUT_VERTEX(v1);
- OUT_VERTEX(v2);
- OUT_VERTEX(v3);
- OUT_VERTEX(v4);
-}
-
-/* TnL initialization. */
-void
-TAG(swtnl_init)(struct gl_context *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- tnl->Driver.Render.Interp = _tnl_interp;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
-
- tnl->Driver.Render.Start = swtnl_start;
- tnl->Driver.Render.Finish = swtnl_finish;
- tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
- tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
-
- tnl->Driver.Render.Points = swtnl_points;
- tnl->Driver.Render.Line = swtnl_line;
- tnl->Driver.Render.Triangle = swtnl_triangle;
- tnl->Driver.Render.Quad = swtnl_quad;
-
- _tnl_init_vertices(ctx, tnl->vb.Size,
- NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
- _tnl_need_projected_coords(ctx, GL_FALSE);
- _tnl_allow_vertex_fog(ctx, GL_FALSE);
-
- swtnl_alloc_vertices(ctx);
-}
-
-void
-TAG(swtnl_destroy)(struct gl_context *ctx)
-{
- nouveau_bo_ref(NULL, &to_render_state(ctx)->swtnl.vbo);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
deleted file mode 100644
index 76b59f51734..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ /dev/null
@@ -1,700 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_texture.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-
-#include "main/pbo.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-#include "main/texformat.h"
-#include "main/texcompress.h"
-#include "main/texgetimage.h"
-#include "main/mipmap.h"
-#include "main/teximage.h"
-#include "util/u_memory.h"
-#include "drivers/common/meta.h"
-#include "swrast/s_texfetch.h"
-#include "util/macros.h"
-
-
-static struct gl_texture_object *
-nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
-{
- struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
-
- _mesa_initialize_texture_object(ctx, &nt->base, name, target);
-
- return &nt->base;
-}
-
-static void
-nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
-{
- struct nouveau_texture *nt = to_nouveau_texture(t);
- int i;
-
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
- nouveau_surface_ref(NULL, &nt->surfaces[i]);
-
- _mesa_delete_texture_object(ctx, t);
-}
-
-static struct gl_texture_image *
-nouveau_teximage_new(struct gl_context *ctx)
-{
- struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
-
- return &nti->base.Base;
-}
-
-static void
-nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
-{
- struct nouveau_teximage *nti = to_nouveau_teximage(ti);
-
- nouveau_surface_ref(NULL, &nti->surface);
-}
-
-static void
-nouveau_map_texture_image(struct gl_context *ctx,
- struct gl_texture_image *ti,
- GLuint slice,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **map,
- GLint *stride)
-{
- struct nouveau_teximage *nti = to_nouveau_teximage(ti);
- struct nouveau_surface *s = &nti->surface;
- struct nouveau_surface *st = &nti->transfer.surface;
- struct nouveau_client *client = context_client(ctx);
-
- /* Nouveau has no support for 3D or cubemap textures. */
- assert(slice == 0);
-
- if (s->bo) {
- if (!(mode & GL_MAP_READ_BIT) &&
- nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
- unsigned size;
- /*
- * Heuristic: use a bounce buffer to pipeline
- * teximage transfers.
- */
- st->layout = LINEAR;
- st->format = s->format;
- st->cpp = s->cpp;
- st->width = w;
- st->height = h;
- st->pitch = s->pitch;
- nti->transfer.x = x;
- nti->transfer.y = y;
-
- size = get_format_blocksy(st->format, h) * st->pitch;
- *map = nouveau_get_scratch(ctx, size,
- &st->bo, &st->offset);
- *stride = st->pitch;
- } else {
- int ret, flags = 0;
-
- if (mode & GL_MAP_READ_BIT)
- flags |= NOUVEAU_BO_RD;
- if (mode & GL_MAP_WRITE_BIT)
- flags |= NOUVEAU_BO_WR;
-
- if (!s->bo->map) {
- ret = nouveau_bo_map(s->bo, flags, client);
- assert(!ret);
- }
-
- *map = s->bo->map +
- get_format_blocksy(s->format, y) * s->pitch +
- get_format_blocksx(s->format, x) * s->cpp;
- *stride = s->pitch;
- }
- } else {
- *map = nti->base.Buffer +
- get_format_blocksy(s->format, y) * s->pitch +
- get_format_blocksx(s->format, x) * s->cpp;
- *stride = s->pitch;
- }
-}
-
-static void
-nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
- GLuint slice)
-{
- struct nouveau_teximage *nti = to_nouveau_teximage(ti);
- struct nouveau_surface *s = &nti->surface;
- struct nouveau_surface *st = &nti->transfer.surface;
-
- if (st->bo) {
- context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
- nti->transfer.y, 0, 0,
- st->width, st->height);
- nouveau_surface_ref(NULL, st);
-
- }
-}
-
-static mesa_format
-nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
- GLint internalFormat,
- GLenum srcFormat, GLenum srcType)
-{
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGBA8:
- case GL_RGBA12:
- case GL_RGBA16:
- case GL_RGB10_A2:
- case GL_COMPRESSED_RGBA:
- return MESA_FORMAT_B8G8R8A8_UNORM;
- case GL_RGB5_A1:
- return MESA_FORMAT_B5G5R5A1_UNORM;
-
- case GL_RGB:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case GL_COMPRESSED_RGB:
- return MESA_FORMAT_B8G8R8X8_UNORM;
- case 3:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- return MESA_FORMAT_B5G6R5_UNORM;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_LUMINANCE8_ALPHA8:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return MESA_FORMAT_B8G8R8A8_UNORM;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_LUMINANCE8:
- case GL_COMPRESSED_LUMINANCE:
- return MESA_FORMAT_L_UNORM8;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_ALPHA8:
- case GL_COMPRESSED_ALPHA:
- return MESA_FORMAT_A_UNORM8;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_INTENSITY8:
- case GL_COMPRESSED_INTENSITY:
- return MESA_FORMAT_I_UNORM8;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGB_DXT1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGBA_DXT1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return MESA_FORMAT_RGBA_DXT3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return MESA_FORMAT_RGBA_DXT5;
-
- default:
- unreachable("Unknown format");
- }
-}
-
-static GLboolean
-teximage_fits(struct gl_texture_object *t, int level)
-{
- struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
- struct gl_texture_image *ti = t->Image[0][level];
-
- if (!ti || !to_nouveau_teximage(ti)->surface.bo)
- return GL_FALSE;
-
- if (level == t->Attrib.BaseLevel && (s->offset & 0x7f))
- return GL_FALSE;
-
- return t->Target == GL_TEXTURE_RECTANGLE ||
- (s->bo && s->format == ti->TexFormat &&
- s->width == ti->Width && s->height == ti->Height);
-}
-
-static GLboolean
-validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
- int level, int x, int y, int z,
- int width, int height, int depth)
-{
- struct gl_texture_image *ti = t->Image[0][level];
-
- if (teximage_fits(t, level)) {
- struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
- struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
-
- if (t->Target == GL_TEXTURE_RECTANGLE)
- nouveau_surface_ref(s, &ss[level]);
- else
- context_drv(ctx)->surface_copy(ctx, &ss[level], s,
- x, y, x, y,
- width, height);
-
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-static int
-get_last_level(struct gl_texture_object *t)
-{
- struct gl_texture_image *base = t->Image[0][t->Attrib.BaseLevel];
-
- if (t->Sampler.Attrib.MinFilter == GL_NEAREST ||
- t->Sampler.Attrib.MinFilter == GL_LINEAR || !base)
- return t->Attrib.BaseLevel;
- else
- return MIN2(t->Attrib.BaseLevel + base->MaxNumLevels - 1, t->Attrib.MaxLevel);
-}
-
-static void
-relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
-{
- struct gl_texture_image *base = t->Image[0][t->Attrib.BaseLevel];
-
- if (base && t->Target != GL_TEXTURE_RECTANGLE) {
- struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
- struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
- int i, ret, last = get_last_level(t);
- enum nouveau_surface_layout layout =
- (_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
- unsigned size, pitch, offset = 0,
- width = s->width,
- height = s->height;
-
- /* Deallocate the old storage. */
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
- nouveau_bo_ref(NULL, &ss[i].bo);
-
- /* Relayout the mipmap tree. */
- for (i = t->Attrib.BaseLevel; i <= last; i++) {
- pitch = _mesa_format_row_stride(s->format, width);
- size = get_format_blocksy(s->format, height) * pitch;
-
- /* Images larger than 16B have to be aligned. */
- if (size > 16)
- offset = align(offset, 64);
-
- ss[i] = (struct nouveau_surface) {
- .offset = offset,
- .layout = layout,
- .format = s->format,
- .width = width,
- .height = height,
- .cpp = s->cpp,
- .pitch = pitch,
- };
-
- offset += size;
- width = minify(width, 1);
- height = minify(height, 1);
- }
-
- if (t->Attrib.BaseLevel <= last) {
- /* Get new storage. */
- size = align(offset, 64);
- assert(size);
-
- ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
- NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
- 0, size, NULL, &ss[last].bo);
- assert(!ret);
-
- for (i = t->Attrib.BaseLevel; i < last; i++)
- nouveau_bo_ref(ss[last].bo, &ss[i].bo);
- }
- }
-}
-
-GLboolean
-nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
-{
- struct nouveau_texture *nt = to_nouveau_texture(t);
- int i, last = get_last_level(t);
-
- if (!teximage_fits(t, t->Attrib.BaseLevel) ||
- !teximage_fits(t, last))
- return GL_FALSE;
-
- if (nt->dirty) {
- nt->dirty = GL_FALSE;
-
- /* Copy the teximages to the actual miptree. */
- for (i = t->Attrib.BaseLevel; i <= last; i++) {
- struct nouveau_surface *s = &nt->surfaces[i];
-
- validate_teximage(ctx, t, i, 0, 0, 0,
- s->width, s->height, 1);
- }
-
- PUSH_KICK(context_push(ctx));
- }
-
- return GL_TRUE;
-}
-
-void
-nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
-{
- if (!teximage_fits(t, t->Attrib.BaseLevel) ||
- !teximage_fits(t, get_last_level(t))) {
- texture_dirty(t);
- relayout_texture(ctx, t);
- nouveau_texture_validate(ctx, t);
- }
-}
-
-static unsigned
-get_teximage_placement(struct gl_texture_image *ti)
-{
- if (ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
- ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
- ti->TexFormat == MESA_FORMAT_I_UNORM8)
- /* 1 cpp formats will have to be swizzled by the CPU,
- * so leave them in system RAM for now. */
- return NOUVEAU_BO_MAP;
- else
- return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
-}
-
-static void
-nouveau_compressed_copy(struct gl_context *ctx, GLint dims,
- struct gl_texture_image *ti,
- GLsizei width, GLsizei height, GLsizei depth,
- const GLvoid *src, GLvoid *dst, int row_stride)
-{
- struct compressed_pixelstore store;
- int i;
-
- _mesa_compute_compressed_pixelstore(dims, ti->TexFormat,
- width, height, depth,
- &ctx->Unpack, &store);
-
- src += store.SkipBytes;
-
- assert(store.CopySlices == 1);
-
- /* copy rows of blocks */
- for (i = 0; i < store.CopyRowsPerSlice; i++) {
- memcpy(dst, src, store.CopyBytesPerRow);
- dst += row_stride;
- src += store.TotalBytesPerRow;
- }
-}
-
-static void
-nouveau_teximage(struct gl_context *ctx, GLint dims,
- struct gl_texture_image *ti,
- GLsizei imageSize,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- GLboolean compressed)
-{
- struct gl_texture_object *t = ti->TexObject;
- const GLuint level = ti->Level;
- struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
- struct nouveau_teximage *nti = to_nouveau_teximage(ti);
- int ret;
- GLuint depth = compressed ? 1 : ti->Depth;
-
- /* Allocate a new bo for the image. */
- nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
- ti->TexFormat, ti->Width, ti->Height);
- nti->base.RowStride = s->pitch / s->cpp;
-
- if (compressed)
- pixels = _mesa_validate_pbo_compressed_teximage(ctx,
- dims, imageSize,
- pixels, packing, "glCompressedTexImage");
- else
- pixels = _mesa_validate_pbo_teximage(ctx,
- dims, ti->Width, ti->Height, depth, format, type,
- pixels, packing, "glTexImage");
-
- if (pixels) {
- GLubyte *map;
- int row_stride;
-
- /* Store the pixel data. */
- nouveau_map_texture_image(ctx, ti, 0,
- 0, 0, ti->Width, ti->Height,
- GL_MAP_WRITE_BIT,
- &map, &row_stride);
-
- if (compressed) {
- nouveau_compressed_copy(ctx, dims, ti,
- ti->Width, ti->Height, depth,
- pixels, map, row_stride);
- } else {
- ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
- ti->TexFormat,
- row_stride,
- &map,
- ti->Width, ti->Height, depth,
- format, type, pixels, packing);
- assert(ret);
- }
-
- nouveau_unmap_texture_image(ctx, ti, 0);
- _mesa_unmap_teximage_pbo(ctx, packing);
-
- if (!validate_teximage(ctx, t, level, 0, 0, 0,
- ti->Width, ti->Height, depth))
- /* It doesn't fit, mark it as dirty. */
- texture_dirty(t);
- }
-
- if (level == t->Attrib.BaseLevel) {
- if (!teximage_fits(t, level))
- relayout_texture(ctx, t);
- nouveau_texture_validate(ctx, t);
- }
-
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
-}
-
-
-static void
-nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *ti,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
- nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
- packing, GL_FALSE);
-}
-
-static void
-nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *ti,
- GLsizei imageSize, const GLvoid *data)
-{
- nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
- &ctx->Unpack, GL_TRUE);
-}
-
-static GLboolean
-nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti)
-{
- nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL,
- &ctx->DefaultPacking,
- _mesa_is_format_compressed(ti->TexFormat));
- return GL_TRUE;
-}
-
-static void
-nouveau_texsubimage(struct gl_context *ctx, GLint dims,
- struct gl_texture_image *ti,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLsizei imageSize,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- GLboolean compressed)
-{
- int ret;
-
- if (compressed)
- pixels = _mesa_validate_pbo_compressed_teximage(ctx,
- dims, imageSize,
- pixels, packing, "glCompressedTexSubImage");
- else
- pixels = _mesa_validate_pbo_teximage(ctx,
- dims, width, height, depth, format, type,
- pixels, packing, "glTexSubImage");
-
- if (pixels) {
- GLubyte *map;
- int row_stride;
-
- nouveau_map_texture_image(ctx, ti, 0,
- xoffset, yoffset, width, height,
- GL_MAP_WRITE_BIT, &map, &row_stride);
-
- if (compressed) {
- nouveau_compressed_copy(ctx, dims, ti,
- width, height, depth,
- pixels, map, row_stride);
- } else {
- ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
- ti->TexFormat,
- row_stride, &map,
- width, height, depth,
- format, type, pixels, packing);
- assert(ret);
- }
-
- nouveau_unmap_texture_image(ctx, ti, 0);
- _mesa_unmap_teximage_pbo(ctx, packing);
- }
-
- if (!to_nouveau_texture(ti->TexObject)->dirty)
- validate_teximage(ctx, ti->TexObject, ti->Level,
- xoffset, yoffset, zoffset,
- width, height, depth);
-}
-
-static void
-nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *ti,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing)
-{
- nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
- width, height, depth, 0, format, type, pixels,
- packing, GL_FALSE);
-}
-
-static void
-nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *ti,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLint imageSize, const void *data)
-{
- nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
- width, height, depth, imageSize, format, 0, data,
- &ctx->Unpack, GL_TRUE);
-}
-
-static void
-nouveau_bind_texture(struct gl_context *ctx, GLuint texUnit,
- GLenum target, struct gl_texture_object *t)
-{
- context_dirty_i(ctx, TEX_OBJ, texUnit);
- context_dirty_i(ctx, TEX_ENV, texUnit);
-}
-
-static mesa_format
-get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
-{
- struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
-
- if (s->cpp < 4)
- return s->format;
- else if (format == __DRI_TEXTURE_FORMAT_RGBA)
- return MESA_FORMAT_B8G8R8A8_UNORM;
- else
- return MESA_FORMAT_B8G8R8X8_UNORM;
-}
-
-void
-nouveau_set_texbuffer(__DRIcontext *dri_ctx,
- GLint target, GLint format,
- __DRIdrawable *draw)
-{
- struct nouveau_context *nctx = dri_ctx->driverPrivate;
- struct gl_context *ctx = &nctx->base;
- struct gl_framebuffer *fb = draw->driverPrivate;
- struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
- struct gl_texture_image *ti;
- struct nouveau_teximage *nti;
- struct nouveau_surface *s;
-
- _mesa_lock_texture(ctx, t);
- ti = _mesa_get_tex_image(ctx, t, target, 0);
- nti = to_nouveau_teximage(ti);
- s = &to_nouveau_teximage(ti)->surface;
-
- /* Update the texture surface with the given drawable. */
- nouveau_update_renderbuffers(dri_ctx, draw);
- nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
-
- s->format = get_texbuffer_format(rb, format);
-
- /* Update the image fields. */
- _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
- 1, 0, s->cpp, s->format);
- nti->base.RowStride = s->pitch / s->cpp;
-
- /* Try to validate it. */
- if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
- nouveau_texture_reallocate(ctx, t);
-
- context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
- context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
-
- _mesa_unlock_texture(ctx, t);
-}
-
-void
-nouveau_texture_functions_init(struct dd_function_table *functions)
-{
- functions->NewTextureObject = nouveau_texture_new;
- functions->DeleteTexture = nouveau_texture_free;
- functions->NewTextureImage = nouveau_teximage_new;
- functions->FreeTextureImageBuffer = nouveau_teximage_free;
- functions->AllocTextureImageBuffer = nouveau_teximage_alloc;
- functions->ChooseTextureFormat = nouveau_choose_tex_format;
- functions->TexImage = nouveau_teximage_123d;
- functions->TexSubImage = nouveau_texsubimage_123d;
- functions->CompressedTexImage = nouveau_compressed_teximage;
- functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
- functions->BindTexture = nouveau_bind_texture;
- functions->MapTextureImage = nouveau_map_texture_image;
- functions->UnmapTextureImage = nouveau_unmap_texture_image;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
deleted file mode 100644
index 562429f146b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_TEXTURE_H__
-#define __NOUVEAU_TEXTURE_H__
-
-#include "swrast/s_context.h"
-
-struct nouveau_teximage {
- struct swrast_texture_image base;
- struct nouveau_surface surface;
- struct {
- struct nouveau_surface surface;
- int x, y;
- } transfer;
-};
-#define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))
-
-struct nouveau_texture {
- struct gl_texture_object base;
- struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
- GLboolean dirty;
-};
-#define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
-
-#define texture_dirty(t) \
- to_nouveau_texture(t)->dirty = GL_TRUE
-
-void
-nouveau_set_texbuffer(__DRIcontext *dri_ctx,
- GLint target, GLint format,
- __DRIdrawable *draw);
-
-GLboolean
-nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
-
-void
-nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
deleted file mode 100644
index 619e30a5a67..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_UTIL_H__
-#define __NOUVEAU_UTIL_H__
-
-#include "main/formats.h"
-#include "main/colormac.h"
-
-static inline unsigned
-pack_rgba_i(mesa_format f, const uint8_t c[])
-{
- switch (f) {
- case MESA_FORMAT_B8G8R8A8_UNORM:
- return PACK_COLOR_8888(c[ACOMP], c[RCOMP], c[GCOMP], c[BCOMP]);
- case MESA_FORMAT_A8R8G8B8_UNORM:
- return PACK_COLOR_8888(c[BCOMP], c[GCOMP], c[RCOMP], c[ACOMP]);
- case MESA_FORMAT_B8G8R8X8_UNORM:
- return PACK_COLOR_8888(0, c[RCOMP], c[GCOMP], c[BCOMP]);
- case MESA_FORMAT_X8R8G8B8_UNORM:
- return PACK_COLOR_8888(c[BCOMP], c[GCOMP], c[RCOMP], 0);
- case MESA_FORMAT_A8B8G8R8_UNORM:
- return PACK_COLOR_8888(c[RCOMP], c[GCOMP], c[BCOMP], c[ACOMP]);
- case MESA_FORMAT_R8G8B8A8_UNORM:
- return PACK_COLOR_8888(c[ACOMP], c[BCOMP], c[GCOMP], c[RCOMP]);
- case MESA_FORMAT_B5G6R5_UNORM:
- return PACK_COLOR_565(c[RCOMP], c[GCOMP], c[BCOMP]);
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-pack_zs_i(mesa_format f, uint32_t z, uint8_t s)
-{
- switch (f) {
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- return (z & 0xffffff00) | (s & 0xff);
- case MESA_FORMAT_X8_UINT_Z24_UNORM:
- return (z & 0xffffff00);
- case MESA_FORMAT_Z_UNORM16:
- return (z & 0xffff0000) >> 16;
- default:
- assert(0);
- }
-}
-
-static inline unsigned
-pack_rgba_f(mesa_format f, const float c[])
-{
- return pack_rgba_i(f, (uint8_t []) {
- FLOAT_TO_UBYTE(c[RCOMP]),
- FLOAT_TO_UBYTE(c[GCOMP]),
- FLOAT_TO_UBYTE(c[BCOMP]),
- FLOAT_TO_UBYTE(c[ACOMP]) });
-}
-
-static inline unsigned
-pack_rgba_clamp_f(mesa_format f, const float c[])
-{
- GLubyte bytes[4];
- _mesa_unclamped_float_rgba_to_ubyte(bytes, c);
- return pack_rgba_i(f, bytes);
-}
-
-static inline unsigned
-pack_zs_f(mesa_format f, float z, uint8_t s)
-{
- return pack_zs_i(f, FLOAT_TO_UINT(z), s);
-}
-
-static inline unsigned
-pack_la_clamp_f(mesa_format f, float l, float a)
-{
- GLubyte lb, ab;
- UNCLAMPED_FLOAT_TO_UBYTE(lb, l);
- UNCLAMPED_FLOAT_TO_UBYTE(ab, a);
- return pack_rgba_i(f, (uint8_t []) { lb, lb, lb, ab });
-}
-
-/* Integer base-2 logarithm, rounded towards zero. */
-static inline unsigned
-log2i(unsigned i)
-{
- unsigned r = 0;
-
- if (i & 0xffff0000) {
- i >>= 16;
- r += 16;
- }
- if (i & 0x0000ff00) {
- i >>= 8;
- r += 8;
- }
- if (i & 0x000000f0) {
- i >>= 4;
- r += 4;
- }
- if (i & 0x0000000c) {
- i >>= 2;
- r += 2;
- }
- if (i & 0x00000002) {
- r += 1;
- }
- return r;
-}
-
-static inline void
-get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
-{
- *w = fb->_Xmax - fb->_Xmin;
- *h = fb->_Ymax - fb->_Ymin;
- *x = fb->_Xmin;
- *y = (fb->Name ? fb->_Ymin :
- /* Window system FBO: Flip the Y coordinate. */
- fb->Height - fb->_Ymax);
-}
-
-static inline void
-get_viewport_scale(struct gl_context *ctx, float a[16])
-{
- struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- a[MAT_SX] = (float)vp->Width / 2;
-
- if (fb->Name)
- a[MAT_SY] = (float)vp->Height / 2;
- else
- /* Window system FBO: Flip the Y coordinate. */
- a[MAT_SY] = - (float)vp->Height / 2;
-
- a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
-}
-
-static inline void
-get_viewport_translate(struct gl_context *ctx, float a[4])
-{
- struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- a[0] = (float)vp->Width / 2 + vp->X;
-
- if (fb->Name)
- a[1] = (float)vp->Height / 2 + vp->Y;
- else
- /* Window system FBO: Flip the Y coordinate. */
- a[1] = fb->Height - (float)vp->Height / 2 - vp->Y;
-
- a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
-}
-
-static inline GLboolean
-is_color_operand(int op)
-{
- return op == GL_SRC_COLOR || op == GL_ONE_MINUS_SRC_COLOR;
-}
-
-static inline GLboolean
-is_negative_operand(int op)
-{
- return op == GL_ONE_MINUS_SRC_COLOR || op == GL_ONE_MINUS_SRC_ALPHA;
-}
-
-static inline GLboolean
-is_texture_source(int s)
-{
- return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
-}
-
-static inline struct gl_texgen *
-get_texgen_coord(struct gl_fixedfunc_texture_unit *u, int i)
-{
- return ((struct gl_texgen *[])
- { &u->GenS, &u->GenT, &u->GenR, &u->GenQ }) [i];
-}
-
-static inline float *
-get_texgen_coeff(struct gl_fixedfunc_texture_unit *u, GLenum mode, unsigned chan)
-{
- if (mode == GL_OBJECT_LINEAR)
- return u->ObjectPlane[chan];
- else if (mode == GL_EYE_LINEAR)
- return u->EyePlane[chan];
- else
- return NULL;
-}
-
-static inline unsigned
-get_format_blocksx(mesa_format format,
- unsigned x)
-{
- GLuint blockwidth;
- GLuint blockheight;
- _mesa_get_format_block_size(format, &blockwidth, &blockheight);
- return (x + blockwidth - 1) / blockwidth;
-}
-
-static inline unsigned
-get_format_blocksy(mesa_format format,
- unsigned y)
-{
- GLuint blockwidth;
- GLuint blockheight;
- _mesa_get_format_block_size(format, &blockwidth, &blockheight);
- return (y + blockheight - 1) / blockheight;
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
deleted file mode 100644
index 2bfae729b62..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ /dev/null
@@ -1,578 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_bufferobj.h"
-#include "nouveau_util.h"
-
-#include "main/bufferobj.h"
-#include "main/glformats.h"
-#include "main/varray.h"
-#include "main/image.h"
-
-/* Arbitrary pushbuf length we can assume we can get with a single
- * call to WAIT_RING. */
-#define PUSHBUF_DWORDS 65536
-
-/* Functions to turn GL arrays or index buffers into nouveau_array
- * structures. */
-
-static int
-get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- const struct gl_vertex_buffer_binding *binding = a->BufferBinding;
-
- if (render->mode == VBO && !binding->BufferObj) {
- const struct gl_array_attributes *attrib = a->VertexAttrib;
- /* Pack client buffers. */
- return align(attrib->Format._ElementSize, 4);
- } else {
- return binding->Stride;
- }
-}
-
-static void
-vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
- const struct tnl_vertex_array *arrays)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- GLboolean imm = (render->mode == IMM);
- int i, attr;
-
- if (ib) {
- GLenum ib_type;
-
- if (ib->index_size_shift == 2)
- ib_type = GL_UNSIGNED_INT;
- else if (ib->index_size_shift == 1)
- ib_type = GL_UNSIGNED_SHORT;
- else
- ib_type = GL_UNSIGNED_BYTE;
-
- nouveau_init_array(&render->ib, 0, 0, ib->count, ib_type,
- ib->obj, ib->ptr, GL_TRUE, ctx);
- }
-
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- const struct tnl_vertex_array *array = &arrays[attr];
- const struct gl_vertex_buffer_binding *binding =
- array->BufferBinding;
- const struct gl_array_attributes *attrib = array->VertexAttrib;
- const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
-
- nouveau_init_array(&render->attrs[attr], attr,
- get_array_stride(ctx, array),
- attrib->Format.Size, attrib->Format.Type,
- imm ? binding->BufferObj : NULL,
- p, imm, ctx);
- }
-}
-
-static void
-vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
- const struct tnl_vertex_array *arrays)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- int i, attr;
-
- if (ib)
- nouveau_cleanup_array(&render->ib);
-
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- struct nouveau_array *a = &render->attrs[attr];
-
- if (render->mode == IMM)
- nouveau_bo_ref(NULL, &a->bo);
-
- nouveau_deinit_array(a);
- render->map[i] = -1;
- }
-
- render->attr_count = 0;
-}
-
-/* Make some rendering decisions from the GL context. */
-
-static void
-vbo_choose_render_mode(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- int i;
-
- render->mode = VBO;
-
- if (ctx->Light.Enabled) {
- for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++) {
- if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) {
- render->mode = IMM;
- break;
- }
- }
- }
-}
-
-static void
-vbo_emit_attr(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
- int attr)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_render_state *render = to_render_state(ctx);
- const struct tnl_vertex_array *array = &arrays[attr];
- const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
- const struct gl_array_attributes *attrib = array->VertexAttrib;
- const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
- struct nouveau_array *a = &render->attrs[attr];
- RENDER_LOCALS(ctx);
-
- if (!binding->Stride) {
- if (attr >= VERT_ATTRIB_MAT(0))
- /* nouveau_update_state takes care of materials. */
- return;
-
- /* Constant attribute. */
- nouveau_init_array(a, attr, binding->Stride, attrib->Format.Size,
- attrib->Format.Type, binding->BufferObj, p,
- GL_TRUE, ctx);
- EMIT_IMM(ctx, a, 0);
- nouveau_deinit_array(a);
-
- } else {
- /* Varying attribute. */
- struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
-
- if (render->mode == VBO) {
- render->map[info->vbo_index] = attr;
- render->vertex_size += attrib->Format._ElementSize;
- render->attr_count = MAX2(render->attr_count,
- info->vbo_index + 1);
- } else {
- render->map[render->attr_count++] = attr;
- render->vertex_size += 4 * info->imm_fields;
- }
- }
-}
-
-#define MAT(a) VERT_ATTRIB_MAT(MAT_ATTRIB_##a)
-
-static void
-vbo_choose_attrs(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- int i;
-
- /* Reset the vertex size. */
- render->vertex_size = 0;
- render->attr_count = 0;
-
- vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
- if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
- vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Texture._EnabledCoordUnits & (1 << i))
- vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
- }
-
- if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
- vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
-
- if (ctx->Light.Enabled ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
- vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
-
- if (ctx->Light.Enabled && render->mode == IMM) {
- vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
- vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
- vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
- vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
-
- if (ctx->Light.Model.TwoSide) {
- vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
- vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
- vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
- vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
- }
- }
-
- vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
-}
-
-static int
-get_max_client_stride(struct gl_context *ctx, const struct tnl_vertex_array *arrays)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- int i, attr, s = 0;
-
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- const struct tnl_vertex_array *a = &arrays[attr];
-
- if (!a->BufferBinding->BufferObj)
- s = MAX2(s, get_array_stride(ctx, a));
- }
-
- return s;
-}
-
-static void
-TAG(vbo_render_prims)(struct gl_context *ctx,
- const struct tnl_vertex_array *arrays,
- const struct _mesa_prim *prims, GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index,
- GLuint num_instances, GLuint base_instance);
-
-static GLboolean
-vbo_maybe_split(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
- const struct _mesa_prim *prims, GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index, GLuint max_index,
- GLuint num_instances, GLuint base_instance)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
- unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
- render->attr_count),
- vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
- idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
- int stride;
-
- /* Try to keep client buffers smaller than the scratch BOs. */
- if (render->mode == VBO &&
- (stride = get_max_client_stride(ctx, arrays)))
- vert_avail = MIN2(vert_avail,
- NOUVEAU_SCRATCH_SIZE / stride);
-
- if (max_index - min_index > vert_avail ||
- (ib && ib->count > idx_avail)) {
- struct split_limits limits = {
- .max_verts = vert_avail,
- .max_indices = idx_avail,
- .max_vb_size = ~0,
- };
-
- _tnl_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
- max_index, num_instances, base_instance,
- TAG(vbo_render_prims), &limits);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-/* VBO rendering path. */
-
-static GLboolean
-check_update_array(struct nouveau_array *a, unsigned offset,
- struct nouveau_bo *bo, int *pdelta)
-{
- int delta = *pdelta;
- GLboolean dirty;
-
- if (a->bo == bo) {
- if (delta < 0)
- delta = ((int)offset - (int)a->offset) / a->stride;
-
- dirty = (delta < 0 ||
- offset != (a->offset + delta * a->stride));
- } else {
- dirty = GL_TRUE;
- }
-
- *pdelta = (dirty ? 0 : delta);
- return dirty;
-}
-
-static void
-vbo_bind_vertices(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
- int base, unsigned min_index, unsigned max_index, int *pdelta)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
- unsigned offset[NUM_VERTEX_ATTRS];
- GLboolean dirty = GL_FALSE;
- int i, j, attr;
- RENDER_LOCALS(ctx);
-
- *pdelta = -1;
-
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- const struct tnl_vertex_array *array = &arrays[attr];
- const struct gl_vertex_buffer_binding *binding =
- array->BufferBinding;
- const struct gl_array_attributes *attrib = array->VertexAttrib;
- const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
- struct gl_buffer_object *obj = binding->BufferObj;
- struct nouveau_array *a = &render->attrs[attr];
- unsigned delta = (base + min_index) * binding->Stride;
-
- bo[i] = NULL;
-
- if (nouveau_bufferobj_hw(obj)) {
- /* Array in a buffer obj. */
- nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
- offset[i] = delta + (intptr_t)p;
-
- } else {
- int n = max_index - min_index + 1;
- const char *sp;
- if (obj) {
- sp = (char *)ADD_POINTERS(
- nouveau_bufferobj_sys(obj), p) + delta;
- } else {
- sp = (char *)(p + delta);
- }
- char *dp = nouveau_get_scratch(ctx, n * a->stride,
- &bo[i], &offset[i]);
-
- /* Array in client memory, move it to a
- * scratch buffer obj. */
- for (j = 0; j < n; j++)
- memcpy(dp + j * a->stride,
- sp + j * binding->Stride,
- a->stride);
- }
-
- dirty |= check_update_array(a, offset[i], bo[i], pdelta);
- }
-
- *pdelta -= min_index;
-
- if (dirty) {
- /* Buffers changed, update the attribute binding. */
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- struct nouveau_array *a = &render->attrs[attr];
-
- nouveau_bo_ref(NULL, &a->bo);
- a->offset = offset[i];
- a->bo = bo[i];
- }
-
- TAG(render_release_vertices)(ctx);
- TAG(render_bind_vertices)(ctx);
- } else {
- /* Just cleanup. */
- FOR_EACH_BOUND_ATTR(render, i, attr)
- nouveau_bo_ref(NULL, &bo[i]);
- }
-
- BATCH_VALIDATE();
-}
-
-static void
-vbo_draw_vbo(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
- const struct _mesa_prim *prims, GLuint nr_prims,
- const struct _mesa_index_buffer *ib, GLuint min_index,
- GLuint max_index)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
- int i, delta = 0, basevertex = 0;
- RENDER_LOCALS(ctx);
-
- TAG(render_set_format)(ctx);
-
- for (i = 0; i < nr_prims; i++) {
- unsigned start = prims[i].start,
- count = prims[i].count;
-
- if (i == 0 || basevertex != prims[i].basevertex) {
- basevertex = prims[i].basevertex;
- vbo_bind_vertices(ctx, arrays, basevertex, min_index,
- max_index, &delta);
-
- nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
- if (nouveau_pushbuf_validate(push)) {
- nouveau_pushbuf_bufctx(push, NULL);
- return;
- }
- }
-
- if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
- PUSH_SPACE(push, PUSHBUF_DWORDS);
-
- BATCH_BEGIN(nvgl_primitive(prims[i].mode));
- dispatch(ctx, start, delta, count);
- BATCH_END();
- }
-
- nouveau_pushbuf_bufctx(push, NULL);
- TAG(render_release_vertices)(ctx);
-}
-
-/* Immediate rendering path. */
-
-static unsigned
-extract_id(struct nouveau_array *a, int i, int j)
-{
- return j;
-}
-
-static void
-vbo_draw_imm(struct gl_context *ctx, const struct tnl_vertex_array *arrays,
- const struct _mesa_prim *prims, GLuint nr_prims,
- const struct _mesa_index_buffer *ib, GLuint min_index,
- GLuint max_index)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- extract_u_t extract = ib ? render->ib.extract_u : extract_id;
- int i, j, k, attr;
- RENDER_LOCALS(ctx);
-
- nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
- if (nouveau_pushbuf_validate(push)) {
- nouveau_pushbuf_bufctx(push, NULL);
- return;
- }
-
- for (i = 0; i < nr_prims; i++) {
- unsigned start = prims[i].start,
- end = start + prims[i].count;
-
- if (prims[i].count > get_max_vertices(ctx, ib,
- PUSH_AVAIL(push)))
- PUSH_SPACE(push, PUSHBUF_DWORDS);
-
- BATCH_BEGIN(nvgl_primitive(prims[i].mode));
-
- for (; start < end; start++) {
- j = prims[i].basevertex +
- extract(&render->ib, 0, start);
-
- FOR_EACH_BOUND_ATTR(render, k, attr)
- EMIT_IMM(ctx, &render->attrs[attr], j);
- }
-
- BATCH_END();
- }
-
- nouveau_pushbuf_bufctx(push, NULL);
-}
-
-/* draw_prims entry point when we're doing hw-tnl. */
-
-static void
-TAG(vbo_render_prims)(struct gl_context *ctx,
- const struct tnl_vertex_array *arrays,
- const struct _mesa_prim *prims, GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index,
- GLuint num_instances, GLuint base_instance)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
-
- if (!index_bounds_valid)
- vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
- nr_prims, 0, false);
-
- vbo_choose_render_mode(ctx, arrays);
- vbo_choose_attrs(ctx, arrays);
-
- if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
- max_index, num_instances, base_instance))
- return;
-
- vbo_init_arrays(ctx, ib, arrays);
-
- if (render->mode == VBO)
- vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
- max_index);
- else
- vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
- max_index);
-
- vbo_deinit_arrays(ctx, ib, arrays);
-}
-
-/* VBO rendering entry points. */
-
-static void
-TAG(vbo_check_render_prims)(struct gl_context *ctx,
- const struct tnl_vertex_array *arrays,
- const struct _mesa_prim *prims, GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index, GLuint max_index,
- GLuint num_instances, GLuint base_instance)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- nouveau_validate_framebuffer(ctx);
-
- if (nctx->fallback == HWTNL)
- TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
- index_bounds_valid, min_index, max_index,
- num_instances, base_instance);
-
- if (nctx->fallback == SWTNL)
- _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib,
- index_bounds_valid, min_index, max_index,
- num_instances, base_instance);
-}
-
-static void
-TAG(vbo_draw)(struct gl_context *ctx,
- const struct _mesa_prim *prims, unsigned nr_prims,
- const struct _mesa_index_buffer *ib,
- bool index_bounds_valid,
- bool primitive_restart,
- unsigned restart_index,
- unsigned min_index, unsigned max_index,
- unsigned num_instances, unsigned base_instance)
-{
- /* Borrow and update the inputs list from the tnl context */
- const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx);
-
- TAG(vbo_check_render_prims)(ctx, arrays,
- prims, nr_prims, ib,
- index_bounds_valid, min_index, max_index,
- num_instances, base_instance);
-}
-
-void
-TAG(vbo_init)(struct gl_context *ctx)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- int i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- render->map[i] = -1;
-
- /* Overwrite our draw function */
- ctx->Driver.Draw = TAG(vbo_draw);
-}
-
-void
-TAG(vbo_destroy)(struct gl_context *ctx)
-{
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
deleted file mode 100644
index 3390da089b2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
+++ /dev/null
@@ -1,1343 +0,0 @@
-#ifndef NV01_2D_XML
-#define NV01_2D_XML
-
-/* Autogenerated file, DO NOT EDIT manually!
