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authorMarek Olšák <marek.olsak@amd.com>2020-03-06 14:22:58 -0500
committerMarek Olšák <marek.olsak@amd.com>2020-03-20 23:01:13 -0400
commitdf74163995971607861fa0de06bd3d0f2024e9a0 (patch)
treee53506ee406479aa28a0a2d8dc3f461d8615dd3c
parent37725e6c389a1135b288373a4d589806c98af291 (diff)
glthread: move buffer functions into glthread_bufferobj.c
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
-rw-r--r--src/mesa/Makefile.sources1
-rw-r--r--src/mesa/main/glthread_bufferobj.c301
-rw-r--r--src/mesa/main/marshal.c277
-rw-r--r--src/mesa/meson.build1
4 files changed, 303 insertions, 277 deletions
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index b09c019546b..d14c8d1a03d 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -125,6 +125,7 @@ MAIN_FILES = \
main/glspirv.h \
main/glthread.c \
main/glthread.h \
+ main/glthread_bufferobj.c \
main/glthread_varray.c \
main/glheader.h \
main/hash.c \
diff --git a/src/mesa/main/glthread_bufferobj.c b/src/mesa/main/glthread_bufferobj.c
new file mode 100644
index 00000000000..c7bafc44220
--- /dev/null
+++ b/src/mesa/main/glthread_bufferobj.c
@@ -0,0 +1,301 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "marshal.h"
+#include "dispatch.h"
+
+/** Tracks the current bindings for the vertex array and index array buffers.
+ *
+ * This is part of what we need to enable glthread on compat-GL contexts that
+ * happen to use VBOs, without also supporting the full tracking of VBO vs
+ * user vertex array bindings per attribute on each vertex array for
+ * determining what to upload at draw call time.
+ *
+ * Note that GL core makes it so that a buffer binding with an invalid handle
+ * in the "buffer" parameter will throw an error, and then a
+ * glVertexAttribPointer() that followsmight not end up pointing at a VBO.
+ * However, in GL core the draw call would throw an error as well, so we don't
+ * really care if our tracking is wrong for this case -- we never need to
+ * marshal user data for draw calls, and the unmarshal will just generate an
+ * error or not as appropriate.
+ *
+ * For compatibility GL, we do need to accurately know whether the draw call
+ * on the unmarshal side will dereference a user pointer or load data from a
+ * VBO per vertex. That would make it seem like we need to track whether a
+ * "buffer" is valid, so that we can know when an error will be generated
+ * instead of updating the binding. However, compat GL has the ridiculous
+ * feature that if you pass a bad name, it just gens a buffer object for you,
+ * so we escape without having to know if things are valid or not.
+ */
+void
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer)
+{
+ struct glthread_state *glthread = ctx->GLThread;
+
+ switch (target) {
+ case GL_ARRAY_BUFFER:
+ glthread->vertex_array_is_vbo = (buffer != 0);
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ /* The current element array buffer binding is actually tracked in the
+ * vertex array object instead of the context, so this would need to
+ * change on vertex array object updates.
+ */
+ glthread->CurrentVAO->IndexBufferIsUserPointer = buffer != 0;
+ break;
+ case GL_DRAW_INDIRECT_BUFFER:
+ glthread->draw_indirect_buffer_is_vbo = buffer != 0;
+ break;
+ }
+}
+
+
+/* BufferData: marshalled asynchronously */
+struct marshal_cmd_BufferData
+{
+ struct marshal_cmd_base cmd_base;
+ GLuint target_or_name;
+ GLsizeiptr size;
+ GLenum usage;
+ const GLvoid *data_external_mem;
+ bool data_null; /* If set, no data follows for "data" */
+ bool named;
+ bool ext_dsa;
+ /* Next size bytes are GLubyte data[size] */
+};
+
+void
+_mesa_unmarshal_BufferData(struct gl_context *ctx,
+ const struct marshal_cmd_BufferData *cmd)
+{
+ const GLuint target_or_name = cmd->target_or_name;
+ const GLsizei size = cmd->size;
+ const GLenum usage = cmd->usage;
+ const void *data;
+
+ if (cmd->data_null)
+ data = NULL;
+ else if (!cmd->named && target_or_name == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
+ data = cmd->data_external_mem;
+ else
+ data = (const void *) (cmd + 1);
+
+ if (cmd->ext_dsa) {
+ CALL_NamedBufferDataEXT(ctx->CurrentServerDispatch,
+ (target_or_name, size, data, usage));
+ } else if (cmd->named) {
+ CALL_NamedBufferData(ctx->CurrentServerDispatch,
+ (target_or_name, size, data, usage));
+ } else {
+ CALL_BufferData(ctx->CurrentServerDispatch,
+ (target_or_name, size, data, usage));
+ }
+}
+
+void
+_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
+ const struct marshal_cmd_NamedBufferData *cmd)
+{
+ unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
+}
+
+void
+_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
+ const struct marshal_cmd_NamedBufferDataEXT *cmd)
+{
+ unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
+}
+
+static void
+_mesa_marshal_BufferData_merged(GLuint target_or_name, GLsizeiptr size,
