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authorJason Ekstrand <jason@jlekstrand.net>2021-12-02 14:25:12 -0600
committerMarge Bot <emma+marge@anholt.net>2021-12-17 16:02:16 +0000
commita580fd55e1ed5db7cbc2f1c2f8a88e2a0b6dbbf1 (patch)
tree518eb75ca86a9648b336a1357a78b65a04df915e
parentac7255ed1e40f441c5b92faa3a7788e7672ced52 (diff)
intel/fs: Rework emit_samplepos_setup()
This rolls compute_sample_position into emit_samplepos_setup, its only caller, by using a loop instead of calling it twice. We also early-return for the !persample_dispatch case instead of doing it as part of the sample calculation. This means that we don't call fetch_payload_reg() to get sample_pos_reg unless we're actually going to use it so the function is safe to call even if we haven't set up sample_pos_reg. This will be important for the next commit. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
-rw-r--r--src/intel/compiler/brw_fs.cpp47
-rw-r--r--src/intel/compiler/brw_fs.h1
2 files changed, 19 insertions, 29 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 0c9cdfc2b7b..4c6c5c70244 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -1275,38 +1275,26 @@ fs_visitor::emit_frontfacing_interpolation()
return ff;
}
-void
-fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
+fs_reg
+fs_visitor::emit_samplepos_setup()
{
assert(stage == MESA_SHADER_FRAGMENT);
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
- assert(dst.type == BRW_REGISTER_TYPE_F);
+ assert(devinfo->ver >= 6);
- if (wm_prog_data->persample_dispatch) {
- /* Convert int_sample_pos to floating point */
- bld.MOV(dst, int_sample_pos);
- /* Scale to the range [0, 1] */
- bld.MUL(dst, dst, brw_imm_f(1 / 16.0f));
- }
- else {
+ const fs_builder abld = bld.annotate("compute sample position");
+ fs_reg pos = abld.vgrf(BRW_REGISTER_TYPE_F, 2);
+
+ if (!wm_prog_data->persample_dispatch) {
/* From ARB_sample_shading specification:
* "When rendering to a non-multisample buffer, or if multisample
* rasterization is disabled, gl_SamplePosition will always be
* (0.5, 0.5).
*/
- bld.MOV(dst, brw_imm_f(0.5f));
+ bld.MOV(offset(pos, bld, 0), brw_imm_f(0.5f));
+ bld.MOV(offset(pos, bld, 1), brw_imm_f(0.5f));
+ return pos;
}
-}
-
-fs_reg
-fs_visitor::emit_samplepos_setup()
-{
- assert(devinfo->ver >= 6);
-
- const fs_builder abld = bld.annotate("compute sample position");
- fs_reg pos = abld.vgrf(BRW_REGISTER_TYPE_F, 2);
- fs_reg int_sample_x = vgrf(glsl_type::int_type);
- fs_reg int_sample_y = vgrf(glsl_type::int_type);
/* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
* mode will be enabled.
@@ -1322,13 +1310,16 @@ fs_visitor::emit_samplepos_setup()
const fs_reg sample_pos_reg =
fetch_payload_reg(abld, payload.sample_pos_reg, BRW_REGISTER_TYPE_W);
- /* Compute gl_SamplePosition.x */
- abld.MOV(int_sample_x, subscript(sample_pos_reg, BRW_REGISTER_TYPE_B, 0));
- compute_sample_position(offset(pos, abld, 0), int_sample_x);
+ for (unsigned i = 0; i < 2; i++) {
+ fs_reg tmp_d = bld.vgrf(BRW_REGISTER_TYPE_D);
+ abld.MOV(tmp_d, subscript(sample_pos_reg, BRW_REGISTER_TYPE_B, i));
+ /* Convert int_sample_pos to floating point */
+ fs_reg tmp_f = bld.vgrf(BRW_REGISTER_TYPE_F);
+ abld.MOV(tmp_f, tmp_d);
+ /* Scale to the range [0, 1] */
+ abld.MUL(offset(pos, abld, i), tmp_f, brw_imm_f(1 / 16.0f));
+ }
- /* Compute gl_SamplePosition.y */
- abld.MOV(int_sample_y, subscript(sample_pos_reg, BRW_REGISTER_TYPE_B, 1));
- compute_sample_position(offset(pos, abld, 1), int_sample_y);
return pos;
}
diff --git a/src/intel/compiler/brw_fs.h b/src/intel/compiler/brw_fs.h
index ab9d55014f8..2bf53440c9b 100644
--- a/src/intel/compiler/brw_fs.h
+++ b/src/intel/compiler/brw_fs.h
@@ -209,7 +209,6 @@ public:
fs_reg emit_shading_rate_setup();
void emit_interpolation_setup_gfx4();
void emit_interpolation_setup_gfx6();
- void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
const fs_reg &texture,
const fs_reg &texture_handle);