-
-This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
-
-The rules-ng-ng source files this header was generated from are:
-- nv01_2d.xml ( 33509 bytes, from 2010-11-13 23:32:57)
-- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
-- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
-- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
-- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
-
-Copyright (C) 2006-2010 by the following authors:
-- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
-- Ben Skeggs (darktama, darktama_)
-- B. R. <koala_br@users.sourceforge.net> (koala_br)
-- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
-- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
-- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
-- Dmitry Baryshkov
-- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
-- EdB <edb_@users.sf.net> (edb_)
-- Erik Waling <erikwailing@users.sf.net> (erikwaling)
-- Francisco Jerez <currojerez@riseup.net> (curro)
-- imirkin <imirkin@users.sf.net> (imirkin)
-- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
-- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
-- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
-- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
-- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
-- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
-- Mark Carey <mark.carey@gmail.com> (careym)
-- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
-- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
-- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
-- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
-- Peter Popov <ironpeter@users.sf.net> (ironpeter)
-- Richard Hughes <hughsient@users.sf.net> (hughsient)
-- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
-- Serge Martin
-- Simon Raffeiner
-- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
-- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
-- sturmflut <sturmflut@users.sf.net> (sturmflut)
-- Sylvain Munaut <tnt@246tNt.com>
-- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
-- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
-- Younes Manton <younes.m@gmail.com> (ymanton)
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-
-
-#define NV01_CONTEXT_BETA1_DMA_NOTIFY 0x00000180
-
-#define NV01_CONTEXT_BETA1_BETA_1D31 0x00000300
-
-
-#define NV04_BETA_SOLID_DMA_NOTIFY 0x00000180
-
-#define NV04_BETA_SOLID_BETA_FACTOR 0x00000300
-
-
-#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY 0x00000180
-
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT 0x00000300
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8 0x00000003
-
-#define NV01_CONTEXT_COLOR_KEY_COLOR 0x00000304
-
-
-#define NV01_CONTEXT_PATTERN_DMA_NOTIFY 0x00000180
-
-#define NV01_CONTEXT_PATTERN_COLOR_FORMAT 0x00000300
-
-#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT 0x00000304
-
-#define NV01_CONTEXT_PATTERN_SHAPE 0x00000308
-
-#define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0))
-#define NV01_CONTEXT_PATTERN_COLOR__ESIZE 0x00000004
-#define NV01_CONTEXT_PATTERN_COLOR__LEN 0x00000002
-
-#define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0))
-#define NV01_CONTEXT_PATTERN_PATTERN__ESIZE 0x00000004
-#define NV01_CONTEXT_PATTERN_PATTERN__LEN 0x00000002
-
-
-#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180
-
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT 0x00000300
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__MASK 0x0000ffff
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__SHIFT 0
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__MASK 0xffff0000
-#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__SHIFT 16
-
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE 0x00000304
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__MASK 0x0000ffff
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__SHIFT 0
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__MASK 0xffff0000
-#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__SHIFT 16
-
-
-#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180
-
-#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE 0x00000184
-
-#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN 0x00000188
-
-
-#define NV50_CONTEXT_SURFACES_2D_SRC_LINEAR 0x00000200
-
-#define NV50_CONTEXT_SURFACES_2D_SRC_TILE_MODE 0x00000204
-
-#define NV50_CONTEXT_SURFACES_2D_SRC_WIDTH 0x00000208
-
-#define NV50_CONTEXT_SURFACES_2D_SRC_HEIGHT 0x0000020c
-
-#define NV50_CONTEXT_SURFACES_2D_UNK0210 0x00000210
-
-#define NV50_CONTEXT_SURFACES_2D_UNK0214 0x00000214
-
-#define NV50_CONTEXT_SURFACES_2D_DST_LINEAR 0x00000218
-
-#define NV50_CONTEXT_SURFACES_2D_DST_TILE_MODE 0x0000021c
-
-#define NV50_CONTEXT_SURFACES_2D_DST_WIDTH 0x00000220
-
-#define NV50_CONTEXT_SURFACES_2D_DST_HEIGHT 0x00000224
-
-#define NV50_CONTEXT_SURFACES_2D_UNK0228 0x00000228
-
-#define NV50_CONTEXT_SURFACES_2D_UNK022C 0x0000022c
-
-#define NV50_CONTEXT_SURFACES_2D_OFFSET_SOURCE_HIGH 0x00000230
-
-#define NV50_CONTEXT_SURFACES_2D_OFFSET_DESTIN_HIGH 0x00000234
-
-#define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8 0x00000001
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5 0x00000004
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16 0x00000005
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8 0x0000000a
-#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32 0x0000000b
-
-#define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304
-#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__SHIFT 0
-#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__SHIFT 16
-
-#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308
-
-#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c
-
-
-#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
-
-#define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
-
-#define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__MASK 0x000000ff
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__SHIFT 0
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8 0x00000001
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5 0x00000004
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16 0x00000005
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8 0x0000000a
-#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32 0x0000000b
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__MASK 0x00ff0000
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__SHIFT 16
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__MASK 0xff000000
-#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__SHIFT 24
-
-#define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
-
-
-#define NV03_CONTEXT_ROP_DMA_NOTIFY 0x00000180
-
-#define NV03_CONTEXT_ROP_ROP 0x00000300
-
-
-#define NV04_IMAGE_PATTERN_DMA_NOTIFY 0x00000180
-
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003
-
-#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT 0x00000304
-#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001
-#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE 0x00000002
-
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001
-#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002
-
-#define NV04_IMAGE_PATTERN_PATTERN_SELECT 0x0000030c
-#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO 0x00000001
-#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR 0x00000002
-
-#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310
-
-#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314
-
-#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318
-
-#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c
-
-#define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0))
-#define NV04_IMAGE_PATTERN_PATTERN_Y8__ESIZE 0x00000004
-#define NV04_IMAGE_PATTERN_PATTERN_Y8__LEN 0x00000010
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__MASK 0x000000ff
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__MASK 0x0000ff00
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__SHIFT 8
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__MASK 0x00ff0000
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__MASK 0xff000000
-#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__SHIFT 24
-
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0))
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__ESIZE 0x00000004
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__LEN 0x00000020
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__MASK 0x0000001f
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__MASK 0x000007e0
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__SHIFT 5
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__MASK 0x0000f800
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__SHIFT 11
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__MASK 0x001f0000
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__MASK 0x07e00000
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__SHIFT 21
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__MASK 0xf8000000
-#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__SHIFT 27
-
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0))
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__ESIZE 0x00000004
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__LEN 0x00000020
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__MASK 0x0000001f
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__MASK 0x000003e0
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT 5
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__MASK 0x00007c00
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT 10
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__MASK 0x001f0000
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT 16
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__MASK 0x03e00000
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT 21
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__MASK 0x7c000000
-#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT 26
-
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0))
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__ESIZE 0x00000004
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__LEN 0x00000040
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__MASK 0x000000ff
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__SHIFT 0
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__MASK 0x0000ff00
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__SHIFT 8
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__MASK 0x00ff0000
-#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__SHIFT 16
-
-
-#define NV01_RENDER_SOLID_LINE_PATCH 0x0000010c
-
-#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY 0x00000180
-
-#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE 0x00000184
-
-#define NV01_RENDER_SOLID_LINE_PATTERN 0x00000188
-
-#define NV04_RENDER_SOLID_LINE_PATTERN 0x00000188
-
-#define NV01_RENDER_SOLID_LINE_ROP 0x0000018c
-
-#define NV01_RENDER_SOLID_LINE_BETA1 0x00000190
-
-#define NV01_RENDER_SOLID_LINE_SURFACE_DST 0x00000194
-
-
-#define NV04_RENDER_SOLID_LINE_BETA4 0x00000194
-
-#define NV04_RENDER_SOLID_LINE_SURFACE 0x00000198
-
-#define NV01_RENDER_SOLID_LINE_OPERATION 0x000002fc
-#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND 0x00000001
-#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND 0x00000002
-#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY 0x00000003
-#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT 0x00000300
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8 0x00000003
-
-#define NV01_RENDER_SOLID_LINE_COLOR 0x00000304
-
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0))
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0__LEN 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__SHIFT 0
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0))
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1__LEN 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__SHIFT 0
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(i0) (0x00000488 + 0x10*(i0))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(i0) (0x0000048c + 0x10*(i0))
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_POLYLINE(i0) (0x00000500 + 0x4*(i0))
-#define NV01_RENDER_SOLID_LINE_POLYLINE__ESIZE 0x00000004
-#define NV01_RENDER_SOLID_LINE_POLYLINE__LEN 0x00000020
-#define NV01_RENDER_SOLID_LINE_POLYLINE_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_POLYLINE_X__SHIFT 0
-#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(i0) (0x00000580 + 0x8*(i0))
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(i0) (0x00000584 + 0x8*(i0))
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(i0) (0x00000600 + 0x8*(i0))
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(i0) (0x00000604 + 0x8*(i0))
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__LEN 0x00000010
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__SHIFT 0
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__SHIFT 16
-
-
-#define NV01_RENDER_SOLID_TRIANGLE_PATCH 0x0000010c
-
-#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY 0x00000180
-
-#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE 0x00000184
-
-#define NV01_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188
-
-#define NV04_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188
-
-#define NV01_RENDER_SOLID_TRIANGLE_ROP 0x0000018c
-
-#define NV01_RENDER_SOLID_TRIANGLE_BETA1 0x00000190
-
-#define NV01_RENDER_SOLID_TRIANGLE_SURFACE_DST 0x00000194
-
-
-#define NV04_RENDER_SOLID_TRIANGLE_BETA4 0x00000194
-
-#define NV04_RENDER_SOLID_TRIANGLE_SURFACE 0x00000198
-
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION 0x000002fc
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND 0x00000001
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND 0x00000002
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY 0x00000003
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT 0x00000300
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003
-
-#define NV01_RENDER_SOLID_TRIANGLE_COLOR 0x00000304
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0 0x00000310
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1 0x00000314
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2 0x00000318
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X 0x00000320
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y 0x00000324
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X 0x00000328
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y 0x0000032c
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X 0x00000330
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y 0x00000334
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(i0) (0x00000400 + 0x4*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__ESIZE 0x00000004
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__LEN 0x00000020
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(i0) (0x00000480 + 0x8*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(i0) (0x00000484 + 0x8*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(i0) (0x00000500 + 0x10*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__LEN 0x00000008
-
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(i0) (0x00000504 + 0x10*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__LEN 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(i0) (0x00000508 + 0x10*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__LEN 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(i0) (0x0000050c + 0x10*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__ESIZE 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__LEN 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(i0) (0x00000580 + 0x8*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__LEN 0x00000010
-
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(i0) (0x00000584 + 0x8*(i0))
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__LEN 0x00000010
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__SHIFT 0
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__SHIFT 16
-
-
-#define NV01_RENDER_SOLID_RECTANGLE_PATCH 0x0000010c
-
-#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY 0x00000180
-
-#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE 0x00000184
-
-#define NV01_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188
-
-#define NV04_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188
-
-#define NV01_RENDER_SOLID_RECTANGLE_ROP 0x0000018c
-
-#define NV01_RENDER_SOLID_RECTANGLE_BETA1 0x00000190
-
-#define NV01_RENDER_SOLID_RECTANGLE_SURFACE_DST 0x00000194
-
-
-#define NV04_RENDER_SOLID_RECTANGLE_BETA4 0x00000194
-
-#define NV04_RENDER_SOLID_RECTANGLE_SURFACE 0x00000198
-
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION 0x000002fc
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND 0x00000001
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND 0x00000002
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY 0x00000003
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT 0x00000300
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003
-
-#define NV01_RENDER_SOLID_RECTANGLE_COLOR 0x00000304
-
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__LEN 0x00000010
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__SHIFT 0
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__MASK 0xffff0000
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__SHIFT 16
-
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__ESIZE 0x00000008
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__LEN 0x00000010
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__MASK 0x0000ffff
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__SHIFT 0
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__MASK 0xffff0000
-#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__SHIFT 16
-
-
-#define NV01_IMAGE_BLIT_PATCH 0x0000010c
-
-
-#define NV11_IMAGE_BLIT_WAIT_FOR_IDLE 0x00000108
-
-#define NV11_IMAGE_BLIT_FLIP_SET_READ 0x00000120
-
-#define NV11_IMAGE_BLIT_FLIP_SET_WRITE 0x00000124
-
-#define NV11_IMAGE_BLIT_FLIP_MAX 0x00000128
-
-#define NV11_IMAGE_BLIT_FLIP_INCR_WRITE 0x0000012c
-
-#define NV11_IMAGE_BLIT_FLIP_WAIT 0x00000130
-
-#define NV11_IMAGE_BLIT_FLIP_CRTC_INCR_READ 0x00000134
-
-#define NV01_IMAGE_BLIT_DMA_NOTIFY 0x00000180
-
-#define NV01_IMAGE_BLIT_COLOR_KEY 0x00000184
-
-#define NV04_IMAGE_BLIT_COLOR_KEY 0x00000184
-
-#define NV01_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188
-
-#define NV01_IMAGE_BLIT_PATTERN 0x0000018c
-
-#define NV04_IMAGE_BLIT_PATTERN 0x0000018c
-
-#define NV01_IMAGE_BLIT_ROP 0x00000190
-
-#define NV01_IMAGE_BLIT_BETA1 0x00000194
-
-
-#define NV01_IMAGE_BLIT_SURFACE_SRC 0x00000198
-
-#define NV01_IMAGE_BLIT_SURFACE_DST 0x0000019c
-
-
-#define NV04_IMAGE_BLIT_BETA4 0x00000198
-
-#define NV04_IMAGE_BLIT_SURFACES 0x0000019c
-
-#define NV01_IMAGE_BLIT_OPERATION 0x000002fc
-#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_IMAGE_BLIT_OPERATION_ROP_AND 0x00000001
-#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND 0x00000002
-#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY 0x00000003
-#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV01_IMAGE_BLIT_POINT_IN 0x00000300
-#define NV01_IMAGE_BLIT_POINT_IN_X__MASK 0x0000ffff
-#define NV01_IMAGE_BLIT_POINT_IN_X__SHIFT 0
-#define NV01_IMAGE_BLIT_POINT_IN_Y__MASK 0xffff0000
-#define NV01_IMAGE_BLIT_POINT_IN_Y__SHIFT 16
-
-#define NV01_IMAGE_BLIT_POINT_OUT 0x00000304
-#define NV01_IMAGE_BLIT_POINT_OUT_X__MASK 0x0000ffff
-#define NV01_IMAGE_BLIT_POINT_OUT_X__SHIFT 0
-#define NV01_IMAGE_BLIT_POINT_OUT_Y__MASK 0xffff0000
-#define NV01_IMAGE_BLIT_POINT_OUT_Y__SHIFT 16
-
-#define NV01_IMAGE_BLIT_SIZE 0x00000308
-#define NV01_IMAGE_BLIT_SIZE_W__MASK 0x0000ffff
-#define NV01_IMAGE_BLIT_SIZE_W__SHIFT 0
-#define NV01_IMAGE_BLIT_SIZE_H__MASK 0xffff0000
-#define NV01_IMAGE_BLIT_SIZE_H__SHIFT 16
-
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH 0x0000010c
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT 0x00000184
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY 0x00000188
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x0000018c
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN 0x00000190
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_ROP 0x00000194
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1 0x00000198
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4 0x0000019c
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0
-
-#define NV05_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0
-
-#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000003e0
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION 0x000003e4
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT 0x000003e8
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT 0x000003ec
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET 0x000003f0
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_POINT 0x000003f4
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT 0x000003f8
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN 0x000003fc
-
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
-#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700
-
-
-#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE 0x00000108
-
-#define NV01_IMAGE_FROM_CPU_PATCH 0x0000010c
-
-#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-
-#define NV01_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
-
-#define NV04_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
-
-#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
-
-#define NV01_IMAGE_FROM_CPU_PATTERN 0x0000018c
-
-#define NV04_IMAGE_FROM_CPU_PATTERN 0x0000018c
-
-#define NV01_IMAGE_FROM_CPU_ROP 0x00000190
-
-#define NV01_IMAGE_FROM_CPU_BETA1 0x00000194
-
-
-#define NV01_IMAGE_FROM_CPU_SURFACE_DST 0x00000198
-
-
-#define NV04_IMAGE_FROM_CPU_BETA4 0x00000198
-
-#define NV04_IMAGE_FROM_CPU_SURFACE 0x0000019c
-
-#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8
-
-#define NV01_IMAGE_FROM_CPU_OPERATION 0x000002fc
-#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND 0x00000000
-#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND 0x00000001
-#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND 0x00000002
-#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY 0x00000003
-#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_R5G6G5 0x00000001
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5 0x00000002
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5 0x00000003
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8 0x00000004
-#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8 0x00000005
-
-#define NV01_IMAGE_FROM_CPU_POINT 0x00000304
-#define NV01_IMAGE_FROM_CPU_POINT_X__MASK 0x0000ffff
-#define NV01_IMAGE_FROM_CPU_POINT_X__SHIFT 0
-#define NV01_IMAGE_FROM_CPU_POINT_Y__MASK 0xffff0000
-#define NV01_IMAGE_FROM_CPU_POINT_Y__SHIFT 16
-
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT 0x00000308
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__MASK 0x0000ffff
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__SHIFT 0
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__MASK 0xffff0000
-#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__SHIFT 16
-
-#define NV01_IMAGE_FROM_CPU_SIZE_IN 0x0000030c
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000
-#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16
-
-#define NV01_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
-#define NV01_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
-#define NV01_IMAGE_FROM_CPU_COLOR__LEN 0x00000020
-
-#define NV04_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
-#define NV04_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
-#define NV04_IMAGE_FROM_CPU_COLOR__LEN 0x00000700
-
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH 0x0000010c
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP 0x0000018c
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1 0x00000190
-
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE_DST 0x00000194
-
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4 0x00000194
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000198
-
-#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION 0x000002fc
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN 0x00000304
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU 0x00000308
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV 0x0000030c
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT 0x00000310
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__SHIFT 16
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE 0x00000314
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__SHIFT 16
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4 0x00000318
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__MASK 0x0000ffff
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__SHIFT 0
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__MASK 0xffff0000
-#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__SHIFT 16
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004
-#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700
-
-
-#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE 0x00000108
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
-
-#define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190
-
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE_DST 0x00000194
-
-
-#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194
-
-#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
-
-#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
-
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER 0x00000000
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE 0x00000001
-#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5 0x00000001
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5 0x00000002
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8 0x00000003
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8 0x00000004
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8 0x00000005
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8 0x00000006
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5 0x00000007
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8 0x00000008
-#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8 0x00000009
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND 0x00000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND 0x00000001
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND 0x00000002
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY 0x00000003
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT 0x00000308
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__SHIFT 16
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__SHIFT 16
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT 0x00000310
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__SHIFT 16
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__SHIFT 16
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__SHIFT 16
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__MASK 0x00ff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__SHIFT 16
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x00010000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x00020000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__MASK 0xff000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__SHIFT 24
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x00000000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x01000000
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__MASK 0x0000ffff
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__SHIFT 0
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__MASK 0xffff0000
-#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__SHIFT 16
-
-
-#define NV50_SCALED_IMAGE_FROM_MEMORY_OFFSET_HIGH 0x00000410
-
-#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_LINEAR 0x00000414
-
-#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_TILE_MODE 0x00000418
-
-
-#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180
-
-#define NV03_GDI_RECTANGLE_TEXT_PATTERN 0x00000184
-
-#define NV03_GDI_RECTANGLE_TEXT_ROP 0x00000188
-
-#define NV03_GDI_RECTANGLE_TEXT_BETA1 0x0000019c
-
-#define NV03_GDI_RECTANGLE_TEXT_SURFACE_DST 0x00000190
-
-#define NV03_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300
-
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc
-
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT 0x00000400
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE 0x00000404
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B 0x000007f4
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B 0x000007f8
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B 0x000007fc
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0 0x00000800
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1 0x00000804
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x00000bec
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x00000bf0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C 0x00000bf4
-
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C 0x00000bf8
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C 0x00000bfc
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000c00 + 0x4*(i0))
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000020
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0 0x00000fe8
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1 0x00000fec
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D 0x00000ff0
-
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D 0x00000ff4
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D 0x00000ff8
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D 0x00000ffc
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(i0) (0x00001000 + 0x4*(i0))
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__ESIZE 0x00000004
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__LEN 0x00000020
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x000013e4
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x000013e8
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E 0x000013ec
-
-#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E 0x000013f0
-
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x000013f4
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x000013f8
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E 0x000013fc
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000
-#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16
-
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00001400 + 0x4*(i0))
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004
-#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000020
-
-
-#define NV04_GDI_RECTANGLE_TEXT_PATCH 0x0000010c
-
-#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180
-
-#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS 0x00000184
-
-#define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
-
-#define NV04_GDI_RECTANGLE_TEXT_ROP 0x0000018c
-
-#define NV04_GDI_RECTANGLE_TEXT_BETA1 0x00000190
-
-#define NV04_GDI_RECTANGLE_TEXT_BETA4 0x00000194
-
-#define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
-
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND 0x00000000
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND 0x00000001
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND 0x00000002
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY 0x00000003
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT 0x00000004
-#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT 0x00000005
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5 0x00000001
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5 0x00000002
-#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8 0x00000003
-
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6 0x00000001
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE 0x00000002
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc
-
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0 0x000005f4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1 0x000005f8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B 0x000005fc
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000600 + 0x8*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000604 + 0x8*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000020
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x000007ec
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x000007f0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C 0x000007f4
-
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C 0x000007f8
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C 0x000007fc
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000800 + 0x4*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000080
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x00000be4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x00000be8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E 0x00000bec
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E 0x00000bf0
-
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x00000bf4
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x00000bf8
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E 0x00000bfc
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00000c00 + 0x4*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004
-#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000080
-
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F 0x00000ff0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__MASK 0x0fffffff
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__MASK 0xf0000000
-#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__SHIFT 28
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0 0x00000ff4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1 0x00000ff8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F 0x00000ffc
-
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(i0) (0x00001000 + 0x4*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__ESIZE 0x00000004
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__LEN 0x00000100
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__MASK 0x000000ff
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__MASK 0x000fff00
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__SHIFT 8
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__MASK 0xfff00000
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__SHIFT 20
-
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G 0x000017f0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__MASK 0x0fffffff
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__MASK 0xf0000000
-#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__SHIFT 28
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0 0x000017f4
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1 0x000017f8
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G 0x000017fc
-
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(i0) (0x00001800 + 0x8*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__ESIZE 0x00000008
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__LEN 0x00000100
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__MASK 0x0000ffff
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__SHIFT 0
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__MASK 0xffff0000
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__SHIFT 16
-
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(i0) (0x00001804 + 0x8*(i0))
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__ESIZE 0x00000008
-#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__LEN 0x00000100
-
-
-#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE 0x00000108
-
-#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY 0x00000180
-
-#define NV10_TEXTURE_FROM_CPU_SURFACE 0x00000184
-
-#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT 0x00000300
-
-#define NV10_TEXTURE_FROM_CPU_POINT 0x00000304
-#define NV10_TEXTURE_FROM_CPU_POINT_X__MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_POINT_X__SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_POINT_Y__MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_POINT_Y__SHIFT 16
-
-#define NV10_TEXTURE_FROM_CPU_SIZE 0x00000308
-#define NV10_TEXTURE_FROM_CPU_SIZE_W__MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_SIZE_W__SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_SIZE_H__MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_SIZE_H__SHIFT 16
-
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL 0x0000030c
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__SHIFT 16
-
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL 0x00000310
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__MASK 0x0000ffff
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__SHIFT 0
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__MASK 0xffff0000
-#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__SHIFT 16
-
-#define NV10_TEXTURE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0))
-#define NV10_TEXTURE_FROM_CPU_COLOR__ESIZE 0x00000004
-#define NV10_TEXTURE_FROM_CPU_COLOR__LEN 0x00000700
-
-
-#endif /* NV01_2D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
deleted file mode 100644
index d4fb680a369..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
+++ /dev/null
@@ -1,738 +0,0 @@
-#ifndef NV04_3D_XML
-#define NV04_3D_XML
-
-/* Autogenerated file, DO NOT EDIT manually!