+ const GLvoid *data, GLenum usage, bool named,
+ bool ext_dsa, const char *func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bool external_mem = !named &&
+ target_or_name == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD;
+ bool copy_data = data && !external_mem;
+ int cmd_size = sizeof(struct marshal_cmd_BufferData) + (copy_data ? size : 0);
+
+ if (unlikely(size < 0 || size > INT_MAX || cmd_size < 0 ||
+ cmd_size > MARSHAL_MAX_CMD_SIZE ||
+ (named && target_or_name == 0))) {
+ _mesa_glthread_finish_before(ctx, func);
+ if (named) {
+ CALL_NamedBufferData(ctx->CurrentServerDispatch,
+ (target_or_name, size, data, usage));
+ } else {
+ CALL_BufferData(ctx->CurrentServerDispatch,
+ (target_or_name, size, data, usage));
+ }
+ return;
+ }
+
+ struct marshal_cmd_BufferData *cmd =
+ _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
+ cmd_size);
+
+ cmd->target_or_name = target_or_name;
+ cmd->size = size;
+ cmd->usage = usage;
+ cmd->data_null = !data;
+ cmd->named = named;
+ cmd->ext_dsa = ext_dsa;
+ cmd->data_external_mem = data;
+
+ if (copy_data) {
+ char *variable_data = (char *) (cmd + 1);
+ memcpy(variable_data, data, size);
+ }
+}
+
+void GLAPIENTRY
+_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
+ GLenum usage)
+{
+ _mesa_marshal_BufferData_merged(target, size, data, usage, false, false,
+ "BufferData");
+}
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
+ const GLvoid * data, GLenum usage)
+{
+ _mesa_marshal_BufferData_merged(buffer, size, data, usage, true, false,
+ "NamedBufferData");
+}
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
+ const GLvoid *data, GLenum usage)
+{
+ _mesa_marshal_BufferData_merged(buffer, size, data, usage, true, true,
+ "NamedBufferDataEXT");
+}
+
+
+/* BufferSubData: marshalled asynchronously */
+struct marshal_cmd_BufferSubData
+{
+ struct marshal_cmd_base cmd_base;
+ GLenum target_or_name;
+ GLintptr offset;
+ GLsizeiptr size;
+ bool named;
+ bool ext_dsa;
+ /* Next size bytes are GLubyte data[size] */
+};
+
+void
+_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
+ const struct marshal_cmd_BufferSubData *cmd)
+{
+ const GLenum target_or_name = cmd->target_or_name;
+ const GLintptr offset = cmd->offset;
+ const GLsizeiptr size = cmd->size;
+ const void *data = (const void *) (cmd + 1);
+
+ if (cmd->ext_dsa) {
+ CALL_NamedBufferSubDataEXT(ctx->CurrentServerDispatch,
+ (target_or_name, offset, size, data));
+ } else if (cmd->named) {
+ CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
+ (target_or_name, offset, size, data));
+ } else {
+ CALL_BufferSubData(ctx->CurrentServerDispatch,
+ (target_or_name, offset, size, data));
+ }
+}
+
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+ const struct marshal_cmd_NamedBufferSubData *cmd)
+{
+ unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
+}
+
+void
+_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
+ const struct marshal_cmd_NamedBufferSubDataEXT *cmd)
+{
+ unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
+}
+
+static void
+_mesa_marshal_BufferSubData_merged(GLuint target_or_name, GLintptr offset,
+ GLsizeiptr size, const GLvoid *data,
+ bool named, bool ext_dsa, const char *func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
+
+ if (unlikely(size < 0 || size > INT_MAX || cmd_size < 0 ||
+ cmd_size > MARSHAL_MAX_CMD_SIZE || !data ||
+ (named && target_or_name == 0))) {
+ _mesa_glthread_finish_before(ctx, func);
+ if (named) {
+ CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
+ (target_or_name, offset, size, data));
+ } else {
+ CALL_BufferSubData(ctx->CurrentServerDispatch,
+ (target_or_name, offset, size, data));
+ }
+ return;
+ }
+
+ struct marshal_cmd_BufferSubData *cmd =
+ _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
+ cmd_size);
+ cmd->target_or_name = target_or_name;
+ cmd->offset = offset;
+ cmd->size = size;
+ cmd->named = named;
+ cmd->ext_dsa = ext_dsa;
+
+ char *variable_data = (char *) (cmd + 1);
+ memcpy(variable_data, data, size);
+}
+
+void GLAPIENTRY
+_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+ const GLvoid * data)
+{
+ _mesa_marshal_BufferSubData_merged(target, offset, size, data, false,
+ false, "BufferSubData");
+}
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
+ GLsizeiptr size, const GLvoid * data)
+{
+ _mesa_marshal_BufferSubData_merged(buffer, offset, size, data, true,
+ false, "NamedBufferSubData");
+}
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
+ GLsizeiptr size, const GLvoid * data)
+{
+ _mesa_marshal_BufferSubData_merged(buffer, offset, size, data, true,
+ true, "NamedBufferSubDataEXT");
+}
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index d68dadaabca..a6610095783 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -121,280 +121,3 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
}
free(length_tmp);
}
-
-
-/** Tracks the current bindings for the vertex array and index array buffers.
