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authorKyle Russell <bkylerussell@gmail.com>2022-05-07 17:56:09 -0400
committerMarge Bot <emma+marge@anholt.net>2022-05-16 05:53:05 +0000
commitaa29e0d858799554396bedefbdcf64a6185d0c47 (patch)
tree195364fe75f4354e84015aaec9b6942cbb04d6ca
parent318d8ce6fc3141cac96808c4b44f3421e1059c73 (diff)
etnaviv: don't halve max_instructions for GC400
This allows glamor to successfully compile its shaders on the GC400. When running glamor using the GC400, Xorg reports that the compiled shaders exceed the maximum allowed instructions because the value reported from the kernel is halved. Xserver[314]: etna_draw_vbo:318: compiled shaders are not okay $ cat /sys/kernel/debug/dri/128/gpu | grep instruction_count instruction_count: 256 However, the spec for the Unified vertex-fragment shader explicitly lists 256 as the maximum number of instructions for each shader ("256 for vertex shaders; 256 for fragment shaders"). Signed-off-by: Kyle Russell <bkylerussell@gmail.com> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16383>
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c
index 9fd2ce946e7..e09535fc23d 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_screen.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c
@@ -870,7 +870,7 @@ etna_get_specs(struct etna_screen *screen)
} else {
screen->specs.vs_offset = 0x4000;
screen->specs.ps_offset = 0x6000;
- screen->specs.max_instructions = instruction_count / 2;
+ screen->specs.max_instructions = instruction_count;
}
screen->specs.has_icache = false;
}