-
-This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
-
-The rules-ng-ng source files this header was generated from are:
-- nv04_3d.xml ( 17839 bytes, from 2010-11-15 02:23:48)
-- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
-- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
-- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
-- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
-- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46)
-
-Copyright (C) 2006-2010 by the following authors:
-- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
-- Ben Skeggs (darktama, darktama_)
-- B. R. <koala_br@users.sourceforge.net> (koala_br)
-- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
-- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
-- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
-- Dmitry Baryshkov
-- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
-- EdB <edb_@users.sf.net> (edb_)
-- Erik Waling <erikwailing@users.sf.net> (erikwaling)
-- Francisco Jerez <currojerez@riseup.net> (curro)
-- imirkin <imirkin@users.sf.net> (imirkin)
-- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
-- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
-- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
-- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
-- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
-- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
-- Mark Carey <mark.carey@gmail.com> (careym)
-- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
-- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
-- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
-- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
-- Peter Popov <ironpeter@users.sf.net> (ironpeter)
-- Richard Hughes <hughsient@users.sf.net> (hughsient)
-- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
-- Serge Martin
-- Simon Raffeiner
-- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
-- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
-- sturmflut <sturmflut@users.sf.net> (sturmflut)
-- Sylvain Munaut <tnt@246tNt.com>
-- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
-- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
-- Younes Manton <younes.m@gmail.com> (ymanton)
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-
-
-#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180
-
-#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
-
-#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
-
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__SHIFT 16
-
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__SHIFT 16
-
-#define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__MASK 0x000000ff
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000001
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000002
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5 0x00000003
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000004
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000005
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000006
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000007
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8 0x00000008
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__MASK 0x0000ff00
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__SHIFT 8
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH 0x00000100
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE 0x00000200
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__MASK 0x00ff0000
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__SHIFT 16
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__MASK 0xff000000
-#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__SHIFT 24
-
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__SHIFT 16
-
-#define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308
-#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__MASK 0x0000ffff
-#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__SHIFT 0
-#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__MASK 0xffff0000
-#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__SHIFT 16
-
-#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
-
-#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
-
-
-#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
-
-#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184
-
-#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188
-
-#define NV04_TEXTURED_TRIANGLE_SURFACES 0x0000018c
-
-#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300
-
-#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304
-
-#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308
-#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A 0x00000001
-#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B 0x00000002
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_ENABLE 0x00000004
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
-#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
-#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU 0x08000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
-#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV 0x80000000
-
-#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00
-#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__MASK 0x07000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__SHIFT 28
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
-#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000
-
-#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK 0x0000000f
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECAL 0x00000001
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATE 0x00000002
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALALPHA 0x00000003
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEALPHA 0x00000004
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALMASK 0x00000005
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEMASK 0x00000006
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_COPY 0x00000007
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_ADD 0x00000008
-#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030
-#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__SHIFT 4
-#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010
-#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
-#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
-#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100
-#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000
-#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE 0x00010000
-#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__MASK 0x0f000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__SHIFT 24
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ZERO 0x01000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE 0x02000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST__MASK 0xf0000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST__SHIFT 28
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ZERO 0x10000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE 0x20000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000
-#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000
-
-#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__MASK 0x00000f00
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NEVER 0x00000100
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LESS 0x00000200
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_EQUAL 0x00000300
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LEQUAL 0x00000400
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GREATER 0x00000500
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NOTEQUAL 0x00000600
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GEQUAL 0x00000700
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_ALWAYS 0x00000800
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE 0x00001000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__MASK 0x00002000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__SHIFT 13
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CENTER 0x00000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER 0x00002000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE 0x00004000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__MASK 0x000f0000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NEVER 0x00010000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LESS 0x00020000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_EQUAL 0x00030000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LEQUAL 0x00040000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GREATER 0x00050000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NOTEQUAL 0x00060000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GEQUAL 0x00070000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_ALWAYS 0x00080000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__MASK 0x00300000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__SHIFT 20
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH 0x00000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE 0x00100000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW 0x00200000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW 0x00300000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE 0x00400000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE 0x00800000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE 0x01000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__MASK 0xc0000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__SHIFT 30
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED 0x40000000
-#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FLOAT 0x80000000
-
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__MASK 0xff000000
-#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__SHIFT 24
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX__ESIZE 0x00000020
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX__LEN 0x00000010
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0))
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0))
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0))
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0))
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__MASK 0x0000ff00
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__MASK 0xff000000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__SHIFT 24
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0))
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__MASK 0x000000ff
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__MASK 0x0000ff00
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__MASK 0x00ff0000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__MASK 0xff000000
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__SHIFT 24
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0))
-
-#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0))
-
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0))
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000040
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000
-#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20
-
-
-#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
-
-#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184
-
-#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188
-
-#define NV04_MULTITEX_TRIANGLE_SURFACES 0x0000018c
-
-#define NV04_MULTITEX_TRIANGLE_OFFSET(i0) (0x00000308 + 0x4*(i0))
-#define NV04_MULTITEX_TRIANGLE_OFFSET__ESIZE 0x00000004
-#define NV04_MULTITEX_TRIANGLE_OFFSET__LEN 0x00000002
-
-#define NV04_MULTITEX_TRIANGLE_FORMAT(i0) (0x00000310 + 0x4*(i0))
-#define NV04_MULTITEX_TRIANGLE_FORMAT__ESIZE 0x00000004
-#define NV04_MULTITEX_TRIANGLE_FORMAT__LEN 0x00000002
-#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A 0x00000001
-#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B 0x00000002
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
-#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
-#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU 0x08000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
-#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV 0x80000000
-
-#define NV04_MULTITEX_TRIANGLE_FILTER(i0) (0x00000318 + 0x4*(i0))
-#define NV04_MULTITEX_TRIANGLE_FILTER__ESIZE 0x00000004
-#define NV04_MULTITEX_TRIANGLE_FILTER__LEN 0x00000002
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00
-#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__MASK 0x07000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__SHIFT 28
-#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
-#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000
-
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i0) (0x00000320 + 0xc*(i0))
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__ESIZE 0x0000000c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__LEN 0x00000002
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0 0x00000001
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__MASK 0x000000fc
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__SHIFT 2
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO 0x00000004
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT 0x00000008
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR 0x0000000c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS 0x00000010
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0 0x00000014
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1 0x00000018
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURELOD 0x0000001c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1 0x00000100
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__MASK 0x0000fc00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__SHIFT 10
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO 0x00000400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT 0x00000800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR 0x00000c00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS 0x00001000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0 0x00001400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1 0x00001800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURELOD 0x00001c00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2 0x00010000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__MASK 0x00fc0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__SHIFT 18
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO 0x00040000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT 0x00080000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR 0x000c0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS 0x00100000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0 0x00140000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1 0x00180000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURELOD 0x001c0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3 0x01000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__MASK 0x1c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__SHIFT 26
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO 0x04000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT 0x08000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR 0x0c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS 0x10000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0 0x14000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1 0x18000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURELOD 0x1c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__MASK 0xe0000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__SHIFT 29
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY 0x20000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2 0x40000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4 0x60000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS 0x80000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2 0xe0000000
-
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(i0) (0x00000324 + 0xc*(i0))
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__ESIZE 0x0000000c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__LEN 0x00000002
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 0x00000001
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 0x00000002
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__MASK 0x000000fc
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT 2
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO 0x00000004
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT 0x00000008
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR 0x0000000c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS 0x00000010
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0 0x00000014
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1 0x00000018
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURELOD 0x0000001c
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1 0x00000100
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1 0x00000200
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__MASK 0x0000fc00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__SHIFT 10
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO 0x00000400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT 0x00000800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR 0x00000c00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS 0x00001000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0 0x00001400
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1 0x00001800
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURELOD 0x00001c00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2 0x00010000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2 0x00020000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__MASK 0x00fc0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__SHIFT 18
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO 0x00040000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT 0x00080000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR 0x000c0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS 0x00100000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0 0x00140000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1 0x00180000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURELOD 0x001c0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3 0x01000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3 0x02000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__MASK 0x1c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__SHIFT 26
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO 0x04000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT 0x08000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR 0x0c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS 0x10000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0 0x14000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1 0x18000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURELOD 0x1c000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__MASK 0xe0000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__SHIFT 29
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY 0x20000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 0x40000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4 0x60000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS 0x80000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 0xe0000000
-
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__SHIFT 24
-
-#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338
-#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030
-#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010
-#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
-#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
-#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100
-#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000
-#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE 0x00010000
-#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__MASK 0x0f000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__SHIFT 24
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ZERO 0x01000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE 0x02000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST__MASK 0xf0000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST__SHIFT 28
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ZERO 0x10000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE 0x20000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000
-#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000
-
-#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NEVER 0x00000100
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LESS 0x00000200
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_EQUAL 0x00000300
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LEQUAL 0x00000400
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GREATER 0x00000500
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NOTEQUAL 0x00000600
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GEQUAL 0x00000700
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_ALWAYS 0x00000800
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE 0x00001000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__MASK 0x00002000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__SHIFT 13
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CENTER 0x00000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER 0x00002000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE 0x00004000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__MASK 0x000f0000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NEVER 0x00010000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LESS 0x00020000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_EQUAL 0x00030000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LEQUAL 0x00040000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GREATER 0x00050000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NOTEQUAL 0x00060000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GEQUAL 0x00070000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_ALWAYS 0x00080000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__MASK 0x00300000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__SHIFT 20
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH 0x00000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE 0x00100000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW 0x00200000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW 0x00300000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE 0x00400000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE 0x00800000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE 0x01000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE 0x02000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE 0x04000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE 0x08000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE 0x10000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE 0x20000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__MASK 0xc0000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__SHIFT 30
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FIXED 0x40000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FLOAT 0x80000000
-
-#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE 0x00000001
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__MASK 0x000000f0
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__SHIFT 24
-
-#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__MASK 0x0000000f
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__MASK 0x000000f0
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__SHIFT 8
-
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__SHIFT 24
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX(i0) (0x00000400 + 0x28*(i0))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__ESIZE 0x00000028
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__LEN 0x00000008
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(i0) (0x00000400 + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(i0) (0x00000404 + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(i0) (0x00000408 + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(i0) (0x0000040c + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(i0) (0x00000410 + 0x28*(i0))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__SHIFT 24
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(i0) (0x00000414 + 0x28*(i0))
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__MASK 0x000000ff
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__MASK 0x0000ff00
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__MASK 0x00ff0000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__MASK 0xff000000
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__SHIFT 24
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(i0) (0x00000418 + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(i0) (0x0000041c + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(i0) (0x00000420 + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(i0) (0x00000424 + 0x28*(i0))
-
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000540 + 0x4*(i0))
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000030
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000
-#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20
-
-
-#endif /* NV04_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
deleted file mode 100644
index 6c291a35087..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ /dev/null
@@ -1,283 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-#include "util/u_memory.h"
-
-static GLboolean
-texunit_needs_combiners(struct gl_texture_unit *u,
- struct gl_fixedfunc_texture_unit *f)
-{
- struct gl_texture_object *t = u->_Current;
- struct gl_texture_image *ti = t->Image[0][t->Attrib.BaseLevel];
-
- return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
- ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
- f->EnvMode == GL_COMBINE ||
- f->EnvMode == GL_COMBINE4_NV ||
- f->EnvMode == GL_BLEND ||
- f->EnvMode == GL_ADD;
-}
-
-struct nouveau_object *
-nv04_context_engine(struct gl_context *ctx)
-{
- struct nv04_context *nctx = to_nv04_context(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_object *fahrenheit;
-
- if ((ctx->Texture.Unit[0]._Current &&
- texunit_needs_combiners(&ctx->Texture.Unit[0],
- &ctx->Texture.FixedFuncUnit[0])) ||
- ctx->Texture.Unit[1]._Current ||
- ctx->Stencil.Enabled ||
- GET_COLORMASK(ctx->Color.ColorMask, 0) != 0xf)
- fahrenheit = hw->eng3dm;
- else
- fahrenheit = hw->eng3d;
-
- if (fahrenheit != nctx->eng3d) {
- BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
- PUSH_DATA (push, fahrenheit->handle);
- nctx->eng3d = fahrenheit;
- }
-
- return fahrenheit;
-}
-
-static void
-nv04_hwctx_init(struct gl_context *ctx)
-{
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nv04_fifo *fifo = hw->chan->data;
-
- BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
- PUSH_DATA (push, hw->surf3d->handle);
- BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
- PUSH_DATA (push, hw->ntfy->handle);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->vram);
-
- BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
- PUSH_DATA (push, hw->eng3d->handle);
- BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
- PUSH_DATA (push, hw->ntfy->handle);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->gart);
- PUSH_DATA (push, hw->surf3d->handle);
-
- BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
- PUSH_DATA (push, hw->eng3dm->handle);
- BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
- PUSH_DATA (push, hw->ntfy->handle);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->gart);
- PUSH_DATA (push, hw->surf3d->handle);
-
- PUSH_KICK (push);
-}
-
-static void
-init_dummy_texture(struct gl_context *ctx)
-{
- struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
-
- nouveau_surface_alloc(ctx, s, SWIZZLED,
- NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
- MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
-
- nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
- *(uint32_t *)s->bo->map = 0xffffffff;
-}
-
-static void
-nv04_context_destroy(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- nv04_surface_takedown(ctx);
- nv04_render_destroy(ctx);
- nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
-
- nouveau_object_del(&nctx->hw.eng3d);
- nouveau_object_del(&nctx->hw.eng3dm);
- nouveau_object_del(&nctx->hw.surf3d);
-
- nouveau_context_deinit(ctx);
- align_free(ctx);
-}
-
-static struct gl_context *
-nv04_context_create(struct nouveau_screen *screen, gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_ctx)
-{
- struct nv04_context *nctx;
- struct nouveau_hw_state *hw;
- struct gl_context *ctx;
- int ret;
-
- nctx = align_calloc(sizeof(struct nv04_context), 16);
- if (!nctx)
- return NULL;
-
- ctx = &nctx->base.base;
- hw = &nctx->base.hw;
-
- if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
- goto fail;
-
- /* GL constants. */
- ctx->Const.MaxTextureSize = 1024;
- ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
- ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
- ctx->Const.MaxTextureMaxAnisotropy = 2;
- ctx->Const.MaxTextureLodBias = 15;
-
- /* 2D engine. */
- ret = nv04_surface_init(ctx);
- if (!ret)
- goto fail;
-
- /* 3D engine. */
- ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
- NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
- &hw->eng3d);
- if (ret)
- goto fail;
-
- ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
- NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
- &hw->eng3dm);
- if (ret)
- goto fail;
-
- ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
- NV04_SURFACE_3D_CLASS, NULL, 0,
- &hw->surf3d);
- if (ret)
- goto fail;
-
- init_dummy_texture(ctx);
- nv04_hwctx_init(ctx);
- nv04_render_init(ctx);
-
- return ctx;
-
-fail:
- nv04_context_destroy(ctx);
- return NULL;
-}
-
-const struct nouveau_driver nv04_driver = {
- .context_create = nv04_context_create,
- .context_destroy = nv04_context_destroy,
- .surface_copy = nv04_surface_copy,
- .surface_fill = nv04_surface_fill,
- .emit = (nouveau_state_func[]) {
- nv04_defer_control,
- nouveau_emit_nothing,
- nv04_defer_blend,
- nv04_defer_blend,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv04_defer_control,
- nouveau_emit_nothing,
- nv04_defer_control,
- nouveau_emit_nothing,
- nv04_defer_control,
- nv04_defer_control,
- nouveau_emit_nothing,
- nv04_emit_framebuffer,
- nv04_defer_blend,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv04_emit_scissor,
- nv04_defer_blend,
- nv04_defer_control,
- nv04_defer_control,
- nv04_defer_control,
- nv04_emit_tex_env,
- nv04_emit_tex_env,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv04_emit_tex_obj,
- nv04_emit_tex_obj,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv04_emit_blend,
- nv04_emit_control,
- },
- .num_emit = NUM_NV04_STATE,
-};
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.h b/src/mesa/drivers/dri/nouveau/nv04_context.h
deleted file mode 100644
index b63024c1428..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_context.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NV04_CONTEXT_H__
-#define __NV04_CONTEXT_H__
-
-#include "nouveau_context.h"
-#include "nv_object.xml.h"
-
-struct nv04_context {
- struct nouveau_context base;
- struct nouveau_object *eng3d;
- struct nouveau_surface dummy_texture;
- float viewport[16];
-
- uint32_t colorkey;
- struct nouveau_surface *texture[2];
- uint32_t format[2];
- uint32_t filter[2];
- uint32_t alpha[2];
- uint32_t color[2];
- uint32_t factor;
- uint32_t blend;
- uint32_t ctrl[3];
- uint32_t fog;
-};
-#define to_nv04_context(ctx) ((struct nv04_context *)(ctx))
-
-#define nv04_mtex_engine(obj) ((obj)->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
-
-struct nouveau_object *
-nv04_context_engine(struct gl_context *ctx);
-
-extern const struct nouveau_driver nv04_driver;
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv04_driver.h b/src/mesa/drivers/dri/nouveau/nv04_driver.h
deleted file mode 100644
index 554914d1c30..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_driver.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NV04_DRIVER_H__
-#define __NV04_DRIVER_H__
-
-#include "nv04_context.h"
-
-enum {
- NOUVEAU_STATE_BLEND = NUM_NOUVEAU_STATE,
- NOUVEAU_STATE_CONTROL,
- NUM_NV04_STATE
-};
-
-#define NV04_TEXTURE_UNITS 2
-
-/* nv04_render.c */
-void
-nv04_render_init(struct gl_context *ctx);
-
-void
-nv04_render_destroy(struct gl_context *ctx);
-
-/* nv04_surface.c */
-GLboolean
-nv04_surface_init(struct gl_context *ctx);
-
-void
-nv04_surface_takedown(struct gl_context *ctx);
-
-void
-nv04_surface_copy(struct gl_context *ctx,
- struct nouveau_surface *dst, struct nouveau_surface *src,
- int dx, int dy, int sx, int sy, int w, int h);
-
-void
-nv04_surface_fill(struct gl_context *ctx,
- struct nouveau_surface *dst,
- unsigned mask, unsigned value,
- int dx, int dy, int w, int h);
-
-/* nv04_state_fb.c */
-void
-nv04_emit_framebuffer(struct gl_context *ctx, int emit);
-
-void
-nv04_emit_scissor(struct gl_context *ctx, int emit);
-
-/* nv04_state_raster.c */
-void
-nv04_defer_control(struct gl_context *ctx, int emit);
-
-void
-nv04_emit_control(struct gl_context *ctx, int emit);
-
-void
-nv04_defer_blend(struct gl_context *ctx, int emit);
-
-void
-nv04_emit_blend(struct gl_context *ctx, int emit);
-
-/* nv04_state_frag.c */
-void
-nv04_emit_tex_env(struct gl_context *ctx, int emit);
-
-/* nv04_state_tex.c */
-void
-nv04_emit_tex_obj(struct gl_context *ctx, int emit);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c
deleted file mode 100644
index 3b7f7829044..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_render.c
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_util.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
-#define NUM_VERTEX_ATTRS 6
-
-static void
-swtnl_update_viewport(struct gl_context *ctx)
-{
- float *viewport = to_nv04_context(ctx)->viewport;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- get_viewport_scale(ctx, viewport);
- get_viewport_translate(ctx, &viewport[MAT_TX]);
-
- /* It wants normalized Z coordinates. */
- viewport[MAT_SZ] /= fb->_DepthMaxF;
- viewport[MAT_TZ] /= fb->_DepthMaxF;
-}
-
-static void
-swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (tnl->render_inputs_bitset & BITFIELD64_BIT(attr))
- *m = (struct tnl_attr_map) {
- .attrib = attr,
- .format = emit,
- };
- else
- *m = (struct tnl_attr_map) {
- .format = EMIT_PAD,
- .offset = _tnl_format_info[emit].attrsize,
- };
-}
-
-static void
-swtnl_choose_attrs(struct gl_context *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct nouveau_object *fahrenheit = nv04_context_engine(ctx);
- struct nv04_context *nctx = to_nv04_context(ctx);
- static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
- int n = 0;
-
- tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
-
- swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
- swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
- swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
- swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
- swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
- if (nv04_mtex_engine(fahrenheit))
- swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
-
- swtnl_update_viewport(ctx);
-
- _tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
-}
-
-/* TnL renderer entry points */
-
-static void
-swtnl_restart_ttri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
-{
- BEGIN_NV04(push, NV04_TTRI(COLORKEY), 7);
- PUSH_DATA (push, nv04->colorkey);
- PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
- NOUVEAU_BO_LOW, 0, 0);
- PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
- NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
- NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
- PUSH_DATA (push, nv04->filter[0]);
- PUSH_DATA (push, nv04->blend);
- PUSH_DATA (push, nv04->ctrl[0] & ~0x3e000000);
- PUSH_DATA (push, nv04->fog);
-}
-
-static void
-swtnl_restart_mtri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
-{
- BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8);
- PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
- NOUVEAU_BO_LOW, 0, 0);
- PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset,
- NOUVEAU_BO_LOW, 0, 0);
- PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
- NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
- NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
- PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR,
- NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
- NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
- PUSH_DATA (push, nv04->filter[0]);
- PUSH_DATA (push, nv04->filter[1]);
- PUSH_DATA (push, nv04->alpha[0]);
- PUSH_DATA (push, nv04->color[0]);
- BEGIN_NV04(push, NV04_MTRI(COMBINE_ALPHA(1)), 8);
- PUSH_DATA (push, nv04->alpha[1]);
- PUSH_DATA (push, nv04->color[1]);
- PUSH_DATA (push, nv04->factor);
- PUSH_DATA (push, nv04->blend & ~0x0000000f);
- PUSH_DATA (push, nv04->ctrl[0]);
- PUSH_DATA (push, nv04->ctrl[1]);
- PUSH_DATA (push, nv04->ctrl[2]);
- PUSH_DATA (push, nv04->fog);
-}
-
-static inline bool
-swtnl_restart(struct gl_context *ctx, int multi, unsigned vertex_size)
-{
- const int tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
- struct nv04_context *nv04 = to_nv04_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_pushbuf_refn refs[] = {
- { nv04->texture[0]->bo, tex_flags },
- { nv04->texture[1]->bo, tex_flags },
- };
-
- /* wait for enough space for state, and at least one whole primitive */
- if (nouveau_pushbuf_space(push, 32 + (4 * vertex_size), 4, 0) ||
- nouveau_pushbuf_refn (push, refs, multi ? 2 : 1))
- return false;
-
- /* emit engine state */
- if (multi)
- swtnl_restart_mtri(nv04, push);
- else
- swtnl_restart_ttri(nv04, push);
-
- return true;
-}
-
-static void
-swtnl_start(struct gl_context *ctx)
-{
- struct nouveau_object *eng3d = nv04_context_engine(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- unsigned vertex_size;
-
- nouveau_pushbuf_bufctx(push, push->user_priv);
- nouveau_pushbuf_validate(push);
-
- swtnl_choose_attrs(ctx);
-
- vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;
- if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
- swtnl_restart(ctx, 1, vertex_size);
- else
- swtnl_restart(ctx, 0, vertex_size);
-}
-
-static void
-swtnl_finish(struct gl_context *ctx)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- nouveau_pushbuf_bufctx(push, NULL);
-}
-
-static void
-swtnl_primitive(struct gl_context *ctx, GLenum mode)
-{
-}
-
-static void
-swtnl_reset_stipple(struct gl_context *ctx)
-{
-}
-
-/* Primitive rendering */
-
-#define BEGIN_PRIMITIVE(n) \
- struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d; \
- struct nouveau_pushbuf *push = context_push(ctx); \
- int vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \
- int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS); \
- \
- if (PUSH_AVAIL(push) < 32 + (n * vertex_size)) { \
- if (!swtnl_restart(ctx, multi, vertex_size)) \
- return; \
- } \
- \
- BEGIN_NV04(push, NV04_TTRI(TLVERTEX_SX(0)), n * vertex_size);
-
-#define OUT_VERTEX(i) \
- PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size);
-
-#define END_PRIMITIVE(draw) \
- if (multi) { \
- BEGIN_NV04(push, NV04_MTRI(DRAWPRIMITIVE(0)), 1); \
- PUSH_DATA (push, draw); \
- } else { \
- BEGIN_NV04(push, NV04_TTRI(DRAWPRIMITIVE(0)), 1); \
- PUSH_DATA (push, draw); \
- }
-
-static void
-swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
-{
-}
-
-static void
-swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
-{
-}
-
-static void
-swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
-{
- BEGIN_PRIMITIVE(3);
- OUT_VERTEX(v1);
- OUT_VERTEX(v2);
- OUT_VERTEX(v3);
- END_PRIMITIVE(0x102);
-}
-
-static void
-swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
-{
- BEGIN_PRIMITIVE(4);
- OUT_VERTEX(v1);
- OUT_VERTEX(v2);
- OUT_VERTEX(v3);
- OUT_VERTEX(v4);
- END_PRIMITIVE(0x213103);
-}
-
-/* TnL initialization. */
-void
-nv04_render_init(struct gl_context *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- tnl->Driver.Render.Interp = _tnl_interp;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
-
- tnl->Driver.Render.Start = swtnl_start;
- tnl->Driver.Render.Finish = swtnl_finish;
- tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
- tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
-
- tnl->Driver.Render.Points = swtnl_points;
- tnl->Driver.Render.Line = swtnl_line;
- tnl->Driver.Render.Triangle = swtnl_triangle;
- tnl->Driver.Render.Quad = swtnl_quad;
-
- _tnl_need_projected_coords(ctx, GL_TRUE);
- _tnl_init_vertices(ctx, tnl->vb.Size,
- NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
- _tnl_allow_pixel_fog(ctx, GL_FALSE);
-}
-
-void
-nv04_render_destroy(struct gl_context *ctx)
-{
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
deleted file mode 100644
index 4c17190b8c4..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-
-static inline unsigned
-get_rt_format(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_B8G8R8X8_UNORM:
- return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8;
- case MESA_FORMAT_B8G8R8A8_UNORM:
- return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8;
- case MESA_FORMAT_B5G6R5_UNORM:
- return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5;
- default:
- assert(0);
- }
-}
-
-void
-nv04_emit_framebuffer(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct nouveau_surface *s;
- uint32_t rt_format = NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH;
- uint32_t rt_pitch = 0, zeta_pitch = 0;
- unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
-
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
- return;
-
- PUSH_RESET(push, BUFCTX_FB);
-
- /* Render target */
- if (fb->_ColorDrawBuffers[0]) {
- s = &to_nouveau_renderbuffer(
- fb->_ColorDrawBuffers[0])->surface;
-
- rt_format |= get_rt_format(s->format);
- zeta_pitch = rt_pitch = s->pitch;
-
- BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1);
- PUSH_MTHDl(push, NV04_SF3D(OFFSET_COLOR), BUFCTX_FB,
- s->bo, 0, bo_flags);
- }
-
- /* depth/stencil */
- if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
- s = &to_nouveau_renderbuffer(
- fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
-
- zeta_pitch = s->pitch;
-
- BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1);
- PUSH_MTHDl(push, NV04_SF3D(OFFSET_ZETA), BUFCTX_FB,
- s->bo, 0, bo_flags);
- }
-
- BEGIN_NV04(push, NV04_SF3D(FORMAT), 1);
- PUSH_DATA (push, rt_format);
- BEGIN_NV04(push, NV04_SF3D(PITCH), 1);
- PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);
-
- /* Recompute the scissor state. */
- context_dirty(ctx, SCISSOR);
- context_dirty(ctx, CONTROL);
-}
-
-void
-nv04_emit_scissor(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- int x, y, w, h;
-
- get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
-
- BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
- PUSH_DATA (push, w << 16 | x);
- PUSH_DATA (push, h << 16 | y);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
deleted file mode 100644
index c57973605ad..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
+++ /dev/null
@@ -1,299 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-
-#define COMBINER_SHIFT(in) \
- (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT \
- - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT)
-#define COMBINER_SOURCE(reg) \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
-#define COMBINER_INVERT \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0
-#define COMBINER_ALPHA \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0
-
-struct combiner_state {
- struct gl_context *ctx;
- int unit;
- GLboolean alpha;
- GLboolean premodulate;
-
- /* GL state */
- GLenum mode;
- GLenum16 *source;
- GLenum16 *operand;
- GLuint logscale;
-
- /* Derived HW state */
- uint32_t hw;
-};
-
-#define __INIT_COMBINER_ALPHA_A GL_TRUE
-#define __INIT_COMBINER_ALPHA_RGB GL_FALSE
-
-/* Initialize a combiner_state struct from the texture unit
- * context. */
-#define INIT_COMBINER(chan, ctx, rc, i) do { \
- struct gl_tex_env_combine_state *c = \
- ctx->Texture.FixedFuncUnit[i]._CurrentCombine; \
- (rc)->ctx = ctx; \
- (rc)->unit = i; \
- (rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \
- (rc)->premodulate = c->_NumArgs##chan == 4; \
- (rc)->mode = c->Mode##chan; \
- (rc)->source = c->Source##chan; \
- (rc)->operand = c->Operand##chan; \
- (rc)->logscale = c->ScaleShift##chan; \
- (rc)->hw = 0; \
- } while (0)
-
-/* Get the combiner source for the specified EXT_texture_env_combine
- * source. */
-static uint32_t
-get_input_source(struct combiner_state *rc, int source)
-{
- switch (source) {
- case GL_ZERO:
- return COMBINER_SOURCE(ZERO);
-
- case GL_TEXTURE:
- return rc->unit ? COMBINER_SOURCE(TEXTURE1) :
- COMBINER_SOURCE(TEXTURE0);
-
- case GL_TEXTURE0:
- return COMBINER_SOURCE(TEXTURE0);
-
- case GL_TEXTURE1:
- return COMBINER_SOURCE(TEXTURE1);
-
- case GL_CONSTANT:
- return COMBINER_SOURCE(CONSTANT);
-
- case GL_PRIMARY_COLOR:
- return COMBINER_SOURCE(PRIMARY_COLOR);
-
- case GL_PREVIOUS:
- return rc->unit ? COMBINER_SOURCE(PREVIOUS) :
- COMBINER_SOURCE(PRIMARY_COLOR);
-
- default:
- assert(0);
- }
-}
-
-/* Get the (possibly inverted) combiner input mapping for the
- * specified EXT_texture_env_combine operand. */
-#define INVERT 0x1
-
-static uint32_t
-get_input_mapping(struct combiner_state *rc, int operand, int flags)
-{
- int map = 0;
-
- if (!is_color_operand(operand) && !rc->alpha)
- map |= COMBINER_ALPHA;
-
- if (is_negative_operand(operand) == !(flags & INVERT))
- map |= COMBINER_INVERT;
-
- return map;
-}
-
-static uint32_t
-get_input_arg(struct combiner_state *rc, int arg, int flags)
-{
- int source = rc->source[arg];
- int operand = rc->operand[arg];
-
- /* Fake several unsupported texture formats. */
- if (is_texture_source(source)) {
- int i = (source == GL_TEXTURE ?
- rc->unit : source - GL_TEXTURE0);
- struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
- mesa_format format = t->Image[0][t->Attrib.BaseLevel]->TexFormat;
-
- if (format == MESA_FORMAT_A_UNORM8) {
- /* Emulated using I8. */
- if (is_color_operand(operand))
- return COMBINER_SOURCE(ZERO) |
- get_input_mapping(rc, operand, flags);
-
- } else if (format == MESA_FORMAT_L_UNORM8) {
- /* Emulated using I8. */
- if (!is_color_operand(operand))
- return COMBINER_SOURCE(ZERO) |
- get_input_mapping(rc, operand,
- flags ^ INVERT);
- }
- }
-
- return get_input_source(rc, source) |
- get_input_mapping(rc, operand, flags);
-}
-
-/* Bind the combiner input <in> to the combiner source <src>,
- * possibly inverted. */
-#define INPUT_SRC(rc, in, src, flags) \
- (rc)->hw |= ((flags & INVERT ? COMBINER_INVERT : 0) | \
- COMBINER_SOURCE(src)) << COMBINER_SHIFT(in)
-
-/* Bind the combiner input <in> to the EXT_texture_env_combine
- * argument <arg>, possibly inverted. */
-#define INPUT_ARG(rc, in, arg, flags) \
- (rc)->hw |= get_input_arg(rc, arg, flags) << COMBINER_SHIFT(in)
-
-#define UNSIGNED_OP(rc) \
- (rc)->hw |= ((rc)->logscale ? \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 : \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY)
-#define SIGNED_OP(rc) \
- (rc)->hw |= ((rc)->logscale ? \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 : \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS)
-
-static void
-setup_combiner(struct combiner_state *rc)
-{
- switch (rc->mode) {
- case GL_REPLACE:
- INPUT_ARG(rc, 0, 0, 0);
- INPUT_SRC(rc, 1, ZERO, INVERT);
- INPUT_SRC(rc, 2, ZERO, 0);
- INPUT_SRC(rc, 3, ZERO, 0);
- UNSIGNED_OP(rc);
- break;
-
- case GL_MODULATE:
- INPUT_ARG(rc, 0, 0, 0);
- INPUT_ARG(rc, 1, 1, 0);
- INPUT_SRC(rc, 2, ZERO, 0);
- INPUT_SRC(rc, 3, ZERO, 0);
- UNSIGNED_OP(rc);
- break;
-
- case GL_ADD:
- case GL_ADD_SIGNED:
- if (rc->premodulate) {
- INPUT_ARG(rc, 0, 0, 0);
- INPUT_ARG(rc, 1, 1, 0);
- INPUT_ARG(rc, 2, 2, 0);
- INPUT_ARG(rc, 3, 3, 0);
- } else {
- INPUT_ARG(rc, 0, 0, 0);
- INPUT_SRC(rc, 1, ZERO, INVERT);
- INPUT_ARG(rc, 2, 1, 0);
- INPUT_SRC(rc, 3, ZERO, INVERT);
- }
-
- if (rc->mode == GL_ADD_SIGNED)
- SIGNED_OP(rc);
- else
- UNSIGNED_OP(rc);
-
- break;
-
- case GL_INTERPOLATE:
- INPUT_ARG(rc, 0, 0, 0);
- INPUT_ARG(rc, 1, 2, 0);
- INPUT_ARG(rc, 2, 1, 0);
- INPUT_ARG(rc, 3, 2, INVERT);
- UNSIGNED_OP(rc);
- break;
-
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_texenv_mode(unsigned mode)
-{
- switch (mode) {
- case GL_REPLACE:
- return 0x1;
- case GL_DECAL:
- return 0x3;
- case GL_MODULATE:
- return 0x4;
- default:
- assert(0);
- }
-}
-
-void
-nv04_emit_tex_env(struct gl_context *ctx, int emit)
-{
- struct nv04_context *nv04 = to_nv04_context(ctx);
- const int i = emit - NOUVEAU_STATE_TEX_ENV0;
- struct combiner_state rc_a = {}, rc_c = {};
-
- /* Compute the new combiner state. */
- if (ctx->Texture.Unit[i]._Current) {
- INIT_COMBINER(A, ctx, &rc_a, i);
- setup_combiner(&rc_a);
-
- INIT_COMBINER(RGB, ctx, &rc_c, i);
- setup_combiner(&rc_c);
-
- } else {
- if (i == 0) {
- INPUT_SRC(&rc_a, 0, PRIMARY_COLOR, 0);
- INPUT_SRC(&rc_c, 0, PRIMARY_COLOR, 0);
- } else {
- INPUT_SRC(&rc_a, 0, PREVIOUS, 0);
- INPUT_SRC(&rc_c, 0, PREVIOUS, 0);
- }
-
- INPUT_SRC(&rc_a, 1, ZERO, INVERT);
- INPUT_SRC(&rc_c, 1, ZERO, INVERT);
- INPUT_SRC(&rc_a, 2, ZERO, 0);
- INPUT_SRC(&rc_c, 2, ZERO, 0);
- INPUT_SRC(&rc_a, 3, ZERO, 0);
- INPUT_SRC(&rc_c, 3, ZERO, 0);
-
- UNSIGNED_OP(&rc_a);
- UNSIGNED_OP(&rc_c);
- }
-
- /* calculate non-multitex state */
- nv04->blend &= ~NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
- if (ctx->Texture._MaxEnabledTexImageUnit != -1)
- nv04->blend |= get_texenv_mode(ctx->Texture.FixedFuncUnit[0].EnvMode);
- else
- nv04->blend |= get_texenv_mode(GL_MODULATE);
-
- /* update calculated multitex state */
- nv04->alpha[i] = rc_a.hw;
- nv04->color[i] = rc_c.hw;
- nv04->factor = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM,
- ctx->Texture.FixedFuncUnit[0].EnvColor);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
deleted file mode 100644
index a2b0ab921de..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-#include "main/stencil.h"
-
-static unsigned
-get_comparison_op(unsigned op)
-{
- switch (op) {
- case GL_NEVER:
- return 0x1;
- case GL_LESS:
- return 0x2;
- case GL_EQUAL:
- return 0x3;
- case GL_LEQUAL:
- return 0x4;
- case GL_GREATER:
- return 0x5;
- case GL_NOTEQUAL:
- return 0x6;
- case GL_GEQUAL:
- return 0x7;
- case GL_ALWAYS:
- return 0x8;
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_stencil_op(unsigned op)
-{
- switch (op) {
- case GL_KEEP:
- return 0x1;
- case GL_ZERO:
- return 0x2;
- case GL_REPLACE:
- return 0x3;
- case GL_INCR:
- return 0x4;
- case GL_DECR:
- return 0x5;
- case GL_INVERT:
- return 0x6;
- case GL_INCR_WRAP:
- return 0x7;
- case GL_DECR_WRAP:
- return 0x8;
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_blend_func(unsigned func)
-{
- switch (func) {
- case GL_ZERO:
- return 0x1;
- case GL_ONE:
- return 0x2;
- case GL_SRC_COLOR:
- return 0x3;
- case GL_ONE_MINUS_SRC_COLOR:
- return 0x4;
- case GL_SRC_ALPHA:
- return 0x5;
- case GL_ONE_MINUS_SRC_ALPHA:
- return 0x6;
- case GL_DST_ALPHA:
- return 0x7;
- case GL_ONE_MINUS_DST_ALPHA:
- return 0x8;
- case GL_DST_COLOR:
- return 0x9;
- case GL_ONE_MINUS_DST_COLOR:
- return 0xa;
- case GL_SRC_ALPHA_SATURATE:
- return 0xb;
- default:
- assert(0);
- }
-}
-
-void
-nv04_defer_control(struct gl_context *ctx, int emit)
-{
- context_dirty(ctx, CONTROL);
-}
-
-void
-nv04_emit_control(struct gl_context *ctx, int emit)
-{
- struct nv04_context *nv04 = to_nv04_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- int cull = ctx->Polygon.CullFaceMode;
- int front = ctx->Polygon.FrontFace;
-
- nv04->ctrl[0] = NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED |
- NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;
- nv04->ctrl[1] = 0;
- nv04->ctrl[2] = 0;
-
- /* Dithering. */
- if (ctx->Color.DitherFlag)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
-
- /* Cull mode. */
- if (!ctx->Polygon.CullFlag)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE;
- else if (cull == GL_FRONT_AND_BACK)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH;
- else
- nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ?
- NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW :
- NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
-
- /* Depth test. */
- if (ctx->Depth.Test && fb->Visual.depthBits > 0)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
- if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
-
- nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16;
-
- /* Alpha test. */
- if (ctx->Color.AlphaEnabled)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE;
-
- nv04->ctrl[0] |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
- FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
-
- /* Color mask. */
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE;
-
- /* Stencil test. */
- if (ctx->Stencil.WriteMask[0])
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;
-
- if (_mesa_stencil_is_enabled(ctx))
- nv04->ctrl[1] |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;
-
- nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
- _mesa_get_stencil_ref(ctx, 0) << 8 |
- ctx->Stencil.ValueMask[0] << 16 |
- ctx->Stencil.WriteMask[0] << 24;
-
- nv04->ctrl[2] |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
- get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
- get_stencil_op(ctx->Stencil.FailFunc[0]);
-}
-
-void
-nv04_defer_blend(struct gl_context *ctx, int emit)
-{
- context_dirty(ctx, BLEND);
-}
-
-void
-nv04_emit_blend(struct gl_context *ctx, int emit)
-{
- struct nv04_context *nv04 = to_nv04_context(ctx);
-
- nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
- NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
-
- /* Alpha blending. */
- nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
- get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
-
- if (ctx->Color.BlendEnabled)
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
-
- /* Shade model. */
- if (ctx->Light.ShadeModel == GL_SMOOTH)
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
- else
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
-
- /* Secondary color */
- if (_mesa_need_secondary_color(ctx))
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
-
- /* Fog. */
- if (ctx->Fog.Enabled) {
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;
- nv04->fog = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM, ctx->Fog.Color);
- }
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
deleted file mode 100644
index 1078dc821a1..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_texture.h"
-#include "nouveau_util.h"
-#include "nouveau_gldefs.h"
-#include "nv_object.xml.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-#include "main/samplerobj.h"
-
-static uint32_t
-get_tex_format(struct gl_texture_image *ti)
-{
- switch (ti->TexFormat) {
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_L_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8;
- case MESA_FORMAT_B5G5R5A1_UNORM:
- return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5;
- case MESA_FORMAT_B4G4R4A4_UNORM:
- return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4;
- case MESA_FORMAT_B5G6R5_UNORM:
- return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5;
- case MESA_FORMAT_B8G8R8A8_UNORM:
- return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
- case MESA_FORMAT_B8G8R8X8_UNORM:
- return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8;
- default:
- assert(0);
- }
-}
-
-void
-nv04_emit_tex_obj(struct gl_context *ctx, int emit)
-{
- struct nv04_context *nv04 = to_nv04_context(ctx);
- const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
- struct nouveau_surface *s;
- uint32_t format = 0xa0, filter = 0x1010;
-
- if (ctx->Texture.Unit[i]._Current) {
- struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
- struct gl_texture_image *ti = t->Image[0][t->Attrib.BaseLevel];
- const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i);
- int lod_max = 1, lod_bias = 0;
-
- if (!nouveau_texture_validate(ctx, t))
- return;
-
- s = &to_nouveau_texture(t)->surfaces[t->Attrib.BaseLevel];
-
- if (sa->Attrib.MinFilter != GL_NEAREST &&
- sa->Attrib.MinFilter != GL_LINEAR) {
- lod_max = CLAMP(MIN2(sa->Attrib.MaxLod, t->_MaxLambda),
- 0, 15) + 1;
-
- lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
- sa->Attrib.LodBias, -16, 15) * 8;
- }
-
- format |= nvgl_wrap_mode(sa->Attrib.WrapT) << 28 |
- nvgl_wrap_mode(sa->Attrib.WrapS) << 24 |
- ti->HeightLog2 << 20 |
- ti->WidthLog2 << 16 |
- lod_max << 12 |
- get_tex_format(ti);
-
- filter |= log2i(sa->Attrib.MaxAnisotropy) << 31 |
- nvgl_filter_mode(sa->Attrib.MagFilter) << 28 |
- log2i(sa->Attrib.MaxAnisotropy) << 27 |
- nvgl_filter_mode(sa->Attrib.MinFilter) << 24 |
- (lod_bias & 0xff) << 16;
-
- } else {
- s = &to_nv04_context(ctx)->dummy_texture;
-
- format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT |
- NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT |
- 1 << 12 |
- NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
-
- filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST |
- NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
- }
-
- nv04->texture[i] = s;
- nv04->format[i] = format;
- nv04->filter[i] = filter;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c
deleted file mode 100644
index 91c1fbb0739..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_surface.c
+++ /dev/null
@@ -1,611 +0,0 @@
-/*
- * Copyright (C) 2007-2010 The Nouveau Project.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nv_object.xml.h"
-#include "nv_m2mf.xml.h"
-#include "nv01_2d.xml.h"
-#include "nv04_3d.xml.h"
-#include "nouveau_context.h"
-#include "nouveau_util.h"
-#include "nv04_driver.h"
-
-static inline int
-swzsurf_format(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_L_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- case MESA_FORMAT_B2G3R3_UNORM:
- return NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8;
-
- case MESA_FORMAT_B5G6R5_UNORM:
- case MESA_FORMAT_R5G6B5_UNORM:
- case MESA_FORMAT_B4G4R4A4_UNORM:
- case MESA_FORMAT_A4R4G4B4_UNORM:
- case MESA_FORMAT_B5G5R5A1_UNORM:
- case MESA_FORMAT_A1B5G5R5_UNORM:
- case MESA_FORMAT_A1R5G5B5_UNORM:
- case MESA_FORMAT_LA_UNORM8:
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- case MESA_FORMAT_Z_UNORM16:
- return NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5;
-
- case MESA_FORMAT_A8B8G8R8_UNORM:
- case MESA_FORMAT_R8G8B8A8_UNORM:
- case MESA_FORMAT_B8G8R8X8_UNORM:
- case MESA_FORMAT_B8G8R8A8_UNORM:
- case MESA_FORMAT_A8R8G8B8_UNORM:
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- case MESA_FORMAT_Z_UNORM32:
- return NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8;
-
- default:
- assert(0);
- }
-}
-
-static inline int
-surf2d_format(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_L_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- case MESA_FORMAT_B2G3R3_UNORM:
- return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
-
- case MESA_FORMAT_B5G6R5_UNORM:
- case MESA_FORMAT_R5G6B5_UNORM:
- case MESA_FORMAT_B4G4R4A4_UNORM:
- case MESA_FORMAT_A4R4G4B4_UNORM:
- case MESA_FORMAT_B5G5R5A1_UNORM:
- case MESA_FORMAT_A1B5G5R5_UNORM:
- case MESA_FORMAT_A1R5G5B5_UNORM:
- case MESA_FORMAT_LA_UNORM8:
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- case MESA_FORMAT_Z_UNORM16:
- return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
-
- case MESA_FORMAT_A8B8G8R8_UNORM:
- case MESA_FORMAT_R8G8B8A8_UNORM:
- case MESA_FORMAT_B8G8R8X8_UNORM:
- case MESA_FORMAT_B8G8R8A8_UNORM:
- case MESA_FORMAT_A8R8G8B8_UNORM:
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- case MESA_FORMAT_Z_UNORM32:
- return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
-
- default:
- assert(0);
- }
-}
-
-static inline int
-rect_format(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_L_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- case MESA_FORMAT_B2G3R3_UNORM:
- return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
-
- case MESA_FORMAT_B5G6R5_UNORM:
- case MESA_FORMAT_R5G6B5_UNORM:
- case MESA_FORMAT_B4G4R4A4_UNORM:
- case MESA_FORMAT_A4R4G4B4_UNORM:
- case MESA_FORMAT_B5G5R5A1_UNORM:
- case MESA_FORMAT_A1B5G5R5_UNORM:
- case MESA_FORMAT_A1R5G5B5_UNORM:
- case MESA_FORMAT_LA_UNORM8:
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- case MESA_FORMAT_Z_UNORM16:
- return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5;
-
- case MESA_FORMAT_A8B8G8R8_UNORM:
- case MESA_FORMAT_R8G8B8A8_UNORM:
- case MESA_FORMAT_B8G8R8X8_UNORM:
- case MESA_FORMAT_B8G8R8A8_UNORM:
- case MESA_FORMAT_A8R8G8B8_UNORM:
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- case MESA_FORMAT_Z_UNORM32:
- return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
-
- default:
- assert(0);
- }
-}
-
-static inline int
-sifm_format(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_L_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- case MESA_FORMAT_B2G3R3_UNORM:
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8;
-
- case MESA_FORMAT_B5G6R5_UNORM:
- case MESA_FORMAT_R5G6B5_UNORM:
- case MESA_FORMAT_B4G4R4A4_UNORM:
- case MESA_FORMAT_A4R4G4B4_UNORM:
- case MESA_FORMAT_B5G5R5A1_UNORM:
- case MESA_FORMAT_A1B5G5R5_UNORM:
- case MESA_FORMAT_A1R5G5B5_UNORM:
- case MESA_FORMAT_LA_UNORM8:
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- case MESA_FORMAT_Z_UNORM16:
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
-
- case MESA_FORMAT_A8B8G8R8_UNORM:
- case MESA_FORMAT_R8G8B8A8_UNORM:
- case MESA_FORMAT_B8G8R8X8_UNORM:
- case MESA_FORMAT_B8G8R8A8_UNORM:
- case MESA_FORMAT_A8R8G8B8_UNORM:
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- case MESA_FORMAT_Z_UNORM32:
- return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
-
- default:
- assert(0);
- }
-}
-
-static void
-nv04_surface_copy_swizzle(struct gl_context *ctx,
- struct nouveau_surface *dst,
- struct nouveau_surface *src,
- int dx, int dy, int sx, int sy,
- int w, int h)
-{
- struct nouveau_pushbuf_refn refs[] = {
- { src->bo, NOUVEAU_BO_RD | NOUVEAU_BO_VRAM | NOUVEAU_BO_GART },
- { dst->bo, NOUVEAU_BO_WR | NOUVEAU_BO_VRAM },
- };
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nouveau_object *swzsurf = hw->swzsurf;
- struct nv04_fifo *fifo = hw->chan->data;
- /* Max width & height may not be the same on all HW, but must be POT */
- const unsigned max_w = 1024;
- const unsigned max_h = 1024;
- unsigned sub_w = w > max_w ? max_w : w;
- unsigned sub_h = h > max_h ? max_h : h;
- unsigned x, y;
-
- /* Swizzled surfaces must be POT */
- assert(util_is_power_of_two_or_zero(dst->width) &&
- util_is_power_of_two_or_zero(dst->height));
-
- if (context_chipset(ctx) < 0x10) {
- BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
- PUSH_DATA (push, swzsurf->handle);
- }
-
- for (y = 0; y < h; y += sub_h) {
- sub_h = MIN2(sub_h, h - y);
-
- for (x = 0; x < w; x += sub_w) {
- sub_w = MIN2(sub_w, w - x);
-
- if (nouveau_pushbuf_space(push, 64, 4, 0) ||
- nouveau_pushbuf_refn (push, refs, 2))
- return;
-
- BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1);
- PUSH_DATA (push, fifo->vram);
- BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2);
- PUSH_DATA (push, swzsurf_format(dst->format) |
- log2i(dst->width) << 16 |
- log2i(dst->height) << 24);
- PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
-
- BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1);
- PUSH_RELOC(push, src->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
- BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
- PUSH_DATA (push, swzsurf->handle);
-
- BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8);
- PUSH_DATA (push, sifm_format(src->format));
- PUSH_DATA (push, NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY);
- PUSH_DATA (push, (y + dy) << 16 | (x + dx));
- PUSH_DATA (push, sub_h << 16 | sub_w);
- PUSH_DATA (push, (y + dy) << 16 | (x + dx));
- PUSH_DATA (push, sub_h << 16 | sub_w);
- PUSH_DATA (push, 1 << 20);
- PUSH_DATA (push, 1 << 20);
-
- BEGIN_NV04(push, NV03_SIFM(SIZE), 4);
- PUSH_DATA (push, align(sub_h, 2) << 16 | align(sub_w, 2));
- PUSH_DATA (push, src->pitch |
- NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER |
- NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE);
- PUSH_RELOC(push, src->bo, src->offset + (y + sy) * src->pitch +
- (x + sx) * src->cpp, NOUVEAU_BO_LOW, 0, 0);
- PUSH_DATA (push, 0);
- }
- }
-
- if (context_chipset(ctx) < 0x10) {
- BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
- PUSH_DATA (push, hw->surf3d->handle);
- }
-}
-
-static void
-nv04_surface_copy_m2mf(struct gl_context *ctx,
- struct nouveau_surface *dst,
- struct nouveau_surface *src,
- int dx, int dy, int sx, int sy,
- int w, int h)
-{
- struct nouveau_pushbuf_refn refs[] = {
- { src->bo, NOUVEAU_BO_RD | NOUVEAU_BO_VRAM | NOUVEAU_BO_GART },
- { dst->bo, NOUVEAU_BO_WR | NOUVEAU_BO_VRAM | NOUVEAU_BO_GART },
- };
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nv04_fifo *fifo = hw->chan->data;
- unsigned dst_offset = dst->offset + dy * dst->pitch + dx * dst->cpp;
- unsigned src_offset = src->offset + sy * src->pitch + sx * src->cpp;
-
- while (h) {
- int count = (h > 2047) ? 2047 : h;
-
- if (nouveau_pushbuf_space(push, 16, 4, 0) ||
- nouveau_pushbuf_refn (push, refs, 2))
- return;
-
- BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2);
- PUSH_RELOC(push, src->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
- PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
- BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8);
- PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0);
- PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
- PUSH_DATA (push, src->pitch);
- PUSH_DATA (push, dst->pitch);
- PUSH_DATA (push, w * src->cpp);
- PUSH_DATA (push, count);
- PUSH_DATA (push, 0x0101);
- PUSH_DATA (push, 0);
-
- src_offset += src->pitch * count;
- dst_offset += dst->pitch * count;
- h -= count;
- }
-}
-
-typedef unsigned (*get_offset_t)(struct nouveau_surface *s,
- unsigned x, unsigned y);
-
-static unsigned
-get_linear_offset(struct nouveau_surface *s, unsigned x, unsigned y)
-{
- return x * s->cpp + y * s->pitch;
-}
-
-static unsigned
-get_swizzled_offset(struct nouveau_surface *s, unsigned x, unsigned y)
-{
- unsigned k = log2i(MIN2(s->width, s->height));
-
- unsigned u = (x & 0x001) << 0 |
- (x & 0x002) << 1 |
- (x & 0x004) << 2 |
- (x & 0x008) << 3 |
- (x & 0x010) << 4 |
- (x & 0x020) << 5 |
- (x & 0x040) << 6 |
- (x & 0x080) << 7 |
- (x & 0x100) << 8 |
- (x & 0x200) << 9 |
- (x & 0x400) << 10 |
- (x & 0x800) << 11;
-
- unsigned v = (y & 0x001) << 1 |
- (y & 0x002) << 2 |
- (y & 0x004) << 3 |
- (y & 0x008) << 4 |
- (y & 0x010) << 5 |
- (y & 0x020) << 6 |
- (y & 0x040) << 7 |
- (y & 0x080) << 8 |
- (y & 0x100) << 9 |
- (y & 0x200) << 10 |
- (y & 0x400) << 11 |
- (y & 0x800) << 12;
-
- return s->cpp * (((u | v) & ~(~0 << 2*k)) |
- (x & (~0 << k)) << k |
- (y & (~0 << k)) << k);
-}
-
-static void
-nv04_surface_copy_cpu(struct gl_context *ctx,
- struct nouveau_surface *dst,
- struct nouveau_surface *src,
- int dx, int dy, int sx, int sy,
- int w, int h)
-{
- int x, y;
- get_offset_t get_dst = (dst->layout == SWIZZLED ?
- get_swizzled_offset : get_linear_offset);
- get_offset_t get_src = (src->layout == SWIZZLED ?
- get_swizzled_offset : get_linear_offset);
- void *dp, *sp;
-
- nouveau_bo_map(dst->bo, NOUVEAU_BO_WR, context_client(ctx));
- nouveau_bo_map(src->bo, NOUVEAU_BO_RD, context_client(ctx));
-
- dp = dst->bo->map + dst->offset;
- sp = src->bo->map + src->offset;
-
- for (y = 0; y < h; y++) {
- for (x = 0; x < w; x++) {
- memcpy(dp + get_dst(dst, dx + x, dy + y),
- sp + get_src(src, sx + x, sy + y), dst->cpp);
- }
- }
-}
-
-void
-nv04_surface_copy(struct gl_context *ctx,
- struct nouveau_surface *dst,
- struct nouveau_surface *src,
- int dx, int dy, int sx, int sy,
- int w, int h)
-{
- if (_mesa_is_format_compressed(src->format)) {
- sx = get_format_blocksx(src->format, sx);
- sy = get_format_blocksy(src->format, sy);
- dx = get_format_blocksx(dst->format, dx);
- dy = get_format_blocksy(dst->format, dy);
- w = get_format_blocksx(src->format, w);
- h = get_format_blocksy(src->format, h);
- }
-
- /* Linear texture copy. */
- if ((src->layout == LINEAR && dst->layout == LINEAR) ||
- dst->width <= 2 || dst->height <= 1) {
- nv04_surface_copy_m2mf(ctx, dst, src, dx, dy, sx, sy, w, h);
- return;
- }
-
- /* Swizzle using sifm+swzsurf. */
- if (src->layout == LINEAR && dst->layout == SWIZZLED &&
- dst->cpp != 1 && !(dst->offset & 63)) {
- nv04_surface_copy_swizzle(ctx, dst, src, dx, dy, sx, sy, w, h);
- return;
- }
-
- /* Fallback to CPU copy. */
- nv04_surface_copy_cpu(ctx, dst, src, dx, dy, sx, sy, w, h);
-}
-
-void
-nv04_surface_fill(struct gl_context *ctx,
- struct nouveau_surface *dst,
- unsigned mask, unsigned value,
- int dx, int dy, int w, int h)
-{
- struct nouveau_pushbuf_refn refs[] = {
- { dst->bo, NOUVEAU_BO_WR | NOUVEAU_BO_VRAM | NOUVEAU_BO_GART },
- };
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nv04_fifo *fifo = hw->chan->data;
-
- if (nouveau_pushbuf_space(push, 64, 4, 0) ||
- nouveau_pushbuf_refn (push, refs, 1))
- return;
-
- BEGIN_NV04(push, NV04_SF2D(DMA_IMAGE_SOURCE), 2);
- PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
- PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
- BEGIN_NV04(push, NV04_SF2D(FORMAT), 4);
- PUSH_DATA (push, surf2d_format(dst->format));
- PUSH_DATA (push, (dst->pitch << 16) | dst->pitch);
- PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
- PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
-
- BEGIN_NV04(push, NV01_PATT(COLOR_FORMAT), 1);
- PUSH_DATA (push, rect_format(dst->format));
- BEGIN_NV04(push, NV01_PATT(MONOCHROME_COLOR1), 1);
- PUSH_DATA (push, mask | ~0ll << (8 * dst->cpp));
-
- BEGIN_NV04(push, NV04_GDI(COLOR_FORMAT), 1);
- PUSH_DATA (push, rect_format(dst->format));
- BEGIN_NV04(push, NV04_GDI(COLOR1_A), 1);
- PUSH_DATA (push, value);
- BEGIN_NV04(push, NV04_GDI(UNCLIPPED_RECTANGLE_POINT(0)), 2);
- PUSH_DATA (push, (dx << 16) | dy);
- PUSH_DATA (push, ( w << 16) | h);
-}
-
-void
-nv04_surface_takedown(struct gl_context *ctx)
-{
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
-
- nouveau_object_del(&hw->swzsurf);
- nouveau_object_del(&hw->sifm);
- nouveau_object_del(&hw->rect);
- nouveau_object_del(&hw->rop);
- nouveau_object_del(&hw->patt);
- nouveau_object_del(&hw->surf2d);
- nouveau_object_del(&hw->m2mf);
- nouveau_object_del(&hw->ntfy);
-}
-
-GLboolean
-nv04_surface_init(struct gl_context *ctx)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nouveau_object *chan = hw->chan;
- unsigned handle = 0x88000000, class;
- int ret;
-
- /* Notifier object. */
- ret = nouveau_object_new(chan, handle++, NOUVEAU_NOTIFIER_CLASS,
- &(struct nv04_notify) {
- .length = 32,
- }, sizeof(struct nv04_notify), &hw->ntfy);
- if (ret)
- goto fail;
-
- /* Memory to memory format. */
- ret = nouveau_object_new(chan, handle++, NV03_M2MF_CLASS,
- NULL, 0, &hw->m2mf);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
- PUSH_DATA (push, hw->m2mf->handle);
- BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
- PUSH_DATA (push, hw->ntfy->handle);
-
- /* Context surfaces 2D. */
- if (context_chipset(ctx) < 0x10)
- class = NV04_SURFACE_2D_CLASS;
- else
- class = NV10_SURFACE_2D_CLASS;
-
- ret = nouveau_object_new(chan, handle++, class, NULL, 0, &hw->surf2d);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
- PUSH_DATA (push, hw->surf2d->handle);
-
- /* Raster op. */
- ret = nouveau_object_new(chan, handle++, NV03_ROP_CLASS,
- NULL, 0, &hw->rop);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(PATT, OBJECT), 1);
- PUSH_DATA (push, hw->rop->handle);
- BEGIN_NV04(push, NV01_ROP(DMA_NOTIFY), 1);
- PUSH_DATA (push, hw->ntfy->handle);
-
- BEGIN_NV04(push, NV01_ROP(ROP), 1);
- PUSH_DATA (push, 0xca); /* DPSDxax in the GDI speech. */
-
- /* Image pattern. */
- ret = nouveau_object_new(chan, handle++, NV04_PATTERN_CLASS,
- NULL, 0, &hw->patt);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(PATT, OBJECT), 1);
- PUSH_DATA (push, hw->patt->handle);
- BEGIN_NV04(push, NV01_PATT(DMA_NOTIFY), 1);
- PUSH_DATA (push, hw->ntfy->handle);
-
- BEGIN_NV04(push, NV01_PATT(MONOCHROME_FORMAT), 3);
- PUSH_DATA (push, NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE);
- PUSH_DATA (push, NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8);
- PUSH_DATA (push, NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO);
-
- BEGIN_NV04(push, NV01_PATT(MONOCHROME_COLOR0), 4);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, ~0);
- PUSH_DATA (push, ~0);
-
- /* GDI rectangle text. */
- ret = nouveau_object_new(chan, handle++, NV04_GDI_CLASS,
- NULL, 0, &hw->rect);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(GDI, OBJECT), 1);
- PUSH_DATA (push, hw->rect->handle);
- BEGIN_NV04(push, NV04_GDI(DMA_NOTIFY), 1);
- PUSH_DATA (push, hw->ntfy->handle);
- BEGIN_NV04(push, NV04_GDI(SURFACE), 1);
- PUSH_DATA (push, hw->surf2d->handle);
- BEGIN_NV04(push, NV04_GDI(ROP), 1);
- PUSH_DATA (push, hw->rop->handle);
- BEGIN_NV04(push, NV04_GDI(PATTERN), 1);
- PUSH_DATA (push, hw->patt->handle);
-
- BEGIN_NV04(push, NV04_GDI(OPERATION), 1);
- PUSH_DATA (push, NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND);
- BEGIN_NV04(push, NV04_GDI(MONOCHROME_FORMAT), 1);
- PUSH_DATA (push, NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE);
-
- /* Swizzled surface. */
- if (context_chipset(ctx) < 0x20)
- class = NV04_SURFACE_SWZ_CLASS;
- else if (context_chipset (ctx) < 0x30)
- class = NV20_SURFACE_SWZ_CLASS;
- else
- class = NV30_SURFACE_SWZ_CLASS;
-
- ret = nouveau_object_new(chan, handle++, class, NULL, 0, &hw->swzsurf);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
- PUSH_DATA (push, hw->swzsurf->handle);
-
- /* Scaled image from memory. */
- if (context_chipset(ctx) < 0x10)
- class = NV04_SIFM_CLASS;
- else
- class = NV10_SIFM_CLASS;
-
- ret = nouveau_object_new(chan, handle++, class, NULL, 0, &hw->sifm);
- if (ret)
- goto fail;
-
- BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
- PUSH_DATA (push, hw->sifm->handle);
-
- if (context_chipset(ctx) >= 0x10) {
- BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
- PUSH_DATA (push, NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE);
- }
-
- return GL_TRUE;
-
-fail:
- nv04_surface_takedown(ctx);
- return GL_FALSE;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
deleted file mode 100644
index cdc61f45733..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
+++ /dev/null
@@ -1,1619 +0,0 @@
-#ifndef NV10_3D_XML
-#define NV10_3D_XML
-
-/* Autogenerated file, DO NOT EDIT manually!
-
-This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
-
-The rules-ng-ng source files this header was generated from are:
-- nv10_3d.xml ( 18437 bytes, from 2010-11-15 15:30:21)
-- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
-- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
-- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46)
-- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
-- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
-
-Copyright (C) 2006-2010 by the following authors:
-- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
-- Ben Skeggs (darktama, darktama_)
-- B. R. <koala_br@users.sourceforge.net> (koala_br)
-- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
-- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
-- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
-- Dmitry Baryshkov
-- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
-- EdB <edb_@users.sf.net> (edb_)
-- Erik Waling <erikwailing@users.sf.net> (erikwaling)
-- Francisco Jerez <currojerez@riseup.net> (curro)
-- imirkin <imirkin@users.sf.net> (imirkin)
-- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
-- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
-- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
-- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
-- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
-- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
-- Mark Carey <mark.carey@gmail.com> (careym)
-- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
-- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
-- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
-- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
-- Peter Popov <ironpeter@users.sf.net> (ironpeter)
-- Richard Hughes <hughsient@users.sf.net> (hughsient)
-- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
-- Serge Martin
-- Simon Raffeiner
-- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
-- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
-- sturmflut <sturmflut@users.sf.net> (sturmflut)
-- Sylvain Munaut <tnt@246tNt.com>
-- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
-- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
-- Younes Manton <younes.m@gmail.com> (ymanton)
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-
-#define NV10_VERTEX_ATTR_POS 0x00000000
-#define NV10_VERTEX_ATTR_COLOR0 0x00000001
-#define NV10_VERTEX_ATTR_COLOR1 0x00000002
-#define NV10_VERTEX_ATTR_TEX0 0x00000003
-#define NV10_VERTEX_ATTR_TEX1 0x00000004
-#define NV10_VERTEX_ATTR_NORMAL 0x00000005
-#define NV10_VERTEX_ATTR_WEIGHT 0x00000006
-#define NV10_VERTEX_ATTR_FOG 0x00000007
-
-
-
-#define NV11_3D_FLIP_SET_READ 0x00000120
-
-#define NV11_3D_FLIP_SET_WRITE 0x00000124
-
-#define NV11_3D_FLIP_MAX 0x00000128
-
-#define NV11_3D_FLIP_INCR_WRITE 0x0000012c
-
-#define NV11_3D_FLIP_WAIT 0x00000130
-
-#define NV10_3D_DMA_NOTIFY 0x00000180
-
-#define NV10_3D_DMA_TEXTURE0 0x00000184
-
-#define NV10_3D_DMA_TEXTURE1 0x00000188
-
-#define NV10_3D_DMA_COLOR 0x00000194
-
-#define NV10_3D_DMA_ZETA 0x00000198
-
-#define NV10_3D_RT_HORIZ 0x00000200
-#define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff
-#define NV10_3D_RT_HORIZ_X__SHIFT 0
-#define NV10_3D_RT_HORIZ_W__MASK 0xffff0000
-#define NV10_3D_RT_HORIZ_W__SHIFT 16
-
-#define NV10_3D_RT_VERT 0x00000204
-#define NV10_3D_RT_VERT_Y__MASK 0x0000ffff
-#define NV10_3D_RT_VERT_Y__SHIFT 0
-#define NV10_3D_RT_VERT_H__MASK 0xffff0000
-#define NV10_3D_RT_VERT_H__SHIFT 16
-
-#define NV10_3D_RT_FORMAT 0x00000208
-#define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00
-#define NV10_3D_RT_FORMAT_TYPE__SHIFT 8
-#define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
-#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
-#define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030
-#define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4
-#define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000
-#define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010
-#define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f
-#define NV10_3D_RT_FORMAT_COLOR__SHIFT 0
-#define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
-#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
-#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
-#define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009
-
-#define NV10_3D_RT_PITCH 0x0000020c
-#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff
-#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0
-#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000
-#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16
-
-#define NV10_3D_COLOR_OFFSET 0x00000210
-
-#define NV10_3D_ZETA_OFFSET 0x00000214
-
-#define NV10_3D_UNK0290 0x00000290
-
-#define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4
-
-#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0))
-#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004
-#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
-#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff
-#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0
-#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800
-#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000
-#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16
-#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000
-
-#define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0))
-#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004
-#define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
-#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff
-#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0
-#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800
-#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000
-#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16
-#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000
-
-#define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300
-
-#define NV10_3D_BLEND_FUNC_ENABLE 0x00000304
-
-#define NV10_3D_CULL_FACE_ENABLE 0x00000308
-
-#define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c
-
-#define NV10_3D_DITHER_ENABLE 0x00000310
-
-#define NV10_3D_LIGHTING_ENABLE 0x00000314
-
-#define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318
-
-#define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c
-
-#define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320
-
-#define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324
-
-#define NV10_3D_STENCIL_ENABLE 0x0000032c
-
-#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
-
-#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
-
-#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
-
-#define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c
-#define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
-#define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
-#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
-#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
-#define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
-#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
-#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
-
-#define NV10_3D_ALPHA_FUNC_REF 0x00000340
-
-#define NV10_3D_BLEND_FUNC_SRC 0x00000344
-#define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000
-#define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001
-#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300
-#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302
-#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304
-#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306
-#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307
-#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308
-#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001
-#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003
-#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-
-#define NV10_3D_BLEND_FUNC_DST 0x00000348
-#define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000
-#define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001
-#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300
-#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302
-#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304
-#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306
-#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307
-#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308
-#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001
-#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003
-#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-
-#define NV10_3D_BLEND_COLOR 0x0000034c
-#define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff
-#define NV10_3D_BLEND_COLOR_B__SHIFT 0
-#define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00
-#define NV10_3D_BLEND_COLOR_G__SHIFT 8
-#define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000
-#define NV10_3D_BLEND_COLOR_R__SHIFT 16
-#define NV10_3D_BLEND_COLOR_A__MASK 0xff000000
-#define NV10_3D_BLEND_COLOR_A__SHIFT 24
-
-#define NV10_3D_BLEND_EQUATION 0x00000350
-#define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
-#define NV10_3D_BLEND_EQUATION_MIN 0x00008007
-#define NV10_3D_BLEND_EQUATION_MAX 0x00008008
-#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
-#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
-
-#define NV10_3D_DEPTH_FUNC 0x00000354
-#define NV10_3D_DEPTH_FUNC_NEVER 0x00000200
-#define NV10_3D_DEPTH_FUNC_LESS 0x00000201
-#define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202
-#define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203
-#define NV10_3D_DEPTH_FUNC_GREATER 0x00000204
-#define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
-#define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206
-#define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207
-
-#define NV10_3D_COLOR_MASK 0x00000358
-#define NV10_3D_COLOR_MASK_B 0x00000001
-#define NV10_3D_COLOR_MASK_G 0x00000100
-#define NV10_3D_COLOR_MASK_R 0x00010000
-#define NV10_3D_COLOR_MASK_A 0x01000000
-
-#define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c
-
-#define NV10_3D_STENCIL_MASK 0x00000360
-
-#define NV10_3D_STENCIL_FUNC_FUNC 0x00000364
-#define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
-#define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
-#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
-#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
-#define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
-#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
-#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
-
-#define NV10_3D_STENCIL_FUNC_REF 0x00000368
-
-#define NV10_3D_STENCIL_FUNC_MASK 0x0000036c
-
-#define NV10_3D_STENCIL_OP_FAIL 0x00000370
-#define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000
-#define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
-#define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
-#define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
-#define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02
-#define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03
-#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
-#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
-
-#define NV10_3D_STENCIL_OP_ZFAIL 0x00000374
-#define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
-#define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
-#define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
-#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
-#define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
-#define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
-#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
-#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
-
-#define NV10_3D_STENCIL_OP_ZPASS 0x00000378
-#define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
-#define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
-#define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
-#define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
-#define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
-#define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
-#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
-#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
-
-#define NV10_3D_SHADE_MODEL 0x0000037c
-#define NV10_3D_SHADE_MODEL_FLAT 0x00001d00
-#define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01
-
-#define NV10_3D_LINE_WIDTH 0x00000380
-
-#define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384
-
-#define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388
-
-#define NV10_3D_POLYGON_MODE_FRONT 0x0000038c
-#define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
-#define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
-#define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
-
-#define NV10_3D_POLYGON_MODE_BACK 0x00000390
-#define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00
-#define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01
-#define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02
-
-#define NV10_3D_DEPTH_RANGE_NEAR 0x00000394
-
-#define NV10_3D_DEPTH_RANGE_FAR 0x00000398
-
-#define NV10_3D_CULL_FACE 0x0000039c
-#define NV10_3D_CULL_FACE_FRONT 0x00000404
-#define NV10_3D_CULL_FACE_BACK 0x00000405
-#define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
-
-#define NV10_3D_FRONT_FACE 0x000003a0
-#define NV10_3D_FRONT_FACE_CW 0x00000900
-#define NV10_3D_FRONT_FACE_CCW 0x00000901
-
-
-#define NV10_3D_VERTEX_POS_3F 0x00000c00
-
-
-#define NV10_3D_VERTEX_POS_3F_X 0x00000c00
-
-#define NV10_3D_VERTEX_POS_3F_Y 0x00000c04
-
-#define NV10_3D_VERTEX_POS_3F_Z 0x00000c08
-
-#define NV10_3D_VERTEX_POS_4F 0x00000c18
-
-
-#define NV10_3D_VERTEX_POS_4F_X 0x00000c18
-
-#define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c
-
-#define NV10_3D_VERTEX_POS_4F_Z 0x00000c20
-
-#define NV10_3D_VERTEX_POS_4F_W 0x00000c24
-
-#define NV10_3D_VERTEX_NOR_3F 0x00000c30
-
-
-#define NV10_3D_VERTEX_NOR_3F_X 0x00000c30
-
-#define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34
-
-#define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38
-
-#define NV10_3D_VERTEX_NOR_3I 0x00000c30
-
-
-#define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30
-#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff
-#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0
-#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000
-#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16
-
-#define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34
-#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff
-#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0
-
-#define NV10_3D_VERTEX_COL_4F 0x00000c50
-
-
-#define NV10_3D_VERTEX_COL_4F_R 0x00000c50
-
-#define NV10_3D_VERTEX_COL_4F_G 0x00000c54
-
-#define NV10_3D_VERTEX_COL_4F_B 0x00000c58
-
-#define NV10_3D_VERTEX_COL_4F_A 0x00000c5c
-
-#define NV10_3D_VERTEX_COL_3F 0x00000c60
-
-
-#define NV10_3D_VERTEX_COL_3F_R 0x00000c60
-
-#define NV10_3D_VERTEX_COL_3F_G 0x00000c64
-
-#define NV10_3D_VERTEX_COL_3F_B 0x00000c68
-
-#define NV10_3D_VERTEX_COL_4I 0x00000c6c
-#define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff
-#define NV10_3D_VERTEX_COL_4I_R__SHIFT 0
-#define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00
-#define NV10_3D_VERTEX_COL_4I_G__SHIFT 8
-#define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000
-#define NV10_3D_VERTEX_COL_4I_B__SHIFT 16
-#define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000
-#define NV10_3D_VERTEX_COL_4I_A__SHIFT 24
-
-#define NV10_3D_VERTEX_COL2_3F 0x00000c80
-
-
-#define NV10_3D_VERTEX_COL2_3F_R 0x00000c80
-
-#define NV10_3D_VERTEX_COL2_3F_G 0x00000c84
-
-#define NV10_3D_VERTEX_COL2_3F_B 0x00000c88
-
-#define NV10_3D_VERTEX_COL2_3I 0x00000c8c
-#define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff
-#define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0
-#define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00
-#define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8
-#define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000
-#define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16
-
-#define NV10_3D_VERTEX_TX0_2F 0x00000c90
-
-
-#define NV10_3D_VERTEX_TX0_2F_S 0x00000c90
-
-#define NV10_3D_VERTEX_TX0_2F_T 0x00000c94
-
-#define NV10_3D_VERTEX_TX0_2I 0x00000c98
-#define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff
-#define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0
-#define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000
-#define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16
-
-#define NV10_3D_VERTEX_TX0_4F 0x00000ca0
-
-
-#define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0
-
-#define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4
-
-#define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8
-
-#define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac
-
-#define NV10_3D_VERTEX_TX0_4I 0x00000cb0
-
-
-#define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0
-#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff
-#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0
-#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000
-#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16
-
-#define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4
-#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff
-#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0
-#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000
-#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16
-
-#define NV10_3D_VERTEX_TX1_2F 0x00000cb8
-
-
-#define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8
-
-#define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc
-
-#define NV10_3D_VERTEX_TX1_2I 0x00000cc0
-#define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff
-#define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0
-#define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000
-#define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16
-
-#define NV10_3D_VERTEX_TX1_4F 0x00000cc8
-
-
-#define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8
-
-#define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc
-
-#define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0
-
-#define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4
-
-#define NV10_3D_VERTEX_TX1_4I 0x00000cd8
-
-
-#define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8
-#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff
-#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0
-#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000
-#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16
-
-#define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc
-#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff
-#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0
-#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000
-#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16
-
-#define NV10_3D_VERTEX_FOG_1F 0x00000ce0
-
-#define NV10_3D_VERTEX_WGH_1F 0x00000ce4
-
-#define NV10_3D_EDGEFLAG_ENABLE 0x00000cec
-
-
-#define NV10_3D_DMA_VTXBUF 0x0000018c
-
-#define NV10_3D_VTXBUF_VALIDATE 0x00000cf0
-
-
-#define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0))
-
-#define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0))
-#define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f
-#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0
-#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000
-#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001
-#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002
-#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004
-#define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0
-#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4
-#define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00
-#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8
-#define NV10_3D_VTXBUF_FMT_HOMOGENEOUS 0x01000000
-
-#define NV10_3D_VERTEX_BEGIN_END 0x00000dfc
-#define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000
-#define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001
-#define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002
-#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
-#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
-#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
-#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
-#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
-#define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008
-#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
-#define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
-
-#define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00
-#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff
-#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0
-#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000
-#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16
-
-#define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100
-
-#define NV10_3D_VTXBUF_BEGIN_END 0x000013fc
-#define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000
-#define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001
-#define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002
-#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003
-#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004
-#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005
-#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006
-#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007
-#define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008
-#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009
-#define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a
-
-#define NV10_3D_VTXBUF_BATCH 0x00001400
-#define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff
-#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0
-#define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000
-#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24
-
-#define NV10_3D_VTXBUF_DATA 0x00001800
-
-
-#define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328
-
-#define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8
-#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001
-#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002
-#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004
-
-
-#define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1))
-#define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
-#define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010
-
-#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1))
-#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
-#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c
-
-#define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0))
-#define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004
-#define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010
-
-#define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8
-
-
-#define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8
-
-#define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec
-
-#define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0
-
-#define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4
-
-
-#define NV10_3D_LIGHT_MODEL 0x00000294
-#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001
-#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002
-#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000
-
-#define NV10_3D_COLOR_MATERIAL 0x00000298
-#define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001
-#define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002
-#define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004
-#define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008
-
-#define NV10_3D_MATERIAL_FACTOR 0x000003a8
-
-
-#define NV10_3D_MATERIAL_FACTOR_R 0x000003a8
-
-#define NV10_3D_MATERIAL_FACTOR_G 0x000003ac
-
-#define NV10_3D_MATERIAL_FACTOR_B 0x000003b0
-
-#define NV10_3D_MATERIAL_FACTOR_A 0x000003b4
-
-#define NV10_3D_NORMALIZE_ENABLE 0x000003a4
-
-#define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
-
-#define NV10_3D_ENABLED_LIGHTS 0x000003bc
-#define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003
-#define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0
-#define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001
-#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002
-#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003
-#define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c
-#define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2
-#define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004
-#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008
-#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c
-#define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030
-#define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4
-#define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010
-#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020
-#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030
-#define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0
-#define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6
-#define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040
-#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080
-#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0
-#define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300
-#define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8
-#define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100
-#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200
-#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300
-#define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00
-#define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10
-#define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400
-#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800
-#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00
-#define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000
-#define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12
-#define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000
-#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000
-#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000
-#define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000
-#define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14
-#define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000
-#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000
-#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000
-#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000
-
-#define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0))
-#define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004
-#define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006
-
-#define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4
-
-
-#define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4
-
-#define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8
-
-#define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc
-
-#define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0))
-#define NV10_3D_LIGHT__ESIZE 0x00000080
-#define NV10_3D_LIGHT__LEN 0x00000008
-
-#define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0))
-
-
-#define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0))
-
-
-#define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0))
-
-#define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0))
-
-
-#define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0))
-
-#define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0))
-
-
-#define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0))
-
-#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0))
-
-
-#define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0))
-
-#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1))
-#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004
