diff options
author | Eric Anholt <eric@anholt.net> | 2020-10-20 14:32:28 -0700 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2020-11-10 22:18:31 +0000 |
commit | eba97645c9f22c890d7b413dbe81b532c04d99fe (patch) | |
tree | 94d953e3c2d362cdee52612db753b618168f3a30 | |
parent | 2afdd94f86149295f3e9422672c4501092f671d6 (diff) |
nir/validate: Size the set of blocks to avoid rehashing.
We can use num_blocks (if it's been initialized by some pass indexing
blocks) to pre-size our table, which helps on validating shaders with many
blocks which would otherwise reallocate the set several times.
No statistically significant performance difference on softpipe
KHR-GL33.texture_swizzle.functional runtime (n=15). A previous, similar
variant of this patch cut .3% of instructions in softpipe shader-db ./run
shaders/closed/steam/borderlands-2/35* (an arbitrary set of shaders that
completed in reasonable amount of time) according to callgrind.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7244>
-rw-r--r-- | src/compiler/nir/nir.c | 1 | ||||
-rw-r--r-- | src/compiler/nir/nir_validate.c | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c index acedb0536ab..693d119671b 100644 --- a/src/compiler/nir/nir.c +++ b/src/compiler/nir/nir.c @@ -371,6 +371,7 @@ nir_function_impl_create_bare(nir_shader *shader) exec_list_make_empty(&impl->locals); impl->reg_alloc = 0; impl->ssa_alloc = 0; + impl->num_blocks = 0; impl->valid_metadata = nir_metadata_none; impl->structured = true; diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c index b974bc9f46d..fe50e291c70 100644 --- a/src/compiler/nir/nir_validate.c +++ b/src/compiler/nir/nir_validate.c @@ -1517,6 +1517,7 @@ validate_function_impl(nir_function_impl *impl, validate_state *state) sizeof(BITSET_WORD)); _mesa_set_clear(state->blocks, NULL); + _mesa_set_resize(state->blocks, impl->num_blocks); collect_blocks(&impl->body, state); _mesa_set_add(state->blocks, impl->end_block); validate_assert(state, !exec_list_is_empty(&impl->body)); |