- *
- * This is part of what we need to enable glthread on compat-GL contexts that
- * happen to use VBOs, without also supporting the full tracking of VBO vs
- * user vertex array bindings per attribute on each vertex array for
- * determining what to upload at draw call time.
- *
- * Note that GL core makes it so that a buffer binding with an invalid handle
- * in the "buffer" parameter will throw an error, and then a
- * glVertexAttribPointer() that followsmight not end up pointing at a VBO.
- * However, in GL core the draw call would throw an error as well, so we don't
- * really care if our tracking is wrong for this case -- we never need to
- * marshal user data for draw calls, and the unmarshal will just generate an
- * error or not as appropriate.
- *
- * For compatibility GL, we do need to accurately know whether the draw call
- * on the unmarshal side will dereference a user pointer or load data from a
- * VBO per vertex. That would make it seem like we need to track whether a
- * "buffer" is valid, so that we can know when an error will be generated
- * instead of updating the binding. However, compat GL has the ridiculous
- * feature that if you pass a bad name, it just gens a buffer object for you,
- * so we escape without having to know if things are valid or not.
- */
-void
-_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer)
-{
- struct glthread_state *glthread = ctx->GLThread;
-
- switch (target) {
- case GL_ARRAY_BUFFER:
- glthread->vertex_array_is_vbo = (buffer != 0);
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- /* The current element array buffer binding is actually tracked in the
- * vertex array object instead of the context, so this would need to
- * change on vertex array object updates.
- */
- glthread->CurrentVAO->IndexBufferIsUserPointer = buffer != 0;
- break;
- case GL_DRAW_INDIRECT_BUFFER:
- glthread->draw_indirect_buffer_is_vbo = buffer != 0;
- break;
- }
-}
-
-
-/* BufferData: marshalled asynchronously */
-struct marshal_cmd_BufferData
-{
- struct marshal_cmd_base cmd_base;
- GLuint target_or_name;
- GLsizeiptr size;
- GLenum usage;
- const GLvoid *data_external_mem;
- bool data_null; /* If set, no data follows for "data" */
- bool named;
- bool ext_dsa;
- /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_BufferData(struct gl_context *ctx,
- const struct marshal_cmd_BufferData *cmd)
-{
- const GLuint target_or_name = cmd->target_or_name;
- const GLsizei size = cmd->size;
- const GLenum usage = cmd->usage;
- const void *data;
-
- if (cmd->data_null)
- data = NULL;
- else if (!cmd->named && target_or_name == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
- data = cmd->data_external_mem;
- else
- data = (const void *) (cmd + 1);
-
- if (cmd->ext_dsa) {
- CALL_NamedBufferDataEXT(ctx->CurrentServerDispatch,
- (target_or_name, size, data, usage));
- } else if (cmd->named) {
- CALL_NamedBufferData(ctx->CurrentServerDispatch,
- (target_or_name, size, data, usage));
- } else {
- CALL_BufferData(ctx->CurrentServerDispatch,
- (target_or_name, size, data, usage));
- }
-}
-
-void
-_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
- const struct marshal_cmd_NamedBufferData *cmd)
-{
- unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
-}
-
-void
-_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
- const struct marshal_cmd_NamedBufferDataEXT *cmd)
-{
- unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
-}
-
-static void
-_mesa_marshal_BufferData_merged(GLuint target_or_name, GLsizeiptr size,
- const GLvoid *data, GLenum usage, bool named,
- bool ext_dsa, const char *func)
-{
- GET_CURRENT_CONTEXT(ctx);
- bool external_mem = !named &&
- target_or_name == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD;
- bool copy_data = data && !external_mem;
- int cmd_size = sizeof(struct marshal_cmd_BufferData) + (copy_data ? size : 0);
-
- if (unlikely(size < 0 || size > INT_MAX || cmd_size < 0 ||
- cmd_size > MARSHAL_MAX_CMD_SIZE ||
- (named && target_or_name == 0))) {
- _mesa_glthread_finish_before(ctx, func);
- if (named) {
- CALL_NamedBufferData(ctx->CurrentServerDispatch,
- (target_or_name, size, data, usage));
- } else {
- CALL_BufferData(ctx->CurrentServerDispatch,
- (target_or_name, size, data, usage));
- }
- return;