-#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007
-
-#define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0))
-
-
-#define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0))
-
-#define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0))
-
-#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0))
-
-#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0))
-
-
-#define NV10_3D_FOG_MODE 0x0000029c
-#define NV10_3D_FOG_MODE_LINEAR 0x00002601
-#define NV10_3D_FOG_MODE_EXP 0x00000800
-#define NV10_3D_FOG_MODE_EXP_ABS 0x00000802
-#define NV10_3D_FOG_MODE_EXP2 0x00000803
-
-#define NV10_3D_FOG_COORD 0x000002a0
-#define NV10_3D_FOG_COORD_FOG 0x00000000
-#define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001
-#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002
-#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003
-
-#define NV10_3D_FOG_ENABLE 0x000002a4
-
-#define NV10_3D_FOG_COLOR 0x000002a8
-#define NV10_3D_FOG_COLOR_R__MASK 0x000000ff
-#define NV10_3D_FOG_COLOR_R__SHIFT 0
-#define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00
-#define NV10_3D_FOG_COLOR_G__SHIFT 8
-#define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000
-#define NV10_3D_FOG_COLOR_B__SHIFT 16
-#define NV10_3D_FOG_COLOR_A__MASK 0xff000000
-#define NV10_3D_FOG_COLOR_A__SHIFT 24
-
-#define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0))
-#define NV10_3D_FOG_COEFF__ESIZE 0x00000004
-#define NV10_3D_FOG_COEFF__LEN 0x00000003
-
-
-
-#define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1))
-#define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004
-#define NV10_3D_TEX_GEN_MODE__LEN 0x00000004
-#define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000
-#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
-#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
-#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
-#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
-#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
-
-
-#define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1))
-#define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010
-#define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004
-
-#define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1))
-
-#define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1))
-
-#define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1))
-
-#define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1))
-
-#define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0))
-#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
-#define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002
-
-
-#define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1))
-#define NV10_3D_TEX_MATRIX__ESIZE 0x00000004
-#define NV10_3D_TEX_MATRIX__LEN 0x00000010
-
-#define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0))
-#define NV10_3D_TEX__ESIZE 0x00000004
-#define NV10_3D_TEX__LEN 0x00000002
-
-#define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0))
-
-#define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0))
-#define NV10_3D_TEX_FORMAT_DMA0 0x00000001
-#define NV10_3D_TEX_FORMAT_DMA1 0x00000002
-#define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004
-#define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80
-#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7
-#define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000
-#define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080
-#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100
-#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200
-#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280
-#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300
-#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380
-#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580
-#define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600
-#define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700
-#define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780
-#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800
-#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880
-#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900
-#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980
-#define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000
-#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000
-#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16
-#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000
-#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20
-#define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000
-#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24
-#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000
-#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000
-#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000
-#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000
-#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000
-#define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000
-#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28
-#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000
-#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000
-#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000
-#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000
-#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000
-
-#define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0))
-#define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f
-#define NV10_3D_TEX_ENABLE_CULL__SHIFT 0
-#define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000
-#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003
-#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004
-#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030
-#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4
-#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
-#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
-#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
-#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
-#define NV10_3D_TEX_ENABLE_ENABLE 0x40000000
-
-#define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0))
-#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000
-#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16
-
-#define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0))
-#define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
-#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0
-#define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
-#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16
-
-#define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0))
-#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
-#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
-#define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000
-#define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24
-#define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000
-#define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000
-#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
-#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
-#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
-#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
-#define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000
-#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28
-#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000
-#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000
-
-#define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0))
-
-
-
-#define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0))
-#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
-#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
-#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
-#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
-#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
-#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
-#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
-#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
-#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
-#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
-#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
-#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
-#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
-#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
-#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
-#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0))
-#define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
-#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0
-#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
-#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
-#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
-#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
-#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
-#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
-#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
-#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
-#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
-#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
-#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
-#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
-#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
-#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8
-#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
-#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
-#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
-#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
-#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
-#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
-#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
-#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
-#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
-#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
-#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
-#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
-#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
-#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16
-#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
-#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
-#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
-#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
-#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
-#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
-#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
-#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
-#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
-#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
-#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
-#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
-#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
-#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24
-#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
-#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
-#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
-#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
-#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0))
-#define NV10_3D_RC_COLOR_B__MASK 0x000000ff
-#define NV10_3D_RC_COLOR_B__SHIFT 0
-#define NV10_3D_RC_COLOR_G__MASK 0x0000ff00
-#define NV10_3D_RC_COLOR_G__SHIFT 8
-#define NV10_3D_RC_COLOR_R__MASK 0x00ff0000
-#define NV10_3D_RC_COLOR_R__SHIFT 16
-#define NV10_3D_RC_COLOR_A__MASK 0xff000000
-#define NV10_3D_RC_COLOR_A__SHIFT 24
-
-#define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0))
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
-#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
-#define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
-#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
-#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
-#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
-#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
-#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
-#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
-#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
-#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
-
-#define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0))
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
-#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
-#define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000
-#define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
-#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15
-#define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
-#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
-#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16
-#define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
-#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
-#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
-#define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000
-#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27
-
-#define NV10_3D_RC_FINAL0 0x00000288
-#define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
-#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0
-#define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
-#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
-#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
-#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
-#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
-#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
-#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
-#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
-#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
-#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
-#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
-#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5
-#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
-#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8
-#define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
-#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
-#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
-#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
-#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
-#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
-#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
-#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
-#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
-#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
-#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
-#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13
-#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
-#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16
-#define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
-#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
-#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
-#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
-#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
-#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
-#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
-#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
-#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
-#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
-#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
-#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21
-#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
-#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24
-#define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
-#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
-#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
-#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
-#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
-#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
-#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
-#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
-#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
-#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
-#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
-#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29
-#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV10_3D_RC_FINAL1 0x0000028c
-#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
-#define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
-#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8
-#define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
-#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
-#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
-#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
-#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
-#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
-#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
-#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
-#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
-#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
-#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
-#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
-#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
-#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13
-#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
-#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16
-#define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
-#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
-#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
-#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
-#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
-#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
-#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
-#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
-#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
-#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
-#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
-#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
-#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
-#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21
-#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
-#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24
-#define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
-#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
-#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
-#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
-#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
-#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
-#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
-#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
-#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
-#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
-#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
-#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
-#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
-#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
-#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
-#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29
-#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
-
-
-#define NV17_3D_DMA_HIERZ 0x000001b0
-
-#define NV17_3D_HIERZ_PITCH 0x00000d5c
-
-#define NV17_3D_HIERZ_OFFSET 0x00000d60
-
-#define NV17_3D_HIERZ_FILL_VALUE 0x00000d68
-
-#define NV17_3D_HIERZ_BUFFER_CLEAR 0x00000d6c
-
-#define NV17_3D_UNK0D74 0x00000d74
-
-#define NV17_3D_UNK0D84 0x00000d84
-
-
-#define NV17_3D_HIERZ_WINDOW 0x00001638
-
-
-#define NV17_3D_HIERZ_WINDOW_X 0x00001638
-
-#define NV17_3D_HIERZ_WINDOW_Y 0x0000163c
-
-#define NV17_3D_HIERZ_WINDOW_Z 0x00001640
-
-#define NV17_3D_HIERZ_WINDOW_W 0x00001644
-
-#define NV17_3D_HIERZ_ENABLE 0x00001658
-
-
-#define NV17_3D_UNK01AC 0x000001ac
-
-#define NV17_3D_UNK0258 0x00000258
-
-#define NV17_3D_UNK025C 0x0000025c
-
-#define NV10_3D_UNK0290 0x00000290
-
-#define NV17_3D_COLOR_MASK_ENABLE 0x000002bc
-
-#define NV10_3D_UNK03F0 0x000003f0
-
-#define NV10_3D_UNK03F4 0x000003f4
-
-#define NV17_3D_ZCLEAR_ENABLE 0x000003f8
-
-#define NV17_3D_ZCLEAR_VALUE 0x000003fc
-#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00
-#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8
-#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff
-#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0
-
-#define NV10_3D_POINT_SIZE 0x000003ec
-
-#define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0))
-#define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004
-#define NV10_3D_POINT_PARAMETER__LEN 0x00000008
-
-#define NV11_3D_COLOR_LOGIC_OP 0x00000d40
-
-#define NV11_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
-
-#define NV11_3D_COLOR_LOGIC_OP_OP 0x00000d44
-#define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
-#define NV11_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
-#define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
-#define NV11_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
-#define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
-#define NV11_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
-#define NV11_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
-#define NV11_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
-#define NV11_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
-#define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
-#define NV11_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
-#define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
-#define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
-#define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
-#define NV11_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
-#define NV11_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
-
-
-#endif /* NV10_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
deleted file mode 100644
index 3d0d489ee5f..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ /dev/null
@@ -1,575 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include <stdbool.h>
-#include "main/state.h"
-#include "util/u_memory.h"
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv10_3d.xml.h"
-#include "nv04_driver.h"
-#include "nv10_driver.h"
-
-static GLboolean
-use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- if (buffers & BUFFER_BIT_STENCIL) {
- /*
- * The stencil test is bypassed when fast Z clears are
- * enabled.
- */
- nctx->hierz.clear_blocked = GL_TRUE;
- context_dirty(ctx, ZCLEAR);
- return GL_FALSE;
- }
-
- return !nctx->hierz.clear_blocked &&
- fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
- fb->_Ymax == fb->Height && fb->_Ymin == 0;
-}
-
-GLboolean
-nv10_use_viewport_zclear(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
-
- return context_eng3d(ctx)->oclass < NV17_3D_CLASS &&
- !nctx->hierz.clear_blocked && depthRb &&
- (_mesa_get_format_bits(depthRb->Format,
- GL_DEPTH_BITS) >= 24);
-}
-
-float
-nv10_transform_depth(struct gl_context *ctx, float z)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- if (nv10_use_viewport_zclear(ctx))
- return 2097152.0 * (z + (nctx->hierz.clear_seq & 7));
- else
- return ctx->DrawBuffer->_DepthMaxF * z;
-}
-
-static void
-nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
-{
- /*
- * Pre-nv17 cards don't have native support for fast Z clears,
- * but in some cases we can still "clear" the Z buffer without
- * actually blitting to it if we're willing to sacrifice a few
- * bits of depth precision.
- *
- * Each time a clear is requested we modify the viewport
- * transform in such a way that the old contents of the depth
- * buffer are clamped to the requested clear value when
- * they're read by the GPU.
- */
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
- struct nouveau_surface *s = &to_nouveau_renderbuffer(
- fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
-
- if (nv10_use_viewport_zclear(ctx)) {
- int x, y, w, h;
- float z = ctx->Depth.Clear;
- uint32_t value = pack_zs_f(s->format, z, 0);
-
- get_scissors(fb, &x, &y, &w, &h);
- *buffers &= ~BUFFER_BIT_DEPTH;
-
- if (use_fast_zclear(ctx, *buffers)) {
- if (nfb->hierz.clear_value != value) {
- /* Don't fast clear if we're changing
- * the depth value. */
- nfb->hierz.clear_value = value;
-
- } else if (z == 0.0) {
- nctx->hierz.clear_seq++;
- context_dirty(ctx, ZCLEAR);
-
- if ((nctx->hierz.clear_seq & 7) != 0 &&
- nctx->hierz.clear_seq != 1)
- /* We didn't wrap around -- no need to
- * clear the depth buffer for real. */
- return;
-
- } else if (z == 1.0) {
- nctx->hierz.clear_seq--;
- context_dirty(ctx, ZCLEAR);
-
- if ((nctx->hierz.clear_seq & 7) != 7)
- /* No wrap around */
- return;
- }
- }
-
- value = pack_zs_f(s->format,
- (z + (nctx->hierz.clear_seq & 7)) / 8, 0);
- context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
- }
-}
-
-static void
-nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
- ctx->DrawBuffer);
- struct nouveau_surface *s = &to_nouveau_renderbuffer(
- nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
-
- /* Clear the hierarchical depth buffer */
- BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
- PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0));
- BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
- PUSH_DATA (push, 1);
-
- /* Mark the depth buffer as cleared */
- if (use_fast_zclear(ctx, *buffers)) {
- if (nctx->hierz.clear_seq)
- *buffers &= ~BUFFER_BIT_DEPTH;
-
- nfb->hierz.clear_value =
- pack_zs_f(s->format, ctx->Depth.Clear, 0);
- nctx->hierz.clear_seq++;
-
- context_dirty(ctx, ZCLEAR);
- }
-}
-
-static void
-nv10_clear(struct gl_context *ctx, GLbitfield buffers)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
-
- nouveau_validate_framebuffer(ctx);
-
- nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
- if (nouveau_pushbuf_validate(push)) {
- nouveau_pushbuf_bufctx(push, NULL);
- return;
- }
-
- if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
- if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS)
- nv17_zclear(ctx, &buffers);
- else
- nv10_zclear(ctx, &buffers);
-
- /* Emit the zclear state if it's dirty */
- _mesa_update_state(ctx);
- }
-
- nouveau_pushbuf_bufctx(push, NULL);
- nouveau_clear(ctx, buffers);
-}
-
-static void
-nv10_hwctx_init(struct gl_context *ctx)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nv04_fifo *fifo = hw->chan->data;
- int i;
-
- BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
- PUSH_DATA (push, hw->eng3d->handle);
- BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1);
- PUSH_DATA (push, hw->ntfy->handle);
-
- BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->gart);
- PUSH_DATA (push, fifo->gart);
- BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->vram);
-
- BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
- PUSH_DATA (push, 0x7ff << 16 | 0x800);
- BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
- PUSH_DATA (push, 0x7ff << 16 | 0x800);
-
- for (i = 1; i < 8; i++) {
- BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1);
- PUSH_DATA (push, 0);
- }
-
- BEGIN_NV04(push, SUBC_3D(0x290), 1);
- PUSH_DATA (push, 0x10 << 16 | 1);
- BEGIN_NV04(push, SUBC_3D(0x3f4), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
- PUSH_DATA (push, 0);
-
- if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
- BEGIN_NV04(push, NV17_3D(UNK01AC), 2);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->vram);
-
- BEGIN_NV04(push, SUBC_3D(0xd84), 1);
- PUSH_DATA (push, 0x3);
-
- BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1);
- PUSH_DATA (push, 1);
- }
-
- if (context_eng3d(ctx)->oclass >= NV15_3D_CLASS) {
- BEGIN_NV04(push, SUBC_3D(0x120), 3);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 1);
- PUSH_DATA (push, 2);
-
- BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
- PUSH_DATA (push, 0);
- }
-
- BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
- PUSH_DATA (push, 0);
-
- /* Set state */
- BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
- PUSH_DATA (push, 0x207);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2);
- PUSH_DATA (push, 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4);
- PUSH_DATA (push, 1);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0x8006);
- BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8);
- PUSH_DATA (push, 0xff);
- PUSH_DATA (push, 0x207);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0xff);
- PUSH_DATA (push, 0x1e00);
- PUSH_DATA (push, 0x1e00);
- PUSH_DATA (push, 0x1e00);
- PUSH_DATA (push, 0x1d01);
- BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
- PUSH_DATA (push, 0x201);
- BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
- PUSH_DATA (push, 8);
- BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
- PUSH_DATA (push, 8);
- BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
- PUSH_DATA (push, 0x1b02);
- PUSH_DATA (push, 0x1b02);
- BEGIN_NV04(push, NV10_3D(CULL_FACE), 2);
- PUSH_DATA (push, 0x405);
- PUSH_DATA (push, 0x901);
- BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8);
- for (i = 0; i < 8; i++)
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
- PUSH_DATA (push, 0x3fc00000); /* -1.50 */
- PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */
- PUSH_DATA (push, 0); /* 0.00 */
-
- BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV10_3D(FOG_MODE), 2);
- PUSH_DATA (push, 0x802);
- PUSH_DATA (push, 2);
- /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
- * using texturing, except when using the texture matrix
- */
- BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1);
- PUSH_DATA (push, 6);
- BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
- PUSH_DATA (push, 0x01010101);
-
- /* Set vertex component */
- BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4);
- PUSH_DATAf(push, 1.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 1.0);
- BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATAf(push, 1.0);
- BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 1.0);
- BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 1.0);
- BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1);
- PUSH_DATAf(push, 0.0);
- BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1);
- PUSH_DATA (push, 1);
-
- BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 16777216.0);
-
- PUSH_KICK (push);
-}
-
-static void
-nv10_context_destroy(struct gl_context *ctx)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
-
- nv04_surface_takedown(ctx);
- nv10_swtnl_destroy(ctx);
- nv10_vbo_destroy(ctx);
-
- nouveau_object_del(&nctx->hw.eng3d);
-
- nouveau_context_deinit(ctx);
- align_free(ctx);
-}
-
-static struct gl_context *
-nv10_context_create(struct nouveau_screen *screen, gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_ctx)
-{
- struct nouveau_context *nctx;
- struct gl_context *ctx;
- unsigned celsius_class;
- int ret;
-
- nctx = align_calloc(sizeof(struct nouveau_context), 16);
- if (!nctx)
- return NULL;
-
- ctx = &nctx->base;
-
- if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
- goto fail;
-
- ctx->Extensions.ARB_texture_env_crossbar = true;
- ctx->Extensions.ARB_texture_env_combine = true;
- ctx->Extensions.ARB_texture_env_dot3 = true;
- ctx->Extensions.EXT_texture_env_dot3 = true;
- ctx->Extensions.NV_fog_distance = true;
- ctx->Extensions.NV_texture_rectangle = true;
- ctx->Extensions.EXT_texture_compression_s3tc = true;
- ctx->Extensions.ANGLE_texture_compression_dxt = true;
-
- /* GL constants. */
- ctx->Const.MaxTextureSize = 2048;
- ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS;
- ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
- ctx->Const.MaxTextureMaxAnisotropy = 2;
- ctx->Const.MaxTextureLodBias = 15;
- ctx->Driver.Clear = nv10_clear;
-
- /* 2D engine. */
- ret = nv04_surface_init(ctx);
- if (!ret)
- goto fail;
-
- /* 3D engine. */
- if (context_chipset(ctx) >= 0x17 && context_chipset(ctx) != 0x1a)
- celsius_class = NV17_3D_CLASS;
- else if (context_chipset(ctx) >= 0x11)
- celsius_class = NV15_3D_CLASS;
- else
- celsius_class = NV10_3D_CLASS;
-
- ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class,
- NULL, 0, &nctx->hw.eng3d);
- if (ret)
- goto fail;
-
- nv10_hwctx_init(ctx);
- nv10_vbo_init(ctx);
- nv10_swtnl_init(ctx);
-
- return ctx;
-
-fail:
- nv10_context_destroy(ctx);
- return NULL;
-}
-
-const struct nouveau_driver nv10_driver = {
- .context_create = nv10_context_create,
- .context_destroy = nv10_context_destroy,
- .surface_copy = nv04_surface_copy,
- .surface_fill = nv04_surface_fill,
- .emit = (nouveau_state_func[]) {
- nv10_emit_alpha_func,
- nv10_emit_blend_color,
- nv10_emit_blend_equation,
- nv10_emit_blend_func,
- nv10_emit_clip_plane,
- nv10_emit_clip_plane,
- nv10_emit_clip_plane,
- nv10_emit_clip_plane,
- nv10_emit_clip_plane,
- nv10_emit_clip_plane,
- nv10_emit_color_mask,
- nv10_emit_color_material,
- nv10_emit_cull_face,
- nv10_emit_front_face,
- nv10_emit_depth,
- nv10_emit_dither,
- nv10_emit_frag,
- nv10_emit_framebuffer,
- nv10_emit_fog,
- nv10_emit_light_enable,
- nv10_emit_light_model,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_light_source,
- nv10_emit_line_stipple,
- nv10_emit_line_mode,
- nv10_emit_logic_opcode,
- nv10_emit_material_ambient,
- nouveau_emit_nothing,
- nv10_emit_material_diffuse,
- nouveau_emit_nothing,
- nv10_emit_material_specular,
- nouveau_emit_nothing,
- nv10_emit_material_shininess,
- nouveau_emit_nothing,
- nv10_emit_modelview,
- nv10_emit_point_mode,
- nv10_emit_point_parameter,
- nv10_emit_polygon_mode,
- nv10_emit_polygon_offset,
- nv10_emit_polygon_stipple,
- nv10_emit_projection,
- nv10_emit_render_mode,
- nv10_emit_scissor,
- nv10_emit_shade_model,
- nv10_emit_stencil_func,
- nv10_emit_stencil_mask,
- nv10_emit_stencil_op,
- nv10_emit_tex_env,
- nv10_emit_tex_env,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv10_emit_tex_gen,
- nv10_emit_tex_gen,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv10_emit_tex_mat,
- nv10_emit_tex_mat,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv10_emit_tex_obj,
- nv10_emit_tex_obj,
- nouveau_emit_nothing,
- nouveau_emit_nothing,
- nv10_emit_viewport,
- nv10_emit_zclear
- },
- .num_emit = NUM_NV10_STATE,
-};
diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h
deleted file mode 100644
index fccc8fbf578..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_driver.h
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NV10_DRIVER_H__
-#define __NV10_DRIVER_H__
-
-enum {
- NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE,
- NUM_NV10_STATE
-};
-
-#define NV10_TEXTURE_UNITS 2
-
-/* nv10_context.c */
-extern const struct nouveau_driver nv10_driver;
-
-GLboolean
-nv10_use_viewport_zclear(struct gl_context *ctx);
-
-float
-nv10_transform_depth(struct gl_context *ctx, float z);
-
-/* nv10_render.c */
-void
-nv10_vbo_init(struct gl_context *ctx);
-
-void
-nv10_vbo_destroy(struct gl_context *ctx);
-
-void
-nv10_swtnl_init(struct gl_context *ctx);
-
-void
-nv10_swtnl_destroy(struct gl_context *ctx);
-
-/* nv10_state_fb.c */
-void
-nv10_emit_framebuffer(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_render_mode(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_scissor(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_viewport(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_zclear(struct gl_context *ctx, int emit);
-
-/* nv10_state_polygon.c */
-void
-nv10_emit_cull_face(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_front_face(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_line_mode(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_line_stipple(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_point_mode(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_polygon_mode(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_polygon_offset(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_polygon_stipple(struct gl_context *ctx, int emit);
-
-/* nv10_state_raster.c */
-void
-nv10_emit_alpha_func(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_blend_color(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_blend_equation(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_blend_func(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_color_mask(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_depth(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_dither(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_logic_opcode(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_shade_model(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_stencil_func(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_stencil_mask(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_stencil_op(struct gl_context *ctx, int emit);
-
-/* nv10_state_frag.c */
-void
-nv10_get_general_combiner(struct gl_context *ctx, int i,
- uint32_t *a_in, uint32_t *a_out,
- uint32_t *c_in, uint32_t *c_out, uint32_t *k);
-
-void
-nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n);
-
-void
-nv10_emit_tex_env(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_frag(struct gl_context *ctx, int emit);
-
-/* nv10_state_tex.c */
-void
-nv10_emit_tex_gen(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_tex_mat(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_tex_obj(struct gl_context *ctx, int emit);
-
-/* nv10_state_tnl.c */
-void
-nv10_get_fog_coeff(struct gl_context *ctx, float k[3]);
-
-void
-nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7]);
-
-void
-nv10_get_shininess_coeff(float s, float k[6]);
-
-void
-nv10_emit_clip_plane(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_color_material(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_fog(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_light_enable(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_light_model(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_light_source(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_material_ambient(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_material_diffuse(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_material_specular(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_material_shininess(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_modelview(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_point_parameter(struct gl_context *ctx, int emit);
-
-void
-nv10_emit_projection(struct gl_context *ctx, int emit);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c
deleted file mode 100644
index 9b2cf229f85..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_render.c
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nv10_3d.xml.h"
-#include "nv10_driver.h"
-
-#define NUM_VERTEX_ATTRS 8
-
-static void
-nv10_emit_material(struct gl_context *ctx, struct nouveau_array *a,
- const void *v);
-
-/* Vertex attribute format. */
-static struct nouveau_attr_info nv10_vertex_attrs[VERT_ATTRIB_MAX] = {
- [VERT_ATTRIB_POS] = {
- .vbo_index = 0,
- .imm_method = NV10_3D_VERTEX_POS_4F_X,
- .imm_fields = 4,
- },
- [VERT_ATTRIB_COLOR0] = {
- .vbo_index = 1,
- .imm_method = NV10_3D_VERTEX_COL_4F_R,
- .imm_fields = 4,
- },
- [VERT_ATTRIB_COLOR1] = {
- .vbo_index = 2,
- .imm_method = NV10_3D_VERTEX_COL2_3F_R,
- .imm_fields = 3,
- },
- [VERT_ATTRIB_TEX0] = {
- .vbo_index = 3,
- .imm_method = NV10_3D_VERTEX_TX0_4F_S,
- .imm_fields = 4,
- },
- [VERT_ATTRIB_TEX1] = {
- .vbo_index = 4,
- .imm_method = NV10_3D_VERTEX_TX1_4F_S,
- .imm_fields = 4,
- },
- [VERT_ATTRIB_NORMAL] = {
- .vbo_index = 5,
- .imm_method = NV10_3D_VERTEX_NOR_3F_X,
- .imm_fields = 3,
- },
- [VERT_ATTRIB_FOG] = {
- .vbo_index = 7,
- .imm_method = NV10_3D_VERTEX_FOG_1F,
- .imm_fields = 1,
- },
- [VERT_ATTRIB_MAT(0)] = {
- .emit = nv10_emit_material,
- },
- [VERT_ATTRIB_MAT(2)] = {
- .emit = nv10_emit_material,
- },
- [VERT_ATTRIB_MAT(4)] = {
- .emit = nv10_emit_material,
- },
- [VERT_ATTRIB_MAT(6)] = {
- .emit = nv10_emit_material,
- },
- [VERT_ATTRIB_MAT(8)] = {
- .emit = nv10_emit_material,
- },
-};
-
-static int
-get_hw_format(int type)
-{
- switch (type) {
- case GL_FLOAT:
- return NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM;
- case GL_UNSIGNED_BYTE:
- return NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM;
- default:
- assert(0);
- }
-}
-
-static void
-nv10_render_set_format(struct gl_context *ctx)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- int i, attr, hw_format;
-
- FOR_EACH_ATTR(render, i, attr) {
- if (attr >= 0) {
- struct nouveau_array *a = &render->attrs[attr];
-
- hw_format = a->stride << 8 |
- a->fields << 4 |
- get_hw_format(a->type);
-
- if (attr == VERT_ATTRIB_POS && a->fields == 4)
- hw_format |= NV10_3D_VTXBUF_FMT_HOMOGENEOUS;
- } else {
- /* Unused attribute. */
- hw_format = NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT;
- }
-
- BEGIN_NV04(push, NV10_3D(VTXBUF_FMT(i)), 1);
- PUSH_DATA (push, hw_format);
- }
-}
-
-static void
-nv10_render_bind_vertices(struct gl_context *ctx)
-{
- struct nouveau_render_state *render = to_render_state(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- int i, attr;
-
- FOR_EACH_BOUND_ATTR(render, i, attr) {
- struct nouveau_array *a = &render->attrs[attr];
-
- BEGIN_NV04(push, NV10_3D(VTXBUF_OFFSET(i)), 1);
- PUSH_MTHDl(push, NV10_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX,
- a->bo, a->offset, NOUVEAU_BO_GART |
- NOUVEAU_BO_RD);
- }
-}
-
-static void
-nv10_render_release_vertices(struct gl_context *ctx)
-{
- PUSH_RESET(context_push(ctx), BUFCTX_VTX);
-}
-
-/* Vertex array rendering defs. */
-#define RENDER_LOCALS(ctx)
-
-#define BATCH_VALIDATE() \
- BEGIN_NV04(push, NV10_3D(VTXBUF_VALIDATE), 1); \
- PUSH_DATA (push, 0)
-
-#define BATCH_BEGIN(prim) \
- BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
- PUSH_DATA (push, prim)
-#define BATCH_END() \
- BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
- PUSH_DATA (push, 0)
-
-#define MAX_PACKET 0x400
-
-#define MAX_OUT_L 0x100
-#define BATCH_PACKET_L(n) \
- BEGIN_NI04(push, NV10_3D(VTXBUF_BATCH), n)
-#define BATCH_OUT_L(i, n) \
- PUSH_DATA (push, ((n) - 1) << 24 | (i))
-
-#define MAX_OUT_I16 0x2
-#define BATCH_PACKET_I16(n) \
- BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U16), n)
-#define BATCH_OUT_I16(i0, i1) \
- PUSH_DATA (push, (i1) << 16 | (i0))
-
-#define MAX_OUT_I32 0x1
-#define BATCH_PACKET_I32(n) \
- BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U32), n)
-#define BATCH_OUT_I32(i) \
- PUSH_DATA (push, i)
-
-#define IMM_PACKET(m, n) \
- BEGIN_NV04(push, SUBC_3D(m), n)
-#define IMM_OUT(x) \
- PUSH_DATAf(push, x)
-
-#define TAG(x) nv10_##x
-#include "nouveau_render_t.c"
-#include "nouveau_vbo_t.c"
-#include "nouveau_swtnl_t.c"
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
deleted file mode 100644
index 75931849eb9..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ /dev/null
@@ -1,220 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv10_3d.xml.h"
-#include "nv10_driver.h"
-
-static inline unsigned
-get_rt_format(mesa_format format)
-{
- switch (format) {
- case MESA_FORMAT_B8G8R8X8_UNORM:
- return NV10_3D_RT_FORMAT_COLOR_X8R8G8B8;
- case MESA_FORMAT_B8G8R8A8_UNORM:
- return NV10_3D_RT_FORMAT_COLOR_A8R8G8B8;
- case MESA_FORMAT_B5G6R5_UNORM:
- return NV10_3D_RT_FORMAT_COLOR_R5G6B5;
- case MESA_FORMAT_Z_UNORM16:
- return NV10_3D_RT_FORMAT_DEPTH_Z16;
- case MESA_FORMAT_S8_UINT_Z24_UNORM:
- return NV10_3D_RT_FORMAT_DEPTH_Z24S8;
- default:
- assert(0);
- }
-}
-
-static void
-setup_hierz_buffer(struct gl_context *ctx)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
- unsigned pitch = align(fb->Width, 128),
- height = align(fb->Height, 2),
- size = pitch * height;
-
- if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
- union nouveau_bo_config config = {
- .nv04.surf_flags = NV04_BO_ZETA,
- .nv04.surf_pitch = 0
- };
-
- nouveau_bo_ref(NULL, &nfb->hierz.bo);
- nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
- &config, &nfb->hierz.bo);
- }
-
- PUSH_SPACE(push, 11);
- BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
- PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB,
- nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
- PUSH_DATAf(push, - 1792);
- PUSH_DATAf(push, - 2304 + fb->Height);
- PUSH_DATAf(push, fb->_DepthMaxF / 2);
- PUSH_DATAf(push, 0);
-
- BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
- PUSH_DATA (push, pitch);
-
- BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
- PUSH_DATA (push, 1);
-}
-
-void
-nv10_emit_framebuffer(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct nouveau_surface *s;
- unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
- unsigned rt_pitch = 0, zeta_pitch = 0;
- unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
-
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
- return;
-
- PUSH_RESET(push, BUFCTX_FB);
-
- /* At least nv11 seems to get sad if we don't do this before
- * swapping RTs.*/
- if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) {
- int i;
-
- for (i = 0; i < 6; i++) {
- BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
- PUSH_DATA (push, 0);
- }
- }
-
- /* Render target */
- if (fb->_ColorDrawBuffers[0]) {
- s = &to_nouveau_renderbuffer(
- fb->_ColorDrawBuffers[0])->surface;
-
- rt_format |= get_rt_format(s->format);
- zeta_pitch = rt_pitch = s->pitch;
-
- BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
- PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB,
- s->bo, 0, bo_flags);
- }
-
- /* depth/stencil */
- if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
- s = &to_nouveau_renderbuffer(
- fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
-
- rt_format |= get_rt_format(s->format);
- zeta_pitch = s->pitch;
-
- BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
- PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
- s->bo, 0, bo_flags);
-
- if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
- setup_hierz_buffer(ctx);
- context_dirty(ctx, ZCLEAR);
- }
- }
-
- BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
- PUSH_DATA (push, rt_format);
- PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);
-
- context_dirty(ctx, VIEWPORT);
- context_dirty(ctx, SCISSOR);
- context_dirty(ctx, DEPTH);
-}
-
-void
-nv10_emit_render_mode(struct gl_context *ctx, int emit)
-{
-}
-
-void
-nv10_emit_scissor(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- int x, y, w, h;
-
- get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
-
- BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
- PUSH_DATA (push, w << 16 | x);
- PUSH_DATA (push, h << 16 | y);
-}
-
-void
-nv10_emit_viewport(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- float a[4] = {};
-
- get_viewport_translate(ctx, a);
- a[0] -= 2048;
- a[1] -= 2048;
- if (nv10_use_viewport_zclear(ctx))
- a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
-
- BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4);
- PUSH_DATAp(push, a, 4);
-
- BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
- PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800);
- BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
- PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800);
-
- context_dirty(ctx, PROJECTION);
-}
-
-void
-nv10_emit_zclear(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_framebuffer *nfb =
- to_nouveau_framebuffer(ctx->DrawBuffer);
-
- if (nfb->hierz.bo) {
- BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2);
- PUSH_DATAb(push, !nctx->hierz.clear_blocked);
- PUSH_DATA (push, nfb->hierz.clear_value |
- (nctx->hierz.clear_seq & 0xff));
- } else {
- BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
- PUSH_DATAf(push, nv10_transform_depth(ctx, 0));
- PUSH_DATAf(push, nv10_transform_depth(ctx, 1));
- context_dirty(ctx, VIEWPORT);
- }
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
deleted file mode 100644
index 122831b1d6e..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
+++ /dev/null
@@ -1,423 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_gldefs.h"
-#include "nv10_3d.xml.h"
-#include "nouveau_util.h"
-#include "nv10_driver.h"
-#include "nv20_driver.h"
-
-#define RC_IN_SHIFT_A 24
-#define RC_IN_SHIFT_B 16
-#define RC_IN_SHIFT_C 8
-#define RC_IN_SHIFT_D 0
-#define RC_IN_SHIFT_E 56
-#define RC_IN_SHIFT_F 48
-#define RC_IN_SHIFT_G 40
-
-#define RC_IN_SOURCE(source) \
- ((uint64_t)NV10_3D_RC_IN_RGB_D_INPUT_##source)
-#define RC_IN_USAGE(usage) \
- ((uint64_t)NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
-#define RC_IN_MAPPING(mapping) \
- ((uint64_t)NV10_3D_RC_IN_RGB_D_MAPPING_##mapping)
-
-#define RC_OUT_BIAS NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
-#define RC_OUT_SCALE_1 NV10_3D_RC_OUT_RGB_SCALE_NONE
-#define RC_OUT_SCALE_2 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO
-#define RC_OUT_SCALE_4 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
-
-/* Make the combiner do: spare0_i = A_i * B_i */
-#define RC_OUT_AB NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0
-/* spare0_i = dot3(A, B) */
-#define RC_OUT_DOT_AB (NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
- NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT)
-/* spare0_i = A_i * B_i + C_i * D_i */
-#define RC_OUT_SUM NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0
-
-struct combiner_state {
- struct gl_context *ctx;
- int unit;
- GLboolean premodulate;
-
- /* GL state */
- GLenum mode;
- GLenum16 *source;
- GLenum16 *operand;
- GLuint logscale;
-
- /* Derived HW state */
- uint64_t in;
- uint32_t out;
-};
-
-/* Initialize a combiner_state struct from the texture unit
- * context. */
-#define INIT_COMBINER(chan, ctx, rc, i) do { \
- struct gl_tex_env_combine_state *c = \
- ctx->Texture.FixedFuncUnit[i]._CurrentCombine; \
- (rc)->ctx = ctx; \
- (rc)->unit = i; \
- (rc)->premodulate = c->_NumArgs##chan == 4; \
- (rc)->mode = c->Mode##chan; \
- (rc)->source = c->Source##chan; \
- (rc)->operand = c->Operand##chan; \
- (rc)->logscale = c->ScaleShift##chan; \
- (rc)->in = (rc)->out = 0; \
- } while (0)
-
-/* Get the RC input source for the specified EXT_texture_env_combine
- * source. */
-static uint32_t
-get_input_source(struct combiner_state *rc, int source)
-{
- switch (source) {
- case GL_ZERO:
- return RC_IN_SOURCE(ZERO);
-
- case GL_TEXTURE:
- return RC_IN_SOURCE(TEXTURE0) + rc->unit;
-
- case GL_TEXTURE0:
- return RC_IN_SOURCE(TEXTURE0);
-
- case GL_TEXTURE1:
- return RC_IN_SOURCE(TEXTURE1);
-
- case GL_TEXTURE2:
- return RC_IN_SOURCE(TEXTURE2);
-
- case GL_TEXTURE3:
- return RC_IN_SOURCE(TEXTURE3);
-
- case GL_CONSTANT:
- return context_chipset(rc->ctx) >= 0x20 ?
