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authorJason Ekstrand <jason@jlekstrand.net>2019-10-29 16:10:49 -0500
committerJason Ekstrand <jason@jlekstrand.net>2019-10-30 16:05:57 +0000
commitbeca63c6c07f7263a56a3517ba0fec6fe6335325 (patch)
treeb35bf669f0df0127121ee037b58c5eab2c3804a5
parent24c0545b2d5d79132ee48643886cd3eb285beb6f (diff)
anv: Avoid emitting UBO surface states that won't be used
This shaves around 4-5% off of a CPU-limited example running with the Dawn WebGPU implementation. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index af7ced32e39..6c1cd04f336 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -2118,7 +2118,8 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
return VK_SUCCESS;
}
- struct anv_pipeline_bind_map *map = &pipeline->shaders[stage]->bind_map;
+ struct anv_shader_bin *bin = pipeline->shaders[stage];
+ struct anv_pipeline_bind_map *map = &bin->bind_map;
if (map->surface_count == 0) {
*bt_state = (struct anv_state) { 0, };
return VK_SUCCESS;
@@ -2292,6 +2293,16 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ /* If the shader never does any UBO pulls (this is a fairly common
+ * case) then we don't need to fill out those binding table entries.
+ * The real cost savings here is that we don't have to build the
+ * surface state for them which is surprisingly expensive when it's
+ * on the hot-path.
+ */
+ if (!bin->prog_data->has_ubo_pull)
+ continue;
+ /* Fall through */
+
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
/* Compute the offset within the buffer */
uint32_t dynamic_offset =