- }
-
- struct marshal_cmd_BufferData *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
- cmd_size);
-
- cmd->target_or_name = target_or_name;
- cmd->size = size;
- cmd->usage = usage;
- cmd->data_null = !data;
- cmd->named = named;
- cmd->ext_dsa = ext_dsa;
- cmd->data_external_mem = data;
-
- if (copy_data) {
- char *variable_data = (char *) (cmd + 1);
- memcpy(variable_data, data, size);
- }
-}
-
-void GLAPIENTRY
-_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
- GLenum usage)
-{
- _mesa_marshal_BufferData_merged(target, size, data, usage, false, false,
- "BufferData");
-}
-
-void GLAPIENTRY
-_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
- const GLvoid * data, GLenum usage)
-{
- _mesa_marshal_BufferData_merged(buffer, size, data, usage, true, false,
- "NamedBufferData");
-}
-
-void GLAPIENTRY
-_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
- const GLvoid *data, GLenum usage)
-{
- _mesa_marshal_BufferData_merged(buffer, size, data, usage, true, true,
- "NamedBufferDataEXT");
-}
-
-
-/* BufferSubData: marshalled asynchronously */
-struct marshal_cmd_BufferSubData
-{
- struct marshal_cmd_base cmd_base;
- GLenum target_or_name;
- GLintptr offset;
- GLsizeiptr size;
- bool named;
- bool ext_dsa;
- /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
- const struct marshal_cmd_BufferSubData *cmd)
-{
- const GLenum target_or_name = cmd->target_or_name;
- const GLintptr offset = cmd->offset;
- const GLsizeiptr size = cmd->size;
- const void *data = (const void *) (cmd + 1);
-
- if (cmd->ext_dsa) {
- CALL_NamedBufferSubDataEXT(ctx->CurrentServerDispatch,
- (target_or_name, offset, size, data));
- } else if (cmd->named) {
- CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
- (target_or_name, offset, size, data));
- } else {
- CALL_BufferSubData(ctx->CurrentServerDispatch,
- (target_or_name, offset, size, data));
- }
-}
-
-void
-_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
- const struct marshal_cmd_NamedBufferSubData *cmd)
-{
- unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
-}
-
-void
-_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
- const struct marshal_cmd_NamedBufferSubDataEXT *cmd)
-{
- unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
-}
-
-static void
-_mesa_marshal_BufferSubData_merged(GLuint target_or_name, GLintptr offset,
- GLsizeiptr size, const GLvoid *data,
- bool named, bool ext_dsa, const char *func)
-{
- GET_CURRENT_CONTEXT(ctx);
- size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
-
- if (unlikely(size < 0 || size > INT_MAX || cmd_size < 0 ||
- cmd_size > MARSHAL_MAX_CMD_SIZE || !data ||
- (named && target_or_name == 0))) {
- _mesa_glthread_finish_before(ctx, func);
- if (named) {
- CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
- (target_or_name, offset, size, data));
- } else {
- CALL_BufferSubData(ctx->CurrentServerDispatch,
- (target_or_name, offset, size, data));
- }
- return;
- }
-
- struct marshal_cmd_BufferSubData *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
- cmd_size);
- cmd->target_or_name = target_or_name;
- cmd->offset = offset;
- cmd->size = size;
- cmd->named = named;
- cmd->ext_dsa = ext_dsa;
-
- char *variable_data = (char *) (cmd + 1);
- memcpy(variable_data, data, size);
-}
-
-void GLAPIENTRY
-_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
- const GLvoid * data)
-{
- _mesa_marshal_BufferSubData_merged(target, offset, size, data, false,
- false, "BufferSubData");
-}
-
-void GLAPIENTRY
-_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
- GLsizeiptr size, const GLvoid * data)
-{
- _mesa_marshal_BufferSubData_merged(buffer, offset, size, data, true,
- false, "NamedBufferSubData");
-}
-
-void GLAPIENTRY
-_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
- GLsizeiptr size, const GLvoid * data)
-{
- _mesa_marshal_BufferSubData_merged(buffer, offset, size, data, true,
- true, "NamedBufferSubDataEXT");
-}
diff --git a/src/mesa/meson.build b/src/mesa/meson.build
index 2db8bbe8e9c..a55ec73bfe3 100644
--- a/src/mesa/meson.build
+++ b/src/mesa/meson.build
@@ -167,6 +167,7 @@ files_libmesa_common = files(
'main/glspirv.h',
'main/glthread.c',
'main/glthread.h',
+ 'main/glthread_bufferobj.c',
'main/glthread_varray.c',
'main/glheader.h',
'main/hash.c',