- RC_IN_SOURCE(CONSTANT_COLOR0) :
- RC_IN_SOURCE(CONSTANT_COLOR0) + rc->unit;
-
- case GL_PRIMARY_COLOR:
- return RC_IN_SOURCE(PRIMARY_COLOR);
-
- case GL_PREVIOUS:
- return rc->unit ? RC_IN_SOURCE(SPARE0)
- : RC_IN_SOURCE(PRIMARY_COLOR);
-
- default:
- assert(0);
- }
-}
-
-/* Get the RC input mapping for the specified texture_env_combine
- * operand, possibly inverted or biased. */
-#define INVERT 0x1
-#define NORMALIZE 0x2
-
-static uint32_t
-get_input_mapping(struct combiner_state *rc, int operand, int flags)
-{
- int map = 0;
-
- if (is_color_operand(operand))
- map |= RC_IN_USAGE(RGB);
- else
- map |= RC_IN_USAGE(ALPHA);
-
- if (is_negative_operand(operand) == !(flags & INVERT))
- map |= flags & NORMALIZE ?
- RC_IN_MAPPING(EXPAND_NEGATE) :
- RC_IN_MAPPING(UNSIGNED_INVERT);
- else
- map |= flags & NORMALIZE ?
- RC_IN_MAPPING(EXPAND_NORMAL) :
- RC_IN_MAPPING(UNSIGNED_IDENTITY);
-
- return map;
-}
-
-static uint32_t
-get_input_arg(struct combiner_state *rc, int arg, int flags)
-{
- int source = rc->source[arg];
- int operand = rc->operand[arg];
-
- /* Fake several unsupported texture formats. */
- if (is_texture_source(source)) {
- int i = (source == GL_TEXTURE ?
- rc->unit : source - GL_TEXTURE0);
- struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
- mesa_format format = t->Image[0][t->Attrib.BaseLevel]->TexFormat;
-
- if (format == MESA_FORMAT_A_UNORM8) {
- /* Emulated using I8. */
- if (is_color_operand(operand))
- return RC_IN_SOURCE(ZERO) |
- get_input_mapping(rc, operand, flags);
-
- } else if (format == MESA_FORMAT_L_UNORM8) {
- /* Sometimes emulated using I8. */
- if (!is_color_operand(operand))
- return RC_IN_SOURCE(ZERO) |
- get_input_mapping(rc, operand,
- flags ^ INVERT);
-
- } else if (format == MESA_FORMAT_B8G8R8X8_UNORM) {
- /* Sometimes emulated using ARGB8888. */
- if (!is_color_operand(operand))
- return RC_IN_SOURCE(ZERO) |
- get_input_mapping(rc, operand,
- flags ^ INVERT);
- }
- }
-
- return get_input_source(rc, source) |
- get_input_mapping(rc, operand, flags);
-}
-
-/* Bind the RC input variable <var> to the EXT_texture_env_combine
- * argument <arg>, possibly inverted or biased. */
-#define INPUT_ARG(rc, var, arg, flags) \
- (rc)->in |= get_input_arg(rc, arg, flags) << RC_IN_SHIFT_##var
-
-/* Bind the RC input variable <var> to the RC source <src>. */
-#define INPUT_SRC(rc, var, src, chan) \
- (rc)->in |= (RC_IN_SOURCE(src) | \
- RC_IN_USAGE(chan)) << RC_IN_SHIFT_##var
-
-/* Bind the RC input variable <var> to a constant +/-1 */
-#define INPUT_ONE(rc, var, flags) \
- (rc)->in |= (RC_IN_SOURCE(ZERO) | \
- (flags & INVERT ? RC_IN_MAPPING(EXPAND_NORMAL) : \
- RC_IN_MAPPING(UNSIGNED_INVERT))) << RC_IN_SHIFT_##var
-
-static void
-setup_combiner(struct combiner_state *rc)
-{
- switch (rc->mode) {
- case GL_REPLACE:
- INPUT_ARG(rc, A, 0, 0);
- INPUT_ONE(rc, B, 0);
-
- rc->out = RC_OUT_AB;
- break;
-
- case GL_MODULATE:
- INPUT_ARG(rc, A, 0, 0);
- INPUT_ARG(rc, B, 1, 0);
-
- rc->out = RC_OUT_AB;
- break;
-
- case GL_ADD:
- case GL_ADD_SIGNED:
- if (rc->premodulate) {
- INPUT_ARG(rc, A, 0, 0);
- INPUT_ARG(rc, B, 1, 0);
- INPUT_ARG(rc, C, 2, 0);
- INPUT_ARG(rc, D, 3, 0);
- } else {
- INPUT_ARG(rc, A, 0, 0);
- INPUT_ONE(rc, B, 0);
- INPUT_ARG(rc, C, 1, 0);
- INPUT_ONE(rc, D, 0);
- }
-
- rc->out = RC_OUT_SUM |
- (rc->mode == GL_ADD_SIGNED ? RC_OUT_BIAS : 0);
- break;
-
- case GL_INTERPOLATE:
- INPUT_ARG(rc, A, 0, 0);
- INPUT_ARG(rc, B, 2, 0);
- INPUT_ARG(rc, C, 1, 0);
- INPUT_ARG(rc, D, 2, INVERT);
-
- rc->out = RC_OUT_SUM;
- break;
-
- case GL_SUBTRACT:
- INPUT_ARG(rc, A, 0, 0);
- INPUT_ONE(rc, B, 0);
- INPUT_ARG(rc, C, 1, 0);
- INPUT_ONE(rc, D, INVERT);
-
- rc->out = RC_OUT_SUM;
- break;
-
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- INPUT_ARG(rc, A, 0, NORMALIZE);
- INPUT_ARG(rc, B, 1, NORMALIZE);
-
- rc->out = RC_OUT_DOT_AB;
- break;
-
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- INPUT_ARG(rc, A, 0, NORMALIZE);
- INPUT_ARG(rc, B, 1, NORMALIZE);
-
- rc->out = RC_OUT_DOT_AB;
-
- /* The EXT version of the DOT3 extension does not support the
- * scale factor, but the ARB version (and the version in
- * OpenGL 1.3) does.
- */
- rc->logscale = 0;
- break;
-
- default:
- assert(0);
- }
-
- switch (rc->logscale) {
- case 0:
- rc->out |= RC_OUT_SCALE_1;
- break;
- case 1:
- rc->out |= RC_OUT_SCALE_2;
- break;
- case 2:
- rc->out |= RC_OUT_SCALE_4;
- break;
- default:
- assert(0);
- }
-}
-
-void
-nv10_get_general_combiner(struct gl_context *ctx, int i,
- uint32_t *a_in, uint32_t *a_out,
- uint32_t *c_in, uint32_t *c_out, uint32_t *k)
-{
- struct combiner_state rc_a, rc_c;
-
- if (ctx->Texture.Unit[i]._Current) {
- INIT_COMBINER(RGB, ctx, &rc_c, i);
-
- if (rc_c.mode == GL_DOT3_RGBA || rc_c.mode == GL_DOT3_RGBA_EXT)
- rc_a = rc_c;
- else
- INIT_COMBINER(A, ctx, &rc_a, i);
-
- setup_combiner(&rc_c);
- setup_combiner(&rc_a);
-
- } else {
- rc_a.in = rc_a.out = rc_c.in = rc_c.out = 0;
- }
-
- *k = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM,
- ctx->Texture.FixedFuncUnit[i].EnvColor);
- *a_in = rc_a.in;
- *a_out = rc_a.out;
- *c_in = rc_c.in;
- *c_out = rc_c.out;
-}
-
-void
-nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n)
-{
- struct combiner_state rc = {};
-
- /*
- * The final fragment value equation is something like:
- * x_i = A_i * B_i + (1 - A_i) * C_i + D_i
- * x_alpha = G_alpha
- * where D_i = E_i * F_i, i one of {red, green, blue}.
- */
- if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) {
- INPUT_SRC(&rc, D, E_TIMES_F, RGB);
- INPUT_SRC(&rc, F, SECONDARY_COLOR, RGB);
- }
-
- if (ctx->Fog.Enabled) {
- INPUT_SRC(&rc, A, FOG, ALPHA);
- INPUT_SRC(&rc, C, FOG, RGB);
- INPUT_SRC(&rc, E, FOG, ALPHA);
- } else {
- INPUT_ONE(&rc, A, 0);
- INPUT_ONE(&rc, C, 0);
- INPUT_ONE(&rc, E, 0);
- }
-
- if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
- INPUT_SRC(&rc, B, SPARE0, RGB);
- INPUT_SRC(&rc, G, SPARE0, ALPHA);
- } else {
- INPUT_SRC(&rc, B, PRIMARY_COLOR, RGB);
- INPUT_SRC(&rc, G, PRIMARY_COLOR, ALPHA);
- }
-
- *in = rc.in;
- *n = ctx->Texture._MaxEnabledTexImageUnit + 1;
-}
-
-void
-nv10_emit_tex_env(struct gl_context *ctx, int emit)
-{
- const int i = emit - NOUVEAU_STATE_TEX_ENV0;
- struct nouveau_pushbuf *push = context_push(ctx);
- uint32_t a_in, a_out, c_in, c_out, k;
-
- nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
-
- /* Enable the combiners we're going to need. */
- if (i == 1) {
- if (c_out || a_out)
- c_out |= 0x5 << 27;
- else
- c_out |= 0x3 << 27;
- }
-
- BEGIN_NV04(push, NV10_3D(RC_IN_ALPHA(i)), 1);
- PUSH_DATA (push, a_in);
- BEGIN_NV04(push, NV10_3D(RC_IN_RGB(i)), 1);
- PUSH_DATA (push, c_in);
- BEGIN_NV04(push, NV10_3D(RC_COLOR(i)), 1);
- PUSH_DATA (push, k);
- BEGIN_NV04(push, NV10_3D(RC_OUT_ALPHA(i)), 1);
- PUSH_DATA (push, a_out);
- BEGIN_NV04(push, NV10_3D(RC_OUT_RGB(i)), 1);
- PUSH_DATA (push, c_out);
-
- context_dirty(ctx, FRAG);
-}
-
-void
-nv10_emit_frag(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- uint64_t in;
- int n;
-
- nv10_get_final_combiner(ctx, &in, &n);
-
- BEGIN_NV04(push, NV10_3D(RC_FINAL0), 2);
- PUSH_DATA (push, in);
- PUSH_DATA (push, in >> 32);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
deleted file mode 100644
index 28e2dce3edf..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_gldefs.h"
-#include "nouveau_util.h"
-#include "nv10_3d.xml.h"
-#include "nv10_driver.h"
-
-void
-nv10_emit_cull_face(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- GLenum mode = ctx->Polygon.CullFaceMode;
-
- BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
- PUSH_DATAb(push, ctx->Polygon.CullFlag);
-
- BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
- PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
- mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
- NV10_3D_CULL_FACE_FRONT_AND_BACK));
-}
-
-void
-nv10_emit_front_face(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
- PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ?
- NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
-}
-
-void
-nv10_emit_line_mode(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- GLboolean smooth = ctx->Line.SmoothFlag &&
- ctx->Hint.LineSmooth == GL_NICEST;
-
- BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
- PUSH_DATA (push, MAX2(smooth ? 0 : 1,
- ctx->Line.Width) * 8);
- BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
- PUSH_DATAb(push, smooth);
-}
-
-void
-nv10_emit_line_stipple(struct gl_context *ctx, int emit)
-{
-}
-
-void
-nv10_emit_point_mode(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
- PUSH_DATA (push, (uint32_t)(ctx->Point.Size * 8));
-
- BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
- PUSH_DATAb(push, ctx->Point.SmoothFlag);
-}
-
-void
-nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
- PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode));
- PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode));
-
- BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
- PUSH_DATAb(push, ctx->Polygon.SmoothFlag);
-}
-
-void
-nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
- PUSH_DATAb(push, ctx->Polygon.OffsetPoint);
- PUSH_DATAb(push, ctx->Polygon.OffsetLine);
- PUSH_DATAb(push, ctx->Polygon.OffsetFill);
-
- BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2);
- PUSH_DATAf(push, ctx->Polygon.OffsetFactor);
- PUSH_DATAf(push, ctx->Polygon.OffsetUnits);
-}
-
-void
-nv10_emit_polygon_stipple(struct gl_context *ctx, int emit)
-{
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
deleted file mode 100644
index 3f4ff73cef5..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_gldefs.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv10_3d.xml.h"
-#include "nv10_driver.h"
-
-#include "main/stencil.h"
-
-void
-nv10_emit_alpha_func(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
- PUSH_DATAb(push, ctx->Color.AlphaEnabled);
-
- BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
- PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc));
- PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
-}
-
-void
-nv10_emit_blend_color(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
- PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
- FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
- FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
- FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
-}
-
-void
-nv10_emit_blend_equation(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
- PUSH_DATAb(push, ctx->Color.BlendEnabled);
-
- BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
- PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
-}
-
-void
-nv10_emit_blend_func(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
- PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB));
- PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].DstRGB));
-}
-
-void
-nv10_emit_color_mask(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
- PUSH_DATA (push, ((GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3) ? 1 << 24 : 0) |
- (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0) ? 1 << 16 : 0) |
- (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1) ? 1 << 8 : 0) |
- (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2) ? 1 << 0 : 0)));
-}
-
-void
-nv10_emit_depth(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
- PUSH_DATAb(push, ctx->Depth.Test && fb->Visual.depthBits > 0);
- BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
- PUSH_DATAb(push, ctx->Depth.Mask && fb->Visual.depthBits > 0);
- BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
- PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
-}
-
-void
-nv10_emit_dither(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 1);
- PUSH_DATAb(push, ctx->Color.DitherFlag);
-}
-
-void
-nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- assert(!ctx->Color.ColorLogicOpEnabled
- || context_eng3d(ctx)->oclass >= NV15_3D_CLASS);
-
- BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2);
- PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled);
- PUSH_DATA (push, ctx->Color.LogicOp);
-}
-
-void
-nv10_emit_shade_model(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(SHADE_MODEL), 1);
- PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
- NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT);
-}
-
-void
-nv10_emit_stencil_func(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(STENCIL_ENABLE), 1);
- PUSH_DATAb(push, _mesa_stencil_is_enabled(ctx));
-
- BEGIN_NV04(push, NV10_3D(STENCIL_FUNC_FUNC), 3);
- PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0]));
- PUSH_DATA (push, _mesa_get_stencil_ref(ctx, 0));
- PUSH_DATA (push, ctx->Stencil.ValueMask[0]);
-}
-
-void
-nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 1);
- PUSH_DATA (push, ctx->Stencil.WriteMask[0]);
-}
-
-void
-nv10_emit_stencil_op(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
-
- BEGIN_NV04(push, NV10_3D(STENCIL_OP_FAIL), 3);
- PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
- PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
- PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
deleted file mode 100644
index 0ec3540b6bc..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ /dev/null
@@ -1,241 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_gldefs.h"
-#include "nouveau_texture.h"
-#include "nv10_3d.xml.h"
-#include "nouveau_util.h"
-#include "nv10_driver.h"
-#include "main/samplerobj.h"
-
-void
-nv10_emit_tex_gen(struct gl_context *ctx, int emit)
-{
- const int i = emit - NOUVEAU_STATE_TEX_GEN0;
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_fixedfunc_texture_unit *unit =
- &ctx->Texture.FixedFuncUnit[i];
- int j;
-
- for (j = 0; j < 4; j++) {
- if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
- struct gl_texgen *coord = get_texgen_coord(unit, j);
- float *k = get_texgen_coeff(unit, coord->Mode, j);
-
- if (k) {
- BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4);
- PUSH_DATAp(push, k, 4);
- }
-
- BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1);
- PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
-
- } else {
- BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1);
- PUSH_DATA (push, 0);
- }
- }
-
- context_dirty_i(ctx, TEX_MAT, i);
-}
-
-void
-nv10_emit_tex_mat(struct gl_context *ctx, int emit)
-{
- const int i = emit - NOUVEAU_STATE_TEX_MAT0;
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
-
- if (nctx->fallback == HWTNL &&
- ((ctx->Texture._TexMatEnabled & 1 << i) ||
- ctx->Texture.FixedFuncUnit[i]._GenFlags)) {
- BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1);
- PUSH_DATA (push, 1);
-
- BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16);
- PUSH_DATAm(push, ctx->TextureMatrixStack[i].Top->m);
-
- } else {
- BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1);
- PUSH_DATA (push, 0);
- }
-}
-
-static uint32_t
-get_tex_format_pot(struct gl_texture_image *ti)
-{
- switch (ti->TexFormat) {
- case MESA_FORMAT_B8G8R8A8_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
-
- case MESA_FORMAT_B8G8R8X8_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
-
- case MESA_FORMAT_B5G5R5A1_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
-
- case MESA_FORMAT_B4G4R4A4_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
-
- case MESA_FORMAT_B5G6R5_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5;
-
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- return NV10_3D_TEX_FORMAT_FORMAT_I8;
-
- case MESA_FORMAT_L_UNORM8:
- return NV10_3D_TEX_FORMAT_FORMAT_L8;
-
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- return NV10_3D_TEX_FORMAT_FORMAT_DXT1;
-
- case MESA_FORMAT_RGBA_DXT3:
- return NV10_3D_TEX_FORMAT_FORMAT_DXT3;
-
- case MESA_FORMAT_RGBA_DXT5:
- return NV10_3D_TEX_FORMAT_FORMAT_DXT5;
-
- default:
- assert(0);
- }
-}
-
-static uint32_t
-get_tex_format_rect(struct gl_texture_image *ti)
-{
- switch (ti->TexFormat) {
- case MESA_FORMAT_B5G5R5A1_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
-
- case MESA_FORMAT_B5G6R5_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
-
- case MESA_FORMAT_B8G8R8A8_UNORM:
- case MESA_FORMAT_B8G8R8X8_UNORM:
- return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
-
- case MESA_FORMAT_A_UNORM8:
- case MESA_FORMAT_L_UNORM8:
- case MESA_FORMAT_I_UNORM8:
- return NV10_3D_TEX_FORMAT_FORMAT_I8_RECT;
-
- default:
- assert(0);
- }
-}
-
-void
-nv10_emit_tex_obj(struct gl_context *ctx, int emit)
-{
- const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
- struct nouveau_pushbuf *push = context_push(ctx);
- const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
- struct gl_texture_object *t;
- struct nouveau_surface *s;
- struct gl_texture_image *ti;
- const struct gl_sampler_object *sa;
- uint32_t tx_format, tx_filter, tx_enable;
-
- PUSH_RESET(push, BUFCTX_TEX(i));
-
- if (!ctx->Texture.Unit[i]._Current) {
- BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1);
- PUSH_DATA (push, 0);
- return;
- }
-
- t = ctx->Texture.Unit[i]._Current;
- s = &to_nouveau_texture(t)->surfaces[t->Attrib.BaseLevel];
- ti = t->Image[0][t->Attrib.BaseLevel];
- sa = _mesa_get_samplerobj(ctx, i);
-
- if (!nouveau_texture_validate(ctx, t))
- return;
-
- /* Recompute the texturing registers. */
- tx_format = nvgl_wrap_mode(sa->Attrib.WrapT) << 28
- | nvgl_wrap_mode(sa->Attrib.WrapS) << 24
- | ti->HeightLog2 << 20
- | ti->WidthLog2 << 16
- | 5 << 4 | 1 << 12;
-
- tx_filter = nvgl_filter_mode(sa->Attrib.MagFilter) << 28
- | nvgl_filter_mode(sa->Attrib.MinFilter) << 24;
-
- tx_enable = NV10_3D_TEX_ENABLE_ENABLE
- | log2i(sa->Attrib.MaxAnisotropy) << 4;
-
- if (t->Target == GL_TEXTURE_RECTANGLE) {
- BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1);
- PUSH_DATA (push, s->pitch << 16);
- BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1);
- PUSH_DATA (push, align(s->width, 2) << 16 | s->height);
-
- tx_format |= get_tex_format_rect(ti);
- } else {
- tx_format |= get_tex_format_pot(ti);
- }
-
- if (sa->Attrib.MinFilter != GL_NEAREST &&
- sa->Attrib.MinFilter != GL_LINEAR) {
- int lod_min = sa->Attrib.MinLod;
- int lod_max = MIN2(sa->Attrib.MaxLod, t->_MaxLambda);
- int lod_bias = sa->Attrib.LodBias
- + ctx->Texture.Unit[i].LodBias;
-
- lod_max = CLAMP(lod_max, 0, 15);
- lod_min = CLAMP(lod_min, 0, 15);
- lod_bias = CLAMP(lod_bias, 0, 15);
-
- tx_format |= NV10_3D_TEX_FORMAT_MIPMAP;
- tx_filter |= lod_bias << 8;
- tx_enable |= lod_min << 26
- | lod_max << 14;
- }
-
- /* Write it to the hardware. */
- BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1);
- PUSH_MTHD (push, NV10_3D(TEX_FORMAT(i)), BUFCTX_TEX(i),
- s->bo, tx_format, bo_flags | NOUVEAU_BO_OR,
- NV10_3D_TEX_FORMAT_DMA0,
- NV10_3D_TEX_FORMAT_DMA1);
-
- BEGIN_NV04(push, NV10_3D(TEX_OFFSET(i)), 1);
- PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
- s->bo, s->offset, bo_flags);
-
- BEGIN_NV04(push, NV10_3D(TEX_FILTER(i)), 1);
- PUSH_DATA (push, tx_filter);
-
- BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1);
- PUSH_DATA (push, tx_enable);
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
deleted file mode 100644
index 09fe7266576..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ /dev/null
@@ -1,497 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_gldefs.h"
-#include "nouveau_util.h"
-#include "nv10_3d.xml.h"
-#include "nv10_driver.h"
-#include "util/bitscan.h"
-
-void
-nv10_emit_clip_plane(struct gl_context *ctx, int emit)
-{
-}
-
-static inline unsigned
-get_material_bitmask(unsigned m)
-{
- unsigned ret = 0;
-
- if (m & MAT_BIT_FRONT_EMISSION)
- ret |= NV10_3D_COLOR_MATERIAL_EMISSION;
- if (m & MAT_BIT_FRONT_AMBIENT)
- ret |= NV10_3D_COLOR_MATERIAL_AMBIENT;
- if (m & MAT_BIT_FRONT_DIFFUSE)
- ret |= NV10_3D_COLOR_MATERIAL_DIFFUSE;
- if (m & MAT_BIT_FRONT_SPECULAR)
- ret |= NV10_3D_COLOR_MATERIAL_SPECULAR;
-
- return ret;
-}
-
-void
-nv10_emit_color_material(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
-
- BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1);
- PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
-}
-
-static unsigned
-get_fog_mode(unsigned mode)
-{
- switch (mode) {
- case GL_LINEAR:
- return NV10_3D_FOG_MODE_LINEAR;
- case GL_EXP:
- return NV10_3D_FOG_MODE_EXP;
- case GL_EXP2:
- return NV10_3D_FOG_MODE_EXP2;
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_fog_source(unsigned source, unsigned distance_mode)
-{
- switch (source) {
- case GL_FOG_COORDINATE_EXT:
- return NV10_3D_FOG_COORD_FOG;
- case GL_FRAGMENT_DEPTH_EXT:
- switch (distance_mode) {
- case GL_EYE_PLANE_ABSOLUTE_NV:
- return NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
- case GL_EYE_PLANE:
- return NV10_3D_FOG_COORD_DIST_ORTHOGONAL;
- case GL_EYE_RADIAL_NV:
- return NV10_3D_FOG_COORD_DIST_RADIAL;
- default:
- assert(0);
- }
- default:
- assert(0);
- }
-}
-
-void
-nv10_get_fog_coeff(struct gl_context *ctx, float k[3])
-{
- struct gl_fog_attrib *f = &ctx->Fog;
-
- switch (f->Mode) {
- case GL_LINEAR:
- k[0] = 2 + f->Start / (f->End - f->Start);
- k[1] = -1 / (f->End - f->Start);
- break;
-
- case GL_EXP:
- k[0] = 1.5;
- k[1] = -0.09 * f->Density;
- break;
-
- case GL_EXP2:
- k[0] = 1.5;
- k[1] = -0.21 * f->Density;
- break;
-
- default:
- assert(0);
- }
-
- k[2] = 0;
-}
-
-void
-nv10_emit_fog(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_fog_attrib *f = &ctx->Fog;
- unsigned source = nctx->fallback == HWTNL ?
- f->FogCoordinateSource : GL_FOG_COORDINATE_EXT;
- float k[3];
-
- nv10_get_fog_coeff(ctx, k);
-
- BEGIN_NV04(push, NV10_3D(FOG_MODE), 4);
- PUSH_DATA (push, get_fog_mode(f->Mode));
- PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode));
- PUSH_DATAb(push, f->Enabled);
- PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_R8G8B8A8_UNORM, f->Color));
-
- BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
- PUSH_DATAp(push, k, 3);
-
- context_dirty(ctx, FRAG);
-}
-
-static inline unsigned
-get_light_mode(struct gl_light *l)
-{
- if (l->Enabled) {
- if (l->_Flags & LIGHT_SPOT)
- return NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL;
- else if (l->_Flags & LIGHT_POSITIONAL)
- return NV10_3D_ENABLED_LIGHTS_0_POSITIONAL;
- else
- return NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL;
- } else {
- return NV10_3D_ENABLED_LIGHTS_0_DISABLED;
- }
-}
-
-void
-nv10_emit_light_enable(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- uint32_t en_lights = 0;
- int i;
-
- if (nctx->fallback != HWTNL) {
- BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
- PUSH_DATA (push, 0);
- return;
- }
-
- for (i = 0; i < MAX_LIGHTS; i++)
- en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
-
- BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1);
- PUSH_DATA (push, en_lights);
- BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
- PUSH_DATAb(push, ctx->Light.Enabled);
- BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1);
- PUSH_DATAb(push, ctx->Transform.Normalize);
-}
-
-void
-nv10_emit_light_model(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_lightmodel *m = &ctx->Light.Model;
-
- BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1);
- PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1);
- PUSH_DATA (push, ((m->LocalViewer ?
- NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) |
- (_mesa_need_secondary_color(ctx) ?
- NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
- (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
- NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
-}
-
-static float
-get_shine(const float p[], float x)
-{
- const int n = 15;
- const float *y = &p[1];
- float f = (n - 1) * (1 - 1 / (1 + p[0] * x))
- / (1 - 1 / (1 + p[0] * 1024));
- int i = f;
-
- /* Linear interpolation in f-space (Faster and somewhat more
- * accurate than x-space). */
- if (x == 0)
- return y[0];
- else if (i > n - 2)
- return y[n - 1];
- else
- return y[i] + (y[i + 1] - y[i]) * (f - i);
-}
-
-static const float nv10_spot_params[2][16] = {
- { 0.02, -3.80e-05, -1.77, -2.41, -2.71, -2.88, -2.98, -3.06,
- -3.11, -3.17, -3.23, -3.28, -3.37, -3.47, -3.83, -5.11 },
- { 0.02, -0.01, 1.77, 2.39, 2.70, 2.87, 2.98, 3.06,
- 3.10, 3.16, 3.23, 3.27, 3.37, 3.47, 3.83, 5.11 },
-};
-
-void
-nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7])
-{
- float e = lu->SpotExponent;
- float a0, b0, a1, a2, b2, a3;
-
- if (e > 0)
- a0 = -1 - 5.36e-3 / sqrtf(e);
- else
- a0 = -1;
- b0 = 1 / (1 + 0.273 * e);
-
- a1 = get_shine(nv10_spot_params[0], e);
-
- a2 = get_shine(nv10_spot_params[1], e);
- b2 = 1 / (1 + 0.273 * e);
-
- a3 = 0.9 + 0.278 * e;
-
- if (lu->SpotCutoff > 0) {
- float cutoff = MAX2(a3, 1 / (1 - lu->_CosCutoff));
-
- k[0] = MAX2(0, a0 + b0 * cutoff);
- k[1] = a1;
- k[2] = a2 + b2 * cutoff;
- k[3] = - cutoff * l->_NormSpotDirection[0];
- k[4] = - cutoff * l->_NormSpotDirection[1];
- k[5] = - cutoff * l->_NormSpotDirection[2];
- k[6] = 1 - cutoff;
-
- } else {
- k[0] = b0;
- k[1] = a1;
- k[2] = a2 + b2;
- k[3] = - l->_NormSpotDirection[0];
- k[4] = - l->_NormSpotDirection[1];
- k[5] = - l->_NormSpotDirection[2];
- k[6] = -1;
- }
-}
-
-void
-nv10_emit_light_source(struct gl_context *ctx, int emit)
-{
- const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
-
- if (l->_Flags & LIGHT_POSITIONAL) {
- BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3);
- PUSH_DATAp(push, l->_Position, 3);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
- PUSH_DATAf(push, lu->ConstantAttenuation);
- PUSH_DATAf(push, lu->LinearAttenuation);
- PUSH_DATAf(push, lu->QuadraticAttenuation);
-
- } else {
- BEGIN_NV04(push, NV10_3D(LIGHT_DIRECTION_X(i)), 3);
- PUSH_DATAp(push, l->_VP_inf_norm, 3);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_HALF_VECTOR_X(i)), 3);
- PUSH_DATAp(push, l->_h_inf_norm, 3);
- }
-
- if (l->_Flags & LIGHT_SPOT) {
- float k[7];
-
- nv10_get_spot_coeff(l, lu, k);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_SPOT_CUTOFF(i, 0)), 7);
- PUSH_DATAp(push, k, 7);
- }
-}
-
-#define USE_COLOR_MATERIAL(attr) \
- (ctx->Light.ColorMaterialEnabled && \
- ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
-
-void
-nv10_emit_material_ambient(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- float (*mat)[4] = ctx->Light.Material.Attrib;
- float c_scene[3], c_factor[3];
- GLbitfield mask;
-
- if (USE_COLOR_MATERIAL(AMBIENT)) {
- COPY_3V(c_scene, ctx->Light.Model.Ambient);
- COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]);
-
- } else if (USE_COLOR_MATERIAL(EMISSION)) {
- SCALE_3V(c_scene, mat[MAT_ATTRIB_FRONT_AMBIENT],
- ctx->Light.Model.Ambient);
- ZERO_3V(c_factor);
-
- } else {
- COPY_3V(c_scene, ctx->Light._BaseColor[0]);
- ZERO_3V(c_factor);
- }
-
- BEGIN_NV04(push, NV10_3D(LIGHT_MODEL_AMBIENT_R), 3);
- PUSH_DATAp(push, c_scene, 3);
-
- if (ctx->Light.ColorMaterialEnabled) {
- BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_R), 3);
- PUSH_DATAp(push, c_factor, 3);
- }
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
- float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ?
- lu->Ambient :
- l->_MatAmbient[0]);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_AMBIENT_R(i)), 3);
- PUSH_DATAp(push, c_light, 3);
- }
-}
-
-void
-nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- GLbitfield mask;
-
- BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_A), 1);
- PUSH_DATAf(push, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
- float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ?
- lu->Diffuse :
- l->_MatDiffuse[0]);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_DIFFUSE_R(i)), 3);
- PUSH_DATAp(push, c_light, 3);
- }
-}
-
-void
-nv10_emit_material_specular(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- GLbitfield mask;
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
- float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ?
- lu->Specular :
- l->_MatSpecular[0]);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_SPECULAR_R(i)), 3);
- PUSH_DATAp(push, c_light, 3);
- }
-}
-
-static const float nv10_shininess_param[6][16] = {
- { 0.70, 0.00, 0.06, 0.06, 0.05, 0.04, 0.02, 0.00,
- -0.06, -0.13, -0.24, -0.36, -0.51, -0.66, -0.82, -1.00 },
- { 0.01, 1.00, -2.29, -2.77, -2.96, -3.06, -3.12, -3.18,
- -3.24, -3.29, -3.36, -3.43, -3.51, -3.75, -4.33, -5.11 },
- { 0.02, 0.00, 2.28, 2.75, 2.94, 3.04, 3.1, 3.15,
- 3.18, 3.22, 3.27, 3.32, 3.39, 3.48, 3.84, 5.11 },
- { 0.70, 0.00, 0.05, 0.06, 0.06, 0.06, 0.05, 0.04,
- 0.02, 0.01, -0.03, -0.12, -0.25, -0.43, -0.68, -0.99 },
- { 0.01, 1.00, -1.61, -2.35, -2.67, -2.84, -2.96, -3.05,
- -3.08, -3.14, -3.2, -3.26, -3.32, -3.42, -3.54, -4.21 },
- { 0.01, 0.00, 2.25, 2.73, 2.92, 3.03, 3.09, 3.15,
- 3.16, 3.21, 3.25, 3.29, 3.35, 3.43, 3.56, 4.22 },
-};
-
-void
-nv10_get_shininess_coeff(float s, float k[6])
-{
- int i;
-
- for (i = 0; i < 6; i++)
- k[i] = get_shine(nv10_shininess_param[i], s);
-}
-
-void
-nv10_emit_material_shininess(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- float (*mat)[4] = ctx->Light.Material.Attrib;
- float k[6];
-
- nv10_get_shininess_coeff(
- CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
- k);
-
- BEGIN_NV04(push, NV10_3D(MATERIAL_SHININESS(0)), 6);
- PUSH_DATAp(push, k, 6);
-}
-
-void
-nv10_emit_modelview(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- GLmatrix *m = ctx->ModelviewMatrixStack.Top;
-
- if (nctx->fallback != HWTNL)
- return;
-
- if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- BEGIN_NV04(push, NV10_3D(MODELVIEW_MATRIX(0, 0)), 16);
- PUSH_DATAm(push, m->m);
- }
-
- if (ctx->Light.Enabled ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- int i, j;
-
- BEGIN_NV04(push, NV10_3D(INVERSE_MODELVIEW_MATRIX(0, 0)), 12);
- for (i = 0; i < 3; i++)
- for (j = 0; j < 4; j++)
- PUSH_DATAf(push, m->inv[4*i + j]);
- }
-}
-
-void
-nv10_emit_point_parameter(struct gl_context *ctx, int emit)
-{
-}
-
-void
-nv10_emit_projection(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- GLmatrix m;
-
- _math_matrix_ctr(&m);
- get_viewport_scale(ctx, m.m);
-
- if (nv10_use_viewport_zclear(ctx))
- m.m[MAT_SZ] /= 8;
-
- if (nctx->fallback == HWTNL)
- _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
-
- BEGIN_NV04(push, NV10_3D(PROJECTION_MATRIX(0)), 16);
- PUSH_DATAm(push, m.m);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
deleted file mode 100644
index c8ed861961b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
+++ /dev/null
@@ -1,2076 +0,0 @@
-#ifndef NV20_3D_XML
-#define NV20_3D_XML
-
-/* Autogenerated file, DO NOT EDIT manually!
-
-This file was generated by the rules-ng-ng headergen tool in this git repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
-
-The rules-ng-ng source files this header was generated from are:
-- nv20_3d.xml ( 21073 bytes, from 2010-11-15 02:24:38)
-- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58)
-- nv10_3d.xml ( 18449 bytes, from 2010-11-15 02:24:38)
-- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46)
-- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46)
-- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57)
-- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57)
-
-Copyright (C) 2006-2010 by the following authors:
-- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
-- Ben Skeggs (darktama, darktama_)
-- B. R. <koala_br@users.sourceforge.net> (koala_br)
-- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
-- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
-- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
-- Dmitry Baryshkov
-- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
-- EdB <edb_@users.sf.net> (edb_)
-- Erik Waling <erikwailing@users.sf.net> (erikwaling)
-- Francisco Jerez <currojerez@riseup.net> (curro)
-- imirkin <imirkin@users.sf.net> (imirkin)
-- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
-- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
-- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
-- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
-- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
-- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
-- Mark Carey <mark.carey@gmail.com> (careym)
-- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
-- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
-- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
-- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
-- Peter Popov <ironpeter@users.sf.net> (ironpeter)
-- Richard Hughes <hughsient@users.sf.net> (hughsient)
-- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
-- Serge Martin
-- Simon Raffeiner
-- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
-- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
-- sturmflut <sturmflut@users.sf.net> (sturmflut)
-- Sylvain Munaut <tnt@246tNt.com>
-- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
-- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
-- Younes Manton <younes.m@gmail.com> (ymanton)
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-
-#define NV20_VERTEX_ATTR_POS 0x00000000
-#define NV20_VERTEX_ATTR_NORMAL 0x00000002
-#define NV20_VERTEX_ATTR_COLOR0 0x00000003
-#define NV20_VERTEX_ATTR_COLOR1 0x00000004
-#define NV20_VERTEX_ATTR_FOG 0x00000005
-#define NV20_VERTEX_ATTR_TEX0 0x00000009
-#define NV20_VERTEX_ATTR_TEX1 0x0000000a
-#define NV20_VERTEX_ATTR_TEX2 0x0000000b
-#define NV20_VERTEX_ATTR_TEX3 0x0000000c
-
-
-
-#define NV20_3D_FLIP_SET_READ 0x00000120
-
-#define NV20_3D_FLIP_SET_WRITE 0x00000124
-
-#define NV20_3D_FLIP_MAX 0x00000128
-
-#define NV20_3D_FLIP_INCR_WRITE 0x0000012c
-
-#define NV20_3D_FLIP_WAIT 0x00000130
-
-#define NV20_3D_DMA_NOTIFY 0x00000180
-
-#define NV20_3D_DMA_TEXTURE0 0x00000184
-
-#define NV20_3D_DMA_TEXTURE1 0x00000188
-
-#define NV20_3D_DMA_COLOR 0x00000194
-
-#define NV20_3D_DMA_ZETA 0x00000198
-
-#define NV20_3D_RT_HORIZ 0x00000200
-#define NV20_3D_RT_HORIZ_X__MASK 0x0000ffff
-#define NV20_3D_RT_HORIZ_X__SHIFT 0
-#define NV20_3D_RT_HORIZ_W__MASK 0xffff0000
-#define NV20_3D_RT_HORIZ_W__SHIFT 16
-
-#define NV20_3D_RT_VERT 0x00000204
-#define NV20_3D_RT_VERT_Y__MASK 0x0000ffff
-#define NV20_3D_RT_VERT_Y__SHIFT 0
-#define NV20_3D_RT_VERT_H__MASK 0xffff0000
-#define NV20_3D_RT_VERT_H__SHIFT 16
-
-#define NV20_3D_RT_FORMAT 0x00000208
-#define NV20_3D_RT_FORMAT_TYPE__MASK 0x00000f00
-#define NV20_3D_RT_FORMAT_TYPE__SHIFT 8
-#define NV20_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
-#define NV20_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
-#define NV20_3D_RT_FORMAT_DEPTH__MASK 0x00000030
-#define NV20_3D_RT_FORMAT_DEPTH__SHIFT 4
-#define NV20_3D_RT_FORMAT_DEPTH_Z16 0x00000010
-#define NV20_3D_RT_FORMAT_DEPTH_Z24S8 0x00000020
-#define NV20_3D_RT_FORMAT_COLOR__MASK 0x0000000f
-#define NV20_3D_RT_FORMAT_COLOR__SHIFT 0
-#define NV20_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
-#define NV20_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
-#define NV20_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
-#define NV20_3D_RT_FORMAT_COLOR_B8 0x00000009
-
-#define NV20_3D_RT_PITCH 0x0000020c
-#define NV20_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff
-#define NV20_3D_RT_PITCH_COLOR_PITCH__SHIFT 0
-#define NV20_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000
-#define NV20_3D_RT_PITCH_ZETA_PITCH__SHIFT 16
-
-#define NV20_3D_COLOR_OFFSET 0x00000210
-
-#define NV20_3D_ZETA_OFFSET 0x00000214
-
-#define NV20_3D_UNK0290 0x00000290
-
-#define NV20_3D_VIEWPORT_CLIP_MODE 0x000002b4
-
-#define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0))
-#define NV20_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004
-#define NV20_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
-#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff
-#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0
-#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000
-#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16
-
-#define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0))
-#define NV20_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004
-#define NV20_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
-#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff
-#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0
-#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000
-#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16
-
-#define NV20_3D_ALPHA_FUNC_ENABLE 0x00000300
-
-#define NV20_3D_BLEND_FUNC_ENABLE 0x00000304
-
-#define NV20_3D_CULL_FACE_ENABLE 0x00000308
-
-#define NV20_3D_DEPTH_TEST_ENABLE 0x0000030c
-
-#define NV20_3D_DITHER_ENABLE 0x00000310
-
-#define NV20_3D_LIGHTING_ENABLE 0x00000314
-
-#define NV20_3D_POINT_PARAMETERS_ENABLE 0x00000318
-
-#define NV20_3D_POINT_SMOOTH_ENABLE 0x0000031c
-
-#define NV20_3D_LINE_SMOOTH_ENABLE 0x00000320
-
-#define NV20_3D_POLYGON_SMOOTH_ENABLE 0x00000324
-
-#define NV20_3D_STENCIL_ENABLE 0x0000032c
-
-#define NV20_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
-
-#define NV20_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
-
-#define NV20_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
-
-#define NV20_3D_ALPHA_FUNC_FUNC 0x0000033c
-#define NV20_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
-#define NV20_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
-#define NV20_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
-#define NV20_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
-#define NV20_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
-#define NV20_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV20_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
-#define NV20_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
-
-#define NV20_3D_ALPHA_FUNC_REF 0x00000340
-
-#define NV20_3D_BLEND_FUNC_SRC 0x00000344
-#define NV20_3D_BLEND_FUNC_SRC_ZERO 0x00000000
-#define NV20_3D_BLEND_FUNC_SRC_ONE 0x00000001
-#define NV20_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300
-#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302
-#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV20_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304
-#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV20_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306
-#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307
-#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308
-#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001
-#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003
-#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-
-#define NV20_3D_BLEND_FUNC_DST 0x00000348
-#define NV20_3D_BLEND_FUNC_DST_ZERO 0x00000000
-#define NV20_3D_BLEND_FUNC_DST_ONE 0x00000001
-#define NV20_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300
-#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301
-#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302
-#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303
-#define NV20_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304
-#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305
-#define NV20_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306
-#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307
-#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308
-#define NV20_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001
-#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002
-#define NV20_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003
-#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004
-
-#define NV20_3D_BLEND_COLOR 0x0000034c
-#define NV20_3D_BLEND_COLOR_B__MASK 0x000000ff
-#define NV20_3D_BLEND_COLOR_B__SHIFT 0
-#define NV20_3D_BLEND_COLOR_G__MASK 0x0000ff00
-#define NV20_3D_BLEND_COLOR_G__SHIFT 8
-#define NV20_3D_BLEND_COLOR_R__MASK 0x00ff0000
-#define NV20_3D_BLEND_COLOR_R__SHIFT 16
-#define NV20_3D_BLEND_COLOR_A__MASK 0xff000000
-#define NV20_3D_BLEND_COLOR_A__SHIFT 24
-
-#define NV20_3D_BLEND_EQUATION 0x00000350
-#define NV20_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
-#define NV20_3D_BLEND_EQUATION_MIN 0x00008007
-#define NV20_3D_BLEND_EQUATION_MAX 0x00008008
-#define NV20_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
-#define NV20_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
-
-#define NV20_3D_DEPTH_FUNC 0x00000354
-#define NV20_3D_DEPTH_FUNC_NEVER 0x00000200
-#define NV20_3D_DEPTH_FUNC_LESS 0x00000201
-#define NV20_3D_DEPTH_FUNC_EQUAL 0x00000202
-#define NV20_3D_DEPTH_FUNC_LEQUAL 0x00000203
-#define NV20_3D_DEPTH_FUNC_GREATER 0x00000204
-#define NV20_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
-#define NV20_3D_DEPTH_FUNC_GEQUAL 0x00000206
-#define NV20_3D_DEPTH_FUNC_ALWAYS 0x00000207
-
-#define NV20_3D_COLOR_MASK 0x00000358
-#define NV20_3D_COLOR_MASK_B 0x00000001
-#define NV20_3D_COLOR_MASK_G 0x00000100
-#define NV20_3D_COLOR_MASK_R 0x00010000
-#define NV20_3D_COLOR_MASK_A 0x01000000
-
-#define NV20_3D_DEPTH_WRITE_ENABLE 0x0000035c
-
-#define NV20_3D_STENCIL_MASK 0x00000360
-
-#define NV20_3D_STENCIL_FUNC_FUNC 0x00000364
-#define NV20_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
-#define NV20_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
-#define NV20_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
-#define NV20_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
-#define NV20_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
-#define NV20_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
-#define NV20_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
-#define NV20_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
-
-#define NV20_3D_STENCIL_FUNC_REF 0x00000368
-
-#define NV20_3D_STENCIL_FUNC_MASK 0x0000036c
-
-#define NV20_3D_STENCIL_OP_FAIL 0x00000370
-#define NV20_3D_STENCIL_OP_FAIL_ZERO 0x00000000
-#define NV20_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
-#define NV20_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
-#define NV20_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
-#define NV20_3D_STENCIL_OP_FAIL_INCR 0x00001e02
-#define NV20_3D_STENCIL_OP_FAIL_DECR 0x00001e03
-#define NV20_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
-#define NV20_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
-
-#define NV20_3D_STENCIL_OP_ZFAIL 0x00000374
-#define NV20_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
-#define NV20_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
-#define NV20_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
-#define NV20_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
-#define NV20_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
-#define NV20_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
-#define NV20_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
-#define NV20_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
-
-#define NV20_3D_STENCIL_OP_ZPASS 0x00000378
-#define NV20_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
-#define NV20_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
-#define NV20_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
-#define NV20_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
-#define NV20_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
-#define NV20_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
-#define NV20_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
-#define NV20_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
-
-#define NV20_3D_SHADE_MODEL 0x0000037c
-#define NV20_3D_SHADE_MODEL_FLAT 0x00001d00
-#define NV20_3D_SHADE_MODEL_SMOOTH 0x00001d01
-
-#define NV20_3D_LINE_WIDTH 0x00000380
-
-#define NV20_3D_POLYGON_OFFSET_FACTOR 0x00000384
-
-#define NV20_3D_POLYGON_OFFSET_UNITS 0x00000388
-
-#define NV20_3D_POLYGON_MODE_FRONT 0x0000038c
-#define NV20_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
-#define NV20_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
-#define NV20_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
-
-#define NV20_3D_POLYGON_MODE_BACK 0x00000390
-#define NV20_3D_POLYGON_MODE_BACK_POINT 0x00001b00
-#define NV20_3D_POLYGON_MODE_BACK_LINE 0x00001b01
-#define NV20_3D_POLYGON_MODE_BACK_FILL 0x00001b02
-
-#define NV20_3D_DEPTH_RANGE_NEAR 0x00000394
-
-#define NV20_3D_DEPTH_RANGE_FAR 0x00000398
-
-#define NV20_3D_CULL_FACE 0x0000039c
-#define NV20_3D_CULL_FACE_FRONT 0x00000404
-#define NV20_3D_CULL_FACE_BACK 0x00000405
-#define NV20_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
-
-#define NV20_3D_FRONT_FACE 0x000003a0
-#define NV20_3D_FRONT_FACE_CW 0x00000900
-#define NV20_3D_FRONT_FACE_CCW 0x00000901
-
-#define NV20_3D_DMA_FENCE 0x000001a4
-
-#define NV20_3D_DMA_QUERY 0x000001a8
-
-
-#define NV20_3D_VERTEX_POS_3F 0x00001500
-
-
-#define NV20_3D_VERTEX_POS_3F_X 0x00001500
-
-#define NV20_3D_VERTEX_POS_3F_Y 0x00001504
-
-#define NV20_3D_VERTEX_POS_3F_Z 0x00001508
-
-#define NV20_3D_VERTEX_POS_4F 0x00001518
-
-
-#define NV20_3D_VERTEX_POS_4F_X 0x00001518
-
-#define NV20_3D_VERTEX_POS_4F_Y 0x0000151c
-
-#define NV20_3D_VERTEX_POS_4F_Z 0x00001520
-
-#define NV20_3D_VERTEX_POS_4F_W 0x00001524
-
-#define NV20_3D_VERTEX_POS_3I 0x00001528
-
-
-#define NV20_3D_VERTEX_POS_3I_XY 0x00001528
-#define NV20_3D_VERTEX_POS_3I_XY_X__MASK 0x0000ffff
-#define NV20_3D_VERTEX_POS_3I_XY_X__SHIFT 0
-#define NV20_3D_VERTEX_POS_3I_XY_Y__MASK 0xffff0000
-#define NV20_3D_VERTEX_POS_3I_XY_Y__SHIFT 16
-
-#define NV20_3D_VERTEX_POS_3I_Z 0x0000152c
-#define NV20_3D_VERTEX_POS_3I_Z_Z__MASK 0x0000ffff
-#define NV20_3D_VERTEX_POS_3I_Z_Z__SHIFT 0
-
-#define NV20_3D_VERTEX_NOR_3F 0x00001530
-
-
-#define NV20_3D_VERTEX_NOR_3F_X 0x00001530
-
-#define NV20_3D_VERTEX_NOR_3F_Y 0x00001534
-
-#define NV20_3D_VERTEX_NOR_3F_Z 0x00001538
-
-#define NV20_3D_VERTEX_NOR_3I 0x00001540
-
-
-#define NV20_3D_VERTEX_NOR_3I_XY 0x00001540
-#define NV20_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff
-#define NV20_3D_VERTEX_NOR_3I_XY_X__SHIFT 0
-#define NV20_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000
-#define NV20_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16
-
-#define NV20_3D_VERTEX_NOR_3I_Z 0x00001544
-#define NV20_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff
-#define NV20_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0
-
-#define NV20_3D_VERTEX_COL_4F 0x00001550
-
-
-#define NV20_3D_VERTEX_COL_4F_R 0x00001550
-
-#define NV20_3D_VERTEX_COL_4F_G 0x00001554
-
-#define NV20_3D_VERTEX_COL_4F_B 0x00001558
-
-#define NV20_3D_VERTEX_COL_4F_A 0x0000155c
-
-#define NV20_3D_VERTEX_COL_3F 0x00001560
-
-
-#define NV20_3D_VERTEX_COL_3F_R 0x00001560
-
-#define NV20_3D_VERTEX_COL_3F_G 0x00001564
-
-#define NV20_3D_VERTEX_COL_3F_B 0x00001568
-
-#define NV20_3D_VERTEX_COL_4I 0x0000156c
-#define NV20_3D_VERTEX_COL_4I_R__MASK 0x000000ff
-#define NV20_3D_VERTEX_COL_4I_R__SHIFT 0
-#define NV20_3D_VERTEX_COL_4I_G__MASK 0x0000ff00
-#define NV20_3D_VERTEX_COL_4I_G__SHIFT 8
-#define NV20_3D_VERTEX_COL_4I_B__MASK 0x00ff0000
-#define NV20_3D_VERTEX_COL_4I_B__SHIFT 16
-#define NV20_3D_VERTEX_COL_4I_A__MASK 0xff000000
-#define NV20_3D_VERTEX_COL_4I_A__SHIFT 24
-
-#define NV20_3D_VERTEX_COL2_3F 0x00001580
-
-
-#define NV20_3D_VERTEX_COL2_3F_R 0x00001580
-
-#define NV20_3D_VERTEX_COL2_3F_G 0x00001584
-
-#define NV20_3D_VERTEX_COL2_3F_B 0x00001588
-
-#define NV20_3D_VERTEX_COL2_3I 0x0000158c
-#define NV20_3D_VERTEX_COL2_3I_R__MASK 0x000000ff
-#define NV20_3D_VERTEX_COL2_3I_R__SHIFT 0
-#define NV20_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00
-#define NV20_3D_VERTEX_COL2_3I_G__SHIFT 8
-#define NV20_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000
-#define NV20_3D_VERTEX_COL2_3I_B__SHIFT 16
-
-#define NV20_3D_VERTEX_TX0_2F 0x00001590
-
-
-#define NV20_3D_VERTEX_TX0_2F_S 0x00001590
-
-#define NV20_3D_VERTEX_TX0_2F_T 0x00001594
-
-#define NV20_3D_VERTEX_TX0_2I 0x00001598
-#define NV20_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX0_2I_S__SHIFT 0
-#define NV20_3D_VERTEX_TX0_2I_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX0_2I_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX0_4F 0x000015a0
-
-
-#define NV20_3D_VERTEX_TX0_4F_S 0x000015a0
-
-#define NV20_3D_VERTEX_TX0_4F_T 0x000015a4
-
-#define NV20_3D_VERTEX_TX0_4F_R 0x000015a8
-
-#define NV20_3D_VERTEX_TX0_4F_Q 0x000015ac
-
-#define NV20_3D_VERTEX_TX0_4I 0x000015b0
-
-
-#define NV20_3D_VERTEX_TX0_4I_ST 0x000015b0
-#define NV20_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX0_4I_ST_S__SHIFT 0
-#define NV20_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX0_4I_ST_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX0_4I_RQ 0x000015b4
-#define NV20_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0
-#define NV20_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16
-
-#define NV20_3D_VERTEX_TX1_2F 0x000015b8
-
-
-#define NV20_3D_VERTEX_TX1_2F_S 0x000015b8
-
-#define NV20_3D_VERTEX_TX1_2F_T 0x000015bc
-
-#define NV20_3D_VERTEX_TX1_2I 0x000015c0
-#define NV20_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX1_2I_S__SHIFT 0
-#define NV20_3D_VERTEX_TX1_2I_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX1_2I_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX1_4F 0x000015c8
-
-
-#define NV20_3D_VERTEX_TX1_4F_S 0x000015c8
-
-#define NV20_3D_VERTEX_TX1_4F_T 0x000015cc
-
-#define NV20_3D_VERTEX_TX1_4F_R 0x000015d0
-
-#define NV20_3D_VERTEX_TX1_4F_Q 0x000015d4
-
-#define NV20_3D_VERTEX_TX1_4I 0x000015d8
-
-
-#define NV20_3D_VERTEX_TX1_4I_ST 0x000015d8
-#define NV20_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX1_4I_ST_S__SHIFT 0
-#define NV20_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX1_4I_ST_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX1_4I_RQ 0x000015dc
-#define NV20_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0
-#define NV20_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16
-
-#define NV20_3D_VERTEX_TX2_2F 0x000015e0
-
-
-#define NV20_3D_VERTEX_TX2_2F_S 0x000015e0
-
-#define NV20_3D_VERTEX_TX2_2F_T 0x000015e4
-
-#define NV20_3D_VERTEX_TX2_2I 0x000015e8
-#define NV20_3D_VERTEX_TX2_2I_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX2_2I_S__SHIFT 0
-#define NV20_3D_VERTEX_TX2_2I_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX2_2I_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX2_4F 0x000015f0
-
-
-#define NV20_3D_VERTEX_TX2_4F_S 0x000015f0
-
-#define NV20_3D_VERTEX_TX2_4F_T 0x000015f4
-
-#define NV20_3D_VERTEX_TX2_4F_R 0x000015f8
-
-#define NV20_3D_VERTEX_TX2_4F_Q 0x000015fc
-
-#define NV20_3D_VERTEX_TX2_4I 0x00001600
-
-
-#define NV20_3D_VERTEX_TX2_4I_ST 0x00001600
-#define NV20_3D_VERTEX_TX2_4I_ST_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX2_4I_ST_S__SHIFT 0
-#define NV20_3D_VERTEX_TX2_4I_ST_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX2_4I_ST_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX2_4I_RQ 0x00001604
-#define NV20_3D_VERTEX_TX2_4I_RQ_R__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX2_4I_RQ_R__SHIFT 0
-#define NV20_3D_VERTEX_TX2_4I_RQ_Q__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX2_4I_RQ_Q__SHIFT 16
-
-#define NV20_3D_VERTEX_TX3_2F 0x00001608
-
-
-#define NV20_3D_VERTEX_TX3_2F_S 0x00001608
-
-#define NV20_3D_VERTEX_TX3_2F_T 0x0000160c
-
-#define NV20_3D_VERTEX_TX3_2I 0x00001610
-#define NV20_3D_VERTEX_TX3_2I_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX3_2I_S__SHIFT 0
-#define NV20_3D_VERTEX_TX3_2I_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX3_2I_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX3_4F 0x00001620
-
-
-#define NV20_3D_VERTEX_TX3_4F_S 0x00001620
-
-#define NV20_3D_VERTEX_TX3_4F_T 0x00001624
-
-#define NV20_3D_VERTEX_TX3_4F_R 0x00001628
-
-#define NV20_3D_VERTEX_TX3_4F_Q 0x0000162c
-
-#define NV20_3D_VERTEX_TX3_4I 0x00001630
-
-
-#define NV20_3D_VERTEX_TX3_4I_ST 0x00001630
-#define NV20_3D_VERTEX_TX3_4I_ST_S__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX3_4I_ST_S__SHIFT 0
-#define NV20_3D_VERTEX_TX3_4I_ST_T__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX3_4I_ST_T__SHIFT 16
-
-#define NV20_3D_VERTEX_TX3_4I_RQ 0x00001634
-#define NV20_3D_VERTEX_TX3_4I_RQ_R__MASK 0x0000ffff
-#define NV20_3D_VERTEX_TX3_4I_RQ_R__SHIFT 0
-#define NV20_3D_VERTEX_TX3_4I_RQ_Q__MASK 0xffff0000
-#define NV20_3D_VERTEX_TX3_4I_RQ_Q__SHIFT 16
-
-#define NV20_3D_VERTEX_FOG_1F 0x00001698
-
-#define NV20_3D_EDGEFLAG_ENABLE 0x000016bc
-
-#define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0))
-#define NV20_3D_VERTEX_ATTR_4F__ESIZE 0x00000010
-#define NV20_3D_VERTEX_ATTR_4F__LEN 0x00000010
-
-
-#define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0))
-
-#define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0))
-
-#define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0))
-
-#define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0))
-
-
-#define NV20_3D_DMA_VTXBUF0 0x0000019c
-
-#define NV20_3D_DMA_VTXBUF1 0x000001a0
-
-#define NV20_3D_VTXBUF_VALIDATE 0x00001710
-
-
-#define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0))
-#define NV20_3D_VTXBUF_OFFSET_DMA1 0x80000000
-#define NV20_3D_VTXBUF_OFFSET_OFFSET__MASK 0x0fffffff
-#define NV20_3D_VTXBUF_OFFSET_OFFSET__SHIFT 0
-
-#define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0))
-#define NV20_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f
-#define NV20_3D_VTXBUF_FMT_TYPE__SHIFT 0
-#define NV20_3D_VTXBUF_FMT_TYPE_FLOAT 0x00000002
-#define NV20_3D_VTXBUF_FMT_TYPE_UBYTE 0x00000004
-#define NV20_3D_VTXBUF_FMT_TYPE_USHORT 0x00000005
-#define NV20_3D_VTXBUF_FMT_SIZE__MASK 0x000000f0
-#define NV20_3D_VTXBUF_FMT_SIZE__SHIFT 4
-#define NV20_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00
-#define NV20_3D_VTXBUF_FMT_STRIDE__SHIFT 8
-
-#define NV20_3D_VERTEX_BEGIN_END 0x000017fc
-#define NV20_3D_VERTEX_BEGIN_END_STOP 0x00000000
-#define NV20_3D_VERTEX_BEGIN_END_POINTS 0x00000001
-#define NV20_3D_VERTEX_BEGIN_END_LINES 0x00000002
-#define NV20_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
-#define NV20_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
-#define NV20_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
-#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
-#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
-#define NV20_3D_VERTEX_BEGIN_END_QUADS 0x00000008
-#define NV20_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
-#define NV20_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
-
-#define NV20_3D_VTXBUF_ELEMENT_U16 0x00001800
-#define NV20_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff
-#define NV20_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0
-#define NV20_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000
-#define NV20_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16
-
-#define NV20_3D_VTXBUF_ELEMENT_U32 0x00001808
-
-#define NV20_3D_VTXBUF_BATCH 0x00001810
-#define NV20_3D_VTXBUF_BATCH_OFFSET__MASK 0x00ffffff
-#define NV20_3D_VTXBUF_BATCH_OFFSET__SHIFT 0
-#define NV20_3D_VTXBUF_BATCH_COUNT__MASK 0xff000000
-#define NV20_3D_VTXBUF_BATCH_COUNT__SHIFT 24
-
-#define NV20_3D_VTXBUF_DATA 0x00001818
-
-
-#define NV20_3D_ENGINE 0x00001e94
-#define NV20_3D_ENGINE_VP 0x00000002
-#define NV20_3D_ENGINE_FIXED 0x00000004
-
-#define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0))
-#define NV20_3D_VP_UPLOAD_INST__ESIZE 0x00000004
-#define NV20_3D_VP_UPLOAD_INST__LEN 0x00000004
-
-#define NV20_3D_VP_UPLOAD_CONST(i0) (0x00000b80 + 0x4*(i0))
-#define NV20_3D_VP_UPLOAD_CONST__ESIZE 0x00000004
-#define NV20_3D_VP_UPLOAD_CONST__LEN 0x00000004
-
-#define NV20_3D_VP_UPLOAD_FROM_ID 0x00001e9c
-
-#define NV20_3D_VP_START_FROM_ID 0x00001ea0
-
-#define NV20_3D_VP_UPLOAD_CONST_ID 0x00001ea4
-
-
-
-#define NV20_3D_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1))
-#define NV20_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
-#define NV20_3D_MODELVIEW_MATRIX__LEN 0x00000010
-
-#define NV20_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000580 + 0x40*(i0) + 0x4*(i1))
-#define NV20_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
-#define NV20_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x00000010
-
-#define NV20_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0))
-#define NV20_3D_PROJECTION_MATRIX__ESIZE 0x00000004
-#define NV20_3D_PROJECTION_MATRIX__LEN 0x00000010
-
-#define NV20_3D_VIEWPORT_TRANSLATE 0x00000a20
-
-
-#define NV20_3D_VIEWPORT_TRANSLATE_X 0x00000a20
-
-#define NV20_3D_VIEWPORT_TRANSLATE_Y 0x00000a24
-
-#define NV20_3D_VIEWPORT_TRANSLATE_Z 0x00000a28
-
-#define NV20_3D_VIEWPORT_TRANSLATE_W 0x00000a2c
-
-#define NV20_3D_VIEWPORT_SCALE 0x00000af0
-
-
-#define NV20_3D_VIEWPORT_SCALE_X 0x00000af0
-
-#define NV20_3D_VIEWPORT_SCALE_Y 0x00000af4
-
-#define NV20_3D_VIEWPORT_SCALE_Z 0x00000af8
-
-#define NV20_3D_VIEWPORT_SCALE_W 0x00000afc
-
-
-#define NV20_3D_NORMALIZE_ENABLE 0x000003a4
-
-#define NV20_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
-
-#define NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
-
-#define NV20_3D_LIGHT_MODEL 0x00000294
-#define NV20_3D_LIGHT_MODEL_VIEWER__MASK 0x00030000
-#define NV20_3D_LIGHT_MODEL_VIEWER__SHIFT 16
-#define NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL 0x00020000
-#define NV20_3D_LIGHT_MODEL_VIEWER_LOCAL 0x00030000
-#define NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000001
-
-#define NV20_3D_ENABLED_LIGHTS 0x000003bc
-#define NV20_3D_ENABLED_LIGHTS_0__MASK 0x00000003
-#define NV20_3D_ENABLED_LIGHTS_0__SHIFT 0
-#define NV20_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001
-#define NV20_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002
-#define NV20_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003
-#define NV20_3D_ENABLED_LIGHTS_1__MASK 0x0000000c
-#define NV20_3D_ENABLED_LIGHTS_1__SHIFT 2
-#define NV20_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004
-#define NV20_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008
-#define NV20_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c
-#define NV20_3D_ENABLED_LIGHTS_2__MASK 0x00000030
-#define NV20_3D_ENABLED_LIGHTS_2__SHIFT 4
-#define NV20_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010
-#define NV20_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020
-#define NV20_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030
-#define NV20_3D_ENABLED_LIGHTS_3__MASK 0x000000c0
-#define NV20_3D_ENABLED_LIGHTS_3__SHIFT 6
-#define NV20_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040
-#define NV20_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080
-#define NV20_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0
-#define NV20_3D_ENABLED_LIGHTS_4__MASK 0x00000300
-#define NV20_3D_ENABLED_LIGHTS_4__SHIFT 8
-#define NV20_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100
-#define NV20_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200
-#define NV20_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300
-#define NV20_3D_ENABLED_LIGHTS_5__MASK 0x00000c00
-#define NV20_3D_ENABLED_LIGHTS_5__SHIFT 10
-#define NV20_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400
-#define NV20_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800
-#define NV20_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00
-#define NV20_3D_ENABLED_LIGHTS_6__MASK 0x00003000
-#define NV20_3D_ENABLED_LIGHTS_6__SHIFT 12
-#define NV20_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000
-#define NV20_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000
-#define NV20_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000
-#define NV20_3D_ENABLED_LIGHTS_7__MASK 0x0000c000
-#define NV20_3D_ENABLED_LIGHTS_7__SHIFT 14
-#define NV20_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000
-#define NV20_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000
-#define NV20_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000
-#define NV20_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000
-
-#define NV20_3D_COLOR_MATERIAL 0x00000298
-#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__MASK 0x00000003
-#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__SHIFT 0
-#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1 0x00000001
-#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL2 0x00000002
-#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__MASK 0x0000000c
-#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__SHIFT 2
-#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1 0x00000004
-#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL2 0x00000008
-#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__MASK 0x00000030
-#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__SHIFT 4
-#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1 0x00000010
-#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL2 0x00000020
-#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__MASK 0x000000c0
-#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__SHIFT 6
-#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1 0x00000040
-#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL2 0x00000080
-#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__MASK 0x00000300
-#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__SHIFT 8
-#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1 0x00000100
-#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL2 0x00000200
-#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__MASK 0x00000c00
-#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__SHIFT 10
-#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1 0x00000400
-#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL2 0x00000800
-#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__MASK 0x00003000
-#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__SHIFT 12
-#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1 0x00001000
-#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL2 0x00002000
-#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__MASK 0x0000c000
-#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__SHIFT 14
-#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_OFF 0x00000000
-#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1 0x00004000
-#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL2 0x00008000
-
-#define NV20_3D_MATERIAL_FACTOR_FRONT 0x000003a8
-
-
-#define NV20_3D_MATERIAL_FACTOR_FRONT_R 0x000003a8
-
-#define NV20_3D_MATERIAL_FACTOR_FRONT_G 0x000003ac
-
-#define NV20_3D_MATERIAL_FACTOR_FRONT_B 0x000003b0
-
-#define NV20_3D_MATERIAL_FACTOR_BACK 0x000017b0
-
-
-#define NV20_3D_MATERIAL_FACTOR_BACK_R 0x000017b0
-
-#define NV20_3D_MATERIAL_FACTOR_BACK_G 0x000017b4
-
-#define NV20_3D_MATERIAL_FACTOR_BACK_B 0x000017b8
-
-#define NV20_3D_MATERIAL_FACTOR_FRONT_A 0x000003b4
-
-#define NV20_3D_MATERIAL_FACTOR_BACK_A 0x000017ac
-
-#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT 0x00000a10
-
-
-#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R 0x00000a10
-
-#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_G 0x00000a14
-
-#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_B 0x00000a18
-
-#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT 0x000017a0
-
-
-#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R 0x000017a0
-
-#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_G 0x000017a4
-
-#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_B 0x000017a8
-
-#define NV20_3D_FRONT_MATERIAL_SHININESS(i0) (0x000009e0 + 0x4*(i0))
-#define NV20_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004
-#define NV20_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006
-
-#define NV20_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e28 + 0x4*(i0))
-#define NV20_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004
-#define NV20_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006
-
-
-
-#define NV20_3D_LIGHT_FRONT_AMBIENT(i0) (0x00001000 + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_FRONT_AMBIENT_R(i0) (0x00001000 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_AMBIENT_G(i0) (0x00001004 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_AMBIENT_B(i0) (0x00001008 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_DIFFUSE(i0) (0x0000100c + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_FRONT_DIFFUSE_R(i0) (0x0000100c + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_DIFFUSE_G(i0) (0x00001010 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_DIFFUSE_B(i0) (0x00001014 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_SPECULAR(i0) (0x00001018 + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_FRONT_SPECULAR_R(i0) (0x00001018 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_SPECULAR_G(i0) (0x0000101c + 0x80*(i0))
-
-#define NV20_3D_LIGHT_FRONT_SPECULAR_B(i0) (0x00001020 + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_BACK_AMBIENT(i0) (0x00000c00 + 0x40*(i0))
-
-
-#define NV20_3D_LIGHT_BACK_AMBIENT_R(i0) (0x00000c00 + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_AMBIENT_G(i0) (0x00000c04 + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_AMBIENT_B(i0) (0x00000c08 + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_DIFFUSE(i0) (0x00000c0c + 0x40*(i0))
-
-
-#define NV20_3D_LIGHT_BACK_DIFFUSE_R(i0) (0x00000c0c + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_DIFFUSE_G(i0) (0x00000c10 + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_DIFFUSE_B(i0) (0x00000c14 + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_SPECULAR(i0) (0x00000c18 + 0x40*(i0))
-
-
-#define NV20_3D_LIGHT_BACK_SPECULAR_R(i0) (0x00000c18 + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_SPECULAR_G(i0) (0x00000c1c + 0x40*(i0))
-
-#define NV20_3D_LIGHT_BACK_SPECULAR_B(i0) (0x00000c20 + 0x40*(i0))
-
-
-#define NV20_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x80*(i0))
-
-#define NV20_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x80*(i0))
-
-#define NV20_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00001040 + 0x80*(i0) + 0x4*(i1))
-#define NV20_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004
-#define NV20_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007
-
-#define NV20_3D_LIGHT_POSITION(i0) (0x0000105c + 0x80*(i0))
-
-
-#define NV20_3D_LIGHT_POSITION_X(i0) (0x0000105c + 0x80*(i0))
-
-#define NV20_3D_LIGHT_POSITION_Y(i0) (0x00001060 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_POSITION_Z(i0) (0x00001064 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_ATTENUATION(i0) (0x00001068 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001068 + 0x80*(i0))
-
-#define NV20_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000106c + 0x80*(i0))
-
-#define NV20_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001070 + 0x80*(i0))
-
-
-#define NV20_3D_FOG_MODE 0x0000029c
-#define NV20_3D_FOG_MODE_LINEAR_UNSIGNED 0x00000804
-#define NV20_3D_FOG_MODE_LINEAR_SIGNED 0x00002601
-#define NV20_3D_FOG_MODE_EXP_UNSIGNED 0x00000802
-#define NV20_3D_FOG_MODE_EXP_SIGNED 0x00000800
-#define NV20_3D_FOG_MODE_EXP2_UNSIGNED 0x00000803
-#define NV20_3D_FOG_MODE_EXP2_SIGNED 0x00000801
-
-#define NV20_3D_FOG_COORD 0x000002a0
-#define NV20_3D_FOG_COORD_DIST_RADIAL 0x00000001
-#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002
-#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003
-#define NV20_3D_FOG_COORD_FOG 0x00000006
-
-#define NV20_3D_FOG_ENABLE 0x000002a4
-
-#define NV20_3D_FOG_COLOR 0x000002a8
-#define NV20_3D_FOG_COLOR_R__MASK 0x000000ff
-#define NV20_3D_FOG_COLOR_R__SHIFT 0
-#define NV20_3D_FOG_COLOR_G__MASK 0x0000ff00
-#define NV20_3D_FOG_COLOR_G__SHIFT 8
-#define NV20_3D_FOG_COLOR_B__MASK 0x00ff0000
-#define NV20_3D_FOG_COLOR_B__SHIFT 16
-#define NV20_3D_FOG_COLOR_A__MASK 0xff000000
-#define NV20_3D_FOG_COLOR_A__SHIFT 24
-
-#define NV20_3D_FOG_COEFF(i0) (0x000009c0 + 0x4*(i0))
-#define NV20_3D_FOG_COEFF__ESIZE 0x00000004
-#define NV20_3D_FOG_COEFF__LEN 0x00000003
-
-
-
-#define NV20_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1))
-#define NV20_3D_TEX_GEN_MODE__ESIZE 0x00000004
-#define NV20_3D_TEX_GEN_MODE__LEN 0x00000004
-#define NV20_3D_TEX_GEN_MODE_FALSE 0x00000000
-#define NV20_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
-#define NV20_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
-#define NV20_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
-#define NV20_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
-#define NV20_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
-
-
-#define NV20_3D_TEX_GEN_COEFF(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1))
-#define NV20_3D_TEX_GEN_COEFF__ESIZE 0x00000010
-#define NV20_3D_TEX_GEN_COEFF__LEN 0x00000004
-
-#define NV20_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1))
-
-#define NV20_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000844 + 0x40*(i0) + 0x10*(i1))
-
-#define NV20_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000848 + 0x40*(i0) + 0x10*(i1))
-
-#define NV20_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000084c + 0x40*(i0) + 0x10*(i1))
-
-#define NV20_3D_TEX_MATRIX_ENABLE(i0) (0x00000420 + 0x4*(i0))
-#define NV20_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
-#define NV20_3D_TEX_MATRIX_ENABLE__LEN 0x00000004
-
-
-#define NV20_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1))
-#define NV20_3D_TEX_MATRIX__ESIZE 0x00000004
-#define NV20_3D_TEX_MATRIX__LEN 0x00000010
-
-#define NV20_3D_TEX_SHADER_CULL_MODE 0x000017f8
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__MASK 0x00000001
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__SHIFT 0
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_LESS 0x00000001
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__MASK 0x00000002
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__SHIFT 1
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_LESS 0x00000002
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__MASK 0x00000004
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__SHIFT 2
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_LESS 0x00000004
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__MASK 0x00000008
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__SHIFT 3
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_LESS 0x00000008
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__MASK 0x00000010
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__SHIFT 4
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_LESS 0x00000010
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__MASK 0x00000020
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__SHIFT 5
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_LESS 0x00000020
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__MASK 0x00000040
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__SHIFT 6
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_LESS 0x00000040
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__MASK 0x00000080
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__SHIFT 7
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_LESS 0x00000080
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__MASK 0x00000100
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__SHIFT 8
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_LESS 0x00000100
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__MASK 0x00000200
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__SHIFT 9
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_LESS 0x00000200
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__MASK 0x00000400
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__SHIFT 10
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_LESS 0x00000400
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__MASK 0x00000800
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__SHIFT 11
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_LESS 0x00000800
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__MASK 0x00001000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__SHIFT 12
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_LESS 0x00001000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__MASK 0x00002000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__SHIFT 13
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_LESS 0x00002000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__MASK 0x00004000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__SHIFT 14
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_LESS 0x00004000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__MASK 0x00008000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__SHIFT 15
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_GEQUAL 0x00000000
-#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_LESS 0x00008000
-
-#define NV20_3D_TEX_SHADER_CONST_EYE 0x0000181c
-
-
-#define NV20_3D_TEX_SHADER_CONST_EYE_X 0x0000181c
-
-#define NV20_3D_TEX_SHADER_CONST_EYE_Y 0x00001820
-
-#define NV20_3D_TEX_SHADER_CONST_EYE_Z 0x00001824
-
-
-#define NV20_3D_TEX_SHADER_OFFSET_MATRIX(i0, i1) (0x00001b28 + 0x40*(i0) + 0x4*(i1))
-#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__ESIZE 0x00000004
-#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__LEN 0x00000004
-
-#define NV20_3D_TEX_RCOMP 0x00001e6c
-#define NV20_3D_TEX_RCOMP_NEVER 0x00000000
-#define NV20_3D_TEX_RCOMP_GREATER 0x00000001
-#define NV20_3D_TEX_RCOMP_EQUAL 0x00000002
-#define NV20_3D_TEX_RCOMP_GEQUAL 0x00000003
-#define NV20_3D_TEX_RCOMP_LESS 0x00000004
-#define NV20_3D_TEX_RCOMP_NOTEQUAL 0x00000005
-#define NV20_3D_TEX_RCOMP_LEQUAL 0x00000006
-#define NV20_3D_TEX_RCOMP_ALWAYS 0x00000007
-
-#define NV20_3D_TEX_SHADER_OP 0x00001e70
-#define NV20_3D_TEX_SHADER_OP_TX0__MASK 0x0000001f
-#define NV20_3D_TEX_SHADER_OP_TX0__SHIFT 0
-#define NV20_3D_TEX_SHADER_OP_TX0_NONE 0x00000000
-#define NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D 0x00000001
-#define NV20_3D_TEX_SHADER_OP_TX0_PASS_THROUGH 0x00000004
-#define NV20_3D_TEX_SHADER_OP_TX0_CULL_FRAGMENT 0x00000005
-#define NV20_3D_TEX_SHADER_OP_TX0_OFFSET_TEXTURE_2D 0x00000006
-#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D 0x00000009
-#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE 0x0000000a
-#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D 0x0000000f
-#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D 0x00000010
-#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT 0x00000011
-#define NV20_3D_TEX_SHADER_OP_TX1__MASK 0x000003e0
-#define NV20_3D_TEX_SHADER_OP_TX1__SHIFT 5
-#define NV20_3D_TEX_SHADER_OP_TX1_NONE 0x00000000
-#define NV20_3D_TEX_SHADER_OP_TX1_TEXTURE_2D 0x00000020
-#define NV20_3D_TEX_SHADER_OP_TX1_PASS_THROUGH 0x00000080
-#define NV20_3D_TEX_SHADER_OP_TX1_CULL_FRAGMENT 0x000000a0
-#define NV20_3D_TEX_SHADER_OP_TX1_OFFSET_TEXTURE_2D 0x000000c0
-#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D 0x00000120
-#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE 0x00000140
-#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D 0x000001e0
-#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D 0x00000200
-#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT 0x00000220
-#define NV20_3D_TEX_SHADER_OP_TX2__MASK 0x00007c00
-#define NV20_3D_TEX_SHADER_OP_TX2__SHIFT 10
-#define NV20_3D_TEX_SHADER_OP_TX2_NONE 0x00000000
-#define NV20_3D_TEX_SHADER_OP_TX2_TEXTURE_2D 0x00000400
-#define NV20_3D_TEX_SHADER_OP_TX2_PASS_THROUGH 0x00001000
-#define NV20_3D_TEX_SHADER_OP_TX2_CULL_FRAGMENT 0x00001400
-#define NV20_3D_TEX_SHADER_OP_TX2_OFFSET_TEXTURE_2D 0x00001800
-#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D 0x00002400
-#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE 0x00002800
-#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D 0x00003c00
-#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D 0x00004000
-#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT 0x00004400
-#define NV20_3D_TEX_SHADER_OP_TX3__MASK 0x000f8000
-#define NV20_3D_TEX_SHADER_OP_TX3__SHIFT 15
-#define NV20_3D_TEX_SHADER_OP_TX3_NONE 0x00000000
-#define NV20_3D_TEX_SHADER_OP_TX3_TEXTURE_2D 0x00008000
-#define NV20_3D_TEX_SHADER_OP_TX3_PASS_THROUGH 0x00020000
-#define NV20_3D_TEX_SHADER_OP_TX3_CULL_FRAGMENT 0x00028000
-#define NV20_3D_TEX_SHADER_OP_TX3_OFFSET_TEXTURE_2D 0x00030000
-#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D 0x00048000
-#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE 0x00050000
-#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D 0x00078000
-#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D 0x00080000
-#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT 0x00088000
-
-#define NV20_3D_TEX_SHADER_DOTMAPPING 0x00001e74
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__MASK 0x0000000f
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__SHIFT 0
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__MASK 0x000000f0
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__SHIFT 4
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__MASK 0x00000f00
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__SHIFT 8
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__MASK 0x0000f000
-#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__SHIFT 12
-
-#define NV20_3D_TEX_SHADER_PREVIOUS 0x00001e78
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__MASK 0x00000f00
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__SHIFT 8
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__MASK 0x0000f000
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__SHIFT 12
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__MASK 0x00030000
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__SHIFT 16
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__MASK 0x00300000
-#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__SHIFT 20
-
-#define NV20_3D_TEX(i0) (0x00000000 + 0x40*(i0))
-#define NV20_3D_TEX__ESIZE 0x00000040
-#define NV20_3D_TEX__LEN 0x00000004
-
-#define NV20_3D_TEX_OFFSET(i0) (0x00001b00 + 0x40*(i0))
-
-#define NV20_3D_TEX_FORMAT(i0) (0x00001b04 + 0x40*(i0))
-#define NV20_3D_TEX_FORMAT_DMA0 0x00000001
-#define NV20_3D_TEX_FORMAT_DMA1 0x00000002
-#define NV20_3D_TEX_FORMAT_CUBIC 0x00000004
-#define NV20_3D_TEX_FORMAT_NO_BORDER 0x00000008
-#define NV20_3D_TEX_FORMAT_DIMS__MASK 0x000000f0
-#define NV20_3D_TEX_FORMAT_DIMS__SHIFT 4
-#define NV20_3D_TEX_FORMAT_DIMS_1D 0x00000010
-#define NV20_3D_TEX_FORMAT_DIMS_2D 0x00000020
-#define NV20_3D_TEX_FORMAT_DIMS_3D 0x00000030
-#define NV20_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00
-#define NV20_3D_TEX_FORMAT_FORMAT__SHIFT 8
-#define NV20_3D_TEX_FORMAT_FORMAT_L8 0x00000000
-#define NV20_3D_TEX_FORMAT_FORMAT_I8 0x00000100
-#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
-#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400
-#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500
-#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600
-#define NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700
-#define NV20_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00
-#define NV20_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00
-#define NV20_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00
-#define NV20_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00
-#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
-#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
-#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
-#define NV20_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300
-#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
-#define NV20_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00
-#define NV20_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00
-#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
-#define NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
-#define NV20_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000
-#define NV20_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00
-#define NV20_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00
-#define NV20_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00
-#define NV20_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00
-#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800
-#define NV20_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300
-#define NV20_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600
-#define NV20_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400
-#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
-#define NV20_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600
-#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
-#define NV20_3D_TEX_FORMAT_MIPMAP 0x00080000
-#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000
-#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20
-#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000
-#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24
-#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000
-#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28
-
-#define NV20_3D_TEX_WRAP(i0) (0x00001b08 + 0x40*(i0))
-#define NV20_3D_TEX_WRAP_S__MASK 0x000000ff
-#define NV20_3D_TEX_WRAP_S__SHIFT 0
-#define NV20_3D_TEX_WRAP_S_REPEAT 0x00000001
-#define NV20_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002
-#define NV20_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003
-#define NV20_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004
-#define NV20_3D_TEX_WRAP_S_CLAMP 0x00000005
-#define NV20_3D_TEX_WRAP_T__MASK 0x00000f00
-#define NV20_3D_TEX_WRAP_T__SHIFT 8
-#define NV20_3D_TEX_WRAP_T_REPEAT 0x00000100
-#define NV20_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200
-#define NV20_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300
-#define NV20_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400
-#define NV20_3D_TEX_WRAP_T_CLAMP 0x00000500
-#define NV20_3D_TEX_WRAP_R__MASK 0x000f0000
-#define NV20_3D_TEX_WRAP_R__SHIFT 16
-#define NV20_3D_TEX_WRAP_R_REPEAT 0x00010000
-#define NV20_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000
-#define NV20_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000
-#define NV20_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000
-#define NV20_3D_TEX_WRAP_R_CLAMP 0x00050000
-
-#define NV20_3D_TEX_ENABLE(i0) (0x00001b0c + 0x40*(i0))
-#define NV20_3D_TEX_ENABLE_ANISO__MASK 0x00000030
-#define NV20_3D_TEX_ENABLE_ANISO__SHIFT 4
-#define NV20_3D_TEX_ENABLE_ANISO_NONE 0x00000000
-#define NV20_3D_TEX_ENABLE_ANISO_2X 0x00000010
-#define NV20_3D_TEX_ENABLE_ANISO_4X 0x00000020
-#define NV20_3D_TEX_ENABLE_ANISO_8X 0x00000030
-#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
-#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
-#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
-#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
-#define NV20_3D_TEX_ENABLE_ENABLE 0x40000000
-
-#define NV20_3D_TEX_NPOT_PITCH(i0) (0x00001b10 + 0x40*(i0))
-#define NV20_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000
-#define NV20_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16
-
-#define NV20_3D_TEX_FILTER(i0) (0x00001b14 + 0x40*(i0))
-#define NV20_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
-#define NV20_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
-#define NV20_3D_TEX_FILTER_MINIFY__MASK 0x000f0000
-#define NV20_3D_TEX_FILTER_MINIFY__SHIFT 16
-#define NV20_3D_TEX_FILTER_MINIFY_NEAREST 0x00010000
-#define NV20_3D_TEX_FILTER_MINIFY_LINEAR 0x00020000
-#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x00030000
-#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x00040000
-#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x00050000
-#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x00060000
-#define NV20_3D_TEX_FILTER_MAGNIFY__MASK 0x0f000000
-#define NV20_3D_TEX_FILTER_MAGNIFY__SHIFT 24
-#define NV20_3D_TEX_FILTER_MAGNIFY_NEAREST 0x01000000
-#define NV20_3D_TEX_FILTER_MAGNIFY_LINEAR 0x02000000
-
-#define NV20_3D_TEX_NPOT_SIZE(i0) (0x00001b1c + 0x40*(i0))
-#define NV20_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
-#define NV20_3D_TEX_NPOT_SIZE_H__SHIFT 0
-#define NV20_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
-#define NV20_3D_TEX_NPOT_SIZE_W__SHIFT 16
-
-#define NV20_3D_TEX_PALETTE_OFFSET(i0) (0x00001b20 + 0x40*(i0))
-
-#define NV20_3D_TEX_BORDER_COLOR(i0) (0x00001b24 + 0x40*(i0))
-#define NV20_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff
-#define NV20_3D_TEX_BORDER_COLOR_B__SHIFT 0
-#define NV20_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00
-#define NV20_3D_TEX_BORDER_COLOR_G__SHIFT 8
-#define NV20_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000
-#define NV20_3D_TEX_BORDER_COLOR_R__SHIFT 16
-#define NV20_3D_TEX_BORDER_COLOR_A__MASK 0xff000000
-#define NV20_3D_TEX_BORDER_COLOR_A__SHIFT 24
-
-
-
-#define NV20_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0))
-#define NV20_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
-#define NV20_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
-#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
-#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
-#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV20_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
-#define NV20_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
-#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
-#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
-#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
-#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
-#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
-#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
-#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
-#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
-#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
-#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV20_3D_RC_IN_RGB(i0) (0x00000ac0 + 0x4*(i0))
-#define NV20_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
-#define NV20_3D_RC_IN_RGB_D_INPUT__SHIFT 0
-#define NV20_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV20_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
-#define NV20_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV20_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
-#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
-#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
-#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
-#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
-#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
-#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
-#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
-#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
-#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV20_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
-#define NV20_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
-#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV20_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
-#define NV20_3D_RC_IN_RGB_C_INPUT__SHIFT 8
-#define NV20_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
-#define NV20_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
-#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
-#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
-#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
-#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
-#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
-#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
-#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
-#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
-#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
-#define NV20_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
-#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
-#define NV20_3D_RC_IN_RGB_B_INPUT__SHIFT 16
-#define NV20_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
-#define NV20_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
-#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
-#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
-#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
-#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
-#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
-#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
-#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
-#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
-#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
-#define NV20_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
-#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
-#define NV20_3D_RC_IN_RGB_A_INPUT__SHIFT 24
-#define NV20_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
-#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
-#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
-#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
-#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV20_3D_RC_CONSTANT_COLOR0(i0) (0x00000a60 + 0x4*(i0))
-#define NV20_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff
-#define NV20_3D_RC_CONSTANT_COLOR0_B__SHIFT 0
-#define NV20_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00
-#define NV20_3D_RC_CONSTANT_COLOR0_G__SHIFT 8
-#define NV20_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000
-#define NV20_3D_RC_CONSTANT_COLOR0_R__SHIFT 16
-#define NV20_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000
-#define NV20_3D_RC_CONSTANT_COLOR0_A__SHIFT 24
-
-#define NV20_3D_RC_CONSTANT_COLOR1(i0) (0x00000a80 + 0x4*(i0))
-#define NV20_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff
-#define NV20_3D_RC_CONSTANT_COLOR1_B__SHIFT 0
-#define NV20_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00
-#define NV20_3D_RC_CONSTANT_COLOR1_G__SHIFT 8
-#define NV20_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000
-#define NV20_3D_RC_CONSTANT_COLOR1_R__SHIFT 16
-#define NV20_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000
-#define NV20_3D_RC_CONSTANT_COLOR1_A__SHIFT 24
-
-#define NV20_3D_RC_OUT_ALPHA(i0) (0x00000aa0 + 0x4*(i0))
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV20_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
-#define NV20_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
-#define NV20_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
-#define NV20_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
-#define NV20_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
-#define NV20_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
-#define NV20_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV20_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
-#define NV20_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
-#define NV20_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
-#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
-#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
-
-#define NV20_3D_RC_OUT_RGB(i0) (0x00001e40 + 0x4*(i0))
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
-#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
-#define NV20_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
-#define NV20_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
-#define NV20_3D_RC_OUT_RGB_MUX_SUM 0x00004000
-#define NV20_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
-#define NV20_3D_RC_OUT_RGB_BIAS__SHIFT 15
-#define NV20_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
-#define NV20_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
-#define NV20_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
-#define NV20_3D_RC_OUT_RGB_SCALE__SHIFT 16
-#define NV20_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
-#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
-#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
-#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
-
-#define NV20_3D_RC_FINAL0 0x00000288
-#define NV20_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
-#define NV20_3D_RC_FINAL0_D_INPUT__SHIFT 0
-#define NV20_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
-#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
-#define NV20_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
-#define NV20_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
-#define NV20_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
-#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
-#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
-#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
-#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
-#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
-#define NV20_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
-#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
-#define NV20_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
-#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
-#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
-#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
-#define NV20_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
-#define NV20_3D_RC_FINAL0_D_MAPPING__SHIFT 5
-#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
-#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
-#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
-#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
-#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
-#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
-#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
-#define NV20_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
-#define NV20_3D_RC_FINAL0_C_INPUT__SHIFT 8
-#define NV20_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
-#define NV20_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
-#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
-#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
-#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
-#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
-#define NV20_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
-#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
-#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
-#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
-#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
-#define NV20_3D_RC_FINAL0_C_MAPPING__SHIFT 13
-#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
-#define NV20_3D_RC_FINAL0_B_INPUT__SHIFT 16
-#define NV20_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
-#define NV20_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
-#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
-#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
-#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
-#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
-#define NV20_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
-#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
-#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
-#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
-#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
-#define NV20_3D_RC_FINAL0_B_MAPPING__SHIFT 21
-#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
-#define NV20_3D_RC_FINAL0_A_INPUT__SHIFT 24
-#define NV20_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
-#define NV20_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
-#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
-#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
-#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
-#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
-#define NV20_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
-#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
-#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
-#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
-#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
-#define NV20_3D_RC_FINAL0_A_MAPPING__SHIFT 29
-#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV20_3D_RC_FINAL1 0x0000028c
-#define NV20_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
-#define NV20_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
-#define NV20_3D_RC_FINAL1_G_INPUT__SHIFT 8
-#define NV20_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
-#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
-#define NV20_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
-#define NV20_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
-#define NV20_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
-#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
-#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
-#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
-#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
-#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
-#define NV20_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
-#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
-#define NV20_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
-#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
-#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
-#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
-#define NV20_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
-#define NV20_3D_RC_FINAL1_G_MAPPING__SHIFT 13
-#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
-#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
-#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
-#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
-#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
-#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
-#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
-#define NV20_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
-#define NV20_3D_RC_FINAL1_F_INPUT__SHIFT 16
-#define NV20_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
-#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
-#define NV20_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
-#define NV20_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
-#define NV20_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
-#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
-#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
-#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
-#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
-#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
-#define NV20_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
-#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
-#define NV20_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
-#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
-#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
-#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
-#define NV20_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
-#define NV20_3D_RC_FINAL1_F_MAPPING__SHIFT 21
-#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
-#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
-#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
-#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
-#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
-#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
-#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
-#define NV20_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
-#define NV20_3D_RC_FINAL1_E_INPUT__SHIFT 24
-#define NV20_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
-#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
-#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
-#define NV20_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
-#define NV20_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
-#define NV20_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
-#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
-#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
-#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
-#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
-#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
-#define NV20_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
-#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
-#define NV20_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
-#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
-#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
-#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
-#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
-#define NV20_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
-#define NV20_3D_RC_FINAL1_E_MAPPING__SHIFT 29
-#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
-#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
-
-#define NV20_3D_RC_COLOR0 0x00001e20
-#define NV20_3D_RC_COLOR0_B__MASK 0x000000ff
-#define NV20_3D_RC_COLOR0_B__SHIFT 0
-#define NV20_3D_RC_COLOR0_G__MASK 0x0000ff00
-#define NV20_3D_RC_COLOR0_G__SHIFT 8
-#define NV20_3D_RC_COLOR0_R__MASK 0x00ff0000
-#define NV20_3D_RC_COLOR0_R__SHIFT 16
-#define NV20_3D_RC_COLOR0_A__MASK 0xff000000
-#define NV20_3D_RC_COLOR0_A__SHIFT 24
-
-#define NV20_3D_RC_COLOR1 0x00001e24
-#define NV20_3D_RC_COLOR1_B__MASK 0x000000ff
-#define NV20_3D_RC_COLOR1_B__SHIFT 0
-#define NV20_3D_RC_COLOR1_G__MASK 0x0000ff00
-#define NV20_3D_RC_COLOR1_G__SHIFT 8
-#define NV20_3D_RC_COLOR1_R__MASK 0x00ff0000
-#define NV20_3D_RC_COLOR1_R__SHIFT 16
-#define NV20_3D_RC_COLOR1_A__MASK 0xff000000
-#define NV20_3D_RC_COLOR1_A__SHIFT 24
-
-#define NV20_3D_RC_ENABLE 0x00001e60
-#define NV20_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f
-#define NV20_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0
-
-
-#define NV20_3D_POINT_SIZE 0x0000043c
-
-#define NV20_3D_POINT_PARAMETER(i0) (0x00000a30 + 0x4*(i0))
-#define NV20_3D_POINT_PARAMETER__ESIZE 0x00000004
-#define NV20_3D_POINT_PARAMETER__LEN 0x00000008
-
-#define NV20_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-
-#define NV20_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0))
-#define NV20_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
-#define NV20_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
-
-#define NV20_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc
-
-#define NV20_3D_COLOR_LOGIC_OP_OP 0x000017c0
-#define NV20_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
-#define NV20_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
-#define NV20_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
-#define NV20_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
-#define NV20_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
-#define NV20_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
-#define NV20_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
-#define NV20_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
-#define NV20_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
-#define NV20_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
-#define NV20_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
-#define NV20_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
-#define NV20_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
-#define NV20_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
-#define NV20_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
-#define NV20_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
-
-#define NV20_3D_DEPTH_CLAMP 0x00001d78
-
-#define NV20_3D_MULTISAMPLE_CONTROL 0x00001d7c
-
-
-#define NV20_3D_CLEAR_DEPTH_VALUE 0x00001d8c
-
-#define NV20_3D_CLEAR_VALUE 0x00001d90
-
-#define NV20_3D_CLEAR_BUFFERS 0x00001d94
-#define NV20_3D_CLEAR_BUFFERS_COLOR_A 0x00000080
-#define NV20_3D_CLEAR_BUFFERS_COLOR_B 0x00000040
-#define NV20_3D_CLEAR_BUFFERS_COLOR_G 0x00000020
-#define NV20_3D_CLEAR_BUFFERS_COLOR_R 0x00000010
-#define NV20_3D_CLEAR_BUFFERS_STENCIL 0x00000002
-#define NV20_3D_CLEAR_BUFFERS_DEPTH 0x00000001
-
-
-#define NV25_3D_DMA_HIERZ 0x000001b0
-
-#define NV25_3D_HIERZ_PITCH 0x0000022c
-
-#define NV25_3D_HIERZ_OFFSET 0x00000230
-
-#define NV20_3D_UNK09F8 0x000009f8
-
-#define NV20_3D_UNK09FC 0x000009fc
-
-#define NV20_3D_UNK17CC 0x000017cc
-
-#define NV20_3D_UNK17E0 0x000017e0
-
-#define NV20_3D_UNK17E4 0x000017e4
-
-#define NV20_3D_UNK17E8 0x000017e8
-
-#define NV20_3D_UNK17EC 0x000017ec
-
-#define NV20_3D_UNK17F0 0x000017f0
-
-#define NV20_3D_UNK17F4 0x000017f4
-
-#define NV20_3D_UNK1D80 0x00001d80
-
-#define NV20_3D_UNK1D84 0x00001d84
-
-#define NV20_3D_UNK1E68 0x00001e68
-
-#define NV20_3D_UNK1E98 0x00001e98
-
-
-#define NV25_3D_UNK01AC 0x000001ac
-
-#define NV25_3D_UNK0A1C 0x00000a1c
-
-#define NV25_3D_UNK1D88 0x00001d88
-
-#define NV25_3D_UNK1DA4 0x00001da4
-
-
-#endif /* NV20_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
deleted file mode 100644
index 387bb069468..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ /dev/null
@@ -1,583 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include <stdbool.h>
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv20_3d.xml.h"
-#include "nv04_driver.h"
-#include "nv10_driver.h"
-#include "nv20_driver.h"
-#include "util/u_memory.h"
-
-static void
-nv20_clear(struct gl_context *ctx, GLbitfield buffers)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- uint32_t clear = 0;
-
- nouveau_validate_framebuffer(ctx);
-
- nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
- if (nouveau_pushbuf_validate(push)) {
- nouveau_pushbuf_bufctx(push, NULL);
- return;
- }
-
- if (buffers & BUFFER_BITS_COLOR) {
- struct nouveau_surface *s = &to_nouveau_renderbuffer(
- fb->_ColorDrawBuffers[0])->surface;
-
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0))
- clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1))
- clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2))
- clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3))
- clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
-
- BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
- PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));
-
- buffers &= ~BUFFER_BITS_COLOR;
- }
-
- if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
- struct nouveau_surface *s = &to_nouveau_renderbuffer(
- fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
-
- if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
- clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
- if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
- clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
-
- BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
- PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear,
- ctx->Stencil.Clear));
-
- buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
- }
-
- BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
- PUSH_DATA (push, clear);
-
- nouveau_pushbuf_bufctx(push, NULL);
- nouveau_clear(ctx, buffers);
-}
-
-static void
-nv20_hwctx_init(struct gl_context *ctx)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
- struct nv04_fifo *fifo = hw->chan->data;
- int i;
-
- BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
- PUSH_DATA (push, hw->eng3d->handle);
- BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
- PUSH_DATA (push, hw->ntfy->handle);
- BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->gart);
- BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->vram);
- BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
- PUSH_DATA (push, fifo->vram);
- PUSH_DATA (push, fifo->gart);
-
- BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
- PUSH_DATA (push, 0xfff << 16 | 0x0);
- BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
- PUSH_DATA (push, 0xfff << 16 | 0x0);
-
- for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
- BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1);
- PUSH_DATA (push, 0);
- }
-
- BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 1.0);
-
- if (context_chipset(ctx) >= 0x25) {
- BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1);
- PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
- } else {
- BEGIN_NV04(push, SUBC_3D(0x1e68), 1);
- PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */
- BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1);
- PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL);
- }
-
- BEGIN_NV04(push, SUBC_3D(0x290), 1);
- PUSH_DATA (push, 0x10 << 16 | 1);
- BEGIN_NV04(push, SUBC_3D(0x9fc), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
- PUSH_DATA (push, 1);
- BEGIN_NV04(push, SUBC_3D(0x9f8), 1);
- PUSH_DATA (push, 4);
- BEGIN_NV04(push, SUBC_3D(0x17ec), 3);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 1.0);
- PUSH_DATAf(push, 0.0);
-
- if (context_chipset(ctx) >= 0x25) {
- BEGIN_NV04(push, SUBC_3D(0x1d88), 1);
- PUSH_DATA (push, 3);
-
- BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1);
- PUSH_DATA (push, fifo->vram);
- BEGIN_NV04(push, NV25_3D(UNK01AC), 1);
- PUSH_DATA (push, fifo->vram);
- }
-
- BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, SUBC_3D(0x120), 3);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 1);
- PUSH_DATA (push, 2);
-
- if (context_chipset(ctx) >= 0x25) {
- BEGIN_NV04(push, SUBC_3D(0x1da4), 1);
- PUSH_DATA (push, 0);
- }
-
- BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
- PUSH_DATA (push, 0 << 16 | 0);
- PUSH_DATA (push, 0 << 16 | 0);
-
- BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2);
- PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
- PUSH_DATA (push, 0);
-
- for (i = 0; i < NV20_3D_TEX__LEN; i++) {
- BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
- PUSH_DATA (push, 0);
- }
-
- BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4);
- PUSH_DATA (push, 0x30d410d0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4);
- PUSH_DATA (push, 0x00000c00);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
- PUSH_DATA (push, 0x00011101);
- BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
- PUSH_DATA (push, 0x130e0300);
- PUSH_DATA (push, 0x0c091c80);
- BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4);
- PUSH_DATA (push, 0x00000c00);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4);
- PUSH_DATA (push, 0x20c400c0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4);
- PUSH_DATA (push, 0x035125a0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0x40002000);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1);
- PUSH_DATA (push, 0xffff0000);
- BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4);
- PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE);
- PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD);
- BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7);
- PUSH_DATA (push, 0xff);
- PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0xff);
- PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP);
- PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
- PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP);
-
- BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
- BEGIN_NV04(push, SUBC_3D(0x17cc), 1);
- PUSH_DATA (push, 0);
- if (context_chipset(ctx) >= 0x25) {
- BEGIN_NV04(push, SUBC_3D(0x1d84), 1);
- PUSH_DATA (push, 1);
- }
- BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
- PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
- BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)),
- NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
- for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
- PUSH_DATA (push, 0xffffffff);
- }
-
- BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1);
- PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS);
- BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2);
- PUSH_DATAf(push, 0.0);
- PUSH_DATAf(push, 0.0);
- BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1);
- PUSH_DATA (push, 1);
- if (context_chipset(ctx) < 0x25) {
- BEGIN_NV04(push, SUBC_3D(0x1d84), 1);
- PUSH_DATA (push, 3);
- }
- BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
- if (context_chipset(ctx) >= 0x25)
- PUSH_DATAf(push, 1.0);
- else
- PUSH_DATA (push, 8);
-
- if (context_chipset(ctx) >= 0x25) {
- BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, SUBC_3D(0x0a1c), 1);
- PUSH_DATA (push, 0x800);
- } else {
- BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2);
- PUSH_DATA (push, 0);
- PUSH_DATA (push, 0);
- }
-
- BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1);
- PUSH_DATA (push, 8);
- BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2);
- PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL);
- PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL);
- BEGIN_NV04(push, NV20_3D(CULL_FACE), 2);
- PUSH_DATA (push, NV20_3D_CULL_FACE_BACK);
- PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW);
- BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1);
- PUSH_DATA (push, 0);
- BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1);
- PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH);
- BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1);
- PUSH_DATA (push, 0);
-
- BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)),
- 4 * NV20_3D_TEX_GEN_MODE__ESIZE);
- for (i=0; i